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@antlionworkerfan20074 ай бұрын
sure
@Polaris56644 ай бұрын
"You want this tank? well you can get in in war thunder!!!!!*" *For 19.99$ and 2763 hours of grinding.
@Taxevader-gk9ms4 ай бұрын
@@Polaris5664 luckly the doomguy doesn't have a social life and is already insane
@dragonlord48984 ай бұрын
Promotion Skip Button: 2:51
@whyiwakeup64604 ай бұрын
snail company bad
@icetide94114 ай бұрын
Basically, the Unmakyr is like saying "I have the world's most powerful LMG" when you opponent has a nuke. Yeah you have something good but like... The other is pretty obviously better
@bigimp30184 ай бұрын
Unmakyr is good for getting rid of super heavies but thats it
@RipRLeeErmey4 ай бұрын
@@bigimp3018 Even then the Tyrant is pretty easy to kill if you're even somewhat skilled at the game (which you should be by the point in the game where you meet them), it's still pretty mid against the Doom Hunter thanks to it's dual stage attack method and the sheer ammo consumption of the Unmakyr, and it just straight up is super finicky when used against Marauders. It's pretty much an exclusively anti-Baron and Archvile weapon, which, while a nice tool to have, is still pretty mid when you consider the BFG can stun both while you go in for major damage combos; that and you should be hard focusing those demons anyways, while peeling off occasionally to chainsaw or knock out weak points on other heavy demons
@tvdvd86614 ай бұрын
I hate using the BFG because it clears out to many enemies and trivializes the puzzles of figuring out where to lure monsters in good patterns. Killing the demons is the fun part. I don't enjoy just deleting them with 1 button. It's like the people in Eden ring only using L2 to beat bosses. Unmaykr is my choice and then only for archvilles after a freeze bomb.
@spandanganguli69034 ай бұрын
More Dakka is better than 1 single powerful daka.
@bigimp30184 ай бұрын
@@spandanganguli6903 not in this case
@taureon_4 ай бұрын
that math part is like using the wrong formula but getting the correct answer
@raindrop16944 ай бұрын
i had this same thought as well
@jessISaRicePrincess4 ай бұрын
Hey that's how i got through school though
@Ultracultchaosultimate4 ай бұрын
It’s not LIKE that it IS that
@cheese_boio23374 ай бұрын
a teacher's nightmare
@WillenChan2 ай бұрын
Because it is-
@JazzSicaa4 ай бұрын
"The Unmaykr is really underrated, it's good at killing priority targets!" You know what is better than killing single targets? Killing everything in the entire room in one shot lol.
@funnybearburger96864 ай бұрын
Killing Super Heavy’s is more valuable to me at least than taking out everything heavies and under
@BigHailFan4 ай бұрын
the bfg wont do that is the thing. even frozen and a direct hit, a bfg will not kill super heavies at the same ammo cost as the unmakyr would.
@hellhound744 ай бұрын
The ancient gods specifically designs rooms to make that impossible as well as staggering out waves of difficult enemies, the unmaykr ends up performing better in the DLC levels specifically due to difficulty Not to mention that anything UNDER a super heavy never warranted a BFG shot in the first place so the unmakyr ends up getting used more anyway as long as you are good at the game
@DreamyAileen4 ай бұрын
@@BigHailFan But a BFG shot across the arena will still do a bunch of damage and stun Super-Heavies, so finishing them off with regular weapons is a lot easier for you to do
@HeliosDrive4 ай бұрын
@LostTemplars NTM in the late game, super Heavies get sent out in multiple waves, meaning the BFG is a brief reprieve.
@lifeisgroovy11484 ай бұрын
When you accidentally fire unmaykr and now your BFG is grunting at you with angry 59 ammo noise
@thefattertheratter454 ай бұрын
"Unf!"
@monkeyskitz4 ай бұрын
Does it wail at you with 29 ammo noises?
@DinnerForkTongue4 ай бұрын
Same energy as firing the plasma gun by accident in classic Doom. The BFG grunts at you with angry 39 cells noise.
@iwillkillyouwithpootis97634 ай бұрын
In eternal it only needs one ammo to shoot so for maximum value shoot the unmakyr 29 times
@Dirty0o0Jester3 ай бұрын
Ah but at least Doom is the one game where "Sunk Cost Fallacy" STILL kills everything in sight. But yeah I've been there. Took me weeks to train out Mouse Scrolling to change weapons. It's numbers or Q wheel only 😂
@ghastlyghifin40294 ай бұрын
The main difference for me is, with the Unmakyr you have to worry about actually hitting your targets with the pellet spread. The BFG is more of a "I didn't ask how big the room is, I said I cast Fireball" type deal unless you shoot it right into a wall or something.
@Bonga0003 ай бұрын
The BFG is more of a "to whom it may concern" weapon.
@thegamerator10Ай бұрын
@@Bonga000 The "whom" in this instance are the mortally challenged.
@johnr41824 ай бұрын
8:52 when the 2 int character rolls a nat 20 on an intelligence check
@GrimMcGrimmer4 ай бұрын
Yeah. Accurate.
@FerinitheBloodHusky4 ай бұрын
arent 2 int characters unable to speak?
@NoppyOwO4 ай бұрын
@@FerinitheBloodHusky hImpalsj?
@tincat23472 ай бұрын
@@FerinitheBloodHuskyWell 3 Int is the threshold at which Awaken fails in dnd, so a 2 int character probably isn’t sentient
@DrBepis-jo7qt4 ай бұрын
God I- was so disappointed when I got the Unmakyr for the first time. I was enjoying the process of actually getting it and blasting through Eternal. Then the weapon turns out to be, completely obsolete next to literally every weapon I have.
