[7:49] if you can't find the hair area, it's actually now called "Curves". Hope it helped :)
@jasmindarvish6 ай бұрын
Omg thank you ive been looking everywere for an answer haha
@ohitsmjb Жыл бұрын
For anyone stuck at 14:30 Separate HSV is in the Separate Color now
@ohitsmjb Жыл бұрын
ALSO HAIR CHANGED TO CURVES
@cyberburnzy2 жыл бұрын
Add-ons Node: Node Wrangler to enable crtl-shift left click to create a viewer at 3:46.
@tonyh91022 жыл бұрын
This is the best grass shader that I found on KZbin, you explained everything in detail while being concise, awesome work dude!
@astrobeef82312 жыл бұрын
Thanks, I'm glad it was helpful to you
@anodyne-47364 ай бұрын
Thank you for the in depth tutorial, I added TextCoord/Mapping in my Noise Texture and Combine XYZ for vector values so I can simulate wind/clouds from afar, especially with an isometric view
@sunny_lie Жыл бұрын
Hotkey for notes is: CTRL + J . Just select the node(s) you want to add a frame around. Enjoy everyone ^^
@ciao51972 жыл бұрын
If you want to use any other object (grass model) as particle , just use the same material for the grass model , use texture coordinate from object and use and empty object . so the plane and the particles will blend together and if you scale move or rotate the empty object , it will change the texture. also dont forget to connect the mapping to both musgrave and noise Nice tutorial dude , finally made the stylized grass
@astrobeef82312 жыл бұрын
Thanks, I didn't know about that. I tried using a model before but couldn't get it to work, I'll try your method
@ciao51972 жыл бұрын
@@astrobeef8231 it's the same thing what pierrick picaut uses in his stylized grass video , just check it out once I will link it here
This is the comment i was looking for! Im gonna try replicate in Unity using grass patches, hopefully its achiveable
@LawsofPaul4 ай бұрын
Incredible tutorial. I love your ability to succinctly describe the reasoning and function behind each step.
@flakmoppen2 жыл бұрын
Amazing tutorial. I love how you explained every step without dragging on.
@iCookMe Жыл бұрын
Love that you explain the /why/ to the best of ur ability, not just what to do. Thanks, this is really cool!
@Gadalac2 жыл бұрын
4d on textures basically acts as a seed to randomize it
@astrobeef82312 жыл бұрын
That's awesome, I looked into it more after I read your comment, and it seems like a better solution to the method I used to randomize the texture
@leukk_ Жыл бұрын
If anybody is struggling to find the "Hair" strip setting in render tab, its still there but renamed under "Curves"
@nightingale8178 Жыл бұрын
You are a life saver. Thx very much for that
@LawrenceAaronLuther6 ай бұрын
thank you very much. Worked just as well with geometry nodes.
@jesusaulloa1653 Жыл бұрын
This is truly the best tutorial ive seen on toon shader in general haha feels so neat with frames and then the whole "group input" none of the videos I've seen mentioned it so pretty cool to know what its for and how to use. Thank you !
@Gadalac2 жыл бұрын
This is a gorgeous shader! Thanks for sharing!
@whteve788 Жыл бұрын
mate ur grass work really well in my laptop, thank mate
@OsuperSorvete Жыл бұрын
You sir. Deserve all the subscribers in the whole world. This was a TOP NOTCH tutorial. Keep up the good work!
@ahmetomercicek5848 Жыл бұрын
short and to the point, thanks
@jtpitaro61963 жыл бұрын
Quite epic, this would look cool on some trees
@astrobeef82313 жыл бұрын
Epic idea, I'll mess around with some leaves
@JacobHalton8 ай бұрын
This is really cool, I just have one issue with the grass overlapping other shapes, or going through them, since when it's set to "Children: Simple" it seems like they don't stay contained to the emitter very well when you increase the radius. If Children are set to "Interpolated", it gives you more control, but the noise color doesn't show in the grass as nicely. Any ideas on how to handle that?
