Forbidden Shading Tips // Blender Tutorial

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CGMatter

CGMatter

Күн бұрын

Пікірлер: 134
@CGMatter
@CGMatter Ай бұрын
hey gang - so this is what i got lol the wireframe solutions in particular have been bugging me - there must be a better way anyhow... if you wanted to try out brilliant here is that info: To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/CGMatter/ . You’ll also get 20% off an annual premium subscription.
@cowbless
@cowbless Ай бұрын
Dude, I've been collecting ways to detect edges/wireframes, and it's a pain. It's simple enough by using geonodes and generating real geo, but doing it via shader only (especially in Eevee) is kinda hard. You can store edge angles as attributes and then use it for shading (good edge wear), I wish you could also use geonodes to mark edges freestyle - this, I believe, is yet to be exposed as a parameter to geonodes. One very funny thing you can do to edge detect in live is to create a gaussian blur edge detector shader, and use it as a lens for your scene. You'd have to use Glass BSDF + Shader to RGB to calculate it though, since we can't otherwise blur the result easily.
@us2ra
@us2ra Ай бұрын
@@cowbless can you give more info on the last one?
@BaronFactotum
@BaronFactotum Ай бұрын
Some great shader tips/hacks in this video. You should make a video on roughness truncation! I've got a tutorial on my channel but it'd be great if you popularized the technique.
@MikePouch
@MikePouch Ай бұрын
I have a simple way that I do wireframes that I never hear talked about. Not a shader (or worse, modifier), but rather, I just use the wireframe viewport shading, turn off or reduce X-Ray, turn off overlays, and then Viewport Render Image or Animation. "Renders" lightning fast, and you can adjust the colors of the lines in material settings, or just make them randomized per object. You could just render it completely black and white and then composite it over a real proper render.
@ubaidsamad4526
@ubaidsamad4526 2 күн бұрын
​@@us2ra the method they're talking about is a Difference of Gaussians operation, it's more commonly used in graphics programming for "edge detection" and it's done by getting two images that are gaussian blurred with two different sigma values (different kernel sizes in this case) and running a difference operation on the two, this will give you an image with approximate outlines, although used with shader nodes may make it more accurate, I've yet to mess with it in shader nodes myself though so I can't tell you what node order to do for this.
@orcanimal
@orcanimal Ай бұрын
This man has achieved savant level understanding of Blender. Holy moly
@HeiniGurke
@HeiniGurke Ай бұрын
There were quite a few tips where I initially thought "oh, I know this one" - immediately followed by: "OOoh, that's even cleverer", really really good collection. Appreciate your speed and conciseness too. Just imagine this was in the normal youtuber speed. The moment you'd get to the end, a newer blender version would have already come out making some of these obsolete...
@AlexFremdwelt
@AlexFremdwelt Ай бұрын
All I understood is that if you spoke twice as fast, you could show us about 40 tips in the same amount of time.
@AHSEN.
@AHSEN. Ай бұрын
8:24 beware, this is a box blur and won't look very good. By summing a bunch of white noise nodes, you can get a sort of gaussian distribution (the more you have, the more accurate it will be, at the cost of performance), or you can build a circle distribution function by using xy from the white noise texture as polar coordinates and applying sqrt(x) on the radius. Good video as always :). I'll definitely use that ambient occlusion based procedural texturing technique!
@hardwire666too
@hardwire666too Ай бұрын
This might be some the most useful material tips I have ever seen. Some of them I have googled and found no answers for. *chefs kiss*
@CGGeek
@CGGeek Ай бұрын
nice stuff mate! pro move -even tho its already fast paced, watch at 1.25x speed and get smarter even faster (definitely not me accidently doing that lol)
@CGMatter
@CGMatter Ай бұрын
@AtaurRaziq
@AtaurRaziq Ай бұрын
Imagine walking around Blender with this amount of knowledge. Thanks for your contribution to the Blender community
@plusonerabbit
@plusonerabbit Ай бұрын
4:11 just a note: this is reinterpreting the values that make up the normal vectors as points in 3D space and measuring the euclidean distance between them, so how big the output is doesn't really *mean* anything concrete besides 0 = same. it might also have a bit of an odd curve to its output. if you ever want to actually measure *how* different they are, rather than whether they're different at all, you should take the dot product of the two normals and pass it into an arc cosine, which will give you the angle difference in radians
@lmosteverywhere
@lmosteverywhere 18 күн бұрын
cgmatter, i've been passively interested in blender for ages but as far as i can see, your channel is second to none. thank you for being SO knowledgeable on the program but also respecting the intelligence of the viewer and moving quickly with your tutorials. even if i dont get 100% of the tips i just feel like im soaking up knowledge so quickly
@HerrWolfgangDe
@HerrWolfgangDe Ай бұрын
you‘re awesome 🤙
@SergeyRAD
@SergeyRAD 15 күн бұрын
OMG, in 10 min of your videos I learned more than last 5 years, and it's soo interesting!
