A shield? That gives _melee resistance?_ Wow! It finally does what it's supposed to do!
@admiralAlfonso90012 жыл бұрын
Frist
@grantflippin78082 жыл бұрын
And an extra jump, it's a kite shield
@ZorotheGallade2 жыл бұрын
@@grantflippin7808 (Groan)
@cristianovogt5586 Жыл бұрын
Medieval mode meta shield basically.
@georgeheld19013 жыл бұрын
The “received damage is sent back to enemy” stat on the medic could be called “The Geneva Convention”
@Xyna75902 жыл бұрын
o h n o.
@lorenzobachman62662 жыл бұрын
fuck no just fucking no
@mOki.i2 жыл бұрын
O h n o. *o h n o.* o h g o d n o.
@mrmurpleqwerty48382 жыл бұрын
better name: The Geneva Suggestion
@easybee02 жыл бұрын
@@mrmurpleqwerty4838 better name: The Geneva Checklist
@jackeea_3 жыл бұрын
I can see that "taking damage is reflected back" stat *somewhat* working as an ubercharge...
@HyacinthusHeretic3 жыл бұрын
Is that not just better Uber
@jackeea_3 жыл бұрын
Not "reflected", but enemies take it as well as you.
@evangonzalez33633 жыл бұрын
@@jackeea_ "an eye for an eye makes everybody run medic." -Sun tzu or something idk
@amirzohn58153 жыл бұрын
New Medi-gun Passive ("on-wearer"): + Ubercharge build rate increased by 70% - Ubercharge duration decreased by 90% - Medibeam range decreased by 25% During Ubercharge: + Instantly reflect 90% of damage received back onto foes + Reflected damage is not affected by damage resistances or damage vulnerabilities(, but is blocked by enemy Ubercharge Invulnerability) + Maximum heal rate for patient + Flinching immunity - Reflected damage is calculated as non-critical and non-mini-critical damage, even if the reflected damage is boosted as a Critical Hit, or Mini-Crit - Reflected damage isn't applied to the foe who deals the finishing blow (- Uber "flash" duration reduced by 100%, like how the Kritzkrieg suddenly stops granting guaranteed Critical Hits to the patient if Medic switches off the beam/gun) (- The Medic player only gains Points for Ubercharges every arbitrary value, say 200 points, of damage he and his patient successfully reflect, cumulatively (so you can reflect 100 damage in 2 charges and get a Point, given the example; works exactly like how gaining Points from healing is, as far as I'm aware)) Pairs well with the Overdose, actually. Opens up the Melee slot from the Metasaw since the charge rate is so fast, but only the Amputator really fits. No Critical damage boost reflects means that Snipers who can headshot are still rewarded for their pick, and only at the cost of 45 damage if the target Medic was Overhealed at all. Snipers who body shot are punished for fully charging, as they'd be left at 15 health (assuming stock), if they fire during that very brief Ubercharge window. Although, the Ubercharge offers no means of you or your patient really surviving any of the damage you'd supposedly reflect, so, over all, it might just be "underpowered" in return for being highly frequent. Still needs tweaking, like a bunch of the randomly generated weapons showcased in the video, and it'd be totally fine.
@a.kjfhkziujsfdgbskjxfyhgfl23323 жыл бұрын
maybe you take like 33% of incoming damage and they take 66%
@diamondlord43313 жыл бұрын
Sir, we did it. We developed the most weapon generator ever.
@mertcansavetf24843 жыл бұрын
so guys we did it we made quarter of a million weapons
@Attaxalotl3 жыл бұрын
Out of all the weapon generators ever made, this is certainly among them.
@FighterDood3 жыл бұрын
This weapon generator generates weapons generally
@masterofastra3 жыл бұрын
So what does it do? It sure does captain
@wcsartisans95653 жыл бұрын
Man this generator can really generate some really generic really weapons for real
@kittencorp.32953 жыл бұрын
27:08 those meanies at the Geneva conventions got mad at me for shooting a medic. They said it was a “war crime” and I am a “dangerous sociopath who should be locked up for life” this is such a brutal mechanic
@EcclesiastesLiker-py5ts3 жыл бұрын
The engineer is also a brutal mechanic.
