Did you catch all the Holiday movie references? Happy Holidays everyone!
@NathanJEllerton Жыл бұрын
Feature creeps huge. I completed Muck yesterday - very tight concept resulting in a fun experience, simple. Compared to Craftopia which is survival/RPG/crafting/farming/looter and more.. still an incredible game technically but it's just EXHAUSTING
@stayathomedev Жыл бұрын
I've felt that way with rpgs recently....like a new feature introduced every hour. Can still play great but you end up feeling like you need to study before you boot it up again. 👍
@rungeon83 Жыл бұрын
Cannot wait to see this channel shoot past 100k! You know that rare point on youtube when you come across a new channel (4 months at the time of writing) and instantly you're like "Wow how hasn't anyone found this person yet" but then of course they've just started... These videos are just so well done!
@stayathomedev Жыл бұрын
Wow! Thank you for the kind words! 🙏
@ProjectShinkai Жыл бұрын
Good advice. Focus on gameplay Start testing early Test often Avoid feature creep.
@SimonSlav-GameMakingJourney Жыл бұрын
That's why I love my friends, any time I show them anything they tell me it's shit.
@stayathomedev Жыл бұрын
True friends 🤜🤛
@ytubeanon Жыл бұрын
you probably already know this, but this video was featured on Code Monkey, congrats
@stayathomedev Жыл бұрын
Wha?? Let's go! Thanks for the heads up!
@ookamiueru Жыл бұрын
The first one is good, but, I'd say it depends a bit on what you are trying to do. If you are searching for a unique visual representation, then the rendering style and asset pipeline should come early, rather than late. It doesn't mean that all assets need to be polished or even finished, etc, but if you have the pipeline in place, it might affect all other considerations, so better get it done sooner than later. Maybe.
@stayathomedev Жыл бұрын
Very true when visual structure has gameplay implications. All the more reason to prototype to see what might affect what.
@honaleri Жыл бұрын
Hmm. I think in that single case of visuals effecting gameplay, sure, otherwise the placeholder assets and vertical slice process is always better. I can't even think of a game where visual style defines gameplay. Maybe...like...minecraft, if when you had the concept you weren't sure how you'd render the world, and didn't consider voxels at that point...
@blindedjourneyman Жыл бұрын
yeah feature creep is the bane of my existence XD
@sasquatchbgames Жыл бұрын
This is gold, seriously I LOVED this video. So creative and you have this great dry sense of humor (that's a compliment)
@stayathomedev Жыл бұрын
Sweet! Glad you liked it!
@ThomasStewartDev Жыл бұрын
The Thomas Brush bit made me laugh out loud 😂
@stayathomedev Жыл бұрын
Then I am happy
@ilPrinni Жыл бұрын
I'll be honest I disagree heavily with your first point for a few reasons. The big one for me is that, gameplay doesn't get wishlists, what your gameplay looks like does. If you want to start building wishlists early, getting some visuals and polish down early just too make sure your steam page is up early and looks good can be worth it. There are some games with amazing gameplay that don't get wishlists or sales because the visuals don't sell the gameplay. And when getting a steam page up *early* is so important, spending some time to make sure it's set up nice is not bad at all. The other half of that is that having early visuals can do 2 additional things. Keep you Motivated and ground a games themes. Solo dev is a journey of self motivation and discipline, and it can be very discouraging to play something grey and lifeless for too long. Not doing any art can kill a project just as much as doing too much I'm that sense. Plus, needing to redo art isn't a reason to wait on it till the end. Art like many other aspects of the design if a game is iterative, you will be making it over and over again to get better results, whether you do this early or later. But if you space out the art reworks your getting more time to feel out how a particular style or asset looks for a good length. Regardless with my issues on this point the video is well made, great work on it.
@VideoCrate Жыл бұрын
Had the same thought, good gameplay is not going to get you wishlist, because nobody can see good gameplay. But good visuals will attract people!
@grass324 Жыл бұрын
ok visual novel coomer
@VideoCrate Жыл бұрын
@@grass324 thank you for your constructive comment!
@UnisRapier8 ай бұрын
@@grass324 there is no way bro calling a coomer with that pfp 💀💀💀💀💀💀😭😭😭😭
@grass3248 ай бұрын
@@UnisRapier says the black souls fan
@xsticcydev Жыл бұрын
Very cool video, this channel is soooo underrated. Keep on making these great videos!
@stayathomedev Жыл бұрын
Wow! Thanks, I appreciate it!
@honzikjdx7268 Жыл бұрын
Your best video yet! Your channel will grow a lot in 2023.
@stayathomedev Жыл бұрын
☕️ I'll drink that! Thanks! Happy New Year!
@foreignnatta Жыл бұрын
how to fix your game: create another game (repeat the cycle) anyway, this channel is really underrated
@stayathomedev Жыл бұрын
Actually a lot of wisdom in that! Starting fresh with more knowledge can be great! Appreciate it, thanks for watching!