@cloudy9755 Жыл бұрын
The most recent version of Blender does not have a viewer, but there is another node that does the same thing. The (Emission) node
@alan-db3oc2 жыл бұрын
nice tut. keep it up. i like your method. explain everything firts, for experience users. then expalin step by step for beginner users. the best.
@calendulaprox2155 Жыл бұрын
Thank you for this. I really tried to replicate this in Unity Shadergraph with no success.. Shame it really was what i was going for
@Brinco-tv9 ай бұрын
Thanks for this tutorial! Everything great till I get to "shadow mode : none", for whatever reason has no effect and shadows continue to cast between blades.
@WhiteLionProd158 ай бұрын
I had the same issue. Make sure you're using EEVE and not cycles as your render engine! Hope this was helpful!
@net59782 жыл бұрын
Thanks for this. Quick, to the point and amazing. Awesome.
@MambomasterKong2 жыл бұрын
Wow, this is actually amazing!
@kellgameingha2 жыл бұрын
I support
@ajred05812 жыл бұрын
My guy you need to make more Blender tutorials.
@astrobeef82312 жыл бұрын
My dude I just made another one 3 days ago
@katyusha062 жыл бұрын
Excellent tutorial. Thank you sir.
@binht87467 ай бұрын
Thank you very much! You saved my life!
@milocero2 жыл бұрын
awesome stuff man
@kookiespace9 ай бұрын
Do you have any advice on how to make larger grassy areas? Your settings work really well for small patches. My guess would be that I should bake/ apply the modifier and distribute multiple planes around with mirrors or something?
@robertkorhonen94172 жыл бұрын
Very cool! Any chance you could also share tips/tricks how you made the grass in the thumbnail?
@astrobeef82312 жыл бұрын
Yeah, I just played around with the particle settings described in the video (diameter, height, etc.). Sorry I don't have more advice than that. If you're not able to get a similar effect I can post an image of the settings in this description or something
@thomazsardinha252 жыл бұрын
Hey man, thanks for the tutorial, really great! Subscribed already! I had a problem while making this, the shadow stopped working at some point, I don't know what I did wrong. The nodes look exactly the same.
@astrobeef82312 жыл бұрын
Thanks, I'm glad you liked it. It's hard to say without seeing your nodes. Did you switch from Eevee to Cycles?
@DommoDommo8 ай бұрын
This is great, would this be something you'd import into Godot? Or is that not how this works?
@animatorwisko442 Жыл бұрын
ya i saw the shauder i always ask my self how is there cloth moving sot this is it nice one
@BarbarosTheBarbarian Жыл бұрын
Dudeee...! How come you have so few subs? There are many stylized grass tutorials on youtube. They mostly just tell you what to do and leave out the "why". You've explained what to do, how to do, how to keep it organized and neat, how to tweak to our liking and how to re-use a complex shading method on other scenes with just a few clicks. You've got a new sub! I look forward to more stylized/toon/anime style environment and modelling tutorials. If anything, I'd turn the mic volume up while recording. I had to turn the volume up quite a bit to hear you. Other than that, this is an awesome tutorial.
@astrobeef8231 Жыл бұрын
I appreciate it, my goal was to go a bit further into the “why” and polish it as if I was going to use it in my own project. I agree with the mic, it’s my one regret after publishing. One of these days I’ll have another tutorial for you lol
@earlyriser79 Жыл бұрын
@@astrobeef8231 I agree, the depth of this tut is great.
@JacobIsACheese11 ай бұрын
thats really good!! thank you!!!
@stormyRust9 ай бұрын
Thank you so much for the amazing grass tutorial! I wanted to use a version of this in a Unity project but I wasn't sure how to get about trasnfering Blender shaders to Unity since i'm a beginner. Can you lmk if there's any way for me to do that? Thanks and great video :)
@pejv79039 ай бұрын
I'm having the same issue, I don't think you can transfer (bake) shaders done in Eevee.
@Anaiv7774 ай бұрын
I think there's a way. You have to export the texture in the UV Layout as an image. Then, you import those images in your unity project and put them in their correct channels (normal, albedo, metallic, etc). I hope this help you! It's difficult to explain it in a comment
@SATOhara3173 Жыл бұрын
You're a fucking legend mate.
