“The nails were singing. Kharn could feel the thrill of battle raging against him. He lusted for the taste of blood. ‘Brother!’ Yelled Kargas, ‘we should charge!’ ‘No’ replied Kharn, ‘we need to stay close to this giant numbered coin until our next command phase.’”
@Starman_Dx3 жыл бұрын
"Don't get them killed in your own turn." Commissar: So I took that personally.
@worldgoneawry89063 жыл бұрын
Definitely has the sideways looking Muppet meme vibe (for Commissars)
@malcontent65243 жыл бұрын
If I had a dollar for every time my Thousand Sons Sorcerer exploded from perils of the warp, I'd be able to afford a different army.
@worldgoneawry89063 жыл бұрын
My TS playing buddy just got first and then lost an Aspiring sorc and a Scarab sorc to perils...one of them was rerolled and periled again 😩
@XerrolAvengerII3 жыл бұрын
laughs in far seer
@jwood41493 жыл бұрын
Isnt there a strat for no perild?
@matt34523 жыл бұрын
Only way my ahriman dies is perils 😂
@beardwierd27833 жыл бұрын
@@jwood4149 yeah adapts of the immateriem
@max_fallout59973 жыл бұрын
Auspex, my man, look, imma need alot more, I do way more than 5 things wrong a game
@graysontidwell46463 жыл бұрын
I agree
@Smilomaniac3 жыл бұрын
1. Meta lists are for meta players, stick to simple lists. Simple does not mean bad and it's much easier to adjust what you're doing with general purpose units. 2. Deployment up is half the game. Place your "worst" units first and try to bait out what you want to counter. Watch out for stratagems that allow the enemy to redeploy. 3. Accept that half of your army will die and try to plan what you want your opponent to focus on. 4. Don't try to focus or win on all fronts. Being stretched too thin is deadly!
@eneaceribelli80233 жыл бұрын
@@Smilomaniac 5 Have fun
@TITAN_1013 жыл бұрын
@@eneaceribelli8023 6) when it comes to mid-game decisions sometimes: Cool/Badass > Tactical
@Smilomaniac3 жыл бұрын
@@eneaceribelli8023 I think "take it more seriously" is honestly better advice :D A *lot* of people enjoy the competitiveness of 40k and appreciate effort from their opponents. But yeah, obviously enjoy yourself and don't stress out over it. Cheers.
@craziestgolem42093 жыл бұрын
I’ve once saw a perils cause a whole table wipe for both armies. It was a chaos knight that periled and then exploded, causing mass damage to everything cluster around it, which lead to 2 eldar flyers to die and both then exploded killing everything else
@personman6663 жыл бұрын
Talk about a Domino’s Effect
@makeris323 жыл бұрын
Was one of the two players Michael Bay?
@sylla40153 жыл бұрын
@@makeris32 the tournament organizer
@Jonnymaine3 жыл бұрын
How did a chaos knight perils?
@craziestgolem42093 жыл бұрын
@@Jonnymaine with the Artefacts of Tyranny Tzeentchian Pyrothrone. Personally I don’t know much about Chaos Knights or much about how the relic actually works. I do know that it gives the pysker keyword and the ability to cast and deny but I’m not sure about much past that
@CrimsonTemplar23 жыл бұрын
I’m a big fan of “The Russian Tank Doctrine” - focus fire on a unit you want to destroy; when it’s dead move onto the next one.
@Internetbutthurt3 жыл бұрын
Shhh i dont want my opponents learning about this.
@Velnix213 жыл бұрын
That is how my shooting in my GSC list is done, because I don’t trust my guys shooting unfocused or unbuffed by my Jackal Alphus’s +1 to shooting at a single target, and to utilize the Alphus buff, I have to focus fire anyways.
@litenyte24053 жыл бұрын
This is how you beat a Necrons list.
@baharrothbluu2 жыл бұрын
That's one of the big things that I see. Outside of things that just Don't Work (yeah, don't plink into a vehicle with a radium carbine if there's any better targets) you want to try and focus fire, because even with degrading statblocks, one full-wound model is less deadly than two half-dead ones.
@sbh_tx3 жыл бұрын
Dude your channel is a godsend for new players like myself. you concisely breakdown the complicated rules of 40k and your space marine videos helped me understand it more than by studying the codex myself. thanks for doing this man!
@clockworkpanda83 жыл бұрын
Tactical tortois is really good also
@grantpark90933 жыл бұрын
Haha! Silly wargamer! Codices aren't meant to help you learn the game.... it's just GW selling you the same art over and over agin for $50 a book
@andy35213 жыл бұрын
I would add two mistakes I do quite often personally: 1) Deploying my army in an aggressive exposed positions in hope of getting the first turn and suffering because of it if I lose the roll-off (getting shot, charged on first turn, etc.) 2) Picking secondary missions that are unfit for my roster/unsuitable against current opponent.
