Do you guys have recommendations on which fighting game animations you want me to review next? 👀
@anetaitoyone2 ай бұрын
Million Arthur is 2D but it's one of my faves
@xedet2 ай бұрын
Do every Faust
@tharjabombtastic21672 ай бұрын
Granblue Rising would be fantastic! Also an arc sys game with gorgeous animation.
@DX-mr7bl2 ай бұрын
Granblue Fantasy Rising would be right up your alley I agree.
@vincentchu12872 ай бұрын
aether gazer would be pretty nice, it's a tiny game
@catalinaplaza79092 ай бұрын
I love how unhinged A.B.A expression is, most female characters… most characters look so alluring and she is like “escaped from a mental hospital”
@marrubium85592 ай бұрын
That's alluring depending on who you ask
@byronvonedmund2 ай бұрын
I mena, she's an artificially made life as a homunculus, so of course she won't be a normal woman in any way
@БруноБуччелати-н6б2 ай бұрын
We are NOT fixing her.
@AllucardBR-JPFS2 ай бұрын
@@БруноБуччелати-н6б we are making her worse actually
@BlazeFiresoul2 ай бұрын
She gives Yandere vibes.
@RedZeroX2 ай бұрын
idk if people said this, but for A.B.A., the morphing and shape is 3D animated, but they're using a 2D layer attached to the camera for extra details. It's like a half-transperant 2D drawing to help the model pop-out more. Found it out by playing around with a camera-unlocking tool.
@professorGoo2 ай бұрын
SO THATS HOW-
@manwiththemachinegun2 ай бұрын
The Faust joke I feel personally attacked by because working in the medical field... yeah getting hit in the shins by those wheelchair foot pedals HURTS.
@funniloneliboi2 ай бұрын
One cool detail about Johnny that I don’t hear get talked about enough- Because he makes a J with his slashes during ‘That’s My Name’, it actually has an alternate animation depending on whether he’s facing left or right. That sort of attention to detail is why I love this game.
@professorGoo2 ай бұрын
SO COOL
@lilliangoulston57062 ай бұрын
I noticed how in Ramlethal's super, they went out their way to accentuate her chubby cheeks and give her a babyfaced look
@ChronicallyTweaking2 ай бұрын
She's just a baby🥺❤️
@der_saftmon2 ай бұрын
@@ChronicallyTweakingshe's a baby, with a gun! ... -sword...
@IronWish2 ай бұрын
Well, she's one year old after all
@drungaodys56102 ай бұрын
Ngl i never liked them giving ram baby cheeks it really doesnt fit her over the pointy shin
@jeffthomas122Ай бұрын
@@der_saftmonand basically a gun
@DonforthDHC2 ай бұрын
Dillon Goo reacting to Guilty Gear animation was definitely a surprise but a welcome one for sure.
@Pinos_Mrime200729 күн бұрын
Hello, afro samurai fan.
@Ghost_Drive2 ай бұрын
You probably already know this info, but: Goldlewis's super has 3 levels, and you saw level 3. Each level adds another "pose" (I'm not an animator) to accentuate more damage. So you see 2 action line changes because each action line change represents another level of the super. Every character has a unique animation for getting hit by Faust's super and a unique facial expression. Might be a fun short thing to look at them all. Lastly, Jack-O can take off the mask in Strive, so her super is also animated to have her normal face as well. Good analysis!
