VR with Unreal Engine 5 - Full Beginner Course

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Gediminas Kirdeikis

Gediminas Kirdeikis

Күн бұрын

Пікірлер: 544
@talibx5
@talibx5 Жыл бұрын
Bro is casually posting free courses , you’re awesome bro keep it up
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Sharing is caring~
@IMTRUEAK47
@IMTRUEAK47 Жыл бұрын
Yea he is awesome, Thanks bro...🎉😊
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@sergiogonzalez2611
@sergiogonzalez2611 8 ай бұрын
@@DesignGoBrr man thank you for share your work, i have one question i hope you can tell me,, i bee trying to make working the postprocess scene from unreal 5 to metaquest 2 but i cant making work ibeen read that this canot do, you know a way to make hte post process work in metaquest 2 from unreal engine 5?
@carljthatsme94
@carljthatsme94 5 ай бұрын
@@frankinher7467 Meh throw him some money and get the assets. It's worth it
@byDevCreates
@byDevCreates Жыл бұрын
Absolute legend. Insane content all for free. Thanks a bunch Gediminas!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Oh wow, thank you for the support! Very much appreciated
@premiumocto1198
@premiumocto1198 Жыл бұрын
This man should have millions of subscribers oh my. The quality and detail is unchallenged. Well done.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
True
@adamlutz885
@adamlutz885 9 ай бұрын
2:53:00 setting the scalability on runtime is soooo important. I literally built this same project 30+ times thinking something was wrong with my device, or render pipeline, post process volume, etc, trying to figure out why I didn't have any shadows or lights. Thank you!
@HeadsetHistorian
@HeadsetHistorian Жыл бұрын
I honestly really like that you leave in the parts like when you realise the gun can't be nanite, I feel like that is a learning opportunity also and helps the student feel more at ease and like they don't need to know everything immediately. Amazing video, thanks so much!!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
I agree - I think it's important to show the whole process/exploration rather than just the step-by-step bits that should be repeated!
@prateekpanwar646
@prateekpanwar646 8 ай бұрын
The quality of tutorials matches Unreal Engine itself. Outstanding.
@MishimaZaibatsuCorp
@MishimaZaibatsuCorp Жыл бұрын
Thank you for your efforts GK, the fact that you rerecorded it multiple times due to audio issues makes me appreciate this video more!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Have to keep that quality up
@maizenbrot
@maizenbrot Жыл бұрын
Big Thanks. Very comprehensive video, have not quite worked out the kinks when it comes to optimizing for the headset, but the video itself definitely covers everthing I was looking for in architectural model -> UE5 workflow
@DesignGoBrr
@DesignGoBrr Жыл бұрын
And than YOU for supporting the channel! Very much appreciated
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
: How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@mdimascio
@mdimascio Жыл бұрын
Thanks! Highly valuable. I went though much of that already with my project with much pain. Well spoken and well taught! Also, the fact that you didn't edit out some pain points and problems you encountered made it all the more educational and useful. I'll check out more of your content. I have found good UE 5.x VR development resources to be rare/non-existent.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Thank you so much for your kind words and your support! It's really appreciated :)
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@kevinbyrnes6647
@kevinbyrnes6647 10 ай бұрын
I too appreciate you, sir, for making these step- by-step vids that are absolutely essential to keep me in the game. You maintain a calm and confident tone throughout each course, and you do a great job explaining everything along the way. You da man…
@DesignGoBrr
@DesignGoBrr 9 ай бұрын
Thank you so much for the kind words! Very much appreciated :)
@dethswurl117
@dethswurl117 Жыл бұрын
Noted all of the changes to Project Settings (let me know if I missed anything) If you get any dialog boxes, just agree, then keep going. You should only need to restart Unreal Engine once, when you're done ------------ [Targeted RHIs] Default RHI - DirectX 12 [D3D12 Targeted Shader Formats] SM6 - enabled [Target Hardware] Optimize project settings for - Desktop, Scalable [Misc Lighting] Allow Static Lighting - disabled [Forward Renderer] Forward Shading - disabled [Global Illumination] Dynamic Global Illumination Method - Lumen [Reflections] Reflection Method - Lumen Reflection Capture Resolution - 64 [Hardware Ray Tracing] Support Hardware Ray Tracing - enabled [Nanite] Nanite - enabled [VR] Stereo Foveation Level (Experimental) - Medium Dynamic Foveation(Experimental) - enabled Instanced Stereo - disabled [Default Settings] Auto Exposure - enabled Anti-Aliasing Method - Temporal Super-Resolution (TSR) MSAA Sample Count - No MSAA [Shader Permutation Reduction] Support Sky Atmosphere Affecting Height Fog - enabled
@leecorsack
@leecorsack Жыл бұрын
This is GREAT!! but, I have been trying to figure out how to make the door close automatically after a duration of time without having to trigger it to close. I tried making the timeline open - delay - close, it works once but only once. Can you offer some insight on how to make this work? Thank you.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Ah thanks for the support! I'll do a video tutorial on this - wrote it down to my to do list
@baarg8672
@baarg8672 Жыл бұрын
1:45:25 - ha! i like to sit this way too xD 1:47:35 - watching this after previous beginner course you would be like - HEY! i know! you need to implement that BPI class you created and compile to use its Interact function 1:48:57 - double click works for me xD 1:59:39 - this time I've used flip-flop node, nice and clean! 2:13:22 - still can't figure out how to orient paw straight along viewing direction on horizontal surfaces and upward on vertical 2:19:15 - TODO: investigate how to make opening things as a standalone class to use it anywhere you want thank you a lot! that was epic course! as always!