@boneman-calciumenjoyer82903 жыл бұрын
Memo to myself: screaming "Khorne is great" while charging into battle and trying to explode is a valid strategy. Yes I do play knights...
@MrFiremagnet3 жыл бұрын
CP management is one of the hardest things to master. Screening is even harder. Games are truly won and lost during the deployment. Deployment is much more important than movement, than shooting. You can bait your opponent into attacking the side you want him to attack, you can screen the hell out of everything, you can sit on every objective before game begins, there is so much to do during the deployment. I'd like to add some more: 1) Forgetting that your opponent can get into range and/or walking around the losblock. In my first games, for some reason, I forgot to take into the account that my opponent can flank me, so I should be thinking about it while moving units into cover. 2) When you want to be outside of the opponents charge range, don't be griddy, take his M+12", you don't want to be the one to lose his game because you didn't think he could make that unlikely charge. 3) Don't overcommit in one thing, sure you can buff your elite units to hit on 2+ and wound on 2+, but this would be a missed opportunity if you don't have much to support it. Actually, your elite dudes are the ones to support your core ideally, not the other way around. By minmaxing, you sure can win games against your local amateur-ish players, but you won't do shit against a seasoned veteran who knows all the mechanics by heart. 4) Relying on luck when you really need strategy. Once a year, you can kill deathwing assault terminators with just a bunch of pistols, just don't expect this to happen each and every time. Sometimes it is dictated by the game to act somewhat reckless, but people can get overconfident sometimes. 5) Not taking into consideration how many CPs your opponent actually has. Sometimes you are too reckless, because you simply forget about his "deus ex machina tramp card" strats, but sometimes you should really be more aggressive and stop worrying about him using strats, for he maybe low on CPs. 6) Forgetting to form an agreement on terrain. That shit is really important and most arguments are about whether or not do models get benefits of cover. You should by all means discuss this with your opponent every time you play, I can't stress that enough.
@jamesscarano78433 жыл бұрын
#6 is for real. I've seen fights almost break out because two dudes couldn't agree, late game, what exactly that odd terrain peice was; building? ruin? cover? difficult terrain?
@pikadragon27833 жыл бұрын
Sometimes holding a strategic position is more important than killing an enemy? As in letting a heretic breathe as he pleases?!
@dr.nemoluv33733 жыл бұрын
You know what would be cool? A tournament were each of these youtubers mentor new players to the game and see WAAAAAH! apprentice wins
@jamesloder86523 жыл бұрын
*whose
@Spekial23 жыл бұрын
Hose*
@dr.nemoluv33733 жыл бұрын
Sorry for the mistake. Pretty sure I mean Waaaaaaaaaah!
@lordbiscuitthetossable53523 жыл бұрын
Didn’t cha ‘ear ‘im lads? ‘E said “*WAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!*”
@warhammervietnam57703 жыл бұрын
We have that in our local game store the mentor apprentice tournament, during the game can only ask their mentor a limited amount of time and mentor can also request time out.
@LysimedVenteel3 жыл бұрын
Does anyone else think this channel is a good thing to put on in the background when painting? I’m sitting here with a half-painted Repulsor Executioner
@Unforgivable433 жыл бұрын
I do that all the time for painting and building, audio-books are also great, Ive recently been listening to Horus Heresy: The Last Church that was just released as a fan animation on youtube.
@DEricTodd3 жыл бұрын
No doubt. Just cracking open my new box of Mandrakes as I'm catching up on some Auspex
@thymekuhn83873 жыл бұрын
Absolutely, Auspex has talked me through many a paint session
@Kamakiri7113 жыл бұрын
Yeah, same (well its a paintholder out of sprues). Also Luetin for some lore.
@stephenlyon13583 жыл бұрын
@@Unforgivable43 search for starship sofa, George rr martin, men of greywater station
@battlebrothernerael59533 жыл бұрын
I don’t know why, but the first think that came to mind was not rolling enough 6s.
@iantonelli27883 жыл бұрын
Yeah. The joke in my group is that I don't lose because of bad tactics, but rather because I never make a charge. In my last two games I failed 10 out of 11 charges, with the on that made it being one that was mainly just to tie up an enemy vehicle rather than taking a point.
@leiziru96423 жыл бұрын
Lmao, truth said
@IAmTheStig323 жыл бұрын
General lack of aggression is the one I'd like to add as a "4b". I see this a lot with new Guard players particularly. They spend loads of points on toys and big guns, skimp on infantry, sit at the far end of the table never moving any units once, have a blast blowing chunks out of the enemy army, and then forget to advance up the board and actually score.
