Blaming the customer has been working out so well for Disney...
@TheInterestRates2 ай бұрын
"The game gets good after x amount of hours." I hate this excuse for bad games/bad game design. If a game isn't fun for you within the first few hours, you shouldn't feel bad for expressing said opinion, moving on to another game or wanting a refund.
@AgentLemmon2 ай бұрын
Almost as much as weirdos talking about a game that they played for three hours. Both are moronic.
@ssombies2 ай бұрын
Farts don't smell because they dissipate after a while.
@chris92062 ай бұрын
Hate to say it but that tends to happen with most Singleplayer games whether it's from the East or West
@diegofrgc2 ай бұрын
Every game with a tutorial/starter zone feels like this.
@Half-Vampire2 ай бұрын
People said that about Red Dead Redemption 2 as well, and that game is probably one of the best and most immersive game ever made.
@Chevy64w2 ай бұрын
Wait did this guy not like RDR2?
@ssombies2 ай бұрын
So... the product is bad. But if you just keep drinking, you won't notice anymore. You'll get used to it. Farts don't smell because they just dissipate after a while.
@chris92062 ай бұрын
Everyone won't like the same things and you can enjoy a movie later on that you did previously hate. Fortnite and CoD aren't universally loved while their success is part of the industry standards and what a lot of consumers love.
@lastmanstanding802 ай бұрын
as deep as a pile of sht and as shallow as a fart in the wind.
@elderroll40172 ай бұрын
they should blame their target market: modern audience.
@nebwachamp2 ай бұрын
Lol. Everything woke goes to shtt.. Good luck explaining it to the cultists tho.
@chris92062 ай бұрын
huh? every game is for the current player as the modern audience. so Sonic and John Wick are now bad movies? Baldur's Gate 3, Hogwarts Legacy, Spider-Man 2, Palworld, and Helldivers 2 are now bad games?
@chris92062 ай бұрын
@@nebwachampwhat are you going on about? you're looking like a cultist there. most people don't can for what you're trying to sell or what you were told to say since you can't form your own opinion. if a game doesn't interest you then move onto the next game, which thousands of games are releasing every year. clearly you aren't a gamer. it's the same with Anime as if you aren't interested in one show then there's another show waiting for you to watch it. everyone will never be pleased.
@elderroll40172 ай бұрын
@chris9206 bro, almost all video games are rpg. but the term rpg in video games refers to a certain category. same with the term "modern audience." you've earned experience points. now activate skill: common sense.
@chris92062 ай бұрын
@@elderroll4017 huh? most games have RPG Elements but aren't RPGs. the Witcher games are RPGs not Adventure games. Tekken 8 is a Fighting game not a RPG. CoD is a FPS series not a RPG series. Madden is a Sports game not a RPG game. Borderlands and Destiny are action RPGs not FPSs. Drop the idiocracy.
@LilRenlor2 ай бұрын
It's funny because the Kinda Funny guys said the opposite about outlaws, it starts out good but goes bad
@N7Null2 ай бұрын
The game opening with a series of fetch quests was enough to let me know this game isn't even worth the hard drive space.
@phayroent97422 ай бұрын
Gamers didn't make the game. Activists and hate peddlers made the game. How can you blame gamers for not wasting their hard earned money on activist trash? The activists don't buy the games they demand get made, and then lie that it's the fault of gamers that didn't want that content in the first place. I agree that gamers are to blame for letting this get so far out of control. Too many people seem to think that we are "lucky" to get any games, but they didn't understand that developers are lucky to get people that love their games, and should cater to the fans. NOT THE ACTIVISTS THAT WANT TO SPREAD AN AGENDA THAT CREATES RACISM AND HATE AND SEGREGATION AND SPREADS LIES JUST TO CHASE PITY PURCHASES.
@RedDragon-yp3tg2 ай бұрын
Glad to see games like this fail. Concord. Dustborn. Flintlock. Suicide Squad. Forspoken. Can only hope Ubi, and other woke western devs, and some eastern, dissolve. This isn't 2014. Your little culture crusade is coming to an end.
@JoeBauers2 ай бұрын
Good follow-up vid, Jaffster!!
@naturalfitness-12 ай бұрын
Big companies managed to brain wash younger gamers into accepting these things. I'm in my 30s and have never dropped a dime on anything microtransaction or battle pass related
@StruggleBoxing2 ай бұрын
Its a bunch of old dudes spending major bank on Fifa(now FC) madden,2k, Cod, fortnite microtransactions. Its not just young gamers. If u like a game support it no matter if other people think its trash.
@naturalfitness-12 ай бұрын
@StruggleBoxing and that's why those games get copied and paste every year with features missing that we're there a decade ago. Like Jaffe said "your fault" 😂
@2drealms1962 ай бұрын
You got corporations worth billions employing psychologists and using every psychological trick in the book to hook people into buying microtransactions. Some people just don't have the ability to withstand these manipulations that others do.
