Unity VFX & Shader Graph - Black Hole Effect Tutorial

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Gabriel Aguiar Prod.

Gabriel Aguiar Prod.

Күн бұрын

Пікірлер: 221
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Such a cool effect, space-related phenomena are wonderful to contemplate! 👽 *Learn VFX Graph with this powerful UDEMY COURSE* : www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09 OR *With this short VFX Graph Course* : www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=17.99_UNTIL_20-09 Enjoy!
@ssalovaa
@ssalovaa Жыл бұрын
As a complete non-artist who only knows how to code, these are super helpful
@aleksapajic
@aleksapajic 2 жыл бұрын
For everyone who has problem with gray Plane: Turn on opaque Texture and depth texture in the URP Asset go to Edit- ProjectSettings -Graphics-URP Asset. Double click to chosen URP asset to open Inspector ,and then enable opaque texture and depth texture.
@rei_frajernami_philleotardo
@rei_frajernami_philleotardo Жыл бұрын
thanks, your a good earner
@bright307
@bright307 Жыл бұрын
broo thx very much, u are my hero
@mattcool9217
@mattcool9217 Жыл бұрын
Thanks
@jussirautiainen3784
@jussirautiainen3784 7 ай бұрын
HEROOOOOOOOOOOOOO
@simonthedigger99
@simonthedigger99 6 ай бұрын
you my friend are a life saver
@Gemesil
@Gemesil 4 жыл бұрын
Every time I see one of your videos I keep being amazed at how underrated your channel is, you easily overtake most VFX tutorial channels out there. Great work, keep it up!
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Happy to hear that!
@aeourchin3246
@aeourchin3246 2 жыл бұрын
Thanks to the author, I learned such a great effect. If you are a beginner like me and want to know how to realize the self luminous phenomenon of black hole sphere in the video, you can GameObject - > create volume - > profile new - > bloom, then it works :)
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Super glad you enjoyed :) And thanks for sharing that with the community!
@CactusProductionGames
@CactusProductionGames 4 жыл бұрын
You are awesome. Keep on doing great arts for this world. :)
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Thank you, I will
@phodaOG
@phodaOG 2 жыл бұрын
So glad I have found your channels. Looked up few effects until I realized how many of these you have. Helped a lot while learning shader graph
@kingbling7571
@kingbling7571 4 жыл бұрын
Man u r literally a lifesaver, im gonna binge watch all ur vids and post back what I will learn in a month or so.
@kingbling7571
@kingbling7571 4 жыл бұрын
Ok so I went through a lot of his videos and my god, I learned a freaking lot not gonna lie. I will be using a bunch of stuff he showed which is gonna be dope and add that authenticity to my games. Thx a lot gabriel
@Caldaron
@Caldaron 3 жыл бұрын
Damn son. This stuff is amazing
@charlieluz830
@charlieluz830 3 жыл бұрын
Holy hole this is insane! awesome video
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Thanks a ton!
@yeseverything.official
@yeseverything.official 9 ай бұрын
Hey! I am having on issue while creating a shader. I can't see the heat. All I can see is a grey plan. Using Unity 2020.3.30 URP
@TheOurple
@TheOurple 8 ай бұрын
same
@yeseverything.official
@yeseverything.official 8 ай бұрын
@@TheOurple I solved it. Go to project setting>Quality>URP profile and then check the boxes of Alpha textures
@preflopstore9718
@preflopstore9718 4 жыл бұрын
Grabriel you are the man! Thank you so much for doing these!
@gambar
@gambar 4 жыл бұрын
Your tutorials are one of a kind on KZbin! Please keep them coming!
@christopherkearns4840
@christopherkearns4840 3 жыл бұрын
Excellent start to your next black hole simulation. Suggest try using a cylinder, flattened, rather than a plane.
@AZAComics
@AZAComics 4 жыл бұрын
This is exactly what we were looking for!!!!
