Filthy Fights: Chosen and Armored Unholds

  Рет қаралды 13,026

FilthyRobot

FilthyRobot

Күн бұрын

Пікірлер: 69
@blazeroth
@blazeroth 5 жыл бұрын
I found it oddly convenient for the unholds to throw a few brothers with footwork. They threw the brothers behind them. Then footwork to safely disengage and rush the beastmasters in the back line. Meanwhile, my archers just kept kiting the unholds around until the beastmasters died, at which point the unholds started attacking indiscriminately. Of course, this was day 500 when all my brothers were very tanky.
@FilthyRobot
@FilthyRobot 5 жыл бұрын
That's the best use of footwork that I've heard yet!
@sdfPZXC
@sdfPZXC Жыл бұрын
i use footwork on assassin to pass through zombie and kill necromancer too (day200)
@Crimmo877
@Crimmo877 4 жыл бұрын
Just ran into a camp with 14 chosen(!!??), 4 armoured unholds, 2 shamans and a drummer. Quite sure thats impossible unless you have every famed item in the game and only lvl 11+ hedge knights and hunters with maxed out filthy rolls. Like honestly, this game sometimes...
@intemir
@intemir 5 жыл бұрын
I think that killing beast masters is worth it, because unholds and barbarians are always close to each other. They start fighting each other, giving you time to focus on barbarian chosen. I recommend starting first line with heavy archers(+ unhold bones attachement) with some of these traits(adrenaline,bullseye,rotation,bow mastery, steel brow, head hunter, fearsome, battle forged, fearsome, berserk, killing frenzy ). You should wait, than push with them to the front line to kill the beast masters.Use also adrenaline to give you a shot before close combat. Then after killing the beast master rotate them to your second line. If you are in the close combat rotate them as well and throw some (rather reinforced) nets on the unholds.Than tactical retreat to fight chosen, unholds stay behind because of net.2 Unholds fighting each other cal last even 10 turns. Also try to help the losing unhold to prolong the distraction. Good is also have an specialist light armored with high intiative -with some of hese traits (pathfinder,dodge, relentless, dagger /cleaver mastery, lone wolf, footwork, nimble,fearsome, duelist,bags and belts, quick hands). You can throw nets at enemies, than use footwork to go around them and get into close combat with beast masters. It has the same effect as killing them as long as you are in the close combat........Just wanna add, that you should consider if you wanna attack them at night or not. This is tactic for a day cycle.
@intemir
@intemir 5 жыл бұрын
Wanna add that attacking drummers has a point only when there is only one of them (cause barbarians can regenerate stamina only once per round and you are unlikely to kill more than one early). That way all of them who are in close combat lose additional skill they could use.
@intemir
@intemir 5 жыл бұрын
I am thinking about that if goblin poison would make any sense to use against support barbarians. How many AP does their actions cost? Any how many unholds can beast maester affect at once?
@droopstone6594
@droopstone6594 5 жыл бұрын
@@intemir 'Crack the Whip' is a non-target skill, it costs 4 AP and 10 fatigue. It has no limits on the range and number of unholds affected. Beastmaster has 9 AP, regenerates 15 fatigue per turn and has Resilient perk
@andrek6920
@andrek6920 4 жыл бұрын
I run a cone that gets wider as it goes back, with 8 2hander frontliners with indom, banner, 2 throwers and 1 duelist/2h cleaver/general damage spam. 4 2handers on both sides, with the highest mdef/fat bros at the front, with 2 tiles between them. The guys on the front are priority to be able to cycle indom and have 40+ mdef, and it's very good if they can also attack after that indom (give them mace, they dont need to have mastery as long as they can attack and indom even without mace mastery). The other 6 frontliners can be whatever weapons, but be careful with hammers because the stagger might put chosen after you in the turn order even if you have max fatigue and have waited your last turn (waiting turn will reduce your initiative for the purposes of turn order by 25% the next turn). Banner ofcourse wants a whip to disarm just incase, and hell throw some whips on some twohanders too if they can afford the 3 fatigue of having it in their bag, but try to always keep banner out so you have the lowest chance possible of losing morale when you get engaged. Throwers obviously want heavy javelins, and some people dont do this, but I would recommend executioner since this will almost guarantee a 2 shot kill on chosen if you have KF up on both shots. You want