@jameswright28753 жыл бұрын
I’m in this comment and I don’t like it
@Bear_Andersen2 жыл бұрын
One of my regular opponents is the complete opposite. In a 1000 point game he will field 50+ guardsmen with regimental doctrines that let them reroll advances as well as advance and still fire, and will then proceed to ram those guardsmen squads down my throat, while supporting with vehicles and characters. It's challenging, but it's also a lot more fun to play against than just a static gunline.
@OpticalArxenal3 жыл бұрын
"Heheh Astropath go boom now :D" Best part of the video.
@pocketgroyper93013 жыл бұрын
Having a psyker blow up to perils then kill your own imperial knight who in turn blows up and kills more units has got to be peak 40k
@stephenleggett42433 жыл бұрын
I probably have bigger strategic flaws, but I feel my worst is getting all excited about a big "cunning plan" for my next turn, move this, use that strat, shoot him, or whatever. When it comes to my turn, I'm to wrapped up in carrying out my carefully crafted cleverness and miss what my opponent has actually done, and not taking a sec to think.
@terminaro3 жыл бұрын
"No plan survive contact with the enemy" And "A plan who cannot be changed is a bad plan" Are saying for you then x)
@renderscott3 жыл бұрын
My problem is that every little thing the enemy does makes me change up my plan + im not a fast thinker
@terminaro3 жыл бұрын
@@renderscott I suppose that happens because your plan is very specific on who does what. "Guardsmen need to screen" can be foiled when all your guardsmen squads are dead, but "infantry needs to screen" can be more adaptable, and "my tanks must be screened" is the most simple and yet most adaptable, as even a tank can be sacrificed as a roadblock for other tanks to fire.
@renderscott3 жыл бұрын
@@terminaro thanks a lot for pointing it out, i'll try to think in more generalized terms from now on :)
@ВасилийМорозов-л7х3 жыл бұрын
If ya not enuff kunnin', be enuff choppy.
@whoseverpanic31603 жыл бұрын
In fairness, I played kill team in a small legue tournament and I had grey knights and my opponent had cadian soldiers. Was surrounded 7 cadians to my one grey knight strike astartes, they were 3-5" from him and I rolled double-ones on the psyker phase, my opponent stated I have a tactical reroll and I instead allowed perils of the warp to nuke 7 of his men and one of my grey knights
@captainweekend52763 жыл бұрын
Overuse of the command reroll strategem is the bad habit I've been trying to work out of myself, as often there's a temptation to use it when rolling poorly, so I try to limit it now to only once per turn and only on wounds, damage, or saves that would stop a unit from getting wiped or bracketed. Another thing I find helps with this is preselecting about 10 strategems and keeping them to hand, either as a doc or with the datacard deck as it helps filter out irrelevant strategems as well as make me more likely to use them. Also it helps stop downtime of desperately flicking through the book to find something that could save a unit, as I already know if there is one, as I'll have it to hand. In my most recent game it came in very handy, as I only used CP reroll twice over the entire match, I managed to take a unit down with an EMP grenade, something I probably wouldn't have thought to do had I not preselected the strat, as well as having enough CP on turn 3 to beef up my veteran XV8's manta strike with drop zone clear, and making the fusion blades more reliable on my commander with focused fury. It also gave me more freedom to use furious assault for those cheeky mortal wounds.
@jamesscarano78433 жыл бұрын
I always remove the strats I never use from the deck; nothing slows down a game like thumbing through cards/pages looking for that "Wait, my army can do this awesome thing!".
@nickherting46983 жыл бұрын
This is a really good quality video. I would mention something about: Hold Steady: Doesn’t provide Overwatch, simply improves it if you fire it through the Stratagem or another ability. Set to Defend: You can’t fire Overwatch but you get +1 to hit rolls in the next Fight phase.
@mrmaster98013 жыл бұрын
Command points and forgetting objectives are my main problems, but I'm working on fixing them.
@foxhound9633 жыл бұрын
Hey, it's still fun for me if I just mindlessly slay the enemy
@kylefrohlich18783 жыл бұрын
With the massive meta shift in 9th where melee combat is near essential for you to be a successful army. Learning to play around the Counter Offensive stratagem is required. Mis-activating your units in the fight phase after a charge can lose you a game by itself.
