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@Nocturne9894 жыл бұрын
"Unless your name is Persona, you're gonna be hard pressed to get anyone interested in turn based combat." I'm still not used to how big Persona has gotten sometimes. As an old fan, its goddamn wild.
@chipslight7384 жыл бұрын
I just want SMTV man
@zcritten4 жыл бұрын
Yeah it got me to care about turn-based rpgs
@Nocturne9894 жыл бұрын
@@chipslight738 I'm trying to forget they ever announced it so I can be surprised when I hear about it again when I'm 80
@bernardocarneiro19824 жыл бұрын
Im playing P5 and absolutely loving it...what is the best way to play P4 and P3?I don't have a Vita
@kcoose53564 жыл бұрын
Persona is gay
@johnallen62544 жыл бұрын
The train graveyard honestly felt weird to me because all I could think was “the Plate is falling, there’s a literal war right over there!! I don’t have time for Ghostbusters right now!!!”
@draco891234 жыл бұрын
But the ghost is sad. And maybe Aerith dicked around there as a child. We have time for this.
@BenoitAdam4 жыл бұрын
Totally agreed, especially when they begin to see the helicopters
@draco891234 жыл бұрын
@@BenoitAdam Might've worked better if they left it as "No way they would do it." from Tifa, do the ghostcapades, and then after the boss, the helicopters make it real.
@johnallen62544 жыл бұрын
draco89123 I should probably clarify, I loved the ghosts and the haunting atmosphere of the trains! It was very cool, I just think it was odd to put it at a really dramatic story moment with tension and urgency. I wish I had the opportunity to encounter both the ghosts and the “plate is falling scenario” separate from each other, but oh well 🤷♂️
@draco891234 жыл бұрын
@@johnallen6254 Yeah maybe Sector 5 part when you're messing around with Aeris anyway.
@PurpleSnake4 жыл бұрын
Whispers. When plot armor has evolved into a genuine plot device on a sort of meta level that none of us expected.
@TheNameCannotBeFound3 жыл бұрын
Have you seen Easy Allies discussion with Maximillian Dood? If not, they dove into the whole Whisper/Sephiroth/Aerith/Planet theories and what they might mean and if you enjoy that kind of ''Next level meta mindfuck'', you might enjoy their video. I couldn't stand the Whispers and the ending, but their discussion definitely gave me a brand new appreciation for the ending and made my 2nd playthrough very eye opening.
@m0ckyzo1853 жыл бұрын
That's Nomura for you. He's got interesting ideas (even if alot of them are pretty dumb)
@danyosuna72763 жыл бұрын
One Piece does the same. The author and the audience know Luffy can not die so he wrote a scene glorifying his luck and it is one of the best on the whole series to be honest
@biancad.44403 жыл бұрын
honestly i fucking hated the ending with the whispers personally. However i can def appreciate the idea behind it and it gets set up properly. personally those types of over convoluted “meta” stories just always leave me feeling empty without any sense of accomplishment and no weight of my actions story wise. i think it’s a natural instinct to want all your favourite characters to survive and have a happy ending and with these types of meta stories that becomes a possibility, but truth is, some characters oftentimes become beloved and memorable because of their sacrifice and the weight that follows. however that’s just pure personal preference and i know a lot of people love these types of mindfuck ideas, so i don’t think FF7R is necessary bad because of it. just a different type of story not everybody is going to enjoy
@ShawnWeeded5103 жыл бұрын
"Sort of meta" mkay bruh.
@Brione304 жыл бұрын
One note I’d like to make on this game’s presentation: *EVERYONE IS SO HOT*
@Bloodynine6064 жыл бұрын
Except random citizens
@Julian-nd5cl4 жыл бұрын
Cloud is prettier than tifa and aerith
@shannon12423 жыл бұрын
@@Julian-nd5cl Rufus prettier then Cloud.
@Kevin033413 жыл бұрын
@JEFF boi oh god no remembering their faces meakes me wince
@UltraTaco2233 жыл бұрын
Welcome to JRPGs kiddo
@Kine-re6nq4 жыл бұрын
The sewer and train graveyard were in the original, they were just short.
@JellicleCat094 жыл бұрын
TBH I hated the train graveyard in the original, so if they've taken that bit and made it way longer, well.... that sucks.
@kronagan4 жыл бұрын
I didn't like the original train graveyard and it was forgettable. I thought it was nice in the remake. Sewers was the only part I just wanna get through because it was so uninteresting.
@VideoGameVillians4 жыл бұрын
I think you can blow through the pair of them in under 10 mins
@Ramsey276one4 жыл бұрын
Which is a bit of a problem
@RuneKatashima4 жыл бұрын
Funny, I see a lot of people saying they disliked the Train Graveyard this time around, but I enjoyed it. Sewers was a bit meh though. I think the large problem with the Graveyard though is that the Sewers precedes it, whether you enjoyed them or not, it makes Graveyard feel like a slog. Every other area generally grants you the ability to return to town after. Not Sewers/Graveyard though.
@jaxthomas32024 жыл бұрын
“Unless your name is Persona” Cries in Pokemon
@Astraldymensions4 жыл бұрын
*Cries in Dragon Quest*
@pizzatime92614 жыл бұрын
Cries in Paper Mario
@isaiahdavis94864 жыл бұрын
Cries in Shin Megami Tensei (which Persona just kinda devoured and there hasn’t been word on Shin Megami Tensei V for like Three years because Atlus is putting all their effort into Persona now. Why do I even care? I’ve never even played a SMT game.
@rances44184 жыл бұрын
Isaiah Davis Hello darkness my old friend
@georgeliquor12364 жыл бұрын
Pokemon is a husk of its former self. Can't name a more washed up franchise than Pokemon.
@gustavoulguim4 жыл бұрын
“OMG ALL ARE FRIENDS ARE GOING TO DIE, THE PLATAFORM IS GOING TO FALL, but first lets explore the backstory of this ghost childs on this abandoned area”
@BenoitAdam4 жыл бұрын
Sewers in FF7 : 2 screens Sewers in FF7 Remake : Whole Chapter
@bladeofmird4 жыл бұрын
Actually it's 2 chapters where you have to revisit the same area all over again as if one long boring chapter wasn't enough to add to the stretching this game thin.
@superlombax15614 жыл бұрын
Blade of Mird At least you visit different areas of the places you revisit in that game to keep them somewhat fresh. And honestly the second sewer visit would be fine without the whole ‘chasing down the thing that stole the key’ thing.
@bladeofmird4 жыл бұрын
@@superlombax1561 My problem was that in the second visit in the sewers we visited the exact same area. And to add insult to injury it also had a section with forced walking. The forced walking in general was one of the things that annoyed me the most in the game.
@BillyBob_McSanchez3 жыл бұрын
They should of made Corneo the boss fight for the sewer level part 2, not his pet monster
@handsdowntoo71503 жыл бұрын
@@bladeofmird Square needs to fire whoever thought it was a good idea to have TWO sewer levels in this game. Sewer levels have sucked since the 90s. It's 2020 now...surely there are better ways to pad out a game than a damn sewer level :/
@natejackson10374 жыл бұрын
I’m just relieved that they managed to get the characters right. If they acted like how they did in Advent Children, it would not have worked.
@izuo36104 жыл бұрын
I shouldn't be on youtube right now nah not really
@izuo36104 жыл бұрын
I shouldn't be on youtube right now personally I believe that the characters were portrayed accurately throughout the game like how cloud isn’t emo or looking for “a reason to fight” or how Aerith isn’t some pure infallible angel like she is in AC and it made sense that she was talking about the planet and destiny since she is an ancient. In regards to the ending, I understand how older fans feel about how destiny was destroyed leaving an “unknown journey” but if you look into the new lore of the game, the implications are much grander and could leave room for more interesting scenarios which are not tied down by the constraints of the original narrative. While FF7 is my favourite FF, with the new opportunity the dev team have I don’t blame them for this direction and believe it hold exciting prospects for the next parts.
@smasher12004 жыл бұрын
@I shouldn't be on youtube right now I think you're right on the money, I felt the same when I was playing through it. They suddenly stopped talking like real people and got super preachy out of nowhere, Aerith especially.
@alphared9204 жыл бұрын
We do not need Linkin Park Cloud
@megashark10134 жыл бұрын
I was shocked at how much I liked Barret in this one. And I never thought a relationship between Tifa and Ameritech would be so good.
@weedforfrogs4 жыл бұрын
the train graveyard was in the original, it was just like a 5 minute section
@GrenaGreystone4 жыл бұрын
Actually i think it was a signal area that you see but nothing happens near it
@weedforfrogs4 жыл бұрын
beanos requiem i legit just replayed the original a few days ago. you go through the train graveyard and do some puzzles that require you to crash old trains into each other
@hypeman18254 жыл бұрын
Hey I'm just glad he acknowledges that it's great but has alot of dumb crap and that its very flawed. All I've been hearing are remake haters giving it a 0 and dumb tasteless fanboys giving it a 10 and saying "the only problem is having to wait for the next segment".. like really?... it had NO other problems. Lol I'd personally give this game Ironically a 7.. maybeeee an 8.
