Grand Theft Auto IV: San Andreas - beta v0.3.2 gameplay

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THU31

THU31

Күн бұрын

Guys from the GTA IV: San Andreas Mod Team have released the first public beta of their conversion bringing San Andreas to GTA IV.
The whole point of this mod is to make use of the amazing RAGE engine powering GTA IV, which is praised especially for the use of the Euphoria physics engine, as well as some rather interesting lighting (thanks to a rendering technique called "deferred rendering").
Even though it is more of an alpha version, I have to say I am amazed by the work those guys have already done. We can drive around the whole state of San Andreas, and even though there is nothing else to do there, it is a very pleasant experience.
Converting the map is one thing. The hardest part will be bringing the world to life, as well as adding classic San Andreas features that are not available in GTA IV, if it is even possible.
Right now there a tons of glitches in the game, it likes to crash as well, we can see some major HDR issues around Tierra Robada, there are various invisible walls on the map, as well as places where we can fall under it. Curbs on the sidewalk are also a major pain in the ass, as we crash into them all the time like they were half a meter high or something.
Anyway, I am very pleased to see this mod working. The crew is quite big, so I am expecting to see some updates in the coming months. The most important thing is to bring the game to life by adding vehicles and pedestrians, after that they should try to eliminate as many bugs as possible. A fully playable free roam would be a good place to start adding other features.
I installed the mod on regular GTA IV patched to version 1.0.3.0, mostly for performance reasons. I think EfLC will be a better option for later versions of the mod, especially as far as helicopters (and planes?) are concerned. With GTA IV as a foundation we cannot even fly a helicopter on top of Mount Chilliad, which would be possible in TBoGT.
On the other hand, with GTA IV (patched up to 1.0.5.0) we can get ENBSeries downscaling to be fully compatible. It would work in EfLC, but only the rendered scene would be downscaled, the HUD or menu would not. I did not use downscaling for this video, I wanted to get acceptable framerates at 1920x1080. I might take a few screenshots with downscaling soon, they could make great wallpapers.
Keep up the good work, I am really looking forward to seeing this mod get better and better. Respect.
You can follow the mod at gtaivsa.com/ or www.gtaforums.c...
Be sure to check out my other videos, as well as my website at www.hearselands...

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