Inside Marvel's Spider-Man 2: The Insomniac Games Tech Breakdown!

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Digital Foundry

Digital Foundry

Күн бұрын

In an extended interview, John Linneman talks with Insomniac Games' Director of Core Technology, Mike Fitzgerald about how the studio rebuilt and expanded its tech for Marvel's Spider-Man 2. Topics discussed include the enhancements to ray traced effects, the decision to completely remove rasterisation modes, plus how the studio pushed the PlayStation 5's SSD hard.
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00:00 Introduction
00:51 What Did Insomnic Want To Achieve With Marvel's Spider-Man 2?
02:47 How Did Insomniac Achieve its RT Building Interiors?
06:11 How Did Insomniac Deliver RT Reflections Within RT Reflections?
08:36 Ray-Traced Water Reflections
12:27 When Did Insomniac Decide To Use RT In All Modes?
16:00 Adding Particles To RT Reflections
17:38 Global Illumination In Marvel's Spider-Man 2
21:48 Did Insomniac Consider RT Global Illumination?
23:30 Level Of Detail and Density In New York
27:48 Streaming Data In Marvel's Spider-Man 2
33:36 Audio And Dolby Atmos In Marvel's Spider-Man 2
36:42 Wrapping Up + Final Words

Пікірлер: 996
@cheese_crab
@cheese_crab 8 ай бұрын
Love these casual interviews directly to people involved in the tech. DF always brings questions that are deeper than surface level and then you get some awesome responses from the devs!
@OniMirage
@OniMirage 8 ай бұрын
if only they would keep their personal preferences out of the objective data *cough*alex*cough*
@DanChippendaleMusic
@DanChippendaleMusic 8 ай бұрын
Sub-surface. With scattering
@bigdoublet
@bigdoublet 8 ай бұрын
Does this video have any spoilers? Really want to watch this as I'm very interested in the tech in this game.
@sellingacoerwa8318
@sellingacoerwa8318 8 ай бұрын
I hope they have a interview with the diversity synchronization commissars next! *fingers crossed
@Rkcuddles
@Rkcuddles 8 ай бұрын
Totally, love DF interviews with tech folk. Hate when random popular KZbinr gets an interview and asks dumb questions
@mparkin1989
@mparkin1989 8 ай бұрын
These interviews with the engine developers and those with insights into how the game technically functions are my favorite! I don’t know of any other outlets where we get this perspective. Thanks to DF and Mike here for a great interview!
@myhihi1337
@myhihi1337 8 ай бұрын
You would probably like the Game Maker's Notebook which is often hosted by the founder and president of Insomniac, Ted Price funnily enough. It's a podcast where they interview a game developer about a game they worked on.
@mikew1080
@mikew1080 8 ай бұрын
​@@myhihi1337thank you for bringing this to my attention!
@michaellynch9550
@michaellynch9550 8 ай бұрын
Skillups channel also did this with one of their developers.
@kenb.1096
@kenb.1096 8 ай бұрын
Would love to see more dev interview for releases always enjoy the peek behind the curtain
@Ko5m0
@Ko5m0 8 ай бұрын
With the state of some recent releases I don't know if the devs would agree to it, but it would be awesome. There's probably so much that could be unpacked in an interview with someone from Jedi Survivor, or Redfall. I bet it would it actually help user appreciation of games with technical difficulties to see this sort of breakdown of areas in those games where they had technical success as well as any info into the difficulties. Whether it came down to time and budget, or some other technical compromises that had to be made, it would be cool to here more about the how/why.
@concinnus
@concinnus 8 ай бұрын
@@Ko5m0 It's clear from JS having the same issues as J:FO and then some that no one at Respawn making engine decisions even watches DF, much less would agree to an interview.
@offspringfan89
@offspringfan89 8 ай бұрын
​@@Ko5m0After DF tore both games apart for being so buggy and unoptimized, I doubt the developers would accept an interview with them.
@TheDarksideFNothing
@TheDarksideFNothing 8 ай бұрын
​@@Ko5m0I would LOVE to hear directly from some devs on those disaster games. And stuff like Immortals of Aveum, where it's not exact a disaster but still a highly controversial release because of how heavy it is to run.
