Finally FOCUSing on some Monster Hunter Wilds Gameplay

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CR-Volcanic

CR-Volcanic

Күн бұрын

Пікірлер: 165
@BigBastion623
@BigBastion623 5 ай бұрын
I like to imagine Connor has a vibrate bed set to launch him awake whenever Monster Hunter releases news on Wilds, bros pry on 0 hrs of sleep for a Monday Morning💀
@cr-volcanic
@cr-volcanic 5 ай бұрын
I'm a huge night owl but I still go to bed around like 3 or 4. Then this dropped at 4 on the dot while I'm playing Civilization 5, so I'm like, aight back to work
@swanqlord3048
@swanqlord3048 5 ай бұрын
I was a little put off by the sparkling wounds at first, but in hindsight it'll probably be necessary. In the first trailrr we saw that we'll be fighting monsters in really dark and stormy environments. Searching the body of a monster while its attacking you for a small wound will probably be pretty hard, especislly for larger more complex monsters. Thus, the sparkles are good i think, albeit very video gamey.
@cr-volcanic
@cr-volcanic 5 ай бұрын
Decent point. I am glad that if you don't use focus they're normal cuts. Either option looks substantially better than tenderized from Iceborne tho
@IndominusRex-wc1ey
@IndominusRex-wc1ey 5 ай бұрын
​@@cr-volcanicdamn near a n y t h i n g is better than tenderize and wall shots from Iceborne Favorite game of all time, *god damn* the clutch claw sucks ass
@alexhughes6358
@alexhughes6358 5 ай бұрын
@@IndominusRex-wc1ey Wall bangs may have been hella gamey and annoying, but you gotta admit when I get them off I CREM
@IndominusRex-wc1ey
@IndominusRex-wc1ey 5 ай бұрын
@alexhughes6358 ig that's fair
@Tokufan-1951
@Tokufan-1951 5 ай бұрын
Will you do the same with someone else gets it off?​@@alexhughes6358
@Lexaegis
@Lexaegis 5 ай бұрын
The website adds that the Focus Strikes remove the wounded areas, so its likely gonna be a balancing act of keeping the wound around long enough for increased damage and picking the right time to strike it
@GBelmont87
@GBelmont87 5 ай бұрын
I think the play is gonna be racking up 2-5 wounds, then letting the player with the best punishes hit them all at the same time for large amounts of damage at the same time. Thats how I’m visualizing it, at least
@cr-volcanic
@cr-volcanic 5 ай бұрын
I figured that’d be the case, glad to have clarification
@G1eatShad0w
@G1eatShad0w 5 ай бұрын
Yay! New Chatacabra gameplay!
@cr-volcanic
@cr-volcanic 5 ай бұрын
He looks really fun man
@ThatOneTinCan
@ThatOneTinCan 5 ай бұрын
I like this quiet morning radio Connor fella. He reminds me of this other fella known as regular Connor!
@LWhippertail07
@LWhippertail07 5 ай бұрын
ALL HEIL THE TIN CAN
@cr-volcanic
@cr-volcanic 5 ай бұрын
Sorry if the AC in the background is a little annoying.
@Pokezilla101
@Pokezilla101 5 ай бұрын
It adds to the asmr
@knightlitesoldier
@knightlitesoldier 5 ай бұрын
Gotta fight that Teostra summer heat somehow.
@LacTose90
@LacTose90 5 ай бұрын
It adds to the ambience
@Vulnresati
@Vulnresati 5 ай бұрын
Apple Crunch
@willglorian
@willglorian 5 ай бұрын
I like how they made the Great Sword completely assume its status as the hit & run weapon with that quicksheath, but it still has the heaviness of the hits. I love it. Also, it seems the wounds do disappear when hit by the big focus attack at 31:08 so I assume it means, as they said before, that the wounding mecanic won't take too much importance in the hunts as tenderizing did. It would be a good change if that's true. On a last note, I hope the auto tracking would take place when you have an advanced ecology reaserch level on individual monsters. Like you have maxed your research on Chatacabra so he appears on the map from the start an the Seikret just has to follow the scoutflies.
@cr-volcanic
@cr-volcanic 5 ай бұрын
I believe an interview with Tokuda confirmed that you gotta track em down once
@chimerakait
@chimerakait 5 ай бұрын
i like it. it doesn't force me to do a very specific thing that interrupts the flow in the battle that punishes me with less dps if i don't. That felt cumbersome and annoying, yet this feels natural and intuitive. Just pay attention to the monster and deliver pain to new weak spots for more damage.
@warlockowl8644
@warlockowl8644 5 ай бұрын
32:39 it looks like the use of a focus attack on a wound removes that wound because you see the red scout flies going away after those spots were hit
@LacTose90
@LacTose90 5 ай бұрын
They'll probably go away after a few basic attacks while the big focus attack will instantly remove it keeping it balanced.
