I can already imagine a Godzilla type game where you fight in cities and the destruction of buildings are like this.
@MxT3334 жыл бұрын
you mean like the game war of the monsters? classic game!
@Desh6814 жыл бұрын
EDF! EDF! If you don't get the reference, then, well, you need to play Earth Defence Force 5
@Mr_Battlefield4 жыл бұрын
Unreal Engine: We have dynamic destruction Frostbite Engine: Hold my destruction Me: I want to see destruction in every game!
@VandergriftMoefies4 жыл бұрын
People always say that games now look the best they can and that any innovation is small. Well, that's far from the truth, but games really have a long way to go when it comes to destruction and dynamic environments, better AI, physics, weight and other simulated FX like water and smoke for example. Some people call things like ''destructible environments'' a gimmick, but I think it should be the new standard. How many games have you shot an RPG directly to a wall only for it to leave a burn mark?!
@sadman.saqib.zahin014 жыл бұрын
The particle simulation necessary for a realistic looking game is too much for the current gen GPUs. The performance cost is just not worth it. That's why we don't see that much improvement on the destruction side of games. Even the destruction simulation here isn't realistic, it feels chunky
@kwmcgreal4 жыл бұрын
Also most games have very specific level design. Building a level with destruction of layout in mind makes things a lot more complicated when planning. It usually would end up detracting from the narrative and visual path they aim to take players on. Also in open multiplayer (shooters) it seriously effects the Lane design that brings balance to maps. If players can destroy buildings or cover it could change the map in a way that would make it unfair for one side or another or make it so players have to use certain classes/gear to utilize that advantage. It is certainly possible but takes A LOT more QA which = more time and $$$. So, that on top of performance hit... not worth the investment as we see most developers conclude That said I am all for completely destructible environments... even if the layout and map detail is simpler I love blowing things up and seeing buildings crumble. Bring it on next gen! Chaos can be very fun
@zinetx4 жыл бұрын
@@kwmcgreal EA says otherwise with Battlefield, especially BFV.
@nickpinkowski3 жыл бұрын
@@zinetx yeah, but the other point about the order of magnitude higher design complexity is very true. Every piece of geometry not only needs to have defined its connections strengths, materials but also meshes need to be closed, separated, have geometry between its layers with proper uvs and textures as the player will be able to see them after he destroys i.e. a wall. Basically, you need 10x more time to create, test, and design such a map that can be freely destructible, not to mention unstable performance with such amount of dynamic fragments... it's not optimal to create such environments as many more things in games are more important
@zinetx3 жыл бұрын
@@nickpinkowski Nah, Epic sorted this out with its new CHAOS system. You can add up to 3 materials for the inside IIRC. Just search YT for CHAOS tutorials and you'll see how it works.
@alialavib4 жыл бұрын
When will the chaos be a part of the official release of UE rather than compiling it manually?
@ibrews4 жыл бұрын
Honestly, I would guess not till Unreal Engine V
@Seb851s4 жыл бұрын
False, if plane for one next version of UE4
@1_Man_Media4 жыл бұрын
this is my exact question as well. I really want to play around with chaos instead of apex destruction but I dont want to get source built ue4. Hopefully we see this become core sooner than later.
@LOL1423derp924 жыл бұрын
@@1_Man_Media source build takes like 2 seconds
@nilox40374 жыл бұрын
@@LOL1423derp92 I have no idea how i do that
@Hellohallo4 жыл бұрын
1:38 level 5, is when its a demolition, i mean a plane hits the building
@johncorvin-mickey47724 жыл бұрын
underrated
@theoneand0nly8742 жыл бұрын
Building 7
@Benbenbenbenbenbenbenbenben4 жыл бұрын
It requires more dust clouds. Destroying stone buildings will cause a fog of dust. Also the dust wasn't affected by the gravitational pull of the falling debris. Something to think about. This is a step in the right direction and will give players unique approaches on handling certain situations
@danielschaller78784 жыл бұрын
Thats the beauty of Niagara, you can set it up as you like
@HaykAmirbekyanTKD2 жыл бұрын
gravitational pull of debris should be almost negligible. Objects on earth are too small to noticeably affect each other. Dust does not get pulled toward large objects on earth, like tanks or buildings. What you may be thinking of is the vacuum effect, where the movement of an object creates a temporary void and surrounding dust and air moves in to fill it. This is best exemplified by flipping a single page of a book and watching as the second page follow it, or by standing in a train station and feeling the gust of wind which follows the train. But yes, that would be cool. Keep in mind it would not depend on the mass of the falling debris. only its volume, shape, and speed.