@Xerix2 ай бұрын
Every character also have a different reaction to Heavenly Potemkin Buster
@ivanyy2 ай бұрын
@@Xerix Those are so underrated! I love Testament picking up their hat before falling
@KyRex17832 ай бұрын
@@Xerix My favorite one is Happy Chaos "Aw... this is gonna suck"
@joshg.8225Ай бұрын
Love the pfp. Xenoblade X is the goat
@icetide941120 күн бұрын
@@KyRex1783 This also suggests that despite being a near-god, Potemkin's sheer strength is somehow still unbelievably painful
@gyrolad2 ай бұрын
24:48 Interesting you say this, the reason goldlewis's lines of actions change so much is because in game, there are 3 different-powered versions of that super depending on how you do the input. The 1st version ends on that first line of action, the 2nd on the second line, and the 3rd on the last line of action. The version you saw was the 3rd and most powerful one. Sick to see an animator's take on this
@hilleltaco2 ай бұрын
7:00 Another cool detail about Nagoriyuki's super, in the reflection of his sword you can see a gashadokuro, which in myth is a giant blood drinking skeleton formed from the bones of those who died of starvation/without proper burial. Seeing as Nago's a vampire, the connection is pretty clear
@hilleltaco2 ай бұрын
9:09 Also: part of the idea behind the harsh light that i love is that if you look at Zato's hands, he's shadow puppeting what Eddie's doing behind him. He probably wouldn't _have_ to, considering Eddie can act on his own, but i think it's a pretty inspired choice over just giving a command
@jessquiatchon22042 ай бұрын
dayum didnt even notice that
@unknownwhale15342 ай бұрын
Thx Emil
@hilleltaco2 ай бұрын
@@unknownwhale1534 👍
@onyxsylvian2 ай бұрын
I'm glad someone commented that before me. Someone knows their Yokai
@BofCakeАй бұрын
One thing that I love about Testament's super is that the two Succubi make a heart above their head before grabbing each others hands
@pegasusrr315614 күн бұрын
Wish i could meet those succubi irl
@LocTran-sc7mm2 ай бұрын
16:18 the freaking "I SEE POLYGONS" was funny af for me
@AllucardBR-JPFS2 ай бұрын
the genuine fear
@HellOnFourLegs2 ай бұрын
*tHiS gUy iS nOrMaL* the kid who is literally like an ultra juiced 5 years old half apocalypse monster baby, official version: "born from the eye of his mother that just popped out one day", that feeds on sugar water or sugar water with a pinch of salt on special occasions and choses to fight with a flag instead of a weapon because his delinquent scientist uncle said it was manly, yeah, normal
@anomaly-4042 ай бұрын
okay so for clarification; sin wasnt actually born from dizzy's eye, she laid an egg that he hatched from. the eye thing that actually happened was ky ripping out one of sin's eyes because sin couldnt control his power. this is why ky's dragon install originates from his eye, because that's actually sin's eye. as for the sugar water, he doesnt live on just that anymore, that's just the only thing sol gave him. sin is eating plenty of normal food now that he's living in illyria again.
@professorGoo2 ай бұрын
._.
@_kemimonge_0002 ай бұрын
sooo, whos the proffesional 3d animator, proffesor goo or... you?
@toughbreaker33782 ай бұрын
@@professorGoo Welcome to Guilty Gear's lore
@riz37782 ай бұрын
@@_kemimonge_000 it's just the game's lore
@The_Blazelighter2 ай бұрын
Every single character has a unique reaction to Faust's super, and Ram's is one of the more tame. I hope you eventually will get to react to them all
@nolanstrife73502 ай бұрын
Second that! There are lots of cool shots from all the different characters I personally love Sol's and I-no's reaction. Not overexaggerated, unlike Bedman's for example. But they perfectly sell you this feeling of being rammed to the shins. Yikes
@kerricaine2 ай бұрын
don't they also have unique reactions to potemkin too? or is it just unique dialogue?
@nolanstrife73502 ай бұрын
@kerricaine BTW, yes! It may be brief, but if you go frame-by-frame, yes, every character's reaction is unique. I remember Gio having a pokerface while her doggo is completely mortified, lol
@The_Blazelighter2 ай бұрын
@@nolanstrife7350 Rei's reaction is priceless
@floofzykitty50722 ай бұрын
The level of detail in character interactions is insane. Every character also has up to two unique voice lines for being hit by Heavenly Potemkin Buster.
@popeneiad79682 ай бұрын
26:50 I actually like it from a character standpoint because Slayer is a gentlemanly (dandy) vampire who is probably way over his blood drinking days, so saving the crazy eye for when he becomes younger again and more unrefined just fits so well!
