For me it’s how the whole lobby has to hide because a widow is in the lobby. I’m diamond 1/masters 5 and so many heroes instantly become useless because a widow is locking down the whole map by just existing. Hanzo can also one shot but it’s way easier to dodge his arrows than a hitscan. Also all my games where there’s a widow is often decided by who’s a better widow. One way to change her is to add a laser where she’s aiming like in cod so you know where she’s looking
@BLACKOUTSSBU2 күн бұрын
YES, this is in apex legends with vantageand needs to be with her in this game. I think another solution is just to bring her down to 150 health, that lets her be onshot to a lot of people
@KindOldRaven2 күн бұрын
@@BLACKOUTSSBU Like the first idea, don't think the health will do much though. If you can oneshot a 150 hero, the Widow is already too close to you basically.
@BLACKOUTSSBU2 күн бұрын
@KindOldRaven Torbjorn and ash could do something. Also if you just go two dive characters it would basically guarantee her death if she's 150 hp
@yillowo2 күн бұрын
@@KindOldRaven introducing mei right click from acrosd the map
@imsirnootnoot2 күн бұрын
@@BLACKOUTSSBU then she gets LW pulled, and bap lamp, and the tank rotated and all of a sudden the easy 150 widow is now has reposition and has her team backing her up. If your playing in metal ranks, yeah she dead. Metal player are afraid to turn around
@frankprovostКүн бұрын
the difference between a rein charge/dva ult is that there is a certain reaction time you have. with widow you either pray she's bad or you stay hidden and half the map is unaccessible
@Moter.Күн бұрын
Yeah with dva you have about 3 seconds to get to cover and rein charge is more than that, widowmaker you'll probably die to as soon as you see her or maybe even before you can see her
@its-tinyavocado14 сағат бұрын
Worst part not all heroes have good ability to move around the map easily hiding like Cree. So even that route is completely busted for some.
@fateofsouls21413 сағат бұрын
But rein charge or D.Va bomb are both parts of a Tank hero and also not their main feature. Bomb is even a Ult that can teamkill on its own with the press of a button.
@frankprovost4 сағат бұрын
@@its-tinyavocado imagine being a zen
@frankprovost4 сағат бұрын
@@fateofsouls214 only in very low elo does dva bomb kill consistently, you have a lot of time to react and can easily protect yourself in most situations, which was the point of my post
@Disappointed_PhilosoraptorКүн бұрын
An immediate, untelegraphed oneshot in a game like overwatch where 80% of fights are decided by the first pick and 60% of matches are decided by the first fight (due to ult economy etc., stats are from OWL) is simply unacceptable.
@TR-ju5re18 сағат бұрын
This^
@nowi97762 күн бұрын
Theres no better feeling than seeing a teammate get one shot in front of you and your first thought being "Oh hell no."
@nihili419621 сағат бұрын
When your Mercy does "Get down Mr. President"
@whoahanant2 күн бұрын
You can always lengthen her charge and add a laser or red dot. A red dot would be a simple giveaway but also can be easily missed in the chaos that is Overwatch. At least giving ONE hint you're about to just walk into a completely silent forever charged shot. Making her charge longer to get to full charge also helps when people are pushing her in her face. Just nerf the charge and maybe buff her SMG so she at least has another option on top of that she still has her escape option of the hook.
@Zyborgg2 күн бұрын
To be the devils advocate here. If the charge shot is longer it would be hard or impossible to do grapple shot kills. Unless they made it so you could precharge a shot.
@Dizzifying12 күн бұрын
@@Zyborgg You could always allow her scope to charge faster whilst midair?
@HylarchicalКүн бұрын
just do the fortnite thing and add a glare when shes scoped in
@sideeswipe17 сағат бұрын
I’ve been saying for years they need to add a laser where she’s aiming so there’s some sort of counterplay, if it ruins her and she’s dogshit then they can buff other parts of her kit cause besides her scoped shot her kit is pretty bad
@shadycanopy1514 сағат бұрын
@@Zyborgg Good, grapple shots are annoying as hell
@christhiantrevisan80842 күн бұрын
Personally, being one shotted is one of the most frustrating things in a game like overwatch, if I wanted to play hide and seek or test reaction time I'd rather be in Tarkov or CS/Val, not to mention the arrow that hanzo missed happened to randomly hit me
@dennisyoung61222 күн бұрын
1 tank was Widow's biggest buff. Total team Hp dropped from, what, 2000 on average to 1200-1400?
@porkiousttvКүн бұрын
That and there being less shields as well, so more sight lines on top of less team hp
@Moter.Күн бұрын
Also dive tanks became less effective because in 5v5,it means no one is protecting your team
@charleshaines971513 сағат бұрын
Exactly. You could use a Sigma to shield a position, Winston could use his shield to help you move, shield her off, or pressure her. Wrecking Ball can harass and displace her. Same for Doomfist and the upcoming tank. But with only 1 tank, they can't spend much time paying attention to 1 person.
@nathankerr42192 күн бұрын
One idea could be adding a decay to her charge sort of like sojourn’s right click. How it would work is initially the scope in will charge the shot like it does now however, after a certain amount of time the charge will start to decay, with the only way to recharge the shot being either unscoping and rescoping or taking a shot
@RemedieX8 сағат бұрын
I understand the desire to be neutral and see the other side, but Emongg, Widow is such a toxic hero that she SHOULD lose her identity at this point in favor of a healthier one. She wouldn't be the first who'd go through this or the last who needs it (I'm looking at you Mauga). She's a hitscan 1-shot sniper that completely warps the way the entire team plays around her and she's far too high reward for the amount of effort and skill required. The whole "wouldn't be fun for the Widow" argument also doesn't hold up when it *tremendously* pales in comparison to everyone else who has to deal with the Widow who feel the same exact way "it's not fun for us" - it's not fun for everyone else *at all,* so the Widow player shouldn't be the priority over everyone else. Honestly, we knew 5v5 would come with sacrifices, some much more than others, so why are you and others heavily opposed or reluctant to accept that? She was already a problem in 6v6, and 5v5 has completely broken her. So unless she's nerfed to the point she's nearly unviable, or everyone else is crept to deal with her, or certain heroes, which forces a boring counterpick mentality and solution anyway, why not... Change the hero up? For everyone's sake who isn't a Widow otp. You can't satisfy everyone and I genuinely see no middle ground where it isn't *still* oppressive and fun sucking to face a Widow that's made viable with her one-dimensional design in a 5v5 format without relying on other toxic designs (old Sombra) to keep her in check, or another Widow, which serves as evidence for her being such bad design as is - when her best counter is herself.
@Zaneous_2 күн бұрын
I love the “this wouldn’t be fun for the widow” when 90% of the time a widow is involved it isn’t fun for anyone else. Really hoping she gets looked at in a way that makes it more fun for all parties rather than one dominating.