@originalityisdead.9513
@originalityisdead.9513 8 ай бұрын
​@TheDarksideFNothing Immortals of Aveum most certainly does not look good enough to warrant the hardware needed. The only UE5 game that looks good is Lords of the Fallen.
@MaxwellsUnearthly
@MaxwellsUnearthly 8 ай бұрын
30:00 To hear him talk about creative ways their team comes up with to take advantage of the PS5 and this game to the next level is incredible. Insomniac has some of the best talent in the business and you can feel and see that craft and creativity in their games, especially now with Spider-Man 2, what a great interview John.
@elwingy
@elwingy 8 ай бұрын
Playstation Studios games are really more like AAAA rather than standard triple-A. The quality of the product is most of the times on a league of its own. This is what dedication and proper optimization on closed hardware can create. This is true coding. Not throwing stuff and hoping hardware will brute force any performance issues that may arise.
@holamoco
@holamoco 7 ай бұрын
True ❤
@killerjag
@killerjag 8 ай бұрын
It's really wild the sheer amount of effort they put into making things like pop-in virtually unnoticeable here with incredible detail everywhere you look. Meanwhile Sonic Frontiers came out last year and seemingly didn't even bother having imposters or low res versions of floating structures. They would just completely disappear and reappear in plain sight at fairly short distances.
@Tanzu15
@Tanzu15 8 ай бұрын
Yes oh my god. I detest pop in, in any game: and this game from start to finish had no pop in noticeable at all. It was glorious.
@jonny-b4954
@jonny-b4954 8 ай бұрын
Shimmering and shader aliasing of the Xbox One/PS4 generation and 360/PS3 was my most detested "feature." TAA was a godsend, though it has it's faults like blurriness and ghosting. But pop in is a near 2nd. Some games are worst than others, and sometimes it's tolerable, especially in older games. But I don't get it in a modern title. So many tricks at this point.@@Tanzu15
@mp64901
@mp64901 8 ай бұрын
the grass pop-in at central park is still pretty bad but besides that its great
@lucariotrainer16
@lucariotrainer16 8 ай бұрын
It turned out the reason for this was because they kept the values the same across all platforms. It was using the Switch as a base for pop-in and such
@IronicSonic83
@IronicSonic83 8 ай бұрын
Insomniac dont have to release its games on Switch hardware for starters. Also ST doesnt have Insomniac budget...
@sam_i_jam
@sam_i_jam 8 ай бұрын
Please keep these types of interviews with the studios and GPU architects coming. Great info and always fun to see how many of the folks being interviewed look back to DF for your analysis on their games. 🖤
@Str0b0
@Str0b0 8 ай бұрын
Insomniac might be technically the most skilled game dev around in this day and age. To get that amount of graphical fidelity and performance out of PS5 is quite staggering.
@Miguel_Noether
@Miguel_Noether 8 ай бұрын
Horizon: are we a joke to you?
@AJtheSwede
@AJtheSwede 8 ай бұрын
​@@Miguel_NoetherI'm sure you mean Guerilla Games that created the Horizon games? 😊. And yes Forbidden West is absolutely drop dead gorgeous, one if not the most insane game I've ever seen ♥️. Sony definitely have mega talented developers. Like Santa Monica Studio to mention another one ♥️. But what Insomniac Games created with Spider-Man on PS4 and now Miles Morales, Spider-Man 2 and Ratchet & Clank Rift Apart (which felt like playing an actual animated game, just wow) on PS5 is also absolutely insane on every level given the specs they have to play with. But it's exactly what I want from this generation of games and I'm so glad I get to experience this ♥️.
@ep1cn3ss2
@ep1cn3ss2 7 ай бұрын
Last of Us and Horizon Forbidden West exist too, fact is Sony has very talented studios under them, they are all the best out there, and this is what will edge out Playstation over Xbox.
@Str0b0
@Str0b0 7 ай бұрын
@@ep1cn3ss2 Yeah, and the new God of War games are made with single continuous shot (of course there are hidden loading screens between transitions, etc. but still). But I would say that what Insomniac is doing with for example 60fps ray tracing modes and with fast transitions on the in-game map or seamlessly between different worlds etc, is quite remarkable.
@8minato
@8minato 7 ай бұрын
@@AJtheSwedeI think horizon looks better.
@TheMrLeoniasty
@TheMrLeoniasty 8 ай бұрын
How can one person have so much professional knowledge in so many different aspects of a game? Amazing interview I love listening to technical deep dives like this !