@Instafail2 ай бұрын
The best part about the Faust one is the sheer variety of faces the recipients make.
@ThePrototype0472 ай бұрын
you missed the ghost in the reflection of Nagoriyuki's sword btw. That's one of the coolest touches besides the painting finish
@professorGoo2 ай бұрын
TRUE
@samsemy68252 ай бұрын
I do love the Strive animations, but I also really think that the insta-kill animations in their previous game XRD kinda top the cake on originality and creativity over all the Strive ults, it's a shame that they didn't bring back the insta-kills in Strive cause I feel they could've done them even better. would be cool to see a reaction to them!
@chonkyseal71642 ай бұрын
I miss the good'ol *DESTROYED !*
@kevingriffith60112 ай бұрын
Part of it has to do with Strive supers needing to be much shorter for gameplay purposes. You don't really see instant kills very often in previous guilty gear titles, compared to supers in Strive which you could easily see two in the same round depending on the character. Having long supers would break up the gameplay too much, I think.
@professorGoo2 ай бұрын
Yeah! I'm hoping to do an Xrd one soon!
@greatpapyrus62642 ай бұрын
pretty sure they’re gonna add them in the future, long ago at strives first evo that was a question asked and daisuke said “i can’t say anything at this time, but just saying that is saying something” edit: typo
@matmil52 ай бұрын
@greatpapyrus6264 There was an interview more recently, and instant kills were brought to question. Miyauchi, Strive's director, would answer that what is stopping them from inplementing instant kills currently is the sheer quality - every character would have one and he said that putting them in the game with satisfactory quality would take time equal to development of two whole characters. So they have an estimate, lol
@Ax0latt32 ай бұрын
What I love about faust's and potemkin's overdrives is that every character has their own/different reaction, especially faust's
@DonforthDHC2 ай бұрын
15:43 You’re not that far off actually. Aight, yap session time. The team that worked on Guilty Gear Strive is actually the same team that worked on their old sprite based fighting games back in the day. So they were coming into this project with years worth of 2d experience. And they’ve only gotten better as time’s gone on imo. Their most recent game “Gran Blue Fantasy Versus Rising” looks just as good as Guilty Gear Strive while also having its own distinct style. If you wanna see more of these animators handy work definitely check out the game’s “Skybound Art” animations at some point.
@isaisamaniego13362 ай бұрын
14:49 considering how Faust half of the time is defying human anatomy by rearanging every part of his body, the developers were just making sure he was in character
@lrdalucardart2 ай бұрын
4:57 I wonder if he knew she actually has a perfectly modelled and animated face behind the mask, and that u can actually take it off when you win and hold L2 till next round...
@KantiDono2 ай бұрын
You can't do one face for Faust's super. Every character has a unique grimace when they get hit.
@I39393I2 ай бұрын
tbh everything they do in this game is fabulous all the attack animation and even how everyone walks and runs with so much character insid like nagoriyuki flips his sword and do a little punch to shake off the blood in his 6H animation they have different weapon models that are bent just to show the force behind that swing
@evilded22 ай бұрын
25:04 The reason why it looks like this super's direction changes is because it has 3 levels of strength depending on how many circles you do when inputing it. It can go directly into the last pose after the first if you only do the normal input.
@BackwardCap2 ай бұрын
You should definitely rate Granblue Fantasy Versus Supers if you're looking for anime fighters specifically.
@cuminfoglight58802 ай бұрын
This is super cool, I would love to have seen more alternate overdrive animations, however. Like for instance Jack-O with/without the mask. Keeping striving to make good educational content!
@annonymhell402 ай бұрын
can you do reverse 1999 ults? it's not 3D but I think it could be fun
@kodokbiru28862 ай бұрын
I'm waiting for this frfr
@dotsthedemonlord33632 ай бұрын
This!!
