Emancipator Exosuit Feels Great! But May Need Some Buffs... Helldivers 2 Update

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ThiccFilA

ThiccFilA

Күн бұрын

The new patch in Helldivers 2 gave us the Emancipator Exosuit after winning the major order. But the community has been split in whether they love or hate it. I find it to be very fun and powerful. But it's use is very limited by the amount of charges, cooldown, and ammo you are given. #helldivers2
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Пікірлер: 432
@thiccfila
@thiccfila 2 ай бұрын
I forgot the clip of the rocket devastator volleys vs mech showing how little rockets it is, here it is kzbin.info/www/bejne/rqG5lmqcgdGEnbc Become a member to watch my uploads before they go public kzbin.info/door/pyLLLxBL7zL-f3P_D-bKGgjoin Socials discord.gg/yN4AkD4TSx twitter.com/thiccfila_
@denhawken
@denhawken 2 ай бұрын
agree with ship module strat... say a strat to repair and abiility to rearm it..
@jaywerner8415
@jaywerner8415 2 ай бұрын
This is pretty much my conclusion with the Emancipator, its GOOD but it could be BETTER. Namely in the Ammo department, DOUBLE IT!
@joshfritz5345
@joshfritz5345 2 ай бұрын
It's a good steategm, but it needs more ammo. The Patriot needs 1500 MG rounds and the Emancipator needs 100 per gun, maybe 125.
@SavagexRaccoon
@SavagexRaccoon 2 ай бұрын
I think one of helldiver 2s biggest problems with ammo balance is being really highlighted i hope we can resupply our mechs if they’re not broken down
@venerablebrothergoriate5844
@venerablebrothergoriate5844 2 ай бұрын
Yeah, Helldivers 2 has a pretty dogshit ammo economy. They’re expecting us to fight Left 4 Dead numbers with COD ammo budgets. That math ain’t mathin.
@OctagonalSquare
@OctagonalSquare 2 ай бұрын
@@venerablebrothergoriate5844I mean, I usually don’t run out of ammo even in su*cide mission level. There’s so much ammo lying around that it’s pretty easy to stay stocked. The mechs, yeah, they have way too low of ammo
@craigrobbins2463
@craigrobbins2463 2 ай бұрын
Yep. Landing in a diff 7 mission alone just to test it out. It cleared all the medium stuff that swarms you at drop which was nice. It was a mobile bastion on a map full of strat and eagle jammers/anti air.
@venerablebrothergoriate5844
@venerablebrothergoriate5844 2 ай бұрын
@@craigrobbins2463 yeah, it’s stupidly fun and powerful, but only for a very short time unfortunately. If it carried more ammo, it’d be perfect.
@Eneeki
@Eneeki 2 ай бұрын
@@venerablebrothergoriate5844 Helldivers have a 18% survival chance. Be happy it came with armor or guns at all! 😉
@metro4noww
@metro4noww 2 ай бұрын
I don't understand why they couldn't just make the mech more powerful. As I was playing with it yesterday and we had unlimited mechs, it was the MOST fun I've had in HD2 in a while since recent events. It also made me miss walking on foot and dominating bugs with my bare hands, and I'd leave my mech just cause, fuck it. Why not give us MULTIPLE fun/powerful options? The new mech IS fun, but when going up against anything that isn't chaff or stalkers, the difference in TTK is so high it feels off edit: to make it a bit clearer, i just think the Emancipator needs more of SOMETHING, whether it be ammo, power, or a mech refill. if it had more power, wouldnt waste as much ammo on heavy enemies. if it had more ammo or replenishable ammo, we could tolerate longer kill times for sure. also appreciate thicc honesty, but also understand the negativity and disappointment towards our new war toy
@thiccfila
@thiccfila 2 ай бұрын
I feel like it feels almost balanced when you equip the regular one + the free one. Once that free one is gone its gonna feel much worse. That's why I think ammo is the main thing! Plus another thing is, yah maybe if they buffed them mechs would be very common. But what happens when they add other vehicles? Variety is the spice of life.
@metro4noww
@metro4noww 2 ай бұрын
@@thiccfila yeah fuckit I'd take more ammo as a buff, cause you're right they will release more content and its all gotta be balanced. I just want MORE from the mech, lol I hate leaving it so soon after ammo is done
@Breath310
@Breath310 2 ай бұрын
The original mech was perfect before the two patches they gave it. They made the rockets too weak and the sight for the rockets is off. If they’d just put it back the way it was it would be perfect. Weapons being good is what makes the try hard community upset bc they want to solo sweat a helldive and it feel like dark souls or a COD match. Ruins the fun for all the casual players.
@MrRafabro
@MrRafabro 2 ай бұрын
It feels okay except for the aim being shit, and I think the damage is would be fine if you could reload the mech or call it in more regularly. The problem that makes it so lackluster is that the moment you don't have it for free and have to pick it up on one stratagem slot. you can only have 2 uses and it has 10 minute cooldown and on top of that you can't reload it and it gets killed easily. So basically it's easy for it to be rendered useless either because you spend all ammo in like 2 minutes or because it gets oneshot by something and then you don't have it anymore for a third of the mission almost. That's why it sucks so much. IMO they could keep the stats exactly how they are but let us either reload it and make it a bit tankier or reduce the cooldown to like 5 minutes at max and unlimited use.
@ZuilzonDTD
@ZuilzonDTD 2 ай бұрын
You just about hit the nail on the head, the issue isn't necessarily the power of the mech but the limited uses. The only other example, is how rarely you see anyone take the Orbital laser, and even when it's used it's generally to clear bot bases. Even when it is used for this, it's horrendously underpowered for being limited to 3 uses. It will barely help clear out heavy targets either because it'll get kited like chasing chargers, or the thing will be too durable like the factory strider. The design philosophy of every other stratagem seems to be around that you have unlimited uses, planting them in the right spots is up to you. I don't see why mechs aren't the same, if we drop them in a bad spot they'll blow up immediately. If we bring them against bots at all they're a huge liability risk for rockets. They could buff the mechs but honestly I don't think they'll ever be strong enough with limited ammo and limited charges. I'd prefer them to just be an expendable resource like calling in the HMG emplacement, EATs, sentries, etc. These things are fine and have their uses and don't feel bad because we can always call in more once one is spent. Mechs feel bad less because they don't hit hard enough but more because you can't just call another in. Since they're so limited it creates a hoarding playstyle to try and reserve ammo. The issue is less the mech is underpowered, it's that the uptime is so low compared to any other option. The time between mechs sucks, the time in the mech rules.