@StruggleBoxing2 ай бұрын
@@naturalfitness-1most of those people don't care and will continue supporting those games until the day they die. Nothing will change and it will only get worst. U haven't seen anything yet. 😆 But yeah not just youngsters only but also a lot of "grown a** men" 😂
@naturalfitness-12 ай бұрын
@StruggleBoxing yea you are right about that 🤦♂️ with all the DEI stuff combined with all the other things. I'm hoping it goes full circle and gaming goes back to what it used to be
@Charlesdayis2 ай бұрын
Now you have to delete your save file and start a new one 😂😂😂😂 fucking comical. I would be getting a full refund
@wandering_monke2 ай бұрын
I can never understand how the same people who reject nfts are perfectly fine paying for skins in games. Like it's a virtual item with a life expectancy until the server closes
@Always.Smarter2 ай бұрын
games are meant to be enjoyed, not endured. if a game hasn't presented its fun to you in the first few hours then you're more than justified in moving on.
@AgentLemmon2 ай бұрын
I liked the beginning of the game, once you are in the open world section it kind of gets worse for a minute, because you have to play to actually get some abilities. But hey, take the word of a guy that played three hours and ddn't bother to actually play the game.
@T3hG4m3rz43v3r2 ай бұрын
First few hours is too long of a time frame and it can't be returned if someone ends up not liking it.
@AgentLemmon2 ай бұрын
@@T3hG4m3rz43v3r Yeah, but that is subjective, since i liked the first few hours and the opening mission.
@T3hG4m3rz43v3r2 ай бұрын
@AgentLemmon yeah, everyone's view is subjective, and your experience with the game is also subjective.
@AgentLemmon2 ай бұрын
@@T3hG4m3rz43v3r True, then again, i would rather trust someoe that actually played the game, compared to a parrot that is using talking points straight lifted from the hundreds of other "Critics" without even having played the game that also haven;t played the game. That is just as untrustworthy as a reviewer that supposedly got payed.
@rasmus62362 ай бұрын
Now open your eyes for five hundred 10 out of 10 games u stoped played after 2 h 😅
@admiralalyssa2 ай бұрын
Come on, Jaffe, you can't blame an entire generation of gamers for a designer's mistake. Not only that, Gen Z and younger aren't supporting Star Wars Outlaws, it's not selling exceptionally well or anything. It was millennials and older, saying there was too much handholding in gaming. You say you give the Souls games a pass, but I don't. When I saw the stats weren't even explained in the game, I refunded it. You should have just kept the OG video up instead of admitting you did zero experimentation during a section that frustrated you, tbh.
@crabbypatty10fefrefe2 ай бұрын
“You just gotta get past the first 10 hours. “ Love that. That’s my favorite.
@alaskacpu2 ай бұрын
I’m almost 70 & you know a bad game when you see it. 😂 We like to play good games. Blaming Gamers has never been justification EVER 🎉 It’s the Gaming Company’s fault every time. Make a good game, they will come. Regardless of the outside noise & interference. I’ve played many games & enjoyed them, but was destroyed in most comments. Comments don’t destroy games. Companies destroy games, by injecting their ideology into the game & becomes garbage 😂 Woke & Activism games destroyed more games, when less than 1% of them buy them. Rule of thumb, if you like it, then play. Your comments is noise deaf to my ears & should be. 💝
@captiosus97532 ай бұрын
Too many people give games a pass when Memberberries are involved. Take Star Wars off the label and review it objectively like it’s a new game and almost no one would be giving this slop a 7 or higher.
@pawkeshup2 ай бұрын
You're conflating basic mechanics not being properly shown to players with items left for players to discover via exploration. To do a proper comparison, in Elden Ring, if they were to have removed the entire optional tutorial and removed the pop up hints, that would be the same as Outlaws not showing you a basic part of the stealth mechanic. You're also getting the "it gets good" later argument messed up. Warframe and FFXIV are two great examples of the game improving the deeper you go into it. Both have later storyline hooks that will draw you in, but in Warframe's case, the tutorializing falls apart, and in FFXIV there's a lot of boredom and fetch questing in the first storyline. And both are complained about and have been worked on by their respective developers. The "it gets good X hours in" normally indicates a development problem. It's not gamers excusing an issue, it's calling one out, but trying to share a game they love despite the dev issues with it.
@drober85882 ай бұрын
I agree with what you said but for the average gamer, how do we tell the developers this? If we "vote with our wallet", that's great and all, but the developer doesn't get the nuanced and necessary details on why their game sold badly. We leave it up to the prominent reviewers and large social media personalities to do this for us, which doesn't always happen. Some reviewers are bought and paid for while others, like you said, put up with these terrible game design aspects and the developer is none the wiser. Maybe Steam is the only feedback platform they are willing to read? What if the game isn't on steam?