@realPandarama4 жыл бұрын
its unreal! :) also cool music in the background!
@Cloroqx4 жыл бұрын
Doing tips and tricks on a feature that has 0 documentation, is not production-ready and needs a full engine recompile with special flags to activate. Nice to see you have your priorities straight, Epic!
It would be cool if someone edited this to make a high detail gore system
@MrChuxel4 жыл бұрын
>Get to Know Destruction Effects >Chaos is not a part of the official UE version WTF Epic?
@MelbourneArchviz4 жыл бұрын
your post needs more likes, and this video needs less likes.
@alexandreabashia4 жыл бұрын
when will they release it ?
@AaronMcKeehan4 жыл бұрын
@Alexandre it looks like they already have it, you just need to compile it.
@olliveraira61224 жыл бұрын
Yep, you need a github version as its still not considered production ready
@petaverse66264 жыл бұрын
@@olliveraira6122 and how many gigabytes?
@kuchukboromdebbarma21172 жыл бұрын
Did you find a way to disable collision on those fractured pieces so that it doesn’t collide with the player? And how do you despawn them after a while I can’t access each chunk separately
@avtpro3 жыл бұрын
What robot destruction game is that right in the beginning of the video? :18 Looks good.
@trucker2b4 жыл бұрын
guys its time to get cracking on that superman game... I got a super long game idea.. your software is key
@bryanalilvguitars4 жыл бұрын
I want this implemented in the grand theft auto series, ultra realism with fully destructible environments INCLUDING npcs. That's the next step in the open world genre.
@РэйЧехов2 жыл бұрын
There is no way gta will have physics differ from V
@ukmonk3 жыл бұрын
this is great!
@AleRender3 жыл бұрын
and where is it available?
@528hrtz4 жыл бұрын
Give us a destruction demo that we can play It’s easily to talk.. walk the walk
@SlayerDUDE19934 жыл бұрын
Unreal team! I love you!
@juanmilanese4 жыл бұрын
I don't get it... this chaos destruction thing... works on a new physics module? or is just the geometry cache and fracturing thingie? If the physics of the engine were revamped... why there is zero info about it?
@manafon53984 жыл бұрын
Unlike Niagara it's still not production ready, I assume as when it's officially released it will come with documentation.
What I don't get is why this is marketed as a destruction system, that clearly need a physics simulation to back it up and yet, we don't know how to bounce a sphere in this new physics simulation system... (we know how to destroy said sphere, that part I get it)
@awesom4ik4 жыл бұрын
@@juanmilanese It actually is a new physics system and most of Chaos problems at current implementation stage come from that fact
@ibrews4 жыл бұрын
Solid guide by Frostic to get this working here: forums.unrealengine.com/unreal-engine/announcements-and-releases/1641765-how-to-enable-chaos/page32
@ShawnTheRazor4 жыл бұрын
I've been wanting to use this, but do I really need to compile myself and use version 4.23? Is this not possible to use in 4.25?
@THEAETIK4 жыл бұрын
It's always available with all versions since UE 4.23, but you need to build from source still.
@rolanddawson1174 жыл бұрын
Is anthem being rebuilt on the unreal engine? 3:56 🤨😱
@eyeman01544 жыл бұрын
That may not be anthem
@theishiopian68 Жыл бұрын
this reminds me of that one level in half life 2 but way more
@oli43ssen4 жыл бұрын
I NEED THIS
@Tokamak_94 жыл бұрын
Please fix the EpicGames Launcher. The worst and most unresponsive launcher I ever used!
@mrtegs4 жыл бұрын
If you're looking for documentation, here it is docs.unrealengine.com/en-US/Engine/Chaos/ChaosDestruction/index.html
@itsWorm4 жыл бұрын
I have a solid game idea, that I think gamers of all types could enjoy for years. I've been trying to teach myself to use UE, but I can never get my project to look the way I invision it. Can someone help get me in the right direction?
@tallmonkeyfist71934 жыл бұрын
Start by focusing on your gameplay before you even worry about how the game looks. It's ok to use placeholders for models until you implement the logic of the game. Start by making a couple small projects to learn how to use the game engine before you make your first big project.