@TotPocket
@TotPocket 2 ай бұрын
If mechs are limited use, with limited ammo, then make them powerful. Give them the heavy armor that they are advertised. Increase either ammo count or damage. Improve the aiming and other QOL upgrades. And ffs, PLEASE let us survive more than one cannon tower 😅 Edit: also, we might as well have a seat on top for a diver to help wipe out chaff
@yourstrulli9089
@yourstrulli9089 2 ай бұрын
So the same as titanfalls rodeo while on another titan.
@ZuilzonDTD
@ZuilzonDTD 2 ай бұрын
The real solution is just make them not be limited uses. There isn't really enough power scaling to give the mech to warrant it being limited uses because it will either be an auto-include because it becomes that powerful or never-include because we can't use them enough, which the latter having been the case for a while now. They just need to be a 3 minute cooldown strat.
@declanpollock2475
@declanpollock2475 2 ай бұрын
What if we waited until the devs reverse the changes made on the number of enemies you go up against.
@dillpickkle
@dillpickkle 2 ай бұрын
I keep seeing people say it’s not heavily armored which sure it’s not a literal tank but it’s not made of tissue paper anymore. What are people trying to do with this hardware where they are constantly blowing up? You can still eat 3 to 4 rockets from bots before smoking I don’t think that’s bad. Sure the power fantasy of being a one man army in a mech is rad like in titan fall but that’s just plain not the kind of mechs these are. I’ve used the mech since the patriot came out both against bugs and bots you just gotta learn when and how to use them. Don’t just mag dump be smart with your ammo, let your allies clear bugs or bots you can’t. Never been hit by a cannon cause I’m never in their sights with the mech. Your a slow moving big target it’s almost like they are ment to take something like that out.
@TrixterTheFemboy
@TrixterTheFemboy 2 ай бұрын
@@ZuilzonDTD 3 minute cooldown's a little fast imo lol, maybe six or seven.
@drewmantheoriginal3106
@drewmantheoriginal3106 2 ай бұрын
Imagine if they did add ship upgrades specifically for Mechs. That would be awesome. Like a ship upgrade that gave your mechs 50% more health or ammo. I think that would be cool. Especially if we get more mechs in the future.
@dagdamor1
@dagdamor1 2 ай бұрын
A ship upgrade that lets your Guard Dog fly above it, dock with it, and keep chewing through chaff would be peak. I would be tripping over myself to get the samples for that.
@znail4675
@znail4675 2 ай бұрын
I would also wish that you could take any number of mech stratagems as I don't see why they put that limit in as it's not like they break the game.
@Quintinius31
@Quintinius31 2 ай бұрын
There will be definitly be mech upgrades. They were there in og helldivers and there's already a mech bay in the ship.
@lukemehalick370
@lukemehalick370 2 ай бұрын
Or just apply the sentry upgrades to mechs.
@telapoopy
@telapoopy 2 ай бұрын
I think a vehicle bay module is a planned feature from the start, there just weren't any/enough vehicles to warrant it.
@gabeperras3711
@gabeperras3711 2 ай бұрын
It's simply just not powerful enough to justify the 2 uses with a 10 minute cooldown in between
@zengineer3369
@zengineer3369 2 ай бұрын
Idk I save them for the biggest outposts or extraction and it literally makes it a cake walk unless it is overrun by the big ones and at that point not a single stratagem is the answer for all of them, I feel it's fine definitely not bad.
@lukemehalick370
@lukemehalick370 2 ай бұрын
They are really powerful though. Have to try with entire squad in them. It's literally like pausing the game until ammo runs out. 4 mechs destroy everything quickly. Not saying everyone does it like that, just pointing out, they can. They'd have to add another restriction like only 2 mechs active at a time if the cool down was only 2 or 3 minutes
@crackededge9351
@crackededge9351 2 ай бұрын
@@zengineer3369It’s bad on the biggest outposts because a single turret shot can destroy your mech or destroy a mech arm. The mechs also has terrible explosive damage resistance, a single rocket Devastator can turn your mech into a joke. It’s not even good for extraction anymore since mechs were nerfed to be unable to aim down.
@zengineer3369
@zengineer3369 2 ай бұрын
@@crackededge9351 Then dont use it if there is a turret or deal with it first dummy, "this thing has a weakness so it's bad" WEAKASS ENERGY... And you saying one rocket devastator can destroy it just proves you haven't even tried it, i can destroy a pack of them and not have a scratch on me. + more than half the time i'd say 70%+ i run out of ammo before the mech gets destroyed and if my ammo runs out the mech has done it's job already.
@felixh2786
@felixh2786 2 ай бұрын
​@@zengineer3369The 380 and Orbital Laser already fill that niche better is the problem.
@saitamaonepunchman8176
@saitamaonepunchman8176 2 ай бұрын
the main problem I see right now is that because bile titans are designed in such a way that they require things like 500kgs, precision strikes ect, you're limited to what you can use against everything else, bile titans are a loadout check rather than an actually interesting enemy like the brood commanders or hive guards, making it so most of the time you run the same 3 things every mission even if you aren't the AT guy, the numbers they show up in and the way they change encounters is what makes them a problem, you can go entire games doing just fine killing groups of chargers and bile spewers, but a single titan shows up and unless it's dealt with swiftly it's going to completely fuck up your squads coordination, so the new shiny AC mech with 4 autocannons strapped to it taking like 30+ shots even to the face means you're gonna have a hard time dealing with them, yes you can get out the mech, thrown down a 500kg or precision or whatever and get back in, but even on paper theres alot of complications that can happen to make it so, destroyed or not, you can't use your mech now, you get swarmed by hunters or spewers while calling it in, the titan is already in spit range so getting back in the mech would be suicide (if it doesn't destroy it first anyway) the mech itself it not really a problem, more ammo would be nice but it's the fact that it does so little durable damage aswell as doing HALF damage to titan heads, along with titans being a loadout check that make it so as a whole you dont really wanna use it against bugs, it'll clean up the small to medium and even chargers decently well, but one titan shows up and at minimum you're using alot of ammo, at most you just lost the mech. titans need to be looked at not just for the sake of the mech but the bugs gameplay as a whole
@stephensotor8104
@stephensotor8104 2 ай бұрын
Seen a few videos on this. Everyone keeps saying another ship module for the mech. But I would like to see a backpack. A mech maintenance kit. It can reload the mech. Repair it. And maybe a latter so you can get on top of it easier. That way, you can get out of the mech. Repair it. Reload it while you are very vulnerable. Or you can have a teammate bring one and save your backpack slot for a shield or GD. Maybe a module that boons all that.
