I play dota since dota allstars 6.48b and I am 5k MMR, I also used to play LoL and got up to platinum, and in both games, i watched a shit ton of competitive games. I think you're misdirected on the specific topic of the punishment of dying. TL;DR: The "power spiking" of LoL's champions is actually a pointer of its flaws as a team based game. Here's why: In LoL, you have to keep in mind that the laning phase is MUCH less "team based" than in Dota. Basically, in most games, the jungler is all you know about your team if you are a midlaner or a top laner, in which case you will play 1v1 for 10-15 minutes minimum. The direct consequence of this is that 1v1 match-ups are a defining feature, and if you die on your lane, you will get behind. In dota, offlaner vs offlaner happens very rarely, and when it occurs (often during competitive games), you can clearly see the "Power spike" thing you were talking about in League. But it's made much less apparent in dota because of the Ganking potential offered. It is extremely hard to get a kill in LoL against a team that knows what she's doing. Just look at statistics: most LCS game have a pathetic low number of kills, whereas Dota games often turn into bloodfests. In dota, these ganking potential help reduce the power spike of a hero by "diluting" it through the team, as a hero rarely stays alone the entire laning phase. What you said about power spiking is untrue: several heroes definitly do power spike in dota (Huskar, Bristleback, PA, Ursa, Bloodseeker... you give them an edge, and you're DONE. Facing an SF who has the advantage on you and a bank of souls will definitly mean that he will deny ALL of your creeps). BUT then comes the team, unlike LoL. Heroes rotate, lane swaps, ganks are made... and because Dota has a much better comeback mechanic, it forces the "power spiking" hero to be careful, as dying will swing the balance. Conclusion: Dying is more punishing in LoL because of flaws in how a "team game" should be. Consequence of this: as you mentionned, power spiking champions tend to fall of in lategame, which is also the moment when both teams play all fights together. Dota is a team game from min 0, from the moment you fight for that bounty rune, for that possible lvl 1 rosh, for these level 2 smoke rotations, for the stacking of neutrals, for the rune control. Because of this, giving credit to LoL for being "more punishing" is just ignoring all the flaws that it represent, LoL is more punishing, but in a BAD way. Also, don't forget the comeback mechanics in Dota, which make a lategame death much more punishing than in LoL. Thanks if you read this far !
@riotchan8 жыл бұрын
thats what i thought as well when saying LOL is more punishing. it is because the game is super flawed compared to dota in that aspect.
@riotchan8 жыл бұрын
also it is very easy for a dota player to get into league but for a league player to get into dota..... it will take awhile for them. if someone is rich enough to offer a top LOL player and a top dota player to see who does better in a month playing the opposite game, pretty sure the dota player will win no matter what.
@Polored10668 жыл бұрын
rchan True, I started LoL during season 3 and calibrated at Gold instantly. last hitting was so easy, map awareness was so dumb. I made some friends there, on of each ( a plat guy), I managed recently to involve in dota. And he plays like a 0-1k MMR. Last hits and denies are a nightmre for him, the map is so complex, the mechanics...
@riotchan8 жыл бұрын
pretty sure from here we can see which is the harder game. also from how the meta is in LOL and DOTA we can pretty much judge which is the better game . 50% pick rate vs 95% pick rate in both game's biggest tournament? pretty easy to see here...
@kostismetallo86978 жыл бұрын
5k and platinum? your opinion is important
@KorisnikBr18 жыл бұрын
When I type 'lol' in dota chat my character laughs...
@StroyalLv8 жыл бұрын
That's mainly just because lol is loughing out loud. But i like to think as the same way as you ;D
@az1k5p8 жыл бұрын
LOL is for noobs
@sparda_8 жыл бұрын
Sigh...stupid DOTA players saying DOTA is better without even GIVING an example...
@az1k5p8 жыл бұрын
One Trick Rengo EXAMPLE : "LOL player Are SALTY"
@cynicaldemon18258 жыл бұрын
Your English is bad; example "LOL player Are SALTY"
@triklish13878 жыл бұрын
Power spiking. Batrider/Slardar/Axe...: Blink dagger Sven/Drow/Slark...: Lvl6 Skills Diminishing Return. Black King Bar: Get it early and you're pretty much screwed with 5 sec duration late game. 30 Minute Radiance/Battlefury: I'm sure it's always better to get these items pre-15 minute. Personally I don't mind what people prefer but comparing these 2 games is like apples to oranges. Some people are just allergic/prefer one over the other.
@nisbahmumtaz9098 жыл бұрын
Yeah, power spikes are definitely existent in Dota, but most people (or lower skilled people I guess) fail to see them, as the main skill in higher mmrs have to do with managing TIME. Lvl 7 on Zeus is a particularly implicit, but important one. Level 4 bolt is an amazing tool for counter ganks, especially during a time when low level supports will die to about a W burst + 2 Qs. An early Butterfly, without particularly ending/owning the game too hard will leave chance for the enemy to build up an MKB in time, which evens out the early Bfly eventually.
@axelarellano8418 жыл бұрын
I played both of dota and lol, but I must say that power spiking is much more existent/seen in League. Having a fed carry on LoL can carry a whole team by himself as in dota 2, yeah u power spike, but as jnzo explained, they grow linearly. Your abilities dont go over 3k damage by building items.
@Yeshua_Akbar8 жыл бұрын
ye but the attack damage does (not literaly but it goes prety high)
@thebravesirrobin.8 жыл бұрын
I think it's true that power-spiking is much more prevalent in League. And I think it's actually the most frustrating part of the game that other League players somehow don't notice. It seems like every other match involves someone feeding horribly at the beginning and the game being decided by the end of the laning stage. Dota 2 has more strategic depth than League, and that depth at the same time feels more accessible since snowballing is not just this automatic win condition like it is in League. It's actually insane how many times I've been in a LoL match where the enemy team has a significant advantage after the laning stage, makes HUGE mistakes in the mid-late game, but still ends up winning. Riot will *never* solve the problem, though, because the power-trip that comes from being so strong that you can play the game on autopilot is what draws people in.
@axelarellano8418 жыл бұрын
TheBraveSirRobin I agree dude. That's why on most dota game, 20 - 30 team kill difference is not much of a deal. As long as a hero farms exp and don't lose gold, they will still be significant late game
@Gabrielbarsch6 жыл бұрын
dota 2 mmr is resetable now with seasonal ranking
@wongsaraf8 жыл бұрын
I mostly agreed with this video but I want to correct some common mistake here. First the DOTA 2 MMR system, indeed that the game used simple system but it also got other system called "Skill Bracket", it count how well you your performance from previous games and then it will put you with other people with the same Skill Bracket in the next match making. So even if you got very low/high MMR, the people who you MM with will get determine by your game performance. That's why sometime people in low MMR was played in match with Very High Skill Bracket recorded in dotabuff. There also the common well known secret called "Shadow Pool" where people with high amount toxicity got matched together in same game, this is different with the Low Priority Queue since its determine by the DOTA 2 automatic ingame algorithm instead of players report or abandoning a game. Shadow Pool commonly happen to players who regularly bad mouthing other people or feeding. Second is about the LoL role pick in Ranked game before the game start. Sure it superior compare to DOTA 2, but this only works for LoL ranked games. It can't works with DOTA 2 because of some reason you said before, DOTA 2 role are more diverse and it changed depend on what your team pick first and what enemy team will pick, what kind of laning style your team will play. So role picking before game start while it sound great in LoL, it also mundane to compare with dota because the system only can work with LoL who you said got Static Laning Meta compare to DOTA 2. Role and Laning pick in DOTA 2 only can be decided during the drafting/picking phase, its not perfect and might sound complicated but it also make the game more diverse. Sorry for the wall of text and My shitty English.
@TZJinzo8 жыл бұрын
could you cite the evidence for point number 1? this is not true from all sources i have seen personally. as for point number 2, instead of choosing lanes we can choose what position we want. position 1-5 is perfectly fine. also, after going into the game, youre not forced into those positions anyway. not sure why people think that the lanes have to be exactly before as determined. even league players switch lanes during the game by asking other players on their team.
@wongsaraf8 жыл бұрын
For Skill Bracket you can see them in www.dotabuff.com/matches and click the All Skill Bracket option. Mind you that people with low or high MMR with different skill bracket are not common, its usualy happen for smurfs or account buyer. For Shadow Pool was named by the community but it was confirmed from one of the dev that it is exist. dev.dota2.com/showthread.php?t=136838&p=1086255&viewfull=1#post1086255 By giving people who play it in what lane in ranked it determine how the devs want their player to play the game. DOTA 2 also got similar things like this like roll down list of heroes who supposed to be support or carry, but it wasn't shown straight to the players face like the "Laning Option" before the game start. I know people some advance player will disregard the laning in LoL, but by implementing this option it will forced a bad habit to the new players. But again, like I said before, this system is perfect with LoL with their current static laning meta because you said LoL only got 1-1-2-J meta. so what ever happen the system still works in LoL, but will not works in DOTA 2 because the laning phase are build during the draft.
@TZJinzo8 жыл бұрын
different skill brackets have been around for a long time, and i do not believe it represents anything except a mmr bracket. if a 5k account buyer is in normal pool, when he loses why does he still lose 25 mmr? he will still be playing with other 5ks so i dont see how this reflects what you are saying. unless he is playing with other 5ks who are also account buyers and in normal pool. this is logically inconsistent. also your link is from 2013. sorry i dont think i can accept this as evidence, because things have changed a lot since then. it is still all logically inconsistent. the shadow pool also doesnt improve the mmr system even if it existed, because its just another form of shadow ban. i maintain the stance that the dota mmr system is as bad as it can be, basically a generic system that is not fit for purpose in 2016 in a game as complex as dota.
@TZJinzo8 жыл бұрын
this is not to say the league elo system is amazing, its not. but it is still, far, far better than what dota mmr has to offer, which is basically account buying, ruining games with near 0 consequence, remaking new accounts to abuse the f2p aspect of the game and calibration system. anyone who argues that this is 'part of dota' is part of the problem, in my opinion. we will go far to validate our own self beliefs towards something we enjoy, it is evident both in the league and dota community
@wongsaraf8 жыл бұрын
I never argued about which is better, DOTA 2 MMR or LoL ELO system since the last time I play LoL was 4 years ago so its kinda immatured for me to said which one is better. I only stated that beside MMR system there also other things that determined your how DOTA 2 run its MM. Shadow Pool did exist, the problem is it was made so very subtle to avoid griefing or badmouthing player from creating account. I'm sorry that I can't proved it in deeper level, but so far Fletcher statement was pretty much pretty convincing.. Since he stated that DOTA 2 created another MM system for toxic player, but not count as LPQ MM since LPQ purely based on reports system unlike what He said in that forum. Once again, I didn't tried to argued which Ranked system is the best for both games. Also my argument about Lane Picking was purely based on this video.
@MengGGs7 жыл бұрын
as a gamer that spent so much hours in hon, lol and dota 2. these are the main things that you can compare about dota 2 and lol: 1. Ranking system Dota 2 has 4 main skill brackets, depending on your performance which you can now see on the graph of your own profile. low skill, for new players, mid skill for players who put a few hours into the game, high skill, for you spent too much hours into the game and very high skill, when you can be matched with pros but still be bad at the game. the mmr determines your skill bracket at a higher account level, it just shows the numerical value of your skill which can go to the leader boards, highest is now 9k+ (Very high skill bracket i believe starts at 4.8k or 5k mmr). Lol has been explained in the video but basically it's the same thing. Only true way to determine your skill is to win a major tournament, because in both games you could buy an account. 2. Gameplay Lol is linear, and fast with less effort (basically the same strategy even when there are updates and new heroes) Dota is evolving, but takes longer since players can change and adjust their item builds (Changes is consistent within the game itself (like map changes) making the players adapt whenever they update to keep the meta balanced). The death is more punishing in dota 2, it's everything he said about lol plus you lose gold and you can give your enemy a comeback if you are in the lead. In LoL every champion can be a carry with their own power spikes, In dota every hero has a power spike for a specific role and it can be on early to very late game, basically it's the shame shit with the lines between support and hitter more blurry on LoL. 3. Graphics Dota and LoL are both simple, with dota better on particle effects and more customization and lol less taxing on the graphics card. LoL makes their champions wear differently themed skins while DoTA 2 tries to keep the lore of the hero with it's skins. 4. Character options LoL is "here is one character, practice it until you get good and you'll have enough money to learn a new champion" Dota is "Pick one, any one so you could find your play style ,it doesnt matter if you are still bad at other roles" There are also a lot more factors for each hero in DoTA2 compared to LoL, such as turn rates, movespeed, stat growth skill trees (newly updated dota can no longer level up stats) which determines the way you play the heroes. 5. Community EVERYONE IS FUCKING TOXIC! Who are you joking? they have equal amounts of good guys and bad guys, If LoL players were any different from DoTA 2 players, their wouldn't be any argument about which is better.
@yhetxofficial88327 жыл бұрын
give this man a medal on his #5 so true XD
@yhetxofficial88327 жыл бұрын
give this man a medal on his #5 so true XD
@hemswaroopraorane34247 жыл бұрын
COMMEND dis guy !!!!!!!!!!!! XP
@synysterwolf12897 жыл бұрын
Gg bro, you explained it perfectly
@haythamkenway21107 жыл бұрын
Jose Constantin Laruscain fanatics they always keep adding fuel to the burimg fire
@Roadshot18 жыл бұрын
purge would really disagree on the the power spike argument
@SivvCiB8 жыл бұрын
not really. he would disagree on most part of the video and a whole lot more that did not mention
@ocket88888 жыл бұрын
I think "Working on your positioning and trading in lane... [is] not as important in Dota" might actually kill him
@dejaimeneto60938 жыл бұрын
I'd say the 91% picked hero pool of dota would disagree. The other 9% would probably not want to answer the question...
@Weigazod8 жыл бұрын
The same way how Pitlord/Underlord is the less popular and among the weakest hero since dota 1
@Weigazod3 жыл бұрын
@@8man943 Yep. Barely anyone play Dota 1 in my time even know how Pitlord works or how to counter Pit Lord back then. Then as patches change, other heroes was buffed but Pit Lord stay the same for as long as 20 patches without change. Soon he obtains the title of the weakest hero in the game. Lose 1 active spell: lost the ability to disrupt channel spell, lose 53,33 AOE dps Best lvl 1 Attack damage: he is now shit 'cause other hero now deal more than he can The 2nd highest Health lvl 1 hero: he is now shit Armor change from 5 to 4 Basically, you only play PitLord if you want to do something different. There is also barely any channel cover his gameplay. Fanart is in single digit number. Yep. That's how it was.