@SeventhSeraphOfficerRevolver3 жыл бұрын
Hehe Tau
@noahcurtis2503 жыл бұрын
He. Orks
@-Diop-3 жыл бұрын
I love how from all this minor mistakes i commit the «having more unused command points than cadians in the table»
@nathanmiles49893 жыл бұрын
Don't get ahead of yourself and forget to use units. EX: having a unit in perfect position to fire on an exposed character, and then forget about them because a different unit is perfectly setup for a charge.
@DthSprtn3 жыл бұрын
Weird flex, "psyker 'sploded, killed knight which too 'sploded, which killed half my army... Still won".
@teapot2_13 жыл бұрын
Most important Strategy: Have fun. Long forgotten by GW and most 40k players.
@dudemcfurgusson71793 жыл бұрын
If I'm doing poorly in a tournament, I stop going for objectives and my goal becomes "kill every heretic on this fucking table." Sometimes when you're not having fun, you gotta make your own fun.
@dorabyrne15183 жыл бұрын
Heresy!
@Kyle2Fast3 жыл бұрын
It's not that fun if you don't know how to play
@cronykil743 жыл бұрын
Is the current game fun?
@CRYSIS11812 жыл бұрын
amen to this
@FangofFate3 жыл бұрын
I would also like to add the mistake of moving forward because you feel like you have to, or being ambitious and cocky when you start the game well but open yourself up to be counter-punched. I lost a game because I was doing great shooting my opponent down, moved a unit forward for literally no reason, which then opened up deep strikers coming into my back line and carved a big enough chunk out of my army that I couldn't come back.
@Mr.Goufball3 жыл бұрын
The biggest mistake you can make is caring more about winning than about having fun.
@rxdrxd74683 жыл бұрын
I would also add going all-in first turn in the game. It's usually coinflip.
@TheCrimsonSpork3 жыл бұрын
Definitely not an Ork player
@terminaro3 жыл бұрын
The smaller the game the more important becomes to 'get the jump' on your opponent.
@nobady97523 жыл бұрын
*laughs in black rage*
@ttyrif8203 жыл бұрын
That's not very dakka of you
@michaeljohnson7783 жыл бұрын
Death company for once in your life do not smash. *But big scary Horus*
@oblivionfan345Tony3 жыл бұрын
Biggest mistake i ever made: Collecting in a small town where no one else plays so you never get to actually play the game lol
@jonathantrevarthen6453 жыл бұрын
I'd say choosing the wrong secondaries for your army, and forgetting to score secondaries are the biggest things I see people doing wrong. The other thing I see a lot of is bad target priority. The game I played today, I should have gone for my opponents squishy flyer (5++ Invulnerable), but instead I piled Lascannons, Missiles, etc into his Riptide with a 3++ Invulnerable. Sure, I hurt the Riptide, but I could have certainly killed the flyer in turn one if I had known it was so squishy, and it was the flyer that ended up doing more damage to my armour than the Riptides.
@aleopardstail3 жыл бұрын
doing enough damage to big things such that they are slowed down can be useful to spread out when facing someone who will slow other things down to stick with them. depends as much on who you are facing
@eneaceribelli80233 жыл бұрын
If facing imperial guard with 9 leman russes battle tanks I would prefer lowering the most of their stats rather than just removing one model
@aleopardstail3 жыл бұрын
@@eneaceribelli8023 makes sense the drop from a 4+ to hit to a 5+ hurts them a lot, less so marines going from 3+ to 4+ where outright killing them is better
@Tyrnak_Fenrir3 жыл бұрын
You did mention it on number 4. But forgetting objectives is the biggest mistake I've made, and that I see others make.
@jamesscarano78433 жыл бұрын
My World Eaters don't consider "forgetting" an objective a mistake. If there are no blood or skulls on the objective, why are we here? :)
@Gutenbergler3 жыл бұрын
Another good one is to not divide up your army to where it can’t support itself. I’m used to Craftworlds who can get all over the map quickly and switched to space wolves who had a lot of outflank and forward deployment, and I had a game end as wipe my first wave turn one, wipe my second turn two, and then the rest of my army turn three. Don’t split up your forces as a melee army unless you can still support them. With a melee army, you want as many units barreling towards the enemy at the same time as possible
@qa29443 жыл бұрын
what youtube tournament? is there a link available yet? awesome vid as usual
@tristanyounger9833 жыл бұрын
I keep trying to get new players to understand these two: If you can't shoot because of range or line of sight, you should be advancing. If playing space marines, and you don't NEED to move, then you should remain stationary to get bolter discipline full rapid fire range.
@rcIII2733 жыл бұрын
A good thing to remember is to look for the best times to pay to interrupt, once I managed to stop a gene stealer slingshot with my long fangs when I paid to interrupt and managed the right amount of wounds due to an earlier perils on my opponent’s part
@jimsutter27483 жыл бұрын
Casualties in your own turn from overcharging plasma when you don't need to should be added to the list.