@etr1us
@etr1us 2 ай бұрын
yea 2 stratagems for 1 thing with 10 minute CD and 2 uses. no thank you)
@stephensotor8104
@stephensotor8104 2 ай бұрын
@@etr1us you could get more value from the the cooldown if you can double it’s up time. Maybe 3 reloads on the pack. 1 reload being a singe arms round capacity. So you basically get 1 and 1/2 full restock.
@stephensotor8104
@stephensotor8104 2 ай бұрын
@@etr1us also. You could just have an ally bring the pack.
@etr1us
@etr1us 2 ай бұрын
@@stephensotor8104 that sounds good BUT at this point i dont beileve it will ever happen
@saitamaonepunchman8176
@saitamaonepunchman8176 2 ай бұрын
a mech pilot playstyle would be great, including if there were ways we could buff the mech ourselfs in a give game, maybe we could even call down a light shield generation to have a small dome of protection around us (like the dome shield we have now, only like bubble from destiny or winstons shield from overwatch) even just a mech reloader kit that looked something like those machines they use on big gunships in real life would be really cool, forcing you to sit there for a few moments to empty out the old ammo and slowly cycle in new ammo, what would be even cooler was if there was a round reload system basically, say your AC mech has 20 rounds used, your backpack has 100% "charge", you could spend a % of that charge to refill it without having to waste any ammo like how resupply boxes work (say you have 70% ammo, you pick up a box, you're wasting that ammo that went to the void basically)
@loganberkheimer1857
@loganberkheimer1857 2 ай бұрын
My favorite part of both the mechs is the fact that they don't shoot where you aim them
@craigrobbins2463
@craigrobbins2463 2 ай бұрын
it does only take 3 seconds to figure this out though and compensate. Just like when the sites were borked on the AMR and other guns so you had to shoot a bit off to hit your target. It takes you literally three seconds to figure it out and compensate for the weirdness. Or... switch your camera perspective with the mouse button.
@loganberkheimer1857
@loganberkheimer1857 2 ай бұрын
@craigrobbins2463 Right, I should've known better than to expect this dev team to be able to make weapons with functioning sights
@felixh2786
@felixh2786 2 ай бұрын
​@@craigrobbins2463weak bait
@lolersauresrex8837
@lolersauresrex8837 2 ай бұрын
No man’s Sky proved that any game has the potential to turn things around. I’m going to give arrowhead the benefit of the doubt especially considering Pilestedt making the move he has, you don’t do that if you don’t seriously care about your product.
@thiccfila
@thiccfila 2 ай бұрын
I fully agree. Thats why I mentioned he JUST did that. Give them 2-3 patches to cook, we should see a significant turn around in that time IMO.
@deliqene3191
@deliqene3191 2 ай бұрын
There is also the thing that every live service game no matter how good its launch is, has a lot of growing pains that it needs to work out before the developer team gets properly shifted into gear.
@doitlive9214
@doitlive9214 2 ай бұрын
Sure. Yet we can still say when something is objective better or worse upon release. By itself, the mech is bad. Idk how you can say it's good and go on to list the 3 additional stratagems (EATs, 380mm, Laser Orbital) you need to make it viable.
@epsilon1372
@epsilon1372 2 ай бұрын
@@deliqene3191 especially since its a small dev team who is getting used to this much attention
@lolersauresrex8837
@lolersauresrex8837 2 ай бұрын
@@doitlive9214 does something have to do everything to be good?
@finrodfel06
@finrodfel06 2 ай бұрын
Exosuit ship modules is surely something that’s on the agenda. I would be hugely surprised if that’s not the case.
@tenedrae5079
@tenedrae5079 2 ай бұрын
Maybe not exosuit exclusively, but for vehicles in general.
@finrodfel06
@finrodfel06 2 ай бұрын
@@tenedrae5079 well the only vehicles right now are exosuits, but yes, that’s what I meant.
@jebes909090
@jebes909090 2 ай бұрын
ammo boxes refill vehicle ammo
@josephburchanowski4636
@josephburchanowski4636 2 ай бұрын
Patriot exosuit could probably benefit from allowing the "Switch camera shoulder while aiming" without needing to be firing your gatling. Just allow the button press to switch which weapon gets the focus. Doesn't help the Emancipator much unless you decide to only fire one side at a time; but still would be a quality of life change that hopefully is fairly simple to implement. A stratagem thrower probably would be a bigger buff and fun change to the mechs than the ammo increase. Would open up a playstyle where you come in with no backpack or squad weapon, and just bring the mech and 2-3 stratagems. If you lose your mech, you can always grab someone else's backpack and squad weapon. You'd probably see more chaff clear stratagems, like gatling barrage, airburst, gas strike etc, since mech ammo saved with the stratagems is ammo you can use elsewhere.
@davidweaver4436
@davidweaver4436 2 ай бұрын
I'd say up the ammo to 200 and then give us a module upgrade that cranks it to at least 250. I'd love to say "just double it to 300" but that might be a tough sell. Do that and fix the aiming down thing (for both Exos) and give it a zoom aim (also for both ideally) and it'd be solid. Then if we do get a ship module section for Exo suits, we'd be in a great spot. Imagine an upgrade that adds like... handles that allow a second helldiver to hang onto the back and shoot instead of jankily standing on top of it, lol. Man I could write like a 20 page document of my thoughts about tweaks/upgrades/new types of mechs.
@bh0llar702
@bh0llar702 2 ай бұрын
The 380mm in bots with a veteran teammates are amazing. When the game first came out no one would callout a 380 and kill the entire team. But now players are more seasoned and look out for stuff like that
@saitamaonepunchman8176
@saitamaonepunchman8176 2 ай бұрын
"now players are more seasoned and look out for stuff like that" well....some players...most of the people I see couldn't see a charger if they were riding it
@rhetro777
@rhetro777 2 ай бұрын
The spread was wayyyyy wider back then. They tightened the spread in a patch and in that last ship upgrade suite you can tighten the spread more. If it was back to how it was before it would still be killing players. It was all over the place. It was really tough to tell what a safe distance even was.
@apersonthatis7007
@apersonthatis7007 2 ай бұрын
The mech only having extremely limited ammo, and only 2 charges with a 10 minute cooldown in between makes it feel like a waste to use. Even if it performs well I end up feeling sunk cost when this thing takes ages to kill a bile titan or dies almost instantly to a random spit attack, significantly moreso than having a 500KG ending up perfectly underneath a bile titan and not killing it, since I know I can just have it go on cooldown for 2 minutes. Also if there is a negative modifier that increases the stratagem cooldown, it'll take absolutely forever to have the second mech be ready.