@LuizHenriqueMiranda
@LuizHenriqueMiranda 4 жыл бұрын
Could you create a tutorial on a explosion heatwave distortion? I'm trying to adapt your twirl distortion into a ripple effect to use it in a circular heatwave effect but so far, no luck.
@shiwakao
@shiwakao 9 ай бұрын
im using hdrp and my distortion was a bright white. for anyone else with the same problem, you need to multiply the scene color by the exposure before plugging it into the base color.
@chunghoang106
@chunghoang106 3 жыл бұрын
Anyone knows what his setups are? I tried URP and HDRP, but both time my distortion shader material just show up grey.
@manuelghezzodebadin9898
@manuelghezzodebadin9898 4 жыл бұрын
Awesome as always
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Thank you!
@edmariovieira9586
@edmariovieira9586 4 жыл бұрын
I'm using Unity 2020.1.3f1 and i receiving sphere reflection on the plane distortion, anyone know how disable this?
@AlqueMeteor
@AlqueMeteor 5 ай бұрын
Thank you for your Knowledge! 🖤
@obrenovicnikola
@obrenovicnikola 5 ай бұрын
If you have a problem with the gray plane, when you assign distortion material on it, click on that plane go to inspector, go to mesh collider part, and assign shader, that should fix problems with the gray plane.
@Createk
@Createk 18 күн бұрын
Hey the distortion effect works but i can still see the edges of the plane, so its not "Blending" with my skybox
@andromedanason2548
@andromedanason2548 3 жыл бұрын
Hi, I absolutely love this so much. But, when I created my own spiral it doesn't glow like yours and has very sharp edges. Any suggestions?
@wellingtonipf
@wellingtonipf 4 жыл бұрын
irado demais! muito fã do seu trabalho cara!
@1nguoixauxi2
@1nguoixauxi2 4 жыл бұрын
thank you, its awsome. I just press the thump up button for this cool blackhole personal request: beside pure VFX and Shader Graph videos, can you make a tutorial video about how to change the component of the Shader Graph but via C# (code, scripts file). For example, change the properties of this Black Hole using only code
@kel06144
@kel06144 4 жыл бұрын
I am from Taiwan, thank you for your teaching, I have learned a lot But can you teach me another time, how to make this distorted space affect the particle effects behind him?
@NikolayLiubomirov
@NikolayLiubomirov 2 жыл бұрын
I found a solution - RefractedTransparentRenderPass (you will find it at GitHub). After you setup it (there is a video tutorial), in order to work with Shader Graph, use the _GrabPassTransparent texture instead of Scene Color node.
@NeleN_Games
@NeleN_Games Жыл бұрын
thanks man , thank youuuuuuuuuu for tutorials ♥♥♥
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Glad you like them!
@FrogKin9
@FrogKin9 6 ай бұрын
The heat distortion seems not to work with images of galaxies in the background which are spread through particle systems.
@lohanrodrigues7393
@lohanrodrigues7393 2 жыл бұрын
For me the plane is transparent in the sense that I can see the skybox, but it is blocking the sphere, only half of it appears. Anyone seen this problem/know how to solve it ?
@LARADEKA
@LARADEKA Жыл бұрын
2023. *_The noise texture and transparency have become the secret to fake water... Oh, and fake ripples._* *_Then you tweak it long enough until it becomes the crumbling radiation and distortion of space-time. Yes, noise textures have become a revolution._*
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Yes indeed! With this technique you can easily fake ripples. Nice catch btw!
@Feinei
@Feinei 4 жыл бұрын
Very impressive
@philippdrescher7221
@philippdrescher7221 2 жыл бұрын
Really awesome work! Why do you use a complicated remap instead of just a divide node with A=1 and B=Distortion amount from ~0 to 1?