@audreybauer68604 жыл бұрын
More like 15 but yeah it was there, I like it in the remake as they're adding context for the enemies in the original. Like the hell house or the ghosts
@captainmac10054 жыл бұрын
@@audreybauer6860 Yeah but did those even need context? Lol they don't give content to the majority of the other enemies so why waste time? Like it was cute with hell house but not after that.
@superlombax15614 жыл бұрын
I like your interpretations on the Whispers and Sephiroth, And that honestly makes me appreciate the FF7R ending a bit more, regardless of the fact that it sorta came out of nowhere.
@theluckyeditor66473 жыл бұрын
I thought the same thing! I was late to playing the game and my friends were constantly telling me that the ending and certain plot choices were "Interestingly weird" so I was looking out for them. I didn't know what to think as I finished the game but this explanation kinds makes me love it. I sincerely didn't think about the implications of killing the big Whisper boss.
@GEEKFREAK01 Жыл бұрын
It has taken me 2 and a half years to process the ending for this game. Not only is the og timeline altered, now we're gonna be expecting the unexpected for FF7 Rebirth
@nationalsocialist6590 Жыл бұрын
Why would Baret go against the planet?
@Julian-mj4tb Жыл бұрын
I am 😮bread,... 😊😊😊 . n. . Browser B nicht n. p
@indedgames43594 ай бұрын
But it didnt itwas set up a the start
@MereBearScare3 жыл бұрын
"I love Sephiroth in OG FF7, but HATE him in everything else. He's the biggest example of an overused character." I'm screaming, your comment about Sephiroth is EXACTLY my feelings about him that I've been trying to convey for a billion years. OG Sephiroth didn't show up that often but he packed a punch when he did, and it just always gave him a mysterious, otherworldly vibe. I felt legit afraid when he showed up. All subsequent iterations of Sephiroth just make him into the smirky villain and it just cheapens him for me.
@kyletreat37244 жыл бұрын
the final scene when cloud and aerith walk past zack and the music hits is done so fucking well in my opinion
@michaelchr42394 жыл бұрын
Yeah, I agree with your point about Sephiroth. Fun fact, he was actually largely inspired by the shark from "Jaws," as the shark wasn't actually seen for most of the movie, which added tension and made it scarier. Also, I see you using the Cosmo Canyon track for the end (cosmonaut, haha very funny).
@ELFanatic4 жыл бұрын
Remake Seph is just Nomura's excuse to turn FF7 into KH. And he know he can get away with it because ppl love Sephiroth.
@dekaidoku4 жыл бұрын
@@ELFanatic Or its him and Nojima adding the Compilation Element to Sephiroth's Character. Like his Solider Self, Core Self and Jenova Self, as well as the whole "if forgotten by Cloud, will cease to Exist" thing. Especially considering the fact that he IS Post-AC Sephiroth
@ELFanatic4 жыл бұрын
@@dekaidoku iiiick to all that.
@dekaidoku4 жыл бұрын
@@ELFanatic Its not turning FF into KH, its more.... adding everything that they found value in post-FF7. Which is where I hope they will throw away the Garbage like Deep Ground and Everything INVOLVING Dirge of Cerberus, ALL OF IT (Okay maybe keep SOME things, but I wouldn't mind if we could just KILL THEM LIKE WE KILLED KADAJ, YAZOO AND LOZ in the Remake, which by the way, we did, they were the Whisper Trio). Plus, give Nomura some credit man. He is one of the 4 people behind the ORIGINAL FF7 and he made Tifa, like a ALL of her Character alongside Nojima.
@ELFanatic4 жыл бұрын
@@dekaidoku I don't want none of that. I just wanted 7. I don't need a 2 hour game of retcons
@Faxanadu4 жыл бұрын
"both brilliant and flawed" ...So I'm having this dilemma where I 100% agree with this statement, but I still want to fight you for saying it.
@johngreen89213 жыл бұрын
Such is the way with Cosmonaut
@welshcat59394 жыл бұрын
"Everyone's a damage-sponge" May I introduce you to my religion? Xenoblade Chronicles.
@Mr3DLC3 жыл бұрын
Amen
@johngreen89213 жыл бұрын
Let’s show em a thing or three
@They_are_Arthur2 жыл бұрын
Xenoblade 1 didn't really have many damage sponge enemies, the bosses were the only ones that had a lot of health which made sense.
@lancerguy36674 жыл бұрын
The only thing I don't like about the ending is that it's a blank check for Tetsuy a Nomura to write whatever he wants. I want to have faith... but everything he's ever made has started strong then gone insane. Dude loves needlessly complicated nonsense. I won't get mad until I see what he does with it, though.
@christiangutierrez97154 жыл бұрын
Agreed just don't go crazy with the time line bull---WAIT!! CU CHULAINN DAT YOU?!?!
@izuo36104 жыл бұрын
Lancer Guy Nomora isn’t the scenario writer of the story just the director of the project as a whole. The writer of the game is actually the old writer of the original game
@christiangutierrez97154 жыл бұрын
@@izuo3610 I heard that it was the same guy! Thats pretty damn cool I trust he knows what he's doing!
@keybladesrus4 жыл бұрын
Keep in mind that Nomura is not the only person working on this game. He's not the only director, and he's not even credited as a writer. Hell, the whole fighting fate aspect of the ending seems much more like a Toriyama thing, and Toriyama is a co-director on this game. People can feel however they want about this remake and its future parts, but I think they need to stop blaming Nomura for absolutely everything like he's the only person with any input. And just in case your wondering who is in charge of what, Yoshinori Kitase is the producer (and in many games, it seems like the producer has more control than the director), Nomura, Naoki Hamaguchi, and Motomu Toriyama are the directors, and Kazushige Nojima, Toriyama, Hiroaki Iwaki, and Sachie Hirano are the writers. Kitase, Nomura, Toriyama, and Nojima were all also involved with the original VII.
@izuo36104 жыл бұрын
keybladesrus thanks bro. More people NEED to hear this. Tbh with all of the issues with the engine, changing developers, management issue and other things before launch its crazy that this game came out as good as it did. I was half expecting it to blow up my PS4 😂
@Wobbuffet644 жыл бұрын
I'd love to hear his full opinion on Persona, there's so much to talk about
@TheJadedJames4 жыл бұрын
Wobbuffet64 Dear lord I’ve played over 100 hours of Persona 5 Royal and I’m not even done yet
@coffeethief75504 жыл бұрын
@@TheJadedJames HA I'm at 137 hours still not done
@Ramsey276one4 жыл бұрын
The whole series, or the latest ones I lived through the Philemon Saga in PlayStation, FYI
@sofaris5764 жыл бұрын
I love Persona 5 but I also really like the Persona Q spin offs. They dont seem to be that popular but I enjoy them a lot.
@jesusplayzhd37284 жыл бұрын
he said he only played 3 and doesn’t really want to play 5 or any other because it’s so long
@adamfreddo57034 жыл бұрын
I was actually feeling quite anxious/nervous during chapter 18. So in that sense, I felt that the whole "anything could happen" aspect worked tremendously.
@franknfoot72002 жыл бұрын
I went nuts when one winged Angel started. WAIT WERE DOING THIS NOW?!(this isn’t right, this isn’t right) DGAFFFFFFFFFFFFFF!!!!!
@AntoineBandele4 жыл бұрын
5:20 - That's because you didn't figure out the pressure/stagger system. They are sponges because you're not supposed to be able to take them down with basic attacks. You need to have actual strategy and use your special abilities at the right time. Once you figure out that mechanics the spongey enemies are actually quite easy to cut through.
@AntoineBandele4 жыл бұрын
That said... I wish that there was a melding with some of FFXII mechanics with gambits. I was happy when I saw a Materia called Auto-Cure, which was awesome. Wish there was more of that so that when you're not playing at these other characters they have specific directions to execute without you having to micromanage.
@PenguinsAreColdish3 жыл бұрын
lol right? i've seen people complaining about enemies being bullet sponges and all they're doing is pressing square and triple slashing every once in a while
@dev_ilmoon3 жыл бұрын
If you know how to use the battle system, there are very few fights that last a long time, if you're bad and you're just mashing/panicking i can see why you're frustrated lol, and it's weird to complain about the AI when the point is to control everyone like on the original, however if you wanted a casual fight, they should have a system like that, i hate it but it's not for me, accessibility is huge these days.
@YounBryan3 жыл бұрын
If anyone played through the entire game without figuring out about the pressure, stagger system, that person has problems. And I'm sure he figured it out. Even with the stagger system, Enemies in the later games do have a lot of health when the ordinary Shinra troops get replaced with SOLDIERs and Elite Troopers.