@sorenmarx1245
@sorenmarx1245 2 ай бұрын
An obvoius fix is to make turret ship modules apply to mechs as it would increase ammo, turn rate, health and expl;osive resistance which are some of the main criticisms of mechs
@Matthias129
@Matthias129 2 ай бұрын
Improvements for exosuits: -Stratagem launcher; to me this is non-negotiable, and kinda silly it wasn't there in the first place. -A choice of one of the two following options: 1.) Keep the uses limited as they currently are but drop the cool down by half or three quarters. 2.) Keep the 10 minute cool down but make the uses unlimited. For the first, it helps them be used for more than just the first objective and extract (and the unlucky blow up while being called in), and for the second, considering most missions only take 20-30 minutes (unless things are going south) it's essentially splitting hairs and for those southward missions that additional call in could help clutch out an extract, thereby increasing fun. -Exo/Vehicle Bay ship modules: I'm pretty sure we'll get something for this as we get more walkers and eventually get tanks/APCs/other vehicles. More/faster call-ins, more ammo, damage resistance, etc. -I like the thought of adding backpack functionality to the mechs. The shield and guard dogs are the obvious choice, --but I'd also add the supply pack. For the supply pack I'd say it needs all 4 packs, but once you're bingo ammo it consumes the packs and resupplies the mech.-- After thinking about it, might be a bit strong since the Resupply is a 2 minute cooldown. I'd balance the backpack functionality by requiring you to actually attach the pack to the mech. So, you'd enter the mech, and while inside hit the backpack button and you get a little animation of your diver popping up/out and attaching the pack to the slot (like on top of the mech). If the mech blows up, the pack is lost too even if you're able to hop out before hand. So you have to strategize around buffing your mech but potentially losing the resources, or keeping it "weaker" but keeping the pack ready to use when you're out. -Not particularly related to exosuits, but I'd love to have my REP-80 back! For those who aren't veterans of the First Galactic War (HD1) it was a heal/repair gun that you could use on both Divers and their vehicles (and possibly emplacements/turrets, I don't remember atm). Now in HD1 it had unlimited "ammo" IIRC, but they could give it either charges that regenerate over time, or straight up an "ammo" pool to be resupplied like most other weapons. For some crazy ideas I'd love to see but know they'd definitely have to be further down the road: -A exosuit/vehicle resupply depot stratagem: Give it like a 5 minute cooldown or something, but it calls down a giant resupply beacon (basically) with little robot arms that, when approached by an exosuit/vehicle, resupplies it. Has four "charges" similar to the Diver Resupply, and this one can't resupply divers. -Pilot focus armor perks. Something like increasing vehicle performance (turn/movement speed, slightly more vehicle health, or something) and having ex/ve's icons show up on the minimap, so if you have to bail on a vehicle and are able to come back to it later, you can use the aforementioned REP-80 and Ex/Ve Resupply stratagems to get it back up and running in top shape. -The EXO/ESK-76 Postman. I'm picturing a smaller, sleeker exosuit (or possibly more exoskeleton, thus the different designations) focused on mobility and speed. Lightly gunned with just chaff weaponry for the exosuit (thinking like a Stalwart, with an emergency recoilless rifle round or two if I'm going true pipe dream). My preferred playstyle (especially for bots, bugs too but a bit more built for direct combat) is to run scout armor and blitz down side objectives and bot factories while the others handle the heavy fighting at the main objectives. Occasionally I find myself hitting a stratagem on a heavy base or side objective right when a bot drop is available for them to call in. As I'm only decently competent at fighting bots (especially in light armor and no shield pack!) it's better for me to make a courageous rearward advance towards a more viable target, and having some kind of getaway vehicle to bravely move up to colleagues to help give them the opportunity to deliver Democracy to the bot bastards would be really nice. The motorcycle from HD1 would also be acceptable here.
@Soleprofit559
@Soleprofit559 2 ай бұрын
U should write a book on the mech . Your Halfways finished already
@BetaKuck
@BetaKuck 2 ай бұрын
They should let you reload mechs at least once even if it's only half back
@stevenwalls8482
@stevenwalls8482 2 ай бұрын
When a mech is about blow it should either activate an inbuilt hellbomb or eject the player to safety. Maybe a small hell pod.
@craigrobbins2463
@craigrobbins2463 2 ай бұрын
"eject the player to safety" Sir. .. this is SUper Earth. we have to manually activate hellbombs because it's cheaper. Our lives are so cheap they would never implement such a thing.
@CBeavr
@CBeavr 2 ай бұрын
Titanfall nuclear ejection ahh mech
@nuclearattackwombat8390
@nuclearattackwombat8390 2 ай бұрын
I do like it, and I've taken it a few times even after the "free trial" expired. The problem is opportunity cost. It's good, it's just not good *enough* to make me want to take it instead of a more effective stratagem. As you called out in your video, giving it more ammo and better aim (so less ammo is wasted) would make it very viable.
@ChizFreak
@ChizFreak 2 ай бұрын
I feel like you said a lot of praise for the mech without actually proving it does what you say better compared to any other stratagems with lower cooldown, easier use, and without limited number of deployments. You say if the team complements its weaknesses it's good, but the whole point is that what it actually does ''good'' is not good enough at all to justify one stratagem slot and an EXTREME long cooldown at that. Opportunity cost is a thing and you are not taking it into account. Every stratagem you pick has the opportunity cost of not picking another one, and the Mech's benefits are too low compared to the opportunity cost of picking anything else. You can pick autocannon support weapon yourself and be far better at everything and if you die you pick it back up, you can reload it, it has more damage, it can be used with a teammate AND it has a far lower cooldown and no use limit.
@thiccfila
@thiccfila 2 ай бұрын
I don't think you watched the whole video of this your comment. You didn't wait for the but
@ChizFreak
@ChizFreak 2 ай бұрын
@@thiccfilaI watched the video, you said it's not trash or F tier as some people say, you mentioned some good points before that to presumably justify it and then mentioned some potential buffs (the ''but'' part you mention). The point of my comment is that I believe you are wrong on the first part, it IS trash. It's VERY bad and worse than anything. It needs buffs to make it better, but I disagree with you on how good you suggest it is RIGHT NOW. It is really that bad as everyone says. You also said the power of the mech is comparable to the barrage when the barrage is plain better. You mentioned it but again, throught the video you criticize the mech while still mentioning good points about it, and the thing I disagree (and most people that have been saying it's trash) are your supposed good points. It has no good points when opportunity cost is taken into account, and it's not just when it's compared to the barrage, it's always a bad choice. (Edited for clarity and typos). To illusrtate this, you mention that giving it more ammo would help it feel better, and I think that already shows that we fundamentally disagree on how bad the mech is and what its problems (and possible solutions) are (durable damage as shown by KZbinr Eravin on his video about how the Mech would be bad if released with the stats they saw through datamining, and it did, and all his predictions came true).