@Crax1415
@Crax1415 6 ай бұрын
My twirl particles are still super bright, no matter what I do. Plus they don't seem to be respecting the alpha when I put them in additive mode, meaning I see the edges of the texture plane when they're spinning. I'm using Unity 2022.3.4f1
@yusufkoraycan4607
@yusufkoraycan4607 Жыл бұрын
Thanks
@ЮрийШмыгля
@ЮрийШмыгля 4 жыл бұрын
This is just great! I could repeat without any problems, can you tell me how to make such a horizontal flare on a black hole?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Sure. That’s a flatten particle that is stretched in the x axis and shorten in the y axis. It was done with the Particle System with 3D Size On.
@ЮрийШмыгля
@ЮрийШмыгля 4 жыл бұрын
@@GabrielAguiarProd Thanks so much! You are great!)
@omerrudnick8195
@omerrudnick8195 Жыл бұрын
I'm using version 2020.3.30f1, I've turned on Opaque and Depth in URP settings but my plane with the material is blue (I'm using the default skybox). Why is that?
@나랑드-i3y
@나랑드-i3y 4 жыл бұрын
Thank you very much!!!
@CleisonRodriguesComposer
@CleisonRodriguesComposer 4 жыл бұрын
You are the best! Thank you!
@457Deniz457
@457Deniz457 4 жыл бұрын
OMG I love this so much ❗😍
@ROQuietStorm
@ROQuietStorm 4 жыл бұрын
I love your work! I'm new into some effects for unity, and could you consider making some 2D effects/particles? Close to none information about them.
@ererbe
@ererbe 4 жыл бұрын
One question, do you know what i have to do with the render queue to get it to distort also my transparent materials? 2501-3000 = transparent materials stay on the spot 3001 = transparent materials disappear completly (lets dont talk about pre 2500, worse stuff happens) Thank you, its looking amazing and without you i think i wouldnt be able to do something in shader and vfx graph. (They looked to complicated for me to look into, but now after some tutorials i start to understand them so i can create the first stuff myself without looking up how to xy ^^) (I hope i will some day have the money for patreon, because i think you are one of the first ones that i would donate some)
@Yggdr4zyl
@Yggdr4zyl 3 жыл бұрын
Have you found a solution ?
@ererbe
@ererbe 3 жыл бұрын
@@Yggdr4zyl Sadly not yet, i also stopped for a while doing other stuff, when i have something i will write it.
@NikolayLiubomirov
@NikolayLiubomirov 2 жыл бұрын
I found a solution - RefractedTransparentRenderPass (you will find it at GitHub). After you setup it (there is a video tutorial), in order to work with Shader Graph, use the _GrabPassTransparent texture instead of Scene Color node.
@yur4ak
@yur4ak 4 жыл бұрын
Thank you for tutoruial! I'm just beginning to study engines, and I can say for sure that UE has a lot more material to study and is clearer from the start then Unity
@ericmonnereau
@ericmonnereau 4 жыл бұрын
Men, I´m doing everything you do, and my plane Still GRAY! I made all the steps, in the same way, yo do. What I´m doing wrong. I´m using Unity 2019.4.5f1 with URP.
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Have you turned on Opaque Texture in your URP asset?
@ericmonnereau
@ericmonnereau 4 жыл бұрын
@@GabrielAguiarProd Yes Gabriel, I go to Universal Render Pipeline Asset and y check the "Opaque Texture" and I still see my plane GRAY... :(
@Mikelica69
@Mikelica69 4 жыл бұрын
@@MisterNobody608 same.
@prozip1913
@prozip1913 Жыл бұрын
Hello, i have an issue, in 1:57 my plane become gray. I've tested many things to resolve it but nothing to do, i have always to grey rendering :< Could you guys help me ? :'))
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Make sure to turn on Depth and Opaque texture on your render pipeline asset.
@prozip1913
@prozip1913 Жыл бұрын
@@GabrielAguiarProd omg it works, after so long, thank you sooo much !