@BLACKOUTSSBU2 күн бұрын
Just make her 150 hp
@nealhodge85602 күн бұрын
@@BLACKOUTSSBUand remove grapple hook
@BLACKOUTSSBU2 күн бұрын
@nealhodge8560 heck no
@Gabriel-zw6ez2 күн бұрын
Wasent fun for sombra
@error404webpagenotfound2 күн бұрын
The reason Widow isn't fun to play against is bc there are little to no heroes to contest a good Widow now that Sombra has been thrown in the garbage disposal. Sombra and dva were the two best heroes to contest a Widow. Sombra got wrecked, and dva isn't the best to play in the current meta. When you do contest Widow with dva, it's often more difficult than just "kill the widow." If they're a good Widow they're in a spot that would end up as a trade for the dva (which is usually a net loss in terms of value) or they have good supports that actually peel for her when she is contested. I play a lot of support, and if my teammates aren't able/not contesting the Widow I'll either play hide and seek or play Moira and throw a dmg orb her way in hopes it will buy us some time to take map advantage. I try to help with the Widow when I can, but sometimes, they just run the lobby.
@graceborne2 күн бұрын
Maybe a massive lens flair for all to see when her scope powers up? That way it's harder to hide as the Widow, but also still able to be played around? Idk
@ash_yt0Күн бұрын
The Widow isn't the one who needs to do the hiding though that's the issue.
@jennalove6755Күн бұрын
You cant hide as widow. Has anyone thats complained about widow actually played her?
@memejesus42948 сағат бұрын
That’s how Fortnite does it and it’s really seamless. I’m all for a lens reflection or a laser as other people have suggested (lens > laser because laser nerfs her positioning like crazy)
@KillerPigMonkey14 сағат бұрын
I picked up Widow as my main DPS only in the last couple of seasons, and I think the simplest fix for her as someone who had played on both sides of the scope is an audio/visual que for when you are in her sightlines. Like a glint from her scope and a sharp "spidey sense" kind of sound for when you are being looked at. It won't help low Elo players who can't even hear a junkrat walking behind them, but that goes both ways since decent widows don't exactly exist at that Elo either.
@KillerPigMonkey14 сағат бұрын
I also agree that bringing her damage falloff and scoped distance in a little would be beneficial to everyone without taking away Widow's viability and the fun for Widow players.
@Screech21112 күн бұрын
2:20 Agreed to this. Why the f do I shoot cotton balls as Cass when the target is further than 40 m away and Widow can sit in Narnia and one-shot most of the roster?
@solidforge20162 күн бұрын
People don't realize this but Cass has a lower TTK than Ashe on a 200 HP target outside of each of their falloff ranges
@pud4692 күн бұрын
If you don't want damage falloff play a healer, er I mean a support. (That was meant to be a joke, but it also true) While I agree that supports should be able to defend their selves. Their defense should be evasiveness, not more damage that an damage created character. OW2 kind of went stray with the identities of each roll. Its difficult to balance a hit scan sniper, when only a dive tank, or support can pressure her. Widow belonged in OW 1 after the first few patches, but she does not work well in OW2, when supports do more damage than the DPS. This causes the supports to put pressure on her, and takes away the support keeping the DPS alive to pressure her. It is unbalanced when a Bapt or an Illari have better luck keeping a Widow hiding than an Ashe or Cass.
@aylinncuteasf2 күн бұрын
You're literally comparing apples to oranges 😂 Widowmaker is a squishy sniper and Cassidy is an up close duelist. Ofc hes gonna have fall off. He's one of the tankiest DPS in the game and has 2 reload mechanics and an up close stun. If you're gonna make this argument, at least make it right
@DarkKeybladeMaster232 күн бұрын
cause its a sniper rifle and you have a fucking revolver it makes logical sense for the revolve to have damage fall off ffs.
@pud469Күн бұрын
@@DarkKeybladeMaster23 yet kiriko can inverse side arm small swords with no fall off, I wish that made sense.
@deejaytheman61427 сағат бұрын
I love the idea of of these changes especially the grappling hook and head shot but i have a different idea. For the grappling hook letting her perch anywhere really adds to her hero identity. When watching the trailers its what i imagine her to be like in game but the problem is the widow would be too hard to find/see which is where we implemented a mechanic found in so many other games, SCOPE GLARE making the scope almost glow red gives you a second to find and identity the widow no matter how far away you are. BUT HOW CAN I SEE THE WIDOW IF I DIE AS SOON AS I PEAK This is where the second part comes in, the headshot damage scaling. Up close widow still has her 2.5x damage multiply for head shots allowing for skillful one shot kills but in a idea brought to me by marvel rivals, past 20 meters the headshot requires you to track the target to get the multiplier up enough to kill, just having to track the enemy allows the enemy to see the red scope pointed at them giving them around 0.5 seconds to react and giving widow a less demanding tracking radius maybe 2 meters from center mass allows for a bit of wiggle room if the target moves around while still giving the one shot
@deejaytheman61427 сағат бұрын
This could potentially add a whole new depth of character to widow. Allowing for almost this exchange of finding new spots to snipr from that won't be expected by the enemy and the enemy having to find the widow before they get one shot. It makes the enemy still fear the widow but also have a chance of counter play
@deejaytheman61427 сағат бұрын
This also has the added benefit of slowing down her kill time by accident
@blazethefaith2 күн бұрын
I wonder how it would play out to have her charge work similarly to how it does now, but after a few seconds it slowly decays back down to a set point (say 50% for example). Thus, for her to hold a corner, she would have to know when to start scoping in, or she'd want to re-scope to get the full damage. I was thinking about a similar thought with Hanzo a few years ago, it would get pretty tiring to hold a bow indefinitely so it could make sense that he'd slightly lose pressure on his pull. Applying it to Widow instead might make more sense from a gameplay perspective though, especially considering where they took Hanzo it's less needed for him.
@drid1374Күн бұрын
One thing that I think can help, is having an aim idle sway while holding ads for Widow. In games like COD while you can hold scope for a sniper indefinitely, you cannot hold “steady aim” forever. FYI, while aiming in cod it is not directly held in the center of the screen. Each gun has varying sway away from the center. However while holding “steady aim on scoped weapons it reduces that sway. After a while after holding steady aim while scoped you would receive an immense aim sway, practically making it impossible to aim a shot. While there is no aim idle sway in ow2. I think an immense sway after holding ads for a while would be a nice rework for widow. Regarding the rework suggested in the video, holding primary fire to charge for a limited time before auto fire is nice. One way you can easily by pass that is reloading while charging. If you do that you can more quickly recharge you charged fire if you do not think you have a great shot. For all charges shots like winton, and sym you can reload before you have to auto fire at anytime while holding charge shot. This is why I think having a large sway after holding aim while keeping her kit would be better.
@fateofsouls21413 сағат бұрын
Overwatch does not have any kind of realism while COD has some and as you said, in COD every weapon has something like that. Furthermore it does not work for Widow because of her lore. Having a unhumanlike steady aim is the result of her treatment, slowing her heartbeat, the reason why she is blue in the first place.