@omegazero5884Ай бұрын
that ABA section is some of my favorite aspects of watching true experts in the field talking about the field itself cause a lot of the time. It's a lot of dissecting it to admire all the hard work that comes from it. How they did each and every aspect of it, and even some insight into how it could maybe be improved or how different route for same result. Other times however the expert is just sitting there fucking slackjawed more than you the audience are because while your like DAMN that's cool their sitting there trying to recall all knowledge they know to even comprehend it
@GamerTowerDXАй бұрын
I imagine that's how Vegeta and Nappa felt when they saw Goku had 8000 on his power level
@KazeMemaryu2 ай бұрын
Arcsys really revolutionized animé fighters with their incredible animation techniques. That's why they also got to work on Granblue Fantasy Versus, Dragonball FighterZ, and DNF Duel. They all look awesome, and manage to capture the respective visual styles perfectly.
@GameMasterWLC2 ай бұрын
Testament bottom 5 again... The insta kills will save me
@Sunray6252 ай бұрын
They were at least broken in +r
@GameMasterWLC2 ай бұрын
I miss +r Testament fr. But that's easy to say when you play an uber broken character.
@SomeRandoDum6 күн бұрын
@@GameMasterWLC +r testament is so fun to play too
@katunu603025 күн бұрын
By the way, Potemkin and Faust have different animations for every single character. Each one of them has different facial animations. Its a very cool detail.
@lemonking42322 ай бұрын
I feel like Dillon would drool over Xrd instakill animations
@wingbeacon87602 ай бұрын
HELL YEAH!!! I have been waiting for this since the day you announced it!!
@chonkyseal71642 ай бұрын
Please react to the Guilty Gear xrd rev 2 instant kills, not having the IK in Strive is a crime.
@jazerlewis3092 ай бұрын
As somebody who was introduced to Strive by a much more experienced friend, I think I would've cried actual tears if IK's were in the game.
@dargenflame25002 ай бұрын
+all supers:)
@sagarasousuke37572 ай бұрын
True, I'm still waiting for them to add the insta kills... It's the one thing I want back in strive.
@RebirthusFinal2 ай бұрын
@jazerlewis309 They stated that they were working on Instant kills in the game
@KurayamiEris2 ай бұрын
Y E S
@kevingriffith60112 ай бұрын
I will defend the Goldlewis line of action thing just a bit. The blacked out eyepatch/glasses thing he's got going on limits the angles that you can really shoot an expressive shot with the character, and I don't really know how well the posing would work if you moved the coffin to his other hand. Maybe I'm just imagining that it would be more awkward than it actually is.
@sf46032 ай бұрын
I think another thing that can party explain it is its a button mashing ult. His glasses only break if you mash to its full powered version so maybe they had to pose his face so the player can clearly see the effect of their mashing but iunno
@idk72.2 ай бұрын
@@sf4603it's actually not mashing, you can do up to three circle inputs before pressing the button for more damage, if you do all three you get full power version
@vanirie4342 ай бұрын
I got linked to this video by my friend for Guilty Gear reasons and I am deeply distracted by how good the animation and tracking on the puppet is. Like, what a way to establish yourself as someone whose opinions on 3D anime *matter,* I don't think I've ever seen a puppet with *this* much subtle and well-rigged motion. What the fuck. Anyway, I disagree with a few things for taste reasons, but man this video is so good and there's just such a love for the art in the way you describe these animations and reverse-engineer the process. It's very charming. This was the first video I've ever seen from you and I immediately find your presentation extremely compelling and entertaining.
@Seloliva1015Ай бұрын
5:03 Testament is a they/them, love the video
@tortture351924 күн бұрын
Isn't testament any/any? To my understanding testament is agender.
@Seloliva101524 күн бұрын
@@tortture3519 I looked it up and yeah, they have "transcended gender" according to the devs, they are agender. Normally they use "They/Them" but depending on how your interpret the song they also use any/any.
@Elementroar2 ай бұрын
When you got excited for Jack-O's face rig, I was wondering about your reaction to how complicated Paracelsus' face rig is, there's bones in there for both his regular form expressions and his Moroha/Jealousy mode expressions, and likely a model replacement for the Overdrive but I wouldn't put past ArcSys that there's a transition part where it's animating on his regular rig.
