Ironically, Pack Mule is no longer a mostly useless skill since they got rid of the old clothing/clothing pocket mods and increased the rarity of armor pocket mods and recipes.
@Firespark815 сағат бұрын
Eeehhh I kinda agree and disagree at the same time. Finding the recipes for pockets can sometimes be a total pita. In those cases once later game hits I'll sometimes put points into it. I just wish it did more that what it does. Like increase stack sizes too or something.
@Shin0bi2725 сағат бұрын
@@Firespark81 Once I found out you can put more than one pocket mod on some clothing like shoes (for some reason), it was all over. Triple and Quad pocket mods on my gear and no points into pack mule... Though when you think about it which is more important ... skill points or mod slots? You get a max of 4 mod slots but you get hundreds of skill points... If you need a mod slot and cant use it because you are full to the brim with pocket mods so you dont get encumbered you will regret not putting points into pack mule... so maybe 1 or 2 points into it? That being said I currently dont have any points in pack mule and Im not encumbered and have just about all of the stuff I need on my armor. Just need a helmet light but dont have any room.
@sociallyferal42373 сағат бұрын
As a newbie, I like 1 rank in this skill to reduce the early game crawl. That said, once the pockets and armour are sufficiently levelled a learning elixir reset would free those points back up.
@jippy8976Сағат бұрын
@@Shin0bi272Honestly, the game is lacking in useful armor mods anyway.
@CreepSoldier42 минут бұрын
Having in mind that most of the time you will be carrying things around from looting, I always maximize this skill, specially after the armor rework
@Shin0bi2725 сағат бұрын
Also, Animal tracker and the huntsman are basically useless as long as you keep an eye out for any animal you can get raw meat from. You'll have stacks and stacks of meat without having to waste 8 points. Master chef is one that's also up there in the uselessness category now that you learn recipes through magazines so now all it does is decrease cook time and the amount of ingredients you need... but you can just let a dozen or two things cook from the aforementioned pile of meat you have and be good. Grow some corn and potatoes, make meat stews, go out on a mission, come back, eat, Done. Living off the land unless you are playing farmer in your group is not worth the points either IMHO. Sure you get more crop yield and more seeds but you dont need this skill to survive at all. The brawler and its associated perk lightning hands (unless you are trying to see how far you can go with just punching) Robotics inventor is also kinda meh unless you max it out and can put down 2 junk turrets at once and even then its not mind blowing (though my pair of level 5 junkies have saved me several times on those tier 5 & 6 jobs). Plus you have to make ammo for them and the ammo cost is stupid for what you get out of it. 3 lead per "bullet"? Plus the time it takes to make enough ammo for them AND you have to carry them AND a separate stack or 3 of ammo because they waste so much of it due to their low damage per bullet (11.8hp according to the wiki)... No thanks man. Im already carrying crossbow bolts, 5.56, shot shells, rogue gloves, nerd armor, lock picks, med kits, and frames... I dont need to add 5 or 6 more things to carry to my inventory... even if carrying them is like carrying 2 extra people. And a controversial pick ... no pun intended, lock picking. Sure lock picking helps with picking speed and not breaking picks (and gives a higher chance to find forge ahead books) but by the time you get around to maxing it out you have the ability to make picks and probably have a couple hundred in your inventory already. Plus you still break almost as many picks and picking is only a little faster (i.e. 11 sec instead of 18 on hardened chests). If you max it out and do the rouge gloves level 6 it might be worth it but just doing the rogue gloves level 6 is all you really need.
@sirjdog215 сағат бұрын
I only put one point into Demo Expert so I can get the explosive books faster so I can get to crafting stacks of gun powder
@avenguard95033 сағат бұрын
What I find really makes Treasure Hunter useless is it reduces the amount of squares needed to reduce the area size, which sounds good. Its not, the zeds spawn when the circle shrinks, not based on the number of tiles dug. So yeah you bring that circle down quicker, but you could end up getting multiple spawns at once and getting yourself overrun as a result. This was a HUGE issue in Darkness Falls when you get multiple demons running up to say high.