@skedo1759
@skedo1759 Жыл бұрын
Thank you! You help me so much with this infos.
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@zxdavies
@zxdavies 9 ай бұрын
Thanks
@DesignGoBrr
@DesignGoBrr 9 ай бұрын
And thank YOU for the support :)
@bolbolegypttuber
@bolbolegypttuber Жыл бұрын
00:25:00 Start distance fog is really good chance to control it inside your scene 👍👍
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Fog does make a huge difference!
@subodhghimire9677
@subodhghimire9677 Жыл бұрын
The real OG . Thanks for tut , means alot
@PaulaSilva-nq1uq
@PaulaSilva-nq1uq 10 ай бұрын
¡Gracias!
@DesignGoBrr
@DesignGoBrr 10 ай бұрын
Thank you for the support!!
@renebrokop
@renebrokop Жыл бұрын
Tak!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Thaaaanks for the support! :)
@karl9456
@karl9456 Жыл бұрын
Absolute legend. This guide helped me out a lot. I'm an architect and learning UE5 for visualization and interactive VR. Looking forward to checking out more of your guides.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Very happy to read this! Enjoy the rest of the videos :)
@melomaniakjm
@melomaniakjm Жыл бұрын
Any info welcome, to my knowledge and after tons of testing the only way for a good framerate is to use Forward rendering and not Deferred, allow static lighting to baked your lights and keep down the number of dynamic shadow casting lights. Anything else gives bad framerate and poor visual fidelity as Deferred rendering does not work well with VR.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
You just described UE 4.26 default VR settings with emphasis on performance vs quality.
@melomaniakjm
@melomaniakjm Жыл бұрын
@@DesignGoBrr It's the same in UE5.2 Cannot get good visuals with Deferred rendering and Lumen in my gaming prototypes, even with a 4090.
@tompainter7167
@tompainter7167 Жыл бұрын
@@melomaniakjmhey yes that’s what I heard too, forward is the only way for stereo VR effects as deferred is doing lots of 2D cheating that doesn’t work in stereo . If this tutorial is using airlink (or cable link) to a beefy PC then it’s not really for making VR for the masses on quest
@marselluslnc4955
@marselluslnc4955 6 ай бұрын
Tnx, keep on the great work... much love❤️‍🔥 Is it possible to export the vr model as an apk that works inside the quest without a connected pc?
@DesignGoBrr
@DesignGoBrr 6 ай бұрын
Thanks for the support! Absolutely it's possible to export, but considering that stand-alone headsets have a similar performance to mobile phones - the quality would need to be drastically reduced.
@marselluslnc4955
@marselluslnc4955 6 ай бұрын
@@DesignGoBrr oh tnx for the reply! I'll try and see what happens 😬 i need a decent standalone vr for a client... maybe a 360° virtual tour is a better option🤔
@DesignGoBrr
@DesignGoBrr 6 ай бұрын
@@marselluslnc4955 quality-wise , I'd go for 360 tour, unless you need it to be interactive somehow
@marselluslnc4955
@marselluslnc4955 6 ай бұрын
@@DesignGoBrr ok tnx, I have to figure out how to do it, do you have any resource, or a link with a guide to follow?
@Ashkan-n8i
@Ashkan-n8i 9 ай бұрын
Such a great work i learnt vray for rhino,modelling and now unreal engine with ur videos i really appreciate ur hard work
@Riley_Christian
@Riley_Christian Жыл бұрын
O...M...G... I didn't think such an amazing course just existed for free on youtube. You are a lifesaver!! thought I'd have to jump thru Wayyyy more hoops to get this going. I will be supporting you forever from now on. Not many people like u out here, hope u know how much of a help this is for all of us!
@trolatrolatrola
@trolatrolatrola Жыл бұрын
This is amazing Gediminas, you're a legend!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Aww thanks :)
@HooIsit
@HooIsit Жыл бұрын
Thanks!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Thanks for the support!
@leobyrne4671
@leobyrne4671 Жыл бұрын
Good clear teaching. Especially with the Blueprint logic. Thanks so much.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Glad you like it!
@I-MM-O-R-T-A-L
@I-MM-O-R-T-A-L Жыл бұрын
Best tutorial out there for VR project settings. Wish it was unreal engine 5.3 version tho
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Nothing changes for UE 5.3 - once the settings/menus start not matching up - I'll update the course :)
@I-MM-O-R-T-A-L
@I-MM-O-R-T-A-L Жыл бұрын
@@DesignGoBrr When I disable the static lighting shadows doesn’t work anymore even if you follow every step you said
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@@I-MM-O-R-T-A-L select the sun light actor in your project - change it from static to movable (right below the x, y, z translation/rotation/scale) box
@I-MM-O-R-T-A-L
@I-MM-O-R-T-A-L Жыл бұрын
@@DesignGoBrr I don’t understand why you recommend to disable static lighting tho
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@@I-MM-O-R-T-A-L This makes sure that you're not using it in the project.Sometimes when you have multiple lights - it's easy to miss one that's static (and thus needs to be built to actually do stuff). It's just a layer of protection against mistakes.