@lennalefayАй бұрын
You got my follow for this for sure, animation is absolutely not my thing but it’s AWESOME to see things like this get so well dissected. It’s so cool to see the intentionality in something that clearly provides so much wow factor but has so much nuance under the surface level.
@heyitszer02 ай бұрын
it's always fun to see Bedman get appreciated in these kinds of videos, the animations on that character are so good.
@theweeriboclub65452 ай бұрын
I’m really happy, I’ve been waiting for him to rate arcsys!
@blockerton17782 ай бұрын
Its a good thing you did this after Season 3's DLC roster was finished, would be cool if you come back to this when all of Season 4 drops in the next coming months. First DLC character for S4 comes out in October
@yoelleoy2 ай бұрын
You honestly could do an entire video on every variation of the Faust wheelchair attack, since they gave each character a unique reaction to it.
@Bakateru2 ай бұрын
You should definitely react to their end of match victory poses since most of them are very unique and cool looking
@treehann2 ай бұрын
My favorite video i’ve seen in a while.. i love hearing what you have to say as an expert and i’m an avid guilty gear spectator, it’s such a beautiful game to watch
@onyxsylvianАй бұрын
When Sol's animation are slowed down, you can see a strap flying off his glove right of him around 0:47. For as much Sol as I play and as many times as I've watched this, I just noticed this now
@kassiekeys253827 күн бұрын
i think thats his headband
@Pesola2 ай бұрын
Best part of Faust's Overdrive is the unique face animations they did for every character, it alone puts for me puts it as number 1 Overdrive animation for this game. Also, you did dirty on Sol, but I forgive!
@ShikiRyougi052 ай бұрын
Oh wow didn't expect this, awesome to see tho! PLEASE do the same for GG XRD Instant Kills, they're even better!!
@loveyalpeople2 ай бұрын
Deadman is wild. 13:11
@toughbreaker33782 ай бұрын
Foreshadowed
@motuboyz2 ай бұрын
I really hope this guy expands his videos on other fighting games. I love listening to people and their knowledge on fighting game animations. And this vid really scratched an itch.
@Maxler57952 ай бұрын
The fact you missed tyrant rave made me feel sad because boy, that super is cool. Ive never gone frame by frame through it with animator eyes, but Sol's expression in that moment is gorgeous.
@youtubewatcher67192 ай бұрын
I love Guilty Gear and its art so much, seeing someone who actually how to articulate why its awesome is so gratifying
@niwona_Ай бұрын
Great review! They really perfected so many things here in Strive that they began to introduce in Xrd. Real masters of their craft
@Tybiti2 ай бұрын
@3:04 "The Arcs on this one is so good" yeah I bet 😂
@tharjabombtastic21672 ай бұрын
Oh man Goo did guilty gear animations i hope he does Granblue Rising sometime down the line
@amaro25862 ай бұрын
I love tier list that have nice reasons, arguments and commentary. Keep up with good videos ❤
@OurJynx2 ай бұрын
Gosh, I loved seeing the disection of all of these; is there any chance we could see you complete the ArcSys animation trinity and do Granblue Fantasy Versus Rising sometime? With the pedigree Granblue has with it's artstyle and the ArcSys "Not-2D 3D", it'd be a delight to see your thoughts, Goo! 🧡
@JBBRDNKS2 ай бұрын
I never noticed sol taking off his headband limiter off in heavy mob cementary
@icepl8312 ай бұрын
i think the thing that especially improves asukas super is the fact that his cloak creates a perfect background for him.
@Blackacecosplay2 ай бұрын
NAGORIYUKI MY GOAT!!! Also happy to se review this
@flot131117 күн бұрын
Thanks for your insightful commentary!Thrilling!
