Empyrion Tutorials 2022 - All about Signal Logics

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Rakoona

Rakoona

Күн бұрын

In this, I show you how to use signal logic. I hope I explain it well enough for you to understand! You can use it for Thrusters, Shield Generators, Generators, Gravity Generator. Let me know if you have any questions!
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Пікірлер: 79
@silvershadowtwo
@silvershadowtwo 2 жыл бұрын
Very good without getting too complicated. Thanks.
@cmdrsundog5089
@cmdrsundog5089 Жыл бұрын
You do a great job with the tutorials. Thanks a lot.
@Rakoona
@Rakoona Жыл бұрын
My pleasure! Got to get ready to make some more!
@bradleyking4313
@bradleyking4313 Жыл бұрын
Best signal/circuit walkthrough I have seen, great job.
@Rakoona
@Rakoona Жыл бұрын
Thanks! Was trying to keep it simple!
@walltolix5459
@walltolix5459 Жыл бұрын
great great great my friend , your video just save my gameplay. Signal are really nice to use now to me
@Rakoona
@Rakoona Жыл бұрын
Glad you learned something :D Signal logic can be an awesome thing to have!
@walltolix5459
@walltolix5459 Жыл бұрын
@@Rakoona very cool things to do
@risingwolf2112
@risingwolf2112 2 жыл бұрын
Thanks again, wonderful reminders 😎
@xlerb2286
@xlerb2286 2 жыл бұрын
That's a most welcome video. Not too many people cover signal logic. Agree that this is very much an area to just play with. If you don't understand how the bits and pieces work you won't have much luck putting them together to make a circuit that does what you want. This is one area where I'm in good shape. Before I moved to software I used to do digital circuit design. This was back in the 80's and 90's but they haven't changed the rules on Boolean logic so it's all still good. ;) I go pretty light on the circuitry in my designs but there are a couple I add to a CV related to teleporters, shields, and generators. I'll have a 2-input OR gate where one input is from a lever switch (or an input from the control panel) and the other input is from the sensor that turns the teleporter off if nobody is standing on it. The output from the OR gate goes to all the generators in the CV. With that circuit the generators will be turned on if the switch is on or someone is standing on the teleporter (or both, of course). Great for CVs I leave on a planet to service autominers. I can teleport to it and then back without having to leave the CV running after I've teleported back. The 2nd circuit extends on that by adding another switch, an inverter, and a 2-input AND gate. The switch goes into one input of the AND gate. The teleporter enable sensor goes into the input of the inverter and the output of the inverter (which will be 1 when nobody is standing on the teleporter) goes into the other AND gate input. The output from the AND gate goes to the shield generator. With that circuit the shields will only be turned on when both the switch is on and nobody is standing on the teleporter. And of course a few simple circuits using switches/sensors to control doors and ramps, but that's just simple stuff with no added gates. I do find it's good to keep signal logic simple. Empyrion signal logic can get a little flakey if you try to do anything too fancy with it. I'm pretty much caught up on all your tutorial videos now. Every one of them has been good and I've most always learned some new things. I hope I haven't came across as a jerk in any of my comments I've made.
@Rakoona
@Rakoona 2 жыл бұрын
Of course not! I always have signal logic connected to the teleporter as well. That thing draws crazy amount of energy and will consume your fuel even faster. And yes, you could make crazy signal logic combination, but again, the game sometimes finds a way to get confused itself if there is too much and might have trouble keeping up! Like sometimes SV's that are docked in your CV, even when inactive, can mess with the signal logic and be still considered "A presence". and my doors and ramps will always stay open.
@xlerb2286
@xlerb2286 2 жыл бұрын
@@Rakoona Yeah, I gave up long ago on using the landing gear to open ramps, etc. But part of that too is I like limiting myself to using, as much as possible, only found components. So I often don't have landing gear at first, but I've always got a stack of switches.
@Rakoona
@Rakoona 2 жыл бұрын
@@xlerb2286 Well, if you look at the Charon, one of my ships, I had to connect blast door to my landing gear to keep the ship leveled when I land, otherwise the ship would always tilt. You find use for it! :D
@ottEST
@ottEST 2 жыл бұрын
That thruster thing was nice idea! Thanx!
@Rakoona
@Rakoona 2 жыл бұрын
Thx!
@thar234
@thar234 Жыл бұрын
ty htis helped alot :)
@Rakoona
@Rakoona Жыл бұрын
Glad it helped!