@SayakBandyopadhyay96
@SayakBandyopadhyay96 10 ай бұрын
Hi, very helpful tutorial, but at the very end, how are you running the exe and playing with your quest 2?
@DesignGoBrr
@DesignGoBrr 10 ай бұрын
Connected to the PC - there is no headset that could run this quality by itself (it's not even close)
@SayakBandyopadhyay96
@SayakBandyopadhyay96 10 ай бұрын
@@DesignGoBrr I am following the same steps but when I am launching the exe like you. It is starting in my quest 2 headset, but everything is showing black. I am new to this VR thing? Can you please give me any ideas why this is happening?
@okamohd
@okamohd Жыл бұрын
why bro got that warm tea in the winter personality
@DesignGoBrr
@DesignGoBrr Жыл бұрын
I think about this comment a lot.
@badderthanyou00
@badderthanyou00 3 ай бұрын
This tutorial is really good and the door part is exactly what I needed! Now I don't feel stressed anymore about my project. Thank you :>
@mdimascio
@mdimascio Жыл бұрын
When you package it and ran it, were you using the airlink and your computer GPU was still doing all the work? What if you loaded it onto your Quest 2 and used its GPU? Not good? What about the Quest 3 GPU? Its supposed to be about double the Quest 2 performance, right?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Yup, the PC always does 100% of the heavy lifting. As far as running it mobile goes (on Quest 2 or Quest 3) - the performance is not even close to what's needed to run this. If I had to guess - I'd say we're ~10-15 years away from Headsets themselves being able to run Lumen+Nanite.
@mdimascio
@mdimascio Жыл бұрын
@@DesignGoBrrDarn, really? I am surprised, and a little disappointed, that Archvis will be tied to PCVR for a decade or more to come yet. I don't yet understand baking entirely...is there any baking that can be done? Are Meta environments (and games) THAT much less complex such that they can run perfectly on the Quest 2 and 3?. I definitely can see that they use very low textures in their environment materials. So when you ship it to a client, they must use a high-end computer with either airlink or or a cable, correct?
@mdimascio
@mdimascio Жыл бұрын
By the way, I really appreciate your perseverance in getting this video completed! Sounds like it was hard work!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@@mdimascio the models that run in Mobile VR have all light baked and uses low-polygon meshes. Baked light means it's non-dynamic, so you cannot control the sun position for example. Reflections use reflection capture probes, that produces inaccurate/fake reflections. Not having nanite means there cannot be any high detail rocks/trees in the scene as the ram/VRAM would get overwhelmed. For now - when you ship to a client they either have to have a high-end computer (in a few years any computer) and tether via airlink/cable. There are also PixelStreaming services such as Arcane Mirage : kzbin.info/www/bejne/m3u3f6mJnqiNj5I , but I'm scared that the server delay would make things problematic. Something to test for sure.
@mdimascio
@mdimascio Жыл бұрын
@@DesignGoBrrThanks! I see what you mean about being 10-15 years away yet then. I play Golf+ a lot on the Quest 3 (an previously on the Q2). Their golf courses look great and they are often putting new ones out and improving their textures. They must be very good at minimizing their polygon counts while still making the courses look pretty great.
@Unrealization
@Unrealization Жыл бұрын
Great resource, I would mention that in UE 5.2 I was able to replicate all the examples in this video without having to do any of the project settings or light setup. Thanks so much!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Oh that's great to hear! I'm always worried if there's no differences between mine and the viewers' UE5 setups.
@EOS-ci1po
@EOS-ci1po Жыл бұрын
39:22 thank you gediminas!!! how can i get the datasmith model file? i didn't go through after that process. plz throw the link for me!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Patreon~
@daraa.8681
@daraa.8681 Жыл бұрын
Great content! You have a very pleasant personality.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
I appreciate that! Happy you've enjoyed it!
@devanmauch7843
@devanmauch7843 Жыл бұрын
dude thank you SO MUCH I'm so excited to get started on this, I've always wanted to make something like the original Deus Ex or Prey (but smaller) in VR
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Have fun!
@Not_Max25
@Not_Max25 7 ай бұрын
Just starting getting comfy with unity, only to learn i now have to pay to export it. Thanks to you
@godofeternals
@godofeternals 4 ай бұрын
Can you please elaborate? I'm looking to start animating 3d vr simulations and am not sure about the platform, can you suggest me the platform I should use?