@WarFoxThunder4 ай бұрын
IKR
@joshuakim52404 ай бұрын
What i expected: gun of ultra death What i got: chaingun that uses abhorrently valuable ammo
@tvdvd86614 ай бұрын
For me the BFG is the useless one since I want to challenge myself to remember or make my own combos.
@donovan63204 ай бұрын
Just because you decided you had a vendetta against the BFG does not mean you aren't using the objectively worse option due to personally set up limitations.@@tvdvd8661
@noteansylvan60514 ай бұрын
Okay, it's useless to you, but you say that's only because you choose not to use it. Your comment was beyond pointless and I could not care less.
@Frontier_Rifleman4 ай бұрын
The eternal unmakyr is a sad shadow of the sheer power of the doom 64 unmaker
@calebkelly82214 ай бұрын
For real
@LeafMaltieze4 ай бұрын
This is the real travesty of the Unmakyr. It had a legacy of being incredible. They should have had it work like in did in Doom 64, where you unlock a weaker version of it earlier, but it gets stronger as you do more of the challenges for it, until it's ridiculous, and actually comparable to BFG.
@thediam0nddrag0n784 ай бұрын
Fairly certain the un-upgraded Unmaker was more powerful than this
@corvax86444 ай бұрын
64’s bfg was also probably the weakest version in any doom game as well
@thediam0nddrag0n784 ай бұрын
@@corvax8644 it was literally the same as it was in the original. It's just that enemies in 64 have different health numbers. It's only bad by comparison
@michaelbk00764 ай бұрын
Honestly the entire problem with the Unmakyr could have been solved if they'd just made it share an ammo pool with literally any other gun. Honestly, a better and more balanced choice would've been to make it share ammo with the Plasma gun and Ballista. I mean sure, it might make the Unmakyr insanely powerful and overpowered by that point, but that could be solved by making it's ammo usage far higher. After all, people are still gonna be using the Plasma gun and Ballista, but if you make the Unmakyr consume tons of plasma ammo, you're basically telling the player that they can either play it tactically, or risk it and chew through all of their ammo.
@paladin-12584 ай бұрын
You can also remember that the player has to find and complete every slayer gate, so giving them something that borders on overpowered is ok.
@jmurray11104 ай бұрын
Fairly certain it used plasma rounds in 64
@EpicGamer-fl7fn4 ай бұрын
or make it consume both bfg and plasma ammo, but the bfg ammo is getting drained much slower, like maybe one point per second.
@dooplon50834 ай бұрын
@@jmurray1110it's the bfg of 64 and the bfg always used cells back then so it definitely did lol
@RookMeAmadeus4 ай бұрын
@@dooplon5083 Without demon keys, it's a slight upgrade to the plasma rifle. Half the rate of fire, twice the damage per shot, but it's a hitscan weapon. If you start finding demon keys, though...1 key makes it a major upgrade to the plasma rifle. 2 keys gives it the plasma rifle's rof, with the unmaker's damage and two hitscans per shot. All 3 keys makes it like the love child of the BFG and chaingun by giving it a 3rd hitscan. It can drop a cyberdemon in about 4 seconds and keep it stunlocked the whole time.
@chrisvisser-fee26314 ай бұрын
I cannot believe i'm saying this, but the unmakyr might be better with a reload mechanic. If it just paused for a like half second to "recharge" after 30 shots itd be enough to stop the accidental "whoops that was 31, i get to eat shit" problem
@VagueCastle6494 ай бұрын
It's basically a trophy that shows off that you completed the challenges. _more about the journey to getting the weapon, not the destination type shit_
@Carzeyday4 ай бұрын
I'll be honest, it should just break Marauder Shields as a bonus. Like you trade in the Power of the BFG for basically something top punish the most annoying enemy in the game
@puncherofbread4 ай бұрын
unironically its really funny to me that the weapon points you get for doing the slayer gates are more rewarding and impactful to a playthrough than the empyrean keys you recieve at the end.
@purplehaze23584 ай бұрын
This video's math is one of the most "I don't know how, but you used the wrong formula and got the correct answer" things I've ever seen.
@pizzeria_mayhem87364 ай бұрын
21:24 That Point-Blank BFG shot reeks of Malicious Intent, i love it lol
@atpyro79204 ай бұрын
those archviles can go sodomize themselves with a rusty pike, i approve wholeheartedly
@Joe-sf9wz4 ай бұрын
Fuck the archvile
@cabnbeeschurgr4 ай бұрын
Fuck ALL of your atoms
@Chom-Chom4 ай бұрын
I've had to do that particular slayer gate so many times... it was more than warranted.
@pizzeria_mayhem87364 ай бұрын
@@Chom-Chom I just Ragequit my 2nd Playthrough of TAG 1 because of (I think) that Gate. Possessed Maurader.
@alumpinyourbrain4 ай бұрын
How to use the Unmakyr 1: Beat the Slayer gates to unlock the Unmakyr 2: Test the ammo and dps against Superheavies vs the BFG. 3: Test the ammo and dps against bosses. 4: Test the infinite ammo cheat on the Icon of Sin. 5: Go back to quick swapping.
@FerinitheBloodHusky4 ай бұрын
@@firehedgehog1446 i mean they didnt patch it so
@Hero04514 ай бұрын
@@firehedgehog1446UltraKill taught me that unintended mechanics is the best way to play games. Thinking outside the box is always better than blindly following the games guide
@quint3ssent1a4 ай бұрын
I was kinda retarded and tried to kill icon of sin with it... luckily, not THAT retarded so I realized how much it sucks.
@Supreme-Being-84 ай бұрын
@@firehedgehog1446My brother in Christ, the dlc added a tip screen that tells you to Quick Swap. When the game itself is telling you to do it despite it originally being unintended, I think it is far past still being called unintended.