@marshaenderheart3 жыл бұрын
@@EcclesiastesLiker-py5ts you did not.. just do that.. xd
@engineergaming74073 жыл бұрын
@@EcclesiastesLiker-py5ts 👍
@davisdf30643 жыл бұрын
@@engineergaming7407 The man himself approved
@sirreginaldfishingtonxvii61493 жыл бұрын
@@davisdf3064 praise be
@benjaminbarraza89723 жыл бұрын
13:20 there it is, the ultimate counter to aimbot
@april89473 жыл бұрын
5 meds use it and all the bots die
@l1ghtd3m0n33 жыл бұрын
Imagine if this would actually be Valve's solution: anti-headshot trolling
@black97_02 жыл бұрын
@@l1ghtd3m0n3 sniper mains: "God is dead. And we killed him."
@theMathmanfr6 ай бұрын
@@black97_0"god is dead, and we quick scoped him
@endermage773 жыл бұрын
Being unable to no-scope is practically a complete non-issue for sniper, considering that you can go from zero to headshot in 0.2 seconds, or in other words literally faster than a human can react.
@Dabadi48343 жыл бұрын
I love it how sniper is a terribly designed well balanced class
@An_Average_Arsonist3 жыл бұрын
@@Dabadi4834 he is so well balanced until you get reeeaally good at him, then I find he is too heavily rewarded for quick scopes. Honestly I'd like to see a change for the base damage to become 75, but it only mini crits unless fully charged, and a significant firing speed nerf, around 25%. Most classes in the game actually have to two shot even the lightest classes, and valve clearly wants to balance around that philosophy, given the caber nerf haha, make sniper work harder for his kills, anyone who complains is someone who isnt good enough to kill players that are aware of them. If you're a God double headshots wont be that hard. Or just be patient and charge the shot a bit tbh.
@Dabadi48343 жыл бұрын
I find it interesting that no sniper has a decreased fire rate
@D8W2P43 жыл бұрын
@@Dabadi4834 Considering what Sniper can do as is in order to justify such a stat you'd need something like the "Mann cannon" weapon idea where it makes the enemy explode and in a certain radius hurts their allies. Now what I'd like to see and would actually make me play Sniper would be a weapon that increases fire rate but you CAN'T headshot, like a semi-auto Bazaar bargain.
@JustSomeBrazilian3 жыл бұрын
0.2 seconds Is the average time the human brain needs to blink so yeah sniper can literally kill you in the blink of an eye YEP BALANCED
@CaptainYJD3 жыл бұрын
the #7 wrench actually sounds like something VALVe would add. 'It's teaching engineers to not just sit behind the dispenser all the time, and to put it somewhere where it actually could help the team'
@Redemptive_Neerdowell2 жыл бұрын
Number 1 is overpowered, so I thought up of a couple stats to make it more balanced. Pros: Infinite ammo. Sticky bombs are replaced by slime-like pustules that explode on detonation. Enemies that touch the pustules are given an acid effect that slowly drains 1-3 health for 3-5 seconds. Active pustule max of 15 on map. 15% faster reload speed compared to stock. Cons: No crits whatsoever. 10 usable ammo before reload. Explosion upon detonation is 20% smaller. Explosion of pustules do 35% less damage than stock sticky bombs. 10% slower movement speed. Pustules dissappear upon non-explosive contact with enemy after administering acid effect.
@nuxx187611 ай бұрын
NUMBA 7: STUDENT WATCHES POHRN AND GETS *NAKED*
@LinteirSomeZebra3 жыл бұрын
*Pyro can actually heal teammates.* But only on one condition: you reflect enemy Crossbow bolt into your teammate. So to fill up this 600hp meter, you have to reflect: 8 minimum (8 by 75hp) Or 4 maximum (4 by 150hp) Of bolts.
@pastatheh70413 жыл бұрын
this is terrible way.. you cant use it without 2 friends
@phuckieu78063 жыл бұрын
You could also do it via mad milk, possibly. It doesn't show up on the scoreboard as healing points, but it does show green damage numbers when a teammate heals from it.
@e-cap12393 жыл бұрын
@@phuckieu7806 Also the conch, or extinguishing teammates
@pBmauvv3 жыл бұрын
Doesn’t the stock flamethrower heal when you extinguish teammates?