@hypeman18253 жыл бұрын
@@YounBryan I mean it is a boring and tedious way of fighting after a short while. It's just a not very fun way of combat imo. Once decided to not use abilities... game felt like MONSTER HUNTER.. enemies take more hits than DMC 5 on the hardest difficulty.
@HeatherHolt4 жыл бұрын
So this is a Cosmo-Not Quickie?... Don’t hate me, I tried lol
@jkeirejejhehehehe67964 жыл бұрын
Heather Holt nice one.
@darthslinger11293 жыл бұрын
Nice one,my guy
@franknfoot72002 жыл бұрын
Cosmo… Canyon? :)
@TheHero1364 жыл бұрын
Hey Cosmonaut, just letting you know that I can't wait to hear your take on Star Wars: The Clone Wars Season 7 if you ever make a video about it! For that matter, I would also be interested to hear you talk about Star Wars: Resistance and the Mandalorian. Keep up the awesome content.
@KhaosKontroller4 жыл бұрын
He hasn't watched Season 7 yet. He's kinda burnt out on SW.
@holden_75974 жыл бұрын
I want him to talk about the Tartakovsky Clone Wars from 2003.
@holden_75974 жыл бұрын
Proggy Froggy that’s pretty reasonable.
@KeishenLloyd4 жыл бұрын
@@KhaosKontroller I'm shocked he didn't jump on CW right away. I know that's his shit.
@dustyhistory4 жыл бұрын
Only two more episodes in the season and a 40 minute season finale. God, I love the show.
@shawnknepper34424 жыл бұрын
7/10, and that’s proof enough that the Final Fantasy 7 and Final Fantasy 10 universe are connected
@taylord53814 жыл бұрын
10-2 does have a character named Shinra...
@chrislangton46624 жыл бұрын
@@taylord5381 Its already known that both share the same universe
@taylord53814 жыл бұрын
@@chrislangton4662 and I hate it...
@Aplesedjr3 жыл бұрын
Taylord you hate that multiple games in the exact same series share the same universe? You must hate when anything gets a direct sequel then.
@taylord53813 жыл бұрын
@@Aplesedjr nah. Just when final fantasy does it. One reason why i love this series is that every new game started fresh. Like some gameplay or plot devices may carry over, but each new game otherwise had a new world, new characters, new plot, and new gameplay. And when they start implying one game may share the same universe as another it kind of loses its magic. Plus, I think square is better at making one off plots and not expansive universes that spread across different games or media, you know if the ff7 compilation, or those games and books based on ff10, or kingdom hearts is anything to go by.
@iliakatster4 жыл бұрын
When you like them, they're called freedom fighters.
@dylantaylor6034 жыл бұрын
The ending first blew my mind and made me angry and upset, and then I fanboyed out that I was basically going to play it for the first time all over again when the next parts come out.
@AzureRoxe4 жыл бұрын
So you're an idiot, good to know.
@sorinnoctis6524 жыл бұрын
@@AzureRoxe why you calling him an idiot? Lol.
@whatif98544 жыл бұрын
@@AzureRoxe Literally no reason for you to respond like this. Calm the fuck down dude lmaoo
@TechnicalOtaku4 жыл бұрын
I never played the origional (But I know most of the plot points) and I like how both fans and new comers can be excited and theorizing about what happens next
@kevinzhu64174 жыл бұрын
@@whatif9854 The internet has too many angry socially inept people, its sad that this is considered normal behaviour to some people. We can't even discuss differing opinions without a few of these guys hurling insults.
@jaygee90954 жыл бұрын
“You can’t tell them to do stuff when you’re not controlling them” L2 and R2 my guy
@MajinLordVegeta4 жыл бұрын
pretty sure he means like regular basic attacking to build up the gauge, or getting the fuck out of the way and not taking unnecessary damage.
@thats4thebirds4 жыл бұрын
Like I want Barrett to do his overcharge when it’s fucking ready lmao
@NamsCompendium4 жыл бұрын
@@thats4thebirds That's why you switch to controlling them. The unique moves and the faster atb charging is what encourage you to use the other party members rather than sticking to cloud the entire time.
@sunburn82734 жыл бұрын
@@NamsCompendium Its still incredibly retarded that the character with a fucking machine gun grafted to his arm walks into MELEE range instead if shooting from afar.
@kingjayded47524 жыл бұрын
Watch the video again, either you missed what he meant or you're being obtuse in purpose
@parzival_35f324 жыл бұрын
At first I thought the point of the ghosts were for Cloud to end up saving Aerith. I love the idea that Sephiroth is manipulating everything so he can finally win.
@Karaloft63382 жыл бұрын
Yeah It would make more sense ! I agree
@ATG9134 жыл бұрын
Sephiroth, what have you done? You changed the future!! You've created a time paradox!
@ojaya159664 жыл бұрын
The train graveyard was in the original.
@Astraldymensions4 жыл бұрын
Yeah I was gonna say. Sure its nowhere near as long, but I really enjoyed that boss fight and the narrative additions surrounding Aerith. Just should have cut about half of that section down and it would have been amazing.
@jesselee99434 жыл бұрын
@@Astraldymensions honestly they couldve done that for all the other padding and i wouldve loved it. The whole hojo thing at the end was annoying and those padding likr he said makes me not want to go replay it eventhough i want too
@bungifish22274 жыл бұрын
"My top 3 games of all time"....
@RurouniKenseii4 жыл бұрын
as were the sewers lol
@eddy50454 жыл бұрын
I hated train graveyard in the original just as much :D
@xLeGend874 жыл бұрын
finally someone explained what happened, this is an alternate timeline and new shit is happening. I'm so excited for what's to come! Thank you for helping me understand what the hell was going on with the ending! I played the original and loved it.
@Etridamu4 жыл бұрын
People have been talking about this for the past week.
@Milkman69ner4 жыл бұрын
Hack writing
@Rihcterwilker4 жыл бұрын
@@Etridamu yeah, even by just playing the game it is kinda explained, by the visions of future and past, and the word "fate" being thrown here and there.
@xLeGend874 жыл бұрын
Well I’m sure that most people were able to finish it and talk about it, but was not one of those people. I finished it about 2-3 days ago and decided to still stay away from any research to have my own opinion on the game. I usually trust Marcus’s opinion about games and movies so I watched this and he explained it. So sorry that I still have work and school to consider and can’t devote 100% of my time to playing games and understand their stories.
@Milkman69ner4 жыл бұрын
Dade Lee Murphy Final Fantasy 7: Kingdom Hearts retarded fuckery edition
@MO-zk8qs4 жыл бұрын
ff7 virgin here, can definitely confirm that the ending had me 110% lost. I could sense the plot ghosts were clearly geared towards old fans which didn't help either. What did have me interested was Cloud's vision headaches, Aerith's mysterious powers, and Sephiroth. I appreciate the message that they'll be trying new things, but im really hoping the next installments stay away from the meta commentary that'll make 0 sense to players like me and just tell a good story.
@marciamakesmusic3 жыл бұрын
Or you know, you could have both? I don't understand what's hard to understand about this story without prior knowledge
@MO-zk8qs3 жыл бұрын
@@marciamakesmusic I'm not a fan of meta mixed with conventional story-telling personally. The story was going at a steady, mysterious pace up until we got aerith out. Once we go dimension hopping for a vague mission of saving the world from whatever sephiroth has planned, it lost me. It was still fun though, great boss fight.
@ChefSwooby3 жыл бұрын
Red Cloak I’d recommend playing through the original FF7 if it lost you. Or, at least look up a summary of the story on KZbin. I fear the remake part 2 will continue to treat the player as a FF7 veteran.
@PenguinsAreColdish3 жыл бұрын
Red Cloak this is a sequel to ff7, it's necessary to play the og to fully understand the story
@hk_8023 жыл бұрын
It's not a bad thing that new players feel lost. I think a bunch of older players sometimes forget a few of those moments in the original game that had you going "what in the ever living hell?!?" So the remake ending is not really too out of the way. I do agree with the criticisms that it feel out of nowhere and could of been lead up a bit better. Though with a second playthrough you do see the small hints of it that you didn't pay any mind to the first time through. The main problem is that we have to wait 3 years to find out what it all means. Before, you could just keep playing and you could find those explanations in the next 6 hours or so.
@haha-uj5rj4 жыл бұрын
The sewer and train graveyard were in the original game. The problem is that they only took up about four to five screens. This section was meant as a way to cool off after (potential spoilers) meeting Don Corneo and hearing Plate 7 is going to be dropped. Since this game wants to be full length they stretched the section out to one full chapter.