@jockpackage1770
@jockpackage1770 5 ай бұрын
he mentions the fact of having multiple wounds, like 4 at a time, so this won't be a toxicity nightmare in teams. "Fuck you db user! You hit the monster too fast, stole my wound attack, and made us do less damage. ME GS, ME DO BIGGER DAMAGE!!!!" None of that shit, you each can make a wound to focus on. That also means that some can focus the head while others wound the tail to cut it, and a hh user can just make a wound anywhere else while they are busy exhausting the monster for you guys and buffing you.
@cr-volcanic
@cr-volcanic 5 ай бұрын
Seems like the website confirmed this as well
@Ingutt
@Ingutt 5 ай бұрын
Something I am a little bit uncertain about is how important the Seikret seems; so far we've seen it can be used to (on top of everything you could already do with Palamutes) access areas you otherwise couldn't, pick you up off the ground after a hit, and track the monster for you. It was also used in what would appear to be the introduction to the Balahara in its quest, seeming p necessary in getting through that first segment. My questions lie with what a hunt might look like without it, and whether or not that's even possible Granted, I'm sure I'm gonna use it anyway, but like in past games you could hunt without Palicoes or the Shakalaka kids or Palamutes and all it would really cost you is some extra damage and support. Here, though, it seems like the Seikret is pretty integral to the base experience of the game, which I'm not like outraged against or anything, mind you, but I am a little bit wary about
@emblemblade9245
@emblemblade9245 5 ай бұрын
Ironically in most games, speedrunners hunt without the support little guys because being alone makes the monster patterns easier to predict when is a big DPS boost
@OrAngelicBlitz8633
@OrAngelicBlitz8633 5 ай бұрын
I'm pretty certain wounds and weak points are two different things, but they both maximize damage. Seems to be nearly identical to tenderizing and weak points originally. Wounds are just "tenderizing anywhere" is how I'm thinking about it.
@spicylemon9339
@spicylemon9339 5 ай бұрын
i love the detail you go into! like when you focused in the wounding and how it doesn't just appear on obvious parts i wouldve never thought ab that!
@samfish2550
@samfish2550 5 ай бұрын
I'm very curious how my beloved bonk stick will play. The hammer got some of the smoothest clutch clay integration in iceborne so I hope that they make similarly good use of this.
@pao5563
@pao5563 5 ай бұрын
can't wait to actually poke where i want to poke with the lance using focus mode
@ashleylongley1628
@ashleylongley1628 5 ай бұрын
Positioning moment
@purpleheadache6455
@purpleheadache6455 5 ай бұрын
I really like the new wound mechanics! I just hope they appear differently depending on the weapons used. As a bow user, I'd love to see a few of the arrows I fire getting lodged into the monster instead of just magically disapearing on contact, lol.
@josecoronadonieto6911
@josecoronadonieto6911 5 ай бұрын
That'd be so cool!!!
@withdrawal1893
@withdrawal1893 5 ай бұрын
That new looking wide slash is leaping wide slash. It isn’t new. Introduced in World. What’s neat is that it functions like strong wide slash with different combo route. You have to tackle then press right face button to perform it. Though it retains a charge from a prior charge slash. Even a TCS. Though you have to tackle. Another neat property of leaping wide slash is that it gains multiple hits the more charge it has and even has a small element and status build up multiplier. Pretty neat.
@cr-volcanic
@cr-volcanic 5 ай бұрын
Sick
@ultimafire2001
@ultimafire2001 5 ай бұрын
Ever since they introduced the mechanic of switching weapons on the fly, a thought came to my attention, how would they handle skills and decorations in general for builds. For example a GS for primary and a HBG for secondary, how would they pull it off
@cr-volcanic
@cr-volcanic 5 ай бұрын
They've been pretty vague about it so far but alluded to it being easier as the game goes on
@DanielisAwesome52
@DanielisAwesome52 5 ай бұрын
Flash is probably still directional, in World if you hit a wall behind/out of sight of a monster it doesn't affect them. Monsters of Chatacabra's size tend to be easier to get with it, like you have to really try to not flash Kulu or Paolumu
@ev_artwork6443
@ev_artwork6443 5 ай бұрын
Slight correction at 23:11 , Palamute didn't introduce this. When they brought in the ability to call in a nearby small monster in Iceborne to ride to your target, that allowed you to use items and sharpen your weapon, plus also go directly to the monster if you knew where it was. I will agree Palamute let you do it in combat, which was maybe too much.