@SubsurfaceTalks
@SubsurfaceTalks Ай бұрын
Sampling a gradient!🤯🤯🤯🤯 Insane! Thanks!
@jimmysgameclips
@jimmysgameclips Ай бұрын
EAT THAT SUBSTANCE PAINTER
@sameeruddin
@sameeruddin 3 күн бұрын
I have been coming back to 21.15 every day , trying to make a multiple material on single shader slot . Cant thank you enough
@sameeruddin
@sameeruddin 4 күн бұрын
21 tips that will take 21 months to internalize ! amazing work as usual good serr.
@jimmysgameclips
@jimmysgameclips Ай бұрын
I'm 3 minutes in and convinced this will probably be the greatest Blender tutorial ever made
@micahsmith6472
@micahsmith6472 Ай бұрын
I’ve actually used the point density node exactly once for a very specific use case. I was making a balloon animation of it inflating and deflating using cloth physics and the pressure settings, and I used point density to drive the mix factor between 2 shaders - one for the opaque, rough, darker colored deflated balloon and one for the translucent, shiny, lighter colored inflated balloon. It took a lot of time to dial in the settings but it turned out pretty good in the end. Of course, now a lot of that could be made much better and probably more easily with geometry nodes driving the factor with an attribute, but fields didn’t even exist yet back when I made it.
@WaterGuuru
@WaterGuuru Ай бұрын
you are truly a genius, I love your tutorials.
@omegaz476
@omegaz476 Ай бұрын
peak video at 8:22, you should add a vector math node set to normalize between the subtract and scale nodes to make the blur even and remove the streaks
@mihailazar2487
@mihailazar2487 Ай бұрын
02:40 I can't believe you did not use the F2 option in the voronoi. it makes it look much more circuitboard-y
@HouseOfNifty
@HouseOfNifty Ай бұрын
That first tip made me yell "OH SHIT" involuntarily.
@user-le2zv6go3v
@user-le2zv6go3v Ай бұрын
this bevel shader, then ambient occlusion all that .. I was not ready for it, so cool!
@xxhansonmaxx
@xxhansonmaxx Ай бұрын
you're the most consistent genius
@hameddesign70
@hameddesign70 Ай бұрын
i remember a few years ago just before geometry nodes existed, this psychopath was modeling entire scene using shader nodes, literally like a person alone in a jail with lots of walls to draw on, he thinks the shader nodes are the walls btw
@magicworkz
@magicworkz 24 күн бұрын
I remember him😂😂😂😂😂
@taportnaya2136
@taportnaya2136 Күн бұрын
I don't know why but I think you are the most clever person ever, if you could explain how to make heads with face from image,I would be very happy!
@fatcat5323
@fatcat5323 Ай бұрын
I didn't know about any of these tips. Thank you so much!
@salutcava1578
@salutcava1578 Ай бұрын
Thank you mister CGMatter!
Ай бұрын
You're channel is a f.cking good source of knowledge !!! Respect and as usual, really great video.
@Optimus97
@Optimus97 Ай бұрын
Where have you been with that gradient eyedropper tip all this time, I desperately needed that 🙏
@vipergx
@vipergx Ай бұрын
That last tip is golden
@yujinzushi9671
@yujinzushi9671 Ай бұрын
21:20 this method has a nuance if you want one face gap between selection cause of vertex storing attribute. That can be annoying to fix this by using two vertex groups for nearby vertexes, but "Shift Ctrl Numpad +" hotkey (Select Next Active) can be usefull in these cases. I`ve also heard about edges groups and faces groups addons. Seems cool but didn`t use them
@man_art_man
@man_art_man Ай бұрын
As usual awesome amount of knowledge in a pressed format 👍🏻👍🏻👍🏻
@jamescombridgeart
@jamescombridgeart Ай бұрын
Omg the gradient one is nuts 🚀
@a_blue_chicken1093
@a_blue_chicken1093 Ай бұрын
man wtf is this. Such great tips! True forbidden knowledge.
