Normal Map Baking: Blender + Substance Painter

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Jonny Shields

Jonny Shields

Күн бұрын

Baking normal maps from a high to low poly 3D model - Blender + Substance Painter
How you name the mesh objects in Blender's Scene Collection does matter!
Use the suffix _high and _low or use your own and set up custom suffixes in the Substance Painter Bake Mesh Maps options.

Пікірлер: 46
@ReverseAltruism
@ReverseAltruism 2 жыл бұрын
This is the best tutorial, so fast. So my baked maps came out like sh*t because: 1) My low poly and high poly meshes were not right on top of each other 2) I did not smooth my low poly before exporting 3) Max frontal and Max rear distance had to be pushed up a tad bit My mesh now looks beautiful. Ty so much for the video.
@JonnyShields
@JonnyShields 2 жыл бұрын
Awesome! You're very welcome :)
@clumsymoe
@clumsymoe 2 жыл бұрын
it's recommended to set the playback speed to 0.75x or lower 😉
@JonnyShields
@JonnyShields Жыл бұрын
😬
@virturii2571
@virturii2571 Ай бұрын
Wonderful tutorial!!
@madmanga64
@madmanga64 Жыл бұрын
This is one of the few tutorials like this, straightforward and accurate, thanks!
@christianm6042
@christianm6042 Жыл бұрын
Dude this is one of the most straight to the point tutorials i have found, thankyou so much! i can now move on to learn stylized artstyle with this for games!
@JonnyShields
@JonnyShields Жыл бұрын
Brilliant, so glad it helped!
@stefana.jansson32
@stefana.jansson32 5 ай бұрын
hey. a question. why am i getting clear UV seams in the curvature generator?
@erazjel3771
@erazjel3771 Ай бұрын
nice, but can you talk just a little bit slower? ;)
@Ammeeeiizing
@Ammeeeiizing 2 жыл бұрын
Ooooh so you don't have to uv unwrap on high poly? :o :o mind. Blown
@JonnyShields
@JonnyShields 2 жыл бұрын
I know, thank goodness!
@marco4342
@marco4342 4 ай бұрын
thank you so mush!!!!!! this help me a lot.
@anissar7301
@anissar7301 Жыл бұрын
thank you so much for this video. I may sound stupid with this question but I hope you can answer it. can we compair normal maps. like which normal maps or displacement maps give more details is it the one zbrush generates or Blender generates or are they the same or it depends on the details of the 3D sculpt
@JonnyShields
@JonnyShields Жыл бұрын
That's a reasonable question. Zbrush is generally better at handling very high definition meshes (with a high level of detail). It's often the software of choice for AAA games sculpting. I use Blender because it's free, efficient in creating indie game assets, students can easily download it from home, it's lightweight with a small download size and runs well on laptops, and it has decent poly modelling tools. Blender's sculpting is getting better, but will likely never be as powerful as Zbrush for generating normal maps from a high definition sculpt. Having said that, I prefer using Substance Painter for normal map baking and would use it to bake Zbrush models too.
@anissar7301
@anissar7301 Жыл бұрын
@@JonnyShields Thank you so mcuh for clarify this to me. I really appreciate your help.
@JonnyShields
@JonnyShields Жыл бұрын
@@anissar7301 No problem!
@ilkhomyuldashev97
@ilkhomyuldashev97 2 жыл бұрын
Nice Tutorial bro.. dont stop making this kind of cool tuts..!
@JonnyShields
@JonnyShields 2 жыл бұрын
Thanks!
@beepbeep-m6m
@beepbeep-m6m 2 жыл бұрын
Need more tutorials like this. So many people just blabber on. Thanks a lot.
@JonnyShields
@JonnyShields 2 жыл бұрын
Glad this style of tutorial worked for you, cheers!
@edwearddemylae2279
@edwearddemylae2279 Жыл бұрын
Gently, gently... Talking to you much too quickly... it's incomprehensible... especially when English is not the native language...
@momoom2915
@momoom2915 3 ай бұрын
Thank you so much
@TheOnlyOOKS
@TheOnlyOOKS Жыл бұрын
This video is very helpful. I just started learning Substance Painter today and was able to get some great results. Thank you from Japan!
@JonnyShields
@JonnyShields Жыл бұрын
Glad it helped Oskar. Cheers from Northern Ireland!
@dibritto1298
@dibritto1298 Жыл бұрын
thank you bro, this really help me
@JonnyShields
@JonnyShields Жыл бұрын
Glad to help!
@jennarosebernardo9359
@jennarosebernardo9359 Жыл бұрын
My edges are applied all over even when I use the generator and idk why is my UV is not seamless. Can you tell me what I did wrong?
@davidstedmond7705
@davidstedmond7705 Жыл бұрын
I don’t want to apply the subdivision surface and bevel modifier in my blender project so that I can keep a low poly count. Can I instead tick the box to apply the modifiers on export to substance painter then do the texturing in substance painter and import those textures back into blender and add them to the models with the modifiers? Would that work or would it cause issues or do I need to apply the modifiers before exporting or instead add high poly texture to low poly mesh as shown in your video.
@hugemonkey38
@hugemonkey38 4 ай бұрын
thank you so much, best tutorial by far. quick and easy to understand
@omarrrfahmy1
@omarrrfahmy1 2 жыл бұрын
thats helps alot thank you bud!
@JonnyShields
@JonnyShields Жыл бұрын
Cheers :)
@kappy_lgr
@kappy_lgr Жыл бұрын
Thanks a lot, great tut
@GeorgeKarala
@GeorgeKarala 2 жыл бұрын
Finally good tutorial
@JonnyShields
@JonnyShields 2 жыл бұрын
Thanks for the feedback :)
@inedia8871
@inedia8871 Жыл бұрын
thank you a lot for that! Helped me a lot!
@n0ni22
@n0ni22 Жыл бұрын
underrated, thanks
@torytar5435
@torytar5435 2 жыл бұрын
What if i want to bake a sword per example? in which the blade and the handle are separate objects.. do i just join them? or..?
@TheOnlyOOKS
@TheOnlyOOKS Жыл бұрын
You don't have to join them necessarily. For example I just made a pirate ship wheel today and I kept the spokes, inner part, main wheel, and base as separate objects but I exported them together as a FBX to be brought into Substance Painter. If you make sure they can all use the same UV space without overlapping it's all good. If you stack UVs just make sure that you move each stack into its own UV space.
@bakiyagzdindar7334
@bakiyagzdindar7334 Жыл бұрын
@@TheOnlyOOKS bro how do i put all my UV's in the same space?
@Brettski
@Brettski 2 жыл бұрын
I did all steps in this video but my normal map is still appearing blank?
@Brettski
@Brettski 2 жыл бұрын
Nevermind, my normals were flipped wrong.
@JonnyShields
@JonnyShields 2 жыл бұрын
@@Brettski Glad you got it sorted!
@Rictue
@Rictue 2 жыл бұрын
bro you are a god ty so much
@JonnyShields
@JonnyShields 2 жыл бұрын
Glad it helped!
@alinarangi7826
@alinarangi7826 Жыл бұрын
Hi thanks for your tutorial, recently I finished my first 3d model, unwraped, sculpt and the issue is baking normal this is part of mesh I want to know why the seams appear in sculpted places, im trying lots of methods, if you take a look at my mesh very appreciate it drive.google.com/file/d/1hj9iWgLCP-JQ-pjv22TPxEa7Xg8pYPP8/view?usp=drivesdk
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