to keep the throwers especially, but the banner too, unless he is an off-tank, so far back that barbs can't walk through the cone opening and engage them in melee, walk up and throw at those who do walk through when it is safe to do so, but be careful. I recommend rotate on the banner or footwork on the throwers. Always throw at 2 tiles max, 3+ if the chosen is injured already and you are confident it will finish the chosen regardless. Damage dealer is best as mace duelist with executioner (basic mace is fine), executioner here for the same reason as for the throwers, it simply guarantees the twoshot, and mace because it has the highest armor penetration of the duelist weapons, which is fantastic against chosen. Mace isn't as great at pure damage vs orcs and undead as cleaver and axe are though, and executioner is useless against ancient dead which is the other faction where the mace duelist shines. Anyways, this guy can also work as a 2h cleaver bro too, but really anything that does good fast damage. He is simply here to mop up whatever comes through the opening. The advantage of this strategy is that you can focus the most engagements on your tankiest bros if some are not nearly as capable of tanking as others, with this strategy you can easily get 4 unholds on your frontmost guys, while with a line you have 4 unholds holding up 4 brothers. And it also gives the throwers a much bigger area to work with where they can throw their javelins at 6+ different chosen at any time within at most 1 or 2 tiles of walking, without anyone being in the way for the throws or for moving like they are with a line. Additionally the throwers are completely safe from unholds. And keep in mind, if you have to choose between indom and attack, always indom. Always wait turn. It's been a while since I've messed with fatigue marks to be able to indom and attack, but I believe you need 57 usable fatigue for it with Iron Lungs, and 70 usable without. 70-15=55 -> 55/2=28 -> 28+20=48 -> 48-15=33 -> 33+25+12=70. If you have a -3 fatigue cost weapon you can instead even get by with 64 usable fatigue. Test it out though first.
@Redtecho
@Redtecho 5 жыл бұрын
Hey filthy... Have you tried using dogs? Just asking.
@turiel86
@turiel86 4 жыл бұрын
What about nets?
@BlankoPie
@BlankoPie 5 жыл бұрын
A filthy fight is 4 hexe and like 25 monsters when you neglect resolve on almost everyone except your banner :(.
@frking100
@frking100 5 жыл бұрын
Thats how my hedge knight run ended. Guy got charmed and spinned to win with a legendary 2 handed sword with +15 to hit head and he had just killed spiders so he had the dmg buff. 1st spin misses my tank but decapitates archer and hits banner bro 2nd spin hits tank and kills banner bro. Then hex spam making impossible to kill the w(b)itches
@BlankoPie
@BlankoPie 5 жыл бұрын
That's brutal, it's an even bigger pain when they use wolves as bullet shields.
@MarioVegaTOAO
@MarioVegaTOAO 5 жыл бұрын
Excellent video,as usual!
@EricTams
@EricTams 5 жыл бұрын
Hey Filthy, I'm having a hard time watching the recordings of your twitch Vods - it's hard to find the right parts of a six hour video and it's hard for me to keep track of what I've watched. Are you planning on bringing any of these campaigns to KZbin? Thanks!
@FilthyRobot
@FilthyRobot 5 жыл бұрын
Yes, very soon!
@kamilkolanda5144
@kamilkolanda5144 5 жыл бұрын
Still waiting for the new season of Lets Play Battle Brothers :) ...on KZbin
@denkikaminari1143
@denkikaminari1143 5 жыл бұрын
Thanks for the Video Filthy, I haven't managed to survive a play through long enough to actually get to these camps yet, now I'm not sure I want to ;). I am very much liking these strategy guide videos, they are super helpful. Question, I could really use one for fighting Undead, specifically Legionaries backed up by their priests. I keep getting wiped by them so any tips would be appreciated.
@mrbluebell2735
@mrbluebell2735 5 жыл бұрын
I cheesed this fight by sending 36 noble soldiers into it. Still got wrecked. Went impaler+goblin poison next and the result was better. Knockback, armour break and AP nerf of the chosen while the indomitable wall took the unholds. Managed a win though still painful.
@Elgar337
@Elgar337 3 жыл бұрын
My team just bulldozers anything that's in front of them, be it unholds, chosen, or gods.
@makani9004
@makani9004 5 жыл бұрын
I love the expansion, but for a not-so-good player like me I feel like the new enemies are really hard. The Barbarians with their Adrenaline and Rotation spam and the Unholds being ducking famage sinks really kill my buzz. I guess it's like anything else though, practice and lots of trial and error.