@Plague_Doc22
@Plague_Doc22 8 ай бұрын
I love this type of video. I wish you could do it more often with devs. To really get an understanding of how they did things is really neat for a person who has no clue about that sort of stuff.
@mitchelljenkins4815
@mitchelljenkins4815 8 ай бұрын
Excuse you but the only dev we need to hear from is KING PHIL SPENCER!
@Lock2002ful
@Lock2002ful 8 ай бұрын
@@mitchelljenkins4815😂🤣
@90lancaster
@90lancaster 8 ай бұрын
this is a tech channel after all, stick to the tech, Interviews I can do without.
@Lock2002ful
@Lock2002ful 8 ай бұрын
@@90lancaster The don’t watch them. When the interviews over inside into tech, they are completely relevant. Watch the video about Ori 2 and how the devs managed to make it run and look as good as it does on Switch. Amazing insight into, guess what, tech. If you only want tech news and reviews, then watch those. There are people who are interested in tech that want a deeper dive.
@Plague_Doc22
@Plague_Doc22 8 ай бұрын
@@90lancaster It's an interview about the tech though. Clearly its relevant.
@casualgamerbhau
@casualgamerbhau Ай бұрын
Watching this 6 months after the game launch, finished the game yesterday. I have found a new level of appreciation for Insomniac Games. Good job guys!
@ChIMeRaTeX
@ChIMeRaTeX 8 ай бұрын
The simple concept of having much more dynamic and responsive data streaming is kinda insane. That can be a game changer for basically every single fast paced game out there lol Such a simple idea and implementation and yet it feels so innovative and transformative lol Loved hearing that part!
@apictureoffunction
@apictureoffunction 7 ай бұрын
The idea of having "more dynamic and responsive" data streaming isn't some new concept/game changer, that's literally been the goal of advancing data streaming since computers have been around
@vincevirtua
@vincevirtua 8 ай бұрын
Absolute tech wizards over there at Insomniac.
@lucasmancini2
@lucasmancini2 8 ай бұрын
As a software engineer, developing data science and testing tools, this video was extremely interesting! I see alot of similarities f.e. with the character animations. We use similar tricks for database row comparisons. We develop tools that have to compare data rows with each other really fast. The kind of thinking to solve our problems is really similar how a game programmer would have to think to solve problems.
@gloryholdofficial
@gloryholdofficial 8 ай бұрын
So that’s why they have ray tracing in every mode now because it’s required to render the rooms through windows that’s impressive
@JamesTechJackin
@JamesTechJackin 8 ай бұрын
Spider-Man 2 is a MASTERPIECE!!! Great interview!
@nartnir
@nartnir 8 ай бұрын
Awesome interview and so many fascinating insights here. Shout out to John for asking GREAT questions.
@thebham95
@thebham95 8 ай бұрын
love interviews with the engineers
@lilgohan
@lilgohan 8 ай бұрын
I love how involved and knowledgeable Mike seems to be about the inner workings of the game. This is how it sounds when they have the time and budget to get basically everything done right.
@jesrees1
@jesrees1 8 ай бұрын
It's great to hear these interviews, thanks for making these happen as it's great to get an insight on the kind of things dev's do to create these magical experiences we get to play. Bravo!
@tyo101
@tyo101 8 ай бұрын
Great breakdown of this game by Linneman and Mike, thanks, DF.
@_n8thagr8_63
@_n8thagr8_63 8 ай бұрын
I'm not into superhero stuff, but Insomniac is definitely putting out impressive work
@OutstandingCitizen
@OutstandingCitizen 8 ай бұрын
Just think of it as a ninja fighter and don't miss out on a great game because of a category you put the game into
@vSoulreaver
@vSoulreaver 8 ай бұрын
Dismissingh the game because of "superhero stuff" is really a big mistake.
@sumitupadhayay2270
@sumitupadhayay2270 8 ай бұрын
Legit me bro. I've never played a Batman game(tried them but just couldn't get into them) also I don't watch marvel or DC superhero stuff but as soon as I saw the 2018 Spiderman I knew I had to get my hands on it and having finished both now I wanna get my hands on this so bad but I don't own a PS5. There's something about Spiderman that tickles my senses😂
@georgejones5019
@georgejones5019 8 ай бұрын
It's bad. It has some major bugs and issues and is loaded with political propaganda.