@vendormc99014 жыл бұрын
The combat is way easier if you just continue to switch characters
@shadedergu99214 жыл бұрын
Or give characters you aren't controlling commands. Tell Aerith to heal or revive when you aren't playing her and she will always do it, cause enemies always prioritise who the player is controlling; knowing this alone makes everything more fun and controllable
@jessica25754 жыл бұрын
That’s what I thought while watching this video I never had a problem because I was constantly switching it is tempting to stick around and watch the animations but I find battles are easier when you all you look at are the command menus and staggers
@Rihcterwilker4 жыл бұрын
@@jessica2575 i don't want to be the guy to say it, but he just sucks at playing and put the blame on the game.
@vendormc99014 жыл бұрын
@@Rihcterwilker so true
@AzureViking4 жыл бұрын
Seriously! The problem is the combat is designed to be played that way but people want it to be something it's not rather than just learning to play by the games own rules. I also think people fail to set up their weapons and materia correctly. I spent a LOT of time in my menus managing materia and shuffling weapons around. Once you figure it out combat gets pretty easy and a lot of fun
@foggyinc7244 жыл бұрын
This game's ending gives me a similar vibe to Half-life alyx's ending, in the sense that anything can happen.
@Nicholas.Villeneuve4 жыл бұрын
While these two games are comparable in their mission to resurrect/reboot a decades-old classic story, I think that FF7R seems to pull it off better than Alyx, based off playing Half-Life: Alyx and reading up on FF7R online. Based on this, it seems that that alternate timeline story and the time ghosts seeking to restore the natural plot of the 1998 story, as well as Cloud and Sephiroth being aware of this, has been naturally built up and integrated throughout the game. As gameplay segments, characters, and plot points are expanded upon in the remake, it fits well in revisioning what Final Fantasy VII could become in the future and what it will means for the characters and the players as well. Whereas in Alyx, the ending twist comes in the very last minutes of the game to redeem a decades-old mistake to try and breath new life into Half-Life, and it comes out of nowhere. Granted, the game does establish from the beginning that the narrative (and the player) knows that that event will happen in Episode 2, but then drops it 1/3 into the story only to bring it back at the very last moment. In my view, the twist is unearned and frustrating from the plot contrivances and conveniences that it took to get there.
@megaham15524 жыл бұрын
Expect Alyx's ending was good and didn't rely on fan service
@foggyinc7244 жыл бұрын
@@Nicholas.Villeneuve in my opinion, HLA's ending was executed very well and it almost felt like it was planned all along (which isn't the case) the gman always had his eyes on alyx and he was always planning to let go of Gordon etc. The new writers knew what they were doing.
@ELFanatic4 жыл бұрын
Everyone wants anything to happen in HL. Every HL has been phenomenal. Square hasn't arguably made a good game since early 2000's. And Square loves to overdose on obfuscating storylines.
@ELFanatic4 жыл бұрын
@Mad Dog Billy FF7R plot is horrible. All it managed to do is take the potency out of scenes. Seph's original intro was blood streaked through the halls of Shinra only to find that Seph had murdered him. That's your intro to Seph. You know nothing about him, except that he's violent and a menace. He doesn't care about you or your team, his ambitions make no sense to you. You realize how much more there is to learn in this universe. Barrett being stabbed so that your party can be 3 for a boss fight only takes away the potency of Aeris' death. They comic booked death in this one. Anyone who dies may not actually stay dead. Seph in the original was insanely stronger than you. Now he's just a level 20 boss fight. nothing to be scared of. The cloaked ghosts are gimmicky and reek of kh style story telling. The changes are baaaaad.
@Whompwhomp10284 жыл бұрын
This game’s worst sin is that I can’t play as Red XIII
@BubbleTea0334 жыл бұрын
You actually CAN play as him via hacking your party. He has HP/MP and stats, proper movement and combos. No Triangle button attack or abilities though. Seems like he will be playable in the next game, they just didn't want to teach you a new playstyle with 2 chapters left in the game, so they kept him AI-controlled.
@alexandrelaforest58384 жыл бұрын
They probably didn't want to have to make his movesets, weapons and and AI just for you to use him for like 3 chapters. We'll 100% play him in the next game
@alexandrelaforest58384 жыл бұрын
@@BubbleTea033 His movesets lacks a ton of moves and animation. He was not meant to be a controllable character in this game
@knavenformed94364 жыл бұрын
As long as I can learn the rocket materia from the mechs outside the city and have an ass powered rocket salvo ratdog in VIIR2 it's good
@christianwalls79943 жыл бұрын
I found that instead of hoping the other members of your party do stuff, you actually have to switch between them rapidly in order to use their abilities off cooldown. My playthrough had a lot of swapping between members that were each useful in different situations, very quickly on the fly.
@manafish87324 жыл бұрын
i think you’re meant to be constantly switching between party members.
@Robersora4 жыл бұрын
that's how I played and had a blast
@andrewcarlton61964 жыл бұрын
Ya many people got used to controlling one person.
@fntysol78754 жыл бұрын
Yeah between all kinds of different enemies I think you’re meant to constantly switch characters. You get overwhelmed if you main one character.
@KaednKing4 жыл бұрын
It's 100% intended to switch constantly depending on what you're fighting. Anyone who didn't missed out on a lot of fun and it made it the combat much more fresh as well
@Kevin033414 жыл бұрын
Also if you really just want to stick to one character and only use skills for the other characters when you need to. Put a fury ring on them it makes it so that they actively seek out to fight the enemies instead of just doodling around doing nothing.
@TheDeviousYodeler4 жыл бұрын
I'll be honest, I loved everything until the end. I knew all the major plot points, but never actually played the game. I've always wondered about it and when I heard about the remake being "faithful" I assumed small changes might happen. I'm a little disappointed because this means I'll never get to play the game everyone else played. It's pretty much the main reason I got the game too. I'm fine with what I have, but still a bit disappointed it wasn't what I thought they were advertising.
@yasuke2674 жыл бұрын
I mean.. It may not have aged to your liking, but the original game still exists and its available on every platform out there. You can still play the game everyone else played.
@mightyasterisk83334 жыл бұрын
@@yasuke267 thats exactly what i was about to say, Ive never played the original so I plan to beat the remake then go back to the original
@TheDeviousYodeler4 жыл бұрын
@@yasuke267 that's true...I mean the whole revamped graphics was what drew me to this the most, but at this point I might just play the original so I can see the whole story
@VBandit474 жыл бұрын
@@TheDeviousYodeler And there's also plenty of mods and re-translations that try to fix the shortcomings the original had
@nmjoey4 жыл бұрын
Its not like the original game is gone. There a billion ports of the game and mods on the PC version that even tone up the graphics and fix the translation issues
@quadrodopollock4 жыл бұрын
Marcus geeking out towards the end is the cutest thing
@Cashewe_4 жыл бұрын
great video, my dude. honestly? it helped me understand the ending SO much better than during my first playthrough. totally subscribing!
@EdoItachiAnbu4 жыл бұрын
I swear One winged angel is the most epic theme I've ever heard
@Nobodysurvivesevenonebit4 жыл бұрын
Sephiroth theme.
@somethingsomething90064 жыл бұрын
It always has been one of the best video game songs ever.
@akebo924 жыл бұрын
I put it up there with Guile’s theme
@leosabat46364 жыл бұрын
7 had awesome music for specificaly for epicness i think ff8 wins, or kafka ff6 all movements
@honestcat88814 жыл бұрын
I think To Zanarkand is the best but these two songs are so different. Let’s agree Nobuo is truly the Beethoven of game soundtracks.
@kalecraft89064 жыл бұрын
I initially hated the ending of this game as an OG fan...but after hearing your take and some others from content creators I respect Im warming up to it a lot. Im going to somehow be more hyped for part 2 than I ever thought I could be
@Nero_PR4 жыл бұрын
The thing is, the stakes right now are so high for where the current story is. It was impossible for the party to win against this version of Sephiroth. He really just seems to be toying with them to see if will be ready for what is coming, and fall and can fulfill his plans. Sephiroth skill alone is already something to fear, him knowing the events that lead to his defeat just makes him even more dangerous to deal with. The only other person who really knows what is happening is Aerith herself, and it seems she is acting reluctant/hesitant because she knows her fate and is wishing if it could be changed somehow if they defy Destiny (the camera work with shots and the angles on her face and how her body language shows that she is hiding something, or is trying not to show her real feelings is incredibly done). I think that maybe Red XIII must know something else too. Aerith makes a lot faces/expressions to him when trying to explain to the party what is happening, and how he knows all these things. She makes that face "tell them just the necessary, it isn't the time for them to know every detail yet". This new FFVII can go places and achieve heights that Square only dreamed of for years. But only if it's done right.
@handzar64022 жыл бұрын
Lol yeah, let other people influence your opinion...don't think for yourself.