@cr-volcanic
@cr-volcanic 5 ай бұрын
Yeah I’m mostly thinking of pala mites letting you just run around while sharpening
@jockpackage1770
@jockpackage1770 5 ай бұрын
Civ 5? More of a Civ 6 man myself. Quite curious about 7. It's a minor thing, similar to how gl's wyvern fire can do the same thing when it's charging or hbg wyvern ammo. For something like s&s or db, you still have to have them in reach of your weapons so those ones may struggle to do this more, depending on how the monsters move. Those weapons are kind of infamous for their limited reach. My question is, can we alter angles vertically or not? This is all well and good but the real value of focus mode letting you "aim attacks" is those moves that have very limited animations that are prone to missing. Things like ls final spirit slash only being able to hit the feet, lance high thrust not being able to hit a leviathan or fish that's low to the ground, cb's axe double swing having the same issue as ls, etc. If my hopes are what they are doing with this, focus mode will be a lot more valuable and beloved by hunters of most weapon classes. Depending on the monster's color scheme and things like that, in the heat of battle, wounds may be a little harder to see for some people. I personally6 love that this is an option to have them highlighted. Nice accessibility feature built right into the game mechanic, if you want to use it for that and if you don't it's not that distracting. I hope hunters notes are more like Rise, this system shows us where the weak point is so, for the hunter notes to be useful, they kind of have to provide more deteailed information like hit zone numbers and the status chart that Rise had.
@Sephiroth69
@Sephiroth69 5 ай бұрын
Honestly, im sold. Frontier x mainline greatsword is so peak. And now you can aim the tcs left or right so i wont miss! Also congalalas cofirmed to return btw, the dual blades hunter is wearing its armor.
@cr-volcanic
@cr-volcanic 5 ай бұрын
I’d be down to see Congalala again
@considerthetubes2864
@considerthetubes2864 5 ай бұрын
I am so conflicted that they modeled chatacabra’s anus, on one hand, cool to see them delve more into the anatomy of monsters and how they should biologically function. All living things poop and nobody’s convinced that tigrex is simply shitting from it’s tail. On the other I was not ready to see a frog’s chocolate starfish first thing in the morning.
@TheVeiledMonarch
@TheVeiledMonarch 5 ай бұрын
That’s not a sentence I thought I’d see
@raditz1101
@raditz1101 5 ай бұрын
5:46 Connor you dont understand what that hunter did just there and what that means for this entier series, this just got blown straight out of the water. That little "side hop" is 90% identical to Extreme SnS in Frontier which it has IFrames on a side spin you can chain together as long as you do at least 1 attack after a spin, same goes for the slide along the ground tho thats also a Valor SnS thing too
@cr-volcanic
@cr-volcanic 5 ай бұрын
Oh good God, that is the hop! I didnt even see that! I caught the slide but damn dude you right! Fuck thats cool
@Andrew-hz5zc
@Andrew-hz5zc 5 ай бұрын
YES! Another person who caught that the slide feels like something Valor SnS did! That was my favorite Weapon/Style combo in GU, but almost nobody else seems to use it lol. It's criminally underrated.
@raditz1101
@raditz1101 5 ай бұрын
​@@Andrew-hz5zcValor Sns is really good I like using it against silverwind
@raditz1101
@raditz1101 5 ай бұрын
​@@cr-volcanicAlso you didnt mention it but when the hunter uses a focus attack it looks like the wounds you hit go away, cause on the Doshaguma the one on the back legs stays glowing while the arm and head seemingly vanish
@TheVeiledMonarch
@TheVeiledMonarch 5 ай бұрын
Oh lord, maybe…. There’s hope now…. Old monsters? Maybe, possible, not likely
@alterreb4775
@alterreb4775 5 ай бұрын
Oh the possibilities with a monster designed with the wound system in mind. Creating self inflicted wounds as a part of its mechanics. God please add Morudomunto.
@TheVeiledMonarch
@TheVeiledMonarch 5 ай бұрын
He’s a bit much for a mainline, more like something that gets put in a portable
@viterio5410
@viterio5410 5 ай бұрын
Wish we got to see some switchaxe action. I can only imagine how good zero sum discharge is going to look (if included [it better be])
@cr-volcanic
@cr-volcanic 5 ай бұрын
Should be seeing it soon
@Norkas_0
@Norkas_0 5 ай бұрын
Not gonna lie, focus mode looks like it could be a neat addition. Of course we will have to wait and see how it plays out, but if it's primarily a tool for making slight adjustments to your position and aim, I am all for it. Getting your guy in the right place and angle quickly to hit specific body parts could be somewhat finicky in the older games. As long as it doesn't reduce the importance and skill ceiling of positioning I'm not going to miss the classic system.