@BlankoPie
@BlankoPie 5 жыл бұрын
I've found that getting a guy with a whip is really useful. Disarm the scariest targets and make the big hp guys bleed all day without smacking you.
@pabloarammasmanian5391
@pabloarammasmanian5391 5 жыл бұрын
The second attack of cleaver do max damage always. The wiki says this.
@LukeGeoDude
@LukeGeoDude 5 жыл бұрын
How do you mean?
@pabloarammasmanian5391
@pabloarammasmanian5391 5 жыл бұрын
@@LukeGeoDude for unholds the damage of dwcapitate is always calculate to the max because the unholds have a big pool of life
@MrMonkeylordmafia
@MrMonkeylordmafia 5 жыл бұрын
This is exactly how I did it in my play-through but it seems like an imperfect solution. Lots of indomitable high fat bros needed to hold those unhold in place (Like I have 6 of those just lying around?). I thought that sniping the beast-masters would be the way to go, but they seem to outrange my archers consistently. Is there a max range for their unhold ability? Seems strange that the obvious mechanic provided to us by the Dev's (snipe the beastmasters and then let the unholds run amok...) isn't a reliable option...
@FilthyRobot
@FilthyRobot 5 жыл бұрын
Beastmaster ability doesnt require LOS and has unlimited range. I actually do have 6+ indomitable brothers lying around, but I don't have 6 indom+recover+adrenaline bros. Perhaps I need that...
@LucidTactics
@LucidTactics 5 жыл бұрын
Have you tried kiting them? Until either they break free or the beast masters move into a position you can pick them off?
@scottdick296
@scottdick296 5 жыл бұрын
I think they only have a chance to break free the first turn before the beastmaster goes, and the beast masters don't ever move.
@LucidTactics
@LucidTactics 5 жыл бұрын
@@scottdick296 If the beast masters dont move and other party members do then you might can kite them in a circle or something to get to beast masters?
@FilthyRobot
@FilthyRobot 5 жыл бұрын
@@LucidTactics White unholds have pathfinder, so I assume the armored white unholds do too.
@austinhensley6553
@austinhensley6553 5 жыл бұрын
this is the fight where crossbows and obsidian dagger shine
@FilthyRobot
@FilthyRobot 5 жыл бұрын
Just working on the math on that as we speak
@IxnoIxno
@IxnoIxno 5 жыл бұрын
I've beaten this camp many times and there really is no reliable algorithm to beat it. The only thing that makes this easy is if there is a lot of blocking terrain as it limits the number of enemies that can engage you.
@FilthyRobot
@FilthyRobot 5 жыл бұрын
I'll solve it sooner or later!
@Reaver34567
@Reaver34567 5 жыл бұрын
How about a few Pole Hammers for armor break?
@orianna1220
@orianna1220 5 жыл бұрын
116 likes to 0 dislikes keep at it filthy
@timyo6288
@timyo6288 3 жыл бұрын
My strategy is to save the game before the fight.
@danialbrett7383
@danialbrett7383 5 жыл бұрын
Salt.. lots of salt
@sardanapale2302
@sardanapale2302 5 жыл бұрын
Dont use archers. Its a waste of 4 slots for this fight. I use what I call a turtle formation: 4 lines of 3 bothers with the sarge in the middle. All brothers have rotation so casualties can be moved in the center of the formation if needed, or, rotated to recover fatigue. I use all 2-handed weapon except 2 tanks: 2 axes, 2 hammers, 1 sarge, 2 sword and shield (the tanks) and the rest swords. For these camps I put my formation the farthest south and try to flank the enemy group; this has the advantage to sometimes confuse the enemies farther away and give me some time to deal with the first way of enemies. Of course, unholds will eventually split my formation but with the help of the tanks (and taunt) I am usually able to maintain it. If a brother gets isolated and surrounded, its important to allocate at least 2 brothers to help him. Finally the group I am working with, all brothers have very high base melee (lowest around 35) and all have dodge, recover, underdog, rotation and far reach (except the 2 tanks/taunters). Not to say this band of brothers is one of the best I have played with, they dealt with the monolith in 2 goes without any loss... that being said, those elite barbarian camps are a mess, quite fun if taken has a challenge, not at all worth the risk if you are farming legendaries.
@sardanapale2302
@sardanapale2302 5 жыл бұрын
Just to mention, that group I am talking about... wiped a couple of times in camp such has those... and I had to reload and retry several times before finding a strategy that works. Those camps are harder than the goblin or orc cities...