@giantdad1661
@giantdad1661 Жыл бұрын
Not shown here are NOT circuits, but because they are worked into AND and OR. NOT gates are logical inverters. Edit: that's what I get for not finishing the video. The UI is the one thing I couldn't figure out. Thanks for the vid!
@Rakoona
@Rakoona Жыл бұрын
My pleasure! :D
@annonomis9299
@annonomis9299 Жыл бұрын
Can’t get my ship to open/close slider doors with the landing gear like you show. Am I missing something? I get no reaction
@Rakoona
@Rakoona Жыл бұрын
Did you give your Landing Gears a Signal output? And put that on your slider doors input? And I know there were bugs in one of the updates. Hopefully you got it fixed! Sorry about the late reply, somehow youtube doesn't notify me about all the comments.
@ericseidel4940
@ericseidel4940 2 жыл бұрын
cool.
@ataho2000
@ataho2000 Жыл бұрын
How would you connect the loading ramp with the landing gears in a cv/sv ?
@Rakoona
@Rakoona Жыл бұрын
Make sure all items in your ship devices are grouped! I think that helps. Then on your Landing gear, set a Tx signal name. "Test" in this case. Then go to your ramp, and use the "open close" dropdown to find "test" and set it to follow. I think you need to check that "I" box for invert.
@ataho2000
@ataho2000 Жыл бұрын
@@Rakoona It works. Thank you.
@auwombat8540
@auwombat8540 6 ай бұрын
Hi Rakoona, I am trying to figure out how some do the power save circuit, it puts things like lights in half power mode etc...
@Rakoona
@Rakoona 6 ай бұрын
Well, either have a switch in the P menu and give it a signal, or put a switch on your ship and give it a signal. Then you'll have to set each light to follow that signal, whichever one you want to be connected to that signal. But you can't have a light become dimmer. It's on or off. Remember to set a signal if you have a teleporter on your ship. That thing takes a lot of power!
@auwombat8540
@auwombat8540 6 ай бұрын
yes I get that but I do not know what the others put on their power save mode, I know some have a number of things when the signal is activated in the P menu, and lights was just a thing I see where your P menu lights is only half on not fully on so no idea about that lol and thank you for the reply@@Rakoona
@Rakoona
@Rakoona 6 ай бұрын
Well, you can always connect some thrusters to it and actually some generators! That would save some juice!@@auwombat8540
@pahtriac
@pahtriac 2 жыл бұрын
does the lever not send out a signal to a device? @ 1:11 making it an output signal and not a inputsignal?
@Rakoona
@Rakoona 2 жыл бұрын
Eh, you are right about that! Must have mixed up my words there.
@pahtriac
@pahtriac 2 жыл бұрын
@@Rakoona welll now you have the chance to edit the video and put in a facepalming Homer Simpson + correction 😁
@Rakoona
@Rakoona 2 жыл бұрын
@@pahtriac LOL! Could, but I'll try to be careful on my next tutorial video instead! I can't just update a video on youtube. I would need to completely remove and upload a new one. And I've lost my backup harddrive so I don't know if I still have my file on hand.
@holschermarc
@holschermarc Жыл бұрын
Alright what if i want to set multiple doors to open on the command of one button? Because i bascily want to creat a Hangartrench like the Stardestroyer of the Republic had in the Clone Wars and i set up around 68 Blastdoors to cover the trench. I want the all to open at one signal. Can i just creat a signal and set them all to open at that signal? Or do i need to to crosswire them to eachother? I play the game since years but very irregulary and always forget everything even mildly complicated as soon as a start again
@Rakoona
@Rakoona Жыл бұрын
You can create a motion sensor or lever, or whatever you want to use, and assign that item to output a signal (MAIN in this case). Just set all the doors individually to open to that signal! The only problem with that, is I beleive the doors will not become manual, and wont open automatically. Unless you have another motion sensor for each indivual door and add a circuit OR for each door, to open either with the MAIN signal or the other signal assigned to the montion sensor set for that door. I hope you understand what I mean.
@holschermarc
@holschermarc Жыл бұрын
@@Rakoona I tried a bit and managed to just connect them all to a "Trench" Signal that i linked to a lever. But i want to make this effect also accesable from the main consol. Can i just name on of the Custom switches to a Signal or how does that work? Like having a Lever at the Hangar directly to open the Trench for Small fighters to swarm out but also having the ability to do it "from the brigde" aka fromt he control panel.
