Materials Ep2: Tiles - Reflection For Perfection | All 3D Software

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RenderRam

RenderRam

Күн бұрын

Пікірлер: 21
@F10F11hm
@F10F11hm 2 жыл бұрын
I've been browsing through your videos and the number of invaluable tips you're presenting is insane - from lesser known features of Max to cool things like these tiles. Awesome! Thank you!
@damsms21
@damsms21 Жыл бұрын
Your tips (lessons) are just the best. Your channel is the best thing I found in years of 3D for achieving the realism. Thank you from Brazil!
@Someone-jy7ch
@Someone-jy7ch 2 жыл бұрын
This is the best archviz chanel there is
@rothauspils123
@rothauspils123 2 жыл бұрын
It would be great if you could make a video on IOR in the future. Choosing the right IOR for my reflections is something I struggle with to this day.
@abhisheksakpal484
@abhisheksakpal484 2 жыл бұрын
Your tips are so fresh and gold ✨️ surely deserves more subs!
@aphaits
@aphaits 2 жыл бұрын
great tips as always man
@samuelbonilla1110
@samuelbonilla1110 Жыл бұрын
Gold!!!!!
@rothauspils123
@rothauspils123 2 жыл бұрын
I think I will use this all the time now 😂 Great video! Thank you
@johnny5132
@johnny5132 2 жыл бұрын
Love your tutorials mate
@jorgebriceno9930
@jorgebriceno9930 2 жыл бұрын
Good idea, gracias
@BOPISbewitya
@BOPISbewitya 2 жыл бұрын
Loved your videos. Can you give me an honest opinion on which denoiser should I use? NeatImage, Topaz DeNoise, or DXO DeepPrime? Thanks
@RenderRam
@RenderRam 2 жыл бұрын
Hi thank you! I personally use only NeatImage :)
@patriciotr9753
@patriciotr9753 Жыл бұрын
Any work arround for max 2021 users that dont have the inset option in the chamfer modifier? Thanks!
@Simplyprax
@Simplyprax 2 жыл бұрын
Hey i love your videos!, here is a quick tip, you can use the weighted normals modifier to get the same effect with a lot less polygons, so it should be chamfer>smooth chamfers only > Weighted Normals
@RenderRam
@RenderRam 2 жыл бұрын
Hi, thanks for the kind words! I also tried to do the same thing with Weighted Normals, but never managed to get those nice curvy reflections, on the other hand when I do get some sort of curviness it's lightly visible on the edge and my reflection would not be straight, but act like tiles have a tilt effect. Here's my test of chamfer+Weighted normals vs chamfer+turbosmooth. You can see how with Turbosmooth version curves are much more pronounced where with Weighted they are 3-4 times smaller, also notice the tilt in reflection that happens with Weighted Normals, that tilt happens when I try to force Weighted normals to produce some sort of curviness. here's my test: prnt.sc/UJ30tZ0K344E on this test, I used segments 1 for WN test, if I go higher, I loose curviness but I also loose that tilt I was mentioning
@Simplyprax
@Simplyprax 2 жыл бұрын
@@RenderRam hey super interesting! Thanks for that comparison!
@L30nHbl
@L30nHbl 2 жыл бұрын
great tutorial, thanks alot!
@ynadle1111
@ynadle1111 2 жыл бұрын
amazing thank you for the tip!
@graphiydesign
@graphiydesign 2 жыл бұрын
Use this technique… will take so much more rendering time … thanks 🙏🏻
@ArqMarioReyes
@ArqMarioReyes 2 жыл бұрын
Me acabas de resolver un problema y justo lo aplicare en mis proyectos actuales! Pero, tengo otro, tal vez es muy obvia la respuesta, tal vez esta frente a mi pero no la veo, cuando tienes un edificio con fachada de cristal, en la vida real, los vidrios reflejan en diferentes angulos, por mas perfecta la alineacion que se haya realizado, siempre el reflejo estara distorcionado, ¿como se puede resolver sin tener que rotar cada pieza de vidrio en particular?, mas si es una fachada muy grande cubierta con decenas de piezas de cristal, Gracias!!
@shekur911
@shekur911 Жыл бұрын
geopattern best for tiles.
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