@GrugGangGrugGang3 ай бұрын
@@Supreme-Being-8 How dare you interrupt him sucking himself off. He worked really hard to do the thing that literally everyone else who plays the game does.
@kahonk2694 ай бұрын
I like the way Ultrakill handles its super weapon, the railcannon. It has three variants on a universal cooldown that forces the player to choose between either incredible single target damage, a massive burst of crowd control, or a reliable stream of gradual damage and healing.
@thegreatgoobert58474 ай бұрын
I think something thats also really nice is that you can carry all three at the same time
@paulsilagi47833 ай бұрын
Also, one thing the railcannons do better than the BFG/Unmakyr is that all variants need a similar amount of player skill/input to use, especially to full effect, instead of having one option require actual aim with a spreading projectile weapon against moving enemies and the other option being fine with just popping off a round in the general direction of an open area.
@benchmo8554 ай бұрын
The unmakyr's problem is that the lightsaber exists to insta delete superheavies that you would otherwise whip out the unmakyr to delete since its higher damage is more for combo play rather than the BFG 9000's superb crowd control
@Alastair_Ulven4 ай бұрын
That is true which is why it shines in the DLC. Since said "lightsaber" aka the Crucible is no longer available.
@tvdvd86614 ай бұрын
The hammer is way more fun then the crucible.
@justzack6414 ай бұрын
This is exactly why the Unmaykr feels underpowered: The Crucible already fills the same niche, and does it arguably much better without sacrificing your usage of the BFG. It also could've complimented the Sentinel Hammer well in the DLC, but then they made the hammer's ammo replenishable (while still being quite broken), so once again its worth is put aside.
@gagamer72514 ай бұрын
15:30 you dealt forty thousand points of damage... in twelve seconds
@fractalisomega95174 ай бұрын
But how much money does it cost?
@gagamer72514 ай бұрын
@@fractalisomega9517 some people... they think they can outsmart me... maybe... maybe.... I have yet to meet one that can outsmart BULLET
@rougenarwhal83784 ай бұрын
2:50 video start
@TheKoriKasai4 ай бұрын
Thanks
@TehWildcardBeats4 ай бұрын
you're fun at parties
@hardcodedsoftware42124 ай бұрын
@@TehWildcardBeatsYou're the only one complaining, id definitely prefer op comes than you 🎉🎉🎉
@NmN-t6q4 ай бұрын
@@TehWildcardBeatsyou cant spell and your pfp looks stupid
@SoloFloFoSho3 ай бұрын
I HATE KZbin VIDEOS THAT CAN'T JUST FUCKING START!!! DON'T WASTE MY TIME!!! RAHHHHH!!!
@BCTheEntity4 ай бұрын
Personally, I think the Unmaykr should have had similar auto-aim to the BFG's tracers. No shot goes wasted - as long as at least one enemy is in your sight, you're guaranteed to hit them with at least one ray, targeting up to three enemies at a time. That'd also set it up to be closer to the Doom 64 laser weapon called the "Unmaker", which fired cells as lasers in a similar triple-shot pattern.
@BenjaminSteber4 ай бұрын
I’d give the unmayker its own ammo pool with rare ammo drops from fallen enemies. Basically once you’ve fired your two BFG shots and if you want to conserve crucible kills you can go on an unmayker rampage, drain it dry and then slowly build the ammo back up through the level for another rampage.
@IGSA1014 ай бұрын
They should have made the Unmakyr much more focused on being good at one thing. As it is they wanted a high dps weapon that excels at single targets in close quarters. So go all in at that, make it an auto-plasma-shotgun with massive per pellet damage and absolutely awful spread. And I mean to the point where if you can count the rods and cones in the enemy's cornea, it has enough damage to oneshot anything below superheavy and twoshot them in a half second. But if you're out of kissing range you'll probably miss a few pellets and as such need to shoot more, to further incentivize smelling the demons before shooting them each shot costs three bfg ammo, so you only have twenty, which is all of ten seconds of continuous fire. This makes it a high risk high reward gun, much like the bfg which has extreme burst damage at the cost of only having two chances before you're empty.
@GAMER-RANGER4 ай бұрын
Those who place six keys to unlock the unmaykr now needs to take those 6 keys back and lock it forever and use the bfg 9000 instead
@quint3ssent1a4 ай бұрын
I mean, those slayer gates were fun, I once killed a fucking marauder by BFGing him into the face so that's some memories.
@demi-femme48214 ай бұрын
Relative to its monsters, the original Unmaker was both stronger and more ammo efficient. In DOOM 64, the Unmaker, Plasma Rifle, and BFG all pull from the same ammo pool of Cells, of which you can carry up to 300, 600 with the Backpack power-up. One full salvo of Cells with the Unmaker deals 13,500 damage in a game where the strongest monster only has 5000 health. Meanwhile, one full salvo of Unmakyr ammo deals 36000 damage in a game where monsters with HP pools in the thousands are a common feature.
@DinnerForkTongue4 ай бұрын
Ye, the Unmaker was the GOAT for small and middle weight demons in 64, and handily supplanted the (nerfed) plasma gun. Still nowhere near the BFG, but it gave you something for smaller encounters if your chaingun and rocket launcher were on the down low.
@Duothimir4 ай бұрын
@@DinnerForkTongueThe BFG's slow rate of fire can also be an issue in older Doom games, particularly in cramped rooms with large groups of enemies who don't die in one shot. Stunlocking can become the difference between life or death, which the Unmaker would be your best friend for.