@nuxx18763 жыл бұрын
@@pBmauvv it only heals the user, not extinguishees
@OlaftheGreat3 жыл бұрын
I want a spy revolver or knife called "The Plausible Deniabilty" or "The Ulterior Motive"
@ZorotheGallade2 жыл бұрын
Plausible Deniability: +Shots with the weapon are near silent +Kills by the weapon don't elicit voice lines and instantly hide the corpse, and restore 50% of your cloak meter. -33% clip size -20% cloak drain rate The Ulterior Motive: +20% melee damage +10 maximum health on wielder +On hit: Marks target for death for 5 seconds +30% damage resistance against players marked for death -Deals mini-crit damage from the back -No backstabs -15% attack speed penalty
@MegaGaming113 жыл бұрын
Number Seventeen: The Beastly Feast A piece of cake that grants greater control to those willing to consume it - but careful, all this power has a tendency to go straight to your hips.
@lmaobox40683 жыл бұрын
Wish we got these descriptions for all these weapons
@diegordi13943 жыл бұрын
@@lmaobox4068 Something I miss from hats.
@OctovenderReal3 жыл бұрын
#1 sounds like something someone would say as a joke
@sirreginaldfishingtonxvii61493 жыл бұрын
It's the classic "fair and balanced" meme, in the flesh.
@benji-menji3 жыл бұрын
Just you wait till someone makes a community server that gives you a randomly generated weapon when you spawn.
@nightowl60552 жыл бұрын
Somebody make this
@ashtongiertz8728 Жыл бұрын
@@nightowl6055some madlad actually did it!
@Zodiac. Жыл бұрын
@@ashtongiertz8728Where
@joshuamedina68073 жыл бұрын
That heavy consumable is straight up just Heavy drinking a coffee cup so let's call it the focus brew
@foiletta19873 жыл бұрын
Meh cuz the fire, i think it should be the Spicy Loaf
@joshuamedina68073 жыл бұрын
@@foiletta1987 I just figured the coffee was scalding hot tbh and since it helps with accuracy the caffeine helped focus but crashes soon after hance the downsides
@zarchivedscronch9263 жыл бұрын
"The Detonator 2" Has one difference, the self inflicted damage is lower, so it is a direct upgrade
@leeto643 жыл бұрын
22:38 the healing stat actually works on Pyro - you heal yourself when extinguishing an ally, so it could be a meter that self-fills whenever you extinguish someone. However, you get a fixed +20 HP per extinguish so you'd need to extinguish A LOT to get the effects.
@danetnavern05653 жыл бұрын
29:25 When you don't do damage for so long you start doubting on which team you are.
@spiffyavatar36113 жыл бұрын
lol
@meimmakoto32243 жыл бұрын
Recieved damage is sent baxk to enemies while deployed: SEND YOUR MEDIC TO THE FRONT LINES SO THEY INSTANTLY KILL ALL DEMOMEN AND SNIPERS XD
@dean_l333 жыл бұрын
Get that medic a pocket medic as well for maximum trollege
@Saltyoven Жыл бұрын
It's literally the ideal battle medic weapon.
@e.schroeder4743 жыл бұрын
#8 would be neat if it could extinguish teammates on it's own I think. would make it a neat utility against pyros, having a way more accessible way to extinguish allies than the milk
@lucethedoormat813 жыл бұрын
I wonder how long it'll take before this is the only content you make
@cowboymooman87763 жыл бұрын
also ×10 Tierlists
@taramaruiz233 жыл бұрын
100 likes nice
@TealTactics3 жыл бұрын
i would honestly be okay with that these are incredibly entertaining
@MarkStillPlays3 жыл бұрын
i agree
@nuxx18763 жыл бұрын
and also maps with no bounds
@Gencrossbones3 жыл бұрын
As a medic main Jump height will make it easier for the med to get to his patients and dodge a rockets aimed at his feet easily The damage reflect will be good when because when we medic mains show ourselves we'll die anyway. It will be quite hilarious to see spies just dropping on the ground dead because they backstabbed a medic and died and the overhealed pocket survived. The medigun is well useless unless there's a billion soldiers and demos and the healing is negated by the crossbow but again damage reflect The healing syringe gun with the less damage is good tbh because medics can retreat back to their lines especially because it's infinite ammo And the bonus movement sped is an overdose but its always active. Though damage reflect is a big deal but losing just 1 scout, sniper, pyro, or spy and but yhe enemy medic is also dead is nothing because the medic also died. Uber chains however well unless there's a saw with this stats its not of a big deal. But good lord anything to make us last longer on the battlefield is already a blessing.
@FlatlandsSurvivor3 жыл бұрын
Damage reflect is fascinating, but I think either only a portion reflects, or it is an uber effect or something like "people that damage you are marked for death, duration scales with damage delt" could be more fun, as it still lets a careful enemy live even if they have low health
@SnugWugs1373 жыл бұрын
Good for MvM Edit: I had a brain fart, what I really meant was that this would be good for Degrootkeep.