@dontrugmebro7 жыл бұрын
A wild non-toxic comment appears!
@0xVENx06 жыл бұрын
i will pet it
@EmberDragonic6 жыл бұрын
Non-toxic, the anti-“go fuck yourself” Pokemon,this Pokemon is especially rare, to the point where it has become a legendary Pokemon.
@mg42sd6 жыл бұрын
Damn, where is my Master Ball?!
@Naymy6 жыл бұрын
Go! Trollol! Trollol used Flame! It was Super Effective!! Non-Toxic Comment fainted. Trollol gained 100 XP!!
@happybalint6 жыл бұрын
Umm is that weird baby? Thats not funny
@TZJinzo8 жыл бұрын
Ok I just want to make a clarification here. This video was made at a time when I had only a few hundred subscribers and my view count was just at a few hundred. Not much care was put into this video when making arguments and I see a lot of people disagree with this 'power spiking' idea. I just didn't explain my stance very well. I will revisit this video and remake it when the time comes. Rest assured, I will address everyone's concerns here and the future video will be much more concise than this iteration. Thank you all for the support!
@Zen_09928 жыл бұрын
TZJinzo Thanks...
@TZJinzo8 жыл бұрын
Second edit: please, for the small minority that calls me 'noob' or 1k mmr scrub, I'm not. I'm not a great player, but I'm still around 5k mmr and have played Dota for over 10 years now. I understand the frustration of this video (as I already admitted my poor arguments, but not because of a 'considerable' lack of knowledge, but rather not enough time spent on video quality).
@zhshsG78 жыл бұрын
"at a time when... my view count was just at a few hundred". And then I see the vid was posted 2 months ago. Well I guess you escalated quickly! Well done about that, and well done about the video too. By the way, as a dota player who has played like 50 games in LoL before quitting, I'd never heard of "power spike", but "snowballing" sounds like the same thing, which I hear often in dota. Are the terms the same?
@HelloFellowMellowMarshmallow8 жыл бұрын
+lazaros zissis no powerspike is the sudden spike of power.....no joke.....it's achieved by being the first to buy a complete item when your enemy laner is still at the basic ones...can be achieved by snowballing (harassing and neglecting the enemy laner of farm and gold) or just by simply killing them continuously.....in early game killing your laner at least twice in a row could pretty much decide the game (unless an asshole jungler ganks you every minute then HE or SHE gets the early power spike)
@zhshsG78 жыл бұрын
I see. So a really big snowball essentially. Thank you :)
@josipg.84118 жыл бұрын
"Power spike doesn't exist in DotA cause DotA heroes get stronger linearly without ever decaying in strenght over time" Yeah no you have no idea what you're talking about. Nice try though.
@rutvikrs8 жыл бұрын
Exactly! Broodmother vs LC early game =/= Brood vs LC late game assuming equal farm and KDA for both.
@Kodlaken8 жыл бұрын
That is because Broodmother and LC are completely different heroes that do not do the same thing. A LC is very good at manfighting somebody where as brood is good at being a little fucker and pushing one lane to shit unless somebody comes to stop her. LC can't do that as she has no real pushing ability besides auto attacking. The farm has nearly no influence on whether or not the heroes can serve their role or not.
@rutvikrs8 жыл бұрын
Kodalen that is the point. I deliberately chose these two heroes to point out the concept of power spike. LC cannot take on brood in the early levels 1vs1. Late game reverse is true.
@rutvikrs8 жыл бұрын
If you feed brood early the rax is gone.
@MrGrumpykins8 жыл бұрын
Of course there is such a thing in Dota. For example the Axe blink. Or just about any initiator "power spikes" when he gets that blink dagger.
@roshanitarashakya76057 жыл бұрын
But both games have the same effect If you play both game for more time then you won't have any life
@moonju36956 жыл бұрын
So... Faker, Bjergsen, Doublelift, Miracle-, Dendi, KuRoKy, Arteezy have no lives Alright, got it
@dude1243535 жыл бұрын
@@moonju3695 imagine bringing up 0.000001% of the player population and acting like cos they made money the game isn't a waste of time. Fuck man you should go work for nasa or some shit with those logic skills
@maur33185 жыл бұрын
The game is a waste of time. Period.
@alkaline86085 жыл бұрын
Update: Dota MMR now resets.
@mithrae45254 жыл бұрын
And role selection for ranked matches
@renatogamarra4397 жыл бұрын
When you get used to the complexity it feels more enjoyable
@tonpariston50933 жыл бұрын
yeah
@nigelsilva18598 жыл бұрын
You downplayed how DOTA punishes player mistakes: >buyback reduces the amount of gold you get from creeps >mega creeps = permanent buffs to creeps making them incredibly hard to kill >non-existent / linear power spiking in DOTA? NO. Do you even play Dota? This is so wrong. Each Hero in DOTA has a unique power spike, not only in levels but also in terms of itemization. A fast ~15min Mek on a Hero like Enigma, can be used to win teamfights and take towers. A Mek 30mins in, would simply be a waste of space. Some Heroes, like Tiny, Timbersaw and Storm can snowball hard (unless countered) hitting the so called exponential power spike that LoL has. While other heroes like Undying and Lich practically have an EXPONENTIALLY DECAYING power spike that makes them godly during the laning phase but almost useless in lategame. And since you lose gold when you die, this makes the power spike timing all the more crucial. Lastly, you're thinking too much about the punishment for death, but what about the punishment for picks? builds? itemization? plays? DOTA has so many counters that force players to pick, build, itemize and play differently. >An underfarmed Pugna can easily 1 shot a farmed Skywrathmage if he keeps spamming his Ult. >A low level Blood Seeker can easily control a high level Anti Mage in a team fight unless AM gets Linkens (which also slows down his itemization, delaying his powerspike). >A Nyx Assassin will always destroy Keeper of the Light unless he plays extremely smart and safe. >A Void with a bad Chrono (catching a lot of teammates) will almost always lose the teamfight. >A hero like Sven would simply get kited by a Stun / Slow lineup + Range unless he buys magic immunity >A hero with built in Immunity like Na'ix can still be locked down or be countered one step further with a Naga Song. The hard counters, spell and item interactions of DOTA makes it a lot more punishing and complex than LoL. Do we pick Hero X now? When they can still pick Hero Y? Do we pick hero A? to counter hero B? but then where do we lane hero C? Do we go for item L for pushing? but that would delay item K to counter hero B?
@minjung33508 жыл бұрын
I liked your so called Undying exponentially DECAYING power spike! ;-) (Provided you have an Aghs)
@nigelsilva18598 жыл бұрын
...that was not inteded lol
@apathy2518 жыл бұрын
yeah his argument was terrible on that point , also buy back cots a shit ton of gold late game and has a huge cooldown, if you use it early too you wont get any gold either for a set duration.
@MariusGuitar20078 жыл бұрын
Nigel Silva You are so right, this is the truth, the fact. Why do some people not understnd this, i don't get it.
@theh2ofireshow4847 жыл бұрын
Hey this is my profile in DOTA 2!!!!
@vjekoslavluburic31188 жыл бұрын
I think I have enough experience to write comparison between Dota 2 and LoL because I play both mobas and im good at them(dota stuck at 4,8k mmr-league playing for 4 months and already d4 not boosted) and yes players like me exist. Dota 2 is more complicated than LoL no matter how much you guys deny it. In dota you have to stack neutrals as a support, pull creeps so your carry(Adc) can farm efficiently and not push creeps to enemy tower, as a support you can try to take runes on bot so enemy offlaner cant have it unless your mid wants to bottle the rune, and most important support always has to buy tp and watch map on mid/top to cancel enemy gank or eventually turn that to advantage and kill someone.You must buy wards always and deward later, smoke for mid gank, tangos and salves you can share with others to heal them,mana potions, ironbranches for jukes or plant that item like a tree and then use tango for doubled heal remind me if I forgot any of other important supp items. Now carry must kill/deny creeps, take stacked neutrals unless jungler like axe needs them you dont need tp only stay on lane and farm. Mid lane is also about farming but your priority is to outplay and kill enemy, mostly first bloods happen on mid. Also you gank other lanes at level 6 or if you get lucky with invisibility or haste you go top/bot or ez kill on mid. Top can be offlaner or duo if enemy has no jungle and goes trilane against you, also first bloods are most likely to happen there. Now I will talk about map, items, and complicated heroes that simply cannot be compared to LoL. Map on Dota is way too better every single tree is made for purpose... juking cutting paths with quelling blade(item for easier last hitting and ability to chop tree or a ward). On river there are runes that spawn every 2 mins randomly first runes are bounty runes and both teams fight for them on top/bot spot also first blood happens sometimes because of greedy players :p Laning phase on Dota is better than LoL you can go with these combinations 2-1-2, 1-1-3, 1-1-jungle-2, some heroes are roamers which means you dont have your lane just gank every lane, sneak into enemy jungle poke/kill them, wait for couriers and kill them. You can drop items on Dota, share bottle with others, destroy items like enemys tranquil boots in jungle, courier can carry 6 items for you he can be upgraded to flying courier, you have in base stash where you have another 6 slots to keep items which in LoL you cant have. You have many announcer packs in Dota,megakill animations and item/hero taunts, over 80 different courier skins etc. Now in Valve's shop you can buy parts for every hero helmets,hammers...and full sets,you can recycle 10 items to get charm..with charm if you predict 2 games you get random set if you fail it breaks into 2 or 3 gems which you can use for recycle I dont remember well. After every normal/ranked match there is a chance to get partial item or full bundle and always someone gets something at end. You can trade with others in Dota, you can gift wrap and write a note for someone which is nice to do at christmas. You can rename partial items how you want and it can be seen by everyone in game, you can buy statues that appear in front of your ancienta, buying tickets for tournaments give you hero chat emoticons which are pretty dope. I wrote a ton of this there is much more about Dota(roshan,aegis,cheese,scan map) but lets talk about LoL. LoL laning phase is like this 1 top/mid/jungle, 2 bot adc/supp, you cant change it because you will mostly lose. Every champ has 4 casting abilities and 1 passive except nidalee,jayce etc. which transform and have 8 abilities. Map looks good ,you have many drakes with different buffs and last elder dragon who boosts previously taken buffs from drakes, there is rift herald if you kill him you get buff which can be only taken by 1 champ and lasts very long and finally Baron Nashor who buffs all minions and champs. In shop there is no teleport to buy you have recall which you use every time you want, for going to base. Most items are bad compared to Dota except zz rot, hextech items, support items, zhonya and few more, Dota has many activatable useful items you can check effects, cant talk about that right now. League shop is a bit bugged but good you can buy whole sets not part items,you have chromas(different color of set or champ),hextech keys and chests for unlocking random skin,ward,champ,icon shards.Currency is rp and ip and blue/orange essence.Rp must be bought, you get ip after every match and about hextech things go read if you are interested in league. There are few imbalanced cancer champs like riven yasuo etc. thats what most League players think because nobody dont know how to play against them in low elo/rank. I hope you read this moba review now all I can say is that you should try both games and play them for 100-200 hours and see which one suits you better. Who likes very complicated games will enjoy Dota 2 for sure but League is more played game because its easier and thats why kids play it only from diamond and above you can find competitive older players who are less toxic,less retarded and games are pretty much enjoyable there especially party in diamond elo. As i said you should try both mobas and see for yourself which one do you prefer. Sorry for my bad english and have a nice day if you have read this :*
@MrGrumpykins8 жыл бұрын
Whoa, nice wall of text :D Will read right before bed.
@CCEmwe8 жыл бұрын
you might damage your eyes
@wdabrilvi8 жыл бұрын
i read: "will read right before dead". i was like: woah, ur last will
@隆-t1g8 жыл бұрын
Actually yeah, that pretty sums up my experience. I played dota 1 for about 2 years before switching to HoN then to LoL and im pretty sure I can speak for LoL at least a little bit (i had ~4k hours in League and played till the beginning of season 3.. now that i think about it, holy shit way too long) and it was exactly the same, for over a year. It sure was fun in the beginning, it was sth new, but they never really made huge changes. all i can think about are some balancechanges, low impact items or items which simply replaced older items since they were superior. Look at old VODs, gameplaywise its still soooo similiar, even the new map didnt really change much. Eventually i grew tired of playing League and im into Dota 2 again. I have about 4 k on Dota aswell and with every patch i practically have to adopt playstyles, it opens so much, and im still lousy af. item diversity, hero diversity, sry, i tried to play league again, but it didnt work.
@angryyordle46408 жыл бұрын
well, Things Support has to take care of in LoL- as usual: fit build to enemy Team- wave Control and minion prep so that adc still can farm as well as possible but the minion wave is still in the place you want it to be- roam mid or help invading enemy jungler if needed from time to time- take care of item actives, shields and stuff (face of the mountain, Mikaels, banner, zz'rot, frost Queens, locket, ohmwrecker, zeke's and so on)- buy sightstone, sweeper and pinks so you can can have up to 7 wards active at the same time and also use them to give Vision and deny enemy Teams Vision- use supp item stacks to get the most efficient Gold income- poke enemies in lane and Keep enemy adc from farming- help adc doing early junge camps- help jungler securing Dragon and rift scuttler- with certain Champions: help the jungler gankingSorry I didn't read more but the Support part but your comment is insanely long
@manman50437 жыл бұрын
League really helped me understand dota 2. ive been playing lol for almost 3 years and when my friends made me play dota, it really helped me understand the mechanics of the game. I have been playing dota for the past year now and have 3.6k mmr. I still play both games and i have to say dota is a much better game because its more challenging and all of the characters are playable because most of the heroes are balanced. DotA 2 and LoL have a special place in my heart :) Thanks Riot and Valve.
@seanymoney-_-84095 жыл бұрын
Balanced? did you just say dota characters are balanced thats called autism
@alexanderlloydmendoza9795 жыл бұрын
Dota heroes arent balanced. All of them are broken to the point where they balance each other. Lol has the champs that are actually balanced
@seanymoney-_-84095 жыл бұрын
Exactly the brokenness of Dota 2 characters balances out how broken the whole game is but there would still be that one champion that's super broken and dominates but in Lol the character are balanced even tho some wusses say some aren't I think they all are... Me coming from league obviously and playing dota 2 now think that all the champs are balanced in league and never complain about a champ being "broken"
@amiru15545 жыл бұрын
well we got Black King Bar which is Zhonya that can move with the duration 10/9/8/7/6/5 and Linkern Sphere...well yes the dota hero are unbalance but no too broken just like LoL but its really easy to counter the "unbalance" hero in dota if you know what you're doing
@amiru15545 жыл бұрын
i just really dont understand why LoL all champs are unplayable if they make it all playable it would so easy to understand the champ's skill and basics it would really helpful when dealing against it...i think the weekly champs rotation is kinda useless imo
@niley67188 жыл бұрын
This is the best Dota vs Lol vid ever made.
