EnviroSense: Immersive Hand IK

  Рет қаралды 7,397

MiddleAgedGameDev

MiddleAgedGameDev

Күн бұрын

Пікірлер
@MiddleAgedGameDev
@MiddleAgedGameDev Жыл бұрын
www.unrealengine.com/marketplace/en-US/product/envirosense-immersive-hand-ik/questions
@Nevetsieg
@Nevetsieg 11 ай бұрын
Great jobm, remind me of my 7 years old self
@rudyjouannic741
@rudyjouannic741 5 ай бұрын
Eeally nice !!! and i'm a big fan of the name of your channel x) ! wish you the best !
@MiddleAgedGameDev
@MiddleAgedGameDev 5 ай бұрын
Thank you!! you too.
@justterry6135
@justterry6135 9 ай бұрын
Some game in the near future: player character grabs NPC's boob for no reason when getting close. Don't get me wrong, this is an awesome feature.
@buster5661
@buster5661 Жыл бұрын
Wow that unreal marketplace link is just- wow
@MiddleAgedGameDev
@MiddleAgedGameDev Жыл бұрын
Didn't notice that and haven't figure out how to fix it! I am sure you found it, but: www.unrealengine.com/marketplace/en-US/product/envirosense-immersive-hand-ik/questions
@Strawboie
@Strawboie 16 күн бұрын
Another question: I'm planning to implement an item inspection system where the character has their hand on the inspected item (holding the item) while its rotated by the player. Would it be possible to use this plugin to achieve that hand placement?
@MiddleAgedGameDev
@MiddleAgedGameDev 16 күн бұрын
I believe it would, but it may be a little over-engineered for that use. You would have to consider where the hand is to be placed on the inspection object and restrain your rotations so that the arms don't twist all up. However, in theory, an object with hand targets in front of the player could be rotated and the hand would follow
@Strawboie
@Strawboie 15 күн бұрын
@MiddleAgedGameDev and the restraining of the rotations could be done through the plugin?
@MiddleAgedGameDev
@MiddleAgedGameDev 14 күн бұрын
@@Strawboie no thst would be however you control your item inspection system. EnviroSense just involves the IK.
@hanax.001
@hanax.001 2 ай бұрын
Does this work with preventing arms to collide into its own body?
@MiddleAgedGameDev
@MiddleAgedGameDev 2 ай бұрын
@HanaXbanana hey, thx for the question. If you mean during the sensing, then yes, it has checks built in so that if the character has ik engaged and the character turns 'through its own arm' as the ik ends then it will abort the ik more rapidly to prevent bad visuals. Of course appropriate level design and character setup also reduce tge risk of this.
@UNmisterIZE-xz7yx
@UNmisterIZE-xz7yx 11 ай бұрын
Thats awesome! 👏
@MiddleAgedGameDev
@MiddleAgedGameDev 11 ай бұрын
thank you
@BielandoyHablando
@BielandoyHablando 10 ай бұрын
so cool
@RagdollRocket
@RagdollRocket 9 ай бұрын
imagine slap fighting game using this. great.
@Rehd66
@Rehd66 9 ай бұрын
Amazing. Will this work with any model or skeleton?
@MiddleAgedGameDev
@MiddleAgedGameDev 9 ай бұрын
I have only tested it with UE5, UE4 and metahuman, but given that it is primarily working with two-bone IK, it should work with many skeletal setups. Happy to discuss details and maybe test if you want to come to discord.
@lorenzogarbin8990
@lorenzogarbin8990 Жыл бұрын
🤩
@Strawboie
@Strawboie 16 күн бұрын
Is this Blueprint only?
@MiddleAgedGameDev
@MiddleAgedGameDev 16 күн бұрын
@@Strawboie yes, only blueprint.
@hirojiokada3899
@hirojiokada3899 4 ай бұрын
where do i learn this
@MiddleAgedGameDev
@MiddleAgedGameDev 4 ай бұрын
@hirojiokada3899 At its heart, this is two bone IK, with associated calculations to determine where to place the hands. You can see my pinned comment for a link to the marketplace.
@DynsProduction
@DynsProduction 11 ай бұрын
can it work with alsv4 ?
@MiddleAgedGameDev
@MiddleAgedGameDev 11 ай бұрын
I haven't run it myself, but I see no reason why not, and I have had someone in discord using ALS (don't know the version) and they say it was working and they were happy.
@ahmadjadallah2811
@ahmadjadallah2811 Жыл бұрын
Discord link seems invalid
@MiddleAgedGameDev
@MiddleAgedGameDev Жыл бұрын
Sorry, this is recurring and they are supposedly unlimited links discord.gg/Pf5Qk6cYb8
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