@aSuperPi.7 сағат бұрын
One of the best sniper concepts I have seen is actually the recent Hawkeye design. It requires you to track the enemy in order to charge up the one shot and that would work amazingly for widowmaker because it would get rid of the peaking a corner and instantly dying aspect. You would definitely need to reduce the charge time slightly but I think that would be a simply improvement that would have a huge impact on her annoyingness.
@jordanleung73632 күн бұрын
9:38 Perhaps a fix to this specific problem can be found in Marvel Rival's recent design for Hawkeye, where the power of his arrows can be charged only up to a certain point, but you'd have to lock your reticle onto the enemy for longer to have the arrow charge up to a one-shot
@rachetmarvel9312 күн бұрын
As a Sigma main, constantly denying Widowmaker with my shield feels satisfying 😂. You can see the exact moment when they give up and switch off.
@orgaysisКүн бұрын
This. Even just using it to defend your team barrier tanks, flankers, absorbers, deflectors. We have a full roster in place to defend with. We are not just sitting ducks that have to "hide". The only thing I wanna try is giving Widow her glare with base aim, laser when charged, and constant laser when ult is active. Yes she has 200 HP but that doesn't matter at range. We first need to know where she is if you don't wanna find out the hard way. Especially when she is the ONLY sniper rifle user. Ashe is rifle but doesn't one shot. Hanzo one shots but the arrow archs. Cass is midranged. Mei walls her own team and everyone else uses machine guns, shotties, and melee.
@Battleress2Күн бұрын
if im on sigma when a widow pops up, my entire existence becomes "DENY WIDOW... and then get the supps" lmao most of the time, just doing my best to harass her is enough to disrupt their team, and my team is able to keep me alive long enough for somebody to get a pick so we can move in (surprisingly, it's often my own pick on widow or a supp that gives us the fight).
@henriquealvarenga9244Күн бұрын
Man started cooking so well with the max charge time and then proceeded to burn the entire kitchen down
@specracer282 күн бұрын
As someone that frequently bounces between paladins and OverWatch, I'll tell you a story about how paladins removed its one shots. Once upon a time Paladins had the same problem. It's Widowmaker and Hanzo variant. We're dominating matches. They almost literally server admins deleting people mere moments after walking out spawn. It didn't sit well with the community. How a game with goblins in mech suits and literally dragons we're getting dominated by chick with sniper rifle. So Hi Rez the paladins devs listened to the community (weird i know) and just removed their one shots. They do just enough damage to almost kill you, but because of their inherent slow fire rate you could probably get around the corner before you got your head blown and though if you have already taken a little bit damage, you were probably dead. The results were only positive for the game. The snipers not being able to one shot allowed other characters that have been useless to actually get some play time. It gave more meaning to the flanker role since the sniper was leaving somebody very weak in the back line. The only person that this wasn't a positive for was the sniper So I guess the question is should you hold your game hostage so one player in the lobby can get a montage?
@cjyoung56352 күн бұрын
Sky? i thinks that's her name was a much bigger issue than one shots because her poison dart dealt total max hp and could dot kill the knight and other tanks but was useless against dps or support. Pretty sure they made it deal retroactive hp damage but only played for like the 1st month the game came out so idk.
@gobgrem7772 күн бұрын
Only issue is if they nerf Widow to be like this, it'll go against her "one shot one kill" character identity, which people will inevitably complain about. Also, and this is my problem, if Widow no longer oneshots, you have to give her SOMETHING else to do to be useful or fun to play- 'cause otherwise she'd just be the character that sits in the backline getting people low and praying someone else will finish them off, which is a huge nothingburger compared to the rest of the roster. Honestly she just needs a big rework atp. Something more engaging, and with more counterplay.
@phil15002 күн бұрын
@@gobgrem777 nothing wrong with removing character identity in overwatch, talk to sym, torb, and sombra about it. But yeah she needs something else for sure, id like to see them focus on the poison aspect of the kit more, hell give her a viper wall or something. Or make the smg more useful, maybe have it convert to something more mid range. You could make her grapple more fun too, let her do the inverted hang stuff in game. They have a lot of options, but it'd have to be more significant and that unfortunately requires significant dev time this cut team lacks.
@Deathspider92 күн бұрын
@@gobgrem777 this 1 shot 1 kill "LORE" is pretty much about NORMAL beings, she fight against fucking heroes, Robots and a hamster, so i srsly dont think deleting the one shot potential destroy her "lore".
@gabrielsalahi36562 күн бұрын
So we delete DVA, Reaper, Tracer, Rein, Doomfist, Hog, Hanzo, Widow, etc etc because they have one shots….what an amazing solution
@nocturn052 күн бұрын
Why not just add a big scope glare while shes aiming? Maybe increase her head hitbox size while its present
@maxl8623Күн бұрын
Another W for Marvel rivals. They’ve got cool balance for their one shot character (Hawkeye). Let’s just hope they don’t make the mistake of adding a bad one shot lol.
@helvarruneheart2332Күн бұрын
it's an new game too every new competitive game is balanced at launch.
@TR-ju5re19 сағат бұрын
@@helvarruneheart2332😂😂😂
@Mezurashii5Күн бұрын
Limiting the time on max charge is a great idea, it just needs to be a separate input from shooting to trigger it. Also, you should be able to tell where a widow is looking so you know where not to go, and force her to reposition.
@SmoodGraphics592 күн бұрын
18:38 as a decent widowmaker main that is disgusting 😂 it’s still a fun ability, but that would be abused so much but instead of that, they should just let her swing with her grappling hook but if they would remove the grappling hook I would quit Widowmaker and start playing Ashe or Ana
@bigfudge20312 күн бұрын
People saying that Sombra was a necessary evil to keep Widows in check have the wrong mindset. They are two individual problems that both need solving. If one character completely shuts down another, then that is bad character design on both ends.
@410KianКүн бұрын
Sombra didn’t completely shut her down though. Widow was still worth going on circuit Royal and other maps. Widow shouldn’t be played everywhere.
@kaylaoneill4863Күн бұрын
Sombra is an easy hero to fight against you can bait her cooldowns and make her useless pretty much instantly but widow can sit there being a problem and the devs refuse to do anything about her
@sthepcorms674712 сағат бұрын
Overwatch is all about counters swapping, and neither of them shuts the other completely down, good widows can play against Sombra at high ranks
@viktorreznov209211 сағат бұрын
@@sthepcorms6747 yes that is correct but 70% of the community isn't high ranks. That's what we need to remember
@bigfudge20319 сағат бұрын
@@viktorreznov2092 depends what you consider high, because even diamond is in the top 9% of players, so 81% are below that
@EpicLoser-ge5wz2 күн бұрын
We don't need to delete one-shot as much as we need that giant Widow to be a skin.
@KlebinDaBocaКүн бұрын
A Widow skin for Kiri, yes.
@tylerdwyer76202 күн бұрын
Widow could be lile the sniper from the archives story missions, you see a lazer before the shot and has sounds giving time to react.