@AyaVoisnis
@AyaVoisnis Жыл бұрын
Finally! Useful and great course coming soon
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@CaptainSnackbar
@CaptainSnackbar Жыл бұрын
i fallowed the instructions up to 30:16 where you suspensefully got it to work, but at my end i got almost dead stop result fps was like 1 frame per 5 seconds. i'm using HTC vive pro
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Seems like HTC Vive pro resolution just kills this, so you should run it at lower pixel density. Try running a r.pixelDensity 0.6 command and see if that saves the framerate.
@LizzWeez
@LizzWeez 6 ай бұрын
Thanks a lot! I had some issues with my topography when navigating (sometimes I was inside, sometimes I wasn't). And finally, when I checked the visibility collision, the topography had some triangles detected and some not. And everything was resolved when I deactivated the nanite conversion of the topo.
@LizzWeez
@LizzWeez 6 ай бұрын
Unfortunately, the packaging does not work: Unknown error......
@ismael8926
@ismael8926 8 ай бұрын
Which meshes can be nanite? I mean is there other exceptions like the squeletal mesh?
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
At this point - all meshes except skeletal can/should be nanite. Still has troubles with Raytraced shadows though..
@BillySwainAU
@BillySwainAU Жыл бұрын
lol this channel is actually legendary. everything worth posting. everything said worth saying. perfect
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Aww thanks for the kind words!
@Lorecastapendragon
@Lorecastapendragon Ай бұрын
thanks for that matey, you're a champion
@TheMightyWej
@TheMightyWej Жыл бұрын
Really appreciate the effort put into these videos, thank you!
@ysy69
@ysy69 Жыл бұрын
amazing session!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Glad you liked it!
@Natzawa
@Natzawa Жыл бұрын
Do you think Standalone VR on Oculus Q2-Q3 would be better for UE4 or UE5? Thinking about making a standalone game. Maybe a mix of both. If possible could you do a video on standalone and how to optimize it to where you can get good performance out of it?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
UE5 has better VR performance for sure, so I'd go with that. As for making a standalone game/environment tutorial - I'm waiting for Meta Quest 3 to be released with hopes that it's performance will be much higher. All headsets that are currently available simply do not have the performance necessary to run a convincing VR experience. Long story short - 1 month until Meta Quest 3 release and then I'll look into it!
@Natzawa
@Natzawa Жыл бұрын
@@DesignGoBrr Sounds good! Hopefully the Q3 will help with performance. We really need better standalone games. Of course I’d prefer PCVR games only but the player base is significantly smaller.
@art.claudio
@art.claudio Жыл бұрын
wow Thank you for these great course, really really good
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Happy you like it!
@chuckruscher7135
@chuckruscher7135 9 күн бұрын
Thanks for this wonderful tutorial!
@박살아
@박살아 3 ай бұрын
You are really great at tutoring UE. Thanks u save my life!
@SMVCKERS
@SMVCKERS Жыл бұрын
Great video! Not possible yet on Mac OS is it?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Absolutely possible. Unreal Engine has full functionality on MacOS !
@SMVCKERS
@SMVCKERS Жыл бұрын
@@DesignGoBrr Unreal yes, but Oculus app not as far as I'm aware
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@@SMVCKERS From this video it looks like it works pretty well: kzbin.info/www/bejne/fmHFlGV5dp13isU&ab_channel=Kams1 Haven't tested it myself though
@dwassortedmedia
@dwassortedmedia 5 ай бұрын
Thank you so much for creating this! I am transitioning from Unity to Unreal and this video really came in handy with a project I am working on. One question I do have though is why we disable static lighting? I was always under the impression that baked lighting is better where possible especially for VR due to the extra computations realtime lighting takes.
@DesignGoBrr
@DesignGoBrr 5 ай бұрын
Glad to help! Umm it's true that baked lighting is faster, but for my archviz scenes I usually do day/night cycles for the client to see (also a bunch of dynic objects, such as window blinds, doors and so on), so I have to use dynamic lights. And then we turn off the static lights in orger for UE to rebuild the project optimized for dynamic lighting (you get a small performance boost that way)
@syntechnologiestechnical2732
@syntechnologiestechnical2732 Жыл бұрын
You are great, thank you very much for your tutorials and for your advice, with this information I was able to start my first archviz prototype to use for my business
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Ah always nice to hear that this content helps people :)
@UruttuManga
@UruttuManga 10 ай бұрын
Did you import the house from the architecture course?
@bolbolegypttuber
@bolbolegypttuber Жыл бұрын
I want to say Thank you very much for this small amazing course for VR.. this course gives push up to start My first VR project with Lumen & Nanite.. The last VR project was by bake light in 4.27.2 By Luoshuang's GPU Light-mass.. I feel now we can depend on ray-tracing Hardware with Lumen and Nanite I will complete the second Part with Blueprint Big Thanks for your effort..
@DesignGoBrr
@DesignGoBrr Жыл бұрын
You're very welcome! Happy to hear that these courses are useful to people!
@bolbolegypttuber
@bolbolegypttuber Жыл бұрын
@@DesignGoBrr very helpful Keep continue and thank you 🫡🫡
@JawaidHussain-r5t
@JawaidHussain-r5t 11 ай бұрын
You are legend bro God Bless You, the content you provided for free. purchased 3 online courses i was still struggling for VR. but with you free course I am able to do VR projects now. Absolute legend
@DesignGoBrr
@DesignGoBrr 11 ай бұрын
Very glad to hear it! :)
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@nikolaskerameus
@nikolaskerameus 9 ай бұрын
i watched the other course for unreal engine and it has helped me a lot on my architectural presentations, thank you very much!! i am wondering if the meta quest 3 works just fine on an imac ?
