How to use UDIM Materials in Unreal Engine 5 - Tutorial

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the Craters

the Craters

Күн бұрын

Пікірлер: 41
@getrekt8365
@getrekt8365 Жыл бұрын
BTW I highly suggest having a separate material for transparent objects since when you check the "two sided" option, it basically doubles the geometry of everything assigned to that double-sided material.
@darksweeper
@darksweeper Жыл бұрын
That is incorrect. That setting only turns off backface culling.
@getrekt8365
@getrekt8365 Жыл бұрын
@@darksweeper Unless something has drastically changed and I am not aware of it, two-sided objects are rendered twice. So if you have a small area of your object that you want to be double sided it's better to have that area be a separate object. Meaning it's better to render 200 polygon's twice (just the glass) instead of 20,000 (all of the top mesh).
@Jack_JRR
@Jack_JRR 7 ай бұрын
For anyone that reads this that can't get it to work, you have to have the number (1001...) at the very end. It can't be 1001_BaseColor, has to be BaseColor_1001.(fileformat)
@gst9325
@gst9325 6 ай бұрын
THIS. this comment should be pinned. thank you man. painter exporting the files without any numbers by default.
@mertcavus8578
@mertcavus8578 Ай бұрын
Thank you
@JDusala
@JDusala 10 ай бұрын
Wow this was so helpful!! Thank you
@RogerHazelwood
@RogerHazelwood Жыл бұрын
exactly what i need. helps perfectly. thank you
@JamesSith
@JamesSith 2 ай бұрын
Brilliant. Thanks so much
@Samuele_Lini_ARS
@Samuele_Lini_ARS Ай бұрын
When I drag in UE 5.5 a FBX created with photogrammetry in 3df Zephyr the material on the mesh is made of multiple element(element 0, element 1, element2 ... etc etc) instead of one, why?
@husseinabdulla
@husseinabdulla Жыл бұрын
THANK YOU SO MUCH FOR SHARING THIS
@lgthorell1
@lgthorell1 2 ай бұрын
This was very helpful. I do wonder however, I am using emissive textures in my UDIM mesh, and that just doesnt show. I even brought in white udims for emissive without a result - it also have no effect if I use a single texture for the emission instead of UDIMs. Does anyone know a workaround or solution on emissive UDIMs? Thanks for the good content. EDIT: I can see the emission showing up in the preview sphere, but not in the scene in editor or gameplay.
@watchandproduce
@watchandproduce Жыл бұрын
Thank you! This was incredibly helpful.
@cassowariart
@cassowariart 10 ай бұрын
This helped so much thank you!!!
@pinareris
@pinareris 8 ай бұрын
Thank you for this! My question is how we can apply UDIMs to an alembic file? Any idea on this?
@png.thomaz
@png.thomaz Жыл бұрын
Thanks for this man! I was creating a master material, when I plugged my base color map ( udim) and my model looked like crap, thanks for saving me !
@BenjaminvonCramon
@BenjaminvonCramon 5 ай бұрын
Is there a limit on how many UDIM tiles UE5 can handle? My pc (196 GB memory) keeps crashing bringing 232 8k tiles. Thanks.
@mx472000
@mx472000 2 жыл бұрын
Very informative! Thank you.
@roukuo
@roukuo 5 ай бұрын
I dont get how you set the whole material to translucent but only the glass is affected.
@alejandrog.sillero8871
@alejandrog.sillero8871 4 ай бұрын
Its another material
@NebrilithAnimations
@NebrilithAnimations Жыл бұрын
Huge thank you.
@nguyenlong8775
@nguyenlong8775 Жыл бұрын
Thanks u for the detail Tutorial
@astralstormgamestudios1259
@astralstormgamestudios1259 8 ай бұрын
Hi! I dont get way my model look like shit even if I do everything right.. VT enabled. Right naming. I just dosent work.. ( exporting from RC)
@vanessamuniz3025
@vanessamuniz3025 8 ай бұрын
Mine doesn't work either, did you figure it out?
@astralstormgamestudios1259
@astralstormgamestudios1259 8 ай бұрын
​@@vanessamuniz3025Yes, dont enable Build Nanite on import, enable it later when it's all setup
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