@sardanapale2302
@sardanapale2302 5 жыл бұрын
One of the hardest barbarian camp I dealt with had summit line 10 chosen. It was a mess. Definitly prioritise chosens over unholds... Elite camps inside forests are much easier since the AI have trouble finding the path to your brothers: the strategy in forests is diferent, use choke points.
@sardanapale2302
@sardanapale2302 5 жыл бұрын
Finally, spoiler alert: in one of those elite camps I found legendaries barbarian armor and helmet. A pity their stats were atrocious.
@MrMrtvozornik
@MrMrtvozornik 5 жыл бұрын
I got two main problems with your strategy, one is glaring dodge on people that will average around 70 fatigue, that's horrendous. Two is taking dodge and far reach really fucks up your other perks, especially dodge, that's borderline useless, so your brothers end up doing less damage in long run. Since you're using save and load, aka not ironman, I assume you just forgo gifted and get better brothers from start (I am not flaming you man, I myself prefer save and load not cause of battles, I take my losses there but my mind really cant handle buying a 7k hedge knight for him to have 3 stars in initiative and 2 stars in resolve, but then again i guess mod that filthy uses fixes that so I should try some iron man) but overall you have to like, have some lea way given to filthy considering he's doing it pure ironman.
@mrbluebell2735
@mrbluebell2735 5 жыл бұрын
Really? I beat this with 3 impaler xbow men and a warbow in the back line. The armour break, piercing plus occasional knockback on chosen was a godsend. Goblin poison totally wrecks the adrenaline spam. Pity it was so annoying to harvest from goblin camps.
@thetruth2429
@thetruth2429 5 жыл бұрын
Unholds are just fucking assholes. I gave up trying them, i mean i would love to capture a beast master so he fucking keeps them away or controls them into death for me, but yeah like this its aboslutly pointless. Only Solution to a gang of unholds is a ton of reinforced nets 2-3 tanks and heavy rain, it has to hail on them like mad. But yeah lots of effort, shall the npc corps take care of them. Only save way to get to the beast master is range and lots of smart movement and tons of nets to get a safety inch.
@GG-py9fe
@GG-py9fe 5 жыл бұрын
You should change your name to saltyboi or saltyrobot.
@sbravo3761
@sbravo3761 5 жыл бұрын
Why
@Chikanuk
@Chikanuk 5 жыл бұрын
Your 2h guys bad cuz they dont have adrenalin. You archers is bad cuz they dont have q-hands+duelist+throw mastery so they cant deal with chousen or unholds really well. Just bad builds, thats all.
@jaiden1121
@jaiden1121 5 жыл бұрын
This gotta be bait. Adrenaline sucks. Archers have more important perks to take instead of becoming throwers
@Chikanuk
@Chikanuk 5 жыл бұрын
@@jaiden1121 adrenaline suck cuz you say so, or cuz doing 2 attacks in the row or keeping indom PERMANENT instead of "wait a turn guys, let me recover, plz dont headshot me with maces and hammers" is a bad ideas? And archer better have perks what increase dps on low armor targets with few percents instead of having build wha can kill same targets in almost the same speed + deal heavy damage to any heavy armored target in the game, inc ancient dead? Good to know.
@jaiden1121
@jaiden1121 5 жыл бұрын
@@Chikanuk the peeps who do have adrenaline are his mega tanks. Running adrenaline. Plus indomitable and wanting to attack once is way too fatigue heavy. And for fights against ancient undead. Just switch out your archers for pikemen or something. You don't need to have only 12 people
@Chikanuk
@Chikanuk 5 жыл бұрын
@@jaiden1121 so you only follow guidelines of you idol? Shame. Try to do think by himself. Indom every turn is answer why i wont loose any single 2h guy in my last 300 days out of 360 in my last run on EEL. Why you wanna keep useless pikemans unless they have really good named billhook? I have 4 archers and 2 crossbows and they rekt both undead and heavy armored eneimes while still shoot shamang and nercos, instead of useless "or something"-guys. You know that barb javelins deal almost as much damage as billhook at close range, but 2 times per round amd with much greater armor pen?
@jaiden1121
@jaiden1121 5 жыл бұрын
@@Chikanuk I follow the guidelines because he is the actual best player in battle brothers. I keep pikemen because they're useful means of getting a guaranteed hit or kill. Barb javlins are also less accurate than a billhook
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