@GreggyAck
@GreggyAck 8 ай бұрын
Yea I’m not into superhero stuff either but these games are absolutely brilliant.
@SpideyTheMighty
@SpideyTheMighty 8 ай бұрын
Kudos to Insomniac AND DF. You guys are the best! Thank you ❤
@maxminy5634
@maxminy5634 8 ай бұрын
John, I love this new approach. DF getting away from console wars and getting the player closer to the developer is a great format! You did it with starfield, forza and now Spider-Man! Keep it going. It’s become disgusting and disrespectful at how under appreciative the users have become in the name of console warring. All focus on “bugs” instead of celebrating achievements and gaming in general.
@dante19890
@dante19890 8 ай бұрын
We need more console war stuff
@Rkcuddles
@Rkcuddles 8 ай бұрын
100% agree. Please more of this!
@seizonsha
@seizonsha 8 ай бұрын
What is there to celebrate when Starfield with the best hardware in the world give problems?
@Luke973T
@Luke973T 8 ай бұрын
Df doesn't console war. I have a switch, pc, and ps5. It's nice to have Df informing me on how games perform on each platform.
@mbsfaridi
@mbsfaridi 8 ай бұрын
@@dante19890Especially the DF Retro long plays where they play a game of multiple platforms.
@twocityfoodies8476
@twocityfoodies8476 8 ай бұрын
As someone who lives in a Manhattan hi-rise....if you look in different windows across from you, it is not much variation especially to layouts. Insomniac did a great job with the interior solution to windows. 32 variations is more than enough lol.
@bnutz3k
@bnutz3k 8 ай бұрын
Nice feature! I was glued. The asset streaming they've pulled off is wicked impressive.
@TheMiddleMan890
@TheMiddleMan890 8 ай бұрын
really enjoyed hearing from mike last go around for ratchet and it's great to hear what's new in spiderman 2! can't wait to hear from him when wolverine comes out!
@OneSmallStepWeb
@OneSmallStepWeb 8 ай бұрын
Insomniac are so good their "bullshots" are worse than the actual game. This is exactly the opposite of the industry standard. Games normally never look as good as the trailer...
@QuixEnd
@QuixEnd 8 ай бұрын
Its like revealing magic tricks. Well, almost exacty that. Cool they can work with one piece of hardware and know the goalposts from the beginning
@WholesomePotato1
@WholesomePotato1 8 ай бұрын
I enjoyed your interview with Mike back when Ratched & Clank Rift Apart released! This is a pleasant surprise!
@OfficialiGamer
@OfficialiGamer 8 ай бұрын
Loved this so far! (halfway through) Its always cool seeing the devs talk about the tech behind the game.
@wirrexx
@wirrexx 8 ай бұрын
this is a golden video MIKE THANK YOU for being here and John, awesome as always.
@masonedmunds
@masonedmunds 8 ай бұрын
This game is a technical achievement, and this interview is truly awesome. Great work, John.
@techsamurai11
@techsamurai11 8 ай бұрын
The detail improvement between the pre-release trailer and the final game is shocking. I remember seeing the trailer and noticing that it wasn't clean but Insomniac cut no corners...
@joshuau.
@joshuau. 8 ай бұрын
I really like these types of interviews if developers are able to give them! It is helpful to hear from different industry professionals how they are implementing new technologies. Great video!
@Rkcuddles
@Rkcuddles 8 ай бұрын
Love how proud he is of his team it’s incredible how much effort from so many brilliant people it takes to build this tech. I am so excited about other games coming out on this engine
@melxvee6850
@melxvee6850 8 ай бұрын
The ray tracing is actually amazing and kinda unique
@ShobucK
@ShobucK 8 ай бұрын
Get a PC 😂
@pietroscarpa2384
@pietroscarpa2384 8 ай бұрын
​@@ShobucKnot everyone likes to play on pc. 🙂
@SoulsorEchoes
@SoulsorEchoes 8 ай бұрын
​@ShobucK normally I'd agree . But pc ports are abysmal . If only every game supported cross save.
@ArielCleirigh
@ArielCleirigh 8 ай бұрын
But xbox games do Not know what raytracing is, its Funny.
