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Sucker Punch delivered one of the best open worlds of the last generation with Ghost of Tsushima, and Jin Sakai’s tale of revenge and redemption is one that fans are unlikely to forget months and years after rolling the credits. The game has finally made its way to the PC platform, courtesy of PlayStation’s in-house porter Nixxes Software.
But Ghost of Tsushima was always built as a console-first product with its proprietary game engine and related tools, so how has the transition to a foreign platform been for the developer? How does it perform on our test hardware and how consistent does the performance remain across different test conditions? To that end, we present a comprehensive graphics analysis of Ghost of Tsushima on PC.