@DinnerForkTongue4 ай бұрын
@@Duothimir What groups of enemies? The only things in D64 that don't die in one good BFG shot are the Cyberdemon and the Mother Demon. If you know how to use it, it melts through even large groups of 1000HP Barons, which D64 doesn't throw at you anyway. Only one monster would possibly warrant the Unmaker's stunlocking, and that is the Spider Mastermind if she was fought in an open arena with no cover or no way to approach. And as the Spiderdemon doesn't even appear in D64, that point is moot. I've played hundreds of hours' worth of fanmade mapsets and campaigns much, MUCH harder than anything commercial Doom has ever seen, and as far as the fandom's skill level goes I don't even scrape average. Trust me, the BFG is the supreme king.
@TheShinyFeraligatr3 ай бұрын
@@Duothimir Well, the issue there is more that the Unmaykr is in Doom 64, where the BFG was... very noticeably and obviously nerfed and isn't nearly as effective as it is in Doom/II. So yeah, in that, the fully upgraded Unmaykr is better, but it's also not as much of a comparison.
@Duothimir3 ай бұрын
@@TheShinyFeraligatr Even so, the BFG's slow rate of fire has gotten me killed a few times even in Doom 2 WADs. Having a rapid fire option better than the chaingun or god forbid the fucking chainsaw would be a blessing. also one that doesn't destroy my ears looking at you plasma gun
@Madafrn4 ай бұрын
At least you don't have to go through a secret item hunt you have 0 clue about to upgrade it like in Doom 64. Right? RIGHT!?
@vyor88374 ай бұрын
And it doesn't reset on death
@chrisvisser-fee26314 ай бұрын
@@vyor8837it DID?! I played with save states. Oh god, of course it did. Why?
@RanmyakuIchi4 ай бұрын
@@chrisvisser-fee2631 Yup, classic Doom reverts you back to pistol on death. The unmaker, despite the lengthy process of getting the demon keys, is not exempt from this.
@goldenrain44024 ай бұрын
@@RanmyakuIchifrom the little bit of doom 1 I have played, it's sorta weird how bad the marine is at keeping his weapons, I guess it's just the mechanic.
@tinkerer33994 ай бұрын
@goldenrain4402 More of "Which was the style at the time".
@TeddyCream04 ай бұрын
You can tell this was just lifted out of classic doom, which in there it works way better since demons don't move as fast as they do in doom eternal. Plus it using BFG ammo instead of Plasma is what kills this things usability, despite it being I'll-designed for new doom. One way to make it better is to share an ammo pool with the plasma gun instead of the BFG, just like in DOOM 64
@darthvaderreviews69264 ай бұрын
My Unmakyr balance solution would be to give it a "reload" at the end of its 30 shots that shoots off a laser blast. It'd solve the accidental excess ammo consumption issue and give it the source of burst damage desperately needed to survive in Eternal's combat, plus further specialise it as the single target alternative to the BFG.
@wiggytommy86074 ай бұрын
All they really had to do was make it like its original counterpart from DOOM 64, being a hitscan weapon with tracers (which seems to be what they’re doing for the new Skullcrusher weapon in The Dark Ages)
@CharcharoExplorer4 ай бұрын
The easiest way to make the Unmaker stronger would be to double the ammo count for these two weapons while also doubling the BFGs consumption. That way the bfg is not buffed but the Unmaker is
@andross20584 ай бұрын
My thoughts exactly!
@theduchyofmilanball31574 ай бұрын
Apparently in the 90s era doom games, this thing either used plasma rufle ammo or literally drew its energy from demons to have effectively unlimited ammo. I feel like a reversion to either with the Unmaker retaining.the same rarity would fix either of these problems.
@pizzatime84044 ай бұрын
As a certified Doomer, I know that the Unmayker exists as an alternative to the BFG in BFG-less runs, but that it ties into the lore of the game. In BFG-less runs, it’s nice to play with a challenge without having to avoid pressing a keybind altogether and instead having something to fill in that spot. Also, the devs in this game made an effort to ensure to fans that the Doom Slayer and the Doomguy were the same person. It’s easy to forget that at release, this wasn’t entirely set in stone until the Sentinel Prime introduction cutscene. The Unmayker made its debut in Doom 64 and timeline wise, said cutscene takes place immediately following Doomguy’s stint in Hell at 64’s conclusion. It exists mostly for lore reasons, as it is a weapon from an old game given a new purpose from the design of the Maykers, which is pretty smart. Great video!
@Uncle_Bowlcut4 ай бұрын
Fun fact about the modding community, there's a mod I use called "Underused weapon buffs" that does exactly what it says on the tin. It buffs full auto, mobile turret, both plasma rifle mods, remote detonate and of course the Unmaker. Specifically it deals high area damage and pierces through all enemies, Making it far more fun and worthy of the final weapon.
@calvinpell17383 ай бұрын
Bro mobile turret and remote detonate are under used? That is insane to me, they are incredibly useful. I mean maybe that’s just cause I play only on nightmare and I need to get the most out of every weapon, but damn. Honestly all of the weapons and mods in eternal are quite good, just some are hard to get their full potential out of.
@billping67124 ай бұрын
For me, a simple fix that would increase value and reward commitment to focusing single targets would be a damage stack effect. For each hit on the same target, damage taken by that target is increasd by x%. It would make it more valuable against bosses, but you would be trading the ability to clear the arena of adds for focused fire.
@mercwiththemouthsnewphone67984 ай бұрын
The unmaykr is basically just "I waited this far to use cheatcodes and by god I'm gonna use them now" in gun form. After you get it there is no mechanical reason to *not* go hog-wild with the cheats you've picked up
@DommHavai4 ай бұрын
I always assumed that the unmakyr is intended for people who see BFG as a crutch and refuse to use it, but still want some kind of power button that makes use of the same resource so they don't feel left out.