@lordcola-3324
@lordcola-3324 2 ай бұрын
In a vacuum the mechs might be fine. But they are not good enough for having a 10 min cool down. CD needs to be reduced drastically AND their staying power, so survivability and ammo reserve, needs to be increased several fold. Possibly 3x+ for both.
@wutever8167
@wutever8167 2 ай бұрын
PSA: Shield Backpack seems to work inside of the mech. It actually shields your cockpit area,
@maus6967
@maus6967 2 ай бұрын
And I'm pretty sure that area it covers is light armor
@Double0hTater
@Double0hTater 2 ай бұрын
I feel like so much of the game’s “under preforming” weapons/stratagems, could be solved solely with just an ammo buff, i LOVE the feel of the liberator, but why would i EVER use a gun i burn through all its ammo in 2 fights, vs just use its clone that has relatively infinite ammo by comparison (sickle) the feel of the liberator is superior imo to the sickle, but again, ammo is the fatal downfall. Also if you see this i had a crazy idea for primary weapon balance, they seem to want to just tweak numbers until everything is copacetic, but my thought, is just give every weapon class its own unique feel/trait. For example, the assault rifles should get universal med pen, and over penetration on light targets, its accurate ballistically speaking, and wouldn’t absolutely destroy the balance of assault rifles, but it would also justify their lower ammo count, better shot placement = more kills = rewarding skilled play. Smg’s should have overall ammo counts increased, function the same as they do, but since smgs fire realistically smaller caliber rounds, smaller caliber = smaller magazines = lighter weight = can carry more. As for the shotguns i think they’re in a good place, most are light pen and as shotguns, they excel in chaff clear. Snipers/DMRs should intrinsically all get suppressors, no reason i should snipe a bot 200 m away and have 7 bases within a 12 mile radius send a light show at my exact location. Energy weapons i feel should remain as they are, the infinite ammo works, but they shouldnt get over pen like the Assault Rifles, however i feel like they ‘should’ get some form of unique effect.
@franklinclinton3211
@franklinclinton3211 2 ай бұрын
the emancipator has a white circle that is supposed to show where the cannons are actaully aiming realtive to your cross hair, what i have found is that its completly usless and does not do its job
@1987adennis
@1987adennis 2 ай бұрын
The backpack shield works when your in these. My shield takes damage and the the mec gets damage
@GnarledStaff
@GnarledStaff 2 ай бұрын
What if they changed the rocket devestators to streak missiles? A slower stream of missiles that come out one at a time and allow you to flinch them instead of a burst.
@pekoe9059
@pekoe9059 2 ай бұрын
One major use I found with for the emancipator when I was playing for a couple hours with my friend is that the mech is quite useful for anti air and whenever you need to be a bit tanky. We had a pretty rough helldive mission for the ore survey mission and lost a lot of reinforces (eventually we had none). We wound up using the mechs for survivability during the final part of the mission where you need to defend the upload of the sample. In another mission we had two gunship fabricators and because of the -1 stratagem effect I forgot to bring any support weapons so the free exosuit was my only anti aircraft. It performed quite satisfactory due to its armor and dual fire auto cannons and It was a breeze clearing those Gunships
@TrixterTheFemboy
@TrixterTheFemboy 2 ай бұрын
Honestly I think the backpacks should just work in the mechs without needing an upgrade. Let the shield expand to cover it, let the guard dogs keep hovering above it and just mount on top of it or open the hatch automatically to go to your back to rearm, let the jump pack give your mech a speed boost when activated, let the resupply backpack give it 20% of its ammo back(but nothing to the Helldiver wearing it) when used while inside the mech, let the ballistic shield attach to its back I guess.
@NatetheBrainiac
@NatetheBrainiac 2 ай бұрын
The ship module for mechs is brilliant. You can have ammo and armor upgrades similar to the sentries. I think you could even have a strategem upgrade that allows you to fire strategems from the mech.
@henrybartholomew5383
@henrybartholomew5383 2 ай бұрын
I'm not 100% sure, but I think the shield backpack might already work with them ? When I was running the shield backpack, I noticed it stuck out beyond the crew pod, and the shield was taking damage and regenerating. Has anyone done testing to see if this actually helps with the Mech's survivability? I don't think I ever went down while using the mech with a backpack, only ran out of ammo
@thiccfila
@thiccfila 2 ай бұрын
It "works" but I don't think it's intended. The laser buddies for example dock back in the backpack and don't shoot anything
@BAGELMENSK
@BAGELMENSK 2 ай бұрын
I love using double mech on the defense missions, the uptime vs support weapons is super useful vs an onslaught of enemies, and the ammo economy isnt as huge of a problem when you're hitting hordes.
@zygo0
@zygo0 2 ай бұрын
Honestly the only thing holding this thing back from feeling pretty good is the wonky targeting. The two autocannons feel like they aim JUST a bit to the side of where the reticle is pointing unless you're at pretty extreme distances, at which point the lack of zoom makes hitting weak points pretty hard.
@znail4675
@znail4675 2 ай бұрын
Seems giving the two weapons separate reticles would be great for both the suits and solve issues for them.
@morfeicheg
@morfeicheg 2 ай бұрын
I think it's a big problem only for casual players. Players who enjoy hardcore games with realistic mechanics and who know what parallax is will likely have little trouble aiming on the new mech. For example, I learned about problems with aiming only from various videos on KZbin. I understand what parallax is and for me aiming on this mech seemed quite natural, so from the very beginning I aimed not only at the crosshair mark, but also took into account the position in space of the weapon barrel and the position of the enemy relative to me.
@aff66
@aff66 2 ай бұрын
give it eject, self-destruct, 6 min cd and 4 or more uses. So many things can go wrong before ammo is even a consideration. Having more uses would fix that.
@maus6967
@maus6967 2 ай бұрын
The 380 comparison was what i was preparing in my head getting ready to comment once id watched the video, totally agree
@maus6967
@maus6967 2 ай бұрын
You can't 380 a stratagem jammer or any objectives inside it's range, that's the strength of the emancipator.
@benoitfleury8487
@benoitfleury8487 2 ай бұрын
Feels great for about 15 seconds before it gets destroyed across the map by a single projectile
@THF117
@THF117 2 ай бұрын
Having double reticles would be nice or knowing when my guns won't depress enough down on an incline. I could manage my ammo much better if those were a thing.
