Easy Version Control for Unreal Engine 5 - Diversion Tutorial

  Рет қаралды 6,244

Cobra Code

Cobra Code

Күн бұрын

Пікірлер: 63
@CobraCode
@CobraCode 22 күн бұрын
Really enjoyed this app even in the beta! A great and easy to use alternative www.diversion.dev/?GDgEzTxAGSA
@partialdata
@partialdata 22 күн бұрын
LOVE IT! Please keep this affordable Diversion we indie devs broke out here
@GorkaGames
@GorkaGames 22 күн бұрын
Thanks for showing this tool man!! 🔥
@TUKMAK
@TUKMAK 18 күн бұрын
You're saving lives Cobra
@DirkTeucher
@DirkTeucher 21 күн бұрын
7:02 - oh man that is slick .... very nice
@JayTheDevGuy
@JayTheDevGuy 22 күн бұрын
Finally, source control for dumb bitches like myself. Every time I've tried to set up source control I've gotten confused, but it seems like Diversion has made it really easy, and you, as always, have made a fantastic tutorial. I'm definitely going to try this. Thanks!
@CobraCode
@CobraCode 22 күн бұрын
Thank you :) Yeah, I feel like it's the easiest to get into out of all the options available at the moment!
@Wrexthor
@Wrexthor 22 күн бұрын
I wish i knew about this before spending several days setting up a local perforce server! Looks so much easier to use, perforce is a pain most of the time!
@NuttachaiTipprasert
@NuttachaiTipprasert 16 күн бұрын
Perforce is trash. I don't know why people still use it.
@deolink
@deolink 22 күн бұрын
Diversion seems pretty interesting. Cool video
@CobraCode
@CobraCode 22 күн бұрын
Thank you :)
@drinkwwwaterrr
@drinkwwwaterrr 22 күн бұрын
I'll definitely use diversion for version control, seems so easy and efficient :)
@CobraCode
@CobraCode 22 күн бұрын
Yeah definitely. It let's you skip a lot of annoying steps :D
@NightFoxZero
@NightFoxZero 5 күн бұрын
This would've saved me soooo many issues trying to get other version controls up and running for my team on past projects
@nicholassutherland5093
@nicholassutherland5093 22 күн бұрын
That's pretty incredible! I'm thrilled that you got to beta-test Diversion. Free access to 100GB and Plugin Support in Unreal, adds so much value. One of my main concerns while learning about version control, was affordability, while I'm still just learning and figuring things out. I'll try this out while I continue following your online courses.
@CobraCode
@CobraCode 22 күн бұрын
Thank you :) Yeah Github is really easy to get into and there are many tutorials, but having to understand LFS and being capped to 1GB is a big issue. So glad we now have this other option!
@BraggsTippingPoint
@BraggsTippingPoint 22 күн бұрын
Thanks for this video! I was literally just dipping my feet into version control yesterday and started with Perforce and was pulling my hair out with how confusing their tutorials were. I set up Diversion in minutes and is working perfect. So easy.
@CobraCode
@CobraCode 22 күн бұрын
Awesome, glad it was easy to figure out for you as well :D
@mx-gamesdev8287
@mx-gamesdev8287 21 күн бұрын
Yes i tried with Git And i kept getting errors it turned out i was over the size with my project why did it error why didnt it say You need to BUY More space it was stupid all Friggin day trying out git Rubish only to find out this Diversion is so much more easier to use and setup No LFS Garbage it just works
@BraggsTippingPoint
@BraggsTippingPoint 14 күн бұрын
@@CobraCode I wish you would have covered how to revert changes inside the app. I'm on windows and I don't have the open terminal option and also have no clue how to do it in the desktop app.
@CobraCode
@CobraCode 14 күн бұрын
@@BraggsTippingPoint If you're on the newest version of the desktop app I believe there should just be a button now with these options
@compatriot852
@compatriot852 22 күн бұрын
Looks like a very useful tool, especially for larger works dealing with multiple versions