@DesignGoBrr
@DesignGoBrr 9 ай бұрын
I havent used a Mac in 10 years.. so hopefully someone else can answer yoh
@Team_rk288
@Team_rk288 Жыл бұрын
Bro you are awesome
@DesignGoBrr
@DesignGoBrr Жыл бұрын
no u
@jolu1621
@jolu1621 Жыл бұрын
+1
@محمدعذابمحسن
@محمدعذابمحسن Жыл бұрын
+1
@mongolzman1
@mongolzman1 Жыл бұрын
WOW really really need it tnx bro!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Hope it'll be helpful :)
@maizenbrot
@maizenbrot Жыл бұрын
First of all, great tutorial! Everything runs smoothly for me just like in your video, until I deactivate Forward Shading. The preview will still look good but the VR preview will drop from 60fps to one very glitchy frame per minute or just give a spinning hourglass and eventually UE5 editor will complain I have exhausted all video memory. Tried on two different machines and with new and old drivers and it's the same thing. UE5.3.2 with same headset as you, the quest 2. Also tried tweaking the VR project settings around but no luck. Changing the shader setting back to ON fixes the problem right away after a restart of UE, strange
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Have you tried running the crashy settings on the default VR template map? If disabling Forward Shading doesn't crash there - then it's something up with the model, if it also crashes there - then it's something wrong with Unreal Engine itself (or the hardware)
@maizenbrot
@maizenbrot Жыл бұрын
@@DesignGoBrr makes sense, but is there some other template than is used in the video? I'm just following the tutorial and I have not come to the point where I import anything custom. I watched a bit further now and got to the point of taking the main quality slider down from Epic and the scene no longer crashes completely, just run kind of jittery. I think the problem is running out of VRAM when the scene is being rendered both in the normal editor and preview. It runs flawlessly at 60FPS vsynced in the editor, but the starter content alone eats about 4-5GB video memory before I even launch in VR, so when I do it just totally pukes. Have run it on two different laptops one with 3060 and the other with 3070Ti, both with 64GB RAM and i7-12800H CPU. Probably I just need a more powerful rig but kind of was hoping to be able to at least run the Oculus Quest with starter content scene since I have a pretty powerful laptop 😢 I guess I could get Visual Studio and try compile the whole project to a standalone executable and run it without also having Unreal Editor consuming VRAM, do the developing without using the preview or runnint the preview on low settings.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@@maizenbrot 3070Ti should be comparable to 3080 (non TI) that I'm using, so it shouldn't puke as much.. As for the settings - definitely don't use Epic. High is the highest that you can go. I'd also run a r.PixelDensity 0.8 command to force a bit lower rendered resolution -to see if the speed or the VRAM required is the bottle neck.
@julianavelandiazambrano6056
@julianavelandiazambrano6056 4 ай бұрын
Nice tutorial, I really like it! I'm a beginner so how i can install a windows app in oculus quest 2 headset or how you can play the final output?
@DesignGoBrr
@DesignGoBrr 4 ай бұрын
You can't. This quality requires the app to be run on a PC and the headset to work as a monitor basically. If you want a stand-alone app, you would need to drastically reduce the quality/accuracy of your visuals (which I don't think is a good idea for architectural visualization purposes)
@julianavelandiazambrano6056
@julianavelandiazambrano6056 4 ай бұрын
@@DesignGoBrr Oh, I got it. Thank you!
@julianavelandiazambrano6056
@julianavelandiazambrano6056 4 ай бұрын
@@DesignGoBrr So, What settings do you suggest for build apk for Oculus Quest 2 headset?
@DesignGoBrr
@DesignGoBrr 4 ай бұрын
@@julianavelandiazambrano6056 keep default vr template settings. No lumen, no raytracing, only baked lighning, Mobile game scalability/graphics settings basically
@julianavelandiazambrano6056
@julianavelandiazambrano6056 4 ай бұрын
@@DesignGoBrr Ok. Thank you!
@hanzcraftcz
@hanzcraftcz Жыл бұрын
thank you for the brief introduction. I have meta quest 2 headset and laptop with RTX 3070 ti and 32 GB of RAM. So I imediatelly knew this course would work with my hardware
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Just don't add trees.
@Hobnockers
@Hobnockers 8 ай бұрын
Do you have a beginners guide for AR, Unreal and Meta Quest plus Apple Vision Pro?
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Just uploaded an AR video :)
@HooIsit
@HooIsit Жыл бұрын
Thank you! this is amazing! Does Unreal supporting rendering VR(360) image sequence with lumen/Nanite/raytracing?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Oh yea, it absolutely does - but it's nicer when you can walk around in your environment I think :)
@HooIsit
@HooIsit Жыл бұрын
@@DesignGoBrr Movie Render Queue does that?
