This has been extremely useful and informative. Zbrush shrinkage has always irritated me and this will help a lot indeed. One question: at 10:15 you mention correcting the shrinkage that happens in Zbrush. what exactly do you mean by it? Correcting it in Maya after exporting from Zbrush with a blenshape or is there anything in Zbrush itself that could do it automatically? Thanks!
@timwoody66055 жыл бұрын
There is always making a morph target of SubD1 then smooth, go back to SubD 1 and switch morph targets. There are issues with this and exaggerating hard creases though.
@chr1st0pher6 жыл бұрын
i use this trick allll the time. the idea of having a smoothed out version and reversing the blend shape is kinda genius. i usually just use this for getting a little extra push and pull with my facial rigs
@FlippedNormals6 жыл бұрын
It's great, isnt it? When I learnt this, it really saved my butt. /H
@FlippedNormals6 жыл бұрын
Nope, there's no good way of avoiding the shrinkage in ZBrush, unfortunately.. It's absolutely infuriating.
@sys21466 жыл бұрын
check out the "cage" button next to the subd slider
@ubermatik6 жыл бұрын
You guys are fantastic! I pick up so many new tips in these videos! Maya is a weird beast at times, so these time savers are life savers!
@FlippedNormals6 жыл бұрын
Thanks! Maya is really an odd one sometimes for sure, but gets the job done!
@7_of_14 жыл бұрын
So if im using the zbrush to maya blendshapes plugin and just want shapes for head, does the low poly model ive retopod in maya have to come back in with a seperate head ive duplicated in maya with the same vert order, apply blendshapes to this then export back out? I can use this for completed full body mesh that the final improted from zbrush low poly as whole bosy is joined up then but blend shapes will come in seperately to just affect the head. I dont even know if that makes sense if anyone can help? ok, hang as duplicate for blendshape base. on here's what i do: 1. Retopo decimated high from zbrush in maya to get low to reimport as base ready to project onto. 2. Before reimporting to zbrush, seperate a head duplicate to apply blendshapes to. 3. Connect correct verts back up for original head and body so now complete mesh has same vert order on seperate head. 4. Import complete body back to zbrush and finish model with reproject etc. 5. Import low poly head only from Maya to zbrush and use this to sculpt blendshapes. 6. Export these head blendshapes to apply to head in maya final model? am i way off here? Any help from anyone greatly appreciated so don't waste hours... thanks
@elvinocurtions49963 жыл бұрын
My question is a bit more complex. As you know, unreal works with values -1 to 1 in the morph range. So in Maya, I have, for example, the closed eyes morph, and I want its -1 value to not create a monster that seems to have a thyroid about to explode. So the problem is that when I adjust the -1 value so that it looks more or less good, then the morph does not work well on the value 1, since the eyes are half open. How can I make the correction in morph values to -1 and that the original morph works fine at the value 1?
@sys21466 жыл бұрын
Have you guys tried the 'Cage' button next to the subd slider to prevent the shrinking in Zbrush?
@Oleksandr-zb3qb6 жыл бұрын
just the best tutorial and still fun ))
@FlippedNormals6 жыл бұрын
Glad you like it! We're trying to make it a bit more entertaining than a simple instruction manual :)
@karlpj15 жыл бұрын
Less ads please. 3 interruptions in a short video
@karlpj15 жыл бұрын
Less ads please. 3 interruptions in a short video
@mattbarkerart6 жыл бұрын
omg 2:33 ! That's so sneaky and awesome. Thanks
@douka39936 жыл бұрын
any advice for a beginner who's struggling with forming shapes in zbrush???? i'm a decant modeler in maya but for a reason i can't form good and clean shapes in zbrush, i feel like i don't know when and how to use the brushes!!!!!!
@FlippedNormals6 жыл бұрын
Hi! Honestly, thats a pretty hard question, as this just takes a long time to learn. I'd recommend going back to basics when it comes to sculpting and learning figure sculpting. I wish we had "One weird trick!" for you here, but it just takes a lot of practice. We'll do some videos on this in the future, though, as I think it's an important topic to cover and there are some techniques which can make it easier. We have a couple of sculpting videos already on our channel, so feel free to check that out :) /Henning
@Udaykumar-xq8gb6 жыл бұрын
This is so #### awesome trick,thanks for sharing buddy...
@FlippedNormals6 жыл бұрын
Cool, thanks!
@rudevectors80186 жыл бұрын
Channel is going from strength to strength, great video guys. Is there anyway, plugin or manual, to use an existing set of blendshapes (the donor), and apply them to a model that structurally/dimensionally is the same but the vertex count and order are different?
@FlippedNormals6 жыл бұрын
Thank you! Hmmm, that's actually a really good question. Im not entirely sure to be honest. Please let us know if you figure it out. /H
@nodesofnature6036 жыл бұрын
Can it be used for animation? Maybe transforming a human into a beast :p
@FlippedNormals6 жыл бұрын
Sure! We do this sometimes where you blend shape between a human and a monster. It's pretty handy.