@L7ckyC4t
@L7ckyC4t 22 күн бұрын
Looks great! Especially seeing what is being worked on right now is such a cool feature!
@behrampatel4872
@behrampatel4872 21 күн бұрын
Thanks for doing this man. I was going to go for the free perforce version but after this I'll go diversion. Love your courses . I'll use diversion in conjunction with them now. Cheers b
@CobraCode
@CobraCode 21 күн бұрын
Thank you :) I had to use perforce before at work... and yeah I'm definitely not a fan of it.
@brandonjacksoon
@brandonjacksoon 22 күн бұрын
Thank man! Always helpful videos and tutorials!
@brandonjacksoon
@brandonjacksoon 22 күн бұрын
That's interesting! Thanks for sharing this information!
@BACO1029
@BACO1029 14 күн бұрын
Pretty cool, i love doing submits through editor!
@YahiyaJasem
@YahiyaJasem 17 күн бұрын
Great video indeed! Looking forward to trying this, thank you for sharing
@mx-gamesdev8287
@mx-gamesdev8287 21 күн бұрын
Thanks a Lot.... i tried with Git And i kept getting errors it turned out i was over the size with my project why did it error why didnt it say You need to BUY More space it was stupid all Friggin day trying out git Rubish only to find out this Diversion is so much more easier to use and setup No LFS Garbage it just works
@ViRiXDreamcore
@ViRiXDreamcore 19 күн бұрын
Man this is great. We’re using Microsoft Azure and it’s run by Microsoft so you know it acts dumb for no reason.
@StevenHarmonGames
@StevenHarmonGames 6 күн бұрын
I literally just set up Git LFS ($5 a month for 50gigs) and now I hear about this?!?! Next project for sure I'm switching
@reede140
@reede140 20 күн бұрын
This looks like a pretty interesting version control setup, which i'll definitely have to play around with. I've tried using perforce before and that was not particularly great to set up, especially if you just wanted a simple local repo setup and not worry about cloud as I was just looking to test it out, but just seemed to fight me every step of the way. It is cool that you can also integrate it alongside git, though I was wondering how it handles code and the C++ diffing itself.
@skippyzk
@skippyzk 19 күн бұрын
Freaking amazing
@Brice31
@Brice31 22 күн бұрын
Nice 👍
@puffhoey
@puffhoey 22 күн бұрын
Great Alternative Next Udemy Course When?
@CobraCode
@CobraCode 22 күн бұрын
Thank you! Actually working on the prototype for it every day! Will share more once I'm 100% done prototyping and have the entire curriculum nailed down!
@puffhoey
@puffhoey 22 күн бұрын
@@CobraCode Looking forward to it
@Lavonne1
@Lavonne1 22 күн бұрын
This better be worth bro
@kainushia1073
@kainushia1073 20 күн бұрын
Can you please make a 2D boss ai with AI Behavior in unreal engine 5?
@GachaLifeCartoon
@GachaLifeCartoon 15 күн бұрын
The Ultimate Unreal Engine 2D Game Development Course "Hello, could I get a discount for this course on Udemy please? I'm a student."
@CobraCode
@CobraCode 14 күн бұрын
Hey, here's a discount link: tinyurl.com/Ultimate2D
@Cpt.Tripps
@Cpt.Tripps 5 күн бұрын
Is it possible to run a server for this system locally (e.g a workstation in your network), like you can with perforce, or is it cloud only?
@marsh-refinery-studio
@marsh-refinery-studio 10 сағат бұрын
Cloud only right now
@driedpotatoes
@driedpotatoes 21 күн бұрын
Genuine question - why don't people just use Git LFS?
@CobraCode
@CobraCode 21 күн бұрын
Actually made a video 1 year ago covering that and the problems with it. The biggest problem is that you have to start paying for storage on Github after going over 1GB of LFS storage or bandwith. Gitlab is a lot more generous, but you're capped to 5 team members, so that will often be a deal breaker for game jams and team projects. kzbin.info/www/bejne/a5-VeoCnmNeFos0
@reede140
@reede140 20 күн бұрын