@reversebutcher
@reversebutcher 11 ай бұрын
Thank you! Very helpful video. Brilliant tutorial.
@DesignGoBrr
@DesignGoBrr 11 ай бұрын
You're very welcome!
@Kunjareez
@Kunjareez 5 ай бұрын
hi bro iam interesting your classes . thankyou verry much for giving this course completely free . love you smouch bro .
@starriet
@starriet Жыл бұрын
What a great work! Btw, the screen shakes a lot and feels like it gives me some headache. Does it also shakes a lot with VR headset? (I don't have one, so I have no idea, but really want to enjoy it one day)
@DesignGoBrr
@DesignGoBrr Жыл бұрын
That's actually how our heads move. Humans are much more... jittery than you would expect.Over the headset it feels smooth and natural though.
@keluargalamiyo2819
@keluargalamiyo2819 8 ай бұрын
An excellent video turned out, everything is well thought out, a very clear instruction turned out)))
@ahmdshbz2267
@ahmdshbz2267 Жыл бұрын
Sveiki. Thank you very much for this video and explaining everything in-depth starting from setting up the project properly. Keep up the good work!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Thanks! I'll do my best :)
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@arprint3d
@arprint3d Жыл бұрын
excelente cada detalle que has tenido en cuenta para explicar. felicitaciones y gracias por tu tiempo
@francfalco9375
@francfalco9375 Жыл бұрын
And just wondering if you have any video content for Mobile VR... my Oculus WiFI airlink doesnt connect in my office so i'm frustratingly always tethered to my PC. Also often my projects need to be presented to clients off-site, so the mobile option is great to have but obviously that limits what can be loaded and run on the mobile HMD.
@DesignGoBrr
@DesignGoBrr Жыл бұрын
In my opinion Mobile VR is bad for Archviz preview - then it's better to just do a rendered 360 degree video. The reason why we need the processing power of the PC is us getting as close-to-real-life light/material behaviour as possible and with mobile VR it's simply impossible at this point.
@bigsky7617
@bigsky7617 Жыл бұрын
I'm only a couple minutes into this, wondering if it applies to game development as well? Either way, I'll definitely be checking this channel out, thanks in advance!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
It does. One thing that you'll want to re-adjust for gamedev will be the quality settings as for archviz the main focus point is quality while for gamedev it's the performance
@bigsky7617
@bigsky7617 Жыл бұрын
@@DesignGoBrr I kind of figured. I think it's pretty incredible you're sharing this knowledge!
@metehankumyol359
@metehankumyol359 Жыл бұрын
well done!!!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
thanks!
@kyletomo3829
@kyletomo3829 Жыл бұрын
Absolutely amazing content, such a good tutorial. As a student this helps me get a leg up on my classmates lol
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Nice! If you make something with this - tag me in social media - I'm always interested in seeing what people come up with :)
@James_McLane
@James_McLane Жыл бұрын
This is really great man, thanks for sharing the knowledge! Amped to see what you think of Quest 3
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Yea, can't wait. Have my wallet ready!
@James_McLane
@James_McLane Жыл бұрын
Same same 😅🙌@@DesignGoBrr
@kailer1999
@kailer1999 6 ай бұрын
Hello! I've followed your steps for door interaction. However, when the door is closed, the player can still pass through it. How do I make it such that when the door is closed, my character cannot pass through the door? Thank you!
@DesignGoBrr
@DesignGoBrr 6 ай бұрын
you could make a collider, but I feel like that would really mess up the motion sickness of the player. Body would be moving, but eyes would see it being static.
8 ай бұрын
Do these settings work for gaming?
@DesignGoBrr
@DesignGoBrr 8 ай бұрын
Not really, the quality is too high to provide a stable gameplay experience. This is purely for architectural/environment/product showcase, where quality>performance.
8 ай бұрын
@@DesignGoBrr Thank you for clarifying my doubt, congratulations on the content, it is incredible.
@KADstudioArchitect
@KADstudioArchitect 4 ай бұрын
Thank you, but your optimization for VR is based on PCVR, what about optimization for stand-alone version like APK runs on VR Headset in VR Archviz?
@DesignGoBrr
@DesignGoBrr 4 ай бұрын
Doesn't make sense to do stand-alone VR for archviz purposes due to lack of accuracy in reflections and lighting. At that point, definitely better to just render out static 360 panoramic view renders of every room and feed them through the VR headset. High quality, but zero interective-ness. The purpose of archviz VR is to maximise precision and quality to showcase the expected change of the space when light/material conditions change.
@KADstudioArchitect
@KADstudioArchitect 4 ай бұрын
@@DesignGoBrr Thanks and I understand, but when your manager asks for it, you have to do 😂 especially for exhibition purpose
@TATATLC
@TATATLC Жыл бұрын
why not visible the input folder on vr template on the content browser. could you pls help ?
@josesanjuan1513
@josesanjuan1513 Жыл бұрын
Excellent, Thank you!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Glad it was helpful!
@MetabrainsAI
@MetabrainsAI Жыл бұрын
We love you so much! Amazing content thank you!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
My pleasure!!