@TZJinzo8 жыл бұрын
ye obviously. hello again
@mcbenis8 жыл бұрын
hope your channel grow, you deserve it
@MentrySK8 жыл бұрын
and what do you think who won ?
@theverticalleap8 жыл бұрын
+MentrySK there is no better/ worser games, games are made to entertain gamers so your comment would input fan feeling. Dota 2 fan would said that dota is better with all its feature, and LOL fan would said that that LOL is better cause its feature too.
@MentrySK8 жыл бұрын
man be honest look at lol and look at dota which one looks better and i don´t mean only graphics
@ragnarsnart77466 жыл бұрын
*REMEMBER EVERY GAME HAS A TOXIC PLAYER*
@arielquelme9 ай бұрын
Yet still Dota is superior than LOL
@josetraje98367 жыл бұрын
i saw a picture of someone renaming lol,"dota tutorial"
@BlissToby6 жыл бұрын
Power spikes are extremely important in Dota! The mechanic is different but definitely existent. Also, the rank system has been vastly improved by now, I think that should be added.
@codyhorne80057 жыл бұрын
Awesome video! As you mentioned briefly, I find the most fundamental difference between these games to be their differing focus on prediction/twitch mechanics and strategy/complexity. Dota 2 definitely is a more deeply nuanced game. Turn times, the ability to cancel spells (beyond ultimates), champion kits, item usage, active items, team strategy, fog of war mechanics, etc... all make this game deeper. League of Legends is more like counter strike than it is Arma. Turn times are almost non-existent, abilities are snappy and everything feels instant. It could be compared to a twitch shooter with a level of strategy in the FPS genera. There is a massive focus on skill-shots instead of simple point and click mechanics in Leagues. Skill-shots lead to juking being a very important part of the game. Movement juking is also something league players are constantly having to do since abilities cost much less mana than in Dota and thus are used much more often. When you pull up Dota 2 juke compilation you will find players activating items/abilities to teleport/dash into trees. You will also find intricate fog of war knowledge (this is where some juking prediction comes in) Leagues has less active items to manage. The juking mostly comes from cursor movement and not abilities. However, League of Legends does offer a summoner spell called "Flash" that is a point and click instant "teleport" or "blink" that take a long time to recharge. Never the less the juking styles are completely different in these games and serve completely different purposes. I've played League of Legends for over 6 years now. I also have spent some time with Dota 2. I love and respect both. I do however find that LoL's accessibility comes from the "easy to learn hard to master" mindset. (The game is simply more intuitive in terms of mechanics) A basic example: When I hit the space-bar my screen insta-locks back on my champion in LOL. In my first Dota game I walked out hit the space bar and my screen locked to the middle of the map ... it was then I knew I was dealing with a different animal XD (I later mapped some keys to fit my play-style) I now understand the need for all the control system intricacies, however I sill believe Dota simply is not an intuitive game. (And this is ok) One must force themselves to learn the game's mechanics and get used to it's nuances to truly begin to enjoy it. I don't think most decent leagues players will have a hard time picking up and understanding the harsher death penalties, dangerous ganking routes or many other aspects of the game. It will take getting used to but these aren't the biggest challenges. The mechanics are simply "clunky" in Dota 2. (Turn rates, cast times, animation times, etc...) This is on purpose/follows in dota 1's footsteps and adds depth and a learning curve to the game. However, I don't find that it makes the game more enjoyable and this is simply a personal preference. It almost completely removes much of the instantaneous "movement juke" mechanics found in leagues. :( And thats something I love. Dota is not "simple to learn and hard to master" but "difficult to learn and harder to master" You have loads of control options in Dota, however it will take time to learn how to work the puppet by the strings instead of just putting on the suit and dancing yourelf in Leagues. All in all I find League of Legends to be a more enjoyable experience simply because I prioritize snappy instant game-play mechanics over a more in-depth, build focused, strategic experience. However I'm learning to love Dota 2. Its just a different love :)
@liliumedits5 жыл бұрын
Nice comment :3 (I agree) Some player simply prefer intuitive gameplay and the same goes for Dota 2 (which is more of a strategic reliant game). Personally, I enjoy League of Legends more, but I love Dota 2 too. Have a nice day to everyone out there~
@StuPV8 жыл бұрын
Had to pause when you were talking about power spiking, and it not existing in Dota...and i can't see any way that anyone who knows the game could come to this conclusion. There are so many examples of hero power spikes in Dota, in every role. At the most basic level we have the 10-18 minute mark when your carry/mid gets their first 'big item', be that a Slark getting blink/shadowblade, QoP/Storm picking up an Orchid, Antimage getting his battlefury, PA-deso, Tiny-blink, and so on and so on and so on. All of these heroes do things, but they have specific items in specific timings that allow them to be relatively much stronger than without those items, or with alternative item choices. The QoP with orchid can now solo kill practically any hero in a 5 second period, the AM with his battlefury sees his GPM skyrocket, the naga with radiance starts the clock ticking for the enemy team, the alchemist picking his radiance up at
@niteshgurung70618 жыл бұрын
Agreed! Night stalker with a phase boots and a Urn is also in his strongest in the first night.
@Roadrunner_KZSK8 жыл бұрын
Meanwhile a lol player: "wait, u have day and night?" xD
@andrevarian37448 жыл бұрын
laughed my ass off! damn you
@misterawsomeman8 жыл бұрын
What he means though is a Qop will still get much stronger with a subsequent pickup after Orchid, whereas in League the Champ gets a lot stronger at one point and never really goes up a lot past then. Anti mage who finishes his Abyssal just got a lot more powerful than LoL champ who finishes a Last Whisper or something.
@asyfer7298 жыл бұрын
Power spike from ogre magi 0:00 - 5:00, 1 shoes + orb of venom and he ready to rape everyone in every single lane lol.
@LovelyLori1938 жыл бұрын
Just a few things You kinda just glossed over buyback. You didn't mention how punishing it can be. For a time after you buyback, you only get a small percentage of unreliable gold, which is already bad enough against regular creeps, but against super and mega creeps can be pretty draining. Also, 25% of your death timer when you buyback is added to the next death timer. So when you buyback when respawn time is at 90-100 seconds, and you slip up slightly in the next life, your game is over. Also, you didn't even mention some of the more minute, yet substantial things such as (like I mentioned) unreliable/reliable gold, super/mega creeps, backdoor protection, etc. Now, I'm not sure if league has any of these, so they might and I might look a bit silly, and I understand the time constraints on the video, but It would've been nice to see them brought up. Also there is "power spiking" in dota. It's not often, especially when I'm playing with friends, that one hero gets a lot of kills early on. But say some Bloodseeker picks on a particular Crystal maiden or venge and gets an 8-0-whatever kda early into the match. He could pick up an extremely early sange and yasha or other stat item and could easily tear into the enemy core who maybe didn't get too lucky with kills. It may not be "power spiking" in the same sense, but snowballing is definitely a thing in dota, albeit, less prevalent now than in prior updates like 6.8.1. Now, something on the competitive scene. I can't say I know from watching myself, as I have not watched any LCS events. However, I've watched 4 internationals now and I know that not one region will always come on top. It is not uncommon for a chinese team to make it very far in dota, but that doesn't mean they win. They've won every other year, sure, but that doesn't mean that Two european teams (Navi from Ukraine and Alliance from Sweden) and one NA team (EG from the USA) have won. And many other European, NA, and SEA teams have made it far, Like OG, Secret, Liquid, DC (rip DC winning ti6 ;-;), TNC, FNatic etc. And we have a korean team getting better every day too: MVP.Phoenix. Now, in leagues scene, I just hear that everyone ends up being swept off the floor by the korean teams, and the korean teams just absolutely destroy NA and EU. I'm not saying that this is everyone's fault, but it has lead to people referring to a certain company as KoRiot. (sorry for this long comment, I've only got two more points left) I'm not going to bring up graphics, as graphics don't make a game and it's a shitty argument. But league's adobe air launcher is an embarrassment when compared to dota 2's menu/launcher. As you know, Dota 2 went into source 2 a while ago adding a MAJOR overhaul, cleaning everything up and making it sleeker, while in the meantime, league still doesn't have officially supported replays. Last point I'm going to bring up may be a bit of a bad argument because it's "bad" not to separate artists from art, but there is something to be said about some of the higher ups at Riot. Riot has trash talked dota A LOT. One higher up at Riot even was SO INSENSITIVE and RUDE to (possibly) have released Icefrog's REAL NAME on reddit after being criticised by people on the league subreddit. On league forms, they talk of dota 2 as if it is trash. Icefrog has NEVER stooped to their level, but you know, he doesn't have to trash talk League. it's bad enough as is ;) (hehe just a little jest) Alright. Thanks so much for reading all of this. I don't know why I typed this much, but I hope I can elicit a response out of anyone who plays league or from TZJinzo
@DeadFishFactory8 жыл бұрын
They used to have buyback, but they took it out. I have no idea why. I heard the reasoning was that it wasn't useful, because there's no way to get back into a fight once you're dead (being there's no TP scrolls and such); but I feel it'd be useful to defend your base still (after all, one team wipe and you lose the game). But I guess that would make the game go on for too long or something.
@axelarellano8418 жыл бұрын
Nope, there was never buyback on lol. It is a summoner's spell w/c is revive. It is not that useful because Lol is mainly about power spiking. Getting another spell than revive puts u on better laning, mid and late game.
@razvanpaul18578 жыл бұрын
this comment is just fucking perfect I swear. So many good points made. Thank you for posting this, it was perfect, big thumbs up.
@joshualiu15868 жыл бұрын
+TZJinzo this^^
@m.taufiq30898 жыл бұрын
ADOBE AIR LUL
@JellicleCat097 жыл бұрын
I don't even understand why you'd want to buy a high MMR account. OK, you can go and play against high MMR players. Why would you want to do that? If you're bad, you're going to get destroyed, which won't be fun for you, and it'll mess up your teammates. Y u do dis?
@MEGATRYANT6 жыл бұрын
Little kids who don't really understand the system wasting their parents money
@DeadFishFactory6 жыл бұрын
Some people think they are actually that good, and it's "their team" that is holding them back. They think that if they were at their "true MMR", which is 5k or 6k, then they will be with other people that are their level and can win. They are in for a rude awakening when they realize they lose 90% of their games. Some will realize that maybe they aren't as good as they think they are, but the majority of them will still blame their teams the whole ride down.
@rayoscrost6 жыл бұрын
99% for fame seekers
@howtoflyr6 жыл бұрын
To lose more mmr
@azrael47286 жыл бұрын
@@MEGATRYANT it's understandable in league because of the rewards of the ranking system (especially if you get a challenger account you will get physical reward for that) but in DOTA i don't understand why you do this at all it will be a very bad time for you and your teammates
@MrEueu898 жыл бұрын
I think the major reason why DotA does not have this feature where you select your position before queueing for games is because of the restriction in the versatility of the game, which is what DotA has over LoL in almost every aspect.
@TZJinzo8 жыл бұрын
it doesnt, because youre not forced to play those positions. if you get position 1 and decide you want position 5, or that everyone in the game needs position 5, nothing stops you from doing it. the latter part of your statement remains true, though.
@MrEueu898 жыл бұрын
Then I see no point in doing it. I'd rather have them work on the future of DotA rather than tinkering on petty issues like this. A player who plays restricted role wouldn't go far anyway.
@TZJinzo8 жыл бұрын
well i see fundamental problems with people fighting over mid and safelane, every single game, over and over. its tiring, and uninteresting.
@MrEueu898 жыл бұрын
Sounds like a game in the
@TZJinzo8 жыл бұрын
i started dota at 3.8k, climbed to 4.9k and went down to 4.2k again. it hasnt changed at all. same fighting over mid, and even 6k players fight for mid and feed on purpose. high mmr players are just as likely to tilt from my experience
@Midaspl8 жыл бұрын
Generally not a bad video, but I had few issues with it. - Lol's ranked system may seem creative, but it still uses Elo system for matchmaking. So if you tend to loose only you promotion games, you will be matched with way higher ranked players than you, but your league would not represent your skill properly. But then... Why not show real numbers? - Heroes in Dota tend to powerspike too, though their strength is rather polynomial, than linear. Timings on items are way more important though, cause they provide sth more than simple "+stats". Getting Blink Dagger (which BTW has no stats on itself) on f.ex. Tidehunter, before enemy gets BKB gives you huge advantage. - I think you can count flash as lol's buyback counterpart. When you gank someone you burn his flash first, they have simmilar cooldown and getting caught without one ends same way. - The fact that you can loose game by one teamwipe forces way more slower and stagnant gameplay, cause noone wants to take risk of fighting. Also way gold scales in Dota makes comebacks possible at any moment. With spells like blackhole or chrono, it is possible even when severly underfarmed. - Summoner spells? You meant flash and summoner spell? ( ͡° ͜ʖ ͡°) - There is obviously no account trading in Lol ( ͡° ͜ʖ ͡°) . And noone sells even low MMR accounts just to skip grind to lvl 30 ( ͡° ͜ʖ ͡°) . - You don't always loose/gain 25 MMR. It depends on your MMR compared to average game team MMR as well as difference between average ratings of two teams. On lower skill levels differences are very small (usually from 21-28 MMR), but on high level of gameplay, you can see people getting as much as 4 MMR and loosing as much as 40-ish MMR per match. - There is a MMR decay in Dota if you don't play for very long time. At least there was, not sure if it got forgoten with Reborn. But still, I liked the video, so no offense ;) .