@Gencrossbones3 жыл бұрын
@@toddb7947 yeah just to balance it. Probably half of the damage that you dealt to the med which is still huge because it will still cripple light classes.
@ashtongiertz87283 жыл бұрын
What if the reflect damage stat also applied to your heal target?
@Gencrossbones3 жыл бұрын
@@ashtongiertz8728 it will be too much especially when the patient is a heavy. If the reflect stats reflects half of the damage that the enemy did then the enemy will just die over and over again to a 450 HP heavy by simply shooting it
@kaschey61453 жыл бұрын
"Welcome to TF2 but you're punished for shooting other players because violence is bad"
@sierravanguard3 жыл бұрын
Number 17 inspires me, maybe call it 'Tactical Tushenka', tushenka being a type of preserved meat made by the Russians and stereotypically eaten by the soldiers in large quantities...
@shybandit5213 жыл бұрын
Both the baby faces and the soda popper charge while dealing damage with any weapon.
@e.schroeder4743 жыл бұрын
#15 miiiiiight count pyro in that "teammates healed" thing? bc you get +20 hp for extinguishing allies
@EcclesiastesLiker-py5ts3 жыл бұрын
That is a lot of extinguishings.
@defecticon90003 жыл бұрын
Yeah, but that 20 hp goes to *you* and *not* the teammates. You aren't healing teammates by extinguishing, only yourself, therefore it is still useless
@e.schroeder4743 жыл бұрын
@@defecticon9000 tf2's weird. Healing is just one statistic and it counts yourself and allies, I was just thinking maybe it uses that. Source spaghetti and such
@dumb2143 жыл бұрын
@@defecticon9000 you are on your team teammates are people on your team you are a teammate
@defecticon90003 жыл бұрын
@@dumb214 Idk what you're trying to say with this, but extinguishing someone does NOT give them health. It would only give YOU, the one with the flamethrower that extinguishes people, health. Did you watch the video, read my previous comment, or understand any form of context? The 15th weapon had a meter that filled *from allies healed by YOU.* As a pyro, this is *impossible*
@bucketofchicken83253 жыл бұрын
23:16 fire damage vuln is only while deployed, so its incredibly op if you’re running shotgun
@Quickstein3 жыл бұрын
3:02 *Perfectly balanced, as all things should be*
@Quickstein3 жыл бұрын
Also #3 doesn't even heal as much as the Cozy Camper
@joaopedrosambatti24743 жыл бұрын
Some would even say *Fair and balanced*
@yeet129373 жыл бұрын
As a demo main, yes, like a black box for demo
@burgscratch63013 жыл бұрын
22:50 Actually, I wonder if teammates includes *yourself*, because airblasting lit teammates heals you for 70 HP per target.
@getsu03 жыл бұрын
I feel like the buffalo steak sandwich would be particularly good to have the damage reflect stat. It could lower heavy's effective health pool by marking him for death, give him mini crits, reflect all damage back but w/out mini crits applied, and maybe actually hitting someone acts as a fan o'war that applies to the reflected damage. Something like that just generally fits w/ a lunchbox or banner item and something that restricts you to be avoidable and no one needing to shoot at you since you're restricted to melee.
@fred8623 жыл бұрын
if I had a penny for each time Great Blue made a video about a random weapon generator for tf2 i'll be in jail for committing multiple war crimes in Yugoslavia
@sansthedarkmodeskeleton84403 жыл бұрын
Respectable
@yapflipthegrunt46873 жыл бұрын
what
@fred8623 жыл бұрын
@@yapflipthegrunt4687 what
@markmcgehee38643 жыл бұрын
@@fred862 w. H A U T
@CoolGamer-qz5zp Жыл бұрын
Probably one of the best If I had a penny comments I've ever seen in my life. Nothing will be as great as this.
@gabemartin69223 жыл бұрын
A link to this in the description would be nice, ya know.
@Great_Blue3 жыл бұрын
Whoops, fixed
@AbduShu3 жыл бұрын
The received damage goes to attacker will make light classes die before they kill the medic assuming they don’t do 25 extra damage with the hit that makes them die. It will also cause snipers to kamikaze when they get a headshot lol. Does it also count for engineer sentries?