@MrKrotman
@MrKrotman 4 жыл бұрын
Amaazing! But i found that shader worked only for opaque materials. Is there a way to apply shader for transparant too?
@ererbe
@ererbe 4 жыл бұрын
Has something to do with the render queue but i cant get it to work completly too O.o
@MarcWzombiewalker
@MarcWzombiewalker 2 жыл бұрын
Thanks for this great video. But how did you make the particle also distorted too? I followed your steps, but having a sorting issues.
@NikolayLiubomirov
@NikolayLiubomirov 2 жыл бұрын
I found a solution - RefractedTransparentRenderPass (you will find it at GitHub). After you setup it (there is a video tutorial), in order to work with Shader Graph, use the _GrabPassTransparent texture instead of Scene Color node.
@CrusaiderLP
@CrusaiderLP 3 жыл бұрын
Thanks bro
@alfatron13
@alfatron13 2 жыл бұрын
i cant find the shader graph or visual graph on the asset store :(
@EthanMurphy2005
@EthanMurphy2005 2 жыл бұрын
It's in the package manager. Go to "Window" >> "Package Manager" make sure you have it set to view Unity Registry and then search "Visual Effect Graph" and it should be there.
@EthanMurphy2005
@EthanMurphy2005 2 жыл бұрын
I'm trying to do it in HDRP and its just glowing really bright for me, how do I fix it?
@FireJojoBoy
@FireJojoBoy 4 жыл бұрын
sick!
@jehk_
@jehk_ 4 жыл бұрын
Amazing!
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Thanks!
@AlexanderEndless
@AlexanderEndless Жыл бұрын
When I tried to create the material from the shader it did not end up showing as transparent, but instead this ugly pink-magenta.
@alex2d324
@alex2d324 4 жыл бұрын
Is there any chance to do this for an experimental 2D URP render with Sprite Unlit Master (Experimental)?
@AlexanderEndless
@AlexanderEndless Жыл бұрын
I am using HDRP and I cannot get the material to show as transparent. It shows up as magenta.
@BrazenJester
@BrazenJester 4 жыл бұрын
Ty.
@LuizHenriqueMiranda
@LuizHenriqueMiranda 4 жыл бұрын
Im having problems trying ithis in HDRP (using the saple scene). Right at the beginning, when you create a Plane and apply the material with the shader, your plane is invisible, but mine is bright white with a strong glow around it. I even disabled the post processing but it is still very bright. Edit: just tried it in URP and now the plane is gray.
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Please have a look at the comments, there's a solution.
@LuizHenriqueMiranda
@LuizHenriqueMiranda 4 жыл бұрын
@@GabrielAguiarProd Thanks, bro. I had looked in the comments but missed the one that had the same problem. For anyone having the same problem, select the camera and turn on Opaque Texture in the Rendering section. It's still gray in the Scene view, but it works as expected in the Game window.
@trellace4448
@trellace4448 3 жыл бұрын
@@LuizHenriqueMiranda to fix the scene view display, turn on opaque texture in the render pipeline for the whole project
@LuizHenriqueMiranda
@LuizHenriqueMiranda 3 жыл бұрын
@@trellace4448 Thanks, man!
@hungrygrimalkin5610
@hungrygrimalkin5610 4 жыл бұрын
This is pretty, As for space theme tutorials could I request a stardust like one? You see these stardust in space sim games when you move your spacecraft forward. It is nice it gives a sense of speed for the player too. No man's sky is a good example since its kinda colorful but I wonder if you could make it even more briliant.
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Thank you. I love space related effects. You mean something like a space warp tunnel? A speed tunnel? That is doable.
@hungrygrimalkin5610
@hungrygrimalkin5610 4 жыл бұрын
@@GabrielAguiarProd I am not familiar with the terms but probably a speedtunnel? In the following video you can check it right from the start, the ship moves fast and you see those particles and when it slows down their density and size drops and they become more subtle. kzbin.info/www/bejne/qHW5oHyIjtF0Y9E
@PixelGM
@PixelGM Ай бұрын
How did you get the space background?