@solthrin33253 жыл бұрын
Kataphron Destroyer with Plasma: And I took that personally
@Schmaglow3 жыл бұрын
The most enjoyable game I have ever played was a for fun game some buddies and I played in 6th. I played a fluffy DA list with 100% plasma weapons (we ignored rules limitations in favor of fluff). I tabled myself after 4 turns 😂
@marcwittkowski51463 жыл бұрын
The main mistake I tend(ed) to make was that of not committing enough firepower to a single target, spreading my forces and firepower too thin instead of making sure that I kill a good chunk of the enemy's army on a certain part of the table. Positioning, target priority and CP spending have always been an issue for me (CP obviously only relatively lately), but I am slowly getting better at those. The same is true for my handling of objectives. But it has become much better in 9th edition for me. As a DE player, screening is too often something I forget, but with the new Mandrakes, that might just be much less of an issue nowadays. We'll see. That Astropath story is hilarious. Love such moments. :D
@ernstbergerbrent3 жыл бұрын
My last game I shot all auto cannon shots from my invictor warsuit at the 1 remaining fire warrior just to score a victory point in devastator doctrine.
@stormisuedonym45993 жыл бұрын
It's okay, he deserves it for being a Tau.
@brothertobias3 жыл бұрын
I would recommend not forgetting the squad of Infiltrators you removed from the table with "guerrila tactics". Bad idea.
@KriusAerion3 жыл бұрын
8 think the biggest mistake I've made that's cost me big at tournaments is over committing to a threat. Sometimes you gotta know when to move on and where to put your shots.
@davidmendez92563 жыл бұрын
>Make sure your models dont get killed on your own turn. I remember once a deathwatch player teleported about 400 points of stuff to my DZ T1, charged my character, however, there were 5 custode bikes un touched within 5 inches.... well, stooping dive killed 8 of 10 models, they failed to kill the character and the character killed the other 2.
@Internetbutthurt3 жыл бұрын
Yes well that highlights the broken and OP custodes strat more than anything
@davidmendez92563 жыл бұрын
@@Internetbutthurt how so? He teleported into MY deployment zone Turn 1. Before I even had a chance to do anything. I charged my almost 500 point unit into him. We’re you expecting them to bounce? He charged into the lion’s den. How is that more OP Than teleporting a 10 man 2+ 4++ unit of plasma and Thunderhammers into the DZ turn 1? If I was playing any other army I would have lost the game right there and then
@Internetbutthurt3 жыл бұрын
@@davidmendez9256 because that strat allows you to counter charge and attack first when it isnt your turn. That strat and the ultramarines counter charge vigilus strat are totally broken but certain you can use the vigilus strat in matched play anymore. there is nothing a player can do that cant be gazumped by that awful strat.
@davidmendez92563 жыл бұрын
@@Internetbutthurt they literally can just charge on the other side of those models and give them a hard charge
@isiahduran20413 жыл бұрын
Yeah I quickly learned that even though my friend slaughtered my dark angels army with his blood angels by the end, I by far had the most victory points and won
@stevefelten11973 жыл бұрын
Worse case scenario reroll a charged still fail, happens too often, especially when all you need is a 3...
@CRYSIS11812 жыл бұрын
just failed twice a 5 inches forlon fury with 5 DC with thunderhammers lol. 25 TH attack hitting on 3 full reroll +1 to wound on a knight that was hit by whirlwind and could't overwatch and had fight last with whirlwind strat....omg I wanted to cry so bad hehhe
@exoticxenon50053 жыл бұрын
I know your not gonna see this but if you do please consider a video on a turn by turn almost breakdown so turn 1 like what mindset you should be having like ok turn one I’m first gonna look for immediate threats and then objectives what I have what I can reach and set yourself up for the next turn stuff like thag
@NPC_Pawnshop3 жыл бұрын
How about "Don't let your opponent cheat."
@Adept243 жыл бұрын
I used to play against one opponent who would cheat constantly, but because he was a friend I let I slide for a while thinking he would settle down and have a normal game; worst mistake ever, if someone cheats be wary of them them cheating from that point onwards
@bringerebrethil61763 жыл бұрын
One that I see often with combat armies is over extending their forces. Essentially the charging force has a frontal assault on a much more superior force without any back up and the opposing force soaks any damage and destroys the vanguard with their advantage and waits out the enemy force.