@blackemerald426
@blackemerald426 5 ай бұрын
cant wait for this game to come out already… why must you make us wait capcom 😭
@cr-volcanic
@cr-volcanic 5 ай бұрын
Let em get it as good as they can
@goodtimesgivecancer1
@goodtimesgivecancer1 5 ай бұрын
Gives me enough time to save up and build a PC that can run it at good quality lol
@AnimationWarrior301
@AnimationWarrior301 5 ай бұрын
Let the mh team COOK
@Rui_Vuusen
@Rui_Vuusen 5 ай бұрын
Can't rush perfection friend
@ravagerlizard9800
@ravagerlizard9800 5 ай бұрын
Guys if you pay close enough attention, whenever the hunter attack the monsters their bodies react to the weapon impact!
@ChadianRoyal
@ChadianRoyal 5 ай бұрын
WE GOT S&S GAMEPLAY!!! I'M SO FUCKING HAPPY
@cr-volcanic
@cr-volcanic 5 ай бұрын
Same
@athos9293
@athos9293 5 ай бұрын
Btw that sliding attack SnS did is from Frontier
@VashimuXIV
@VashimuXIV 5 ай бұрын
My biggest take away is that Focus Mode feels like it has developed its feel and integration after tenderizing for Iceborne, and being something like wirebugs skilks if it’s being labeled as special skills that you utilized once they are wounded. I wonder how effective they are besides just dealing more damage, but I think that it’s looking to be a good kind of flow in the heat of hunting, thumbs up from me.
@cr-volcanic
@cr-volcanic 5 ай бұрын
I'm a fan of the system. Feels more naturalistic, and less gimmicky
@mallow2902
@mallow2902 5 ай бұрын
Focus mode literally just looks like an "aim down sights" mode for every weapon, which is interesting. I'm sure it'll be a neat mechanic to use. The gameplay so far looks overall good, as I would expect from this series. The only thing I'm not crazy about is the Seikret just automatically escorting you to the monster. That's honestly pretty lame. It won't ruin the game though. Capcom are the kings of gameplay in several genres, so I'm confident this game will be amazing.
@cr-volcanic
@cr-volcanic 5 ай бұрын
I'm right alongside with you brother. I want proper tracking. I'm kinda hoping you can just toggle it off. I was really hoping the tracks would be expanded on
@crowzet0
@crowzet0 5 ай бұрын
You still need to track the monster first like in world
@mallow2902
@mallow2902 5 ай бұрын
@@cr-volcanic I guess if it can be turned off that's fine, but my problem with the response to criticisms of mechanics with "just don't use it" is that it's often really not that simple. You could "just not use" the auto tracking, but what about when you're playing with three other people and they're all automatically tracking the monster? That's gonna be annoying to them if you're always showing up late because you took the long way around, and therefore you're extending hunt times. An example I can think of in another franchise is Armored Core 6's smart targeting system, which adds a Souls-like lock on to the game that automatically aims your weapons and controls the camera for you while it's active. Technically you can just not use it, but you're honestly just shooting yourself in the foot by not using it, especially against bosses. It didn't ruin AC6 (well, at least not the single player portion of the game), far from it, but it's a pretty drastic change for a mech shooting game that previously asked you to aim your weapons manually, and the game expects you to use it, and is designed around it in multiple ways. It lets you control your boosters and fire all four weapons simultaneously because they assume you're going to use smart targeting, meaning your thumb isn't on the right stick and free to press other buttons while the game handles aiming for you. If you don't use smart targeting and would rather manually aim yourself like in previous games, then you have to juggle aiming on the right stick, and pressing the face buttons to either use your boosters or fire your second set of weapons, depending on the control scheme. It did add some cool and appreciated new mechanics, but the addition of a lock on mode to facilitate them means the game kinda lost a core aspect of its gameplay that had always been there before. Game mechanics don't get added for no reason. It's why I'm hesitant to call things like walking while using a potion in Monster Hunter World and Rise "quality of life" because it is a big change to the game that affects game balance. I'm also not saying that change was bad, but it definitely goes far beyond what I would call "quality of life". Sorry for the long winded rant, just kinda wanted to explain why I think "just don't use it" isn't really that simple, and game mechanics don't exist in a vacuum. Again, auto tracking won't ruin the game though. We'll gain a lot of really cool things in Wilds that we will appreciate alongside this addition that we may not be crazy about.
@yourdad5799
@yourdad5799 5 ай бұрын
​@@mallow2902 Hard lock on in AC6 is situational and sometimes actively makes the expirience worse. It literaly makes your bullet tracking worse. It's useless in group fights which are the most common type of fights. You're suppose to switch between soft and hard lock depending on the situation and it was an overall good change because now bosses can move better
@arcmen2275
@arcmen2275 5 ай бұрын
now you can aim your miss with the great sword.
@chianliu8352
@chianliu8352 5 ай бұрын
Can’t wait for the end game monsters in Wilds you NEED to keep using focus mode to create consistent weak spots for optimal damage.
