Рет қаралды 283,611
DF Retro returns with a two-part showcase covering the history of water rendering in games, starting from the early 90s to and ending with the last-gen consoles! In this first part, we start with a look at 16-bit 2D raster tricks on Megadrive/Genesis, Super NES, NES and Game Boy before moving into the 3D era!
Note: One little error - N64 was 1996 in Japan, not 1995.
Subscribe for more DF Retro: bit.ly/DFSubscribe
Join the DF Patreon to support work like this and get pristine quality downloads too: www.digitalfoundry.net