@drgonzo1232 ай бұрын
Ok, I agree to an extent, but hear me out Jaffe. The original Mario, for example, never taught you that you could run, and in doing so run over small gaps instead of jumping them. Games from the NES era did this a lot, and part of the fun was figuring these mechanics out. Not saying it’s good design, but this isn’t anything new.
@DavidJaffeGames2 ай бұрын
Pretty sure the game manual told you that tho.legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-US.pdf
@sovverrsivo2 ай бұрын
red dead redemption 2 is a masterpiece in every aspect. this is a fact, not an opinion.
@taptoplayde2 ай бұрын
Well, it's a 30fps game on consoles which plays as fluid as the first Alone in the dark.
@chris92062 ай бұрын
@@sovverrsivo if it was then I would have played that over Red Dead Redemption, which that's the only GTA style game that I have played
@RagingUtai2 ай бұрын
No, rdr1 is a masterpiece. Rdr2 is great, but not a masterpiece. I might give it another review if they release a 60 fps patch on ps5
@Ronuk19962 ай бұрын
Not sure about every aspect but it'd certainly true there many things RDR2 does Objectively well, Animations, Phyics, horse riding, How interactive, reactive the world is level of detail, things like Graphics and lighting, there is also alot vaierty in Side quests, world ecounters, Activites and Easter eggs, Story telling most chracters have their own negative and postive traits and their own views and their own sense on what'd right and wrong. So even if you do not like the story Objectively compared to many game Chracters, RDR2 chracters over all have more depth to them when compared to most games. So it's easy to see why RDR2 scored so high.
@tazmanceltic2 ай бұрын
They aren't getting my money, its the only way they will improve
@nebwachamp2 ай бұрын
Play dustborn. It's made for u leftists.
@xDiamondsDogx2 ай бұрын
@@nebwachamp nah go get black myth wukong. Much better game.
@morriganrenfield82402 ай бұрын
@@xDiamondsDogx ill play neither
@chris92062 ай бұрын
@@nebwachampsomeone is salty especially when you're "moaning" about a bad Indie game. do you do the same about Indie movies? for your own opinions.
@Pedro86753092 ай бұрын
Just play No More Room In Hell 😅😅😅
@Avalanche81812 ай бұрын
The old Starfield argument. "If you haven't put in 200 hours you can't review Starfield"
@pg62442 ай бұрын
Exactly.
@lennon47012 ай бұрын
My main gripe with Ubisoft games these days is this at 2:34. Their core mechanics are so shallow and haven't evolved almost nothing since they started doing Assassin's Creed, plus very few new mechanics as well, the last time they had a cool fresh new mechaninc was when they did Naval Combat in AC3 and 4 or maybe the hacking in WD.
@STOPTHECLOWNS5812 ай бұрын
To be honest I miss games where stealth is a requirement like Theif and Splinter Cell. They were so thrilling to play as a teen
@speedking72242 ай бұрын
Me too. I never enjoyed metal gear if I didn't go all sneaky....
@nebwachamp2 ай бұрын
Enjoy ur wokeness. If u can accept termination of the unborn u can accept this.
@chris92062 ай бұрын
To be honest Splinter Cell stopped being pure Stealth after the 3rd game, which I wanna say was Chaos Theory. Pure stealth is a niche especially when rogues in RPGs haven't really been purely stealth based characters for a really long time.
@STOPTHECLOWNS5812 ай бұрын
@@chris9206 Yeah Chaos Theory was definitely the last true Splinter Cell game. I know it's a nich genre now and people who love it are a minority and I do like how many modern games incorporate stealth in some way as a choice for stealth lovers like me but I do really miss those old hardcore stealth games where if you get spotted your basically dead.
@chris92062 ай бұрын
@@STOPTHECLOWNS581 It is what it is. At the same time that level of stealth can be used as a crutch.
@chaost45442 ай бұрын
I'm not saying this is you David Jaffe because maybe you were just using it as an example of what others have said, but the opinion of someone who's bored with the first couple of hours of RDR2 shouldn't be taken seriously.
@DavidJaffeGames2 ай бұрын
No, I've heard many say that but honestly, I've not played it. I keep waiting for it to come to GEFORCE NOW so I can crank everything up to the max and experience the perfect version of it.
@Ronuk19962 ай бұрын
RDR2, Witcher 3 and Kingdom come are slower paced games I love them but many people have short attention spans which unfortunately and issue that causes many games to be super fast paced.
@XGiveMeLibertyX2 ай бұрын
They should just blame this mythical modern audience they made this game for because they’re clearly not showing up with their wallets to buy these dumb games.
@unbanmekoil2 ай бұрын
Within the first 30 minutes of this game it told me at least 5 times about Nix’s abilities and to press L1… not sure how you missed it while playing
@pg62442 ай бұрын
I think because the pop-up goes away pretty quickly and you don't have enough time to process the information.