@StarlightDragon3 жыл бұрын
the combat is the way it is because you're not intended to camp one character, but constantly switch between the three of them regularly. There are specific builds and materia designed to play around this, so that you can optimize characters that you aren't centering on. Hard mode, especially super bosses, really requires you to understand the nuance of what's expected here. On one level, I'd say your general criticisms amount to "get gud", but on another level I can understand why someone would be adverse to this expectation. Outside of annoying aerial combat being dumb, I feel like the "random bullshit" is less of a design issue and more of a skill/knowledge issue. I loved the execution of this combat far more than any other square game, especially 15 which is probably my least favorite game of all time. But even then, I'll concede that SOME additional control of AI controlled allies would be helpful here. I don't think it needs full on gambit design, like in ff12 as that would be directly counter to the combat intent/design of the game. But it would be nice to designate characters to be set to "range" or "mele" or "aggressive" or "defensive". Seeing Aerith run out of her ward and directly into the face of the enemy gives me conniptions.
@SnaggingRaccoon3 жыл бұрын
Yeah I honestly loved the combat and there’s definitely a level of depth that Cosmo didn’t even touch on, but he’s right about the chaotic and random bullshit issue, the Whisper Bahamut is where this is more evident, he has an attack that single handedly kills most of the party and even though you can prevent this attack by using your Limit, if by some chance you didn’t manage to build it up and the boss casts the attack, you’re pretty much fucked (it didn’t help that losing to this boss meant a 20 min redo of the whole segment since the checkpoint is awfully placed)
@StarlightDragon3 жыл бұрын
@@SnaggingRaccoon There are other ways to deal with megaflare, like manawall and Reprieve. When you play through hard mode and the secret challenge boss, it basically requires you get comfortable with the stuff that seems like random bullshit and counter it. I didn't know you could interrupt it with limit though, that's interesting
@hypeman18253 жыл бұрын
It's because at its base view.. it's NOT very fun to have to micromanage characters during a fight. I would say that it bothered me like Age of Calamity.. but those characters weren't completely braindead when I wasn't in control. ... it's like having a team full of donalds from kingdom hearts.. useless lmao.
@StarlightDragon3 жыл бұрын
@@hypeman1825 well, I didn't have any issue wiht it. It felt super smooth snapping between each of em. And then you get so good at it that you have one skill Goin, swap to the next character and have their skill Goin, swap to aerith for a second so you can shoot off a heal. It feels REALLY solid and clean when you get into the groove. And the skill ceiling is ridiculous. Just look up the crazy shit people pull off in the game. It doesn't really feel micromanagey to me. The only thing that DID feel like I had to micromanage was controlling aerith to make sure she would keep at a distance. THAT is something that was frustrating that we should be able to control (range)
@hypeman18253 жыл бұрын
@@StarlightDragon It definitely has polish but I found it more toward the tedious side as unless I'm constantly swapping and micromanaging.. I'm not gonna get far (especially on hard). For a game that has characters with such unique basic combat sets.. it's disappointing that so so many fights aren't about the combat itself but the managing of ATBs to actually dish out the important damage. It feels less like a fight and more of a battle of attrition to keep my character's away from damage and to build up ATB. Thats why I said it should have just gone to one or the other. I don't get the fulfilling sense of real time combat like devil may cry or the feeling of outsmarting enemies in a game of chess like turn based combat.
@HALF_DAY4 жыл бұрын
3:43 actually, that was in the original
@RuneKatashima4 жыл бұрын
Lots of people have said that so I'll only make this comment once and hope it sticks. I'm pretty sure he said that in terms of additional content. Not that the Train Graveyard *was there* but that it was over an hour longer. Also, by context of what he's saying he's including the Sewers as well and that was an even shorter section in the original and much longer in the remake. Slapping them both together really feels like a slog for a lot of people.
@parrisbass95604 жыл бұрын
You realize that you're supposed to switch characters constantly like a maniac to charge their ATB? That's why it's more of a pseudo turn-based game and if you're thinking about it like a pure action RPG you will get frustrated.
@Ramsey276one4 жыл бұрын
If the game doesn't lead you to understand that...
@1100001166994 жыл бұрын
@@Ramsey276one well most people understood that Marcus is just bad at video games
@MegaLordlego4 жыл бұрын
You can also order your party members to heal themselves. The only thing you can't control about the ai is when they use a normal attack or the special triangle attack
@ffxiisucks4 жыл бұрын
"It's real time"... But you have to switch characters constantly. "It's turn based"... But you can't even issue basic commands. "It's a hybrid system" Oh it's a worst of both worlds, now i know why it doesn't work.
@1100001166994 жыл бұрын
@@ffxiisucks hybrid systems are fine just look at every mmo ever made
@jamiedandy83114 жыл бұрын
I liked the sewers and train graveyard section 🤷♀️ watching Tifa and Aerith become friends ❤️
@ffxiisucks4 жыл бұрын
WTF. There was zero friction to begin with. They became friends in a matter of seconds. It's terrible shonen anime garbage.
@jamiedandy83114 жыл бұрын
Generic Gmail Account I don’t understand, do you think there needed to be friction between Tifa and Aerith? If so, why? If you played the original Final Fantasy 7, Tifa and Aerith did not have friction and became very close. Tifa was just as devastated as Cloud with Aerith’s death. In fact it was Aerith who helped protect Tifa when she went into the lifestream to help Cloud sort out his identity crisis... or do you just think all women should hate each other and fight over a man? You should replay the original game
@ffxiisucks4 жыл бұрын
@@jamiedandy8311 I didn't made them into thirsty anime girls, the devs did. I didn't create the lazy, manipulative and cringy love square (how ironic), the devs did. I didn't made these 2 women who know nothing about each other hit it off as if they were old buddies, the devs did. Barrett is the only main character that acts remotely like a human being in this story.
@jamiedandy83114 жыл бұрын
Generic Gmail Account sounds like you had issues with them since the original game. Good luck with that. I think their friendship was natural and well done in both games and true to their characters personality. Also Barret was nice but he was definitely the least relatable character to me, especially compared to Tifa and Aerith.
@sparxskywriter25894 жыл бұрын
What the fuck happens in the trainyard and sewers that is significant enough for them to now be friends that wouldn't happen in the other games or hasn't happened elsewhere? God people like you struggle to justify anything, dipshit
@egil98594 жыл бұрын
‘AI is bad’ I thought the same, then I learned how to play.
@100AcreWoodz14 жыл бұрын
Hell yeah. the ai was meant to play idle and defensively. Switching between characters is vital and is pushed for
@A-Dubs3984 жыл бұрын
I know right. You can literally give your AI's commands through the menu without actually switching to them. I guess Cosmo just missed that. But I like the game forces you to give other party members the right commands on the right time, so it doesn't feel like the game is playing itself, which I would hate.
@RogueSky554 жыл бұрын
😂😂😂
@pedropereira68883 жыл бұрын
I wont judge him. I did everything I could in this game and my game save has 160 hours but in my first 40 which was my first playthrough I really wasnt great and couldn't understand the fights. When I did my hard mode playthrough I was looking at the fights in a different way and now having more experience with the gameplay itself and from there I really learned how these damage sponges can just get destroyed with heavy hitting ability after heavy hitting ability But yeah its not easy to see these things at the first time. I didn't get the hell house fight first time playing it so I just brute forced it but it was still fun for me so that's what counts for me
@moistman31103 жыл бұрын
@@pedropereira6888 for real. Incredibly fun combat system, but also one of the hardest to master in any game I've seen. It's meant to imitate a turn based style, while still letting you have full control over your movement, just like an action game. It's a really unique fusion of two genres, and I feel that it plays like a truly modern version of the old turn based style. Easily one of the best things in the game.
@Agent234sp4 жыл бұрын
As someone who played and loved FF7 in modern times, The remake is awesome. I wholeheartedly agree with you about what they did to the story. I disagree about the combat, my play-style was all about micro-managing the other characters (which I think was to make the game feel more like the original), while constantly swapping characters and preparing for big attacks by assessing enemies and hitting weaknesses for staggers. Hard mode was a blast, but having to play all the side quests again (meaning I had to do them twice) in order to get all the skill books sucked.
@joii62244 жыл бұрын
I played the demo i'm like 90% sure you can make your party members cast a specific spell while not playing as them
@AyazU25894 жыл бұрын
nope not without the synergy materia, which was not in the demo
@bernardocarneiro19824 жыл бұрын
Obviously you can,I don't know what the hell these dudes are talking about
@KarasuVII4 жыл бұрын
You can press L2 or R2 to give them a command without switching to them. What I think he was trying to say is that they wouldnt use ATB on their own without your input
@Rellekkian4 жыл бұрын
@@AyazU2589 incorrect, pressing L2/R2 brings up the ally command screen while still controlling the character you were controlling, where you can use their abilities (Except for Triangle abilities) as long as they have the right amount of ATB and or MP. I didn't get into the deeper ally controls but I also believe you can setup shortcuts using L2/R2 + Square/Cross/Circle/Triangle to quick-use ally commands without bringing up any menus.