@ev_artwork6443
@ev_artwork6443 5 ай бұрын
You don't create wounds with focus mode, its just general play that does that. I would say the greater fear would be a new skill that specifically is designed around making them however, becoming borderline necessary
@chianliu8352
@chianliu8352 5 ай бұрын
@@ev_artwork6443 Yes. But by past history, I think later game monster demand you to use focus mode is very possible direction. Also you have to consider, some new move directly lock into focus mode. It’s highly unlikely capcom wouldn’t want you to use focus mode more.
@ev_artwork6443
@ev_artwork6443 5 ай бұрын
@@chianliu8352 Sure, they bring in a new mechanic, they would want to incentivize their use. But the website also mentions doing enough damage in general will pop a wound, not focus moves only.
@Ser0z
@Ser0z 5 ай бұрын
By my math wounding seems to increase the damage of a strike by 24 or 25% which is a massive boost
@cr-volcanic
@cr-volcanic 5 ай бұрын
Yeah that's pretty chunky
@cynicalgold9992
@cynicalgold9992 5 ай бұрын
im patiently waiting for hunting horn gameplay. i know they've said it's going to be more similar to world horn, which is good, but im curious as to how focus mode works for the weapon
@cr-volcanic
@cr-volcanic 5 ай бұрын
Same, I wanna see what new hunting horn does
@modula4167
@modula4167 5 ай бұрын
Something a bit odd I noticed is that on the monster hunter twitter account they said a new weapon video “each day” until gamescom opening night live (on the 20th), there’s only 14 weapons we know of but that leaves the 19th without anything because they showed greatsword today
@charizardian0124
@charizardian0124 5 ай бұрын
I thought it was suspicious, too, but then I chalked it up as a time zone thing. Hearing someone else say this gives me more confidence that it may be another weapon.
@modula4167
@modula4167 5 ай бұрын
@@charizardian0124 it’s like 3:30pm on the 5th germany time, unless they’re using japan time even though gamescom is in germany?
@KingFurgo
@KingFurgo 5 ай бұрын
Oh man, I would absolutely love a new weapon. Honestly, we are overdue for a true spear weapon with mix of stabs and slashes. Maybe it could have a similar combo system to SSC from rise. But thats just my dream, I will stay realistic and not expect anything like that lol.
@yourdad5799
@yourdad5799 5 ай бұрын
We all want a new weapon but didn't they adress that in an interview? They said that they didn't plan on adding New weapons
@modula4167
@modula4167 5 ай бұрын
@@yourdad5799 they said at the time they weren’t going to and they were really focussing on making the main 14 weapons feel better and more fleshed out (so they are still considering a new weapon or a returning on but just not yet, I’m just overanalyzing and speculating because it’s fun)
@austinstoner1988
@austinstoner1988 5 ай бұрын
Definitely highly anticipating this game.I hope that it has a massive roster of monsters and returning monsters
@frenchealwatson4643
@frenchealwatson4643 5 ай бұрын
I hope to get some exclusive explore monsters and subspecies
@quack-tastictictac1630
@quack-tastictictac1630 5 ай бұрын
God works fast but Connor works faster
@ThatOneTinCan
@ThatOneTinCan 5 ай бұрын
Seems accurate
@cr-volcanic
@cr-volcanic 5 ай бұрын
I was about to go to bed too
@abcdefghijklmnop7431
@abcdefghijklmnop7431 5 ай бұрын
Was about to sleep for work tomorrow. Key word, was. The goat is worth losing half an hour lesss gooo
@cr-volcanic
@cr-volcanic 5 ай бұрын
Lmao, stay healthy
@abcdefghijklmnop7431
@abcdefghijklmnop7431 5 ай бұрын
@cr-volcanic course man you too, all the mh hype does is make me keep on top of health more than I already do, ain't going out before peak🫡🫡
@indo7635
@indo7635 5 ай бұрын
I'm so exited for this fucking game
@IIndexLmao
@IIndexLmao 5 ай бұрын
I think that tracking will still exist as they've mentioned that they are trying on immersion, you can even see scoutflies during the seikret part of the trailer which would be pointless if tracking didn't exist. (They also seem less intrusive which is great) My theory is that it will be like the raider ride in world where they can only auto run if you have the tracking level high enough or give them footprints to follow.