@MaxVinopalDev6 ай бұрын
Hey man, any chance you could share nodes for the rocks?
@Duerkul3 ай бұрын
Anyone know how to get this into UE5? Mine just becomes a white plane when exporting it.
@With-faze Жыл бұрын
Thank you so much!
@phrsngx5675 Жыл бұрын
Great video.
@benwilliams1123 Жыл бұрын
You the Man!
@emilevdb32592 жыл бұрын
really great teaching style you have another sub :)
@L.I.T.G2 жыл бұрын
Dude you helped me a lot thanks for such content. Very simple and clear. Like, subscription.
@humanplace196211 ай бұрын
my shadows are inverted?
@saiadin100 Жыл бұрын
Hello! Fantastic tutorial! The emission of hairs is no longer making shapes like grams in the most current versions, is that right?
@Sugmer. Жыл бұрын
does anyone know a way to make this shader scale correctly when changing the planes size? Great tutorial btw
@teamaster31643 жыл бұрын
Thank you Subcribed, i hope you'll make another stylized shading tutorial
@astrobeef82313 жыл бұрын
Thanks, I'll definitely make more in the future
@albertsodor465110 ай бұрын
Is it possible to do a stylized grass like this in cycles? great video btw 🙌
@fleaspoon Жыл бұрын
how do you get the round shape in the tip? I tried changing the params but I can't get them like you do
@MrGuyweinstein Жыл бұрын
can you apply wind and a line art effect on the grass?
Жыл бұрын
Thank so much for this! Is there a way to make the grass like in the thumbail? I can't achieve it
@astrobeef8231 Жыл бұрын
The three tones of grass was just done in photoshop, but you could do the same by dividing a mesh between three materials. If you mean the grass style, I got there by experimenting with the hair properties. I don't have it saved so I don't know the specific values
@Hello-wn2dr2 жыл бұрын
Im trying to make a picnic scene with these grass tutorial but how do i make it so that the grass doesnt stab through my picnic cloth
@astrobeef82312 жыл бұрын
There's probably a better way to do it, but the first way that comes to mind is to use vertex groups. It's a cheap and easy way to get the result. There's plenty of tutorials on vertex groups, but essentially: assign a vertex group on the grass object beneath the picnic cloth. Then invert the selection and make that a new group as well. In the particle system, there's an option to change properties by vertex group. Assign the 'length' to the inverted group (the group not under the cloth). Hope that helps
@alwaysmissyouloveyou Жыл бұрын
Wanna see a rock tutorial bro
@ahmetomercicek5848 Жыл бұрын
hello, can i import this grass into unity engine? ? If yes, how? Thanks .
@joelkanna3563 Жыл бұрын
No you can't
@nadaahmed47492 жыл бұрын
Is the hair shape type available in blender 2.79 ? And if it’s there where can I find it
@joelkanna3563 Жыл бұрын
Curve
@BoyceBailey2 жыл бұрын
Do you have a PHD in shaders? +1 follow
@doro82742 жыл бұрын
what would i have to do to add more colors to the musgrave texture
@astrobeef82312 жыл бұрын
A ton of ways to add more color, but the first method that comes to mind: Rather than plugging the factor into a 'MixRGB' of two colors, you could plug into a 'Color Ramp' with as many colors as you like
@doro82742 жыл бұрын
@@astrobeef8231 interestingly enough it seems to be having some trouble with the lighting data. to describe, it's casting a shadow independent to any light i try and add which causes a sort of double shadow effect where one shadow is stylized and the other seems to be normal. thank you for responding!
@doro82742 жыл бұрын
@@astrobeef8231 nevermind i was just being a fool
@astrobeef82312 жыл бұрын
@@doro8274 Sorry, been out, glad to hear you got it working
@gustavocarvalho11132 жыл бұрын
Hi! When I put the particle generator and hair they tilt to random directions they don't go straight up and I can't find a way to fix it! If somebody could help me please