Embedding Sound Effect on Mesh Collision - Unreal Engine 4 Game Audio

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Sound Codex

Sound Codex

Күн бұрын

In this video I show how to create a Blueprint that has collision sound effects built in. By adding a collision mesh and calling it in the Blueprint Editor we can determine how sounds interact during the collision between the player and game objects.
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00:00 Add Blueprint Script
00:32 Mesh Collision
01:11 On Component Being Overlap
01:47 Handle quick series of triggers
02:32 Create variation with Sound Cue
03:34 On Component End Overlap
05:03 Prevent Runtime Error
06:40 Public Sound Variable
#gameaudio #unrealengine4 #tutorial

Пікірлер: 3
@RictorScale
@RictorScale 2 ай бұрын
nice video, thanks!
@VR-CHECK
@VR-CHECK Жыл бұрын
Thats what I was looking for the whole time. Thank you very much. Do you also have a solution for the character if it stoped moving inside the capsule and moves again to play the sound again?
@SoundCodex
@SoundCodex Жыл бұрын
I'm happy that this video is what you've been looking for a long time. Anyway, if the character stops inside the collision capsule you have to include in Blueprint the speed factor of the character (called Velocity) in relation to its position. If the player is inside of the capsule AND the velocity = 0, stop the audio file. If the player walks again (Velocity > 0) AND is inside the capsule play the audio file. At the following link you can figure out how to determine whether the character is moving or not: forums.unrealengine.com/t/checking-if-character-is-moving/430514
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