@cogboy35873 жыл бұрын
I find some of these problems to be inevitable with certain armies. Pure Imperial/Chaos Knights really struggle with screening, you have to spend plenty of command points to squeeze the most of of each unit. You really have to be aggressive with them because you really want to be ideally shooting and charging each turn, so you are at risk of losing a good potion of your army if you miscalculate. Objectives for knights are also a problem due to your lack of board control and lack of Objective Secured.
@icklemoo3 жыл бұрын
i think knights will get the mega gargant treatment from AOS and count as 20 models in their new codex eventually to give them some ability hold obj a turn or 2
@mikewhitaker28803 жыл бұрын
not forgetting objectives is good, i remember basically ignoring objectives in some games back in 5th ed, not that it really mattered in my case, i always lost to dice rolls winding up against me bad enough that objectives really would not have helped anyways... and lets not forget there used to be kill objectives too, at least in 5th ed there was, not sure on later editions....
@Frank-xn3gv3 жыл бұрын
The only Patreon I’ve subscribed to! Love your content!
@glendawe25973 жыл бұрын
Vids like this i always watch, as im God awful at warhammer and can count on 1 hand how many games I've won in the 2 years I've been playing it so far. I really struggle with protecting my characters in 9th. I cannot for the life of me get used to the rules for screening characters in 9th and I'm getting really annoyed with it.
@htomerif3 жыл бұрын
So here's something I don't get: if you have something in base contact with a model, you can consolidate around that model, right? As long as you're not moving any further away. If you're touching two model's bases, are they BOTH considered "closest", or is EITHER "closest"? (i.e. can you consolidate around a base and away from a model you used to be touching)
@Electru5223 жыл бұрын
If you take Plasma Inceptors against a Custodes army.....be very careful about overcharging those shots. In most circumstances, you get to reroll ones to avoid the Inceptors from blowing up. But Custodes can turn off rerolls with Emperor's Auspice. I cant help but laugh a little as the failsafe for keeping these heavy hitters on the board backfires (literally), and they end up killing more of their own unit then do of mine.
@mrslyfox24053 жыл бұрын
Number one: Expecting new dark elder minis.
@meanestgreen33203 жыл бұрын
Spreading screens too thin and one of your flanks falling apart due to overwhelming fire power on one side
@Repli_force3 жыл бұрын
What if i dont do anything listed and still getting my 60 Boyz wiped out by turn two? XD
@LunarSkittles3 жыл бұрын
Thing 6: Play Tau *cries blue tears*
@janberkemeier74063 жыл бұрын
T'au are like the John Travolta of Warhammer: they came out astonishingly strong, pulled a lot of bullshit that noone would've believed they were capable of, didn't change all that much for years but then all of a sudden dropped very, very hard - and while it was at first funny to point and laugh at how the mighty had fallen, in most recent times it's become increasingly sad and you feel somewhat worried for them.
@djc13753 жыл бұрын
I had one my primaries techmarine thought hed go kill 2 rust stalkers that had made it in to my lines to do scrambles and rolled all 1s to wound so was stuck away from my dreads I was convinced hed make short work of them ha ha and consolidate back towards the dreads nope the dice gods again
@1nePercentJuice3 жыл бұрын
Completely unrelated but i find your way of speaking very relaxing.
@Smilomaniac3 жыл бұрын
Nice, very good video. One of the bigger weaknesses of some of my lists is that I tend to go bare bones on troops and I suffer heavily for it if they're wiped out (even if I try to mitigate the risk by covering them with a transport). As much as I love my elite units, I have to concede that 60 wounds in the form of 30 troop marines is very useful.
@renderscott3 жыл бұрын
Interesting thought, will probably help me
@lokenontherange3 жыл бұрын
I remember a game where I brought an extremely strong gunline space marine army against orks. My only casualties were exploding plasma guns.
@rileysimpson65363 жыл бұрын
Imagine bragging about playing space marines
@stormisuedonym45993 жыл бұрын
@@rileysimpson6536 Imagine thinking Space Marines are overpowered.
@chrisbingley Жыл бұрын
One mistake I've seen other players make quite often is deploying every unit in their army as far forward as possible. Just because you can, doesn't mean that you should. I've won quite a few games by getting that first turn charge and wiping out units before they had a chance to do anything. Dropping a couple of fire warrior or dire avenger units may not sound like much, but now I'm in your deployment zone and you're going to have a hard time preventing me from charging again on my next turn.
@RSBurgener3 жыл бұрын
It's interesting what you say about splitting fire. That's exactly why the Japanese Kamikaze offensive failed in WW2. If they had concentrated fire on just a handful of ships, they would've dealt a blow to the US Navy. Instead, they spread it all around and just did minor damage with their crashing fighter planes.
@ericapunkt79563 жыл бұрын
World Eaters joke got me!