@TZJinzo8 жыл бұрын
let me just reply to this... -for what reason would you keep losing your promotion series? you get a free win if you fail the first time so between divisions it just becomes one win to the next (except tier promotions). your elo can only exceed your tier if you win a huge number of games in a row, and its uncommon for this to happen. when it does happen, youll go up in rank very fast. not sure about the issue here? -dotas heroes do powerspike, but not as much as league, i stand by my original comment. you cannot compare zeds powerspikes to tidehunters. a blink dagger is a minor spike in comparison. -oh i agree leagues gameplay is more stagnant and less action pacted, yep. buyback is a good idea. -yes flash is op and the rest are shit in comparison. -account trading does exist in LoL, but it doesnt ruin games as much as it does in dota. if some shitter buys accounts in LoL, you also drop LP faster than mmr, and it gets reset every year. the account buying in high mmr dota is much much worse as i personally experience daily. -yeah of course you dont always gain +-25. you can even gain +50 in unbalanced party games. still the dota mmr system is awful imo and is barebones. -there is no dota mmr decay. just kicks you off leaderboards if you dont play but thats only top 200. i believe this video is going to get a lot of dislikes from fanboys (not saying you are one). i have prepared myself for the hate. hahahha
@pocpic8 жыл бұрын
The MMR DotA 2 shows you isn't your true MMR. For example I calibrated at 1.6k months ago, but after a few months of practice I'm at 2.7k while being matched with 2.9-3.1k people. Also, I was lazy during my placement games in LoL so I got placed into Silver 4(was plat 4 in the previous season) and after a winning streak to gold promo, I got placed into Gold 2 instead of Gold 5.
@randomrealistictone22318 жыл бұрын
How much hours did you play before you made this video? Can I add you on steam so we can play together?
@nisbahmumtaz9098 жыл бұрын
The main difference between power spikes in League and Dota is that League is basically in numbers. Dota can be in numbers and abstract values. Blink, BKB, diffusal, bloodstone, they're not simply items in terms of "damage", like AP and AD are. Blink and BKB is both offensive and defensive, same with diffusal (purge) and bloodstone (suicide). There are some things like Randuin's and Guardian angel, but other than that, you almost never see them used ever. A blink on tide can cause a bigass team stun and give an easier chase, while a Youmuu's on Zed can add more to his...general ability to fuck shit up. And the thing is, even Dota has the AD progression thing with damage items. But again, they have abstractness to it. Echo saber is 2 hits slow, silver edge is invi + fucks passives, deso armor downs one target for focus, AC armor shifts your team vs their team, MKB fucks evasion, Butter GIVES evasion, rapier is the holy all-inner, the god-lifesteal, and that's just for physical damage. League has the static-elec crit, the AP-to-AA weapon, the splitshot item, the cleave item (not that we'll ever see a melee autoattack carry other than Riven and Fiora be viable lol), the lifesteal...other than that they're all basically damage ups. There are other items that provide abstract benefits of course, but I'll believe something other than Zhonya's exist when I start to see them in competitive use. While it's true you can still call the progression as linear in terms of time, but the branching paths in Dota are really something else. I'm not gonna use "fanboy haters" or anything like that as an argument, so don't worry about that. I'm all about facts, and I'm not afraid to admit I'm mistaken (waow!). Preamble; I had like 500 or so hours in league. Played on and off with my brother. Quit 2.5 years ago though, so I actually forgot what my account and rank was.
@JiviteshMopuri8 жыл бұрын
"account trading does exist in LoL, but it doesnt ruin games as much as it does in dota. if some shitter buys accounts in LoL, you also drop LP faster than mmr, and it gets reset every year. the account buying in high mmr dota is much much worse as i personally experience daily. " so basically youre saying LoL is easy and you can be a noob forever than play dota and have a chance to have control on your own mmr
@HansVHimmelreich8 жыл бұрын
stopped watching at 9:44, what you said there is just simply not true powerspiking exists in dota, phantom lancer with a diffusal blade is more fearsome than an anti mage with a battlefury for example also buying back isn't redeeming for you when you died, it's punishing but allows you to stay in the game for now if you make it worth it I played both games for a long time, dota (still going with around 4000 hours) stopped playing lol after around 1200 hours and I can safely say lol is inferior is almost every regard as the game is just simply too dumbed down in it's own way and kills it's own momentum while playing play whatever you like and don't fucking bitch fight over games
@Shotgunz9998 жыл бұрын
well an am gets his battle fury linearly and as long as the team is able to not lose very hard pre min 30 35 the am powerspike grows exponentially since he can farm a lot more efficient with battlefury
@pepeerpestes48698 жыл бұрын
its true tho not at the same level as in league, since most of the champions youll se in a league match are top tier usually means theyll be strong though all the match with a few exceptions, anyway even if he gets diffusal he wont go in vs 2 alone, but in league you will and if youre mechanically good its quite probable that you end up with two kills or 1 and alive, whereas in dota countering an engage is much easier becouse of the vision and invisib mechanics so, its quite probable that you will end up dead. Anyway i think that it would be simpler to say that power spikes are more impactfull on leagute than on dota
@CrimsonWarlcok8 жыл бұрын
Not entirely true whilst there are big power spikes the hero's in dota all have different times at which they are good and there power level can be all over the place example late game medusa and spectre are unstoppable you may as well just abandon if you get to the 40min mark and haven't won whilst you could pick TA and shit stomp early game because nothing can get through that stupid fucking shield and with pa 1v2 yeh he probably would this is a champion that multiplies faster than cancer
@jerichodiezmo54728 жыл бұрын
I've got no idea when he said power spiking but when you said PL with Diff blade, shit will be harder for the opposing team. xD
@cenfre28668 жыл бұрын
Phantom assassin hits level 6 - free 230% crit. Level 11 - 340% crit Level 16 - 450% crit "no power spikes in dota"
@joshcrist91748 жыл бұрын
"power spike" sounds like snowball effect in dota and you was saying in LoL the enemy get stronger from someones death like getting an item earlier same can be said for dota like getting a blink on tiny or shadow blade on slark
@FellTheSky8 жыл бұрын
i disagree on your view on buyback. You probably didnt put enough thought to understand why the buyback exists. The buyback system exists because otherwise heros like enigma or magnus would be overpowered. Not only that but because of the tremendous amount of burst in the game, its not hard for a carry to 3 or 4 shot the enemy carry on certain situations. LoL doesnt have this issue as most abilities are very low damage and very spamable. Buyback is not a "i made a mistake, but the game forgives me", its a tactical resource use in high competitive dota to help defend the base when you are in a big disadvantage. If you made a mistake and buyback, the enemy now knows that if they kill you one more time, game its over. Its like putting the king on check in chess, putting you one move away from losing the game. OFC in your pubs the mid rage buybacks and goes to farm the lane but that doesnt mean that is a "forgiving" aspect, but a tactical to counter the elements of burst and high impact ultimates of the game.
@Madmetroid998 жыл бұрын
Indeed, buyback is a very punighing feature. When you buy back into the game, the next time you die your death time will increase by alot, so you have to be very creful and use it only in case of emergency. In pro matches, is very common to see players tactically avoiding to buy back. And in deep late game, not having enough gold for buy back when your base is being attacked by the entire enemy team means "gg". Late game in the pro scene is so hardcore, damn.
@undyingd42668 жыл бұрын
exemple of strategy bb : spe get bait and dead buy back ult
@qazior8 жыл бұрын
"If you made a mistake and buyback, the enemy now knows that if they kill you one more time, game its over." But isn't League like this all the time mid-lategame? 1 mistake to die and game is over.
@FellTheSky8 жыл бұрын
qazior you cant compare the amount of CC and damage of the dota skills to league. Thats exactly why icefrog in the last patches has continuously increased the amount of defensive items in the game, buyback alone wasnt enough anymore. The point is that buyback is not a "forgiving feature", its part of the defensive mechanism you can access as a player to try to counter strong skills or comeback when you are defending your base
@pascal74988 жыл бұрын
You can compare the damage. Since there are quite a few Assassins in league which will one shot you in under 1 second.
@notDundi5 жыл бұрын
"Power spiking doesn't exist in dota" Kappa
@Get-mad-over-90004 жыл бұрын
Dundi it's called snowball effect in dota.
@KEEETARO3 жыл бұрын
dota have pos 1 & 2 that can snow ball, lol have four to five pos 1 that can carry hence called power spike. thats also why league is more toxic because you only need 1 feeder to lose while dota you have pos 1&2 that can snowball and 3,4,5 that carries them early that feeds are more justified
@nikeaddiction42043 жыл бұрын
hes talking about snowballing, power spiking in dota is when you get a game changing item on a core and you become almost a different hero. He said in dota all heros progress linearly which i think is really really wrong...
@moomoojenkins89137 жыл бұрын
I'm a Dota 2 player but I have to admit the Community is cancer. 1 round a tusk raged and kept calling the team retarded, but he wasn't better than the rest, and then he raged quit. Then a Lich, I don't need to explain.
@Broockle6 жыл бұрын
Can't u just mute him?
@longwangthedragonprince51756 жыл бұрын
Every community in a moba is cancer in someway
@crackernipple60206 жыл бұрын
MooMooJenkins why are you acting like this doesnt happen in lol. Most games i play there is someone who feels that his own failures in the game are the other players fault. Another thing, no one has ever said "lets 1v1 after the game noob" to me in dota, but in league you hear it all the time. Its not only completely pointless its fucking childish
@Kibadda6 жыл бұрын
I think I understand why.... As a support main (in dota 2) I understand by what hero they're using presuming their role are supports. I understand how frustrating it is to see your carry not properly doing their job... You cant do anything to damage cuz ur a support.. Do too much damage they rage at u for taking the kill.. Not warding because u dont have money anymore cuz u die with your shitty carry every fking time..
@turbonbc6 жыл бұрын
All communities are cancer these days because people don't play to have fun and play the game anymore. Everyone's in a competitive mindset and always trying to win = rage/toxic ect..
@user-og5wi7nd5s8 жыл бұрын
League is a lot more simple on the eyes, better for casual players. DotA is good if you are willing to invest a lot of time into the game.
@vilsamom47467 жыл бұрын
exactly what I always say but all the immature lol players attack me almost all the time calling me a dota fan boy and saying that I'm trashing lol...while I was actually just being neutral
@xaviarxx84227 жыл бұрын
True det hooman
@rickgrimes48317 жыл бұрын
If you are.no lifer you mean
@darischmanswag-ennair7 жыл бұрын
Kosta Jankovic oh ok, I see so lol players doesn't play a lot everyday, great logic dumb wit
@rickgrimes48317 жыл бұрын
DarischPlayz -Random Games & More also I dont even play LOL anymore so say what you want I just want to trigger you.
@rohanprasad34438 жыл бұрын
that's why when u type lol in dota the hero laughs ..
@blushy92158 жыл бұрын
:D
@Frostyapple8 жыл бұрын
commend
@thirdjaruda42028 жыл бұрын
this guy is genius!
@banjo4058 жыл бұрын
Rohan Prasad because dota is russian sht gamr
@AgentM6668 жыл бұрын
WOKWOKWOKWKWKOWKWOKWOKWOKWOKWOKWOWKOWKOKWOKWOK
@ricksanchez258 жыл бұрын
That juggernaut wannabe hero is triggering me so hard. Btw, good video tho
@nikhil91218 жыл бұрын
LoL is basically a noob-friendly version of DotA
@kiantogaming62778 жыл бұрын
and in LOL they can't type DOTA
@oliearomin8 жыл бұрын
but in some reason lol is more toxic
@user-mo8mg4ks9h8 жыл бұрын
every competitive game is gonna be toxic
@PotatoApartment8 жыл бұрын
triggered
@marcmoog21428 жыл бұрын
I hate poeple who says that LoL is like for kids or noobs... It's their type of game dude get a life btw I'm a Dota2 player I can't just tell that LoL is for stupid poeple cause there's a ton of poeple who plays it like Dota2
@csgobanter247 жыл бұрын
Animation cancelling is a thing in league
@PerfectorZY7 жыл бұрын
You can do that in league too lol, just as you said you cancel animations after the spell has been casted, well you can cancel your animation before an attack is issued as well.
@vst16107 жыл бұрын
But the time to cancel is microseconds.
@poly.morphine7 жыл бұрын
Roland Kafarski - No, that's not what that means at all. You are way oversimplifying a more complex issue and an ability that require more though during game play.
@NextazxzNoExuse7 жыл бұрын
That is not true at all. Basically in dotes when you see enemies cast a spell, you try to dodge it right? Well you dont know whenever he will actually cast a spell and when he will cancel, giving you a deisicion to make "should I try to dodge it and waste time or run straight back" etc. This is pretty bad example, but you get into theese situations. Dota has so many little "raw mechanics" that you cant even dream of in league, some of them being legit bugs implamentet from warcraft 3 dota. But as of today I think most complete bullshit things got removed and Im glad of it.
@suckieduckie7 жыл бұрын
exactly, it adds a different level of depth to both games. LoL doesn't have the mindgames of fakecasting, but there is meaningful decision making in wether or not using the ability is the right choice. DotA on the other hand lets you cancel which gives you a mindgames aspect but also a safety net. One isn't better than the other it's just a design choice.
@ryanalexisalegre8518 жыл бұрын
This is the most informative dota 2 vs lol video that I've watched (based on my opinion) it covers basically the pros and cons of both games that made an impact towards on a player's preference of a MOBA game you've just earned a subscriber :)
@jiajunxia55728 жыл бұрын
Why Dota 2 does not have such queuing system like LoL? Because in Dota we have so many strategies: we can have a jungler or not; we can perform a safelane tri-lane, or offlane tri-lane, or even a double mid lane. You may distinguish heroes as support or core(usually we have 2 sup and 3 cores), however the offlaner may have a hard time during lane phase because he faces three opponents' heroes, and consequently have a lower level and less gold than support. Such queuing system is not suitable in Dota so stop the stupid explanation.
@відКарпатдоКавказу8 жыл бұрын
Man, I thought similarly before I understood three things. First is that roamers and junglers is the same role called "Semi-Support". Second - full support is not always an safe lane support, so he can also go mid or even offlane, when semi-support can help out your carry in safe lane. Third - lane swaps is viable, so carry and two supports can go in offlane to beat the shit out of the enemy's carry, but lane swap doesn't make an offlaner out of your carry. In this meta there's no viable team composition other then this: 1. Hard Carry (carries that needs farm until 15th-20th minute); 2. Semi-Carry (mid laner, that often needs a lot of experience to be useful); 3. Offlaner (a durable guy with initiation, that can initiate and go jungle if needed); 4. Semi-Support (a jungler or roamer that often takes 1-2 non-cheap and non-utility items); 5. Full Support (a support, that helps your carries and buys utility items). Then why don't Valve just do a RMM with roles pick before match?