@Carkoon
@Carkoon Жыл бұрын
Hey, I created the project on a PC with a RTX 3070 and Quest 1 and it ran pretty ok. I then took the project and loaded it up on another much more powerful PC (RTX 4080 & CPU was also much better) with an HTC Vive Pro 2 and it ran absolutely horrible (like absolutely unusable). Does anyone have an idea on what could be the issue? I guess the resolution of the Vive is quite a bit higher?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
I'd suggest running performance analysis tools shown here for both instances to see where exactly does the performance dip happen: kzbin.info/www/bejne/onypp5yXrJyNn5Isi=zqLAbR8IZcPfrtSh
@Carkoon
@Carkoon Жыл бұрын
@@DesignGoBrr Thanks for the quick answer! It indeed was the resolution. If I reduce the render resolution it runs pretty well.
@Sohneg
@Sohneg Жыл бұрын
Yes I also have this problem :O. How did you fixed it exactly?
@Carkoon
@Carkoon Жыл бұрын
@@Sohneg With this console command "vr.Pixel Density 0.5" (just an example value). There's also a node that executes console commands, so you don't always have to type it in yourself. But there's probably also a way to set in the project settings.
@ejiasidaniel2183
@ejiasidaniel2183 Жыл бұрын
Thanks for the tutorial man...I wanted to ask how you rendered it in your POV?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Oh it's the default setting. If you see it in 3rd person view - press the Tab key on the keyboard (or is it the Spacebar... i forget) - and then it should switch to the HUD view.
@kantz7375
@kantz7375 9 ай бұрын
Do you know if there's a way to fix the super harsh shadows on nanite objects? The shadows they cast is pure black atm
@DesignGoBrr
@DesignGoBrr 9 ай бұрын
Hmm, that sounds weird... First thing that I would do is restart UE /PC . Second - I'd make sure that I'm running it on DirectX12 / SM6 (Project settings -> Platforms -> Windows) .
@kantz7375
@kantz7375 8 ай бұрын
@@DesignGoBrr I fixed it by changing the parent material from fuzz, to default, not sure why it was set to fuzz in the first place
@m.raflyyanuar9886
@m.raflyyanuar9886 Жыл бұрын
Awesome stuff man. By the way, what's the final size of the app?
@DesignGoBrr
@DesignGoBrr Жыл бұрын
2 gigabytes or so if you do not add in unnecessary stuff and around 7 if you package everything-everything
@m.raflyyanuar9886
@m.raflyyanuar9886 Жыл бұрын
@@DesignGoBrr What about multiplayer? Is there a way where multiple users can use the app at the same time and interact with each other or at least see each other?
@ramiroyelinek9949
@ramiroyelinek9949 8 күн бұрын
bro you are amazing, one question. Is it feasible to use lumen or is baked light better for VR? and how to activate lumen if I want to use it, since in unreal engine 5.4 when I open the vr file it doesn't let me do it, the lumen options appear gray and I can't click on them, thanks bro!
@DesignGoBrr
@DesignGoBrr 8 күн бұрын
In project settings switch to deferred shading from forward shading and restart. And yes - using lumen is now possible in VR, but only on powerful cards (4070, 4080, 4090)
@ramiroyelinek9949
@ramiroyelinek9949 8 күн бұрын
@DesignGoBrr thanks bro! You are great! Rtx 3080 si not enough? Have You got any video whit baked iluminatión?
@sereen2407
@sereen2407 8 ай бұрын
Great Tutorial! will you be posting more content like this in the future?
@freedomofspeech2100
@freedomofspeech2100 2 ай бұрын
Can you have Lumen WHILE maintaining 90FPS which is crucial for a VR Experience?
@DesignGoBrr
@DesignGoBrr 2 ай бұрын
90fps is not crucial. 70 fps is. Anything bewlot that increases how many people get motion sickness. Frame reprojection means that you only need to render 35 frames.
@zatlanibrahim5438
@zatlanibrahim5438 3 ай бұрын
I have very very very stupid question : before I dive into this course, can I follow this if I still don’t have a vr headset ? Meaning plugging blueprints and seeing it in screen as it would be in vr headset
@DesignGoBrr
@DesignGoBrr 3 ай бұрын
Not a stupid question. You can construct the level fully without the headset, but of course testing it out would be pproblematic. You can map the key presses to keyboard keys temporarily and just play it as a regular 3d level i guess
@zatlanibrahim5438
@zatlanibrahim5438 3 ай бұрын
Oh cool :D I’ll start this course then , thanks awesome teacher
@PascalNocquet
@PascalNocquet Жыл бұрын
Really really interesting and instructive.. There aren't many ressources on VR in UE5, this video and the next one are a must see.. And having done video tutorials myself I know how much time you put into it, so thank you. I'd be very interested if you do another one to see how you actually manually open the door, i.e. get the proper hand animation to grab the handle, and pull it yourself.
@JendibdkdIdndidnxk
@JendibdkdIdndidnxk 10 ай бұрын
How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?