@MC_Hammerpants2 ай бұрын
Well said, well said. I recently started playing an indie roguelike called The Binding Of Isaac: Afterbirth+ on Ps5. This game is crack. Unfortunately, the crack is also laced with grandma's cottage cheese discharge. Issac makes Souls games look like Tic-Tac-Toe once you realize just how much info you need to look up online to play it. Great game though. I feel some AAA studios have devalued pacing in their design philosophy so "making the player stick with it until it gets better" resonates stronger these days. Pushing through is a gamble that may not pay off. After spending enough time playing modern AAA games consecutively, going back to play something like Twisted Metal 2 hits like a shock to the nervous system because you forgot what it was like to have this much fun in less than 5 minutes of play time.
@chris92062 ай бұрын
If you really believe that then support it while that isn't just a AAA thing like what you're saying is. Games aren't cheap to make and most games do go for mass appeal. At the same time don't say you would give your support then forget to show up since most of the people that say they will support that type of venture "forget" to show up.
@danielweiss44982 ай бұрын
everyone can do what they want, but many still jump on the wave of hate and above all they repeat to the streamer how he sees it and vice versa, the streamer also tries not to go against the general opinion because of views
@DavidJaffeGames2 ай бұрын
That's a real shame and they miss out on a lot of great stuff.
@danielweiss44982 ай бұрын
@@DavidJaffeGames Not only that, it is an extremely toxic cycle for society
@anyboii2 ай бұрын
Imagine playing Black Myth: Wukong and then playing this garbage.....
@Lewisp752 ай бұрын
The game is bad full stop games these days are getting very bad and over priced I am 50 games when I was young game were enjoyable,
@MrMightyZ2 ай бұрын
Snap! I’m 53 too and apart from the Twilek and human faces being poor and everyone in the galaxy wearing dumpy tracksuits I think the game is gorgeous. Speeding across the plains on my bike the game looks stunning and is very immersive. I found the stealthing really difficult at first, I would get caught 5 times in a row but I’d just yell a swear word and take a break and try again the next day and I’m cracking it slowly and it’s becoming fun and super immersive. When you get caught you can also click the right stick to “fast talk” and she starts saying something like “oh I’m just looking for the toilet…” but then you’re allowed to pull out your blaster real fast and use the stun blast. Then if I do it successfully 5 times I unlock some other ability. (I’m working on super quiet sneaking) I LOVE this game. I haven’t used KZbin yet (touchwood)
@GhostOfSparta3052 ай бұрын
It’s called choice supportive bias Jaffe. It’s dumb, but it’s sadly how some of our brains work. Maybe if games weren’t so expensive, ppl wouldn’t feel the need to make excuses for their expensive products.
@AlecTrups2 ай бұрын
Ubisoft seems to be terrible at opening their games. There isn't a single assassin's creed game that isn't a slog for the first few hours. I liked 2 but even that one took too long to take off. A game CAN be amazing despite a slow start but I generally look at it the same way I'd look at a movie or a book, you gotta be able to hook the player within the opening minutes. Plenty of games have done that, there's no reason a game should HAVE to take several hours to get good.
@CarlosIvanFocus2 ай бұрын
Have you tried Black Flag?
@AlecTrups2 ай бұрын
@@CarlosIvanFocus I tried to get into it because it's hyped up a lot but it wasn't my cup of tea. It at least seemed better than 3 though
@tonylavagnaart38652 ай бұрын
What I find incredible is that Nintendo put out Tears of The Kingdom. It was doing a bunch of brand new things that had never been done before. You can literally warp through any ceiling in the game and the game doesn't break...like ever. It just blows my mind that 120 hours into Tears and I haven't experienced a single bug but a game like this new Starwars that just features a bunch of borrowed elements from other games is boring and has bugs. Based on how good Tears is and acknowledging how much it's doing...this Starwars game should be perfect mechanically, certainly shouldn't be boring
@thefunkymonk45282 ай бұрын
You're so right on this, and it should even be expanded outside of games. Don't make a TV show where the first episode does nothing to hook the viewer bc the showrunner wants to make a 10 hour movie instead of 10 complete episodes. It's lazy writing that takes viewers for granted. There's a reason every James Bond movie cold opens on an action scene
@Jesusholmes642 ай бұрын
Ubisoft makes the same game we've been complaining about for the last 7 years and mad when it plays generic so no one buys it
@kowaikokoro2 ай бұрын
Star wars outlaws is an solid 2/10 the best part of the game is darth vader cinematic which has nothing to do with the scoundrel of the galaxy, the game is 15 hours at max even with diffuclty at the highest settings doing boring stealth against braindead AI and repetitive singular blaster gameplay. Thus results in next to zero replayabilty. If it wasnt called star wars nobody would even care or buy the game.