@Piman1607Күн бұрын
I liked the idea apex legends did with a couple of their legends. They added a laser that shows where people are looking when they are ADSed. So you know when a widow is charged, and where they are looking. Could be somethimg simple and unintrusive to here just to see if it helps with going against her.
@angelsibrian5085Күн бұрын
When you die so you watch the kill cam and see how you died by one shot widow because you barely peaked from a corner and died cause the widow was aiming for ur teammate but ended up seeing you instead
@breguera77Күн бұрын
Either force her engagements to have more risk and reduce the amount of space she can control, or buff her counters. Sombra was annoying but I’d rather have permanent invis over seeing my health bar disappear due to the opportunist passive, and she also kept widows in check
@arno18442 күн бұрын
I keep seeing people recommend lasers or red dots, but what about glint? At least to me, it seems like a good idea, so you dont have to search for where the widow is.
@Disappointed_PhilosoraptorКүн бұрын
would only be visible if you're in her line of fire already, making it useless vs a good widow as you would only ever see that glint from your teammates POV as you respawn. The shot needs to be telegraphed before she can pull the trigger on you. It has to be either Laser or the oneshot is partially converted into a dot, meaning it will kill unless the target or their team use resources to stop the ticking damage.
@esmepipkin60874 сағат бұрын
Widow enjoyer here, I think the changes presented in the video would be pretty cool (though Focus would have to have a minimum damage threshold or it'd be insanely annoying) Personally, I think the way she worked in Mirrorwatch (no one-shot, reveals enemies on a headshot) was really fun, but if we wanna go in a different direction, replace her mediocre venom mine with the ability to mark someone, basically a personal discord orb. It'd take her fully charged headshot damage from like 200 to 300. Maybe have the mark have a maximum application range of ~30-40 meters so she has to play a little bit closer up for the max value, and make it vanish and go on cd if the target is out of LoS for a few seconds. Ik it's a *little* lazy to essentially take another character's gimmick and put it on her, but it honestly is a perfect solution to letting her one-shot but not all the time
@yukioacumora44302 күн бұрын
She needs like a sniper thread or something like from splatoon or something. We don't need to delete widow or somethin, to get that 1shot consistently takes actual skill with having good aim, and I'm tired of blizzard nerfing heros that actually take skill, but something does need to change with her a bit.
@siringc2 сағат бұрын
Some say Mercy's still tea-bagging to this day
@sparky84419 сағат бұрын
*Widow rework :* -Does 110 damage per charged body shot -2x headshot multiplier, so 225hp heros are safe from oneshots. -No damage fall off range. -Recharging starts immediately after firing and semi auto firing has only a tiny delay (currently, there's a huge ~0.4ish second delay) -Headshots inflict 50% slowdown for 1s at full charge. Time scales with charge percentage. -Targets headshotted to 20% or less of their max health are afflicted by anti heal for 1s from a fully charged shot. Time scales with charge percentage. (275hp - 220 HS dmg = 55hp , 55hp is exactly 20% of 275hp, meaning a fully charged shot on any hero with 275 base hp or less will inflict anti heal on them for 1s. As Roadhog has 700hp, the headshot that puts him at 140hp or less will inflict anti heal for a maximum of 1s). -90 round mag, charged shots consume 5 rounds. -Full auto has a smaller spread, much higher firerate, does much less damage per bullet, no damage falloff and deals double damage to shields. (This way, it's good for finishing off critical health targets, it's bad for damaging enemies and it's decent at breaking barriers). -Her grapple and mine are buffed to compensate for the overall nerf.
@KindOldRaven2 күн бұрын
Bring Widow in and watch Ashe players grin widely :p Having said that I find facing a decent Widow very frustrating. What makes it worse is that there appear to be quite a few Widow OTP alt accounts running loose in the lower ranks. Somehow their aim and positioning is so much better than that of the other players it's hilarious at times. Usually standard icons, skins and private profiles etc. You know the drill.
@isaiahf-d8462 күн бұрын
hell even with widows range and 1 shot ashe players are grinning same with ana it's part of the fun to try and counter the 1 shot bandit
@BuhllakeКүн бұрын
@@isaiahf-d846only fun if the widow is ass enough to let you do that
@jaltersimp963912 сағат бұрын
honestly what they can do it add wobble to her scope. Then add a "hold breath". It would keep her able to hold her charge but force her to learn her timings on holding. They can also add a glint to her scope to make her more noticeable. I wouldn't even mind if she became a Laser sight where the enemies can see it. (Like in siege but better) they can even add decay to her charge time. Hold too long and it will slowly go down. If they really wanted to do this one (not saying its good). inside of 10m, She will reduce her damage dealt. Outside of 20m, She will keep her current damage. Between 11-19m can be headshots are 1 shot but body is reduced. tbh idk what they can do for the between damage range. there are many ways to fix her besides just removing her whole identity.
@milsharkie2 күн бұрын
In Team Fortress 2, the Sniper is even more oppressive than Widowmaker because Sniper can oneshot *anyone*, even the tankiest character in the game (A fully overhealed Heavy has 450 HP and that happens to also be the max damage a Sniper headshot can do). This same discussion has been held plenty of times in TF2, but there's a key difference between Widow and Sniper that I think needs to be looked at: Sniper has a laser sight. Like, a real laser sight, not a video-gamey one: it just puts a team-colored glowing dot on any surface he's aiming at, with no tracer line to track back to him (though he can equip sidegrade rifles that give his shots tracer rounds in exchange for other benefits but that's beside the point). Basically, in TF2, you can know that a Sniper is holding down a sightline without needing to get shot by him first. Widowmaker doesn't have that counterplay. The only way to know with 100% cetainty that a Widow is looking down a sightline is for her to shoot at least once, by which point it's too late for 80% of the players on the other team. Make it possible to know a sightline is covered by a Widow, but do it in a way that requires paying attention to what's around you like the Sniper's dot, and a lot of the issues with Widow go away. EDIT: Also, the TF2 Sniper has a sidegrade that's a bow which can do a max of 360 damage on a headshot, so it's less damaging than the sniper rifle with the benefit of charging up faster and being less encouraging of tunnel vision, while still oneshotting everything that doesn't have an overheal. But the bow... if you hold the shot for too long, it loses accuracy. So you're forced to time your shots and not just hard focus on a corner.
@cableninja318Күн бұрын
I agree with this. TF2 is just a better game mostly because it has more players on each team which means unless they kill the only one medic on the enemy team, momentum is grounded down to a halt like in overwatch because 4v5s are harder to win than 15v16
@Cyrax5594 сағат бұрын
zanbot is such an underrated creator. his videos are so good and informative
@GriseWeissharkКүн бұрын
15:06 I actually like this because in actual combat, you provide cover fire towards the direction of the enemy sniper so they can't just shoot freely without the risk of getting shot so they have lower accuracy, in Widow's case, lower lethality.