@Rakoona
@Rakoona Жыл бұрын
@@holschermarc So I opened up Empyrion to double check, and on your control panel, at the right completely, you have a Signal section in which you can set a few signal from that. So from there, make an OR with Trench and the other signal that gives you an output, and set all doors to that output! It should work fine!
@kezzler9556
@kezzler9556 Жыл бұрын
Can we activate drills with logic or is that not implemented in the game yet? I can open and close them but not start them. Want to build a miner that have both large and small drills running.
@Rakoona
@Rakoona Жыл бұрын
No you can't for now! But would be a nice thing! :D
@kezzler9556
@kezzler9556 Жыл бұрын
@@Rakoona I doubt it would be hardcoded, so a mod could probably be made for such a function.
@Rakoona
@Rakoona Жыл бұрын
@@kezzler9556 Hmmm, maybe! Would be interesting! But there are also a few things that Eleon could add that could make things better, like keybinding to the custom Buttons in the P menu, and so many more. I could make a list!
@kezzler9556
@kezzler9556 Жыл бұрын
​@@Rakoona There are loads of stuff I want in the game aswell. Programmable buttons in wall panels for example. Imagine if you could have 20 buttons and levers crammed into 1 block, but also space engineer stuff like pistons and rotors.
@Rakoona
@Rakoona Жыл бұрын
@@kezzler9556 OMG, that would have been good! One panel to rule them all. One panel to bind them!..
@LetsGetGaming.
@LetsGetGaming. 9 ай бұрын
I’m wanting to make lights blink on an off basicly what I’m saying is I want my right to be on and my left to be off but then 1 second later it changes to the left on and right off idk how to do that though
@Rakoona
@Rakoona 9 ай бұрын
Look at the light and press P. There will be settings on that light "Blink frequency and blink delay!" just play around with it until you get it right!
@LetsGetGaming.
@LetsGetGaming. 9 ай бұрын
@@Rakoona I knew that but I want the other one to be off while that one’s on and if I do 0.50 and 1 it won’t work ( I think) thanks for the tip though
@TheSavagePixels
@TheSavagePixels 2 жыл бұрын
good tutorial but I'm still highly confused lol, I'm trying to set up a lever to power on and off my constructors so they don't draw unnecessary power and tried using a similar setup to your door but on/off and it doesn't work. Idk what I'm doing wrong lol
@Rakoona
@Rakoona 2 жыл бұрын
Well, you could set it up on a level, make sur to put a name in your xsignal on the lever, and then on the constructor, set it up to follow that signal you created. You can always use the custom signals in the main control panel.
@spanners7343
@spanners7343 Жыл бұрын
The thing the confuses most people is the second option on the device you are controlling (in your case a constructor), which one to use? Here what each do: Follow - this follows the state of the signal, for a switch it means if the switch is on the device will be on if the switch is off the device is off. This is the option you'd use 90% of the time with switches and motion sensors. Toggle - each time the signal is activated the state of the device swaps, this is most often used with pressure plates and light-bean sensors. Note a switches signal is only sent when the switch is turned on not when it's turned off. On - once the signal is triggered the device turns on and stays on. This is also mostly used with light-bean sensor and pressure plates but can be used with switches if you don't want to let your players turn something off after turning it on. Off - the opposite to On. I hope this makes things a bit more clearer.
@umbrashadowgaming4974
@umbrashadowgaming4974 Жыл бұрын
Maybe you can answer this question. I have 4 levers set to 4 sets of shutter doors but I want to create a 5th lever that opens all the shutter doors on my ship. Is this possible?
@Rakoona
@Rakoona Жыл бұрын
Yes, have all shutters connected to an OR command. Have all levers named Lever 1 to 4. And the 5th named MAIN. The set OR commands Lever 1 or Main = door 1. Lever 2 or Main = door 2. Lever 3 or Main = door 3. Lever 4 or Main = Door 4. Then set each door to open on the door 1 2 3 and 4 signal. Should work!
@umbrashadowgaming4974
@umbrashadowgaming4974 Жыл бұрын
@@Rakoona Awesome that was a very good video. Thanks
@Rakoona
@Rakoona Жыл бұрын
@@umbrashadowgaming4974 Thanks! Hope its clear enough for people!
@umbrashadowgaming4974
@umbrashadowgaming4974 Жыл бұрын
@@Rakoona It worked for one of the doors but that one also had an old signal selected. I kinda gave up playing with it for know. I had spent most of the day working on a tier 1 cv and needed a brake. Do i need more than one circuit?