@mandrews62822 ай бұрын
I’m more surprised the media didn’t clip this and run with ‘God of War Creator Says Star Wars Outlaws Like Metal Gear Solid’
@lagrangewei2 ай бұрын
about wukong and their invisible wall, its something i observe in many chinese made games. one of them is American McGee's "Alice: madness returns". I kinda brace myself with some expectation that invisible wall may be a thing again. but it not really about using invisible wall, it that they don't do a good job of hiding it because it look rather reachable. if you make it quite clear it not reachable, like how some zoos create these open but close environment, the animals knows they can't get out because it too deep etc. i was kinda surprise they didn't use more "bottomless pit" to mask the boundary. its just a thought.
@AaronBowley2 ай бұрын
the fact that people are dumb enough to pay extra to play early knowing the game looks like crap answers your question
@AdmiralKird2 ай бұрын
Every game/book/show/movie gets better according to fans of the thing when you put more time into it. It's not just games. I'm operating off of memory but if I recall correctly, holding LB down in Watchdogs you get the same prompt/mechanic to hack/disrupt objects as it does with Stevie Nix. They may have forgotten to include a tutorial prompt because the designers are just so used to it in the Ubisoft bubble.
@TheRealIronMan2 ай бұрын
My problem with this game is I just played too much Ubisoft games for the last 2 decades, for me its quite literally just the most generic sci-fi open world game, everything is so formulaic and done to death, the only unique things about Star Wars are Jedi, Sith and Lightsabers, outside of that the universe feels so uncreative and outdated.
@One_Minute_Gamer_12 ай бұрын
I 100% agree with this. I HATE having to go to Google to see wtf an enemy is weak to if it’s weak to for example. No, put a bestiary in the damn game and let me find out IN THE GAME. Multiple games have done this bs many times. With that said, I do think the reason why the developers do what you’re saying Jaffe, is because they assume that everyone will just use the internet to solve or find something anyway.
@TheArchangelNexus2 ай бұрын
Anytime I run into an annoying ambiguous mechanic that slows the game flow to a halt, I play something else. So I 100% agree. And sometimes I do return later with a fresh mind and find myself enjoying it beyond that point.
@RantingGreekGamer2 ай бұрын
Jaffe, i streamed the game for 6 whole hours, loved it. Had haters in the chat the WHOLE TIME - even received THREATS in my social media. For Christ's sake... 😔
@himanshupandey87712 ай бұрын
Its good to see there is someone who is enjoying this game😂
@420Prodigy2 ай бұрын
I’m enjoying the game as well I think it’s a good time
@taitoufeiguo2 ай бұрын
Thank you and I agree, what I would put into consideration is the reasons for their design choices. I think, they are intentionally mimicking 90s or 2000s game mechanics for their target audience, Chinese dudes in their 30s and 40s, lol. It worked, brought a lot of nostalgia when we had to wait for game magazines to reveal some secret in game.
@naturalfitness-12 ай бұрын
On the wukong subject i rather have the developers let the players figure out what to do instead of what sony did with god of war ragnarok with the BOY not shutting up and telling you what to do before you can even think
@icntsywhtiwnt22 ай бұрын
StarField got better... then it got worse. I just watched AI run doom in real time. The games industry now has an expiration date. We're arguing over the last gasps. For better or worse the average person will be able to conjure a game from a prompt in a few years, gatekeepers, gamers, and devs be damned.
@isfgaming48302 ай бұрын
That's PS2 quality from triple A game studio
@roditoorcobiopeo23282 ай бұрын
This Information has been available since they show the trailers , and I’m not into Star Wars , but everyone who’s seen the trailer knows this stealth thing
@fonzylopez58062 ай бұрын
Was the trailer the tutorial?
@victorarroyo54012 ай бұрын
Wukong is a game that wants the player to explore everything and find its secrets, some are more hidden than others. I don't think that the weapon you achieve after beating that secret golem boss is so decisive to make the game easier, it just gives a defense boost. The game isn't superhard and it doesn't want to be. It gives multiple tools to use against any boss, that combined with good evasion skills by the player makes it very accesible.
@MamoMark2 ай бұрын
Weird. It seems to be basically a spiritual successor to Watch Dogs 2 but instead of using phone, you use Nix to manipulate and disrupt stuff in the world. WD1+2 did a much better job at introducing and teaching the player on how their phone is a vital component of their stealth toolkit.
@morriganrenfield82402 ай бұрын
And yet they don't play like stealth games. Stealth games do let you fight back or try to rehide or move fast and complete the objective before the entire planet busts your ass open
@chauncypeppertooth94382 ай бұрын
The starfield: it gets good around 20 hours
@PedanticGaming2 ай бұрын
I think part of the problem also stems from something you touched on but defended, FromSoft. It explains perfectly why Wukong is like that, because FromSoft does it, and people will defend anything FromSoft does. Personally I think their obtuse nature and 'go ask someone else' style of discovery is lazy and a problem with their games since Demon's Souls, but I think I am in a minority on that one.