@bestaround33234 ай бұрын
That makes sense
@aa-tr9xt4 ай бұрын
Why would you think that
@DommHavai4 ай бұрын
@@aa-tr9xt Because unmakyr is weak, skill-dependent AND requires completing difficult challenges to unlock, all at the same time. So it's something for experienced players, but worse than the alternative (clear one-two heavies instead of the whole room). And it remained like that, even though it's trivial for devs to simply adjust the numbers.
@cooldudemcswagcooldudemcsw46974 ай бұрын
The name of the weapon is really fun. It just had some incredibly large and iconic shoes to fill
@hughmann9814 ай бұрын
8:37 that is VIOLENT air conditioning
@Greengam-nk4vk4 ай бұрын
Cool For The Information.
@xylem01954 ай бұрын
The funny part is they gimped the unmaykr against the icon of sin. The numbers say it would shred it, but he’s got a built in 80% DR vs it basically removing any utility it had seemingly out of spite lol
@saquial4 ай бұрын
I always felt that the BFG was a cheap get-out-of-jail-free card, so having a superweapon that hits hard but isn’t an instant “I win” button is absolutely my jam. I just wish we were able to bind the Unmakyr to a different key or unequip the BFG. The game remembers what was the last superweapon used but on a reload/restart it always defaults to the BFG, so using the Unmakyr in fast paced scenarios can be a pain if you don’t set it up beforehand.
@tvdvd86614 ай бұрын
I agree. Unmykr is great when you need the extra burst of damage to finish off a stunned or frozen super heavy. BFG is good looking and iconic, but i view it as a weapon for newer players that are struggling with arenas. I also agree that we should've been able to unbind it. I hate accidentally switching to the BFG and shooting it, I always restart if i do that.
@Teamfortressjunkie4 ай бұрын
That is 100% the appeal of the unmaykr to me. If you invest lots of hours into the game it's possible to reach a level where the BFG feelings more cheap than satisfying. Unmaykr lets you use your argent ammo if you know how to beat the bad guys yourself.
@aceyspud5514 ай бұрын
This is a self-imposed limitation, not a proper fix. It’s still objectively bad design.
@Teamfortressjunkie4 ай бұрын
@@aceyspud551 The purpose of the BFG in Eternal to allow lesser skilled players to "skip" fights they struggle with, that's been talked about on the dev streams too. Whether that's bad design is debatable of course.
@extremelyboredtatsumaki.4954 ай бұрын
The Unmaykr would’ve been much better if the chainsaw gave a very small amount of argent ammo. In fact, I used a mod that did that and used the unmaykr around 95% more than I usually did.
@Songbearer4 ай бұрын
It'd be cool if the Unmayker projectiles penetrated through enemies and then homed in on other targets on a successful hit. You'd still get the direct aim of an automatic machine gun with the crowd control of a BFG with extra visual flair of the bullets flying around
@tizianolocarno1114 ай бұрын
i guess they didn't want to have a Doom 64 situation with that version of the Unmaker, since in that game, as long as you have 1 demon key, it's a way better plasma gun that can get stronger and carry you through the rest of the game with ease, and when you have all 3 keys it surpasses the BFG pretty much in every situation
@DinnerForkTongue4 ай бұрын
With all 3 keys, the Unmaker is still only half as ammo-efficient as the BFG. Core Doom 64 just doesn't have the demon density to showcase that outside of the final level if you don't seal any of the gates.
@tizianolocarno1114 ай бұрын
@@DinnerForkTongue i mean at that point just use the keys to seal the gate and just blast the demon queen with the Unmaker
@massgunner41524 ай бұрын
My solution for the unmayker: -pellets are now wide waves, ensuring all shots hit no matter the spread -enemies killed explode, upping customer satisfaction -unmayker no longer shares ammo with the bfg but still restores it when picking the bfg charges, encourages to use both superweapons before picking up more ammo
@Neon-Grim4 ай бұрын
The only thing unmayker only shines in the DLC, where the BFG aint that good and you lack the crucible. It serves as a instant delete button for archviles and possesed enemies. Its what makes it bad, is the fact that the crucible exists.
@LordFindogask7343 ай бұрын
Imo, the best way to fix the Unmaykr without making it OP is to make it even more ammo-efficient. Instead of 1 argent cell per shot, it could use only a third, so you can fire all 3 shots at the expense of 1 cell. This makes the argent cells more similar to a battery (similarly to how plasma weapons in Halo slowly drain the battery, some of them taking multiple shots before using 1 energy unit). Also it would make spamming it more forgiving as it would be easier to stop before using 31 cells. Also, I love your idea of making bullets bounce off walls a couple of times.
@madflam31924 ай бұрын
Ironic that the only part where the unmakyr is better than the bfg is against the Khan makyr
@RedShocktrooperRST4 ай бұрын
Actually I think it's fitting. It unmakes the Khan Makyr. Thus, it's the un-makyr.
@madflam31924 ай бұрын
@@RedShocktrooperRST yeah that's why it's ironic
@thechunkmaster87944 ай бұрын
As well as, you know, the entirety of the DLC.
@ryanryan88494 ай бұрын
@@madflam3192that's the opposite of what ironic means
@Aegis45213 ай бұрын
@@madflam3192it’s not ironic, look Up the definition of irony
@IttarraOda4 ай бұрын
Personally I would go into a unique route, every 3 shots of the Unmakyr would consume 1 ammo (could be linked to the keys), effectively giving you 180 BFG ammo. So you can either choose big green sphere of devastation, or "Haha keybone gun go brrr" this would give the Unmakyr a complete overhaul in feel simply because, lets be honest, the Dopamine would be astounding.