@TheAmazingSpiderGuy_99
@TheAmazingSpiderGuy_99 8 ай бұрын
@@ArielCleirighXbox Series X is just as RT capable as PS5. Stop this fanboy nonsense. Both are good pieces of hardware and to be honest they’re mostly the same thing.
@Rum_Ham7
@Rum_Ham7 8 ай бұрын
I love that instead of saying they "couldn't" do something they found creative ways to get it done and push the technology at the same time. Major props, especially when these days devs aren't optimizing and are relying soley on upscalers for performance increases.
@eddiewalpole
@eddiewalpole 8 ай бұрын
That “devs are using upscaling instead of optimising” mantra is getting old. I would hope that people watching DF content know that there is more nuance to the issue.
@mikew1080
@mikew1080 8 ай бұрын
I have bad news op, Spider Man uses upscaling to help optimize, the same as every game these days. Upscaling is here to stay. It doesn't matter if the studio is held in high regard or not.
@remij_9487
@remij_9487 8 ай бұрын
Great video John! Glad to see Mike come back and talk tech with you agian. Very informative!
@rabbitenjoyer6320
@rabbitenjoyer6320 8 ай бұрын
Love that DF conducts these interviews. It's a service to the gaming community because we get a snapshot in time of the tech behind the games
@DashawnJizzle
@DashawnJizzle 8 ай бұрын
Loved this interview. Hopefully you do more of these! 👏🏾♥️💪🏾
@protocolindao975
@protocolindao975 8 ай бұрын
Really enjoyed this interview! 💯
@ExpanderDJ
@ExpanderDJ 8 ай бұрын
Awesome interview. I'm not a tech-savvy person, but when there's passionate studios always pushing the envelope, it's great to hear the coverage to get more studios inspired and hopefully deliver good games.
@twocityfoodies8476
@twocityfoodies8476 8 ай бұрын
This is truly impeccable content. This is as good or even better than a behind-the-scenes interview with the ILM team behind a big blockbuster in the 90s. I'm in awe and so interested in how they pulled this off.
@S1X_Bucks
@S1X_Bucks 8 ай бұрын
Platinumed it in 31 hours. Im already ready to play it again, need that new game+ now.
@AP-hn8wd
@AP-hn8wd 8 ай бұрын
Insomniac games is the biggest bargain acquisition in the history of video games that I know of. Well worth more than what Sony paid for.
@zann
@zann 8 ай бұрын
Awesome interview, love how the discussions were weaved in and out of the core tech/features of the game. Kudos to Insomniac's teams for such a wonderfully crafted technical beast of a game!
@AStiffBreeze
@AStiffBreeze 8 ай бұрын
Amazing video. All of John’s stuff is always great, but props to Mike for letting us non-devs get a bit of a peek behind the curtain, it was fascinating. I never would’ve imagined that animation streaming was a thing.
@plume...
@plume... 8 ай бұрын
This was a wonderful interview, very insightful! I have one little nit-pick (I'm so sorry!) I feel like when videos do comparisons side by side they usually put the inferior version on the left and the better version on the right, because we naturally read from left to right, but it pickled my brain a little bit when it was the other way round in this vid! Anyway, as I said, great video, thank you very much :)
@EDcaseNO
@EDcaseNO 8 ай бұрын
i did not hate it, but initially it caused mini brain stutters ^^
@Brevski
@Brevski 8 ай бұрын
I can’t get over how big the map feels I always forget there is an entire other part of the city across the bridge
@The_Rude_French_Canadian
@The_Rude_French_Canadian 8 ай бұрын
Sometimes I was in Brooklyn being amazed how big it was then going up on a roof and realizing I wasn’t in manhattan 🤣
@sebgx3700
@sebgx3700 8 ай бұрын
Thx a lot DF & John, wee need more dev's interview❤
@AlexGolunga
@AlexGolunga 8 ай бұрын
Great interview, and thanks for bringing up audio, great to hear more about the way Insomniac approached it!
@AL_EVOz
@AL_EVOz 8 ай бұрын
I hope we get some day and night cycle for the game with some weather effects. The Snow in Miles Morales was awesome! Spiderman 2 on a technology standpoint its amazing for what it can achieve on the PS5. Hope this comes to PC also!