@minzinho6787
@minzinho6787 2 ай бұрын
I think it's fine, it probably just needs a little bit more damage Vs chargers and titans, or give the mechs a couple of stun grenades for some kind of fighting techniques vs the elite enemies. (Maybe replace the mechs melee with an EMP type AOE stun effect via a module upgrade?) I've used the emancipator a ton and I think it's fine where it is though, in a decent team. You just have to use it as a team based back up stratagem and it's great fun.
@valthorix7347
@valthorix7347 2 ай бұрын
I think something that would be a BIG boon to the mechs is being able to resupply them the same way the eagle does. Jump out and call it, the pellican takes, say, 10 seconds to come get it, 10 seconds to go back, and then it goes on cooldown for 3-5 minutes. After that cooldown, it would GIVE YOU A CHARGE BACK, and let you call it in completely repaired and with full ammo. Then you would have the possibility of actually using it for the entire match, or if you get cocky or unlucky you get blown up and have to deal with the full 10 minute cooldown + being permanently down a use.
@anthonyp7744
@anthonyp7744 2 ай бұрын
I like your idea about allowing backpacks to work with the exosuits. One thing I think you didn't mention though that ties into it needing an ammo buff, simply allow us to use the supply pack stratagem to resupply the ammo in the exosuit.
@tstanemo8950
@tstanemo8950 2 ай бұрын
The standard ballistic shield could force you to exit safely instead of dying with the mech
@snappa_tv
@snappa_tv 2 ай бұрын
The mechs should have unlimited uses. They do not nearly have the amount of power required to have a limited amount of uses like the orbital laser does.
@PerfectDeath4
@PerfectDeath4 2 ай бұрын
HD1 had a repair gun and I think the mech could get reloaded, in HD2 could have it so supply pack players can reload the mech. So, we'd see Mechs being used almost the entire time. A dedicated mech diver could bring repair gun, supply pack, mech call-in, and that is 3 stratagems for potentially a 100% mech run.
@EmpyCZ
@EmpyCZ 2 ай бұрын
I really like the idea of applying the backpack stratagem to the mecha, because you would have to choose whether you want extra ammo from the ammo backpack or extra protection from the shield or more firepower from your Guard dog. In addition, you would have to sacrifice two slots, which would not be popular, but in my opinion it would balance the added value. In general, I would welcome combinable stratagems or interactions like "gas can be lit" and others
@Aegxs
@Aegxs 2 ай бұрын
As mechs are, I wouldn’t mind them having an unlimited amount per mission but the cooldown still keeps them to about 3 per mission. OR we are allowed to bring multiple mech types into a mission to fulfill a mech pilot build. Increasing uptime or availability might be a better option than increasing power
@AifritGaming
@AifritGaming 2 ай бұрын
There's a little hatch on top of the mechs which is where the strategem orbs were deployed in HD1. My hope is that it'll be an upgrade module some day along with various other overall mech upgrades (ammo etc.) For the time being it seems as though it's not developed at all yet to implement. While player numbers are no doubt falling, the game can't be turned around in a single patch. I'm excited about the long term future of the game when more systems such as a vehicle bay module is added. Recently Pilestedt spoke at a conference about digging up unfinished items in their "cellar" to fuel additional content while they try to get the game at large under control. I feel like Mechs/Vehicles are in this category and have the unfortunate effect of not having a more fleshed out system/plan.
@DaMedicWhoSezNi
@DaMedicWhoSezNi 2 ай бұрын
Have one crosshair when the target is far enough that the guns gimbal to a single point that splits into 2 when they can’t gimbal to the same point on all mechs
@momqabt
@momqabt 2 ай бұрын
Stratagems are good for different situations: 4 squad dif 7+: Bots: 500/380, eagle air, orb.laser, AC Bugs: rover, EAT/quasar, eagle air(/380), gas Helms deep: AC sentry, mortar, quasar, EAT. Solo: Dif1 spam: dog, EAT, mortar, gatling//orb.laser, gas, jump pack mortar Dif7+: dog, AMR, 380, eagle air. Tell me more, I'd love to see your versatile stratagems.
@battelbad12
@battelbad12 2 ай бұрын
Also a module to add backpack to mech would be good. Imagine a mech has a giant backpack carries ammo for teammate, a autoloader to add magazine system to mechs, smoke launcher or even airburst launcher same as modern tank
@eq2lornick
@eq2lornick 2 ай бұрын
I think bringing the cooldown to 400 seconds and increasing uses per map to 3 would go a long way.
@blakereed92
@blakereed92 2 ай бұрын
I think if the aim was tighter, or even just had a reticle for each arm, it would be awesome. Only other problem is how fast it can get shredded.
@MrJeepinZeke
@MrJeepinZeke 2 ай бұрын
I actually really like your idea of ship modules to help the mech. It scales with the player who typically scales up in level difficulty.
@jc6226
@jc6226 2 ай бұрын
I want the mech to have a stratagem thrower that pops out the top of the mech and looks like one of the plastic tennis ball launchers for dog owners LOL.
@CheeseDanish85
@CheeseDanish85 2 ай бұрын
Agree on adding more functionality to mechs (backpack items, stratagem thrower). Ammo is fixed immediately by letting us re-stock mech ammo somehow. The long cooldown and limited uses make sense if we can CARE for a mech and keep it running for most of a mission.
@TheNorseAmerican
@TheNorseAmerican 2 ай бұрын
Both mechs but especially the emancipator needs the left gun accuracy improved (right guns seem fine on both), and I would love to be able to reload them with supply drops.
@Screech2111
@Screech2111 2 ай бұрын
Agreed as almost always. A tiny bit more durable damage, so that it doesn't take longer to kill eg Spewers than our shoulder-fired AC and more ammo, resupply or infinite uses and I'll probably use it regularly.
@matthewdixon2184
@matthewdixon2184 2 ай бұрын
I noticed you liked to climb onto the backs of the mechs. What if they added a legit second seat on the backs of the mechs?
@taleril5815
@taleril5815 2 ай бұрын
Felt good for a free strat, tho I wouldn't choose it over my normal load outs. It's pretty good when you got 2 or more against bile spewers, they wreck my fire build
@abrr2000
@abrr2000 2 ай бұрын
I do like the idea of a mech module upgrade section for the ships.
@meareAaron
@meareAaron 2 ай бұрын
imo more ammo/reloadable , immunity/resistance vs small arms fire & baby terminid attacks and no arm sway is all it needs and maybe a zoom?