@ndf07153 жыл бұрын
Yes but to make it more cancer it doesn't go to the sentry but it's builder
@Toons5952 жыл бұрын
@@ndf0715 Medic becomes the best anti-engi class
@ndf07152 жыл бұрын
@@Toons595 two medics healing each other kamikaze running in a sentry nest
@youtubeuniversity36382 жыл бұрын
Imagine Spy.
@worstspytf28243 жыл бұрын
Bouncing back damage would be really interesting if a downside was a 35->50 health drain per second, a slower switch and holster speed as well as maybe even disabling your ability to be healed by medics and dispensers on wearer. Of course even if it was added for some reason, not as a weapon for the Medic, just no.
@someskills7853 жыл бұрын
Imagine waiting for an perfect moment for a chainstab, uncloaking, and backstabbing some engie and instantly dying.
@PillzmansFox3 жыл бұрын
That medic bonesaw I would say is amazing if the damage threshold was lower, it would allow you to jump to heal players on platforms that are not in sight for a crossbolt
@nicolasrededeo805 Жыл бұрын
I do love how number 10 is basically a Scout weapon, even with the dealing extra damage to slowed players (perfect for the sandman). New playstyle: Australian Scout
@squanguslobotomus78903 жыл бұрын
imagine "damage taken is dealt to the enemy too" plus "all damage dealt is healed back."
@DollaSignD3 жыл бұрын
AKA literally invincible
@skinnywhiteboy55903 жыл бұрын
#17 can be a carrot since they're supposed to increase eyesight. Also it could probably make the brass beast more viable. (I know the carrot thing is a myth but still)
@joshuawiener50032 жыл бұрын
The carrot myth is what makes it better
@somerandomgamer85043 жыл бұрын
12 makes the Overdose cry
@evangonzalez33633 жыл бұрын
14:00 If soldier's kamikaze taunt was a weapon...
@zerkker60963 жыл бұрын
Soon enough we will have weapon generator generators
@squishybrick3 жыл бұрын
Weapons described in simple terms 0. Killing Saw of Jumping (A general mobility-enhancer utility, but sacrifices your melee. Good meme-weapon) 1. Infini-bomb Launcher (YA LIKE STICKIES, SON?") 2. Medical Leave (100% perfect for those moments when your patient dies behind enemy lines and you need to get back home safely) 3. The Uncomfortable Camper (Direct downgrade, lol) 4. The Sentry gun (Turns engineers arm into what looks like a modified sentry gun. Description comment would mention that he replaced some of his internal organs with a tiny internal dispenser, which would explain the critically lowered health. Basically encourages the engineer to just be a secondary walking sentry gun next to his own.) 5. Xenon Annihilator (A downgraded mess of a weapon, only good for trying, and failing to be a demoshark.) 6. The EX Machina (A slightly upgraded machina with piss-capabilities and a huge buff to stats, turning you into a slightly tanky scout with a sniper rifle) 7. The Lone Ranger (A ninjaneer's wet dream. Perfect for flanking and getting your nest built right on, or past the front lines.) 8. The "Wait, I'm not a pyro" (Completely broken gun, lol) 9. The Backlash (This is terrible, and only really functions as a shittier version of #2, basically letting you 'potentially' kill someone with revenge-damage as they try to pick you off.. But.. If you had a quick-fix pocket while this was equipped- . . .) 10. Mad Hopper (The firing speed boost would make it far more viable as a close-range defense weapon, but you'd run out of ammo so fast the jumping boost would never really come into play unless you seriously forced it) 11. Sky Crane (The pistol would be designed to look like a crane claw with little jet-wings. It'd be vaguely decent for just mid/long range run-n-shoot tactics, with the cons preventing you from trying to take advantage of it too much in the short range aspect.) 12. The Bad Trip (An alternative to the overdose.. permanent speed boost, but you'd never want to actually use the damn thing.) 13. Burning Image (This looks like it'd suck.. But I guess it'd pair well with the spycicle, for players who REALLY hate pyro.) 14. The Introspectre (Just a decent watch, a direct upgrade from default if you're a good spy.) 15. Brigand's Brandish (Since you only get the fire vuln if you're using the flamethrower, You get to be a nearly bullet-proof pyro with a shotgun. This would be a very interesting sub-class. A pyro that actually counters heavies, turning the entire meta inside-out.) 16. The Ghost-Buster (Oh yeah, because heavies LOVE spychecking with their melee.) 17. Ginger Snap (A big ol' cookie, and it being ginger vaguely explains the effects of increased accuracy and fire vulnerability. Crazy OP though.) 18. The Crappinator (For medics who will sacrifice anything to stay alive.. Including both their patients, and their dignity.) 19. Knuckle Buckle (This is literally the ultimate anti-demoknight shield.. If you're a demoknight, but you only go after other demoknights, you could troll the fuck out of them with this weapon combined with the katana. But if you used a different weapon, you'd need a medic/dispenser) 20. The McJagger (damn this broke af)
@Kapin053 жыл бұрын
#9 vs the Heavy's fists be like "Quit hitting yourself! Quit hitting yourself!"