@flot131117 күн бұрын
Although,small correction,the sol super was actually on 4s,instead of 2s,like you claimed and the character isnt painted or whatever autism said
@Bondrewd__212 ай бұрын
Bed was in SS tier and I’m happy. I like Bedman? Not only because i know his story, but because the sheer emotions a sentient broken Bed frame could give is stunning and heartwarming(and also heartbreaking). Also Axel was once wanted by Interpol for saying energy equation (E=mc^2)
@mochiattoart5142 ай бұрын
I love how bro just keeps adding tiers-
@umbralbushido86362 ай бұрын
It actually caught me off guard that you knew that bedman was Delilah's brother (most likely), but you didn't know that testament was non-binary Either way great vid, hope you cover other arc-sys games, their animation is just as good outside of guilty gear
@WinterAyars2 ай бұрын
You may know this but the way they animated the characters in Strive is a lot closer to traditional animation (a new model for each frame) than most 3d animation (rigging and interpolation). They can still do 3d style animation, of course, but so much of it is pretty complex and hand touched up if not individualized per frame. That's a big part of why they can get those incredible, small but intentional imperfections of 2d animation. That also means they have to suffer some of the difficulty of 2d animation. It's like a hybrid between 2d and 3d styles and it works really well. (Edit) They did a gdc talk (i think) about the technology behind this game, it's probably worth a watch if you haven't seen it yet. For example, all of the shading is done by hand. One other thing: A number of times you wanted the animation to slow down or hold on certain points more. That's fair, but supers in modern fighting games are already too long so they're trying to not make people wait through these animations so the time. One special thing about Faust's super: that reaction face doesn't get reused. Every character has unique face for when they get hit by that and they're all just as good as Ramlethal's. Hell, some characters have more than one reaction. That's not the only super that gets per character reactions, though it's the one that's most in-your-face about it. I've been giving Strive sloppy love so far so let me point out one thing i consider an error: In Goldlewis's super, he's holding the coffin by the ring attached to it like a door knocker. He then punches it forward, but his hand is still at the bottom of it. That thing should flip up so it's following the force from his hand instead of leading it. Probably a tiny detail but it bothers me.
@152mmapfsds2 ай бұрын
Thank you for actually REACTING to stuff and analyzing it. Actually productive video
@drmalfunction13492 ай бұрын
Need him to react to the entire roster being hit with Faust's Overdrive
@KillaCheeto562 ай бұрын
You should for sure check out the Instant Kills in Xrd. I also recommend checking out the Super Skybound arts in Granblue Fantasy Versus Rising and the supers in DNF Duel. Another thing, you forgot about Sol's Tyrant Rave.
@DaviddeBergerac2 ай бұрын
Goldlewis changing his line of action actually emphasizes the amount of power you've charged his overdrive. He has three different power strengths based on how many times you rotate the stick, and those three "beats" of the animation tell you how strong the move will be.
@pepicolamaster2 ай бұрын
Really good video ! I don't know if you already did, but you should also check out the victory animations of Guilty Gear Strive ! ^^ Oh and also, maybe your avater is a bit too big for a video where we're supposed to look at anaimtaion haha
@theweeweewarrior10652 ай бұрын
Can you do winscreens? I feel like that's the peak of guilty gear animation
@omerask39922 ай бұрын
I have no idea about the game.. still this is great video!
@ZeUbermeinsch2 ай бұрын
Yeah you were spot on with Zato's shadows. If you mod the game and give Zato a different model the shadows are still there in his shape so it's not like Street Fighter 6's graffiti thing and it is just a hand drawn overlay.
@Kingmaxx222 ай бұрын
strive is a game made with love and passion and i gotta respect it
@xzanderman2 ай бұрын
As someone who's played Guilty Gear Strive for a while, seeing someone actually sit down and analyze its animations up close frame by frame makes me appreciate it even more✨️
@braydenlanter952 ай бұрын
I love when people react to stuff and they know what they’re talking about. No shade towards other reactors but a lot just rank things based on how cool they look (I do the same thing).
@highlycaffeinated9982 ай бұрын
New Frame Plus did an amazing video discussing all the things Arc System Works did to make Guilty Gear look as good as it does. It's honestly a surprise how all of it is done in 3d animation, but they took the time to add in imperfections, and remove interpolations to make it look like a 2d art style.