@nullx2368 Жыл бұрын
I kinda hate this advice if I'm being honest because it feeds into the problem not helping it. You should make the games you want to make, rescope if you need too but that IS your game. Your initial idea is not the game you want to make anyways. The problem with this advice is people make a random ass game that basically will never help you improve towards your goal.
@braydengraves4655 Жыл бұрын
I feel called out
@Kaikaku Жыл бұрын
Came over from Code Monkey to say hi and leave a like :)
@KnoxEmDown Жыл бұрын
The room is dark and full of artificial lighting; There is not a single ray of sunlight. It is not a good sign of things to come.
@RaidenKaiser Жыл бұрын
Power creep is always more fun than feature creep I guess lol
@AndrzejGieraltCreative Жыл бұрын
I see a fellow FilmBooth enjoyer! Great video :) Heads up - your avatar might not even be at the point of having wishlists or even a published Steam page, because they probably haven't even finished a single game yet. Great info though and there's clearly tons of work out into this video!
@stayathomedev Жыл бұрын
Great channel yourself! FilmBooth is great...good source of inspiration in a number of ways. Zeroing in on the audience is always difficult when there is SO MUCH to talk about within game dev. Keep up the good work!
@reedrehg Жыл бұрын
I hate when my future self time travels just to stand over my shoulder. Could at least pick up a lottery ticket while you're here. So rude.
@stayathomedev Жыл бұрын
😂 or bring a sports almanac
@reedrehg Жыл бұрын
@@stayathomedev 😂
@MrVook Жыл бұрын
@@stayathomedev Ahah great reply, made me laugh! 😆
@John_infinite Жыл бұрын
I wish I could have found this video 6 months ago and learnt the 1st mistake sooner. That was one of my biggest mistakes. :(
@stephanrobertgames Жыл бұрын
Everytime i throw a way my dream game idea and i try to come up with a smaller project, this becomes my next dream game 😅😅😅. Soo maybe sometimes its just that easy to stick to it. But i think the important thing is really scope. And ur plan really helps here. Oh amd don‘t compare yourselve or ur game to other … in some cases in ur mind u will always fail. Just stick to it finish it and u are good to go , the next dream project is alread waiting around the cornor 😅😅
@kvbc5425 Жыл бұрын
love ur vids, always makes my day better
@stayathomedev Жыл бұрын
That's awesome! That's what inspires me!
@darenn-keller Жыл бұрын
Very fun video! ☺That's great advice. Oh and... I mean... Godot is Robot right? 😉🤖
@stayathomedev Жыл бұрын
Man it would be alot easier if Godot was Robot haha
@nushia7192 Жыл бұрын
This is a big help!!~ Thanks!~
@stayathomedev Жыл бұрын
Glad it was helpful! Thanks for watching!
@cappedmonke5509 Жыл бұрын
Great video (except the spaghetti scene)
@stayathomedev Жыл бұрын
Thanks! 😆 not a fan of Elf's breakfast?
@cappedmonke5509 Жыл бұрын
@@stayathomedev I just looked it up and that really is a thing... I wonder who invited this. "Lets put some f*kn mellos on the spaghettos"????
@stayathomedev Жыл бұрын
Will Ferrell maybe?? Haha
@katelynzeitz3950 Жыл бұрын
You didn’t eat the spaghetti!!!
@stayathomedev Жыл бұрын
My stunt double was out sick...
@roastinpeace2320 Жыл бұрын
How do I make sure that these strangers won't take my unreleased game, reverse engineer it and sell under their name?
@stayathomedev Жыл бұрын
When it comes to protecting IP or similar...it's pretty typical to have people sign an NDA. And ideas can come and go but the implementation of that idea is something only few can do. It would be a tall task for someone to steal an idea and reverse engineer it.
@rudy_kolibri Жыл бұрын
Thanks for the video
@stayathomedev Жыл бұрын
Thanks Rudy 👍
@scriptsengineer Жыл бұрын
MORE MORE PLS!
@n0rice4u39 Жыл бұрын
is it guh-doh or God-oh? Google pronounce tells me guh-doh
@stayathomedev Жыл бұрын
It can be either one! Both are acceptable.
@honaleri Жыл бұрын
The reason the icon of Godot is a Robot, is because that's how you pronounce it. "Go-dot" like "Ro-bot". But, nobody in this community is strick about that name. You could say any G starting word followed by a second syllable and people will be chill, cause you tried.
@deliocache2528 Жыл бұрын
Goe-dor
@Noobrzor Жыл бұрын
KZbin Videos Mistakes that DESTROY Your KZbin Channel - too much cringe filler content and not enough going straight to the point and maximizing the amount of information ON THAT POINT.