@Loremixer3 жыл бұрын
The syringe gun name: *The Reverse Card*
@Astronutz5553 жыл бұрын
#7 (engie wrench) would definitely be interesting as a side grade that encourages making the dispenser a building for the team, not the engie. It would cause them to be penalized for turtling and hoarding their buildings.
@katarzynaaleksinska37443 жыл бұрын
2 - Life sucker - looks like small leaf blower with reverse mode turned on. Some tubeles are going from it to medic's arm (has a taunt kill when medic turns turbo mode on and sucks all life from the enemy) 5 - Suicaidal hussar - a little bit rusted saber - covers in blood when buff is active 7 - Quickiewrench - looks like a cordless drill (has the same taunt as stock pistol) 9 - Payback - looks like modified smg and bigger magazine able to hold siringes. 10 - The getaway - looks like a makeshift smg with military camo on. 11 - Prismatic assasin - laser with a gun handle. Some cables are sticking out and there is a small batery on your arm. 12 - Nailed it! - it's a nail gun from the first snapshot of tf2 (the one with scout). 13 - The final countdown - looks like a normal electronic watch with numbers instead of meter. 14 - royal rolex - looks like a silver, very expansive watch . 17 - NRG bar - looks like a musli bar with BONK! wrapping. 18 - Super Selfish MANN - looks like an alien medigun (like phlog or Pomson) . 19 - The Manndependence day - looks like a small firework launcher (projectiles when they explode they explode in diferent patterns and colours, depending on the team). Ps. Try to make an epitome of 18 hehe.
@CAMSLAYER133 жыл бұрын
you could use that syringe gun that does the damage back to troll demos too, just take it out then walk over sticky traps. Boom, the demo man takes like 400 damage.
@nonnect3 жыл бұрын
The first thing that generated when i went to the generator: A new shield for the Demoman: Pros: +75% speed while charging +95% bullet damage resistance On kill: User becomes Ubercharged for 4 seconds 5 health regenerated per second Cons: +10% fire damage vulnerability
@omnibeta18762 жыл бұрын
So essentially, Raid Boss Demoknight
@Dirakiaa3 жыл бұрын
25:00 So basicly Heavy is carrying around a GFuel Can, got it
@Kelsang013 жыл бұрын
That damage reflecting syringe gun, quick-fix, and Ubersaw. Uber chain with a medic with the same loadiut and watch the enemy team drop like flies.
@LeoYoshi543213 жыл бұрын
I want to see 6 in x10 mode. Because I'm pretty sure that even scoping in, you'd be moving as fast as a 100% boost Baby Face Scout. And that's funny.
@Inmortuae22332 жыл бұрын
28:43 would be the new meta shield for medieval mode because melee damage wouldn't be a problem AND you can easily dodge charges by double jumping
@Gungusgaming2 жыл бұрын
a good idea for the #13 cloak watch would be the higher your cloak the more fire resistance you have, plus afterburn immunity if youve got over 50% cloak, or you could go vise versa
@runic30633 жыл бұрын
#2 would be real cool to deal with sentries if your pocket abandons you, cause you can heal up the damage it deals, + bullet damage resistance *but of course, who could forget battle medic gaming*
@droidixbacon3 жыл бұрын
As someone who, as medic, lost his heavy, was stuck with no way out right next to a sentry nest with low health, this would have made the destruction of said nest much funnier, I don’t think the sentry was there tho
@mertcansavetf24842 жыл бұрын
the 0th weapon is actualy op since even if u dont use it it has 70% melee res on wearer so you can just use it for that and also its bar can maybe get fulled with healer's damage too
@williamethandedios71513 жыл бұрын
#18 would literally be named "The Geneva Conventor" since yeah
@baconlord4843 жыл бұрын
Number 12 is what the overdose should have been
@voidlayern93683 жыл бұрын
4:37 Can we just admit that stab was smooth af.