@thiccfila
@thiccfila 2 ай бұрын
It basically is heavily resistant to any small arms and weak terminid attacks. It's the rocket troops that get ya
@TauMeleeSeeker
@TauMeleeSeeker 2 ай бұрын
mechs in general are very under performing compared to HD1 for example the emancipator had: - 250 shots per arm with 500 total - Could fire stratagems, even while moving - Trampled all small enemies for an instant kill with zero self damage - Had sufficient resistance to tank several minutes of fighting on frontline - Moved significantly faster - Had more damage per shot and aoe than this suit - Had heavy armor - And you could stack mech stratagems so you could use it the entire match this is my take on the mechs for HD2 they should be insane like u call one u wipe stuff from the map, want to balance the game make it tied to lvl we have over 150 lvls that could be used and upgrade ship modules or even specific items upgrades like in HD1 where u could upgrade specific stratagems
@jasony8480
@jasony8480 2 ай бұрын
Thank you for once again having a realistic take. I caught some of your Emancipator test stream and I must have caught the first bot world since you all were taking heavy casualties from cannons. I think both mechs are designed to integrate with and create a mutual support network with infantry, unless the objective is smash and burn like when stopping the TCS facilities. The mech is great for holding aggro, punching through to complete an objective, and for the most part tough enough to maintain that aggro, which helps allies out to help the mech out. I also think the commanding view can be an advantage in numerous situations, even if it turns into cannon bait.
@sharingan098
@sharingan098 2 ай бұрын
What puzzles me is that in HD1 you can throw strategem while you are inside your mech whereas in HD2 you can't.....
@El.Gatito.
@El.Gatito. 2 ай бұрын
What could honestly help against bots is more realistic armor on the exosuits. A set thickness of RHA. It is heavy armor, a walking light tank. allow it to absorb up to medium caliber weapons and grenades on the front, only small arms fire on the sides, floor, rear and roof, and able to ricochet large munitions at a steep angle.
@fenickungleonza2571
@fenickungleonza2571 2 ай бұрын
I want to tell you that the new mech is actually pretty effective against bots while not that good against bugs (AKA: it can "snipe"&desimate any mid-armor bots [the devastator] from afar in a few shot and even Hulks takes 4-8 shot at MAX/ while you dump between 4-40 shot against the medium bugs [the Charger] and 20-60 shot against Bile Titan) while the old mech is pretty effective against bugs while being dog water against bots (AKA: it minigun can sustain fire against the bugs swarm for longer than the new mech [and the rocket USED to 2-4 shot at MAX to the Bile Titan and 1 shot Charger] / while the minigun doing nothing to any mid-armor bots [the devastator (shield type)/Scout Strider] or above and the minigun effecttive range is considably shoter than the new mech {making it insta die to the bots range attack} and the rocket has very limited ammo sure doesn't help against bots at ALL)
@peterwest319
@peterwest319 2 ай бұрын
I imagine part if the hate is people not wanting it to be nerfed, due to the pattern of popular/praised weapons getting dunked on
@frosty848
@frosty848 2 ай бұрын
or its not that good?
@asmobiusinfinitum7899
@asmobiusinfinitum7899 2 ай бұрын
Something that I was noticing there are four barrels, but there are only one projectile per side when fired, this seems like an oversight. It would make more sense to have two projectiles fired per side keep the ammo at 75 so that you had 75 shots per side each Shot firing 2 projectiles. Keep the damage and it should be fine
@DarkSalt-66
@DarkSalt-66 2 ай бұрын
A mech bay would be nice. Normal and heavy armor chasis to choose which can be bought. Be able to choose your weapons. Increased ammo upgrades energy sheild. Possibly a guard drone attachment.
@cutietheturtle1449
@cutietheturtle1449 2 ай бұрын
What about in the ship upgrades you have an ammo upgrade and then a “spaced armor” upgrade. Sort of like primitive cages around the mechs front that intercept HEAT rockets. And maybe to balance them you could have them take a certain amount of damage each hit, but they also protect you. Now your mech can take more hits. And make this upgrade expensive so that people have something to grind for, or if you your requisition slips maxed you you can buy it.
@whyknot172
@whyknot172 2 ай бұрын
Ive been running Spear strat on bug ops with Emancipator squad mates. I just purchased the Spear last night and it has been great after getting used to it. [As im typing this you began talking about this very same combo 😂😂😂]
@milesg7877
@milesg7877 2 ай бұрын
Players are not valuing the survivability the Mechs Bring. Being able to run into bug holes , clear it out while ignoring dozens of bugs is great. I do think there should be some kind of resupply/ammo. I find it amazing in squads
@TheReapersSon
@TheReapersSon 2 ай бұрын
All you need is gas or napalm strike. You literally just throw it at your mech's feet and step back to avoid the initial physical projectile. The mech is immune to the fire or gas cloud so you can have a massive defense and can easily clear any large nest while getting a big killstreak.
@alfredg.3553
@alfredg.3553 2 ай бұрын
I was thinking maybe we should just get a free mech slot for the load out, we should also be able to use backpacks. Increasing the bubble size of the backpack when in a mech sounds fantastic.
@craigrobbins2463
@craigrobbins2463 2 ай бұрын
OH MY GOSH HE DID THE THING!! HE JUMPED OM THE SUPPLY
@sorenmarx1245
@sorenmarx1245 2 ай бұрын
They could allow backpacks to work with mechs so that the sheild would block a couple shots or youre laser guard dog could kill chaff Edit: i shouldve waited to the end lol
@ckaldariaq5904
@ckaldariaq5904 2 ай бұрын
I mean the Emancipator has 60 structure damage on the ACs but more damage than the handheld AC. Its either pre-nerfed or its a Type-O. The low structure damage also prevents it really being useful against bots.
@Keito_1221
@Keito_1221 2 ай бұрын
Backpack functions working with the mech and more ammo would be phenomenal! Honestly if you could turn off the reticle sway and have it be more consistent at least would be huge for every gun! I also feel like knocking a minute off the cool down and/or giving you a third one would also be huge!
@qwe095
@qwe095 2 ай бұрын
IMO, the first and biggest problem to fix is the arm vertical traverse range. Not being able to aim up or down well is absolutely ridiculous for a non-turret based weapon platform.