@Rakoona
@Rakoona Жыл бұрын
@@umbrashadowgaming4974You need a total of 4 circuits OR. The 4 I mentionned before.
@WdyWP
@WdyWP 8 ай бұрын
Howdy - I am just getting started in this game and have built a Landing Pad for my CV that is 40x70. I have placed lights and would like to use a sensors to turn them on when myself or someone lands on the pad. They'll turn off while away or once I walk into the Base Station. I have placed sensors on the pad and in opening them all of the way up it takes at least six to cover the whole pad. How would I set up the logic. If it only required four sensors it would be simple. Thanks in Advance!
@Rakoona
@Rakoona 8 ай бұрын
So you can set up all sensors on a 4or and a 2or circuit. Then output them to a signal called LIGHT1 and LIGHT2. Then setup another 2or circuit with LIGHT1 or LIGHT2 that would give another signal called LIGHTSON. Then set the lights to turn on that signal. I hope it's clear the way I'm writing it!
@WdyWP
@WdyWP 8 ай бұрын
@@Rakoona Thank you!!! I will give it a try before the day's end. Thanks for taking the time to create your videos and the reply.
@Rakoona
@Rakoona 8 ай бұрын
My pleasure!@@WdyWP
@WdyWP
@WdyWP 8 ай бұрын
@@Rakoona Worked like a dream. Although.... as soon as I sit down in my CV the Landing Pad lights shut off. I lifted away and made a new approach. The lights stayted off unti I get the out of the pilot's seat. I guess Shield, but dismissed after turning the shield off. Then I ran and jumped in a SV, that is parked at a different location, and as soon as I got into the area the lights lit. So, again I am guessing this is going to be the nature of the beast with CV's.
@Rakoona
@Rakoona 8 ай бұрын
Did you expand the detection zone to the max?@@WdyWP
@borasraven7584
@borasraven7584 2 жыл бұрын
It’s gotta be the least intuitive system ever implemented in a game… lol watching this to get my tp only turning on when I use it.
@spanners7343
@spanners7343 Жыл бұрын
It is the basics of all computer logic, it's how CPU's do allot of their processing together with mathematical functions. I Know allot of this is no longer taught in schools but it's worth knowing.
@joi76
@joi76 Жыл бұрын
An important step you and probably all other tutorials are missing, is "Turn on switches" Me and several others have been screaming at these tutorials because creating a simple light switch just doesn't work, until you find a single thread on steam that adds "did you turn on the switches?" WTF what do you mean turn on the switches? where? settings? anyone? After searching all over the game settings and UI, I finally found that stupid switch... WTF would the devs make a switch to turn on switches??? Rest of your tutorial is helpful though ;) Btw, people don't just use NAND because they "like" to use more complicated logic... These have very specific functions you can't replicate with an AND gate unless you use a NOT gate with it. NAND is for example used to create RAM memory blocks in your computer
@Rakoona
@Rakoona Жыл бұрын
I'm not a pro at all these functions :D But that's why I'm doing these videos! Trying to cover as many aspects as possible! Of course I'll miss some things :) That's why I like getting your comments, and i'll be able to cover more subjects with this.
@joi76
@joi76 Жыл бұрын
No need to be a pro :) Logic gates are super simple to learn, and knowing how to use them is extremely helpful. I highly recommend learning all about the basics on these gates, as many games allow players to use them :)
@joi76
@joi76 Жыл бұрын
@@Rakoona Several Minecraft players have made a lot of good advanced tutorials on logic gates, with only basic knowledge on them, and made series on how and where to use them in the game, like you did in this video, making a trap and so on. These do get a lot of views
@Rakoona
@Rakoona Жыл бұрын
@@joi76 Yeah, would be nice to some more time to fiddle around with that! Test out more complex combinations.
@DryRoastedNutz
@DryRoastedNutz 2 жыл бұрын
You have a basic understanding but have a hell of a time communicating it because you don't know what the circuits are called or why.
@Rakoona
@Rakoona 2 жыл бұрын
Never really learned about it! I try and do my best and apologize if I'm not getting all the terms right!
@mysteriousstranger5873
@mysteriousstranger5873 10 ай бұрын
Good tutorial but the whole Bart gag is pretty annoying
@Rakoona
@Rakoona 10 ай бұрын
I should keep tutorials more informative and less "Gaggy" :D
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