From Revit to Twinmotion Tutorial - Modern Barn (Episode 03)

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TheRevitKid

TheRevitKid

Күн бұрын

In Episode 03 of our modern barn series we take our Revit model in to Twinmotion. This tutorial will walk through the process of adding materials, vegetation, entourage, and even updating your scene with an entirely new design option!
This mini-series was made possible thanks to the support of Autodesk.
Want sample files from this series? Join the BIM After Dark Community for full courses, support, and sample files today ! community.bimafterdark.com/
My Current Hardware/Software:
My Main Revit Computer (BIMBOX) - bimbox.bimafterdark.com/
How I Record My Tutorials (Camtasia Studio) - techsmith.z6rjha.net/zVvgW
My Microphone (Blue Yeti USB) - amzn.to/3992DYy
My Studio Headphones (Sennheiser HD 600) - amzn.to/2PxTFwj
My Camera for Videos and Images (Canon EOS 80D) - amzn.to/32zbpg5
The Lens I use for these videos (50mm) - amzn.to/3cvIE8D
My Webcam for Webinars (Logitech C922X) - amzn.to/2wP3AHf
My Favorite Sketchbook (“Blank” by 30x40) - amzn.to/32yAffZ
My Favorite Sketching Pens (Sharpie “Fine”) - amzn.to/3c8r8qO
Greatest Sketching Marker of All Time (Sign Pen) - amzn.to/3ceAukN
Timestamps:
** Some of the above links are affiliate links, meaning you don’t pay anything more but I may get a small commission for a sale… Cheers! **
Thanks for watching " From Revit to Twinmotion Tutorial - Modern Barn (Episode 03) " !!
Music and Sounds:
Nature Background - INPLUSMUSIC
Inspiring Abstract Beat - NikiPhaser
Happy and Fun Background - LightBeat
#RevitTutorial #ResidentialRevit #ResidentialArchitect #AutodeskAd #ModernBarn

Пікірлер: 22
@emmanouilekpelardis7053
@emmanouilekpelardis7053 11 ай бұрын
I really appreciate you doing those videos. I've watched a lot of your videos and they have helped me a lot! Thanks
@TheRevitKid
@TheRevitKid 11 ай бұрын
Cheers! Thanks for tuning in and for the kinds words. I am so glad you are enjoying the series!
@instrumentogrupo4472
@instrumentogrupo4472 11 ай бұрын
Gracias lo aprecio mucho, excelente.
@TheRevitKid
@TheRevitKid 11 ай бұрын
Cheers!
@max22able
@max22able 11 ай бұрын
Nice - thanks for this. At 19:35 you propose a little tip to help isolate the terrain for grass painting, but it doesn't resolve the real problem. If you again replace the terrain mesh with a new one, you will lose your foliage yet again. This is a problem, and I hope the developers find a way to re-link foliage to updated/ replace base meshes. I've lost hours of work having to re-place painted foliage. They need to realize that terrain changes frequently during design iterations in most projects.
@TheRevitKid
@TheRevitKid 11 ай бұрын
The other tip I suggest (but didnt mention in this video) is to bring in your topography SEPARATE from your building. So, if your building changes A LOT, you arent refreshing the topography model all the time (and potentially losing the painted vegetation). Not sure there is much to do about that issue.... As you are painting on a mesh surface and that mesh surface gets replaced and potentially modified
@max22able
@max22able 11 ай бұрын
@@TheRevitKid Yes - I always have a "TERRAIN" fbx separate from the main model for this reason. Still, foliage is lost with every refresh of that terrain model. My work-around is to apply foliage to a "dummy" terrain which is switched off during renders. That way, if the displayed terrain has been changed then the foliage is not lost because it's connected to the dummy. It's still a problem though if the new terrain has, for instance, some new lowered areas around a building. The foliage (connected to the dummy) will appear to float over the lowered terrain. You're right - not much can be done - but Epic could create a new kind of "dynamic geometry" that can re-connect foliage to it's revised z-depths on each refresh.
@MWulffy
@MWulffy 4 ай бұрын
How is this tutorials in this insane speed ? 😅
@kentklippenstine7531
@kentklippenstine7531 11 ай бұрын
Hi, did you post process these views before showing your client?
@TheRevitKid
@TheRevitKid 11 ай бұрын
Just a little bit of color correction... yes. Nothing more than that.
@TheRevitKid
@TheRevitKid 11 ай бұрын
Look at this video... around 39 minutes I show basically the extent of my color correction: kzbin.info00-lkTbX0lI?feature=share
@mohammedalsenaid6289
@mohammedalsenaid6289 11 ай бұрын
Is there any way you can soften the model edges through the material editor?
@TheRevitKid
@TheRevitKid 11 ай бұрын
No… Not the I am aware of. You’d have to chafer the mesh edges.
@hamidmohsenzadeh2354
@hamidmohsenzadeh2354 11 ай бұрын
Hi I have question about Revit .... after drawing pipes ( without any connection with mechanical equipment ) , how can i change pipes SYSTEM TYPES ? actuallu there arent options in project browser when you select the pipes . Two system type ( Hydronic and HHSW ) are seen, but i want Fire Protection Wet the mentioned system ( fire protection wet ) can be seen in Pipe system but doent shown in project browser thanks
@TheRevitKid
@TheRevitKid 11 ай бұрын
Check out this video: kzbin.infor0z3ntzpqks?feature=share
@abcreations3298
@abcreations3298 11 ай бұрын
Hello Sir, is there any way we can reduce the poly count in Revit, cant find any solution Sir please help me...
@TheRevitKid
@TheRevitKid 11 ай бұрын
Not sure what you mean? Do you mean when you EXPORT from Revit to Twinmotion?
@abcreations3298
@abcreations3298 11 ай бұрын
@@TheRevitKid Sir, for VR Experience i want to Reduce the polygon count of Revit Model Sir...
@abcreations3298
@abcreations3298 11 ай бұрын
Can u tell me a way to decrease the mesh of a Revit Model Sir...
@TheRevitKid
@TheRevitKid 11 ай бұрын
@@abcreations3298 Revit does not have meshes... so you need to tell me what format you are exporting to and trying to use VR with before I can answer you.
@abcreations3298
@abcreations3298 11 ай бұрын
@@TheRevitKid i have Tried with fbx and Datasmith Sir, to import it into Unreal Engine, but as my project is large the polycount went to 2 Million...
@adri_dm
@adri_dm 10 ай бұрын
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