@coreyshaw3701
@coreyshaw3701 Ай бұрын
I don't know if they broke something or what with version 5.5 but when I click on the 3 dots and pick VR Preview, I get a popup from Unreal that says it needs to pick a different GPU and restart. It restarts and shows VR Preview is picked but I don't see the same window you do in my Oculus Rift S. I don't see anything with Unreal. Just the usual stuff from the Oculus App. I stop the simulation and then the regular desktop mode is selected for the preview. Every time I tell Unreal to go to VR Preview, it restarts but makes no difference. Bummer! Wanted to tinker with this.
@DesignGoBrr
@DesignGoBrr Ай бұрын
And that's the top 1 reason why every single developer works with older versions of UE that are proven to be stable. I suggest rolling back to UE 5.4 and waiting a few weeks for UE 5.5 hotfixes to go through.
@DesignGoBrr
@DesignGoBrr Ай бұрын
@@coreyshaw3701 I have never used MetaXR .. I'm using OpenXR for all my VR dev stuff, so can't help you with that.
@coreyshaw3701
@coreyshaw3701 Ай бұрын
@@DesignGoBrr I saw OpenXR in the plugin list but that doesn't work either. I found a different way to get the plugin to at least show up (because the almighty Google is terribly wrong on how they say to do it), but that doesn't work either. I stopped caring now. Oculus Rift S and Unreal just don't want to play nicely I guess.
@couetes
@couetes 4 ай бұрын
Hello ! Awesome content bro !! Wondering if the headset Oculus go will work for this ?
@deepanshu3800
@deepanshu3800 10 ай бұрын
HEY! i'm facing a problem i imported a fbx room design in unreal engine and when i try to enter in that room then i can't it like a invisible wall holding me back , give me the solution for the this
@DesignGoBrr
@DesignGoBrr 10 ай бұрын
change the collision complexity of your room meshes to "use complex as simple" - that should fix it
@Khytra
@Khytra 7 ай бұрын
Thanks a lot for your work and knowledge-sharing
@DesignGoBrr
@DesignGoBrr 7 ай бұрын
My pleasure :)
@gasetasierra
@gasetasierra 10 ай бұрын
Thank you so much! Your course is a smooth and pleasant quest into the world of knowledge 🚂
@DesignGoBrr
@DesignGoBrr 10 ай бұрын
Glad you enjoy it!
@landonozzi2303
@landonozzi2303 Жыл бұрын
G.O.A.T💯
@DesignGoBrr
@DesignGoBrr Жыл бұрын
@jackrobin9829
@jackrobin9829 7 ай бұрын
Very good and detailed tutorial bro, love from china ❤
@cronchulus5489
@cronchulus5489 2 ай бұрын
Can I use VR to develop my game even if my game isn’t supposed to use VR? Can I use it to move around assets and use the logic tools?
@DesignGoBrr
@DesignGoBrr Ай бұрын
Yea, you can set it up in a way that you'd be using a VR game mode for project preview and a different game mode for the actual shipping build
@cronchulus5489
@cronchulus5489 Ай бұрын
@@DesignGoBrr what’s shipping build? I’ve heard preview build which I’m guessing would the window that shows your project in game?
@brunopascualetti7011
@brunopascualetti7011 Жыл бұрын
Your glasses are not connected to the PC! I didn't think that was possible, how do you make it suitable for lumen without being connected to a pc graphics card? Thanks a lot!
@DesignGoBrr
@DesignGoBrr Жыл бұрын
They are connected! Via Wifi :)
@francfalco9375
@francfalco9375 Жыл бұрын
Just discovered this channel and it's looking fantastic...loving the quality of explaination and content! I'm upto to 'door open' BP explanation...looking a tad complex for such a simple action but i will continue🧐. Thanks for the tutorials... I'm subscribed and I'll check out your Patreon 👍
@DesignGoBrr
@DesignGoBrr Жыл бұрын
Great, hope you'll enjoy the rest of the course! :)
@udaralakshita4986
@udaralakshita4986 4 ай бұрын
What do you think become VR ,AR developer future ?Is this a high-demand career?
@DesignGoBrr
@DesignGoBrr 4 ай бұрын
The VR/AR scene is still tooyoung. The headset wearing experience is still horrible and people do not want to scan a QR code on their phones to see a crappy 3D model of a purse that the are buying. Pokemon GO has proven that there indeed is a future for AR entertainment, multiple companies use AR for construction/manufacturing/inspection and so on - which shows that industry also benefits from it. BUT only in niche areas. I see it all getting better and better, but very slowly. Might be another 10-20 years before we see something really revolutionary in this field. My suggestion would be to focus on a particular field - design, gamedev, architecture, IT and then on top of that also learn of to enhance it with VR/AR. Just being a VR/AR developer seems like to big of a gamble of "I really hope META/Apple/Microsoft" will keep investing money in this field.
@udaralakshita4986
@udaralakshita4986 4 ай бұрын
@@DesignGoBrr I prefer Unreal Engine. But many people say Unity is good for Xr,VR . Is there any disadvantage learn Unreal instead Unity?
@DesignGoBrr
@DesignGoBrr 4 ай бұрын
@@udaralakshita4986 With the latest drama with Unity pricing/change of leadership - I'd say - stick with Unreal..
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