@bernardocarneiro19824 жыл бұрын
Ayaz Synergy materia has nothing to do with controlling party members bro
@bungifish22274 жыл бұрын
"I've not liked a square enix game in years" Nier Automata: I'm I a joke to you?
@francesco80004 жыл бұрын
To be fair that was made by platinum games and square enix was "only" giving the money
@isaiahdavis94864 жыл бұрын
bungi fish Yeah, and he said he loved FFXV when it first came out, and the game was basically unfinished when it first came out. Kingdom Hearts 3 makes sense, though.
@bungifish22274 жыл бұрын
@@francesco8000 not necessarily, the franchise belongs to square, the gameplay mechanics was the only thing platinum did. And imo the best thing was it's story and that was made by the genius Yoko taro who is part of square enix.
@Cologram4 жыл бұрын
bungi fish Hitman & Hitman 2: am I a joke to you?
@masterzombie1614 жыл бұрын
I really love that game, I might just play it again today.
@IamKoreanMan4 жыл бұрын
But see, the problem is that I need to trust square enix to tell a good story in the next game.
@simeonwashington99954 жыл бұрын
Yaaay! I really love this look at the game! When I figured out what Aerith was talking about in the end and them destroying the ghost, it was like a sea of possibilities opening up.
@TheHobbitFTW4 жыл бұрын
Claims it’s his top 3 game of all time, forgets the train yard was in the original
@izuo36104 жыл бұрын
Good boy joe 😂😂😂
@captainmac10054 жыл бұрын
Yeah the 2 minutes I spent there was totally relevant compared to the HOUR I did here in the remake helping Aerith and her dumb ghost friend. Lol if you ask me they're partly to blame for the deaths in this version since they wanna waste so much time.
@mattkrause15734 жыл бұрын
Also that's a part where you have to steal a thing from a ghost I don't remember what because I'm too old to remember things now...
@NinjaGuyDan_4 жыл бұрын
@@mattkrause1573 that would be the Striking Staff :) and it turns out you steal a weapon in this game from that same enemy lol
@Milkman69ner4 жыл бұрын
Yea but it was sub 5 minutes.it stretched out trash
@aquajus4 жыл бұрын
So your top 3 favourite games are 1. Windwaker 2. Final Fantasy VII 3. Resident Evil 4
@napoleon41534 жыл бұрын
Finally, you cracked the code XD
@aquajus4 жыл бұрын
@@napoleon4153 I'm the code breaker
@iamconfusion90424 жыл бұрын
@@aquajus don't bring along Sakurakouji🙏
@aquajus4 жыл бұрын
@G he says in this video that ff7 is in his top 3 Favourite games He says in the resie 3 video that resie 4 is in his top 3 favourite games He says in the most anticipated games of 2017 video that windwaker is probably his favourite game
@aliceramenhead4 жыл бұрын
I read the title as "Fast & Furious 7 Remake" and I was all "When? Where?? How???"
@Kaybossboi4 ай бұрын
Lool 😂
@brittanyhancock-brown45644 жыл бұрын
tell me why I actually teared up when you hit with the Cosmo Canyon theme at the end...
@smashlee54594 жыл бұрын
I loooooved this game. As a fan of the original I was kind of expecting it to more or less the same as I remembered but NO. Plenty of surprises including the way it shifts towards the end of this first part. Honestly can't wait to see what weird sh*t they do with the next part.
@lanzer224 жыл бұрын
You're right. I've never played FF7 and I had no idea who what why Sephiroth. I just know that no one would shut up about him so they slapped him on everything like sponsor stickers on a race car. Other than that, there are some really weird pacing issues during the exciting scenes. So many pauses when you need to run up the pillar to save Sector 6. Though at the end of the day. The game is fun. 7/10 is very much what I ended up with also.
@TheJadedJames4 жыл бұрын
Derek Liu Cosmonaut is so right about how much scarier Sephiroth is within the context of the original FF7 specifically because he’s not in it a lot. But when he does appear it is clear you are deeply out of his league. You don’t even see him in the Shinra building originally, just a trail of bodies he leaves behind. When you do face him he manipulates Cloud so deftly, you feel like a joke
@RuneKatashima4 жыл бұрын
I'm sorry for your loss Derek. I implore you to try the original though.
@MrLightlike784 жыл бұрын
I honestly am kind of excited to see alternate time lines where Aerith doesn't die and Zack is still alive. I'm happy they're not just re-telling but really hope they (Nomura) doesn't go too crazy...keep him on a leash!
@jacobwolbert95883 жыл бұрын
You were spot on with the ending breakdown. I do see your points in regards to the padding throughout the game. I personally was able to brush it all off, considering what this game did great.
@kongk44 жыл бұрын
>Forgetting X-2 being the last turn based, mainline, FF game that let's you control your entire party I mean sure it's X-2 but still.
@EclipseMetagen4 жыл бұрын
If we're going sequels like that, pretty sure FFIV The After Years came out after X-2, but nobody ever talks about the main line franchise and includes the sequels, they're just referring to the Roman numeraled ones.
@kongk44 жыл бұрын
@@EclipseMetagen I hate that you're right about the After Years. That game was hot garbage.
@DJ-yw4qc4 жыл бұрын
If I remember correctly, X-2 was turn based, but it also had that weird kinda “timed turns” system which is why I would think he didn’t count it.
@RuneKatashima4 жыл бұрын
@@DJ-yw4qc lol wat? You mean an ATB system, which nearly every FF before 10... correction; ALL FFs had before 10. In fact, 10 was the only one with a true turn based system.
@knavenformed94364 жыл бұрын
@@RuneKatashima FF3
@frigidfusion10724 жыл бұрын
You can control the box teammates actions when not using them. Not basic attacks or block per say but you missed the options literally in the bottom left corner. If you decide to go through a second play through helpful tip you can use special abilities and magic based attacks if their gauge is full. Go to the control menu, cycle to the specific character with R2 L2 and select an action
@pmaac15644 жыл бұрын
i’ve never seen cosmo make just wrong claims i’m glad someone said something bc i didn’t care enough
@AzraelChaos4 жыл бұрын
I think you misunderstood what he's saying. He's specifically saying WITHOUT actively micromanaging their commands at the same time you're controlling someone else. He likes that you can switch between people and issue commands, but he doesn't like that whenever you're not ACTIVELY issuing them commands, they futz around uselessly. Which is pretty accurate. Whenever I wasn't directly controlling them or issuing commands to a character, I generally could assume they were doing jack shit other than taking damage. The game's solution to this is giving the actively controlled character enemy aggro, which is a little bit of a clunky at best and chaotic at worst solution avoidable by just making the other character's AI slightly better and/or customizable. In other more action-oriented games under Square, like Kingdom Hearts or FF15, you can set party members to behave in a certain way automatically, like being primarily offensive (aggressive, runs at the enemy), primarily defensive (keeps enemy at a distance, prioritizes ranged damage and staying alive), primarily support/healing (self-explanatory), or the default, a balanced mix. The closest thing this game had to options like that was the auto-cure materia. The exception to this was Red XIII because he was an immortal NPC who used special attacks on his own and, for me at least, that was really noticeable mainly because it was so different from how the other non-controlled characters behaved. Now I'm not saying I want all my uncontrolled characters to be unkillable. That'd be too much. There's a balance here. I just want them not to act like dumb dumbs and lumber mindlessly into danger. Like if I revived a character before getting the Arise spell, by default I was switching to them to get them the hell away so they don't just immediately get themselves merc'd again, cuz that happened...a lot. Like I get it's a simple strategy to have a second ATB charge lined up to restore HP right after reviving someone, but because it takes time to charge a spell, that can get interrupted, and it'd be nice if in desperate situations you could assume your non-controlled character with 5 HP would simply move more than 2 feet away from the damned robot. Sorry, that got ranty.
@moretestmorebreast76544 жыл бұрын
@@AzraelChaos my thoughts exactly, along with the enemies being way too tanky the combat clunkiness was the greatest detractor from this game besides the 15 hours of filler. Still really enjoyed it though especially when you could get your characters on a rotation to quickly charge their attacks and pump out a bunch of dps and actually win the fight in a timely fashion. Overall liked the game quite a lot with all the flaws just hope they learn from their mistakes with the next one.
@Alakaizer4 жыл бұрын
Great use of Cosmo Canyon for the outro music.
@eausora30383 жыл бұрын
The fact that I knew everything about this franchise made this game visual ecstasy for me
@mirlam25584 жыл бұрын
Marcus: We're gonna talk about the story KZbin: NO YOU GET ADS FIRST
@SttudDioPierrot4 жыл бұрын
3:30 The jounery through the Sewer and the Train Graveyard WERE in the original.
