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ID: 57765136
This video explains how I put together a completely randomized GD level before the release of the random trigger. It uses your unique inputs to create a constantly changing seed which generates "chunks" ahead of you.
Huge thanks to Sdslayer and Rado for helping me make chunks!
Sdslayer: / @sdslayer100
Rado: / @radolyn
Ceave Gaming - How Randomization Works in MM2
• How Randomization Work...
Music (sorry I know I suck at picking songs lol)
0:01 - March of the Spoons by Kevin MacLeod
0:50 - Forever by EnV (song used in the actual level)
2:11 - Safety from Cave Story (remastered version)
3:00 - Moon Men by Jake Chudnow (vsauce music)
3:39 - Sneaky Snitch by Kevin MacLeod
4:14 - SMB Forest Theme from Mario Maker 2
4:55 - The Builder by Kevin MacLeod
6:00 - wavedash.ppt from Celeste (Farewell)
6:55 - Fightinig Chance from Dicey Dungeons (outro)
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