@Plexipal2 ай бұрын
But if they didn’t force stealth all the journalists would complain about ludo narrative dissonance.
@Y0y0JesterАй бұрын
7:55 What is the antidote to letting the player hit all buttons and figure stuff out by themselves? Modern game designers might hear this and conclude that braindead and slow tutorials and popups and stupidly obvious monologues are what we want, no, what we NEED. I haven't played the game myself to be the judge of it but I'd much rather have a game not stop me and shower me with text I'd rather not read. I turn the game on, I want to PLAY. The example in Wukong seems like something that can be figured out honestly - I am not disagreeing with you; maybe the only reason I think it's feasible is the way you presented the Buddha Eye puzzle. To me, it seems as if there are just two camps of players with potentially even distribution. Some like a quick tip on how to use a mechanic and some, like myself, are allergic to any sort of hints or tutorials that take you out of the experience. I think in-game tutorials and guides have been severely overdone in AAA games of the recent decade. I'm sick and tired of the practice. From a designer's perspective I imagine the following question: Can we expect the player to press all of his buttons to figure things out? After all, a controller has only a small and finite amount of buttons. Of course I will figure out how to walk, move and jump by myself, and sooner or later I am bound to use the shoulder buttons too, or not? With a distant and neutral view on the issue it appears to me that they solved it reasonably. There is the onscreen hint of LB in the lower left corner of your screen and for people who need to dig deeper there is the menu tutorials.
@wizflame99602 ай бұрын
Can confirm we gen z find everything star wars boring as hell
@TheProphegy2 ай бұрын
The films used to be good back in the day. Different time; different era. Stuff ages directly to generations. The new Star Wars stuff is terrible. It has a really awesome world though.
@JaeLee832 ай бұрын
My dad showed me the first Star Wars when I was a child , I didn’t understand the hype then and still don’t now
@morriganrenfield82402 ай бұрын
Og 3 films are really the only things that are great in the series. Never should have continued after that. (Film and tv wise, there's been a few good games like KOTOR 1/2)
@wizflame99602 ай бұрын
@@morriganrenfield8240 ive watched them. Theyre fine. Did not age well.
@mrdozey73612 ай бұрын
Whomever did the combat animation for the lead character should take a self defense class , the way that chapter moves is disgraceful.
@Grave_Digger6062 ай бұрын
I haven’t played the game, but just from the footage I’ve seen from Jaffe, it doesn’t look right. Every punch is a haymaker, and she moves as though she’s some big 300 pound brawler with all the weight in the world behind her punches and kicks. I think it just looks way off because she’s actually a petite lady. They should have made her more graceful in her fighting, and leaned into stealth kills maybe.
@chris92062 ай бұрын
I'm not defending them really but here are two things. Animation in general is far from an easy thing to do especially to have a consistent stable success. Star Wars is a sci-fi fantasy after all, which you probably wouldn't be bashing Dune for doing something similar.
@mrdozey73612 ай бұрын
@@chris9206 fantasy or not a punch is a punch and those animations are woeful.
@chris92062 ай бұрын
@@mrdozey7361 that's not true unless if you want to downplay Leia and the fantasy setting, which woukd be a huge can of worms. if the weaker opponent is smarter than a stronger opponent then that punch can be very devastating. I'm not really defending her but there are reasons why you avoid fighting people that know enough martial arts.
@mrdozey73612 ай бұрын
@@chris9206 thats kind of the point whenever she throws a punch it looks like it would break her hand/wrist/fingers . she throws her punches like someone without any martial arts training or even a basic understanding of physics. Whomever animated that is directly responsible for such poor design and why even a basic self defense class would have been of great benefit to them.
@rudyalfonsus6862 ай бұрын
120 dolar for this crap
@DadUnwinds2 ай бұрын
There’s a bit early on where you’re trying to enter a club and it makes you hold LB and select a switch to have Nix open a door. It could just be me but I didn’t have to figure this out. But also largely I totally agree with what you’re saying. And it does make your hair stand up on the back of your neck when it’s done right.
@nadtz2 ай бұрын
On one hand sometimes a slow burn isn't a bad thing, but not with games. If I have to wait x number of hours to start having fun the person who created the game has done something wrong. I get so tired of seeing this, people said it with Starfield too.
@liaminwales2 ай бұрын
It's not a new problem, a lot of games have always been bad at onboarding players. We just forget all the bad ones or super simple games, I tend to think of games like Metro as stand out examples of teaching players how to play. All the 90's PC sim games, games that you depended on a manual + game guide just to get started. Nintendo seems to be fairly constant in good on boarding, games like Zelda just keep adding to game complexity in bite sized pieces. Jedi fallen order did a good job of teaching you how to play in a fun way, this game just has problems.
@imperatormegatron20142 ай бұрын
Benjamin Franklin effect: when you do a favour for someone you didn’t like, your brain resolves the cognitive dissonance by starting to like the person more. Also, sunk cost fallacy.