@wellplayed6061Күн бұрын
I think she definitely needs reduced strengths instead of increased weaknesses. One suggestion I've liked is making her charge up charge up on individual characters by maintaining line of sight or even crosshair placement so people have the ability to see her and retreat behind cover before she can fire a killing shot, and I guess her ult could also count as line of sight because it's a huge telegraph.
@Disappointed_PhilosoraptorКүн бұрын
completely agreed on the philosophy thag she needs reduced strengths instead of increased weaknesses. It is even a logical fallacy to assume weaknesses can counteract strengths. if the strength is too high, no weakness can properly balance it.
@pkrames2 күн бұрын
One shots do not belong in a hero shooter. A game like overwatch is a team based game with abilities. To have a characters primary fire delete an enemy doesn't leave any room for team play or counterplay. It should do a huge chunk of damage that forces the enemy to react and use cooldowns. So either your team can followup and finish the kill, or it forces their supports to peel and use abilities.
@demonicreaper34732 күн бұрын
You can argue they dont belong in overwatch, but they are a staple in hero shooters lol. I mean every hero in valorant can 1 tap you in the head and apex has had numerous weapons that can one shot. Those games are also teambased but you dont see their players going out of their way to demand the removal of those features
@BuhllakeКүн бұрын
@@demonicreaper3473 because those are different games and are literally balanced around ALL guns one shotting. Anyone in Val can use any gun it’s way different
@demonicreaper3473Күн бұрын
@Buhllake and overwatch is balance around different heroes being good at different things. Widows not the only one dimensional character in the game. People just see a one shot and start foaming at the mouth
@redfox7623Күн бұрын
in other games like the Battle Royale genre for example you are allowed to aim down sights without there being any indicator that a long range sniper system is looking at you. But in those games there is a mechanic of holding your breath to steady the aim you could just apply that to Widow like she can hold look down sights then have her "hold her breath" to charge it up and then she goes into "breathing recovery" afterwards that makes the aimpoint move if you still decide to aim down sights during so before she can go back into "hold her breath" charge now just assign it to shift or any other button but shift makes the most sense to me and give her another button for whatever her shift is now like her other abilities aren't that compelling anyway and you can just have her charge go to 100 without the need to hold shift after her grapple so you losers can still have your air trick shots Sure that may lead to a default state of widow always air grapples but then that just means you've increased the skill floor and eliminated this problem hero from mid to low rank games.
@fateofsouls21413 сағат бұрын
She is blue to have a unhumanlike steady aim. So no, it would not work with her current lore.
@RATJESUS22 сағат бұрын
I think the holding charge would definitely make widow feel worse, but it will still have the "I had no chance" feeling when getting 1-shot. I think if you give her a laser that glows brighter with her charge, you would then be able to have counter play knowing she's aiming at you, and or she will have to focus on hiding her laser until ready to shoot. Like the TF2 sniper. Still has the 1-shot annoyance, but there's more counterplay
@bigfudge20312 күн бұрын
Another direction they could go is to give her headshot a 200 damage (with falloff) and a 100 damage bleed over 2 seconds. This still allows her to "1-shot" 300hp characters but still gives people a small window to react and potentially survive.
@Disappointed_PhilosoraptorКүн бұрын
exactly. the numbers are up to fine tuning, but offloading part of the oneshot to a DOT will allow the target and their team to react, just like they can to react to all other non-oneshots.
@fateofsouls21413 сағат бұрын
Dying to a DOT is the worst kind of death by far and in a Aprilfools patch it was tried and it showed the flaws and ultimate failure of that idea.
@Disappointed_Philosoraptor12 сағат бұрын
@@fateofsouls214 worst kind of death? I am not even sure it makes my top 10. let me make a list: 1. random Hanzo choke spam headshot 2. (old) Somba spawncamping or backline assassination 3. random Junkrat choke spam oneshot 4. current Widow headshot out of nowhere 5. getting CC'd and then killed by several abilities back to back 6. random kiriko choke spam headshot 7. Roadhog hook combo or into abyss 8. Genji player high on cocaine teamkilling with nano dragonblade 9. backline moira 1v1s you with her incredibly skill-intensive right click and ball juggling 10. Pharmercy jup, actually doesn't even make it into my top 10
@fateofsouls21410 сағат бұрын
@@Disappointed_Philosoraptor You are talking about the circumstances, not the kind of death. 1,3,4,7,8 can all be counted as a One shot death. 2,5,6,9,10 are all Playstyle/situation dependent. What I am talking about is: A Oneshot, as a Mechanic, is applied instantly, so its a Quickdeath. You might me annoyed but you cannot change it, you are already dead. Dying to a DOT is a bit different. Yes, in the right circumstances (Having a Support or HP Pack near you) you can survive it BUT if not you are cannot to anything excpet to wait for your death, no matter what you are doing, you will die, you are helpless. Thats also why Mei freezing and headshoting you or Roadhog hook or old Cass stun feel so terrible. You know you are going to die but cannot do anything against it. I find it much worse knowing I going to die, then being dead faster then I can react to. Kinda like a sticking plaster. tear it away quickly and the pain will only last for a short time or slowly, which means the pain will last much longer. Better short and painless than slow and painful.
@Disappointed_Philosoraptor10 сағат бұрын
@@fateofsouls214 well, i differentiate the way i did becauser all of these feel different and we werer talking about our feelings on the matter. I have nothing to argue against here becuase I cannto change how you feel about stuff I firmly believe that a short DOT duration - just long enough that quick reflexes and a cleanse or heal will save the victim but not so long it feels draggen out - would be better.
@luigiclone02862 күн бұрын
My best idea is givng Widow limited scope shots and/or a slower charge on the scope. You need to make the one-shots have to be earned, so that she still works like now, but it's not dominating. At the same time, make it so that when she is steamrolling, she has to grab a health pack to regain more scope shots or something and so the enemy team is not being in pressure by the Widow all the time
@kylelinder46232 күн бұрын
What if Widowmakers had a visible red dot? You can see where she's aiming but it doesn't red line all the way back to where she is.
@jinx_it12 күн бұрын
i feel like this is actually a nice normal solution lol
@Rohndogg12 күн бұрын
So much better of an idea than the "make a giant obvious laser" I keep hearing
@Disappointed_PhilosoraptorКүн бұрын
a Red dot would end up behind those she aims at, rendering the feature effectively completely useless in practice. It is not feasible to turn your back to the team you are fighting to scan the wall behind you for a small, fast moving red dot. How about a laser which is growing more intense/visible from 50% charge upwards and grows more intense as that charge increases? This would renderr her effective visibility to a rather small time window over which the widow player has control. In practice, this would make her about as visible as Ana when she scopes in.
@smashmaster2000Күн бұрын
@@Disappointed_Philosoraptor if its behind you then you would be in her sight. are you saying that if you were facing a widow, you would look behind you for a red dot?