@zurran00 Жыл бұрын
one strat I used that players hate because its 'not competitive' is three falcons filled with fire dragons and fuegan. to land by an objective and nuke a unit off it. or pop a knight.
@cyrilscordia95653 жыл бұрын
9:45 Remind me a little vorace swarm of ten bases "overwhelming " a big termis squad for 2 turns... lmao
@marcelberger27152 жыл бұрын
Thanks Auspex
@Jamesviolaofficial3 жыл бұрын
Does anyone have any discord server recommendations for new players looking to play on TTS?
@davidmendez92563 жыл бұрын
I recommend the official TTS server, you can check out their reddit and get the link through there, they have maps, models, and great boards. I would also recommend joining the faction specific servers
@Kottery3 жыл бұрын
Big oof on that "Forgetting objectives to deal damage" slide That example "World Eater's Home Objective" is straight up the home objective I had in one game as Craftworlds vs Tau in 8E. I completely misunderstood what the objectives for the battle were and thought we were targetting the enemy's deployment zone objective rather than sitting on our own. So my entire force beelined it towards his side of the board, but didn't get there in time as he was hiding his Ethereal away. At least I royally fucked up a good chunk of his army... It seems my sense of strategy just dies whenever I play 40k. Like my first game with Death Guard at the start of 8E it was a CTF-style battle with the relic thing being in the center. So obviously I dropped a Lord of Contagion, Terminator Lord, Terminator Sorcerer, and a squad of Terminators suited for melee...on my side of the relic...rather than use them as an impenetrable wall of death between him and his side of the board because it was basically guaranteed that he would get the relic first (He was Guard). I still question what in the fuck I was thinking then.
@Illiadofmalorne3 жыл бұрын
I see a LOT of poor CP use, very common to see on Battle Reports. People start with 12 command points and spend pretty much none in the 1st 2 turns where they can help decide the game. Then on Turns 3-5 they are doing 2 command rerolls a turn lol.
@z0zef3 жыл бұрын
- Not learning your basic stratagems, you are going to use more often, and missing opportunities. - Not knowing the role and the stats of your units that you are using. Always have a good idea why are you using a unit. - Bloated units in your list (specially characters) with too many extra equipment just for the points. - Damage management. Shooting your low damage - low impact units first (just to get rid off them) before your heavy hitters, and then missing to destroy a unit, being shy of 1 or 2 damage or/and having to commit an overkill. - When you don't think about your charging/fight phase. Blocking your charging units. Not thinking about fighting order when your opponent has 2CP to spend to interrupt, (do not lose units in your own turn category). - When you are not used to pre-messure, so always having a plan. - Killing the units that are on an objective, removing your possibility to cover the distance in the charge phase. When you decide that you are going to charge to an enemy unit, that hold and objective, is simpler to invest your shooting to something else. Even chipping a wound or two can make the difference between a 9 inch charge to a 10ish inch charge.
@TheNs19923 жыл бұрын
what youtube tournament? is there fotage of it anywere?
@DemonLordPANDA3 жыл бұрын
Rule 1 for bloodangels, never derpstrike with fight dedicated units.
@michaelblank5153 жыл бұрын
As a steadily-improving Blood Angels player, I can vouch for this.
@CRYSIS11812 жыл бұрын
I run at least 5 assault terminators in my games....you MUST deepstrike termis otherwise they will never get in combat for they are soooo slow!!!
@oliverp35453 жыл бұрын
I love how my army can make the 1st mistake happen to others with ease.
@TheGraham273 жыл бұрын
I have a terrible time in 40k and AOS with deployment. I always seem to screw that up n have to figure out what I want to do lol. Maybe give some pointers on deployment please.
@tanisaylworth84393 жыл бұрын
That moment when you completely skip a movement phase by accident.
@Rid3ronTheStorm2 жыл бұрын
Auspex Tactics is truly the finest scholar the Empire has to offer. May the holy Emperor always hold his protecting hand over this loyal follower!
@bustedcogitator89543 жыл бұрын
Only problem with the blocking the knight since it's titanic it can walk though units
@JakimAkim3 жыл бұрын
Yes but cant end in engagement, but still, it can probably just delete anything thats in the way with guns 🤷♂️
@snowconesyrup3 жыл бұрын
Excellent video
@proven22x523 жыл бұрын
I maximize my firing archs, no sense in letting my opponent charge on my shooty guys
@muninrob3 жыл бұрын
Video thought - what's the maximum CP spam you can build into a single army?