@Tincow2 ай бұрын
With these situations I do tend to stop playing the game, I dont personally want my hand held but I do want to be able to access or discover skills/abilities without being obscure. For me I do think that the new GOW games does a well balanced job of allowing the designer to communicate with the player.
@SuhandiWijaya2 ай бұрын
This game outflaw other games in no time.
@alexanderbreems29212 ай бұрын
You’ve verbalized issues that most of us overlook. Well presented 👍
@KaceyBond0072 ай бұрын
I’m still enjoying the game and I’m like 8hrs in, I look @ games like art everybody doesn’t see it from the same perspective. You gotta let it grow on you. Maybe just not everyone’s cup of tea.
@mattmccgowan2 ай бұрын
sounds like the eyes are EXTRA content for later play throughs
@taptoplayde2 ай бұрын
"The game gets good after x amount of hours". No. Just no. That's pure disrespect for my time and for the huge backlog of other games I have. I play games for a few minutes or an hour until I got the best impression of what the game is, how it controls, if I like it and if I have fun with it. If the game does not give me joy I move on to another game which gives me joy.
@muddfoot692 ай бұрын
If it was Han Solo or Lando (or any other OG character) people would probably give it a pass
@ThousandairesClub2 ай бұрын
*UbiSoft's plethora of mistakes since 2020 will be the perfect study on how to build a successful gaming company and then ruin it completely 😂 they're literally making every possible mistake and its so Baffling???? give us a modern day AC/Watch Dogs game and close out the AC storyline. make The Division an offline experience and let us play as Sarah Fisher with Sam as dispatch. give us an open world Prince Of Persia/Beyond Good & Evil collab. give us Far Cry in modern day Alaska, Australia and Africa. keep Rainbow Six going and sprinkle in some Ghost Recon flavor. who asked for Prince Of Persia 2D??? Skull & Bones??? Avatar instead of Far Cry 7??? Star Wars trash??? WHO WANTS THESE THINGS???* 😭
@mongooseeyy2 ай бұрын
I specifically remember the tutorial for using Nix (during the initial Canto Bight heist); but you're not wrong about how shallow it is even so.
@jwconglomerate3322 ай бұрын
If the mechanics of a larger blockbuster game are going to be dumbed down or presented in a more simplistic way so that the masses by and large will be able to interact with them in a less than challenging way. Then the developers need to almost over explain the mechanics to make it accessible and obvious. Also, Ubisoft is kind of known for being shit when it comes to the first 3 to 5 hours of their games. That studio is almost the de facto. It gets good after x amount of time. Developer/publisher.
@ocha-time2 ай бұрын
I mean it’s not a destructible ceiling adorned by flying critters that would naturally draw exploratory fire to it certainly. I expect some level of discovery in Metroid and Soulsborne, not core mechanics from AAA UX gods Ubisoft
@toddeggleston35562 ай бұрын
If you play on Easy, Atreus comes out and tells you what to do.
@Moeron862 ай бұрын
Its surprising to learn that jaffe, one of the best game designers that ever lived is just now understanding that most games introduce many different mechanics throughout the length of a game. Im not saying thats the best way to do it, but thats the world we live in😅
@DavidJaffeGames2 ай бұрын
I don't care if they introduce characters at the very end of the game. Just make the introduction clear.
@Moeron862 ай бұрын
@DavidJaffeGames not characters... gameplay mechanics. And throughout the game, not just at the end. From your own admissions in the past you've missed out on some great games because you couldn't convince yourself to play long enough to get to them. You shouldn't have to, I agree with you there. It's bad pacing if someone gets bored. But I'm many games nowadays people are forced to trudge through the first hour or two to get to the good stuff. Thanks for your content brother.
@Noble2592 ай бұрын
we did not make the game ....therefore no , we should not be held accountable . It is the studios responsibility to make a good and enjoyable game . not chase a ghost audience
@Crazy09starkillor2 ай бұрын
I've played 2 extremes, one is games like elden ring, wukong, rdr2 (hardcore, enthusiasts) type games that need no handholding, and I guess I'm used to that. And then there's genshin impact, which explains every single tiny thing yet still being overly complex and annoying, to a point where it infuriates me, both can be bad for some people
@AJJJ-co2vd2 ай бұрын
I think a it would have been more interesting story if she discovered slowly throughout the game that she has force powers and at the end started Jedi training
@KevinSheppard2 ай бұрын
I don't think the people who told you to stick with it even know about that discovery you made with the stealth mechanic. I think they were coming from a simple place of bearing with the game for several hours until your brain finds a way to tolerate its shortcomings. Which, to me, is worse and it's also what we're seeing more of in game design.
@SnacksMpls2 ай бұрын
Saying the proliferation of subscription services will fix this is crazy. You got stock in these things? This mechanic is in the trailers even.