@robertpfutzenreuter85478 жыл бұрын
These roles can be taken in or out depending on what your team needs or does draft. You can never expect what is going to happen when you go into a game and also considering our smaller play base it would take ages to find a match
@CrimsonWarlcok8 жыл бұрын
yeh the problem with dota is that even though you have given a list of roles they are in no way static i mean look at techies what the fuck does he do???? lol
@cenfre28668 жыл бұрын
Because that's not how roles work in dota. You don't just go "tank", you go a specific hero that fills your needs. You go heroes that synergize well with the rest of your team or counters the enemy. Would you go clockwerk in a team with a melee carry? Bounty offlane? What if you're doing a trilane? Where's the roamer? The roles are too varied to just say "Oh, I'm gonna play semi-support", semi support has the option of jungle, trilane, roamer, dual lane offlane, dual lane midlane and that's just if the rest of the team are picking standard roles.
@linusodenhall83198 жыл бұрын
"Everyone must forget the words CARRY/SUPPORT/GANKER, this is all rubbish. If you want to be useful, to win the game, you must play on all heroes, instead of crying like a baby when you have to play carry" - quote by puppey one of the best captains in dota who recently transitioned from a support naga into a carry naga who won them the game
@shyam141119868 жыл бұрын
League players suffer from sunk cost fallacy. They have already spent a lot of money and years on the game and are unable to move to other games.
@skyyy90158 жыл бұрын
they buy there fucking heroes I mean Champions for them so no wonder they wont left the game...
@dallaswest83838 жыл бұрын
As league player this is true to an extent. For me i just love league... No other game is as competitive IMO (because im so far into the meta and understanding of the game). Only other games that compare (like dota) are very unclean in there appearance while League is visually clear. But investing so much time into League makes me less likely to leave it.. so yeah your right
@archibaldwhiskers14288 жыл бұрын
You see, I find League a muddy mess to see what's going on, wheras I find dota just fine to watch teamfights, I think it's simply a matter of being used to it.
@dallaswest83838 жыл бұрын
IG thats true because Dota looks like a huge messto me hehe. While as league i can see very clear vibrant colors fort abilities and what not.
@wdabrilvi8 жыл бұрын
i have played both for enough time to say: every fucking shit is a mess in both games, there is millions of particles, tris, featuring one single fucking teamfight. So the only way to say this isnt a mud mess is playing the game enough time to recognize every single spell, animation, explosion. The only game i used to say: WTF is happening, im not playing this piece of shit particle systems fest was: HoN
@pxmaarch79986 жыл бұрын
It took me 2 weeks to master LoL while it took me my whole puberty just to learn how to play the BASICS in dotA. Therefore for me DotA is better in all aspects. The only good thing Lol has is its more friendly community, dota is just pure toxic but thtats why i like it. and btw, dotA has no "anime-like" graphics so yeah.. its dota for me
@jetbean91575 жыл бұрын
That’s not quite how logic works but I respect your opinion
@hawkeyestone21225 жыл бұрын
Dota's META is always changing. It's annoying. That's why you cant really master the game.
@hawkeyestone21225 жыл бұрын
and when i say META change, i am saying very BIG change. brings your skills to zero again.
@ernestfredisidto95395 жыл бұрын
Yllon, lmao i bet you've never played dota so stfu. I doesnt bring your skills to zero, fcking creep aggro, tower mechanics and neutral aggro's are very important and they build up your skills not just the changes with the heroes.
@ernestfredisidto95395 жыл бұрын
Yllon, if you've played dota i bet youre just 1k mmr or below so dont fcking talk like youre an analyst
@DrunkenJediTA8 жыл бұрын
Had to stop watching at around the 10 minute mark. Until then you were doing fine, making a good case for both games though the toxicity argument is a bit flawed as YMMV. But when you tried to argue that DOTA isn't more complex than LoL because LoL has no buybacks and also "Power Spikes" that's when you showed your ignorance. *** Firstly, having no buybacks does not invalidate the claim that DOTA is more complex. Buybacks are not simply "Spend some gold, have a second chance to redeem yourself" at all. You need to have enough gold (the number of which grows with your hero level) and managing that is not always so simple as there is actually two different kinds of gold, reliable and unreliable. Reliable gold is gained from: hero kills, rosh, courier kills, midas, track gold and tower gold. Unreliable gold is gained from: your initial starting gold, periodic gold, creep kills and neutral kills. Managing your gold is important as if you see you will have to use your reliable gold to purchase an item you may will to actually hold out on buying it (despite actually being able to) in order to preserve your reliable gold to secure your buyback status. This is a common quandary for players in the late game as they might at times have to weigh up a choice between completing a big item (for example turning your basher into an abyssal) or having buyback available. One will make you stronger in the fight but the other will allow you to come back a second time. The item could secure the fight or it might not be enough and you die without buyback. The buyback might bring you back a second time or you might "dieback" thus wasting gold and time and the potential for absolutely securing the loss of the game. Also worth noting that buybacks and diebacks hugely affect the behaviour of the enemy team. A buyback can be used to ward off a push but a dieback might encourage the enemy team to end the game quickly when they may have opted to play more conservatively otherwise. *** Secondly, you describe a "mechanic" in LoL known as a power spike. You say this is not in DOTA and is unique to LoL. You say how in DOTA you grow in strength linearly and in LoL it's exponentially. This is absolute hogwash. All of it. Power Spikes absolutely exist in DOTA and the extra punishments/rewards based around killing heroes/dying, especially augmented by killstreaks and networth advantages, make power spikes especially dangerous. For example, if a Storm Spirit is not pressured in mid and is allowed to farm up a fast bloodstone or orchid he can wreak havoc on the enemy team and completely shut them down alone, 1v5. He can control the tempo of the game, the portions of the map the enemy are able to safely farm, if they can contest roshan and so on. Plus him gaining his ultimate at 6, and improving his ult at levels 11 and 16, can ONLY be described as a power spike. Before he's a slow, squishy chubby mexican zeus wannabe. After gaining/upgrading his ult he is a hype-mobile deathBALL (heh) of power and destruction that in the hands of a skilled player can totally decimate the enemy. This is just one example of a hero in DOTA power spiking. And power spikes can happen multiple times. Storm gets a big one at his lvl 6 which gives him his ultimate. He gets a bigger power spike when he gets his first item which'll be either an orchid or bloodstone, ideally at or before the 15 minute mark. Another power spike when he gets his next item, likely to be, but not limited to; linkins, shivas, sheep, dagon or maybe bloodthorn. I could go on and on about Storm or really ANY hero in DOTA. The point is that gaining a certain level or item, especially when boosted by the opposite team feeding xp and gold through deaths, is regularly a power spike for many heroes in DOTA, particularly mids. I also find it hilarious that you would describe DOTA's progression as simply linear and not exponential. You mean to say that in DOTA your progression is fixed to a certain amount and does not deviate from that? Silly. You start the game with your lanes, you farm. Ganks occur, applying pressure to the enemy and allowing your team the freedom to soak up early levels and gold. You group up, win a teamfight, take a tower. That's killing heroes, taking map control, team-wide reliable gold - that's MOMENTUM. Everything I say is also followed with constant farming of lane creeps and neutrals as any good player should be doing. After that you take maybe a few more teamfights and a tower or two more. Then you kill roshan, put the aegis on a core should they have the space and go for a 5 man push. Won teamfights, destroying towers, killing roshan, farming stacks of neutral creeps. These are all example of things that give credence to DOTA being a game of momentum and also exponential growth. *** I hope SOMEBODY (especially the author of the video) reads this and finds it helpful or enlightening. Also please note that while I might be somewhat arrogant or even rude at times in my writing above I don't mean it harshly. Don't take it personally, I'm not trying to be inflammatory. Jedi out.
@rench22158 жыл бұрын
You have my praise for writing all that.
@VonTimmelandDer428 жыл бұрын
hi so first things first: englich isnt my first language so please excuse my bad language. I wachted the part that you talked about and i think that you didnt get it he did not argue that powerspike or not having buyback making lol more complex. That were his Arguments for his point that you get mor punished for deaths in LoL then in Dota. About the Powerspikes: Yeah he didnt explain his point really well but what i think what he meant is not that there is a point in the game where a fed Stormspirit has enough map Dominance to carry his team or that certain Heroes get huge benefits as soon as they get there items. But what he meant is that it isnt that important when you will get the item because you doesnt fall of that hard in time in Dota. While in league your the Moment when you get your BF- Sword on your Main Atack-Damage-Carry is enormous and can loose your game instantly if your oponents then dont make huge mistakes. For me one of the reasons why lol has so much harder punishments is that in general the Value per Gold increases with the prize in Lol (no for all items but most of them) whil in Dota it mostly decreases. The Consequence is that in dota you can still buy small items in the early game if you are behind which will get punished in the late game because you have to sell them later for bigger items but it stabilizes the curent state of the game. And to the last point yeah you are right Dota Heroes doesnt really grow linear and they can also fall off pretty hard in the late game like most supporter but i think what he means is that in lol its even harder for some champs because they have to snowball or they are just useless they just need the early dominance like an Leblanc or an rengar for instance they just fall flat onto the ground if they dont get kills they cant fight the opponent anymore and in lol most of the time if you cant fight your opponent you also cant farm unlike Dota where you can go stack some jungle camps for your carry if you are behind and much more the punichment of beeing behind and even if its only 1 kill is just huge in LoL. Most Lol champs just snowball harder then a Tusk xD I hope yozu can understand what i mean. i dont think that you are wrong i just think that you didnt get what he meant with statements Have a nice Day Sir Timmeland PS: I play mostly leauge because i dont know anybody who plays Dota with me and im mostly interested in the company but i love dota to and i would play it much more if there would be someone who i would enjoy playing with.
@rench22158 жыл бұрын
God how do people find the time...
@SuperBoyForEverythin8 жыл бұрын
Ayy, great comment. You wrote everything I'd write basically. You helped me in writing a smaller comment. :P I just want to add other things when it comes to LoL vs dota. I am someone who first started playing LoL and then quit it and got into dota 2. The thing I really disliked about LoL was that it felt like eternal grind. You'd grind some in game currency and from that you'd buy heroes and some runes for rune pages (which I want to talk about too). It felt like I have to go through this eternal grind until I can actually have a full unlocked game. When I got into dota, I felt like the whole game is completely open to me, all the heroes are unlocked and free. This brings me into another point. My whole learning curve for dota 2 was a lot faster than league. I feel like dota 2 has a great tutorial system and the bots in game are actually very well programmed (Unlike League of Legends bots). With all the heroes unlocked, you can easily learn the basics of all those heroes against bots. With dota 2, I actually figured out how a moba game is supposed to be played and I understood the basics of the game a lot faster than in League of Legends (basics of what all the heroes do, what all the items do etc.) Now, about the runepage and runes in LoL..I had a big issue with this in LoL, I just really disliked it. Everyone keeps saying how it's not a big game changer in LoL but I refuse to believe it, I just dislike the whole idea of that rune page thing. I got matched against this one guy who had his full rune page filled up and poor me only had like 2 runes with empty slots to fill up by eternally grinding. Those runes would give you extra damage, armor, cooldown reduction, all sorts of things. It just felt ridiculous to me. In dota 2, all the heroes have a certain starting armor, base dmg, stats, cooldowns etc. and those stats are always being adjusted to make it balanced, getting nerfed/buffed and those numbers and adjustments actually make a big difference in the game and it feels right. Two other small things I want to add, firstly, in League, you could play the same hero that someone on the opposite team is playing, I found that just silly, 2 same heroes fighting each other on mid. lol Where would be the balance there if one guy had a full rune page and the other guy didn't with the same hero? Just silly.. Second thing, the 20 minute surrender thing was really annoying. I would get so many games where people surrender, almost gives me a reason to argue about toxicity in either of the games. It's like people who are toxic in league just slam that surrender button and don't even get the chance to act toxic. People who surrender in league=toxic in my opinion. It would actually happen often, I'd forget what's it like to see a team get into enemy's base. Brings me back to my learning curve, in games of 20 minutes, I'd barely learn anything. All in all, both games are great, they're free games and what is there to hate about that? Both games have their good and bad things. I just chose what I liked better and that's it.
@rench22158 жыл бұрын
Might as well start a competition now
@spdoots8 жыл бұрын
best dota vs lol video by far. just want to disagree on one point. tho it may seem that league has a far superior que system, the freedom to choose in dota actually helped in its evolution, that being stubborn players who want a certain lane drive out players who picked hero specific to that lane and thus began the diversity of heroes in their roles due to the players creativity (hence mid heroes such as pudge kunkka and mirana are being played as support and io, jakiro and sky are being played as mid)
@Jupex8 жыл бұрын
53%?! Whats the point of stealing hero ideas if nobody is gonna use them
@JohnnyBeast998 жыл бұрын
shots fired
@ryan-fj3zj8 жыл бұрын
savage
@CCEmwe8 жыл бұрын
The new shiny stuff needs to sell.
@bayekofsiwa58478 жыл бұрын
53% because they have no Wings Gaming Kappa
@nguyenhoangkien67458 жыл бұрын
Savage. OMG your comment and profile picture automatically earn some respect from me.
@-alvo-94287 жыл бұрын
i played both for years. every lol player who says lol is better or harder make me laugh
@Andrew-vb9bm8 жыл бұрын
Your point number 3, about how you can queue as mid. Doesn't that just add more to the argument that LoL is more stagnant, where every game the lanes are the same?
@lelong24378 жыл бұрын
I... don't think it does ?
@Rexil98 жыл бұрын
its like the lanes are fixed for good. while in dota u suddenly have a party of 4 at offlane and everyone gets a panic attack. system is more organized and friendly, but just alot less flexible.
@lelong24378 жыл бұрын
Xian Loong Ting I mean let's assume we had the same system in dota. Some tiny queues in for mid, but then you pick wisp. Can you just ask him nicely if you can come mid? Or am I missing something (I don't play league)? Also it is really fucking annoying in Dota when you solo queue and people just decide to do something really fucked with your lanes (Keep that for 5 man stacks games please).
@Rexil98 жыл бұрын
in the case of LoL, there are features that gives you extra stats or effects that is quintessential to your gameplay and role which are set before the game starts. hence, lane swapping is much much much less viable as well. the way the champions are designed also heavily dictate their early game laning choice. sounds ridiculous, but there are some positives, hence its ongoing implementation. solo queue is much safer in LoL than DotA i suppose, however im a veteran of both and i prefer dota on this part.
@lelong24378 жыл бұрын
Xian Loong Ting I see. I was just thinking that the a lane reservation system would probably work well in dota, even with the lanes being more flexible.
