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In this video I show how to create a Blueprint that has collision sound effects built in. By adding a collision mesh and calling it in the Blueprint Editor we can determine how sounds interact during the collision between the player and game objects.
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00:00 Add Blueprint Script
00:32 Mesh Collision
01:11 On Component Being Overlap
01:47 Handle quick series of triggers
02:32 Create variation with Sound Cue
03:34 On Component End Overlap
05:03 Prevent Runtime Error
06:40 Public Sound Variable
#gameaudio #unrealengine4 #tutorial