@phischphood
@phischphood Ай бұрын
I had been looking for how to get the vertex weight in the shader graph a few weeks ago, my Google search suggested using geometry nodes, setting an attribute and using that. Your way is much simpler!
@ComputerClass-n7k
@ComputerClass-n7k Ай бұрын
a true master of craft
@davidmcsween
@davidmcsween Ай бұрын
So glad all those coordinate shapes are in one handy place next time I forget them! Thanks ;-)
@MohammedAhmed-tu5es
@MohammedAhmed-tu5es Ай бұрын
Amazing tutorial! Is this the speed you normally speak or did you speed up the video in editing?
@Dapper_the_slapper
@Dapper_the_slapper Ай бұрын
Jeez, I've been watching your vids for ages and wasn't subbed. Today that changes!
@yujinzushi9671
@yujinzushi9671 Ай бұрын
Thanks for video, didn`t even know about Point Density node 🔥
@zboy303
@zboy303 22 күн бұрын
Great stuff - so much top knowledge.
@ThatGuy_33
@ThatGuy_33 Ай бұрын
A trick that I’ve used a couple of times is plugging the color from a vernoy texture Into the normal socket. This is some thing that I first saw in an old blender guru snow material tutorial.
@Vineeta1007
@Vineeta1007 Ай бұрын
Thank you so much! These are really useful!!
@kingkonefpv4553
@kingkonefpv4553 Ай бұрын
you made my life better, not even a minute in =O thxx yous - E and drag
@boukhfouad2095
@boukhfouad2095 Ай бұрын
those are a really helpful tips thank you man
@3d_blunders
@3d_blunders 21 күн бұрын
Please more of thissssssss!!!!
@Joshua_S
@Joshua_S Ай бұрын
Love the hairclip
@MilanRys
@MilanRys Ай бұрын
Awesome! Mindblowing during first seconds a now I am somewhere deep in space :)
@optiphonic_
@optiphonic_ Ай бұрын
I appreciate this so much thanks
@kenttimothy
@kenttimothy Ай бұрын
bro wtf my mind is so blown, insane tips
@RaffoVFX
@RaffoVFX Ай бұрын
21 lazy tutorials all in 1. The rebar trick is my favourite
@ampmodclips
@ampmodclips 27 күн бұрын
so cool thanks CGMatter :)
@RobertLandivar
@RobertLandivar Ай бұрын
Incredible video. I love your channel
@Mix3Design
@Mix3Design Ай бұрын
Some useful stuff here mate 😮
@thatviewer-4142
@thatviewer-4142 Ай бұрын
Underrated.
@janebalmy
@janebalmy Ай бұрын
so good! thank you!
@WannabeMarysue
@WannabeMarysue Ай бұрын
cool tips, will help with some NPR I've been doing
@Jerdeeen
@Jerdeeen Ай бұрын
Hell yeah dude love your videos
@iamMCL
@iamMCL Ай бұрын
This is actually so useful tysm for this vid
@Newemka
@Newemka Ай бұрын
Great knowledge compilation! Thanks!
@stillremain.artwork
@stillremain.artwork Ай бұрын
Watching these "hacks" made my brain unwrap, quad remesh, triangulate, calculate the distance from the UV coordinates to the edge of the mesh and retopologize. thank you daddy
@gardenstein
@gardenstein Ай бұрын
I love you so much for this
@harpoonlobotomy
@harpoonlobotomy Ай бұрын
I've managed to get everything working except the geo proximity at 22:38 - I just have a blank face with no sign of the string. It's such a simple little node tree but I can't figure out what on earth I'm doing wrong. I can preview the meshed curve, I can preview the plane, but once I connect the Distance noodle to the viewer it's pure white. Connecting the plane geometry and the Distance to the group output just shows the plane. Any ideas?
@harpoonlobotomy
@harpoonlobotomy Ай бұрын
Ah shit, I didn't subdivide the plane enough. At least now I know what I was doing wrong.
@BlenderInferno
@BlenderInferno Ай бұрын
Awesome video!