@ToxMod
@ToxMod 8 ай бұрын
9:13 this shot alone says alot about how well raytracing was implemented in this masterpiece.
@GordonGordon
@GordonGordon 8 ай бұрын
Dude. More of these please! What a fascinating conversation!
@xjusterx
@xjusterx 8 ай бұрын
This is my type of content well done DF and THANK YOU Mike. You guys at Insomniac are the ones that preserve my faith in the gaming industry, innovations and craftsmanship in general ❤
@jaspreetmaan121
@jaspreetmaan121 8 ай бұрын
didn't know paul rudd worked at insomniac
@WT83
@WT83 8 ай бұрын
Great interview. Insomniac and Remedy are two companies that are really pushing current gen hard and showing that these systems can do a hell of a lot more than just last gen titles in high res/refresh mode.
@robf
@robf 8 ай бұрын
Both Studios are incredible and impressive they continue to use their own engines. Really adds a distinctive character to games and keeps talented people in house.
@TayRich93
@TayRich93 8 ай бұрын
​@@robfI agree🔥💪🏾
@mikew1080
@mikew1080 8 ай бұрын
​@@robfhonestly, in-house seems to be the way to go for quality looking at how shit UE5 has been on console and PC. Even Space Marine 2 looks to have that wow factor and it falls in the proprietary category too.
@robf
@robf 8 ай бұрын
@@mikew1080 I agree. Easy for us to say I guess, I’ve no clue how the cost of developing and maintaining an in-house engine team stacks against using UE5. Looking at what Insomniac and Remedy are delivering on visuals and performance, it’s certainly a feather in cap of each studios technical teams.
@mikew1080
@mikew1080 8 ай бұрын
@robf EXPENSIVE and HARD AS FUCK. Like you said, it's a feather in the cap of the devs going that route. Honestly, Mike strikes me as incredibly humble considering the mountains they've moved to make some of this tech work at playable levels. I'm incredibly excited to see what they accomplish in Wolverine. UE5 has legitimate issues in the coding. It is going to take an incredibly skilled development team to rewrite those portions of the engine and squeeze out a title that can move past its shortcomings. That, or Epic, need to quit adding features and focus on cleaning up. It could be amazing, but it's rough around the edges where it stands.
@Anna_Rae
@Anna_Rae 8 ай бұрын
These kinds of interviews are so nice. I love hearing straight from the developer on how they've done stuff 💝
@ashleya.1080
@ashleya.1080 8 ай бұрын
I love this format John, you should interview devs more often!! Very insightful.
@DJMOBE
@DJMOBE 8 ай бұрын
Very professional interview
@jamescole3143
@jamescole3143 8 ай бұрын
Thank you DF!
@UnvarnishedTarnished
@UnvarnishedTarnished 8 ай бұрын
Absolutely insane dude. I can't even imagine all the sanding involved in this one lol! I love how it all comes apart / goes together, very modular! 🤘
@LordRaydenTube
@LordRaydenTube 8 ай бұрын
The complexity and that there is so much room for creative solutions in modern game development and how they achieve it. Fascinating.
@stevenm835
@stevenm835 8 ай бұрын
thanks for all the coverage on this game guys!
@kingbeast777
@kingbeast777 8 ай бұрын
I just wish they bring back the Resistance Fall of Man franchise with an updated overhaul of graphics and RT the Game would be SOO SICK.
@JerryFlowersIII
@JerryFlowersIII 8 ай бұрын
I was so excited to hear some of the optimizations they were able to put together creatively. This kind of stuff gets me pumped.
@linhza501
@linhza501 8 ай бұрын
During nightime when you climb up to the highest point possible and look down on the city, it looks absolutely insane with every building windows light up.
@Schizm1
@Schizm1 8 ай бұрын
Fantastic stuff!
@George-um2vc
@George-um2vc 8 ай бұрын
Nice too see the art of optimisation still exist in a few studios, can’t wait for this on PC, respect!
@MegaCityGhost
@MegaCityGhost 8 ай бұрын
I loved how the rain is rendered in this game, droplets being properly lit by different sources and seemingly changing their speed and direction as you swing around. Looks terrific. Wish there were more raining segments where I could just freeroam.
@ataksnajpera
@ataksnajpera 8 ай бұрын
3:03 - LOL! Look at that door inside the building!
