Fix Normal Map Artifacts in Substance Painter - Tutorial

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SimonSanchezArt

SimonSanchezArt

Күн бұрын

Пікірлер: 46
@themagpiebird
@themagpiebird 4 жыл бұрын
Interesting solution, you could take the normal map into photoshop/paint program and just smudge/clone paint the error out as well.
@SimonSanchezArt
@SimonSanchezArt 4 жыл бұрын
Absolutely! Using the UV view too. It would be nice if there were a patch tool in Substance Painter :)
@boitahaki
@boitahaki 3 жыл бұрын
Yeah but if the islands are separate (and they obviously are every time) then you can't tell exactly what color each part should be
@angryteapod1765
@angryteapod1765 3 жыл бұрын
man if you could do that in the viewport that would be so awesome. to see results directly
@themagpiebird
@themagpiebird 3 жыл бұрын
@@angryteapod1765 (thinks about it), you might be able to, its mostly a clone brush with a very weak strength and slight dabbing on the part. Could work.
@andreikappa1327
@andreikappa1327 2 жыл бұрын
The "is not little, is really big" made me laugh out loud. Good tutorial
@angryteapod1765
@angryteapod1765 3 жыл бұрын
thank you so much i shouldnt have spent like many days on that one single fucking artifact and shouldve just done this thank you update : use this method of fixing an artefact if you expiried all the options wich is (checking how much the shading of the low poly matches hp trying adding just a single loop to the borders of lp mach the curvature of the hp by adding more topology) if none of what i stated in the parentesees doesnt work use this method instead but i reccomend you its better to learn how to retopo properly then fixing your baking artefact over and over again when you want to change your low poly.
@Shige2213
@Shige2213 2 жыл бұрын
you can do the same with the AO map, just add an AO channel and basically same method
@samduss4193
@samduss4193 8 ай бұрын
is is possible to paint with brushed normal directly ?
@nicolaizafra9705
@nicolaizafra9705 3 жыл бұрын
Thank you so much!
@alinarangi7826
@alinarangi7826 Жыл бұрын
hi man.recently I finished my first 3d model and did the unwrapping and have 2 tiles, and then some sculpting in C4d.exported low and high res and tried to texture it in Substance painter I tried several methods to get a good result for baking normal map, I really need help..can you please take a look at my model?in addition, I also made a Cage and it does not work...very tired and need your help, please. thanks in advance
@type90b
@type90b 10 ай бұрын
if i delete the normal map from the mesh maps it disappears and i cant use it for a fill layer
@rayunited2010foryou
@rayunited2010foryou 10 ай бұрын
U don't delete the normal map by removing it from the texture set settings. The normal map is still there in your project library
@almightyarts
@almightyarts Жыл бұрын
this video help me thanks bro here is ur new subscriber
@SimonSanchezArt
@SimonSanchezArt Жыл бұрын
Glad I could help
@BorodaWayne
@BorodaWayne 3 жыл бұрын
Just open 3D Coat, insert Normal, unlock layer and edit it like in Photoshop. X9999 easier.
@angryteapod1765
@angryteapod1765 2 жыл бұрын
w-WHAT? how?
@AdvanceSpoon
@AdvanceSpoon 3 жыл бұрын
Do you have any idea how these specific artifacts occur?
@SimonSanchezArt
@SimonSanchezArt 3 жыл бұрын
Bake resolution, overlapping uv's, ray distance or an improper cage, lack of anti-aliasing or bleeding, etc...
@darkobakula5190
@darkobakula5190 2 жыл бұрын
It could also be a problem with your lowpoly / hipoly smoothing, faces flipped if your meshes are decimated, theres also an issue I have noticed when people use Weighted Normals for baking. Never used weighted normals on meshes used for baking.
@resetXform
@resetXform 2 жыл бұрын
Best thing to do is fix the models that made the errors. Spending time doing this might be ok for short term, but working in a company enviroment could be timely and costly. What if your team mate has to fix and does not know you did this and fixes the models, but it looks wrong, now he has to spend time figuring it out.
@Shige2213
@Shige2213 2 жыл бұрын
no this is far quicker for quick fixes like artifact between lips, ears or tight areas on characters. I agree if you have errors everywhere fix your model but this is perfect for something i mentioned
@pygmalion8952
@pygmalion8952 Жыл бұрын
what do you mean by "fixing the model"?
@Shige2213
@Shige2213 Жыл бұрын
@@pygmalion8952 fixing on the model what caused the artifacts to be baked, like for example the distance between the bakecage and model is too wide, or when baking lips, opening the mouth for a clean bake etc
@nicolasanikeyev8811
@nicolasanikeyev8811 4 жыл бұрын
This is something new for me, thank you for the interesting tutorial!
@yashthombare4239
@yashthombare4239 2 жыл бұрын
Osm trick
@boitahaki
@boitahaki 3 жыл бұрын
So complicated...
@yeabseraendalkachew9591
@yeabseraendalkachew9591 2 жыл бұрын
Thank you so much!!!
@PandaJerk007
@PandaJerk007 4 жыл бұрын
Great tutorial!
@mayssamart
@mayssamart 2 жыл бұрын
Tanx
@wtflorian4119
@wtflorian4119 3 жыл бұрын
That as very helpful, thank you very much
@rosvisual2986
@rosvisual2986 2 жыл бұрын
thank you ! very helpful
@ГлебЕмельянов-м7и
@ГлебЕмельянов-м7и Жыл бұрын
thanks man you saved my project
@SimonSanchezArt
@SimonSanchezArt Жыл бұрын
Glad to hear that!
@13lalov
@13lalov 4 жыл бұрын
Thank you very much!
@juanp6347
@juanp6347 2 жыл бұрын
Se me hace que hablas español,puede ser?
@SimonSanchezArt
@SimonSanchezArt 2 жыл бұрын
si
@ngebland
@ngebland 3 жыл бұрын
I can't join discord
@SimonSanchezArt
@SimonSanchezArt 3 жыл бұрын
I've deleted the discord server as it wasn't active
@kakak8802
@kakak8802 3 жыл бұрын
Thank you~
@balajirao7400
@balajirao7400 3 жыл бұрын
glad I found this at the right moment :) just what i needed
@darkobakula5190
@darkobakula5190 2 жыл бұрын
Its 2022, people still having gradients and artifacts on their normal maps?
@nightwalkerj
@nightwalkerj 3 жыл бұрын
Way faster just fixing normal map issues in photoshop.
@boitahaki
@boitahaki 3 жыл бұрын
Good luck figuring it out where each part connects to the others
@PandaJerk007
@PandaJerk007 3 жыл бұрын
@@boitahaki What is your favorite solution to fix baked normal maps? fixing in photoshop was my favorite solution, but I agree it's hard to do separate UV islands that should be connecting to each other.
@boitahaki
@boitahaki 3 жыл бұрын
@@PandaJerk007 I've seen in a FlyCat video that he applied the normal map to the model in Blender as a diffuse map and painted and blurred over it. It's not amazing (And Blender's texture painting is terrible) but at least you can see it in 3D and have a better idea of what you are doing.
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