@Ir0nFrog3 ай бұрын
I think it’s great that they made the unmakyr faithful to its original counterpart. At the same time, I was hoping for a railgun kind of weapon, that just let you pick one specific enemy and vaporize it. I imagined it as a ranged counterpart to the crucible in the “delete any one enemy” niche. Not as powerful as the BFG in raw room cleaning potential but adding versatility to your argent ammo pool.
@irritated_name4 ай бұрын
The strange thing is that in DOOM 64, it used energy cells and I'm pretty sure it fired homing lasers so when you went through the difficult and obscure process of obtaining the gun and powering it up, it was completely ridiculous maybe the devs wanted that reward, but they didnt want a way to trivialize the game so easily (compared to just getting really good at the combat encounters)
@malignantpootis2134 ай бұрын
The Unmaker was most overpowered weapon from Doom 64 once you've collected all three keys from each of the secret levels. Once fully-upgraded, you could mow down the last maps of the game and kill Cyberdemons and the Mother Demon in 4 seconds with it. The Unmaykr comparatively, being tied to the same ammo pool as the BFG makes it too ammo hungry and situational. While it's still feasible to complete the Slayer Gates for upgrade points, the Unmaykr is going to be left picking up dust once you get it. Why didn't Id Software give the Unmaykr its own separate ammo pool?
@Plantster154 ай бұрын
The unmaker is in something other than doom 64? Huh.
@sockblouse92594 ай бұрын
Here's my idea how to buff/rework the Unmaykr Instead of being an automatic weapon, it would now shoot a railcannon shot that cost 20 Ammo and deals enough damage to kill a Tyrant Upon hitting a target or ground, it would create a small nova explosion that damages nearby enemies and very briefly stuns distant ones
@Snowmaninadesert4 ай бұрын
or and give it a mod thats a charge shot that kills anything in a wide aoe
@figeon4 ай бұрын
The whole ammo debacle is the reason I just ended up playing with an ammo increase mod. I’ve played the campaign with vanilla gameplay. It was fun, I understand the system you’re supposed to use, but eventually I got tired of being basically unable to use the unmaykr and started playing with increased ammo capacity. It was much more fun.
@MaxThunderbeef4 ай бұрын
"Fully-automatic panic attack" is the best description for a gun I've ever heard LOL
@ThatGuyWhoDoesStuff4 ай бұрын
Imagine if the unmaykr just had piercing. Better in cramped rooms than the bfg but worse in open arenas
@cheezkid26894 ай бұрын
It's funny to me. The Unmaker in Doom 64, when fully upgraded, was almost definitely better than the BFG 9000 (since the BFG was weaker in 64 than in 1 or 2). In Eternal, it's not even really worth unlocking. Cool!
@melbiamil51444 ай бұрын
" it costs 400.000 dollars to fire this weapon... For twelve seconds!"
@mage05344 ай бұрын
Before I watch the video I want to just say that I am fully on board with you exploring bad weapons in other games, looking forward to the future of this series and channel.
@demfrodegroot75964 ай бұрын
It cost 60 BFG ammo to fire this weapon... For 6.66 seconds
@JamesTheAce03 ай бұрын
The unmaykr feels designed to be used with the infinite ammo cheat active
@daponagegoogenburg8074 ай бұрын
The fact that people on twitter are complaining about having to use all the weapons in an fps game is crazy
@autumnpawwz4 ай бұрын
lowkey I would be super interested in a meta weapon academy, where u address the meta weapons, why they're good, how best to use them, and then a balance change that would make it more on par with other weapons! though that feels redundant
@manveensingh34944 ай бұрын
come to think of it, Unmakyr is also good for icon of the sin, due to its spread you can target 2 body parts together in a single volley of the shot, I think rather than a horizontal spread devs should have made a triangular spread, this way shots can be more concentrated on a single enemy
@ignacho19694 ай бұрын
As an experienced player that doesn't like to use the BFG, the only occasions where I use the unmakyr is against possessed enemies. Considering there aren't many of them in a single level, you always have enough ammo to quickly take care of them before you get overwhelmed.
@EdibleREAL4 ай бұрын
2:52 skip the sponsor
@flazzorb4 ай бұрын
At least watch the end of the segment. It has a decent punchline.
@DinnerForkTongue4 ай бұрын
I'd rather not. Fish makes fun sponsor ads to watch. I watch even old ones from years ago.
@llmkursk82544 ай бұрын
The easy solution is to just give it its own separate ammo pool, but refilled from BFG pickups.
@skyslasher22974 ай бұрын
8:38 Task failed successfully
@nexussnake87194 ай бұрын
Idk, I feel like the Unmaykr is really fun in the DLC. The biggest issue for me was that in the base campaign, the Crucible existed for insta-deleting Super Heavies, and there weren’t enough Super Heavies thrown at you before obtaining the Crucible to warrant usage of the Unmaykr’s panic spray. The base campaign’s arena encounters felt designed in a way that made the BFG much more useful (it would instantly delete fodder, heavily damage heavies, and mildly damage the very few super heavies, leaving you breathing room to easily finish the rest off). Meanwhile in the DLC, the Crucible is no longer usable (replaced by the superior Sentinel Hammer) and they like to throw shit like two Marauders at the same time at you, and here imo the Unmaykr excels. I found myself way more reliant on the Unmaykr more than the BFG because I needed the fodder to constantly restore health via glory kills, and the Super Heavies are plentiful and are thirsty for your attention. One can cheese the double Marauder encounters on Nightmare by a well timed quick swap, Sentinel Hammer extended falter, then unload with the Unmaykr (the only difficulty is getting them to attack you at the right timing). It felt way more worth than launching a BFG shot to just kill fodder that were gonna keep infinitely spawning until the Super Heavies died. Basically, the DLC felt designed to make the BFG not nearly as useful, due to the number of super heavies that require more attention than crowd clearing fodder, and instead using the Unmaykr in tandem with the Hammer to destroy the Super Heavies as quickly as possible felt more like the optimal play. Granted, the ammo economy of the Unmaykr is still absolutely an issue, the weapon is far from perfect, but again it felt a lot more fun and useful in the DLC.