@bananacheese6864
@bananacheese6864 5 ай бұрын
wasnt expecting 𝓯𝓻𝓮𝓪𝓴𝔂 connor voice here but im not complaining
@Pr.illager
@Pr.illager 5 ай бұрын
As a Rise fleeter, most of my mh journey can be described as FOUR YEARS OF COUNTERS!!! So, I am very happy to see that LS actually has an attack that isn’t a counter 😅
@Soulsteal1
@Soulsteal1 5 ай бұрын
Never missing a saed again
@cr-volcanic
@cr-volcanic 5 ай бұрын
Thank the lord
@Argaskel
@Argaskel 5 ай бұрын
Early morning Connor's extra raspy voice really tickles my brain
@gildalisboa4204
@gildalisboa4204 5 ай бұрын
A thing that i'd like to note is Chatacabra's arms in the focus mode showcase. It seems it can stick different things to them depending on the ground. In it's introductionary trailer, and in the showcase, it sticks rocks to it's arms, but in one moment of the showcase, there's sand stuck to it's arms instead. Also it has a buttcrack. No seriously, look at it in the focus mode showcase, it literally has a buttcrack...
@knightlitesoldier
@knightlitesoldier 5 ай бұрын
I get a lot of what you're putting down, agree with pretty much a lot of the video. I still think we might have some implication of tracking the monster, better than in Rise I hope, but if it's just you already know where they're at then I guess that's fine too. I try to look at it as a way of them trying to streamline the game so they can get more eyes and consumers on it. World/Iceborne always had a split when it came to the new mechanics they introduced so we're gonna have some people glad and or mad that they took out a certain mechanic. Focus Strikes seem to be primarily focused on weakpoints and wounds, and it seems when you use that strike the wounds disappear, not sure if it's going to do that with the monster's natural weakpoints but you do have some kind of buffer on using them which is good. Overall this game seems to be a middle ground of World & Rise when it comes to how flow of combat, prepping and tracking the monster. I'm really enjoying what we have so far and this looks like another massive seller, hopefully it does and we have a solid game with it.
@emblemblade9245
@emblemblade9245 5 ай бұрын
They should not feel the need to streamline the game even more after World had quintuple the sales of the previous entries, in large part due to the streamlining they did there. What they did worked, just keep it and then expand on it
@TeaserTravlein
@TeaserTravlein 5 ай бұрын
Honestly the scoutflies are at least a lore reason that has prior world building behind it. Training them to scout blood doesn’t break immersion for me. Marking default weak spots is contentious for me tho.
@Ryodraco
@Ryodraco 5 ай бұрын
Regarding the wounding mechanic, it looks like the glowing points vanish in Focus Mode after they are hit, so that seems like it would mean there is some kind of cooldown on it.
@Tech_D3mon
@Tech_D3mon 5 ай бұрын
According to some sources that we got from people who played the game a bit early some weeks back, apparently you only have to track for the first time that you're finding the monster. After that it's automatic, I'm okay with that compromise I suppose
@marmyeater
@marmyeater 5 ай бұрын
15:52- I think that might be a light bowgun.
@CherikoSol
@CherikoSol 5 ай бұрын
I wonder if that parry is only good for attacks that can lead to topples. Like the ones Deviljho used.
@nemil238
@nemil238 5 ай бұрын
ohmagah wilds news!?!?
@cr-volcanic
@cr-volcanic 5 ай бұрын
Outta the blue
@marmyeater
@marmyeater 5 ай бұрын
I kind of wish we could cut things like the tongue of Chatacabra, similar to how we can cut tails for other monsters.
@ivohunter24
@ivohunter24 5 ай бұрын
I agree that the straight-forwarding of tracking is dissapointed! however... quests supposedly start when you engage a monster, so maybe THATS where your seikret gains the ability to track the target? and the quest shown in the trailer is just a special type of quest???? idk im coping
@Aquabzs
@Aquabzs 5 ай бұрын
Will say I think weak points are not what we normally thing they are cause if you noticed before the tounge was glowing, not the head it's self so the weak points may not just be head or tail but stull that if it pops up you can capitalize on if you're fast enough. Like I but tails will tails take more from slalsh and head from blunt like normal but I think there be some more nuance to what a weak point truly is for focus mode
@trombonenerd02
@trombonenerd02 5 ай бұрын
I wonder if this will end up shadow revealing returning monsters kinda like what happened with Rise’s demonstation videos.
@TheTyrantAussie
@TheTyrantAussie 5 ай бұрын
as a GS main, I've never been happier. but seeing LS's new moveset. I've never hated Capcom in my life this much lol
@Dragonridre223
@Dragonridre223 5 ай бұрын
I'm finding this Focus aystem more and more interesting than clutching in Iceborne. If those are starter weapons then I hope that they don't just slap parts onto a basic weapon like they did in world.
@cr-volcanic
@cr-volcanic 5 ай бұрын
Agreed, this looks way more fun and less demanding than clutch claw
@nightbladex6929
@nightbladex6929 5 ай бұрын
7:10 In MHOnline, monsters get visible scars from blade weapons.