@carlmain2043
@carlmain2043 2 ай бұрын
after them specifically coding a hard cap of one mech strategem at mission start (so that you cant take both currently available ones at the same time) i feel the burnout kicking me hard again at the idea of it taking potentially another 3-4 patches before pilestedt MAYBE sends alexus to the shame corner with a dunce cap. the fact that i have to use a bug/exploit to get both mechs at once to have a similar feel to yesterday is stupid it felt great with the free exo yesterday + your own, actually fun to use, annoyance that i have to get out every time a bug breach happens or a bile titan shows up aside to throw strategems aside anyway
@Bellonii
@Bellonii 2 ай бұрын
What exactly makes autocannons only good against bots? I'm rarely ever playing a match without a autocannon sentry because it absolutely murders bugs and is hot garbage (most of the time) against bots... just explain to me how does it make any sense to put 4 sentry autocannons on a mech and make it feel like you are shooting pebbles against heavy armor even tho it penetrates heavy armor just like the sentry does?
@telapoopy
@telapoopy 2 ай бұрын
with regards to the 380 vs laser, the main reason I prefer the orbital laser is that I can actually rush into a base while actively being under orbital attack, while with a barrage I have to sit and wait until I can go in and clean up if I don't want the substantial risk of being on the receiving end of it.
@thiccfila
@thiccfila 2 ай бұрын
9/10 times I 380 it, walk away and it finishes it for me. 1/10 times I say damn my 380 didn't finish it and go snipe the last fabricator at some point
@telapoopy
@telapoopy 2 ай бұрын
@@thiccfila I wish I got that kind of reliability out of it. But tbf most of the times I tried it on a heavy base was before the Tier 4 research.
@rhetro777
@rhetro777 2 ай бұрын
@@telapoopy It's far more effective and controlled now. It did used to be ass though.
@telapoopy
@telapoopy 2 ай бұрын
@rhetro777 I might use it more often then. I have lately been experimenting for alternatives to the orbital laser in my automaton loadouts, just because it's so overrused and kinda trivializes things too much when everyone has one. Hoping I no longer have an orbital strike magnet strapped to my back
@xerlius
@xerlius 2 ай бұрын
They can leave the damage as it is if they up the armor penetration.
@venerablebrothergoriate5844
@venerablebrothergoriate5844 2 ай бұрын
I have had a lot of fun with it. The main thing I think it needs is more ammo.
@KnightsofTitan
@KnightsofTitan 2 ай бұрын
If there was a way to team reload the mechs that would be great
@SkyWKing
@SkyWKing 2 ай бұрын
It would be super fun if instead of straight hp upgrades we get explosive reactive armor blocks upgrades that completely negate bot rockets, with the caveat of high probability of collateral damage.
@thelegendarynarwhal2931
@thelegendarynarwhal2931 2 ай бұрын
Maybe a crazy take but hear me out: what if we nix the mechs being a strategem at all and make them an equip-able armor class. Obviously this would mean choosing whether to be on foot for the mission or not to be, but you have it where maybe reinforcing a dead mech player costs 2 instead of 1, or maybe give it a slightly longer time penalty like 30-40secs or more. This would then open your 4 traditional strategem slots to be mech upgrades instead. Could slot in a rover drone to deal with little chaff, or a repair drone to help fix you up, or a rechargeable personal shield like the backpack, or heck even just additional ammo. Ultimately, I think this all sounds very cool but would also kinda take away from the heroic on foot soldier feel of things. But who knows, maybe when more vehicles get added this might not be too crazy of an idea. Edit: Somehow I managed to delete my previous comment about the ammo *shrug* but yea @ThiccFilA you got a lot of work done between those 2 points, just sad that that was an entire unrecoverable cooldown use in order to do it.
@tonydiego2566
@tonydiego2566 2 ай бұрын
Well said, Thicc. The only thing I’d add is slightly more aim capacity to shoot downward, otherwise, I agree with all of your points.
@StrutZ007
@StrutZ007 2 ай бұрын
Mech should have built in jump pack style booster to give it brief bursts of mobility
@azneatdog
@azneatdog 2 ай бұрын
Why can’t they just give the mech shields and an built in secondary energy weapons with unlimited ammo?
@Tanker-md2vt
@Tanker-md2vt 2 ай бұрын
Vehicle bay ship upgrade modules 1 stratagem thrower 2 idk improved armour? Etc
@thiccfila
@thiccfila 2 ай бұрын
Ammo, armor, strat thrower, sounds good to me
@wutever8167
@wutever8167 2 ай бұрын
I took this for a spin against bots, and it feels really good. However, the CD and limited uses need to be addressed, as well as the amount of ammo it has. Durable damage could also be improved slightly. I think I agree with almost all the things mentioned in the video.
@llllTatollll
@llllTatollll 2 ай бұрын
I just wish you could bring both mechs at the same time and just alternate between them for a whole mission
@2MeterLP
@2MeterLP 2 ай бұрын
Against bots, wear the shield backpack with the mech for a little bit of extra survivability. It still works while in the mech and protects a decent chunk of the mech.
@jacobkomnath7961
@jacobkomnath7961 2 ай бұрын
You’d expect that a mech with auto cannons as arms would be stronger.
@mcarpen89
@mcarpen89 2 ай бұрын
The damage per shot is fine. Even the durable damage is tolerable. I think doubling the ammo capacity would make it really viable without having to touch the durable damage
@milesg7877
@milesg7877 2 ай бұрын
As far as the ammo issue with Mechs, I think a fun solution would be for a "team-reload/self-reload" requiring a HD to manually reload each arm. This would cause a tactical situation to find the time to get out and resupply the mech. I also think these resupply packs should be a backpack for the HD to call down or upgrade the supply pack to include a resupply for a mech arm , so in theory, 1 pack = 1 arm. 1 resupply backpack could resupply a mech twice, 4 arms.
@overthinker144
@overthinker144 2 ай бұрын
I want a 1st person view for it to walk around in and aim with
@Frissdas1207
@Frissdas1207 2 ай бұрын
The thing is, it can't do anything the AMR and EAT can't handle and they do it MUCH quicker, much safer with less agro, much higher mobility, and ammo isn't generally an issue. If i die, my gear is easily reclaimed. The mechs simply don't make sense.
@jc6226
@jc6226 2 ай бұрын
Good, well thought out vid, thanks!
@OrAngelicBlitz8633
@OrAngelicBlitz8633 2 ай бұрын
I like this video. Very constructive. I also think the Emancipator has a reasonable start so far.
@nonyabusiness890
@nonyabusiness890 2 ай бұрын
Nice take and well thought out solutions.
@marzialalfonzocanada888
@marzialalfonzocanada888 2 ай бұрын
Its fun but I wouldn't swap this stratagem for my eagles.... a 10min CD mech with low ammo capacity vs a 2 min CD artillery that can wipe hordes of enemies with multiple uses added the fact that high difficulty bot planets have the AA defense effect limiting you to 3 stratagems Its fun for now cuz its a free 5th stratagem slot
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