@ghostdavid48384 жыл бұрын
Yeah but it was way shorter.
@andreseh874 жыл бұрын
@@ghostdavid4838 Yeah, and expanded upon.
@jeck80054 жыл бұрын
@Quick Thinking lol no
@victorhugocosta11274 жыл бұрын
@Quick Thinking He was talking about all the puzzles and padding in these areas. Nice interpretation skills, mate
@handsdowntoo71503 жыл бұрын
@Quick Thinking the train graveyard wasn't a "main story section" in the original. It was literally two screens with a handful of puzzles.
@bretz26684 жыл бұрын
Just had to say that I really love your take on the game. Finished it last night and was surprised by some of the vitriol coming from most comment sections. I’m right there with you in my excitement for the future of the series.
@KaiserAegis4 жыл бұрын
This is the first video I've seen where somebody said exactly what I was thinking and feeling about the ending and the big plot twist. Glad to find a kindred spirit in this, and I'm really hoping that the rest of the entries make the best of it. There's SO much potential for what they can do now, but it's also easy to waste that potential if they're not careful. Too many other series have done it in the past, where they have a brilliant start but then lose that momentum as the story progresses.
@conorobrien67104 жыл бұрын
Pulling out the Cosmo Canyon theme at the end was uncalled for nostalgia 🔥🔥🔥
@Ramsey276one4 жыл бұрын
COSMOnaut THEY BETTER GIVE PLAYABLE NANAKI NEXT TIME
@nbabackcourtmedia4 жыл бұрын
This is a pretty good remake imo, it’s pretty hard to bring back something as legendary as this and I think they did a decent job
@resinfruit4 жыл бұрын
i think that the first 17 chapters are fucking amazing and the ending was just weird. it made no sense and it confused the hell out of me
@izuo36104 жыл бұрын
Sebastien Kennedy Inamoto Basically the time ghosts, who were forcing the timeline to stat exactly as it was in the old game, were killed be cloud meaning that the fate of the characters is not going to be exactly how it was in the original game (through I’m sure Aerith will still die). This caused another timeline to be created where Zack survives which is separate to the timeline we play in during the remake because his fate to die was broken. This was all Sephiroth’s big brain plan to free himself from the fate if losing to cloud in the original game and in Advent Children so the stakes are even higher for the crew. Also Cloud destroys fate because he and the rest of the party see into the future that even after the events of the original game and Advent Children a cataclysm happens which wipes out humanity (this is seen in the flash forward were red xiii is running towards the camera with his cubs centuries after the game to a person-less Midgar)
@samt34124 жыл бұрын
@@izuo3610 So basically, we get an entirely different plot with a similar ending? Regardless, a One-Winged Angel fight still sounds likely, but Supernova is definitely gonna get significant changes
@izuo36104 жыл бұрын
Sam T I don’t believe they will make hugely crazy deviations in tone and narrative just some liberties to make a more modern story
@cf33044 жыл бұрын
Fuck off hater it's not decent it's the GOAT!
@Willedcub934422 жыл бұрын
Such a huge fan of hearing the Cosmo Canyon theme at the end, one of my favorite songs to listen to from the original game. I am BEYOND excited to hear it redone with a modern take.
@jacobcook69214 жыл бұрын
I think you sold me on the ending. I wasn’t sure about it but you made me rethink the possibilities. I was so ready to get defensive with you, but damn you and your powers of persuasion well constructed arguments.
@resinfruit4 жыл бұрын
i had pretty much the same issues and i think the reason they added those really slow filler missions is because they felt bad about putting out a ~20h game after 5 years of hype
@izuo36104 жыл бұрын
It can drag on a bit but most of the filler stuff can be skipped tbf
@holy97814 жыл бұрын
Your 100% right.it would have been like 15 20 hours...and it couldnt fit in one game lmaoo
@imabanana23714 жыл бұрын
Honestly I wouldve been alright if they got rid of the slow parts and it was a 20 hour game but I guarantee you alot of people wouldve been up set about it and called it every type of trash they could because of that. I remember that game from the beginning of this console gen, The Order (whatever number 1786 i think) getting alot of shit because it was only a 20ish hour game and honestly I enjoyed it alot and was sad that it’s probably not gonna get a sequel because of that.
@NeoBalkanacMan4 жыл бұрын
@@imabanana2371 the order had far more issues with it than just it's playtime though...
@imabanana23714 жыл бұрын
Thomas Moore you arent wrong but that was the main point everyone amd their mother complained about. Literally so many people only cried about the playtime that I went in expecting to be done in one night.
@D-OveRMinD4 жыл бұрын
"You have to walk through the chaos in the streets you directly caused." Uh, no you didn't cause it at all. Shinra did. And used you as a scapegoat.
@555lemonade4 жыл бұрын
The characters don't know that, they think they caused this
@countpicula4 жыл бұрын
That’s the issue in the original game you caused it. They now took any guilt off lou by having your explosion be tiny and shines framed you for the chaos they cause. This game sucks and it’s sales fell off a cliff so hard the design team put out a presser assuring people they will just make the next games as faithful to the old ones as possible and will be abandoning the time ghost aspect as much as they can. The RTE is trash as well.
@peachesandcream87534 жыл бұрын
Which is what I hated with the remake. Now that you know you didn't cause the destruction why would you feel guilty for it? The original made you feel like you weren't entirely the good guys, like Barret makes you think you are, and now is painting Shinra as the bad guys entirely. This game is just a mess.
@thetraveler22244 жыл бұрын
@@countpicula I thought the game was good.
@countpicula4 жыл бұрын
@@thetraveler2224 glad you enjoyed it....
@benjaminsteele41614 жыл бұрын
I’m so glad you mentioned the WEAPON theory. That’s how I interpreted the final boss, and when viewed that way it makes it pretty cool, lore-wise. I’m still not sure how I feel about the interdimensional stuff, but I wasn’t sure about making midgar a full game either and I loved every second of this one. I even liked the “padding”, though I understand the criticism and I think they could spice up the side content a lot more in future games. They’re still light years beyond the side quests in XV, at least.
@XIIIBeatoSensei2 жыл бұрын
I just wanted to say I didn't really get your complaint about the combat and the party's AI being bad. I didn't use AI at all, I issued commands to the party with R2/L2 as soon as their ATB filled up, it was really an amazing way to bring us something close to a turn based system. You don't get to set party members to prioritize healing or offense in the game settings but that's because they are playable.This game is enjoyed most by issuing commands to the party and not using AI. Also I love your videos so much, they're so entertaining and you really know your stuff!
@OhayouEdboy4 жыл бұрын
I love the graveyard tbh. Using a phoenix down when the boss turns invisible to do heavy stagger damage was such a great call back to the older games, and I love it!
@NinjaGuyDan_4 жыл бұрын
Shit. I did not know this
@srolaguer4 жыл бұрын
And stealing the staff from Eligor
@sithstalker69364 жыл бұрын
You know the sewers and the train graveyard were in the original, right?
@enderjsvl4 жыл бұрын
yeah I was actually confused about a lot of his statements. Like when he said not being able to control characters without actively taking control. I mean I guess maybe he means not being able to give them auto commands like auto heal and stuff but you can most definitely issue commands to characters without switching to them.
@revlarmilion95744 жыл бұрын
They are, but they're 2 screens each, 10-15 minutes of playtime put together. In the Remake they're stretched like crazy.
@loganray35034 жыл бұрын
@@revlarmilion9574 Although I did enjoy them both, I have to agree they were stretched WAY too long. I mean, really, did the train graveyard need TWO boss battles? And I'm not saying that just cuz the second boss (the chariot ghost) was a total kick in dick boss fight. Also didn't care for the boss battle with the Prototype machine in the train tunnel after jumping from the train. It wasn't a difficult fight, but felt unnecessary for a boss battle.
@its_grapejuice41354 жыл бұрын
Thanks for this vid Marcus. When I finished this game I was a bit annoyed bc I didnt like the added plot element of the destiny ghosts, but then after you explained it the way you did, I realized that I just didnt understand it at first. I hope that they keep Aerith's death in the next game, but besides that Im excited to see what they do thats new now.
@SinsTenshi4 жыл бұрын
Wow! I agree so much with you about the story and the end of this game! Having played a remastered game would not have had the same impact on me as playing this remake and allow myself to be suprised or genuinely worried for the characters. Having Barret almost die (if it hasn't been for the whisper saving him) makes me stay on my toes for next game, 'cause someone else might just pass on and nothing would be there to change it! I'm so looking forward the next games ^-^
@TheLucidChiba4 жыл бұрын
11:55 You get that experience after blowing up the first reactor in the original, although it's likely more fleshed out now.
@prisoner1224 жыл бұрын
Idk how Marcus does it, but his reviews are always so great because I’m always engaged and find them fun to watch even if I have never touched the thing he’s talking about.