@eve9n8578 жыл бұрын
imagine that in dota2 when queuing for mid or carry roles prob take about 1 hour to find a match lul
@History5078 жыл бұрын
ive played competitive before and i havent seen anyone instalock mid or fight someone over mid
@Lordcamilo28 жыл бұрын
ranked games yea, ppl can talk and easily decide lanes. but on pubs... jesus its a freaking hell
@GeassRUs8 жыл бұрын
You have a fair point but League does add at least one counter to that in the form of compensated queueing. If you play the least desired role, which is ALWAYS support, equivalent to the position 5 in Dota you will be guaranteed a more desirable role the NEXT game you queue. So you play position 5 in game 1 and for game 2 you can get a guaranteed game for any of the 4 other positions. While not perfect it is a fairly good deterrent that has decreased queue times in this new system drastically. Additionally they also convey the estimated % increase in average queue time for each role, Mid or position 2 is almost always 20%+ longer queue than the average queue time and support/position 5 is always 20% lower than the average time. You may or may not care but I felt compelled to type that out. Have a pleasant evening.
@nushia71928 жыл бұрын
WHY BOTHER PLAY RANKED IF YOU CAN'T GET THE ROLE YOU ARE GOOD AT?
@Lizard15827 жыл бұрын
That's what people thought would happen in League but it's worked out great. Something Riot added was autofill which means after a few games of having your role secured, you then have a chance of having to fill in whatever role your team needs which. This is probably the feature that refined the role choosing queue since queue times were way too long before then. 2.5 minute queues as a top 10% player.
@newxevil8 жыл бұрын
wraith king when he gets a armlet, AA when he gets an agh's. bounty hunter/weaver/templar assassin when (s)he gets a desolator these are HUGE temporary power spikes. you got a bit of your info wrong there. (i say temporary because they lose their effectiveness later on[due to greater tankiness])
@CCEmwe8 жыл бұрын
Don't forget deso has another strength outside of early-midgame physical rightclick burst, it is incredible for ripping objectives of any kind to pieces.
@newxevil8 жыл бұрын
true, but that's the linear boost, like he says. but i get your point its a good pushing item
@doom-0078 жыл бұрын
vomit at bh getting desolator. He is not a right clicker, he is a support.
@newxevil8 жыл бұрын
He helps his teammates by buying a desolator. he also gets insane gold due to his track so it only makes sense, and it's the most common item on bounty hunter other than boots so... y'know
@doom-0078 жыл бұрын
again bh is not a right click hero so it will not help the team. Both Weaver and TA are right clickers and get deso, because it actually helps them. BH should get greaves.
@thetruthfulchannel63487 жыл бұрын
The popularity argument is actually important. Imagine spending months of your time on a game like HoN, and then suddenly no one is playing it anymore... A game needs to have a large and stable community to be healthy, especially when we are talking about e-sports... The community, queue times, competitive events, etc. are all a big part of games like LoL and DotA, and you cannot separate them so easily.
@electrolyteblend3 жыл бұрын
That's right! It's an important factor for any primarily online multi-player video game
@LetsShitPost2 жыл бұрын
@@electrolyteblend Not about it's quality though. There are some great games that have died due to low player counts, doesn't make them worse then some games that are still going on today.
@AdamOlaso8 жыл бұрын
i finally kinda understood LOL's gameplay. Makes me glad that i play dota
@varadrakshe87815 жыл бұрын
Ya play that boooooorrrrrrriiinnnngggggg game
@RobSemillia5 жыл бұрын
@@varadrakshe8781 calling a much more simple game boring xD
@spardalex74905 жыл бұрын
vr8 are you a lesbian cuz i know lol stands for league of lesbians
@KillineRogue8 жыл бұрын
I hit G3 in my first 3 months of LoL. I've hit 1700mmr in my first 3 months of Dota 2. In my opinion, Dota 2 is much more difficult than LoL for a variety of reasons.
@Lizard15827 жыл бұрын
difficult? no, unless that's what you call a larger learning curve.
@jhomar67907 жыл бұрын
better throw ur account xD and start again
@fishersofmen47276 жыл бұрын
But does that make it better? The South Koreans who have the highest average IQ nation on earth play Lol over Dota2. Over complexity is the problem in Dota2.... Its also the reason Lol is more popular as an E-sport.
@wavelength19788 жыл бұрын
Your explanation for why dying is more punishing is exactly why LOL is inferior. The fact that there is no way to come back is the exact reason that it becomes boring to play and watch. The back and forth and upredictability of DOTA is what makes it a great esport. The wider player base is the only thing that keeps LOL in business.
@dialgos75747 жыл бұрын
Since the comment section is still active I'd like to say smth as a league player : Yesterday I played my first DotA 2 "Game" actually it was just the tutorial series with a bot game.. but tbh.. it was more fun than 4 years of playing league of legends.. I had a pretty easy time farming.. and when i looked at all the existing heroes in DotA.. i realised how versatile DotA is.. In LoL there are atleast 30 Champions out of almost 150 that have 4 Skills that are simply point and click and not matching together at all.. they are all such boring champs.. and the worst part is.. playing against them is even worse than playing them.. and this is where DotA really shines.. every hero has a clear and hard learning curve.. and there aren't ( atleast in my opinion ) heroes that aren't deep at all.. like every hero has smth crazy mechanic.. may it be invoker having more abilities than other heroes or tekkis that ( sadly was ) able to kill himself.. all those are really fun and crazy mechanics that would NEVER fit into league.. and that makes DotA 2 for me much better than league will ever be and thats why I ll probably will quit LoL for DotA 2 I appologize for my very bad english tho..
@hexorwarfare67547 жыл бұрын
Welcome to Dota2 :)
@danieldang14687 жыл бұрын
Everybody his i just hope you won't curse at some innocent player who likes another franchise.(both game communitys)
@thiagoheringer1017 жыл бұрын
Point me those hero that is only point and click. Cant remind one. You can call them boring, since is a personal opnion, but you cant call "point and click".
@kiri35677 жыл бұрын
Dialgos75 well its because you've got bored of lol, playing the same game over and over for a few years is tiring. Dota 2 is a good breath of fresh air so good for you
@SignificantPressure1006 жыл бұрын
Dialgos75 Dota 2 is actually boring and trash, in league champions are not boring at all and there's more action in league than fucking Dora, in Dota2 click all skill and that's it.....you're arguments are invalid, your just favoritising Dota 2...idiot
@MysteryCheaterMan8 жыл бұрын
This is a very good video and I highly recommend all of you guys to share this with your friends that play the opposite game. It can help understanding, removing stereotypes and spreading hate between players of the two games. And even though I don't agree in every aspect: Probs to you TZJinzo!
@TZJinzo8 жыл бұрын
thanks man. much better videos to come, so keep subbed! :)
@MysteryCheaterMan8 жыл бұрын
I'm hyped for a sequel to the MMR GUIDE. Keeping subbed for sure m8.
@atem81018 жыл бұрын
I made my LoL friends to play a bit with me Dota 2.They failed alot. I played LoL with them and got penta in my first normal match.
@boiscooka2322 жыл бұрын
😲
@yumelimbu98518 жыл бұрын
Might aswell quit dota and play only league. You don't seem able to grasp the concept of buyback mechanic and much more.
@TZJinzo8 жыл бұрын
yeah i quit already im a huge noob. im now playing tetris
@yumelimbu98518 жыл бұрын
Lolllllllllllll, haha. Triggered? It's ok bro :D
@TZJinzo8 жыл бұрын
my next video will be on tetris
@yumelimbu98518 жыл бұрын
Incoming "Teris vs Pong Expalined".
@nuclearwinterbg8 жыл бұрын
I loled :D
@painovoimaton7 жыл бұрын
I prefer the DotA 2 artstyle very much over LoL's. It feels a looot more cohesive. Also I like how DotA does character skins as variations upon the original theme.
@BuddhaOwl8 жыл бұрын
No power spikes in dota?So after u get an armlet on huskar , for example , are u gonna continue trying to outfarm a medusa or just try to end the game?
@TZJinzo8 жыл бұрын
huskar power spike with armlet is so tiny vs league heroes that it might as well be linear. that was the point of my argument. yes, dota heroes vs dota heroes, there are power spikes, like mirana aghs. but its not on the same level as league. i maintain my stance
@BuddhaOwl8 жыл бұрын
In the words of admiral bulldog :A radiance on bear is not a spike it's the peak it's when the hero peaks.Taking into account time frames and compositions like you said.Armlet is not tiny it's when the hero peaks...Anyway maybe someone will actually make a video on this topic were they actually present the real ,fact based,differences like the map is much bigger the chance to miss uphill or maybe cross over some mechanics.For instance if there was a turn rate in lol ADCs would be garbage.Both games are a lot of fun but they are way to different to compare subjectively.
@HeBuHeH8 жыл бұрын
@Bogdan Vieru srsly dude ? Armlet on huskar is power spike ? Well next time you play against Huskar pick Necrophos, get a Lion or Rhasta, get Slardar, Axe, Naix ... and then talk me about power spikes. You played a game where Huskar had no actual good counters early, raped your entire team and you whine about all day. There is no OP heroes in dota, there is just bad picks from the opposite team and bad plays.
@BuddhaOwl8 жыл бұрын
Yordan Hriskov Yeah man you are right what was I thinking ,it's not a power spike.Mordiggian is Huskars family name most likely.
@HeBuHeH8 жыл бұрын
Bogdan Vieru rofl ... man up kido and learn how to counter such useless heroes ...
@ruatahmar59878 жыл бұрын
i have been playing dota for around 6 years (yes i've played it when it was still a wc3 mod...yes i still suck at it even today) and recently went out of my way to try league. For the most part i do love league...have been playing it for around 2 months. The thing i found hard for me is powerspikes in league. In dota we do see a ton of powerspikes imo. like an 8 min dag ursa and the bunch...but i fell it is much more manageable in dota than it is in league...for instance a fed Leblanc in league can pretty much kill any hero on your team and there isnt much you can do about it...yes you can try and grab MR but by that time she probably already has penetration...keep in mind this is only one champ that im using as an example. In dota however...powerspikes can be dealt with if you are skiller enough to outplay them...this is just my opinion that i'd like to share. Now as a guy who mainly plays support and actually enjoys the role...the other thing i'd like to compare between the 2 games is with regards to vision. Vision in dota is a resource both teams actively fight for. The main use of vision i see in league is to prevent ganks and securing objectives (like dragon...baron...etc). However in dota vision is key to several team compositions. You will see teams actively fight for vision based heroes...(beastmaster...riki and bounty come to mind). The vision aspect of dota is...imo...superior to that of league. A lot of play time in dota...especially for supports...is dedicated not by what you do in lanes and such...but by what you see or dont see for that matter. Well that tirned into a bit of a wall of text so kudos to you if you read this far :D IMO both games have very different styles behind the samw concept of how to olay the game...which game is better should be secided by which game you choose to play...and i highly encourage both player bases to try out the other game...even just to see whats on the other side... :) have a good day
@larzsalas10288 жыл бұрын
so ur saying lol is better cause u need skill to kill hero u feed in dota. k lol enjoy lol.
@ruatahmar59878 жыл бұрын
RandomGamer I MINT and where did i actually say that? This post is more ablut me sharing my thoughts and how i feel dota is a better game overall...so i dont really see where you're comig from...you might have misread something up there bro
@ruatahmar59878 жыл бұрын
RandomGamer I MINT if you are talking about the outplays im talking about when i mentioned the power spikes then you totally misunderstood the entire meaning of the point...try looking at it without forming an opinion in your head first...then you'll probably understand :)
@larzsalas10288 жыл бұрын
1. "For the most part i do love league...have been playing it for around 2 months" 2. "In dota however...powerspikes can be dealt with if you are skiller enough to outplay them" Copy pasted every word exactly from your comment. My statement is absolutely based of yours. "You like lol better", see 1. "Cause you need skill to kill hero you feed in dota", see 2.
@larzsalas10288 жыл бұрын
What are you complaining about, you said it yourself in the comment?
@jackbrauer83008 жыл бұрын
2 years of League, 2 years of Dota 2 and just like Diapers, if you are skilled enough you will one day grow out of League.
@IAM-ku8vx6 жыл бұрын
Lol: better starting game and can attract new beginners in the genre Dota: everything else
@theemperor13794 жыл бұрын
Seems like an biased opinion but ok.
@vytenis48988 жыл бұрын
i started with league played it for maybe 2 month , i wasnt good , i didnt understood laning or what positions mean , i was utter noob :D , but thing was i managed to play well managed to get kills and win games ... and after some time i found video about league of legends and dota .. , and i was rrly curious how dota is different from league . so i tried it out .. graphics looks amazing ,all heroes were free ! and so on ... problem was i still didnt knew how to play game properly .. league was ez for me even when i was noob .. so when i started my first game of dota i was sooo rekt ... it still hurts .. took me like a week to get used to game /learn it and stopped feeding :D ... it was painfull but worth .. now i have 3k h on dota and i can tell u guys i do not regret my decision that i switched . i still miss some league heroes like teemo*cancer* , twisted fate , anie ... both games are great but i would recommend to try out and see wich game is for u ... i preffer dota becouse it feels more rewarding when u win , u need to put a lot of effort but Victory is soo sweet btw "ez game"
@yawtsa87438 жыл бұрын
wp
@HimalaGaming8 жыл бұрын
Welcome brother! GGWP
@thwinhtoozan8 жыл бұрын
well said
@MegaAziz4208 жыл бұрын
gg wp :D
@gokturk158 жыл бұрын
welcome to dota. *cough* fuckin' noob *cough*
@TomHartill8 жыл бұрын
Your completely wrong about this "power spike" argument... Dota also has "power spikes", sometimes called "snowballing". Examples: - Snowballing Legion Commander, - Meepo each time he gets another meepo, - Fed Slark with a shadow blade - Drow each time she gets a level in her ulty in a push strat, - Axe with an early blink, - TA with fast deso + blink The list is endless, but actually ANY hero can have a power spike and get out of control which in turn gives a huge advantage to your team. Also what about killing Roshan > gives a huge advantage to your team. What about killing a snowballing hero > gives a huge amount of gold. What you said about buying back is also invalid: - Costs a lot of gold to buyback - You can only buyback once - Dota has a longer respawn time - Buyback adds +25% to your next respawn time - Buyback has a gold reduction penalty - Buyback exists because dota has a lot of burst damage/nukes and AOE team wipe abilities, imagine if enigma existed in LOL! - Adds a layer of complexity and strategy (forcing buybacks, monitoring enemy buyback status) What you said about the dota community tho, i agree with, dota is full of cunts!