@Disappointed_PhilosoraptorКүн бұрын
@smashmaster2000 exactly my point. suppose that the point widow was aiming at would be marked by a red dot akin to a laserpointer. if you point a laserpointer at someone else's body, can they see it? no. if you point it on a wall behind another person, can that person see it? only if they turn around. now apply is this to overwatch: if widow signaled her target with merely a red dot projected on the surface she is aiming at, you cannot see it when it is pointed at you. you likewise cannot see it if it is pointed in your direction while you look at her, because the point would be on a surface behind you, meaning you would need to face backwards away from the widow to see the red dot which indicates where she is looking. a red dot does not work as an indication for where an enemy widow is aiming.
@Hitoshuratdn3 сағат бұрын
I see Tf2 and ow2 have a problem in common.
@paintlifebleakКүн бұрын
Idk what adding a red dot/laser would accomplish. If you're in widow's sightline, and especially if you're a priority target like a support, it's safe to assume she's aiming at you. When she shoots, she already has a VERY lound directional audio and a visible trail to where she shot from. I do agree that bringing her closer to the team fight is the best desicion blizzard can make. IMO, it the only meaningful change that can done that wouldn't make her unbearable to play. For instance, ive seen people say to add weapon sway when scoped. Every hero have different body sizes, heights, and hitboxes, adding scoped weapon sway already sounds unbearable. But blizzard also has to find the sweet spot for bringing her closer. Too close and sheel be too essy to jump, she'll need more buffs and just remove the identity of that covert ranged sniper. Too far, and nothing would have really changed I also think people need to get used to not insta-locking sombra and expecting to bully widow into swapping. Too many players think because sombra isnt as strong as she was before the rework, widow can't be contested, when realistically, any hero with high mobility than can chase her or assassin/flanker hero can challenge her. Nice change of pace to see a few people actually talking about legitimate changes that can be made instead of ranting and complaining REMOVE 1 SHOTS, WIDOW DOESN'T BELONG IN THE GAME, SOMBRA WAS THE ONLY COUNTER TO WIDOW.
@aerostrafe1075Күн бұрын
I feel like you half listened to Emong's reaction. He literally brings up why just diving her with a flanker or assassin doesnt work.
@ozziespeed21722 күн бұрын
What is Widow just had a red dot where she was aiming. And maybe it took a second for the shot to fire after clicking the fire button?
@Eezeecheese20 сағат бұрын
I think they had the good idea with the Rialto mission and how those snipers shots and also the test bots show where the aim is and have the charge showing and forced rhythm allowing the player to have more agency in those interactions over just seeing the bright red beam afterwards when you’re already dead or she missed.
@BandannaBreadКүн бұрын
3:20 For me, I feel like the types of One Shots that I have issues with are ones that have less than 1 Second for a Time To Kill (Without them also being High Risk, Time Consuming, Ultimate Abilities, etc). When they're able to happen that quickly, it feels like there was nothing you could do and you did nothing wrong, but were punished for it anyway. Using Reinhardt's Charge as an example. It's a One Shot too, but it's easy for most people to react to. I think there's less than 5 Heroes that, by themselves, have the ability to consistently get the TTK of Heroes with 250 HP to be under 1 Second.
@BuhllakeКүн бұрын
Honestly think they could do a ton with her brawling type fighting and grappling hook/agility and have the sniper shot as an ability. Most snipers are only really good for the one shot anyways, they could make it a pretty easy shot too. Then have her be a more agile kinda fighter during the cooldown. I like the idea of bringing her in closer to fights as well as a laser pointer to show where she’s aiming as all the characters mentioned with charge have loud sound/visual effects.
@uyeah123412 сағат бұрын
Widow should lose charge for hard scoping. Make her move way faster with her grapple on a much shorter cooldown and faster to use. But if she hard scopes she drops to a min of 80% charge. You have to repositon or scope again if you want the one shot. Also max her mag size 6 shots less so reloding is an actual issue instead of an after thought meaning she has keep track of her ammo and take a second to reload more often
@KingKuron_Күн бұрын
Okay, the Grapple-Kick thing seems actually really fun. I'd love to pull a Spider-Man.
@OkayPakaLoloСағат бұрын
I agree with you, Emongg. Widow and one-shots need to be in the game ... just bring them closer
@sortascouseace17 сағат бұрын
Change her body shot to 125, her crit multiplier to 2x meaning she has to fully charge to kill 250hp heroes. Buff her damage during her ult so she can do the current 300dmg only when ulting. She still has her one shot sniper identity but only on heroes with
@rickyrusso5103Күн бұрын
My take on a window rework is this. She gains a new passive "Marked for Death". Which states, "Revealed" targets take increased crit damage. So in her ult she gains full walls and one tap potential But overall can only 99%. To compensate make her venom mine also "Reveal" targets. This gives her venom mine much more utility than a slow and minor damage. It also allows a one tap if the target is healed before widow can target them. Grapple can remain as is. I am on the fence about this last change I'm going to mention. Widows scope can "Reveal" targets after 2 seconds of looking at them. This allows her to base one tap but only every few seconds.
@BxGStoneКүн бұрын
I think the focus idea would be good if this happens as well: if the CD for focus is on, then the hip fire would be condensed. Making it so if a flanking hero did dive WM, she would still be lethal
@RetronomiconКүн бұрын
They deleted my Sombra, so delete their Widowmaker
@fctbf1grs539Күн бұрын
what about adding laser to the widow scope so that enemies can see when she is scoped in? Or when widow scopes in, either it shoots automatically after 2 sec or it still shoots even if released before 2 sec timer to notify the enemy of widow location? Or Widow maximum damage range falloff has to be lowered to reduce the one shot from across the map? Also what about when she scopes in max damage charge, all the ammo is consumed to reduce the chances of more enemy elimination from across the map as widow has to reload every scoped shot? any other suggestions are welcome
@plazmurrКүн бұрын
The focus passive sounds like a nice idea but what if it was implemented with a new ability that was on a long ish cooldown that removed the focus cooldown for the next 2 shots and maybe other slight benefits, you could bait the cooldown from range out of widow then she couldn't 1 shot the tracer up close but if the widow has better positioning and cd management she could still do the cool 1 shot the diving dps up close stuff she'd just have to press 1 extra button
@AaronWOfficial15 сағат бұрын
5:40 you can also avoid a dva bomb and rein pin if you see it, if you see a widowmaker and she is good you are dead.
@jack81622 күн бұрын
Should work like discord, she has to mark someone before she can get full damage. E(venom mine. Change it it widow's kiss or something) attaches to targeted character, and then she gets the full multiplier until line of site is broken for long enough, then it goes on cooldown for that character. She would have to mark them and then charge the shot like normal, so they would have time to react to it. Her ult would mean line of site isn't broken so it would actually make her ult better too.
@charleshaines971513 сағат бұрын
Vindicta in Deadlock has already implemented exactly what most players would want.