@Lorddacenshadowind3 жыл бұрын
There are 2 ways of getting over 12 cp starting out really Drukari get 14 cp if they go all patrols And there are Warlord traits that give D3 So you can get 13-15 from that
@muninrob3 жыл бұрын
@@Lorddacenshadowind I was thinking about CP replenishment more, sorry I didn't phrase that right.
@davidgantenbein93623 жыл бұрын
@@muninrob Harlequins „Player of Twilight“ warlord trait can generate more than 1 CP per battle round, so it’s the one with the biggest upside. Death Guard‘s Tallyman has one of the highest chances to actually always get that 1 CP per battle round as he gets two chances to roll per battle round. SM characters like Marneus or Roboute give free CPs, while a chief apothecary is basically a free CP due to paying zero instead of one for his main stratagem, plus there are more warlord traits and psychic powers to gain CPs.
@muninrob3 жыл бұрын
@@davidgantenbein9362 Think that's enough for Auspex to put together a full video? Or that it would make an interesting video?
@Powaup Жыл бұрын
Supercharging 15 plasma shots from 5 Hellblasters. Even if you have an aura to re-roll one’s 😅
@djc13753 жыл бұрын
deployment is the thing if ya miss deploy can realy hamper you at the start
@clayhittle91103 жыл бұрын
Don’t forget to bring in reserve units... :(
@jamesscarano78433 жыл бұрын
Or forget to deploy them at all . . . years ago, in 8th Ed Fantasy, FORGOT to deploy my Treeman. He just sat beneath the table like "Bro, you gonna use me this game? No? That's cool . . . "
@clayhittle91103 жыл бұрын
@@jamesscarano7843 man just last week I forgot I had a Tyranid lictor in reserves until turn 5 hahaha
@martymcsmartyns4473 жыл бұрын
well put!
@braydenb15813 жыл бұрын
What modeling kit do you use? I'm looking online at mats and such and keep finding a bunch of 1 or 5 star reviews on anything i look at
@stuntmankelp31983 жыл бұрын
*thousand sons laugh in adepts of the immaterium*
@greyknighthoopin2 жыл бұрын
Remember you can always back up if you are playing against a melee army.
@theezekarion1643 жыл бұрын
Some visual explanations would really Help
@davesmith98443 жыл бұрын
Screen/block... just how many models do you think my Custodes army has! ;)
@tylerfhales2 жыл бұрын
I shot 50 dice worth of shots at my brother squad of 3 wraiths as tau, and through the 4+ inv and the 5+ shrugs I killed two models…life is pain
@stevechovanec14403 жыл бұрын
But can't knights move over infantry now?
@CRYSIS11812 жыл бұрын
yes but they cant'end movement in engagement range....so you can play with it.
@ALJessica3 жыл бұрын
Don’t always deploy as far up on the battlefield as possible ;)
@MorganThorgan3 жыл бұрын
The blocking big units thing really annoys me in general. I find this is one example of 9th edition rules not really making a lot of sense. The idea that a single base of snotlings can stop a landraider cause you cant run it over is insane to me. So you end up stuck in combat with a unit that normally wouldnt even manage to scratch the paint of your massive tank. As for command points I think a lot of people tend to just use them frivolously simply because they become obsessed with wanting 1 particular unit destroyed. I must admit I regularly use command points for failed charges because my army relies on close combat and if it doesnt happen I dont have a chance.
@phrikaphrak40k3 жыл бұрын
To be fair, this situation shouldn't really happen, because if the only thing holding back your land raider is one grot base, you've failed to have units in position to clear chaff, which is an important consideration in list building for 40k
@MorganThorgan3 жыл бұрын
@@phrikaphrak40k Its still a stupid situation to have whether the person failed to kill the chaf or not. The fact is the Landraider should be able to just plough right over the top of them instead has to pretend that 2 foot high models with pointy sticks are stopping a tank thats 10x bigger then it. This is where 2nd edition 40k ramming rules at least made sense. The fact that tanks now move as fast as someone running in 9th edition alone makes no sense but this is insanity in itself.
@stormisuedonym45993 жыл бұрын
@@phrikaphrak40k But _why_ should the giant tank need some chaff to clear out the axle grease?
@cdhmcclelland3 жыл бұрын
Not killing the markerlights first.
@WinterWizard73 жыл бұрын
Love it. 🧙🏻♂️
@demonprinceofkhorne3 жыл бұрын
Forgetting stuff on your model’s data sheet. I’ve lost entire games with my necrons only to realise that I could have used “my will be done” an extra time each turn
@TheGigaslayer3 жыл бұрын
I have found that not thinking about the game beforehand can sink the ship before it gets out to sea. Secondaries, counter tactics for that opponent, stratagems (even the niche ones). All of these things can make or break the game before it even starts.