@anubhavashokkumar1860
@anubhavashokkumar1860 8 ай бұрын
Damn Paul Rudd really knows his stuff
@hobster07
@hobster07 8 ай бұрын
Moar! Moar of the tech interviews! They are so cool and informative and also seeing the human side of the developers is nice! 😍
@kiwiklogg
@kiwiklogg 8 ай бұрын
Thank you, Insomniac! You've made a lot of people happy :)
@Plexipal
@Plexipal 8 ай бұрын
Finished it earlier today. What great timing for this interview, can't wait for the next game!
@davidludwig7501
@davidludwig7501 8 ай бұрын
I can't wait for Wolverine. Just saying.
@khayampeta6876
@khayampeta6876 8 ай бұрын
I almost completely forgot. The efficiency of their development pipeline is insane🤯
@ayourmum8521
@ayourmum8521 8 ай бұрын
Me either but I’m okay waiting a few years for it so it’s finished. Cause they are really only starting to now put real focus on it. I think it’s gonna be linear so with how efficient insomniac are I wouldn’t be surprised if it’s released late 2024. Insomniac really seems to be going for quality over quantity but with doing that are able to keep putting out bangers pretty much every year.
@184Dadada
@184Dadada 8 ай бұрын
​@ayourmum8521 Insomniac chose to go with quality and quantity these past few years.
@DentWatcher
@DentWatcher 7 ай бұрын
Why? They’re just gonna turn it into Wokeverine
@rcadenow7543
@rcadenow7543 8 ай бұрын
Solid fun game...but the ps3 looking npcs on the street, the robotic ai of the cars, and not even a few building to enter and explore is a let down. guess we will see a big jump only on the ps6 era.
@MrAmorim
@MrAmorim 7 ай бұрын
One of the things i really arpeciate is how much they also care for photo mode and trying to make the game look as good as possible for your pictures. One of the interesting things that i noticed happening since Spider-Man Remastered and Miles Morales and specially in Spider-Man 2 is that certain graphic options and toggles are set for the performance mode, because you want more frames, but for a picture that is static you'd want the ones from fidelity, things like hair model, reflections, all of those and more get an extra toggle in quality once you go into photo mode and to do all that on the fly considering the player can just press a button and the game needs to show all those extra things at that instant is really cool. Props to all those who have made this game be what it is today and the people currently working on the improvements and fixes! Don't know if any insomniac dev will read this since its a couple of weeks old but: You're the real heroes!
@elwingy
@elwingy 8 ай бұрын
08:56 I mean... its just beautiful... feels so real...
@EnchantedLorcanian
@EnchantedLorcanian 8 ай бұрын
Whoa a game that actually looks better than the trailer. Who would have thunk that?! Maybe Microsoft can learn a thing or twenty from Insomniac
@waterprincess6444
@waterprincess6444 8 ай бұрын
I love the game so much I think about xbox too 😂
@artvandalleigh7894
@artvandalleigh7894 8 ай бұрын
To be fair, spider-man in 2018 and Ratchet and Clank in 2021 both had upgrades from their initial showing. So it's unusual from the rest of the industry, but is familiar ground with Insomniac
@mattlandry
@mattlandry 8 ай бұрын
I'm not really qualified to make a good opinion on this but damn I love the genius problem solving!
@KillaZero
@KillaZero 7 ай бұрын
I love this channel so much no one is as good as them for what they do.
@ArmoTadge
@ArmoTadge 8 ай бұрын
Fascinating stuff. Insomniac are a fantastic studio that excel absolutely everywhere. Mike comes across really well, thoughtful and informative. It can't be easy coming on and talking to someone as knowledgeable and thorough as John while still keeping it on a level more mortal folk like myself can understand.
@EpochFitness
@EpochFitness 8 ай бұрын
At some point would love to hear re bugs and glitches that are unlike insomniac but are very prevalent in this game.
@ItsAkile
@ItsAkile 8 ай бұрын
Wolverine might be the best case for RTGI, lots of roughness and non reflective surfaces is to be expected with the bit of rain and water here and there. Very cool, always exciting to hear approaches to the problems, the build interiors might be my favorite. Great showcase for Ray Tracing outside from the typical headline stuff, no wasted rays.