@slycwby24783 жыл бұрын
#5 would be super cool with a few extra stat changes, I could totally imagine it as like an electric sword that slowly charges with each hit, and eventually when it gets to max charge it does like a burst of electricity around you, that sounds awesome
@ViIvaNunner3 жыл бұрын
id love a gamemode which is like randomiser but it generates random weapons with these sorts of stats for loadouts
@ThatIdiotMini3 жыл бұрын
Backstabs. Imagine if the "Received damage is sent back to enemies while deployed" was a real stat.
@youtubeuniversity36382 жыл бұрын
Imagine just a tenth the damage!
@theovermind60412 жыл бұрын
I have a weapon idea for the scout: A new secondary lunch-box for the scout Pros: Allies who take the food will get a 10 second speed boost, and generate 15 health per 2 seconds Cons: You have to revisit the resupply locker to restore it -10 max health *A pizza box design, 6 slices 2250 HU projectile speed
@deathninja33893 жыл бұрын
8:20 introducing the demoshark
@Sleepy_Cabbage3 жыл бұрын
Yknow what be cool, an option for scout to swap out his primary for another pistol, allowing him to duel wield
@youtubeuniversity36383 жыл бұрын
A weapon that gains meter as you're hurt and uses the meter as ammo could be interesting possibly.
@Loremixer3 жыл бұрын
Mm, rage meter
@benismann3 жыл бұрын
As a pyromain Generated flamethrower is OP as hell. Bullets and flame particles are like the only damage types that can't be denied by m2, so giving a shit ton of resistance to bullets is extremely good, and taking increased damage from fire isn't that bad cos you still have a m2 to blast the pyro away and run. And increased afterburn damage i guess affects damage per tick so that's cool too
@vanishl.26933 жыл бұрын
14:47 fun fact if you healed that medic you’d also heal yourself due to how the medgun is coded. (unless they make an exception)
@dopedfurry20103 жыл бұрын
For number 9. I can imagine some sniper with a medic in his crossairs just whispering "medic down" as his head explodes into a fine red mist.
@evangelos4346 Жыл бұрын
From what I can tell, number 5 would be sort of a glass cannon sword for Demo: You get a variety of stats that increase your damage output, in exchange for being more vulnerable, both in health and in the punish game due to the slower swing speed
@firespark07743 жыл бұрын
Fun fact: nobody has seen the whole video yet Edit: except for those who have
@voidfields50653 жыл бұрын
Yeah 15 mintues ago for me, time to watch
@dr.dickhole21473 жыл бұрын
Unga Bunga Ooga Booga
@Lyrune3 жыл бұрын
That's a lie. Great Blue would have seen the entire video at that point.
@NikoFromOneShot3 жыл бұрын
I watch everything at x2 speed
@sud18813 жыл бұрын
Unless they skipped to the end
@Smona Жыл бұрын
that syringe gun (#2) could make for fun situations where both you and an enemy medic have this equipped and because you regenerate 7hp every hit but deal less than 7 damage, you'd both just stay alive forever
@volition1423 жыл бұрын
Received damage is sent back to enemy would be a good Ubercharge effect though It would be countered by mad milk
@discosheep29463 жыл бұрын
#9 is the kamikaze medic
@lolumm81363 жыл бұрын
Number 9 fixes the sniper bot problems
@endermage773 жыл бұрын
In regards to the meter on #0: The Baby Face's Blaster is what you're thinking of (Its speed boost on hit is on-wearer rather than on-deploy). This lets meme fish scouts run around at break-neck speeds without ever switching to their primary.
@randomnothingness65573 жыл бұрын
Idea for a weapon: Name: The Slip Type: Invisiwatch Pros: Very quiet decloak sound. Watch recharges 50% faster. You are roughly 35% more translucent when bumping into enemies. Cons: Bumping into enemies takes away 30% cloak meter. Cloak meter drains 40% faster. Thoughts on the idea?