@gavynthomas1
@gavynthomas1 4 жыл бұрын
Hey ! I love these videos, I was wondering if you ever planned on doing a VFX conversion from one made in unity to one in UE4? Example: this is how we made it in Unity this is how to make something similar in UE4. I think a lot of people would benefit from this video
@ViTeresa
@ViTeresa 4 жыл бұрын
Thank you for the awesome tutorial! Why do we need to pass the screen position? (at 2:40min)
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Let's say it will correctly map, whatever the camera sees, to the plane. It's like a projection.
@toamig4948
@toamig4948 2 жыл бұрын
Does this work for 2d? I have turned on the opaque texture and depth texture and still have a gray material. If i change the material from unlit to sprite unlit it goes transparent but I lose the surface mode and still nothing else happens thanks in advance
@benlowes6470
@benlowes6470 2 жыл бұрын
Does anyone know how you would go about getting the twirl node effect in unreal engine? Im a junior VFX artist so still new to material editors and im struggling to find out how it would be done.
@GabrielAguiarProd
@GabrielAguiarProd 2 жыл бұрын
Maybe this can help you: kzbin.info/www/bejne/moOloYlsjbuDpdE
@ponyx_2023
@ponyx_2023 5 ай бұрын
👍🏻👍🏻👍🏻👍🏻👍🏻👍🏻🔝Please also release about game creation🔥
@AlexanderEndless
@AlexanderEndless Жыл бұрын
The plane stays gray even in URP and even if I create the .asset file and check depth texture and opaque textures.
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
You are close, you only need to turn on Depth Texture and Opaque Texture, on the URP asset being used. You must make sure that's the asset being used.
@papafhill9126
@papafhill9126 Жыл бұрын
In 2021.3.12f1, I can't seem to get this to be truly transparent. When the sphere is added, the plane is clearly cutting it in half. I have Opaque/Depth Textures checked in my URP asset, so I'm at a loss. EDIT: Nevermind, my distortion amount was set too high! So the bottom half of my objects were being over-distorted to the point of making the shader not look transparent.
@lesliejohnrichardson
@lesliejohnrichardson 2 жыл бұрын
I have a suggestion for your future tutorials, so it's easier to follow along: Try to write a script for the tutorial or plan it in some other way (if you are not already doing that) and then narrate the video while you set up the shader. I *personally* don't like sped up tutorials with a voice over, but all this is just suggestion and I still find your tuts very helpful :D
@PanutatRatchatasuwan
@PanutatRatchatasuwan 2 жыл бұрын
I tried with Unity HDRP tutorial 2021.3, and I got a sparkling white plane at the first scene color, Do anyone know what did I miss?
@PanutatRatchatasuwan
@PanutatRatchatasuwan 2 жыл бұрын
How do you set your scene and project settings?
@psadicodes
@psadicodes 3 жыл бұрын
Can you please make it in Shader graph 10?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Almost nothing changed. Instead of starting with a Unlit Graph you can select Blank Shader Graph. Then, in the graph inspector, you can select Unlit for example. Everything else is pretty much the same, just make sure you turn on Depth and Opaque texture.
@luiscarlosealo
@luiscarlosealo 2 ай бұрын
Nice whirlwind effect! but this is not a Black hole thought
@omeryilmaz1021
@omeryilmaz1021 4 жыл бұрын
great tutorial but couldnt figure out why my material looks flat black when I import the Scene Color Node (when I increase intensitiy of Direction Light it looks grayish)
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Don't forget to turn on Opaque and Depth Texture in the URP asset (Project Settings>Graphics)
@univerkoon
@univerkoon 2 жыл бұрын
is it possible to put this on an avatar for vrchat?