Hi thanks for the great video. I'm currently trying to use this workflow and for some reason the UDIMS only work from the first couple tiles basically 0,1 - 0,2 and 1,1 and 1,2 - all the rest aren't displayed. I noticed in the texture panel is says Max In-Game 40960x8192 and it also says Imported 4096x4096. The texture in the texture viewport shows all the UDIM tiles, but it's only displaying those 4 tiles on the model leaving the rest messed up looking. Any help on this would be great! thanks a ton!
@nonamestranger1619
@nonamestranger1619 Жыл бұрын
Hey, have a similar problem, I have 5 tiles 4096, but after the import it's only the first tile. Have you come to any solution by now?
@ModelWhatYouSee
@ModelWhatYouSee Жыл бұрын
@@nonamestranger1619 nope couldn't find a solution, had to use fbx. Alembic is basically broken for UDIM.
@ecorcepoeme
@ecorcepoeme 2 жыл бұрын
Hi first of all thanks for your works, i have an issue with the shooting animation unreal's log say because of cannon related bones doesn't exist so the barrels rotating animation is not, how can i solve this? thank you in advance
@crossmr
@crossmr 7 ай бұрын
My VT doesn't look like that at all. (I didn't make it) instead of 4 nice squares side by side, it's 4 squares that are separated and surrounded by huge chunks of black, and the texture isn't in the proper position on the model, not how it is positioned in maya
@Glorious_Deccan
@Glorious_Deccan Жыл бұрын
Does UDIM support on android packaging ue5?
@AhmadRocks
@AhmadRocks Жыл бұрын
No it does not work I just tried it on UE5.3.2
@Glorious_Deccan
@Glorious_Deccan Жыл бұрын
@@AhmadRocks I tried on 5.2.1 5 days ago, it worked, and looked good enough
@AhmadRocks
@AhmadRocks Жыл бұрын
@@Glorious_Deccan did you enable android previewer? And packaged the game to see how it works? Because I did and it changed the texture on mesh and looked like when you don't have uv unwrap on mesh and put a image on it a mess...
@Glorious_Deccan
@Glorious_Deccan Жыл бұрын
@@AhmadRocks as I said it worked as word in editor preview, just enabled VT in settings and also VT support for mobile, try again if you want to
@AhmadRocks
@AhmadRocks Жыл бұрын
@@Glorious_Deccan oh yes I forgot about VT setting for mobile, I will check it out. Thanks for telling me!
@thebigdb1
@thebigdb1 2 жыл бұрын
I’ve got a question… the main reason why I’m even here is I’m wondering is there another program other than CryEngine that sees & can import CDF (Character Definition Files) files into another program & actually sees it? Basically it’s the same concept as a CHR in 3d Max, but it looks like there’s not a lot of programs out there that will import a CDF so that the figure is rigged right. There’s a model that I want to use, but I can’t get it load in Blender for example because most of the plug-ins for CDF files in Blender no longer work. Personally I think that there should be more access to what files that a program can read… restricting that is like not allowing a program to see a JPEG, BMP, or TIFF for example. More file types should be universal is my attitude… but I’m wondering is there something out there that can see & import a CDF so that it can be exported as a different format? All the parts/meshes to the model that I want to import into Blender work… but the rigging won’t get imported… & because there are so many parts there it’s going to be a NIGHTMARE to put it together manually. That’s why I’m asking if anybody has any experience with this.
@ziyayalcin8298
@ziyayalcin8298 Жыл бұрын
awesome 👏🤟
@Нимбанет
@Нимбанет 8 ай бұрын
Спасибо огромное, это видео очень помогло
@SeanLake3D
@SeanLake3D 11 ай бұрын
Not exactly a free download ;)
@YTAliasJoeCool
@YTAliasJoeCool Ай бұрын
worst method ever! wasting texture space for useless stuff like the roughness which is basically a greyscale value you can replace with a float. killing performance with the 2-sided and even translucent option for everything.
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