@Teostra_MF_White
@Teostra_MF_White 5 ай бұрын
Ah yes a video for us night owls thanks CR
@cr-volcanic
@cr-volcanic 5 ай бұрын
Youre welcome
@pezyg
@pezyg 5 ай бұрын
The GS focus move makes me nervous because its a multihit and its gonna eat a ton of sharpness lol
@ChaosDistortionBlade
@ChaosDistortionBlade 5 ай бұрын
I'm just worried that Focus Mode stuff will be Crush Claw all over again.
@joshlewis8860
@joshlewis8860 5 ай бұрын
I don’t know how I feel about GS being able to full 180° turn during a charge. MHW brought in like a 45° turn which felt good and a bit more forgiving, but I feel like this full turn infringes on the identity of the GS a little bit. It will feel good to play, I’ve played Dauntless and that’s how their big beefy Axe weapon works, but imma need to sit with it for a bit. GS is meant to be the big commitment big reward weapon, but we keep taking steps to make the commitment smaller like spinning during the charge or this massively increased sheathing speed we see. I think we’re getting to the point that GS is not the biggest commitment weapon anymore when you compare it to the other heavy weapons. It’s QOL that maybe we could have toned down for GS specifically. To contrast that, I think the SnS combo adjusting mid-combo feels very in line with how SnS already played and just pushes it further. I like that implementation a lot more.
@dOgExTylom
@dOgExTylom 5 ай бұрын
May be coping a bit here. But on the topic of the auto tracking, part of me really hopes that in the full game you'll have to level up your research level with a certain monster until it allows the seikret to auto track it. If the foot tracks and stuff are removed, that's fine, but still kinda sucks imo. I just really, really hope they don't do what Rise did and show the monster at all times. Granted, you do make a pretty good point about how big the maps are, and more involved tracking being reduced is just the compromise for that. Overall I'm really liking how the game's shaping up so far, tho!
@oreoshakebuddy8605
@oreoshakebuddy8605 5 ай бұрын
I never really cared for the old school tracking compared to world, because once you’ve fought the monster a couple times you already knew what number it spawned in. It was also annoying having to use/reapply paintballs because it made no sense whatsoever. If they got rid of the scoutflies showing you right where the monster was on world, and instead gave us like footstep facing or tips (like on Evolve) that would probably be better.
@julianswinton5355
@julianswinton5355 5 ай бұрын
The tracking in evolve was realy good. Realy liked that the fauna helped you to for example birds being near a carcass.
@emblemblade9245
@emblemblade9245 5 ай бұрын
What you mentioned was actually why I liked it lol, because learning the spawn and roaming areas was a rewarding thing to pay attention to. I feel that complaints about the difficulty of old school “tracking” are really overblown, especially the thing about paintballs wearing off. They always come off at the same rate, so it’s just an attention check for the player.
@ashleylongley1628
@ashleylongley1628 5 ай бұрын
I imagine it’s translated from Japanese right? So that might be some of the confusion with the weak point wording. I do agree that it seems a bit op with weak points included and I also hope they aren’t spammy. They also show lbg in the focus gameplay I think but we also saw hbg rapid firing before. Again I agree that the seikret auto track is lame. Yet another edit, the game looks really stable and I assume it’s tested on consoles(most likely ps5) while still looking great which is really refreshing from dragons dogma 2 but idk if that was on a different engine. P.S greatsword users we are so back
@phailupe2941
@phailupe2941 5 ай бұрын
CAPCOM! GIVE ME A NEW WEAPON AND MY LIFE IS YOURS!
@raptorpeep2622
@raptorpeep2622 5 ай бұрын
some interview of a dev stated that they've planned the game with 14 weapons in mind and dont plan on adding another right now iirc. but maybe when the expansion comes :-3
@Whatzitooya226
@Whatzitooya226 5 ай бұрын
How tf is focus mode working for bowguns? It would be super easy for them to wound if they just gotta use a couple bullets
@yourdad5799
@yourdad5799 5 ай бұрын
You don't wound parts in focus mode alone. You wound them by hitting them in general
@julianswinton5355
@julianswinton5355 5 ай бұрын
​@@yourdad5799Now it would be interesting if you need to hit them with your weapon or bombs and environmentel damage inflict the wounded state to.
@GBelmont87
@GBelmont87 5 ай бұрын
You don’t wound through focus mode. You highlight through focus mode, and do wound punishing attacks. Wounding happens naturally through damage to the monster
@yourdad5799
@yourdad5799 5 ай бұрын
@@julianswinton5355 that's literaly what you do. You're hitting them with your weapon until a woud apears
@julianswinton5355
@julianswinton5355 5 ай бұрын
@@yourdad5799 I worded it wrong sorry. I meant if there is a possibility that you can wound a monster with bombs and other damage like turf wars besides just with your weapon. Because that would be cool to.