@imo0987658 жыл бұрын
Dota heroes have powerspikes tailored for each of at different point in the match, some earlier than others, some needs an item to be really effective like tide or enigma. Give a slark an early lvl6 or a zeus. Game is nearly over if the other team is any good
@TomHartill8 жыл бұрын
Yeah every hero has spikes, typically at each level in ult or when they get an item which enables them. But you also get snowballing heros like a middle legion commander who owns mid, gets an early blink and goes and gets 100 dual dmg by 20 mins, or an out of control fed slark or PA, an axe who takes a tier 2 by 10 mins or something. When that happens its basically GG, the same as in LOL.
@wagyu27338 жыл бұрын
Tom Hartill league has snowballing as well
@carlscabage7 жыл бұрын
Tom Hartill league does have an enigma. his name is malzahar
@JebusBryce7 жыл бұрын
Dota got enigma while LoL have Aurelion Sol.One control the blackhole while the other creates the sun, stars and basically the whole universe.Checkmate man.It just gonna take one champion from lol(Aurelion Sol) to turn every hero at dota to dust and blow them away.And if, IF, u wanna add in godly heroes, remember zeus sold his immortality for who knows what he sold it for.(Sorry i didnt read much of his lore btw)
@EntoSanto5 жыл бұрын
I've been a Dota player for almost 6 years. I played LoL couple of times with my friends as well. When I do, they got easily impressed by me. Because, I'd started to play like almost I've spent my entirely time in this game. haha. Of course I haven't played like the pros. But, maybe they have underestimated me, idk. I can only make assumptions. I can only speak based on my experiences. If I had to say something about LoL, it would have been that I really liked the game's jungle mechanics. I mean, being jungler is really something to invest in. On the other hand, in Dota, we do not have any jungler based players. With the latest patches, they kinda removed it. Still you can go into jungle with some heroes. Not doing any deny in LoL is so absurd for me as a Dota player. But, of course, I am aware of the fact that it is something that should not be in LoL. Yea, for Dota player, it is easy to get used to LoL. But, it doesn't mean that LoL is a bad game. It's good game too. But, I prefer Dota. However, being open minded person is much better than all of it. So to speak.
@batmanartreviewchannel79677 жыл бұрын
I really like your videos I'm a super fan of mobas, and I play all games style really. I am all genre gamer and I do enjoy the depth you put in these videos really relaxing.
@avossins958 жыл бұрын
I don't agree with you're dying bit. Dota has power spikes too for heroes and killing someone will put them closer to that spike. Granted if you can kill them you will get more gold but if you can't they just continue to snowball out of control.
@Absolute_Zero78 жыл бұрын
It is true, but the power spike in league is still larger. It is also easier to counter power spikes in dota
@TZJinzo8 жыл бұрын
yeah, pretty much what nick just said. power spikes in league are still bigger
@yeeman48808 жыл бұрын
I guess a Legion Commander can power spike pretty good.
@yeeman48808 жыл бұрын
nickssaa Agree, but she can just powerspike after like 5 won lvl 1 duels. 50 dmg is alot in the early game.
@yeeman48808 жыл бұрын
Rohan Roy Hah in a solo que funny thing.
@tomlam52418 жыл бұрын
League is to Dota as: console is to PC.
@symb0l5348 жыл бұрын
That's why LoL is more popular than dota and more optimized Pc > Console cuzz of fps and way better so yeah Dota is to League as Wii is to Pc
@downsjmmyjones1017 жыл бұрын
I can probably see that. Actually I can definitely see that. Dota2 is more difficult and challenging to learn much like PC. With a console you just have to buy the thing and buy the games. For PC you have to know specs, ports, resolutions, FOV, FPS, etc. So naturally people will gravitate toward something simpler so they can get to what they enjoy doing which in this case would be playing games. The argument could probably extend to Elder Scrolls and Dark Souls. Dark Souls requires that you master mechanics in order to proceed with adventuring but Skyrim just requires time and you'll level up. None of these are worse or better because of their difficulty.
@doroza2lol7 жыл бұрын
+Symb0l More optimized? Its well known that consoles are holding back PC gaming due to their shitty hardware. I have even read that ubisoft held back some games for PC. Talking about FPS you peasant? Watch your 30 fps rofl when standard is 60 fps. CANCER in gaming industry at its finest.
@basuo83787 жыл бұрын
i think its a bit diffrent then that. some things will never be implemented in each game. which made me stop playing dota for about a year after playing it since the first blood patch. eg heroes using mana. this needs to be in the game to make antimage work. where as champions without mana have much shorter cooldowns but can only use them more often if they do what they need to do. example spell weaving with lee sin
@krisztian61597 жыл бұрын
Tom dota is to league As: Xbox is to ps4
@crimsondruid32185 жыл бұрын
Dota wins because Basshunter-Dota Song
@Asif-fr4jg7 жыл бұрын
Dota now has a strategy system..meaning you can define the laning roles for each heroes before the game starts.
@UltimateFade8 жыл бұрын
he forgot the 3 2 2 if you have a poor russian on team...
@AWTLLR8 жыл бұрын
There is actually a lot of skilled russian players tbh and 13yo children or some grown up idiot in your team may be from every other country in the world
@SekyoT8 жыл бұрын
Bastion Tech so there are 7 people on your team?
@johanngaiusisinwingazuluah21168 жыл бұрын
ANONY MOUS Not sure if you didn't get the joke, or you're just making fun of him?
@DotNetPlays8 жыл бұрын
Only thing I do agree with you on DotA 2 is the toxicity and the retarded ranking system. Toxicity in DotA is mainly in the 0-1k mmr bracket, they complain about every move you make. Most of every other bracket is relatively forgiving unless you are a really shitty player who dies constantly with no gain. You would get shitted on by LoL players if that was happening as well. Also, the MMR ranking system needs an update. Decaying needs to be implemented, and lose and win streaks need to be added as well.
@mapuiaralte95128 жыл бұрын
thats why u need brain and skill to push MMR
@Savirezz8 жыл бұрын
Make another account dude... It's hopeless to raise 1k solo. Toxic players everywhere. Just reach level 20 on your new account and do-over on TBD, and take note that Win or Lose on TBD is not the point. but your playstyle and K/D/A, LH, and other factors. I Reached 3k easy from TBD, and now I'm rising to 4k+ it's not much but yeah, better team mates and more quality matches. Good Luck.
@mapuiaralte95128 жыл бұрын
so true batman in my old acc im 2k now 5k ahahahaa
@Kodlaken8 жыл бұрын
I think you forget how restrictive steam is for new accounts now, it is absolutely ridiculous.
@Madmetroid998 жыл бұрын
I second you on that, but actually, all MOBAs have toxic players on low skill brackets. What I hate about dota community is the fact that everyone seems like playing too serious, and that sometimes makes the game less fun for me. I mean, whats the point?
@tatakaeedgy3116 жыл бұрын
Played both my internet still the same shit
@rayoscrost6 жыл бұрын
Feel you bro
@dama89734 жыл бұрын
Saying the buyback mechanic is a con and using it as an argument that deaths in dota punish less is false imo......in order to buyback the gold cost is huge....there isn't a "second chance", just the possibility of one....plus players have to play around the buyback mechanic, trying to bait it out or saving gold so that they can buy back which adds to the whole "dota is more complex" argument
@voemboy94268 жыл бұрын
Dota is far more competitive than LoL. I'm diamond in LoL and 5.4k in dota. Dota has comeback mechanics but LoL doesn't. Once you feed your enemy or once you start losing its most likely to be loss. You get more satisfaction from Dota wins than LoL wins. In the Dota fight, its more predictable, however in LoL its little bit harder to predict your enemy. Well, its your decision. If you want more competitive, stressful but satisfying matches then you should play Dota. If you want less stressful less competitive matches you should play LoL.
@boiscooka2322 жыл бұрын
WoW Dota player think League don't have comeback in Bronze Match
@notachimp65708 жыл бұрын
notice me
@johanngaiusisinwingazuluah21168 жыл бұрын
Aghanim's Scepter Ah, scepter!
@Gam3rZLoung37 жыл бұрын
Aghanim's Scepter Everything is better with Aghanims!!!!
@lightgravity87707 жыл бұрын
Aghanim's Scepter aghanim is life
@jaspersiron10417 жыл бұрын
I love Pugna because of you!
@elite40k247 жыл бұрын
The amount of matches I decided to buy you, but couldn't because I was the pos 5 support FeelsBadMan
@lel69wew367 жыл бұрын
well does dota 2 have darkk mane i don't think soo
@Dolwerflamingo7 жыл бұрын
The Afro Gamer what?
@lel69wew367 жыл бұрын
he's league of legend youtuber i recommend you check him out
@Dolwerflamingo7 жыл бұрын
The Afro Gamer we have blitzspanks.... XD...(although majority of his vids is DotA 2 ..he also play LoL too)
@lel69wew367 жыл бұрын
i was just joking i'm not a league fan boy who hates every moba i'm actually planning on playing dota 2 some day
@Dolwerflamingo7 жыл бұрын
The Afro Gamer did I say something about you , being a fanboy?
@Dumlecounterstrike5 жыл бұрын
To be honest, I think Dota 2 players care more about the Lol vs Dota controversy more than any other game community.
@cathroci5 жыл бұрын
People don't care much anymore but DotA community cares most since the creator of LoL tried to kill DotA and promote LoL.
@inamulhaq38968 жыл бұрын
you can set what lane you want in dota2
@deeman010gdj8 жыл бұрын
hahaaahahahha "mid or feed" sure... you can set which lane you want..... sure....
@FlamuriHp8 жыл бұрын
Never heard that in Dota , only League
@gunchaa13098 жыл бұрын
Put your icon on minimap at hero picking phase lol:D
@History5078 жыл бұрын
ive seen league players do that more than dota players
@Drishby8 жыл бұрын
Lol, I don't think so. I have never heard that during my 1k hour play.
@soapmctavish54068 жыл бұрын
simple pool prize of ti6 went over 20M, no questions asked
@Shotgunz9998 жыл бұрын
agreed
@CCEmwe8 жыл бұрын
And than you think about the other 60M which go into vulkan development and other stuff.
@marcusrat44668 жыл бұрын
Dota payed more money through one tournament in 2016, then all other esports combined over the history of esports. Total money disbursed by Valve to the Dota community in 2016- $21 million (TI6) + $9 million (3 Majors)= 30 million only from Valve sponsored tournaments. Lets make a list of all esports, subtract Dota and add up the tournament winnings that have been given to players over the last 20 years by the remaining esports. Can we bear 30 million? I don't think so. If you calculate TI1 through TI6- 1.6+2+3.6+10+18+21=67 million USD, then add the 9 million from Majors=76 million US dollars delivered to Dota players over the last 6 years, from VALVE ALONE. Beat that Riot.
@Shotgunz9998 жыл бұрын
+marcusrat44 hey its not valve alone.. its the players who bought compendiums...
@marcusrat44668 жыл бұрын
Paul Trinca LOL. Valve doesn't buy compendiums, the Dota playing community does. Get it? All that sweet money..raised by players, for players. Now that's what I call crowdfunded awesomeness!
@Scaevola94498 жыл бұрын
_Uh... What? Juking through the FoW is pretty easy in LoL, and many champions can in fact animcancel._ _Most notably Auto-Attack resets._
@TZJinzo8 жыл бұрын
champions can animation cancel? ok, list me a hero that can cancel all of his abilities during cast. go ahead.
@Scaevola94498 жыл бұрын
TZJinzo _Riven. There was also Fiddle but they removed that, and pretty sure quite a few other champs have animation cancels on their abilities._ _In general though I meant _*_animation_*_ cancelling in overall, rather than cancelling the cast animations of certain abilities._ _You can, however, cancel most abilities that have a channel time before or during cast._ _Gods know how often I fucked myself by cancelling out of an ability or a finishing auto._ _Animation cancelling in League is does not really exist because the cast backswing is pretty much nonexistent as are the cast times for most champions._
@TZJinzo8 жыл бұрын
thats not what i meant by animation cancelling. when tidehunter uses his ultimate, you can cancel the ultimate before the animation finishes thus preventing the spell from being cast. the skill doesnt go onto cooldown either. rivens 'spell animation cancelling' doesnt prevent you from stopping the skill. animation cancelling allows you to bait people believing youre going to use an ability. almost all skills on dota can be cancelled before theyre cast. on league? virtually none.
@Scaevola94498 жыл бұрын
TZJinzo _I edited the comment._ _Also when you do cancel a cast it goes onto CD in League so it kinda fucks you over for doing it where you can._
@TZJinzo8 жыл бұрын
theres almost no benefit on cancelling the animation in league because of the cooldown as you said. so yeah...
@mitchg90176 жыл бұрын
I really like the non-biased review. great work
@jovanclimaco48207 жыл бұрын
You're actually right Dota2 players are toxic... Scroll a bit more and you'll see
@vilsamom47467 жыл бұрын
while lol players are immature...read some comments and you'll see unless you fall into that category...PS it's a fact
@saitamayourdaddy70085 жыл бұрын
But dota isnt toxic, player does!
@2yoked705 жыл бұрын
League is better than Dota2. More people enjoy it and its far more fun to play. Case closed.