@dragonslair9511674 ай бұрын
A tale as old as time- however powerful it might be, other weapons can do what it does but better.
@Fer-50593 ай бұрын
I love the unmaker. The doom 64 versión. The only way i can SEE it working would be like it's brutal doom 64 counterpart. Where it's attack goes trougth enemies and it has infinite autoreplenishing ammo, but it comes back pretty slowly, making it fair and balanced. You use it with Big enemies. But it can be used in corridors to clean small enemies. And it's small ammo count of 30 shot's stops You from abusing it.
@kraosdadafusfus80344 ай бұрын
The good news is that now we have modding, we can make the Unmaykr as it should have been.
@robertmorrow35114 ай бұрын
I think they should have changed what ammo it uses. In the og game the unmakyr used demon blood as ammo, so it should have used your blood punch bar as a ammo.
@garliccola95224 ай бұрын
Just bougjt doom eternal a week ago it downloaded yesterday and watched a video about this weapon 5 hours ago and now im watching this lets go
@gaiamission72004 ай бұрын
high difficulty brainrot. I played through on launch and the unmayker felt very nice, I basically never used the BFG to begin with because it felt like a waste for 99% of encounters, so being able to get more use out of its ammo instead of firing a shot whenever I see a bfg ammo pickup
@mlggamer69434 ай бұрын
Ooo Ive been waiting for this one. Awesome work
@justcallmexen4 ай бұрын
I have no experience with this weapon in the game, but I have a small idea. Allow chainsaw kills to grant like, 10 ammo for the weapon. It's not much and not enough to build up BFG shots consistently without having to just stall in levels and wait for chainsaw fuel and just disregard all your other weapons, which would be a pretty dull way to play. What this would do, however, is allow for some forgiveness in using this weapon more often. Did you accidentally fire a couple shots to many and have only 25 rounds before a fight you want to wipe out a couple waves with the BFG? Then here, chainsaw one demon and you can make up the difference and be left with a few shots of unmakyr. It would also buff the BFG to allow for an extra use every few fights where you need more ammo in, so it might be just helping the case against it.
@deceseze4 ай бұрын
since the devs deliberately made BFG ammo extremely scarce, i'd say 5 argent ammo per chainsaw kill would be more in line with the existing game design
@nugget09284 ай бұрын
That was actually a pretty entertaining sponsor segment. Good job fish.
@jokerofspades-xt3bs4 ай бұрын
The problem is they tried to make it like the DOOM 64 unmakyr. It really should've been like the single target DPS version of the BFG, the BFG is amazing for large hoards and the unmakyr should've been amazing for bosses.
@NinjablazerZero13 ай бұрын
Unmayker sucks because its design doesn't fully match with the original. Decino has a video on how the Doom 64 Unmayker works and watching it puts the Eternal one into perspective. Doom 64 Unmayker shoots exactly the same way as the Eternal one, when no enemies are on screen. The difference comes in when enemies exist. 64 Unmayker shots track and auto aim, so every shot is almost guaranteed to hit. Eternal shots don't track enemies. They really needed to adjust the design of the Unmayker to account for shots not tracking enemies.
@gumbus38764 ай бұрын
Make the chainsaw drop like 5 BFG ammo so I don’t feel like I have to stockpile for an emergency.
@BrimBlam3 ай бұрын
I think personal taste comes through for whether 2016 or Eternal does gameplay better, but I remember Eternal started to feel like it dragged to me near the end in terms of length, and I definutely felt like Eternal tested you more, but 2016 has this more relaxed pace VS Eternal, still going for being able to get around and move fast, but almost being closer to classic Doom with how often you could just use one gun or JUST the Super Shotgun. Eternal feels like a proper change on the combat feel, while also being more demanding of its players.
@BrimBlam3 ай бұрын
im no expert tho maybe I sound like im saying nonsense I played both games pretty casually
@RiffSilverthe1andonly4 ай бұрын
Ultrakill also has an issue with the one automatic weapon in the game, they even planned for a second one and decided not to cause it already too a lot of planning to make the nailgun the only automatic weapon to work and it’s still kinda bad in the grand scheme. Long story short… Ultrakill bad weapon academy?
@RealLotto4 ай бұрын
The attractor is kind of bad..., but the overheat and jumpstart is hilariously broken. It's kind of the point of the weapon set tho. You can't use the overheat efffectively without attractor's magnets and heat storage, and jumpstart is weak on its own, so you are encouraged to switch weapons frequently. Think of combo pyros in tf2.
@RiffSilverthe1andonly4 ай бұрын
@@RealLotto no yeah that’s my favorite combo, I can kill a hideous mass with a magnet with sawblades into jumpstart into overheat in like 5 seconds. The bad weapon among them however is the magnet nailgun it’s completely outclassed by the sawblades and I wonder if Mr Fish Stick can find a way to make it good
@darthvaderreviews69264 ай бұрын
Ultrakill's manages to be in a much better state because the nailgun/saw launcher can convert its sustain damage into burst. Attractor is an amazing way to set up damage before an enemy spawns and Overheat/Jumpstart are the engines of that aforementioned conversion. All three synergise with the regular fire of the weapon and that's why it's still a pretty good gun that gets used frequently. That fixes Eternal's problem with sustain weapons, because Eternal's burst options attached to guns are _alternatives_ to the regular firemode, not synergistic. It's always better to switch off the rifle after a scoped shot, rather than try to use the scoped shots in combination with regular fire or micro missiles. Also, a Bad Weapon Academy for Ultrakill seems like a bad idea IMO, it's still getting rebalances so the videos would likely become outdated. Most of the areas of the worst balancing in it are also specific mod + alternate combos, not so much the full weapon, which honestly isn't as much fun to discuss as a full weapon concept that failed
@RiffSilverthe1andonly4 ай бұрын
@@darthvaderreviews6926 well for this series he does cover specific weapon variants so think about it like covering like the pump charge alternate (not a bad weapon just giving an example) but about the rebalancing yeah you’re right and Ultrakill is pretty masterfully balanced, still if there was a bad weapon it’s attractor nailgun
@aleksandrsiv60994 ай бұрын
I honestly think the default Piercer is the most useless weapon in a game. Don't get me wrong, it still good on it's own but once you get The Slab Piercer it almost completely outclasses the default one.