@Darkcloud03004 сағат бұрын
I disagree with the Charismatic Nature. What it's exceptionally good at is saving people skill points in maxing out Lv 10 Skills in Multiplayer saving 3 or even 6 skill points for them to spend elsewhere. Mixing Charismatic nature with the Ability increasing mods lets you skip BOTH of the 3 cost points. Also I have been over 1.5km away from my party and they were STILL getting all the buff benefits from Charismatic Nature. It's USELSS in singleplayer, due to the fact it does not effect yourself. That is true, but in a multiplayer setting, Charismatic Nature, if your going down the Intellgence tree anyways, is an amazing pick up. Six Skill Points saved is really good, and with Forgettin' elixirs being so cheap now, people can wiggle those free points around. (Not to mention it saves you even more later on when other secondary attributes cost you multiple points. One of playthroughs I had a friend whom was 10 str, 7 agil 7 endurance due to strength mod + charismatic nature. Guy was an absolute beast and it ended saving them 7 skill points in total to spend on actual skills. That's not even counting any other co-op partners I had in my various games since it effects everyone in the party, and usually in larger parties people specialize to make things smoother.
@AndrewEddie5 сағат бұрын
Long time players will be able to see where some of these skills came from. Gosh, remember the days where you had to get your gear off when standing next to the campfire while you were cooking something. But you are definitely right with the ones you have listed. The game has moved on from temperature effects (thankfully). It would be better if the skills broken up so that I could choose to be a shotgun wielding stealth assassin. At the moment TFP tells you how a character type is played. It would be better if you had a pool of points to put into, for example, weapons, and that's where you create tension for the player. Then I can go blades and bazookas if I really want to. Same with the armour. Let me decide the blend of skills for the build I want to run. If that was the case, generic skills, oh like Lucky Looter can be in their own pool of skills.
@Shin0bi2724 сағат бұрын
I was just commenting on someone else's comment about that very thing. Taking my puffer coat on and off every day and night so I didnt die. I still live off of meat stews because they used to give you a max health buff and having 200 health at level 30 or so was a huge help.
@AndrewEddieСағат бұрын
@@Shin0bi272 ah Alpha 12 ... those were the days, lols.
@jvargas89767 сағат бұрын
If you build around the attribute bonus from charismatic nature you're going to have a bad time, but on the flip side of if you don't, the bonus is most useful if your team mates get concussions it counter acts the attribute penalty.
@WenFassett4 сағат бұрын
I believe they're going to do an update that involves the weather, so that may be when well insulated becomes important. So it's useless now, but later we may need it.
@teknogothykСағат бұрын
They are, it's the next big update this winter.
@Xenbiotic52 минут бұрын
Still need to add radiation. But yeah they kinda rushed out 1.0 so didn't have time to fix the weather systems.
@mindlessmeat40555 сағат бұрын
I think charismatic nature would be better if it worked on yourself as well. Since it doesn't, it is only good in multiplayer and even then, one of the last to get.
@slab-dd6vj7 сағат бұрын
I agree with what you said, and to me the insulation skill is the worst, I never used it even when it was relevant. I waited until I had mods before going into desert or winter biomes. But it might have a comeback. In the roadmap poster, the update storm brewing there is a line that says weather and biome overhaul. either it will come relevant there (same as the insulation mods) or they may remove it
@pApA0LeGBa53 минут бұрын
Treasure Hunter is a late game skill. For people who play long term and people do that. Explosives on horde night? It´s very effective, doesn´t need brass. And on survivalist a contact grenade and a Frag rocket do kill a demo if skilled and you don´t need a special horde base for contact grenades. Also during T6 quests like the prisons and screamer hordes grenades are VERY effective its´far from a niche skill. Charismatic Nature is a coop skill that is strong in groups of 3+ people. 20% more block damage is a huge time saver for mining and the last point saves a ton of skill points to get a skill to 10 and your loose temper isn´t a indicator if something is good or not. It shows again you actually don´t play the game. Well insulated will bring us back to the topic of the game still being in development. You didn´t even look at the roadmap. Weather overhaul is coming in the next update. So that´s why well insulated is still there.
@cynic55816 сағат бұрын
You said the max dukes you can get is 2400 (30%) over 8000 so 10,400. Then your broll shows you opening a treasure with 11,287 dukes. Is that from lucky looter? I like lucky looter just for the increase in loot opening speed. Seconds turns into minutes and minutes (2.5) is hours in this game. Especially with cars and such or the zombie loot after a horde.
@Firespark815 сағат бұрын
Hmmm I missed that. Ummm I'm not sure why that math does not add up. It is indeed 30% my guess would be there is something other dukes in that loot table or some code is applying the math wrong. I'll see if I can figure it out.