@Owl-yc2yu
@Owl-yc2yu 5 ай бұрын
That looks like normal wyrmstake and not the blast
@XmortoxX1990
@XmortoxX1990 5 ай бұрын
Don't pay too much attention to Ratatoskrr, his brain is rotted in Souls games.
@marmyeater
@marmyeater 5 ай бұрын
Seikret is pronounced: SAY-kret.
@NwaonumahPaul
@NwaonumahPaul 5 ай бұрын
In my opinion nargacuga should not be able to be sneak attacked who agrees with me
@Armbrust210
@Armbrust210 5 ай бұрын
I feel like the evolution of the Clutch Claw tenderizing to the new infliction of the "wounds", is a classic case of "they thought so much about wether that could improve it, that they forgot to ask if they should". Yes, it's definitly an improvement. But why? Nobody asked for tenderization before World and nobody would miss it now. While the wound mechanic is realistic and could improve immersion (i guess), i think it's only a downside gameplay wise. If you're hitting a spot thats already a weakpoint then... well then what? It doesn't matter because you would've focused on that spot anyway. But if you're attacking a non-weakspot then you're just rewarded for playing badly (although i'm not a DPS-elitist, just pointing that out is warranted from a gameplay perspective). So whats the point? This will just further increase automation while hunting. I feel similarly about the focus mode. Attacking where the camera is facing makes MH look like a hack&slash JRPG but... anyway. I would like to hear other peoples opinions concerning wounds. And if someone can defend them, please do! I'd love to hear
@acannoli8287
@acannoli8287 5 ай бұрын
This, while I’m absolutely excited for a new game (only having played Rise and then world circa 2022) I also love the thought of the simple, modern, monster hunter. Just weapons and weak points… wire bugs were very fun to learn, but being spoiled by all the movement, I found clutch claw to be an awful mechanic that I couldn’t grasp.
@yourdad5799
@yourdad5799 5 ай бұрын
Making a previously bad hitzone into an acceptable one sounds great. I would totaly go for the safest place on the monster, create a better hitzone and not deal with it's bullshit. In World I often tenderise Rajang's back because I don't have to deal with as much bullshit if go for the back. Focus mode exclusive attacks just look cool and that's the only thing I need honestly.
@Armbrust210
@Armbrust210 5 ай бұрын
@@yourdad5799 Well yes that would be a good point, but in actuality it won't work like that. Let's say you inflict 10 damage a Hit on the head and 5 on the body. Creating a weak point on the body might increae your damage by 50 percent, making the difference only 2,5 points of damage. However, you can also wound weak spots like the head, so then if we apply the same boost of 50%, we're back to twice the damage. So if it'll work like this, they cancel out. If anything, your playstyle will get punished as you now would need to Hit a lot smaller target to inflict the needed damage, as they will surely adjust the health pools like they did in Iceborne to require frequent wounding, decreasing the benefits of these non-weak points that are usually much larger than just the head if we take the example from before. Players that already Hit weak spots will therefore not be affected as much.
@Manawolf25
@Manawolf25 5 ай бұрын
I'm not as happy to see that it looks like everything that's gonna be throwable is gonna be used through the slinger. It does slow down the pace a little, especially when you're swapping between flash pods and other slinger ammo. It just adds more steps than what's really needed and can lead to missing a prime flash point if you have the wrong ammo loaded into the slinger. I was hoping to have some items be thrown by the hunter and then have some dedicated slinger ammo, especially when you have as much access to your inventory as sns does. The majority of this has been really cool to see.
@ZaricheYruga
@ZaricheYruga 5 ай бұрын
characters ar looking good finaly no more gorila body style with fat legs and arms
@GBelmont87
@GBelmont87 5 ай бұрын
I’m definitely making 2 hunters and switching between them periodically. Made that mistake with world and I don’t have the motivation to lvl my male hunter, now that my female is 999. I want both sides of the fashion this time around
@ZaricheYruga
@ZaricheYruga 5 ай бұрын
@@GBelmont87 I hope for no more shitnuvo DRM as well
@KosPepeHands
@KosPepeHands 5 ай бұрын
L take wyrmstake was fine
@cr-volcanic
@cr-volcanic 5 ай бұрын
Nah dawg it was a pain in the ass to set up
@KosPepeHands
@KosPepeHands 5 ай бұрын
@@cr-volcanic skill issue on skibidi
@888pokemaster1
@888pokemaster1 5 ай бұрын
- As someone that has loved the gimmicks from the "Between Mainline" games like Generations and Rise, I will gladly enjoy whatever fun wacky things they can add to a mainline game 😆 - I'll agree with the tracking method. Traversing the map and in-between zones and suddenly finding a big ass monster after who knows how long of finding it was a nice feeling like "Oh shit!". So hopefully they have a "Hunter" & "Casual" Tracking method option - Imma miss swinging around like Spiderman tho 🥲
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