@keanur65414 жыл бұрын
Wait is this tom from moores law is dead
@dpscloud33244 жыл бұрын
Can it model Godzilla?
@dpscloud33244 жыл бұрын
@@renat_CIA AHAHAHAHA REALLY FUNNY
@kennedygeraldo31374 жыл бұрын
Mad !
@dantearmstrong27924 жыл бұрын
I have always wanted to learn more about Chaos Destruction; however, due to having to go through Visual Studios to run it, I haven't really been able to utilize except in the classroom. Here's to hoping that it'll be officially a part of Unreal Engine V so I can move on from APEX Destruction.
@JamesMarks4 жыл бұрын
Visual Studio Community Edition should do what you need. No additional cost.
@Jsfilmz4 жыл бұрын
release engine 5 pleaseeee lol
@codedesigns92844 жыл бұрын
Great job UE Teams!! :)
@spiritualvirus69644 жыл бұрын
Just imagine the next just cause using this!
@Hassen-aimen4 жыл бұрын
Unreal and Frostbite Should make Battlefield 6
@mastrd4 жыл бұрын
Greatness
@TheLordDino4 жыл бұрын
Water, I need to know how to simulate a simple bottle with water to pick up with VR, have been around for 1 week to try that and still , I have no idea :(
@klaptone90124 жыл бұрын
You do that with shaders
@phynx17564 жыл бұрын
@@klaptone9012 valve does that with shaders*
@Cloroqx4 жыл бұрын
There are tutorials for it on Twitter. I think Asher Zhu retweeted one recently.
@rcadenow75433 жыл бұрын
Any aaa game use this?
@EscapeCondition4 жыл бұрын
Anyone have a demo of Chaos being integrated successfully into their game? I've seen a lot of tutorials and demos but not much created gameplay from the community.
@ibrews4 жыл бұрын
Fortnite is using it: beforesandafters.com/2020/05/06/all-the-details-for-the-unreal-engine-4-25/
@ehmohteeoh4 жыл бұрын
"not production ready" is a bit of an understatement. I compiled it about a month ago. It is simply not performant enough to use in anything real time. Yes, Epic is using it in Fortnite, but that's Epic. They have their own branch and they're not sharing...yet.
@User42O693 жыл бұрын
PLS tell Team17 to add this to HLL
@Saiunai4 жыл бұрын
This looks so cool but also so much work. No wonder why games, in general, takes years to develop even with a full team
@zwabbah48413 жыл бұрын
cool
@shichimenwolf95883 жыл бұрын
Is it just me or are the buildings made of Sand?
@malcolm3414 жыл бұрын
This looks really cool, it's unfortunate you can't run this at any type of acceptable frame rate in an actual shipping game.
@Z0MBUSTER4 жыл бұрын
Pourquoi vous utilisez/montrez des images des Présidentielles Française 2017 ???
@MelbourneArchviz4 жыл бұрын
parce que ce demo a ete fait il'ya 3 ans. Still got it! A+++
@PaperBenni4 жыл бұрын
Even the demo is laggy as hell...
@johnsteves91587 ай бұрын
What ever happened to this technology? I can't think of a single game that uses this feature
@oneconcept70324 жыл бұрын
What a masterpiece and still there is one dislike. Is this from UNITY? HAha
@d.w.s.43204 жыл бұрын
It looks amazing, but the problem is even though it's been in beta form for three releases now it's tough to get it working at all, performance is bad, and its still a work in progress. I think these videos are giving a false presentation of where physics are in chaos. Due to all of the issues every game other than Fortnite is still using the old physics. Now in fairness it is still in beta. But we've been seeing videos like this for a year now.
@phynx17564 жыл бұрын
In beta they dont care about the perfection of their direct X "port" they are building it for their simulations and you know they have private test builds.
@mitchiehawaii27034 жыл бұрын
This is so HOT!
@killercrashFR4 жыл бұрын
Dragon ball Z Open World, right now.
@eiichiphone4 жыл бұрын
わぉ!
@magnuscritikaleak50454 жыл бұрын
♡ダ
@gauravnegi43123 жыл бұрын
@@magnuscritikaleak5045 lmao
@xxerbexx4 жыл бұрын
AAAAAND?!?! is there detailed documentation?!?! some tutorials?!?!? easy for artist wth, like niagara. no proper example documentationa t all. showing those short "show offs" rather make some content showing how things work.