@narekkhurshudyan7336
@narekkhurshudyan7336 3 жыл бұрын
thanks
@SiGrossArt
@SiGrossArt 2 жыл бұрын
This is a fantastic tutorial! I managed to get the effect working but currently I am placing the black hole under my game arena (it is supposed to take place above the black hole. The problem is it is reflecting the level above it and not just the stars. This makes sense because of the screen position node but I was wondering if there was a way to prevent this from happenning? Perhaps setting up some sort of layering system? Any help would be appreciated.
@김덕현-s7d
@김덕현-s7d Жыл бұрын
Have you solved the problem? I'm facing the same problem. The level design should be on top of the black hole..
@Dehakuzo
@Dehakuzo 3 жыл бұрын
Is there any way to get the scene color to show transparent textures too? Any transparent/glowing shaders on the other side of the blackhole are invisible.
@bigggmoustache8868
@bigggmoustache8868 3 жыл бұрын
That's a bummer and despite being a useful tutorial will probably stop me from using this. :[
@caninus7498
@caninus7498 3 жыл бұрын
I don't understand why my scene color doesn't make the plane transparent
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
You need to select you URP asset (Edit>Project Settings>Graphics) and turn on Opaque Texture.
@caninus7498
@caninus7498 3 жыл бұрын
@@GabrielAguiarProd Thanks for the reply! But there's no opaque texture option in my graphic setting. I'm using Unity 2021.1.25f1.
@caninus7498
@caninus7498 3 жыл бұрын
@@GabrielAguiarProd oh wait nevermind, found it! Thank you so much
@tkasch
@tkasch 3 жыл бұрын
@@GabrielAguiarProd Thank you man
@nikitasavenko5431
@nikitasavenko5431 3 жыл бұрын
Thanks for this tutorial! What may be the reason that my sphere has not glowed effect?
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Maybe you don't have a Global Volume with Bloom effect? You can create a Global Volume in the scene with right-click btw :)
@nikitasavenko5431
@nikitasavenko5431 3 жыл бұрын
@@GabrielAguiarProd Thanks a lot! It definitely helped!)
@Armetron
@Armetron 4 жыл бұрын
Question, instead of a sphere could it have been possible to use a circle image that always faces the camera? To save on polygons
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Yes that's possible too
@imada4132
@imada4132 Жыл бұрын
unlit graph not showing,,,, anyone fix it ?
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Try with Blank Shader Graph, and then in Graph Inspector you can set it to Unlit. From there it should be pretty much the same.
@vasekcz
@vasekcz Жыл бұрын
How to make galaxy?????
@GabrielAguiarProd
@GabrielAguiarProd Жыл бұрын
Find a galaxy texture and use it an cubemap. The cubemap goes into the skybox and that's pretty it much it.
@REDPlys
@REDPlys 4 жыл бұрын
What render pipe line do i need with this shader graph?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
This tutorial is in URP, but it works in HDRP too. Check out the comments on this video find solutions for HDRP. Cheers.
@zalkinzaza9403
@zalkinzaza9403 4 жыл бұрын
Hi everyone ! It's probably too late, but I'm struggeling with the distortion plane. On my side the plane isn't transparent from the begining with the Scene color node, it appears Gray. Does anyone has an idea ? Thanks in advance !!
@wtl4954
@wtl4954 3 жыл бұрын
Did you turn on the opaque texture in the main camera? Try it.
@ИларионХлыстов
@ИларионХлыстов Жыл бұрын
@@wtl4954 Thx, it helped me.)
@이준혁-k4f6d
@이준혁-k4f6d 3 жыл бұрын
Hello, video clips are always helpful. This time, we've been having a hard time hosting the video, but we can't see the Unlit Graph in 50 seconds. My Unity version is 2020.3.17 version, and Shader graph and Visual Effect Graph are installed. Is it a problem with UNITY update or pro version? No matter how hard I look, I don't know why, so I'm leaving a comment. Thank you.🙂🙂
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Unity has joined Unlit Graph and PBR Graph into the Blank Shader Graph. You can start with that, and in the graph inspector you can select Unlit for example.