@AwesomeTatum19762 ай бұрын
Great video! Not being bias (maybe a lil) but I see that game designer coming out from you and giving everyone a good education.
@TheRealBossMoss2 ай бұрын
It's weird how certain games will pad out boring elements like story and narrative but completely falter at conveying actual gameplay elements. Ya gotta give WuKong designers some credit making the eyes a legendary key item with a not so cryptic description 😅.
@infernaltim2 ай бұрын
This is why I love games like Elden Ring. The gameplay is front and center, but the story is there if you want it. I don't personally care about story at all, I don't have the attention span for it, but I'm a sucker for great gameplay.
@chris92062 ай бұрын
I don't know about that really especially when most of Wukong's sales are from China and potentially China has the biggest gaming market out there. There will always be pacing issues especially when that's still a thing that happens to this day in movies. It's impossible to please everyone let alone the Internet itself.
@TheRealBossMoss2 ай бұрын
@chris9206 Jakey talked about this phenomena well...goopy goblin gamer brain. I don't care about why I'm here. What the main characters name is, I wanna press buttons and hit things as fast as humanly possible. Hi Fi Rush, Elden Ring God of War Valhalla. They all stripped away the fluff and padding that Last of Us normalized, and Final Fantasy regularly abuses and they are adored.
@infernaltim2 ай бұрын
@@TheRealBossMoss I think even God of War has too much story. 😂 I like the old PS2 games but these new story driven ones don't do much for me.
@chris92062 ай бұрын
@@TheRealBossMoss so you're focusing on semantics then? a thing you might hate other people will love. it's all about sales for games especially over the last 20 years whether it's Indie or AAA.
@jetspydragon2 ай бұрын
The "quality" of the product is not my concern, I see a movie, a book, a videogame and if I have fun with it is more than enough for me. And, really, my opinion is the only that count in that matter. Often than not we forget that is just a product and entertainment, the real life is outside this things. By the way, I played videogames for 45 years so, I know something about mayself and about how entertainment works. But, off course, I respect your opinion, I simply comment on my own.
@HelveticaBold12 ай бұрын
Well damn, I returned my unopened copy after hearing your video yesterday. That along with/ Kinda Funny Games. I’ll eventually pick it up and give it a go. Sheesh!
@Grief_Jerky2 ай бұрын
That Wukong rant 😂let games have non critical path secrets Jaffe, that was almost as bad as your Elden Ring medallion meltdown.
@DavidJaffeGames2 ай бұрын
Again, IF the design for those are non critical path. But given they make the combat much easier, then you have to ask the question: what is the game the designers want the Players to experience. I'm 100% cool if they stay super obscure and hidden. But I'm not ok if the critical path for most is meant to include finding some of those hidden things in order to make the combat that one encounters along the critical path actually doable.
@Grief_Jerky2 ай бұрын
@@DavidJaffeGames Wait till you find out the real ending of the game is hidden behind a secret boss fight 😂. There is nothing those secret boss fights hold that keeps you from finishing the game. The game designers are clearly taking cues from Fromsoft and want there to be goodies for people to find on a NG+ run.
@Destide2 ай бұрын
We retained the mechanics of a time where you had one game for a long time but forgot to invest in their growth like other aspects of design. I think we get carried away with trying to be smarter than the audience without actually being smart. It's like the exploration equivlent of bigger health bar to make it harder.
@kalnexus2 ай бұрын
Imo it's a good game. Not a 10/10 but not 6 or lower either. Lots of different mechanics and options. Has New Hope vibes to me. Imo I think people default to hating any game coming from ubisoft.
@cameronramey96672 ай бұрын
I hate tutorials but obviously they're necessary. I'm the impatient type who skims them so I can get into the action quickly so I like having them embedded in the menus so when I finally stop being stubborn and decide to read them I can figure out how to play the game.
@racefaceec902 ай бұрын
£120 for a game according to ubisoft is deemed acceptable price to pay . gtfo ubisoft (and all the other companies that are charging stupid prices for lacklustre games). elden ring did/does it right for pricing as far as i'm concerned. i didn't buy the star wars game i must add (or plan to).
@Kapono51502 ай бұрын
I already know to stay away from Ubisoft jank
@chris92062 ай бұрын
so most of the industry including Rockstar?
@fuzzy39322 ай бұрын
Ya know David, people are gonna scream Metroid Dread all over again!
@originalSiiiN2 ай бұрын
this video is so infuriating to me that i may actually rewatch it in slow motion and prepare remarks for the next call-in stream 💯💯
@jean-alexandrethibault38922 ай бұрын
Open world games will take a long time to catch up to Elden Ring. Also Witcher 3 / Cyberpunk in terms of mature storytelling
@Noble2592 ай бұрын
we did not make the game ....therefore no , we should not be held accountable . It is the studios responsibility to make a good and enjoyable game . not chase a ghost audience