@andreas.grundler7 сағат бұрын
Well Insulated is useless at the moment, but the next big update will be about the weather system. This will make the skill interesting again if you live or spend a lot of time in the desert or snow biomes.
@Firespark815 сағат бұрын
We hope. But I also wonder when we will actually see that update. 2 maybe 3 years from now.
@teknogothykСағат бұрын
@@Firespark81 This winter, Q4 2024. They posted on Twitter about it recently.
@therealbahamut6 сағат бұрын
Treasure hunter: agreed, it's an early game boon if you like digging for some reason but quickly becomes dead points as you get shovels and augers, plus treasure missions and maps aren't common enough to be worth it, nor is the mechanic all that interesting. It needed more development. Demo expert: well, maybe explosives are niche but if you make a style of them they can be quite effective. Dynamite and HE rockets can do lots of actual demolition and the other ones can be used in horde bases with minimal risk to your structural integrity. You can trivialize big clear missions by just laying dynamite around the foundation of a building and bringing the whole thing down. Lots of fun stuff with this one but I'll admit it can be costly, especially when you're NOT good at aiming, throwing or timing your detonations. but OH if you ARE...hoo boy. Infiltrator: this one I agree doesn't make much sense and wasn't very well thought out. Picking up mines should honestly have been part of demolition expert instead. Well insulated: yeah, this one's pretty much obsolete at this point. I hear they're reworking biomes and heat/cold but right now, yeah, dead points. Really it was always more of a luxury anyway; your points should be spent on things that either kill zombies or make better stuff, not slightly reduce the amount of food or water you consume. Charismatic nature: Yeah, this one requires some major teamwork and sticking together or things go sour very quickly. The way skills and attributes work together makes this one a dangerous pick. So yeah, I agree with about 4.5 out of 5 here.
@Shoup1155Сағат бұрын
lockpicking skill is pointless....... just make a stack..............................................................................................
@kitrozon44228 сағат бұрын
Thanks for the info
@ancalagonyt7 сағат бұрын
You're totally wrong about the demo expert skill, and I'd highly recommend it. Explosives are not particularly expensive, especially grenades. You might think that mechanical parts and springs are hard to get, but they aren't if you have points in wrenching, and you're going to have points in wrenching if you put points in perception. Stockpiling large numbers of grenades and using them in a specially designed grenade base is both fun and efficient.
@Shin0bi2725 сағат бұрын
contact grenades and pipe bombs FTW!
@XenbioticСағат бұрын
Not only that but the damage stacks for explo arrows/bolts. Not really a early game option but for late game going max in bows and explosives is strong against horde nights if you got the right set up with explosives in mind. But something as simple as a pit fall horde base with pipe bombs can be used by day 7 and you can improve that idea to infinity Edit: And for non-horde nights still useable. Just run around the entire area, climb up something and drop the pipe bombs down onto the zombie cluster. Typically takes a bit of thinking to pull off but sometimes it feels nice to execute a plan
@Zonker667 сағат бұрын
Wish you'd have gone through the code on Charismatic Leader. If all three members in a group have this at level 5, does it have 2x the listed effect? Does it actually stack?
@Firespark815 сағат бұрын
Hmmm you know Im not sure. I didn't see anything that said it shouldn't. But once again using it even for saying a 30% damage reduction if it does would be a total pain. You'd all pretty much have to stay glued to each other all the time. Nice to see there are people who like that I talk about the code in the XMLs
@Zonker664 сағат бұрын
@@Firespark81 Dude, I looked at it again and it says 'ALLIES or party members'. Where does it give s range for allies? I'm thinking a tank party might be untouchable. Not to mention a group of 4 might all have +3 to all stats? That can NOT be right.
@GravitoRaize7 сағат бұрын
I feel like Lockpicking and Living off the Land are runners up for worst skills as well. Or at least, putting more than one level into Lockpicking. Once you can make Lockpicks does it *really* matter that you are waiting longer? For Living off the Land, I've found that it's really only better as a late game skill when you want to make money. Farming/Cooking in this game needs a major rework, you rarely have enough seeds for your farm plots unless you get at least two or all three levels of this. If Living off the Land also increased the likelihood of seed drops from your player farms, even by small amounts, it'd be way more valuable, IMHO. Or if the first level gave you more cotton or a chance to get cotton seeds from wild plants, then maybe it'd be better. Otherwise you can just ignore farming till you get other skills up to where they should be and focus on farming later. One of the bigger problems with mid-to-late game for foods is that cornmeal is found like all over the game, so harvesting actual corn is pointless, you're going to have enough cornmeal to make your Chilidogs without Living off the Land and the bottleneck is going to be buying/finding the Chili Cans anyway. Same with all the other late game foods that require purchasing or finding cans of other food as ingredients. There's also an entire level 1 POI/Mine for all your mushroom needs. Be honest, do you actually use Living off the Land or do you just hit up farming POIs when you need ingredients? Which one is actually easier/quicker? I think if they made one really good mid game and one great late game food that required only harvested crops, it could maybe make LotL good, but right now it's kind of a useless skill, especially early game.