@vayshah2 ай бұрын
As a first time consumer of anything Final Fantasy, I was completely lost after the game ended. Thanks to watching a video like this, I actually understand what went down. It's quite the bold and imo intelligent move to self-reference the story of the original game via the whispers and have that disbanded at the end of this game so that players don't know what to expect for the next two games.
@pocketsand4574 жыл бұрын
Keep pumping out great content dude!
@KHfan00114 жыл бұрын
I feel like you're never fully impressed by anything lol
@bricky70814 жыл бұрын
He is, but at the same time he's not wanting to get so swept up with the good he doesn't notice the bad. And it's honestly something I get. I have some friends who literally will get hype over a game & blow some money on it only to gigabrain how God-tier it is & then look at the flaws later. As if they suddenly exist. I honestly am not so oblivious to things like they can be
@solarmaru494 жыл бұрын
And he doesn’t have to be
@justfriends75814 жыл бұрын
Geralt of Trivia the furry gay boy? Love him! Lol
@justinkessinger72044 жыл бұрын
You can love something but still criticize it for its flaws
@dashman84994 жыл бұрын
That’s what I love about his videos. It’s never just “it’s good!” It’s “yeah it’s great but there is some stuff that’s lame”
@AstraFulminous4 жыл бұрын
7:23 There is an option for it actually. I noticed a lot of users haven't done so through their own playthroughs. But have you tried L1+L2/R2 Shortcuts or Just L2/R2 in general. They allow you to control the others party members while you stay on your current one. I was watching another youtuber who seems to be using it. Let me know if you get a chance to test it out. (Or did you mean more like a general tactics telling them to fight a certain way the entire time. I know you talk about it just wasn't sure if you meant two different wants or just the one)
@DaddyCj19 ай бұрын
As a nooby, the zak thing was thebinly thing i was like oh who dat. Everything else was interesting and kept me hooked cos I didn’t know much and learning friendships and progress was class. The ending kinda made me feel like i wasn’t learning stuff everyone already knew even if that may be the case
@astorvialaw49804 жыл бұрын
Barret wearing sunglasses in the dark Midgar really messes with me.
@revthescatman1374 жыл бұрын
They ruined the suspense with sephiroth and personally I would’ve made jenova Dreamweaver the final boss
@TheDiego9084 жыл бұрын
Dreamweaver makes so much sense as a final boss. It's not even a big deviation from the original story since you fight her anyway like 20 minutes after Midgar. I'd even say it's more appropiate to fight her now rather than in the original: imagine the once sick black hooded man carrying Sephiroth's Masamune dropping a small bit of Jenova's flesh into the ground. Then at the very edge of Midgar after escaping Shinra you fight this alien creature that threatens to destroy everything. You have a nice cliffhanger, a better understanding of the real threat and more potential for a satisfying conclusion
@revthescatman1374 жыл бұрын
TheDiego908 yeah!! They could also up the anti juuuust a little bit for it to feel like a “final boss”
@overnightsiren4 жыл бұрын
@@TheDiego908 You first fight Jenova several hours after Midgar. You fight Jenova after leaving Junon
@dekaidoku4 жыл бұрын
Cause there is no reason for the Suspense anymore, we know who he is, almost completely now. Tho. Then again, plot wise, there is also no reason for Seph to hide himself anymore. Rather, its more beneficial for him...especially considering the fact that his "Post AC" Sephiroth, aka Requires Cloud to remember him CONSTANTLY to exist.
@revthescatman1374 жыл бұрын
dekaidoku okay but you have to consider the fact that this really only does things for people who’ve ACTUALLY played ff7 and considering the amount of people who were introduced to ff7 because of the remake this does nothing for them like for example, Alphrad
@zhero77794 жыл бұрын
I rather think that the downsides of the combat system are more like a design choice. To me, the game forces you to switch frequently between the characters to speed up the filling of everyone's ATB bar and diversify your panel of moves to avoid entering a routine. I see the lack of actions from the IA just the same as the easy-breaking swords in Breath of the Wild, which pushes you to use different kinds of weapons and vary your gameplay. Same for the **** flying enemies. You have to analyze their weaknesses and patterns and build a specific set of armor and materia to engage the fight smoothly. I think that going into a fight while being well-prepared makes it actually very smooth and super enjoyable, whereas the exact opposite happens when going unprepared. And I'm rather convinced of that because at ANY fight of the game, you can press start and retry just before engaging the enemy to change your build. And I think these mechanics are GOLD. About the heavy HP on some enemies, most of the time the use of magic is mandatory to get rid of their ridiculously high HP. It gets pretty relevant in hard mode when you can't recover your MP. Because of that stake, you have to carefully manage your magic resources and hit when it counts, and build more sophisticated close-combat builds to prevail. So yes, i don't see these points as downsides but as a very good gameplay to challenge you and experience the game differently. I love this game. SE can take my money anytime if I can still enjoy their content that much.
@VideoGameVillians4 жыл бұрын
This method may force me to switch between all the characters but the original simply let me use ALL of them without having to switch or rely on stupid AI even partially so I'd still much rather play a more tactical menu based combat. As for Zelda making me use various weapons as the old ones break - FUCK THAT SHIT - Dark Souls doesn't need to make my weapons break every 2 seconds to make me use all the weapons, Dark Souls only had to make them interesting enough that I'd WANT to try them all, and when I'm not experimenting I can focus on using just one to really learn the ins and out of how it works. I can't learn a weapon that breaks in one combo.
@VideoGameVillians4 жыл бұрын
@Ursa Major I think you have very accurately list all the major flaws built into this game's mechanics, excellent work. For me though they bring the game down all the way to a 6/10
@Ramsey276one4 жыл бұрын
Lazy AI not letting you specialize in one character for taste or A VALID STRATEGY is not a good fit Not FF13 bad (for some) bit we don't need/want AI that can beat the game on it's own either
@ELFanatic4 жыл бұрын
There's so many quality of life changes the combat system needs. Decrease crowd control. You're either stunned, grabbed, slept, silenced, or it's immune to your attack. No more cut scenes mid battle. If you want multiple cutscenes in a battle than make separate bars, that way I'm not spamming my best shit into a surprise cutscene. No more flyers. Or super fast zippy dudes. Chasing isn't fun. Make limit breaks always hit. Lastly increase max MP.
@devildavin4 жыл бұрын
honestly if they are going to do the whole diffrent timeline route it kind of gives me hope that one day maybe we will actually get Versus 13 and it will be an alternate timeline to 15
@Atelier4273 жыл бұрын
The part of the padding that really got to me was when the second bombing mission was 3 long dungeons in a row.
@fraenznoa55083 жыл бұрын
They pretty much show how big Midgar is.
@CooperSummersVA4 жыл бұрын
One day, people will recognize the whole of the Megami Tensei series for its quality turn based, not just persona
@MrAsthmatic4 жыл бұрын
Those games are far more gameplay heavy, I suspect people play persona for its waifu highschool sim as much as they do for the gameplay.
@CooperSummersVA4 жыл бұрын
@@MrAsthmatic Oh 100%, but press turn is right fun
@TheMetalGaia4 жыл бұрын
Favorite MegaTen game?
@RPGFReeKZ4 жыл бұрын
@@MrAsthmatic Yeah but nocturne has best husbando Dante
@CooperSummersVA4 жыл бұрын
@@TheMetalGaia That's a tough one, I really do like Strange Journey, Nocturne, and 4, but I'd probably go with Devil Survivor Overclocked
@Ettrix4 жыл бұрын
Me: Restaurant(Sony/Nomura), please REMAKE me the dish I ordered last time. Restaurant: Sure, but this time it is only going to be the mashed potatoes portion, but don't worry, we will increase the portion size to a full plate, and change the spices/ingredients.
@Sammael7574 жыл бұрын
That battle song for the final train graveyard boss sounds like the main theme from Soul Reaver 1.
@Ketharuil4 жыл бұрын
I feel EXACTLY the same about the Ghosts. I love it.
@LeonBleak4 жыл бұрын
3:46 The train graveyard is in the original though ;D
@diegog18533 жыл бұрын
I don't think "shot for shot remake" is a fair description of what people expected. Most people would be perfectly satisfied with a re-interpretation similar to the resident evil 2 remake. People were overall supportive of the new combat, new camera, dialogue and systems. But honestly it was kind of an awful move by square in making the marketing of this game so confusing to the audience... to the point that a good number of players didn't even know that this wasn't a full remake of the original.
@devildavin4 жыл бұрын
the thing i really hated was the little cut scenes in the boss fights, i never wanted to use my limit break because i was worried that i would do a sliver a damage, it goes into a cutscene or a fight mechanic and negate the rest of my limit. it happend to me multiple times.
@mcmann22434 жыл бұрын
When Aerith says " I miss the steel sky " it just hits hard