@mx.e21762 ай бұрын
The best part of Faust super is that every character has a unique animation for getting hit by it, some masochistic types enjoy it (I-no), some grin through the pain (Slayer), and most are just in agony (Ramlethal)
@GhengisJohn26 күн бұрын
I was hoping you would also take a look at the Jack-O super without the mask. Not just because I like to see her without the mask but to appreciate the extra work that went into doing every animation she has with and without the mask and how nothing is lost in terms of expressiveness.
@BlackArts0042 ай бұрын
Actually, about Sol's Overdrive, he's not covering his face, but rather, he was removing that thing on his forehead which controls his DI.
@coolman17892 ай бұрын
I love the breakdown ! as far as recommendations for what should come next, well you could stay in Arcsys land and do all the Granblue versus rising skybound arts and super skybound arts.
@ilikerandom69452 ай бұрын
I was really hoping you'd do these one day and here we are
@jacekkujawa683Ай бұрын
And if we take for consideration that they need to do this kind of atack reactions (like Faust and Potemkins supers) to every enemy character make me just speachless how much work and passion put into this game.
@deathwish-fs1ib2 ай бұрын
Even just the character walk cycles and idle animations are amazing, I have no idea how GG makes everything look so good but its probably one of the most stylish games out there.
@ivanchavez70722 ай бұрын
Nothing to do with the video content necessarily, but holy crap your model rigging is INSANE
@Justin_Mythis2 ай бұрын
Your in-depth commentary on character animation is really interesting, and makes me look at these sorts of animations in games in ways I never have before! Would love to see you take a look at Grandblue Fantasy Versus Rising ultimates. To me, they are in the same boat as GGS, just another flavor!
@izrees2 ай бұрын
Oh yes! I wanted this series to go into some ArcSys fighting games for a while. Would love to see some more, from the other games they worked on too
@NicolasToroClark2 ай бұрын
i love the supers animations, and i love that are usually just one big hit instead of typical anime 100 hit combos in an instant. I also love how they are overall short, and don't overstay its welcome for a a fast paced game.. Instant kill on the other hand, they can go bananas in those , and as far as i know, those are coming in season 4?
@dingusbeans78892 ай бұрын
Right after I start playing Guilty Gear Mr. Goo reacts to the animations, what a great life
@shiinoblue2 ай бұрын
I would kill for him to react to the instakills in the last game
@oblisk77782 ай бұрын
Happy Chaos staring into your soul and then quickly retracting is so on character for him it's creepy. The animation team did such an amazing job.
@mitchcapp8562 ай бұрын
If you're on the guilty gear train consider doing the character intros from the game before, Xrd Rev 2
@a_shrxydud2 ай бұрын
one thing with goldlewis's coffin super is that you can do more difficult full circle inputs than the standard half circle input to get more damage from it. theres 3 versions all with slightly different animations, and the one with the glasses breaking is max damage
@solera_a2 ай бұрын
Excited to see you react to the new Honkai star rail animations!! I love these videos 😊
@weisskruz16832 ай бұрын
If I remember right, Goldlewis has 3 stages of that punch of his, from 1-3. Each change signals each level with the 3rd being that frame with his glasses breaking.
@Ninox_Here2 ай бұрын
The most insane thing is to think that along ALL OF THAT for the character themselfs some of the animations have unique reactions for all possible enemies. So all charas have their own animation for Faust etc
@twiggimus_prime2 ай бұрын
Definitely hoping to see an Xrd edition sometime soon! Seeing the same dev team do a slightly different aesthetic style with largely the same characters will be a fun comparison!
@anomaly-4042 ай бұрын
great video, i absolutely love watching people appreciate and enjoy various aspects of guilty gear :3 quick reminder if you werent aware though, testament is non-binary and uses they/them pronouns
@Greenomb2 ай бұрын
I think what sells Asuka’s super are the effects. They’re gorgeous and so high fidelity.