@nplt83923 жыл бұрын
Remove the second downside or make it less harsh, otherwise it would be unusable without l'etranger
@FungiCaptain3 жыл бұрын
#9 should be called "the guneva convention"
@Attaxalotl3 жыл бұрын
About #4: Weapon concept: Second Sentry: + No reload, uses metal for ammo + Half of damage dealt is returned as ammo - 50% move speed while active - 100% jump height while active _Consumes 1 metal per shot_ I was thinking the model would basically be a level 2 sentry with a pistol grip instead of legs
@jaxzey21453 жыл бұрын
Ayyy you listened to my suggestion on the pvz stream!❤️
@professormanhattan72542 жыл бұрын
#7 is a solid option for if your sentry nest is constantly getting overrun. If things seem to be going south, just switch to the wrench and book it #9 Spy: 'backstabs' Medic: "Uno reverse"
@KozelPraiseGOELRO2 жыл бұрын
I create one (just the concept) for heavy Secondary passive like a demoman's shield or sniper's backpack The Protector's Polymer Pros: +25% bullet resistence +15% explosive resistence +50% max primary ammo Cons: +50% fire vulnerability +30% afterburn duration -25% healing from all sources Primary and melee weapons deploys +20% slower
@forshovelry27053 жыл бұрын
“You can kinda negate the fire damage vulnerability by just killing pyros” … damn bro I should have started negating all the damage I take by killing the enemies years ago! Thanks for the advice.
@raddiecat65283 жыл бұрын
The "taking damage is reflected back" stat could be like a syringe gun that releases a gas that makes a thunder cloud over the medics head. it'll reflect a percentage of damage to the medic back at the attacker so it gives the medic more survivability. but the cloud with making a clear lighting strike towards the enemy basically leading the enemy team to you.
@Gryphon1-12 жыл бұрын
That syringe gun is perfect for us in the "Can't aim for beans club™" perfectly balanced.
@alexandercross90813 жыл бұрын
A medigun with an Uber that reflects damage, and has the Uber acting as an instantaneous buff, consuming full charge, and giving the ubered player and the medic X seconds of effect. Know it wasn't in video but the medigun with damage reflection got me thinking
@khongnoi10123 жыл бұрын
The 4th item (Engi Pistol) is actually really good. I think it's similar to having a Tomislav with lower damage at close range but no spin up nor slowed movement while firing. The health decrease does make you a glass cannon, though. But if you hide behind your teammates and sentry, it won't affect you THAT much. Edit: Thin Heavy?
@zombiecat84193 жыл бұрын
40% more accuracy on the brast beast would just melt enemies
@elementalgamer44593 жыл бұрын
I think #10 is interesting because the fact that it requires you to run around encourages more active snipers and it functions as a back up plan when moving around too much gets you killed
@the_potato22902 жыл бұрын
22:34 if that meter fill when you heal yourself then it’s closer to teammates extinguished which isn’t bad but it will take a while and by situational to get that meter filled other than that pretty balanced weapon
@Viscidsquare0403 жыл бұрын
2:19 the baby face’s blaster actually does build boost from damage dealt with any weapon
@Caragoner3 жыл бұрын
NEW WEAPON! -Heavy, Team Fortress 2
@Beegsire11 ай бұрын
Consistent reasons to not use these generated Bonesaws: "It's not the Übersaw." That's maybe a sign of a good weapon.
@jumpinghunter91523 жыл бұрын
I think Vs Saxton Hale gamemode weapons tierlist would be cool idea, would you like to do it? Of course if you playing it in first place
@berryclutterm3 жыл бұрын
got a name for the number 1 weapon: The Drunken Suprise
@Funkyno40 Жыл бұрын
For the wrench (wep 7) it would also mean less heals while repairing. So I think that would actually just throw it into balanced imo. You’d have to weigh repairing and healing, the tradeoff being if you have to run from spawn or to/from metal then it becomes easier.
@shybandit5213 жыл бұрын
I like that watch idea. It's would be like a Darwin's for Spy if it was not randomly generated and instead thought through
@flamethegame13 жыл бұрын
9:32 The way i see it, every time you hit an enemy, the 9 second timer is reset, so you could theoretically have it stack an infinite number of times
@Ryusuta3 жыл бұрын
#4 kinda reminds me of a GameBanana pistol reskin back in the day, which made it look like the Engineer (or Scout) was holding and shooting a level 1 Sentry.
@gus97973 жыл бұрын
Geneva convention generator
@luciencartervo53563 жыл бұрын
I think a way to balance the number 6 sniper would be to up the con from you can’t shoot while scoped, to being made completely immobile while scoped.
@8od0tmobile813 жыл бұрын
Vitasaw: get uber when you're dead 9: kill by dyijg
@zOOpygOOpert3 жыл бұрын
Kill
@8od0tmobile813 жыл бұрын
@@zOOpygOOpert that's what I did with your grandpa and you guys said he died of natural causes