@howtonotbasic13835 жыл бұрын
@@2yoked70 I am going to stop you right there sir,LOL suck 1:The dev put less work in it(Just new hero and some random ass skill they can cast) 2:You have to sell your kidney to buy 1 skin 3:Team fight barely happen which take away the fun of the game 4:Lol have less work in it I mean compare the graphic to dota 2 which have less cartoon looking character lol on the other hand have like the most cartoon shit ever5:Have u seen the vid where lol player tried dota2?yea they were making it sound bad while you can TEll they were enjoying they just didn't wana be a dota 2 lover I don't hate lol nor love it I just hate the argurment lol player bring just because it has more ppl dosn't mean it better can't you come up with a fact that actually a good one
@hekipeki4 жыл бұрын
Howto notbasic 1. No foundation to claim they don’t put in work. I’ve tried dota out before and when the match started they started shoving some battlepass subscription in my face. Riot has been developing a ,card game , fps, a fighting game that dont seem like rushed cashgrabs, hell even a mobile version of league. Even with that updates in league are still pretty substantial. 2. Very true but that’s the kick for a free to play game. I’d rather pay a heavy sum for a optional character skins ( that are very compelling to many) rather than have a battlepass offer shoved in my face at the start of most matches. 3. Team fighting isnt a thing most people play mobas for in my opinion. Still who said League doesn’t have teamfights? I’d probaly be mentioned in this video if it did but your point was purely in opinion i’d assume so just play what you like the most. 4. I whole heartly disagree with you. Dota 2 main graphics are just as cartoony as league’s! And i dont see why that’s a bad thing. Plus, back to my other point, they’ve been making 3 other games while keeping league fresh.. 5. I would probaly play dota if i could climb the insane learning curve in my opinion but when you have so many people playing 1 game there’s going to be insanely entitled people to the point of well, enjoying a game but refusing to recognize it, ( assuming thiat video is like that 🤨)
@maheshkatwal45398 жыл бұрын
Simple:- dota is a true team game.. You cant possibly win 1 v 5 with purely your keyboard pressing skills cause team synergy is requried!! This doesnt mean you cant 1 v 5 if ur sven gorgon gyro or ember... But know this to do so you clearly rely on hero attacks and spell ability. And you cant kill 5 people in dota by dodging their skill as in dota hero with items slots you need damage... So to dodge skill you cant get fs,linkings bkb (to dogde all the skills of 5 enemy player) ... Saying this dota will be lol if we get 12 slots for items.... Cause in lol most of the spells are purely player skill related... You need to land your skills just like hook or arrow in dota... So if your a good lol carry you can 1v 5 if you can dodge the spells of enemy 5 players... All in all :- dota is a team game and really doesnt rely on how fast you can press the keyboard keys..even in case of invoker the hero dynamics in dota limits this. In lol you need fast hand to dodge spells and kill players
@ecchi41968 жыл бұрын
Linken's and BKB are quite reliable go to items. Butterfly/Solar Crest and Heaven's Halberd are still items you would want to buy. A Puck would do great at 1V5-ing with his skills, a Blink Dagger and Eul's. Manta also disjoints incoming spells, if timed perfectly. Orchid, Scythe, Shiva's, Blademail, AC disable your enemies or make their attacks deal less damage or slow them or make them think twice before hitting you. And if everything fails, you could still Armlet toggle. But you are right, Dota is a team game. You need your team to keep the enemy team distracted for long enough in order for you to get to that point. Or you get good at the game and 5v5 them via Keepo.
@maheshkatwal45398 жыл бұрын
+Valentin Muntean yeah what i meant was like the speed at which u need to dodge would be higher in dota and maybe to a point equal in lol only if we have more slots. I know bkb and manta would be great but they are still def items that lower hero dmg out put. You dont have to worry about this in lol as ur bkb and manta are all in you hand skill as you can dodge spells. But in dota its not possible to max damage output and max dodge the attacks. No matter how fast u press ur bkb or manta thats just a 10-5 sec dogde or split dodging a stun and after that we are vulnurable and hence we depend on items . But on lol your keyboard skills are your bkb and manta.. Thats what i really meant
@Dystxnn7 жыл бұрын
It's a rare occurence to actually meet a really nice dota player. I've been playing dota for like 3 or 4 years now and I'd have to admit that the dota community is more toxic. Why? Here's an example: I was playing in SEA region as a support (crystal maiden) in dota and I accidentally killed one enemy creep. Again, accidentally. Then there's this Filipino guy (he was playing as sniper) who just blasted all that curse words on the microphone. Sadly, there's this Indonesian player who's on our team that flamed me too and reported me because of that incident. Short story, we won the game but I still got reported. For that one mistake. In league however, the community is a bit nicer but still toxic as fuck. How? Let me explain. Creep steals aren't really a big deal for most of them unless they're the ADR. I was playing as a support (Morgana) in EUW region and there's this Swedish guy who just bursted out of sheer frustration that he got killed and I didn't (I went back to base to regenerate after a team fight) But he's cool enough to forgive me tho. Long story short, we lost but it was a lot of fun. In my personal opinion, I like dota's gameplay better, and league's community better. Toxic players would always be around, it'll just be a random occurence that you encounter someone nice.
@letusbeatthemeat98056 жыл бұрын
Unknown Creator What did the Filipino guy say, if you still remember, I can translate it for you
@lennalcantara58636 жыл бұрын
Peenoise
@Kibadda6 жыл бұрын
The problem is: one you fucking played dota 2 in the hardest and most toxic fucking server in the fucking history of the whole world... SEA servers every one dubbed as "a nightmare" by most pro players. Other servers are fine tho :)
@suspecthalo6 жыл бұрын
Changes to matchmaking are more likely to pair you with people similar to you on their behavior score that they will not show you on your profile. Basically, they'll shadow ban people that are toxic, but harsh ban things such as feeding.
@Riceisgood7776 жыл бұрын
Maybe in your region I've played in EU some normal matches,all chill
@luxior83757 жыл бұрын
One could argue that buying back makes the game more complex due to the fact that you must keep in mind who has buy back and who doesn't. Most of the time only one or two players will have buy back and these are usually a teams top carries. Getting a buy back from them can mean a lot. But other than that point, I would say this video is extremely fair and accurate. Btw, I've also played both games and prefer dota 2.
@andrejgadzijev3427 жыл бұрын
Actually in league there is a LOT of different builds on champions that ARE depending on the situation but maybe in DOTA there are even more.
@florianaurel44457 жыл бұрын
i am a lol player and i must say there r 2 many fogotten items
@prodj.mixapeofficial64317 жыл бұрын
depends on everything, depends on the line up, situation you in, your role, maybe 1 or 2 core items as your role but hte rest can be changed.
@djskellexx87557 жыл бұрын
Maybe??? Its every fkin game
@Delimon0076 жыл бұрын
I can't even count on my hands the amount of times that I've built the exact same item. Take tusk for example. Sometimes I want to be an assassin so I rush shadow blade. Other times I want to actually be useful in a team fight so I might build abyssal blade and another strength item instead. Or take supports (which I main) like www.witchdoctor.com, you can build him for pure burst with a refersher orb, you could go for AOE auras like a lot of supports do, you could go for item actives that save your allies, or you could go for items that give cc and even a mixture of them all or just rush dagon and yell in chat as you zap people with lightening and no one will give a fuck.
@Broockle6 жыл бұрын
I mean aside from playing this on the ProScene (which generally has nothing in common with your average ladder match), can you really say that your item build in LoL is of greater significance than the talent choices in Heroes of the Storm? :D I hear that comment a lot. LoL has more depth than HotS cause item builds have so many possibilities. But I mean, there's a lot of AP on the enemy team...... you get a Negatron Cloak.... my character has a passive that deals extra damage per attack... you get like a Dagger or smthn... The HotS talents have the same complexity of thought. Get a Quest Talent which requires me to hit 30 Heroes with a skill without ever dieing.... don't ever get that skill as long as Lunara is on the field xD There's a lot of dudes with lots of health on the opposing team.... let's get this Talent that buffs my % damage. I'm not convinced, LoL has that much depth...... below the pro scene that is of course.... that's a whole nother game. Excuse my HotS tangent, just curious what people think around these parts ^^
@Soulkeeper77985 жыл бұрын
trying to find a "League is better than Dota" comment BUT I CANT
@mr-vb3id5 жыл бұрын
@Nicolbolas2 it is a better gamw.
@megabyte_101_47 жыл бұрын
How about you guys just play both games I mean if you like both but you like for example lol more then play dota casually and lol competitively and if you like dota more than play lol casually and that's what I do...I play dota 2 competitively and lol casually with my brother to have fun and appreciate both games to it's finest, what do you guys think and I hope this helped you out if you are frustrated at picking either lol or dota
@rayoscrost6 жыл бұрын
I play dota competitively and lol casually
@malachkah6 жыл бұрын
Casual Draven, competitive Troll Warlord!
@delala63337 жыл бұрын
Guys lets just say Dota 2 and league of legends are Both good games I was a dota 2 player saying LoL sucks ass until i try lol and it was fun also if u are still arguing well there is two things that lol cant beat dota 2 Active Items and Free heroes.
@gerkirschbaum6 жыл бұрын
*Laughs in Starcraft*
@gerkirschbaum4 жыл бұрын
I see your point. I think it's similar to why I enjoy playing Magic The Gathering more than Starcraft these days. The variance and playing around the risks is really exiting and keeps the game fresh. That said, I think I like to play 1v1 more than playing in a team. It feels like I'm learning more with each game, especially when my team would be random. That's too much variance for me, I think.
@djhd23138 жыл бұрын
the worse of LOL is opponent can pick hero as we pick..can u imagine bara vs bara?or rubick vs rubick?techie vs techie??omg.omni vs omni?.XD
@kiennguyen97758 жыл бұрын
it would be a normal game not ranked, i assume
@domenicorosi63778 жыл бұрын
normal games dumbass, ranked games where winning actually matters it is not allowed.
@Joneewars28 жыл бұрын
lol if we had two techies in a match only the techies would have fun.
@CrimsonWarlcok8 жыл бұрын
like 2 teemos XD but worse much much worse
@jansykora75368 жыл бұрын
GEM wars :D
@happybalint6 жыл бұрын
Soo theres an item called Rylai's scepter in lol?
@shutii91655 жыл бұрын
Crystal Maiden's with agha
@TheRealWALLABI4 жыл бұрын
Yes it's a tribute to the Crystal Maiden from Dota. Rylai's Crystal Scepter is an AP (Ability Power) item in LoL that gives ability power, health and a passive that makes your spells slow the enemies (with a frost effect, similar to what the hero Crystal Maiden does in Dota). There is also an item called Guinsoo's Rageblade, named after Guinsoo who worked on Dota All Stars and later went on to work for Riot. In the original Dota there was an item called Guinsoo's Scythe of Vyse (which is now simply called Scythe of Vyse in Dota 2).
@lambdadeltasfanclubmanager90784 жыл бұрын
@@TheRealWALLABI the fact that they took away guinsoo's name from that item is funny and sad at the same time
@sirbrackington7587 жыл бұрын
I am a league player that has never played dota. Your video was extremely well made and as little bias as possibly. Your arguments were on point and I respect that. You have made me curious about dota and I intend to play it. Also hearing that dota players are less forgiving than league players is hard to wrap my head around. Great vid. Would recommend.
@AtomicBoo8 жыл бұрын
this man hasn't seen competitive lol meta, they use 2 - 1 - 1 and a jungler, the standard 1 - 1 -2 with jungler, aggressive 1 - 2 - 1 with a jungler and so on, competitive LOL is so much different from standard ranked lol and it varies from region to region. Now talking about high elo non-profesional players, in Korea they are starting to use competitive tactics while NA high elo players stick to normal lanes
@PubstarHero8 жыл бұрын
That 5 man mid play was a joke.
@Roadrunner_KZSK8 жыл бұрын
in dota everyone can go wherever they want and win if thats good enough to counter your opponents strategy
@raiflorendo19358 жыл бұрын
fuck lol
@igniteflash54968 жыл бұрын
? lol meta is always 1-2-2 standard or 2-1-1lane swapping wtf are u talking about? and this current meta nobody does 2-1-1 anymore because of the tower changes. 1-2-1 is only valid in s1 to maybe s2.
@tn97118 жыл бұрын
+Ignite Flash League's lack of strategic diversity makes me want to switch to Dota 2
@juanma95118 жыл бұрын
whats your Mmr ?
@DotNetPlays8 жыл бұрын
1k-2k
@Savirezz8 жыл бұрын
4k on DotA, Gold on LoL
@seanyee78508 жыл бұрын
+Bruce Wayne (Batman) only if your batman
@RRbattlefield8 жыл бұрын
My MMR is 75 and growing 😎😎😎
@abanicus8 жыл бұрын
dude, im a 2.8k and im a gold at LoL xD
@limweimin32507 жыл бұрын
I don't need to play a complicated game when my life is already complicated
@Broockle6 жыл бұрын
What you said about the late game team fights is interesting. I play HotS mostly these days and I get the feeling that a lot of DotA2 and LoL players look at it in confusion as they have 30 kills more than the enemy but it's still an even game somehow. I really love that in HotS as the win condition is not tied to ONLY the team fights. It basically prevents any single player of carrying an entire game. Even if one player repeatedly kills everyone on the opposing team and you are 40-0 the enemy team could still be getting better soak, getting more mercs or getting more objectives (often times 1 or more of these things can be tied to the team fights as well, depends on the map). So to win a game you need to do more than just win Team Fights. It'd be really good to also have a good specialist who just gets the Merc camps and soaks 1 or 2 lanes by himself all game long to just get more exp (a few chars can even soak 3 lanes at once). Then your team will have more exp or have more towers or you get an objective or a boss, have some kind of advantage and win the game from it. I hope that shed some amount of light on that whole thing lol
@SuperThunderPanda4 жыл бұрын
"powerspiking doesnt exist in dota cause dota heroes get stronger linearly" you lost me there had to dislike
@ThoughtsChannelYT4 жыл бұрын
Laughs in Spectre
@bagindaalfarishi23254 жыл бұрын
Laugh in anti mage
@xerxes26944 жыл бұрын
"Power spike doesn't exist in dota" Laughs is 9 mins Blink Dagger ES
@sirnate90658 жыл бұрын
I'm too scared to try DotA because I'm a fucking pleb who could never deal with that level of complexity. (not sarcastic)
@xThexMasterxProx8 жыл бұрын
the first week is a nighmare, you dont understand anything, but after 15 days of low priority you get some skils...
@markfidelix8 жыл бұрын
You say that because you probably dont remember how noob you were when started league ;v
@129das8 жыл бұрын
That is one of DotA biggest issues they are trying to solve. Their are some training things you can do. But another issue with the a game like DotA is how dated the game feels. When it was created it was a mod of mod with technical limitations. That being said LoL is not prefect in fact how LoL is being played right now is kinda not fun. Much strategic play has been taken out for raw mechanical skill. Really is kinda disappointing but it makes the pro seen more existing.
@souffffffffff8 жыл бұрын
if you want i can add you in dota np with that it even has a noob friendly game mod where you can only pick top 10 ez heroes on both sides
@friesguy54678 жыл бұрын
I first played DotA a decade ago and it doesn't really matter how complex a game is if you're having fun. Yeah, go buy a ring on every hero. Why the hell not?
@baburamprasad9267 жыл бұрын
FYI there are power spikes for dota heros Eg . Drow lvl 6
@israelg997 жыл бұрын
Amazing comparison! Plat 1 league player here, saw that DOTA 2 is getting somewhat popular, and this video gave me a great overview :)