@undeadarcher465Күн бұрын
Ive always had the dumb concept of widows sniper getting a % of her damage turned to a DoT poison, that like her trap reveals the enemy, so if the sniper tags you, youre tracked for 2 seconds and the poison kills you from headshots if the healers DONT react at all
@TR-ju5re19 сағат бұрын
This would be great ngl
@sarahandcompanyeso2553Күн бұрын
I think it could be good for Widowmaker to have to apply a "mark" and that mark enables 1 shots. That way she can't just 1 shot anyone but she has to pick a target, and the target knows they are marked.
@georgejohny480021 сағат бұрын
I really thought laser would be a good idea. Like adding laser as a marker for where the widow is looking could be good. because most of the time widows hold choke and like said in the video, the only way to know if a choke is being held by a widow is to walk in and die. But with the laser, you can see it which makes it easier for others to figure out where the widow is
@wishes239317 сағат бұрын
With his idea of Widows passive, as a adamant Widow hater I really dislike that change. Widow just becomes a glorified paperweight if anyone can hit her for any amount of damage from any range and then just ignore her for 2 seconds. Even a character like Reaper could peak her from way out of his effective range by just tapping in her direction once and hitting her for even a single point of damage, I think that’s very lazy. It also removes some skill expression for Widows who are able to turn to a diving Tracer and hit that insane shot. My counter proposal would be to make it so if Widowmaker takes a certain amount of damage her one shot gets shut down for 2 seconds. For example, if you manage to deal a 75 damage burst (or whatever amount fits best with dive character break points) the Widow cannot then just react and win anyway despite you getting the advantage. Furthermore, if you flank and the Widow reacts to you before you get the jump on her, she can still go for that insane headshot play that saves her and feels amazing for the Widow in the moment, and rewards their skill. I think this brings back a lot of dive counter play for her, as a good dive that gives you that surprise factor, or that opening few shot advantage will most likely just let you win the fight, but a skilled Widowmaker with their monitor turned on and headphones plugged in can still listen out and try to react before the dive happens. Now both players are rewarded; Widow misses the headshot and your dive is rewarded with an almost guaranteed kill, or you manage to avoid any shot to begin with and you succeed in your play, but if that Widow gets that insane shot they get to stay in the fight.
@ollydavis2495Күн бұрын
I feel like widow needs either a permanently visable red laser showing exactly where she is aiming, or change her damage to fit the spider design by making it a DOT effect like her venom mine. She can still one shot BUT it takes 1-2 seconds to kill which gives space for good teamwork to reward and counter the one shot
@YourAzianFrendКүн бұрын
To increase her risk of going for one shots I think a heavy increase to the sniper shot charge timer, and then bring her closer to the fight by increasing her machine gun damage slightly. This way she can’t go for quick succession one shots, and will be exposed for longer while the shot charges before she can take the follow up shot.
@blindvalkyrie9352Күн бұрын
Give widow a laser sight that gets brighter the longer it charges, done. you could even have a sound effect of a laser sight the closer you are to widow
@ntech216Күн бұрын
Many people would probably disagree (and if you do please let me know your reasoning) but I think one of the easiest ways to "fix" widow is to make it ao you need more skill to get that 1 shot. So I'd propose adding bullet drop off to her specifically so that she can't just point and click you have to actually take into account how far the person is etc.
@Zahri8AlangКүн бұрын
Maybe the grapple hanging thing could instead be widow like, spiderman hanging on walls, or a ceiling kind of surface Shes did ballet, do her balance would be stellar
@15muffinzКүн бұрын
If you were to increase the amount of time it takes to charge up a full one shot about 70%, and buff the rest of her kit slightly, such that she can grapple away a bit quicker and maybe alter her venom mine to be a proximity sensor that will ping for a short amount of time and fade out... More like a zenyatta orb. Maybe a flashing outline? IDK... I really feel like she doesn't need to be brought in to the fight because she's a sniper.. And if you do bring a closer to the fight than anyone will be able to dive her and then no one will want to play her. Except for hackers.
@15muffinzКүн бұрын
I'm pretty sure we brought widow in and it didn't do much of anything. Instead of increasing the risk to reward for the same thing... Decrease the reward frequency.. Make those one shots harder to hit by making their timing more spread out and forcing better timing for individuals who just want to click heads. It'll be more about skill and decision making and less about strictly precision. I feel like you would see a similar amount of her gameplay but it won't be as impactful where she kills three players on the other team one after the next in under 5 seconds... You know what I mean.. It's the frequency in which she can hit the one shot which is so devastating. They reduced it from hitting from across the map but they didn't decrease the frequency.
@PantongКүн бұрын
Bring her in, and make her charge shot, powerup in a curve, so the last 20% takes the same amount of time as the first 80% or something like that. Then add 1sec max hold, then once max charge make a laser pointer from the widow, idk
@aidanibarra3957Сағат бұрын
Maybe give widow like a red dot lazer the enemy team can see so you know where her gun is apecifically aiming, or a sniper glint, only when she is locked on your head. So it will only breifly glint, body shots will not. Unless blizzard wishes them to
@drawingablank39048 сағат бұрын
The grapple change the video suggested would be fine if there was a lens flare or laser widow had when she was scoped in.
@AbashedCarcКүн бұрын
I would be keen if widow "one-shot" would require an additional step rather than just charge a gun and camp a corner. Could be similar as to what Rivals did with "Hawkeye" where you need to track a character to charge the shot, or could be something as simple as widow needs to "Mark" a character before to be able to one-shot. This would increase Widows skill ceiling and stop the frustration of "Dont worry guys, im coming back from spawn! you turn a corner - Dead"
@ALeeJohN88Күн бұрын
Maybe give her a damage fall off but reverse. The closer the target the less damage you'll deal kind of thing. So one diver can shut her off without worrying about getting one shotted.
@oceanlord32902 күн бұрын
I like the focus idea why not remove the “charge-up” entirely and use the focus instead, so widow can still do a massive amount of damage outside of focus but if your in your scope for a second or two you “focus” to land a killing blow, or even make it an activation ability to make her rifle more lethal back into one shot range, that way she’s more of a hits an hanzo, with headshots being a two shot max without the ability but leaving a target easily picked or she can three tap the body consistently, just more consistent damage across the board with an ability to flip a team fight on its head or even make the one shots just part of her ultimate
@JasonPTA12 сағат бұрын
I’m glad this is being brought up Widow can literally go uncontested sometimes and it’s so irritating
@AdventZZZx8 сағат бұрын
How about the Hawkeye treatment. She can only charge when aimed in on a target. And for the fun of it make it like the spartan laser where there is a sniper line while charging up.
