Negative Blendshapes in Maya - Top Production Tip

  Рет қаралды 17,212

FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 30
@nickzardiashvili624
@nickzardiashvili624 6 жыл бұрын
This has been extremely useful and informative. Zbrush shrinkage has always irritated me and this will help a lot indeed. One question: at 10:15 you mention correcting the shrinkage that happens in Zbrush. what exactly do you mean by it? Correcting it in Maya after exporting from Zbrush with a blenshape or is there anything in Zbrush itself that could do it automatically? Thanks!
@timwoody6605
@timwoody6605 5 жыл бұрын
There is always making a morph target of SubD1 then smooth, go back to SubD 1 and switch morph targets. There are issues with this and exaggerating hard creases though.
@chr1st0pher
@chr1st0pher 6 жыл бұрын
i use this trick allll the time. the idea of having a smoothed out version and reversing the blend shape is kinda genius. i usually just use this for getting a little extra push and pull with my facial rigs
@FlippedNormals
@FlippedNormals 6 жыл бұрын
It's great, isnt it? When I learnt this, it really saved my butt. /H
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Nope, there's no good way of avoiding the shrinkage in ZBrush, unfortunately.. It's absolutely infuriating.
@sys2146
@sys2146 6 жыл бұрын
check out the "cage" button next to the subd slider
@ubermatik
@ubermatik 6 жыл бұрын
You guys are fantastic! I pick up so many new tips in these videos! Maya is a weird beast at times, so these time savers are life savers!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! Maya is really an odd one sometimes for sure, but gets the job done!
@7_of_1
@7_of_1 4 жыл бұрын
So if im using the zbrush to maya blendshapes plugin and just want shapes for head, does the low poly model ive retopod in maya have to come back in with a seperate head ive duplicated in maya with the same vert order, apply blendshapes to this then export back out? I can use this for completed full body mesh that the final improted from zbrush low poly as whole bosy is joined up then but blend shapes will come in seperately to just affect the head. I dont even know if that makes sense if anyone can help? ok, hang as duplicate for blendshape base. on here's what i do: 1. Retopo decimated high from zbrush in maya to get low to reimport as base ready to project onto. 2. Before reimporting to zbrush, seperate a head duplicate to apply blendshapes to. 3. Connect correct verts back up for original head and body so now complete mesh has same vert order on seperate head. 4. Import complete body back to zbrush and finish model with reproject etc. 5. Import low poly head only from Maya to zbrush and use this to sculpt blendshapes. 6. Export these head blendshapes to apply to head in maya final model? am i way off here? Any help from anyone greatly appreciated so don't waste hours... thanks
@elvinocurtions4996
@elvinocurtions4996 3 жыл бұрын
My question is a bit more complex. As you know, unreal works with values ​​-1 to 1 in the morph range. So in Maya, I have, for example, the closed eyes morph, and I want its -1 value to not create a monster that seems to have a thyroid about to explode. So the problem is that when I adjust the -1 value so that it looks more or less good, then the morph does not work well on the value 1, since the eyes are half open. How can I make the correction in morph values ​​to -1 and that the original morph works fine at the value 1?
@sys2146
@sys2146 6 жыл бұрын
Have you guys tried the 'Cage' button next to the subd slider to prevent the shrinking in Zbrush?
@Oleksandr-zb3qb
@Oleksandr-zb3qb 6 жыл бұрын
just the best tutorial and still fun ))
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Glad you like it! We're trying to make it a bit more entertaining than a simple instruction manual :)
@karlpj1
@karlpj1 5 жыл бұрын
Less ads please. 3 interruptions in a short video
@karlpj1
@karlpj1 5 жыл бұрын
Less ads please. 3 interruptions in a short video
@mattbarkerart
@mattbarkerart 6 жыл бұрын
omg 2:33 ! That's so sneaky and awesome. Thanks
@douka3993
@douka3993 6 жыл бұрын
any advice for a beginner who's struggling with forming shapes in zbrush???? i'm a decant modeler in maya but for a reason i can't form good and clean shapes in zbrush, i feel like i don't know when and how to use the brushes!!!!!!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Hi! Honestly, thats a pretty hard question, as this just takes a long time to learn. I'd recommend going back to basics when it comes to sculpting and learning figure sculpting. I wish we had "One weird trick!" for you here, but it just takes a lot of practice. We'll do some videos on this in the future, though, as I think it's an important topic to cover and there are some techniques which can make it easier. We have a couple of sculpting videos already on our channel, so feel free to check that out :) /Henning
@Udaykumar-xq8gb
@Udaykumar-xq8gb 6 жыл бұрын
This is so #### awesome trick,thanks for sharing buddy...
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Cool, thanks!
@rudevectors8018
@rudevectors8018 6 жыл бұрын
Channel is going from strength to strength, great video guys. Is there anyway, plugin or manual, to use an existing set of blendshapes (the donor), and apply them to a model that structurally/dimensionally is the same but the vertex count and order are different?
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thank you! Hmmm, that's actually a really good question. Im not entirely sure to be honest. Please let us know if you figure it out. /H
@nodesofnature603
@nodesofnature603 6 жыл бұрын
Can it be used for animation? Maybe transforming a human into a beast :p
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Sure! We do this sometimes where you blend shape between a human and a monster. It's pretty handy.
@cody1712re
@cody1712re 6 жыл бұрын
Wow, you guys are great!
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Thanks! :D
@hyperanomaly1513
@hyperanomaly1513 6 жыл бұрын
Awesome
@FlippedNormals
@FlippedNormals 6 жыл бұрын
Cheers man!
UVs for Beginners - UV mapping a Head in Maya
18:30
FlippedNormals
Рет қаралды 93 М.
Creating BlendShapes in Maya
8:20
Alan Balodi - 3D Tutorials
Рет қаралды 40 М.
Win This Dodgeball Game or DIE…
00:36
Alan Chikin Chow
Рет қаралды 38 МЛН
Watermelon magic box! #shorts by Leisi Crazy
00:20
Leisi Crazy
Рет қаралды 42 МЛН
Players vs Corner Flags 🤯
00:28
LE FOOT EN VIDÉO
Рет қаралды 74 МЛН
Is Good Topology Overrated?
22:45
FlippedNormals
Рет қаралды 134 М.
Why you should reference your rig before animating in Maya
9:27
Animation Pandemic
Рет қаралды 14 М.
Maya Blenshapes and Normal Blends with Maya and Zbrush Layers
29:27
Top Tips for Improving Your UVs in Maya
10:14
FlippedNormals
Рет қаралды 90 М.
Retopology for Beginners in Maya
14:02
FlippedNormals
Рет қаралды 425 М.
Blender Vs. Maya
11:30
Film Stop
Рет қаралды 171 М.
Top Maya Productivity Tips
10:19
FlippedNormals
Рет қаралды 64 М.
5 Topology Tips That Will  Get You HIRED
34:02
JL Mussi
Рет қаралды 1 МЛН
ZBrush Blend Shapes Skin Sliding
6:20
Lucas Cuenca
Рет қаралды 5 М.
How To Sculpt Blendshapes In ZBrush AU9 (Step-By-Step)
9:15
Ryan Kingslien - Vertex School
Рет қаралды 11 М.
Win This Dodgeball Game or DIE…
00:36
Alan Chikin Chow
Рет қаралды 38 МЛН