FIRE SUPPORT - The Far Escape - Turn 3 - Battle 1 (1/2) - Graviteam Tactics Mius Front

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Tonci87

Tonci87

Ай бұрын

Welcome to the Far Escape Campaign in Graviteam Tactics Mius front.
September 1941.
The Armies of the Soviet Southwestern front have been encircled near Kiev.
The Cavalry Mechanized Group Belov is sent to attack Romny and open an escape corridor for the encircled forces.
Can the German Units at Romny stop the Soviet onslaught that is heading their way?
Is this the best WW2 Strategy game? GTMF Features and Gameplay:
• Is this THE BEST WW2 S...
Graviteam Tactics Mius Front Playlist:
• Graviteam Tactics Mius...
Link to my on-map Artillery Tutorial:
• How to use On-Map Arti...
Mods used:
Ruki Soundmod
steamcommunity.com/app/312980...
Link to the Steam Store Page for Mius Front:
store.steampowered.com/app/31...
Link to the Steam Store Page for Tank Warfare Tunisia:
store.steampowered.com/app/54...
What the developer has to say about the game:
"Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. It is a sequel to Graviteam Tactics: Operation Star and Achtung Panzer: Kharkov 1943.
Game is comprised of two modes:
Operational - turn-based mode where you can shift and concentrate forces in the chosen directions, resupply and replace units, repair and refuel vehicles.
Tactical - real-time mode where you are conducting fire combat with the enemy, capturing territory, destroying vehicles and the enemy manpower.
Four large-scale operations for the Red Army and Wehrmacht with realistic organizational structure. The campaign features more than 100 detailed vehicles produced in USSR, Germany, US and UK. Over 140 sq. km of realistic landscapes were reconstructed from topographical maps and photo and video materials.
-New enhanced UI: streamlined interface of various panels, radial orders menu and other enhancements.
-Interface appearance and customization: three variants of appearance are included, customizable unit markers (Red Army, Wehrmacht, NATO).
-High replayability and advanced AI, which selects the best strategy based on behavior, not a predetermined script.
-Advanced management of forces in the operational phase: reinforcement strategies and management of reserves.
-Statistics keeping: performance of each unit is recorded (kills, losses, awards, etc.). After each battle, damages and condition of forces and vehicles are shown in the after battle statistics.
-Battlefield simulation: realistic vision devices, smoke screens and flares, creation of trenches, explosion craters. Remnants of previous battles remain on the battlefield until the end of operation.
-Realistic soldier behavior: each soldier has several essential parameters, such as experience level, stamina and morale, which influence their behavior and effectiveness.
-Detailed weapon modeling and realistic ballistics: bullets and projectiles follow ballistic trajectories, taking wind, temperature and other parameters into account.
-Advanced armor penetration: modeling based on ballistic histograms without simplifications of probabilistic methods, generation of secondary fragmentation fields takes into account many parameters, such as the change of the field shape in space, fragments and armor characteristics, armor thickness and damage conditions.
-Complex vehicle damage system: engine, suspension, sights, weapons and targeting mechanisms can be damaged separately, affecting the combat capabilities.
-Destructible environment: almost everything can be blown up and destroyed, from landscape surface and buildings to vehicles and enemy defensive installations.
-Advanced control of the off-map artillery, featuring various fuse settings and shell types.
-Formation and movement modes: lines and columns, movement by road and covertly, infantry following behind tanks, setting a delay, fire sectors, etc.
-Automatic smoke screen laying: units set up smoke screens when enemy is spotted.
-Dynamic change of the time of day, light sources and weather effects, influence the course of battle, visibility and area passability."

Пікірлер: 32
@Coinkidoink
@Coinkidoink
im so glad we have this game back, theres just nothing better than to watch these vids in bed before sleeping, especially when we get to the dusk hours.
@MEYanZav
@MEYanZav
Big tip: that dashed line indicating an attack on the operational map means it's a mechanized attack, which can only be carried out by mechanized or armoured units.
@Erich1889
@Erich1889
I am really thankfull for the respect you show I just lost a Friend near Kharkiv and it is really bad
@codychapple9069
@codychapple9069
Literally every aspect of this game is absolutely amazing, but one of the things that absolutely irks me is the uniforms they're wearing, particularly the Germans. The Battle of Kiev taking place in June-July 1941 had temperatures upwards of 80-90 degrees Fahrenheit and there's tons of footage of German soldiers with sleeves rolled, wearing service shirts only, or wearing HBT drillich tunics which were reed green (typically worn over the wool feldbluse but in hot weather worn on its own a lot). The German seen in these videos are all wearing overcoats- which DEFINITELY wouldn't be happening at this time- and the textures/colors are just off on the rest of the uniforms. Wish there was a way to fix that.
@calumlittle9828
@calumlittle9828
I wiped Ivan off the map in this one but because I didn't make enough territory gains I lost. Be careful when you do these, folks.
@longtimber
@longtimber
Dude! Finish the sub game before you start another!
@jeetjewatspannend
@jeetjewatspannend
Thanks for getting back to the game! love it so far keep it up :)
@destruct7881
@destruct7881
its hardcore game
@General_Rubenski
@General_Rubenski
Brother, what's your upload schedule like for this new series? I cant get enough of Graviteam!
@HarryGeee
@HarryGeee
If the Ai was good in this game it would be a master piece
@fulgrimventris8506
@fulgrimventris8506
Graviteam is such an underrated game, and as far I can tell, you're practically the only person making videos on it, now.
@miketeeger5167
@miketeeger5167
That view at
@menmenm
@menmenm
Such a cool game and the narration helps a lot when figuring out what's going on.
@dogancanozsel9205
@dogancanozsel9205 21 күн бұрын
Thanks
@alexeyspeak7506
@alexeyspeak7506
In the next video, if it's not difficult for you, you can tell us about the command and control system. As far as I understand, it is also implemented here, it is necessary to carry the commander behind the combat group itself, and so on. The video id really cool)
@ggtt2547
@ggtt2547
Mp40 operator at
@alanshackelford6450
@alanshackelford6450 7 сағат бұрын
Love the play tips!
@gkline20
@gkline20
You got me into this game! I'm still terrible at it and have to play with the enemy visible just to have a chance haha. Any way you could make another battle tutorial covering more advanced things? I also don't know how to lose a battle well if that makes any sense. It's always either I win or am annihilated.
@battleshipfreez2344
@battleshipfreez2344
16:10
@arkadiy9321
@arkadiy9321
To get around “unit stack” where you can only move one BG at a time, switch to the direct control mode. This is a small cheat I allow myself to get out of this situation:)
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