@Cheseburgerham14 сағат бұрын
I like the idea that if widow gets shot and receive damage, she can't one shot anymore, with a 2-3s cooldown time, that makes that she cant just stand at the other side of the map and kill without any counterplay, the widow would require more positioning than "far off and in the open" and now people can deal with her just by being annoying towards her
@veiotisligon9140Күн бұрын
What about Doom’s identity? He went from being a fighting game inspired hero to a less mobile Winston
@darthmuffin032 күн бұрын
I think adding the red tracer that's left after she fires as something that appears as she's scoped in is the answer. It's like how snipers are in shows and stuff so I'd be cooler. 😂
@rizaadonКүн бұрын
The editing is really good btw I gotta sub to that guy fr
@DarthPicaratКүн бұрын
Instead of deleting the one shot, just send your Off-Tank to deal with her....oh wait 😢
@videojenicoКүн бұрын
To this day, I still think widowmaker's scoped shot should be a very fast projectile, and allow her to shoot only when the charge is at 100%. That would add a lot to her kit and fit her personality-wise. Would make her "sniper" kit feel more like an actual sniper, while also being a competitor/hater towards Ana in terms of switching between hitscan and projectile. I think that would make her a more fair character overall while also making her more interesting to play. The skill ceiling would also get higher.... I just wonder why people think it is a bad idea.
@jackief032 күн бұрын
I enjoy playing widow so much but can understand how playing against an oppressive one can be extremely frustrating! I honestly wouldn’t have a problem if they wanted to make her charge take longer. I do think they should add a visual indication that I’m scoped in so many games has some type of visual indication that someone is sniping and I think she definitely needs that
@ash_yt0Күн бұрын
Would that make much of a difference in Overwatch though? The maps in OW are all just fancy corridors and Widow has no reason to ever not be scoped in. That type of laser mechanic I think works in other shooters but I can't see it mattering in Overwatch when everyone already knows where the widow is already.
@jackief03Күн бұрын
@ I never said anything about a laser (that’s a bit much) but I definitely think they need to add a better visual not saying it will improve ow but it can help a little
@dhantefranklin336Күн бұрын
@@ash_yt0Correct. It really won't change much.
@jackief0320 сағат бұрын
@@dhantefranklin336 the way I never claimed it would be game changing 💀
@ash_yt08 сағат бұрын
@@jackief03 It's all good bud. To be clear I was only replying to one part of your post, the latter part. Also sorry for being specific about a laser since that's usually what people are suggesting when talking about a visual indicator. I don't necessarily agree she needs that though, in fact I think it would be a bad change overall... In low ELO games, Widowmaker tends to be a throw pick because her value is dependant upon how many shots you hit. And low rank players typically can't aim... If on top of this, we added a way for players to easily track a Widow who misses most of her shots, it would make her even more of a throw pick since bad Widows also tend to be bad at making an escape. So it would mostly impact low rank Widows where she's already under powered and under performing. But for the high ELO, high rank players... as I say, her foes already know exactly where all the good Widow spots are, so they don't really need this. It would only really nerf the worst Widows, and those Widows need to be buffed if anything so that it's less frustrating to have a Widow on your team when you're in Silver Rank etc. Adjustments to Widow need to specifically target the fact she becomes super oppressive when you have a player who rarely misses. Basically the skill ceiling is really high on Widow, but so is the skill floor, and I think making Widowmaker easier to spot would only wind up raising the skill floor even more (which isn't a good thing) while not addressing the core issue with Widowmaker that she can pressure the whole map from relative safety.
@coolinboolin69342 күн бұрын
They could make widowmakers charge up be like Hawkeye in Marvel rivals where it only charges up when you’re aiming at somebody
@TeafoКүн бұрын
oh no anyway... rip sombra the counter pick...
@bubonic_bait260021 сағат бұрын
To all the people saying that “all you need to do to make Widow balanced is add a laser”, needth I remind you Sniper TF2 exists. Adding a laser to Widow is the easiest, but *WORST* change you could give to her. It doesn’t inherently change anything about her kit, all it does is make her easier to see. That’s it. Doesn’t change the fact she has massive map control. Doesn’t change the fact that she can just compensate with aim against whatever you do. Doesn’t change the fact that Widow has NO COUNTERS. And while I do agree removing Widows one shot is extreme, unless the devs do something to actually change how to game plays out on a foundational level, or add a character to deal with Widow, that’s the best option for making her balanced. That’s it for my TED talk.
@teamtyrannus4195Күн бұрын
For me, fun goes above anything else. Hero identity is important, sure, but if the game isn't fun, you can destroy a hero's identity for all I care. In masters and beyond, facing a mechanically good widow is complete torture imo. She is rewarded by staying out of the teamfight in a team game and closing the distance to her is very difficult for half of the hero roster. Add a one-shot in the mix and she dominates the pace of game in an incredibly unfun way. I play a lot of junkrat myself and I would much rather face dva, pharah, echo, mercy than a good widow. I also have a few thousand hours in tf2, where sniper is also often complained about. A big difference in that game is that a big part of the roster can't be instantly one-shot and closing the distance is easy for a majority of the classes. Also the tf2 sniper has no escape or mobility options making bombs/dives more effective (in 6s at least).
@PatrickPlaysRetroКүн бұрын
My completely rational and not tilted at all solution is simple, let widow be able to one shot from wherever she wants, but, for every shot she misses she does 100 damage to herself. Blizzard when you inevitably see this and realise how genius this idea is I'll be right here with completely balanced reworks like this for every character.
@eddielopez6731Күн бұрын
It’s interesting because now with overwatch classic right there you can’t help but think widow wouldn’t be a problem with 2 tanks because can stick a shield down to interrupt her sight lines.
@ragingdemon1344Күн бұрын
That wouldn't be totally true. I mean, it is situational. I had a lot of games on Classic where me and my mates went with 4-5 Widowmakers on the team. It didn't matter how many Winstons they were, we would roll the enemy team. We won a lot with only a full Widow team. And yes, in the current state of OW having more than 1 Widow is not a thing, but my point adresses the part that some people miss: one-shots out of nowhere are unhealthy for a game like Overwatch. Why people complained about Hog? He could hook you out of Narnia and kill you without being punished. No risk, high reward. Why people complained about Hanzo? Same. you can spam arrows from 100mt away and kill stuff. You can wall climb to escape. If someone gets close to you, press E and you can delete almost any character in the game with Storm Arrow. Widow at least has to be aiming at you when she fires. But she still gets to do it from so far away that you either get lucky by having the better Widow on your team, getting lucky with Hanzo spam or getting lucky with Kiri kunais. Her "counters" need to use so many resources just to get to her that she probably has killed one or two people by the time they get to engage her. I'd add Junkrat. But he's a bit different. Yes, he can spam like Hanzo. But Junk has very slow, very visible projectiles. If you die to Junkrat spam it's your fault. Position yourself better and improve your movement. And if some Junk gets the drop on you with a high tech.... that's well played by the Junkrat more than being an unfair character.
@aniraslove2 күн бұрын
I like the puppet show examples throughout the video XD
@inkromancer_studios11 сағат бұрын
You could retool widow from a 1 shot to a kill-secure hero with minimal effort, her Identity wouldn't change, but she would be far less frustrating to the player-base. Give her a kind of 'offensive support' kind of gameplay loop. I love how he gave the argument of "Just swap to sombra" Immediately after your long spiel about why that doesn't work. xD