Mastering Parenting In EmberGen 1.1 | A Dragon Fire Tutorial

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Royals & Rogues

Royals & Rogues

Күн бұрын

Пікірлер: 36
@thomasfrose
@thomasfrose 10 ай бұрын
Such a great tutorial. I like that you explained why you changed certain settings and what they do rather than just telling us what numbers to type in
@airo_001
@airo_001 7 ай бұрын
learning embergen and this is exactly the guide I needed, excited to incorporate it into more of my projects as needed
@JoshPurple
@JoshPurple Күн бұрын
Thank You so MUCH 🔥🔥🔥🏆🏆🏆🥳😁👍!
@RoyalsAndRogues
@RoyalsAndRogues 25 минут бұрын
You're welcome! 🔥🔥🔥
@OlDirtyCosmos
@OlDirtyCosmos 7 ай бұрын
Dude thank you so much! You have been a massive help
@nickyvarrie6052
@nickyvarrie6052 10 ай бұрын
Hey, thanks for such a wonderful content man, am really learning a lot from you. You make Embergen seem bit easier to work with. Can you please cover car tire smoke when drifting or doing a donut. Thanks.
@insomnianxb
@insomnianxb 10 ай бұрын
And please use c4d pyro for it
@yanbr1f1x
@yanbr1f1x 9 ай бұрын
Is it possible to make wings affect volume, so that the clouds for example would fly of the wings when dragon fly? Can you make tutorial about this if you can?
@RoyalsAndRogues
@RoyalsAndRogues 9 ай бұрын
Good tutorial idea.
@RoyalsAndRogues
@RoyalsAndRogues 9 ай бұрын
It does affect the volume be default I believe but you can adjust how much.
@Levi-samaa
@Levi-samaa 8 ай бұрын
Do you mean something like collision of type?
@TrippyRexTech
@TrippyRexTech Ай бұрын
Hello, is there a way to parent the domain to the emitter so that I can have my character move across the scene without being limited with the domain?
@RoyalsAndRogues
@RoyalsAndRogues Ай бұрын
Yes, check "Import Control" under Simulation node> Domain> Import Control then you'll have an option to link your imported model's transform to the domain. The next update should have "sparse" sims and the bounding box won't matter which will be awesome.
@denizcarta9915
@denizcarta9915 8 ай бұрын
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
@RoyalsAndRogues
@RoyalsAndRogues 8 ай бұрын
Link your imported geometry node to the collider shape node. Done!
@denizcarta9915
@denizcarta9915 8 ай бұрын
@@RoyalsAndRogues thats it, genius, thanks
@EmilchoFx
@EmilchoFx 11 ай бұрын
Awesome tutorial! thank you I'm curious about the size of the simulation affecting the speed of the animation, would it not cause a mismatch when exporting the vdb back to the original animation in blender? Or do you just grab your simulation and newly-timed animation from Embergen back into your render program of choice?
@RoyalsAndRogues
@RoyalsAndRogues 11 ай бұрын
That's why you link the position at the end before exporting, if you do that everything should linger up like magic. You might need to tweak the scale but everything else will use your original fbx,'s file for data
@RAYROD
@RAYROD 11 ай бұрын
Hey Alec! Love your channel! Ive been going thru your tuts and I cant seem to get particles from Embergen to import into C4D. I've tried everything! Is this a known problem or am I the problem! 😭 They import well into Blender but not C4D. Losing my mind tyring to get it to work. If you've gotten them to import, I would greatly appreciate any advise!
@RoyalsAndRogues
@RoyalsAndRogues 11 ай бұрын
Working on this... It's tricky as C4D for some insane reason doesn't support ABC sequences, there is a python script running around for it that I have gotten to work, will make a quick tut on this soon. If you want a walk through DM me and I can get it to you sooner than the tut.
@RAYROD
@RAYROD 11 ай бұрын
@@RoyalsAndRogues oh dude thx so much. I knew something was up. Appreciate it!
@boxingloop
@boxingloop 11 ай бұрын
Broooo lol. When I randomly see you in the comments of a tutorial, I feel like Cloud on FF7 when he passed by that big ass snake that Sephiroth killed. You're Sephiroth obviously and I'm always a step behind LOL. I gotta DM you. It's been a minute man I knew you were still cooking up.
@kingdesignerr
@kingdesignerr 11 ай бұрын
Thank you
@espict
@espict 11 ай бұрын
I was just using Embergen to make dragon fire a few weeks ago.
@RoyalsAndRogues
@RoyalsAndRogues 11 ай бұрын
Hope this helps for future sims
@seuporco543
@seuporco543 3 ай бұрын
I did one nuclear explosion on embergen, and was the first try, when I render it in VDB, it came out over a 300GB just for one explosion, is there another way to make any fire/explosion in embergen, and export to blender, without being that heavy??
@RoyalsAndRogues
@RoyalsAndRogues 3 ай бұрын
That's BIG file mine are typically 5-15GB. What's your voxel count/size? Do you need the sim itself to be that big?
@seuporco543
@seuporco543 3 ай бұрын
@@RoyalsAndRogues actually I have no clue, I'm new to embergen, so it was the first time using it. =/ so I have no clue what you are talking about, and what node to check those parameters. =/
@RoyalsAndRogues
@RoyalsAndRogues 3 ай бұрын
@@seuporco543 Simulation node> Domain> Voxel Count/Voxel size. Most domains are like 256 cubed. Above it shows the current count.
@loadedmedianetworks
@loadedmedianetworks 10 ай бұрын
great tut
@ptw1987
@ptw1987 11 ай бұрын
Great stuff thanks
@Desorilize
@Desorilize 8 ай бұрын
and think about the embergen without domain and all areas are free, damn bro then there is no need for houdini for sure
@mohits773
@mohits773 11 ай бұрын
xmen scene would be great with composting part
@andreyse3304
@andreyse3304 11 ай бұрын
cool
@JasonKey3D
@JasonKey3D 11 ай бұрын
🔥🐉🔥
@nunoalexconceicao
@nunoalexconceicao 11 ай бұрын
Hey hey first to comment!
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