@이준혁-k4f6d
@이준혁-k4f6d 3 жыл бұрын
@@GabrielAguiarProd That's what happened. I'll look for it as you said. Thank you for your answer!!🙂🙂
@dl_sep666
@dl_sep666 4 жыл бұрын
anyone know if its possible to create shaders using shader graph and import it to old unity versions and use them ? like unity 2017
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Unfortunately it's not possible, yet. Currently the only solution is to use Amplify Shaders and recreate Shader Graph shaders.
@war3zuk211
@war3zuk211 4 жыл бұрын
Have you ever created a Nuclear explosion using only particles.. I ask cos i tried adding a paid version yesterday to a game to find the game in question doesnt allow scripts to be loaded..
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Yes I got a Nuke explosion tutorial. Here you go: kzbin.info/www/bejne/aGmwgqV7bMuIoZY
@war3zuk211
@war3zuk211 4 жыл бұрын
@@GabrielAguiarProd Is this Particle driven Only, I cant import Scripts into the game im trying to add this too.. & Is it available to Buy so all I need to do is import it into my scene, thanks
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Only Particles and Shader Graph yes. No scripts. It's available here: www.patreon.com/posts/unity-shader-29544600
@smaster15
@smaster15 4 жыл бұрын
does this need to be done in unity HDRP or can it be done as a Unity 3D project also?
@smaster15
@smaster15 4 жыл бұрын
Also, how did you make such a high def background/skybox? Is that even a skybox?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Shader Graph and VFX Graph are only available in HDRP or URP. Yep it's a skybox with a cubemap of a seamless galaxy texture.
@Hayforis
@Hayforis 4 жыл бұрын
Hey, im very new to unity and when i try to make the first step in Unlit Graph, i have an error : "The current render pipeline is not compatible with this master mode", can you help me ? c:
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
Make sure you got Unity Hub, install the most recent Unity version, create an empty project with HDRP or URP as template (i used URP for this tutorial), go to Window>Package Manager and install shader graph and vfx graph, and you should be good to go.
@Hayforis
@Hayforis 4 жыл бұрын
@@GabrielAguiarProd Ty that worked !
@krazezt9992
@krazezt9992 Жыл бұрын
Okaaay, I'm having the same issue with you guys that the plane grayed out. And the comments say we need to check the "Opaque Texture" and "Depth Texture" setting in the URP Asset Settings. But magically, my 2021.3.12f1 Unity doesn't even have those settings, it's just "URP Global Settings" with some layer name and "Shader Stripping" options... WTF !?
@krazezt9992
@krazezt9992 Жыл бұрын
I finally found the solution, it's because of there are big changes from Unity 2019 to Unity 2020 - 2021. I don't even know why there're so many steps to do it, but it's actually how I fixed it. 1. Go to the object applying HeatDistortion material, in my case, it's the grayed plane. Add new layer, name it, for example: "HeatDistortionEffect", don't forget to set it's layer to the new layer. 2. Go to URP render setting: Edit > Project Settings... > Graphics, then double click on the object under "Scriptable Render Pipeline Settings", it will be shown in the Inspector tab. 3. Go to URP render data: Rendering > Renderer List, double click on the "default" render object data in the list, normally indexed by 0. 4. Add a renderer feature: Click on "Add Renderer Feature" > "Render Objects (Experimental)". 5. In the new render object created, follow these settings: - Name: Enter new name for it: "HeatDistortionEffect" - Event: BeforeRenderingOpaques - Filters: + Queue: Transparent + Layer Masks: Everything except "HeatDistortionEffect" 6. Go to URP render data (step 3), under "Filtering": - Opaque Layer Mask: Everything except "HeatDistortionEffect". - Transparent Layer Mask: Everything. 7. Go to URP render setting (step 2), check the "Opaque Texture" and "Depth Texture".