To add onto what @CobraCode said, i've worked with LFS a fair bit in my day to day work and in general it's not..... particularly reliable. It has a tendency not to play well with GUI GIT tools and can end up resulting in repos taking minutes (I've had some take as long as 20-30 minutes, but generally tends to level out around 1-3 minutes) to push or pull commits. Using GitKraken as well the hooks folder has a tendency to get corrupted regularly resulting in the inability to push commits, so I've spent a lot of time having to effectively act as IT for a team of people using LFS looking into a myriad of issues. The general consensus is that LFS was built more as a hack around to git as opposed to truly being built to support large files, so it just really seems rather error prone and I would advise people to avoid if they have the option.
@driedpotatoes
@driedpotatoes 20 күн бұрын
@@CobraCode watching this now! thank you :)
@terryrsh8927
@terryrsh8927 22 күн бұрын
Always check the videos runtime to know if it's worth watching.... I see what you did there
@CobraCode
@CobraCode 22 күн бұрын
Can you please elaborate? Because I don't see what I did here myself. This is simply the length the video naturally turned out to be after covering all the stuff I wanted to cover.
@terryrsh8927
@terryrsh8927 21 күн бұрын
@@CobraCode oh haha, I thought you did that on purpose. 1337 is a slang term for "leet"... short for Elite. Maybe I'm just showing my age a little. As always, the video was great and thanks for the information! I definitely plan on trying this version control on my next project
@CobraCode
@CobraCode 21 күн бұрын
@@terryrsh8927 Oh lol, thanks for elaborating. I didn't even notice that xD Right there with you. I still remember when I was playing wow all night back in the day and feeling like a chad when I somehow woke up at exactly 13:37 Thank you :D
@affair2k
@affair2k 15 күн бұрын
Was too good to be true :( Wanted to pay for the Team tier but today they changed the price and now it's almost 8 times more expensive :(
@CobraCode
@CobraCode 14 күн бұрын
Thanks for letting me know about this! Yeah, looks like they just changed up the pricing structure.
@diversion-dot-dev
@diversion-dot-dev 14 күн бұрын
Hey! Yep, we changed it recently (had to for numerous reasons - communicated on our Discord server). But I think your calculation is wrong! It’s actually *cheaper* now for small studios of 10-15, a bit more expensive for larger (definitely not 8 times 😅). Users 1-5 are free always, and you still get the free 100GB storage. You can see the calculator on our pricing page. Happy game making!
@affair2k
@affair2k 14 күн бұрын
@@diversion-dot-dev Well, 1Tb was 12Dollars before and now its 90usd, so no, my calculation is, unfortunately not wrong. Don't get me wrong, I understand there are reasons behind your decision, and that you need to run a sustainable business. It's just that now it's out of reach for me, that is all. I am not saying it is unfair or anything for the customer, but for me, it was too good to be true for 12 bucks and yeah, it was. Even 20 was a good price for me. I am not a pro, so I am not, for sure, your target customer.
@marsh-refinery-studio
@marsh-refinery-studio 13 күн бұрын
​@@affair2ktake a look at 0:44, it was always 10$/month/100gb, with the first 100gb free, it didn't change. 1TB was never 12$ and you are unfortunately wrong
@affair2k
@affair2k 13 күн бұрын
@@marsh-refinery-studio So the 12$ tier didn't include 1Tb? well, then I was really wrong. I thought when I read "1TB included storage" meant that. English is not my first language so I apologize for my stupidity.
@NoobiWanKenobi
@NoobiWanKenobi 18 күн бұрын
Awesome stuff
@voidipoyo
@voidipoyo 15 күн бұрын
I was searching for this for years :D
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