@Splashzone2634 ай бұрын
Personally i also thought giving it 100-120 ammo and giving 5 pellets rather than 3 would be good but giving it pen and ricochet would be cool, and tbh id it had pen and ricochet i’d say make the ricochet smart where it purposely bounces to deadly targets if it can hit them
@KingDingusIII4 ай бұрын
The unmaykr would've been a fantastic weapon had it not shared the same ammo pool as the bfg i.e. it should've had it's own
@vikavolt114 ай бұрын
Can't wait for Bad Weapon Academy on Bloon Master Alchemist
@Vowels24614 ай бұрын
Honestly the easiest buff would be to make the burst cost only a single cell
@Regolith4 ай бұрын
5:55 hugo martin saw clockner's Kadingir Sanctum video and decided that everyone should play like that, so to force people to play one specific playstyle, they limited the ammo pool. Adding resource management on top of challenging combat is just stupid, and it makes it the least doom game out of all the doom games imo. Having a decent ammo pool at least lets you take risks and experiment easier. just because doom eternal is harder doesn't mean it's better.
@garliccola95222 ай бұрын
Yeah i can see that but just because 2016 is easier doesnt mean it is fun It was a bit weird to kinda force people to have to use everything they gave them but then again thats why they are there but even then im sure you can beat the entire campaign with just the two shotguns
@mrllamaton18734 ай бұрын
Brutal DooM and DooM 64 Unmakr being stupidly good: Huh?
@DethMetalDurgn4 ай бұрын
5:55 comments I agree though 😂 If I really like couple, maybe three weapons, I will use them. I also really loved the BANGBANG of the DOOM 2016 SSG before reloading. So damn nice to the ears.
@conjim4 ай бұрын
I like your solution to the Unmakyr, and I propose an extra to help with the ammo problem - make one trigger pull fire three volleys, meaning you essentially get 9 pellets from one ammo point. makes quick swapping to it to quickly rack up passive DPS in a room as the pellets (which still follow the undulating pattern) start bouncing in every direction if that's too strong, maybe a double volley would be more appropriate but the core concept is more bullet per ammo makes the ammo efficiency nicer
@thegamerator10Ай бұрын
The BFG does everything the Unmaykr does (minus close-quarters combat), but better. Basically, if the Unmaykr is the Flare Gun, the BFG is the Scorch Shot.
@fojisan23984 ай бұрын
You know Fish, with Doom Eternal now having full mod support, the changes you proposed can very well become a reality
@vidiottheowl28253 ай бұрын
it costs $400,000 to fire this weapon... for 12 seconds
@cheezemonkeyeater4 ай бұрын
The problem doesn't seem to be with the weapon itself so much as they didn't design the levels in ways that give you enough situations where it's worth using it. Which might be splitting hairs, since the end result is you not wanting to use the weapon either way.
@nikewilly84044 ай бұрын
Yea I liked 2016 doom more too. The new doom is the kind of game you need to get into, learn all the weapon combos and tactics while the old one felt more instinctive.
@thegreatgoobert58474 ай бұрын
I wouldnt say instinctive just simpler and easier. The thing i think doom 2016 actually does better than eternal is level and arena design. Every arena makes you think completely differently since your mobility is comparitively limited. so the placement of platforms actually matters in 2016. In eternal all of the arenas felt basically the same since you can just dash and grapple to anywhere you want. Plus they removed pretty much all of the level hazards which makes them all feel even more samey.
@Wk13604 ай бұрын
22:15 it boggles the mind that your “more out there” solution wasn’t actually made by the developers, because the original BFG in the Doom beta… was a scattergun that fired a massive amount of projectiles with a huge vertical spread, but bounced off walls & ceilings. It not only would’ve fit the balance way better but it would be a callback to original doom, which Eternal is basically a love letter to. Shame they somehow didn’t make this connection tho.
@yourcollegedebt83844 ай бұрын
There's a mod that makes the Unmaykr use plasma ammo instead of BFG ammo, and I personally feel that was a perfect way to make it viable as a superweapon.
@eyalamit51204 ай бұрын
The Unmaker in DOOM 64 is incredible. And every time I replay Eternal I still get the Unmaker because it feels wrong if I don't.
@RaidenWithBiden2 ай бұрын
The faltering system should have definitely mentioned in the video. It makes the accuracy problem non-existent, because a demon can't move or attack while faltered. A good idea for ammo consumption would be to incorporate the UM into combos. E.g. normal tyrant combo: Micro Missiles, grenade in the middle of shooting, SSG, Ballista, meathook jump, Destroyer Blade, BPunch, SSG, BPunch, SSG, Full Auto UM Tyrant combo: Micro Missiles, grenade in the middle of shooting, SSG, Ballista, grenade, UM Bonus points for the Deus Ex music!
@activevertex44753 ай бұрын
The best part of the unmakyr is the process of getting it because of the secret hunting plus more combat arenas