@howfanatical3919
@howfanatical3919 Жыл бұрын
thanks for this, but now what's a more practical way XD
@moxx
@moxx Жыл бұрын
same here...
@PEZ-jp2ci
@PEZ-jp2ci 11 ай бұрын
can you create the same effect for low poly game for mobile device bro? AND NEW VERSIONS OF UNITY PLEASE
@WelshGuitarDude
@WelshGuitarDude 4 жыл бұрын
Why are you still using the old particle system in the new pipeline? You're suppose to be using unity VFX graph not shuriken particle system...
@igthf2032
@igthf2032 4 жыл бұрын
What graphics card do you use
@GymCritical
@GymCritical 4 жыл бұрын
Smh at my incompetence compared to this man.
@iDerp69
@iDerp69 4 жыл бұрын
Literally same.
@Alex-ib7ip
@Alex-ib7ip 3 жыл бұрын
No matter what I do, whatever material I create is just purple, nothing else, and I cannot fix this.
@GabrielAguiarProd
@GabrielAguiarProd 3 жыл бұрын
Make sure you turn on Depth and Opaque textures.
@preflopstore9718
@preflopstore9718 4 жыл бұрын
I’d love to be able to do this with mobile devices.
@SharathThe1
@SharathThe1 3 жыл бұрын
Is this performance heavy for Android devices? Also, could you make a video on difference between VFX and shader graph? Thanks for all the tutorials!
@peepo641
@peepo641 4 жыл бұрын
my plane is white instead of transparent. Help?
@GabrielAguiarProd
@GabrielAguiarProd 4 жыл бұрын
You may need to go to your render pipeline asset (Edit>Project Settings>Graphics>Scriptable Render Pipeline Settings) and turn on Opaque texture.
@EvoByteStudios
@EvoByteStudios 4 жыл бұрын
I have the same problem, the plane is white and it glows for me, and I cannot find the turn on Opaque texture, i'm running Unity 2019.3.10f1 in HDRP Edit: The glowing is probably from the Bloom Post Processing Setting Edit 2: Also the Power node is magenta, not like your's how its black
@steveoddjobs8974
@steveoddjobs8974 4 жыл бұрын
Thanks for tutorial, although I'm also having problems. Even from the first step, of putting scene color into the color attribute the shader give an error in the console. I cannot see in setting about this opaque texture setting either. The plane renders greyand the error in console is "Assertion failed on expression: '0 == m_CurrentBuiltInBindMask' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)" - any guidance would be greatly appreciated. I'm using Unity 2019.4 .0f1. Edit: Maybe this helps someone else, I just resolved my issue by changing the render queue on the material from Shader to Geometry. It now works. Edit: Plane has colour but no distortion, and I still get that error in the console, so something still not right.
@peepo641
@peepo641 4 жыл бұрын
@@GabrielAguiarProd Thanks for responding. I found Opaque objects setting and it is turned on. After some tweaking I was only able to make the plane transparent but not completely. It is still visible, but you can see through it. And it reflects the skybox for some reason
@UltramarineAfterglow
@UltramarineAfterglow 4 жыл бұрын
same here, white material in unity 2019.4.1
@fethierenkocyigit6443
@fethierenkocyigit6443 4 жыл бұрын
OMG I raelly wanna do that shit as you do! Teach me master! I'm at your service whatever it cost!
@thesad1671
@thesad1671 4 жыл бұрын
Hi can you start new series tutorial in unreal engine 4 i see your udemy tutorial but i can paid to get it please create tutorials for unreal engine 4 and help us
@ИларионХлыстов
@ИларионХлыстов Жыл бұрын
лайк поставлен, комментарий оставлен.
@shivanshsaini1
@shivanshsaini1 4 жыл бұрын
cristiano ronaldo of vfx
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