@cynic55816 сағат бұрын
It would be nice if lock picking would also start generators faster for restore power quest. Very late game when I run out of stuff to put points in I invest in lockpicking just open safes and ATMs fast. I would consider it earlier if it had a tactical advantage like generators.
@jcdenton26416 сағат бұрын
I lvl ''living off the land'' first thing. plant a garden and start making veggy stew. unlimited food and never have to worry about, or waste time finding, food again. opens up alot of inventory space during quests.
@Firespark815 сағат бұрын
Hard disagree on living off the land. That skill is great for the base moms out there that like to keep us fighters fed. Lock picking though, yea you are right. I should have totally put that one on the list. Just get miner and rip through every lock you see like butter.
@GravitoRaize4 сағат бұрын
@@Firespark81 I guess for group play it does make sense as food can be an issue, especially early game if you are trying to maximize group play, but it's like the charisma skill for a group buff, by itself it's just not a great skill for solo players. I feel like it needs just something else (like seed drop rate increase or cotton picking increase) to be in a better spot. Someone else mentioned animal tracker and huntsmen as well, but I guess I always figure the people going into those skills know what they are doing and are planning on playing 7d2d like an actual survival game. Master chef is another one that I kind of regret ever putting a point in (at least in the current build) as it really only decreases cook time. I guess if you are playing in a duo or a group and are doing "base mom" stuff then it's not a bad skill like Living Off The Land, but like Charismatic Nature, it's very situational. Maybe a good video would be which skills in 7d2d are the most situational or best for group play. You might have covered that in the "support play" video though, I'll go check that one out.
@pace17192 сағат бұрын
When i ran out of seeds, I'd plop a farmer hat on and hit every trash bin/dumpster/can/trash pile to restock them. Super corn. Is the only reason I put points into Living off the Land. Once you get your first seed, it's a pita to keep it planted.
@craffee7 сағат бұрын
Pack mule :-p
@andreas.grundler7 сағат бұрын
It depends. In 1.1, pocket mods and the schematics for pocket mods are much harder to find. You might consider putting points into Pack Mule to free up some slots if you are unlucky.
@cynic55816 сағат бұрын
You need 1 point in pack mule to min/max all the armors with their associates mods since the head piece has 4 mod slots 5-6 useful mods. In 1.1 it’s good to just put a point or two into pack mule early then when you can craft quad mods you’ll have enough dukes to respec with a Learin’ elixir. Still need that one point in it to keep 12 open mod slots though.
@Firespark815 сағат бұрын
As I stated in another comment. I don't think pack mule is bad. It can be useful if RNG is kicking your butt. I just think it needs to do more. It is very much a one trick pony.
@uncle2toofs8666 сағат бұрын
why are you still doing 1.0 vids, when 1.1 stable is out & things have changed?
@andreiolteanu78116 сағат бұрын
Because there's no skill changes between the 2 versions.
@uncle2toofs8666 сағат бұрын
@@andreiolteanu7811 if that's the case, then you should still title your vids as 1.1
@frozenburst64635 сағат бұрын
Because nothing has changed between the 2 and referring to it as 1.0 is a more recognizable name to use. No one was specifying between alpha 21 and alpha 21 b37 because if there was no reason to differentiate, then you would go with the simpler option.
@uncle2toofs8665 сағат бұрын
@@frozenburst6463 nothing? augers have been buffed...a new mining vid would be nice...I could figure it out for myself, but just too lazy
@Firespark815 сағат бұрын
Yea good point I suppose I should maybe change it. But it's also just kinda there for SEO. So not really sure if changing it would help or hinder the video.
@kT4fER8 сағат бұрын
If I had as much confidence as the guy in this video, I'd be president by now🌺