@YentaTheGamer
@YentaTheGamer Ай бұрын
I completely zoned out from "which looks nothing like a circuit board" to "and just like that"
@ritpop
@ritpop Ай бұрын
Wtf You blow my mind in less than a minute!!!
@theminecraft4202
@theminecraft4202 Ай бұрын
hey, who knew i could still learn one or two tricks with the shader editor
@zacsamuel7295
@zacsamuel7295 Ай бұрын
great stuff! thanks
@jkartz92
@jkartz92 Ай бұрын
while using box mapping, should we use generated or object and what's the difference between them?
@theminecraft4202
@theminecraft4202 Ай бұрын
both will behave the same as long as your object has uniform/applied scale. Basically the difference is that generated will deform when you scale your object and object will not. kzbin.info/www/bejne/lWfSaHmKipadrKs
@gordon7936
@gordon7936 Ай бұрын
protip: use geometry position and it will use real constant position no matter object scale/rotation
@deedyago
@deedyago Ай бұрын
he literally managed to render smth out without any object.... what a legend
@gaia35
@gaia35 Ай бұрын
Thanks for the vid, try eating cap and stem of mushroom.
@nirmansarkar
@nirmansarkar Ай бұрын
You've become the Dr. Manhattan of Blender.
@zurasaur
@zurasaur Ай бұрын
I never seen anyone understand the vector math so well 😂 man created voronoi shapes from scratch
@tendividedbysix4835
@tendividedbysix4835 Ай бұрын
awesome tips!
@byAndreasEkberg
@byAndreasEkberg Ай бұрын
thank you for your service ; )
@abdullahimuhammed6550
@abdullahimuhammed6550 Ай бұрын
2 mins in and I know I'm not going to sleep tonight.
@pn4960
@pn4960 Ай бұрын
Super nice !
@IrocZIV
@IrocZIV Ай бұрын
Soooo much info!
@pn4960
@pn4960 Ай бұрын
The vertex group attribute doesn't work for me, even when I connect attribute factor to view (I spelled the group correctly since I copy-pasted the name).
@pn4960
@pn4960 Ай бұрын
I'm becoming insane over this
@pn4960
@pn4960 Ай бұрын
I'm using blender 4.2
@sylpisophiasforge162
@sylpisophiasforge162 Ай бұрын
@@pn4960 While you have the face selected, press Ctrl-G then click "Assign to new group". If you just select the face and clicked assign, it will not work.
@yppep1282
@yppep1282 Ай бұрын
I love you bro
@infobybala
@infobybala Ай бұрын
mind blown!
@megazinji
@megazinji Ай бұрын
just wow
@webinatic216
@webinatic216 Ай бұрын
First tip had my jaw on the ground.
@frostDAirk
@frostDAirk Ай бұрын
Greate tips!!!
@kingbakul7436
@kingbakul7436 Ай бұрын
AMEZINGGG..
@purpleparkstudios4124
@purpleparkstudios4124 10 күн бұрын
GOAT
@adiiiiii1
@adiiiiii1 Ай бұрын
This clip should be named "I have PhD in Blender" 😄
@deslomator
@deslomator Ай бұрын
When the video ended I realized I was hardly breathing.
@alkavyrus
@alkavyrus Ай бұрын
51 seconds in and I already had to like this video you psycho3dmagician
@fabriziolorito
@fabriziolorito Ай бұрын
Great
@murilosuzuki1264
@murilosuzuki1264 Ай бұрын
this is the blender equivalent of the library of alexandria
@gordonbrinkmann
@gordonbrinkmann Ай бұрын
To reset the UVs you don't have to make any seams at all.
@GaryParris
@GaryParris Ай бұрын
excellent! :O)
@Type_A_films
@Type_A_films Ай бұрын
dude is GOD
@jk44593
@jk44593 Ай бұрын
Here for the beard. Santa Clause is real.
@Silver_Fox_Weirdo
@Silver_Fox_Weirdo Ай бұрын
god bless you
@azerqerty2277
@azerqerty2277 Ай бұрын
5:25 wooow
@baskapes762
@baskapes762 Ай бұрын
Bro knows Blender ❌ Bro is Blender ✅
@ckiborg
@ckiborg Ай бұрын
click & drag for collors 🤯🤯🤯🤯🤯🤯🤯🤯
@inanis_exe
@inanis_exe Ай бұрын
4 years in, feel like newbie again, bro cooked
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