@spaghebbio
@spaghebbio 8 ай бұрын
I'm hoping by the time that launches we get a ps5 pro that could handle rtgi and reflections
@ItsAkile
@ItsAkile 8 ай бұрын
Lmao I smell you, until they reach a 3080-3090 with 5800X (hopingly V-cache) its gonna be a point of constant choosing to remain quality and performant all-round. 3080 level RT/Raster is my avg target for all features turned-on with good resolution and 60fps. I'm usually right about these things, track recording looking almost flawless. Hardware age of course but there comes a point where you can do most things just fine like ending of PS4-Gen. Now RT knocks on the door to reset It for PS5 @@spaghebbio
@Wobbothe3rd
@Wobbothe3rd 8 ай бұрын
@@ItsAkile not happening on an AMD apu anytime soon, the 7900XTX is power hungry as hell and just barely matches a 3080 in RT. No way that gets boiled down into a console anytime in the next 2 years.
@dante19890
@dante19890 8 ай бұрын
u kinda need a more linear game to pull that off
@rankcolour8780
@rankcolour8780 8 ай бұрын
​@@spaghebbio Unless a PS5 pro triples performance it isn't happening. After playing Spiderman 2 It's very apparent the sacrifices they had to make in order to get character/hero detail up to par. The games great lighting and RT covers a lot of it up but if you really pay attention you can see the limitations of the hardware very clearly. it's even worse in performance mode as even with reduced quality the game requires HEAVY AI upsampling to get 60 fps. Insomniac did an incredible job up against the very limits of the console hardware. They are a classy team.
@BennyBennyBennett
@BennyBennyBennett 8 ай бұрын
This was a fascinating breakdown and a really informative conversation. I would love to see more interviews with developers like this, it was such an interesting discussion.
@bikergirluk8059
@bikergirluk8059 8 ай бұрын
Loved this content. Would absolutely love to see more like this. Thanks to all involved 👍
@PrecludeLP
@PrecludeLP 8 ай бұрын
This is great. I would love to see more Developer interviews.
@ruttabl1
@ruttabl1 8 ай бұрын
Hi digital foundry thanks for the cool video
@chrisd848
@chrisd848 8 ай бұрын
Great interview John! Many thanks to Mike for coming on the channel. Personally these deep dive into the tech behind games are so much more interesting to me than the more surface level reviews. While Insomniac might not stray heavily from "traditional gameplay" in their open world titles, they certainly stand out when it comes to the technology and more importantly the optimization fueling the gameplay.
@drawfull
@drawfull 8 ай бұрын
This was great, loved it!
@MadsonOnTheWeb
@MadsonOnTheWeb 8 ай бұрын
I guess you don't need a 4090 make a good looking game.
@shivmom7903
@shivmom7903 8 ай бұрын
Huh other 30fps game ue5 this ue4
@MadsonOnTheWeb
@MadsonOnTheWeb 8 ай бұрын
@@shivmom7903 As the end user. The engine a company uses to make a video game is my very least concern.
@PERRIERhp
@PERRIERhp 8 ай бұрын
It's been a long time since the last breakdown of Star Citizen, we need a new breakdown on the shiny new Star Engine that was demoed at Citizen Con 2023! that thing is just gorgeous
@DarkReturns1
@DarkReturns1 8 ай бұрын
It's the same old engine, just a new name. I believe their engine is based off CryEngine, just heavily modified.
@PERRIERhp
@PERRIERhp 8 ай бұрын
@@DarkReturns1 i know, but this week they announced the new version and so many custom solutions tech.
@orionv75
@orionv75 8 ай бұрын
Excellent in-depth interview - thank you
@oskie9719
@oskie9719 8 ай бұрын
Wow!!! We need more of this!!
@NELLYB
@NELLYB 8 ай бұрын
Imagine the feeling you would get after finishing a monumental game like Marvels Spider-Man 2 and FINALLY being able to talk about it to the public. Must be a huge high and relief at the same time
@Jayjayxxx007
@Jayjayxxx007 8 ай бұрын
Yes. I’m glad y’all did this I’ve been looking forward to something like this since demon souls remake. Y’all should do this for all the big game releases. It’s just as interesting as the performance and graphic evaluations you do
@rahmed71
@rahmed71 8 ай бұрын
Excellent interview, glad to hear straight from the developers!
@fahgnir
@fahgnir 8 ай бұрын
I feed off these videos, love you guys!
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