TF2's Newest Entry in Random Weapon Generators

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Great Blue

Great Blue

Күн бұрын

Пікірлер
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 3 жыл бұрын
A shield? That gives _melee resistance?_ Wow! It finally does what it's supposed to do!
@admiralAlfonso9001
@admiralAlfonso9001 2 жыл бұрын
Frist
@grantflippin7808
@grantflippin7808 2 жыл бұрын
And an extra jump, it's a kite shield
@ZorotheGallade
@ZorotheGallade 2 жыл бұрын
@@grantflippin7808 (Groan)
@cristianovogt5586
@cristianovogt5586 Жыл бұрын
Medieval mode meta shield basically.
@georgeheld1901
@georgeheld1901 3 жыл бұрын
The “received damage is sent back to enemy” stat on the medic could be called “The Geneva Convention”
@Xyna7590
@Xyna7590 2 жыл бұрын
o h n o.
@lorenzobachman6266
@lorenzobachman6266 2 жыл бұрын
fuck no just fucking no
@mOki.i
@mOki.i 2 жыл бұрын
O h n o. *o h n o.* o h g o d n o.
@mrmurpleqwerty4838
@mrmurpleqwerty4838 2 жыл бұрын
better name: The Geneva Suggestion
@easybee0
@easybee0 2 жыл бұрын
@@mrmurpleqwerty4838 better name: The Geneva Checklist
@jackeea_
@jackeea_ 3 жыл бұрын
I can see that "taking damage is reflected back" stat *somewhat* working as an ubercharge...
@HyacinthusHeretic
@HyacinthusHeretic 3 жыл бұрын
Is that not just better Uber
@jackeea_
@jackeea_ 3 жыл бұрын
Not "reflected", but enemies take it as well as you.
@evangonzalez3363
@evangonzalez3363 3 жыл бұрын
@@jackeea_ "an eye for an eye makes everybody run medic." -Sun tzu or something idk
@amirzohn5815
@amirzohn5815 3 жыл бұрын
New Medi-gun Passive ("on-wearer"): + Ubercharge build rate increased by 70% - Ubercharge duration decreased by 90% - Medibeam range decreased by 25% During Ubercharge: + Instantly reflect 90% of damage received back onto foes + Reflected damage is not affected by damage resistances or damage vulnerabilities(, but is blocked by enemy Ubercharge Invulnerability) + Maximum heal rate for patient + Flinching immunity - Reflected damage is calculated as non-critical and non-mini-critical damage, even if the reflected damage is boosted as a Critical Hit, or Mini-Crit - Reflected damage isn't applied to the foe who deals the finishing blow (- Uber "flash" duration reduced by 100%, like how the Kritzkrieg suddenly stops granting guaranteed Critical Hits to the patient if Medic switches off the beam/gun) (- The Medic player only gains Points for Ubercharges every arbitrary value, say 200 points, of damage he and his patient successfully reflect, cumulatively (so you can reflect 100 damage in 2 charges and get a Point, given the example; works exactly like how gaining Points from healing is, as far as I'm aware)) Pairs well with the Overdose, actually. Opens up the Melee slot from the Metasaw since the charge rate is so fast, but only the Amputator really fits. No Critical damage boost reflects means that Snipers who can headshot are still rewarded for their pick, and only at the cost of 45 damage if the target Medic was Overhealed at all. Snipers who body shot are punished for fully charging, as they'd be left at 15 health (assuming stock), if they fire during that very brief Ubercharge window. Although, the Ubercharge offers no means of you or your patient really surviving any of the damage you'd supposedly reflect, so, over all, it might just be "underpowered" in return for being highly frequent. Still needs tweaking, like a bunch of the randomly generated weapons showcased in the video, and it'd be totally fine.
@a.kjfhkziujsfdgbskjxfyhgfl2332
@a.kjfhkziujsfdgbskjxfyhgfl2332 3 жыл бұрын
maybe you take like 33% of incoming damage and they take 66%
@diamondlord4331
@diamondlord4331 3 жыл бұрын
Sir, we did it. We developed the most weapon generator ever.
@mertcansavetf2484
@mertcansavetf2484 3 жыл бұрын
so guys we did it we made quarter of a million weapons
@Attaxalotl
@Attaxalotl 3 жыл бұрын
Out of all the weapon generators ever made, this is certainly among them.
@FighterDood
@FighterDood 3 жыл бұрын
This weapon generator generates weapons generally
@masterofastra
@masterofastra 3 жыл бұрын
So what does it do? It sure does captain
@wcsartisans9565
@wcsartisans9565 3 жыл бұрын
Man this generator can really generate some really generic really weapons for real
@kittencorp.3295
@kittencorp.3295 3 жыл бұрын
27:08 those meanies at the Geneva conventions got mad at me for shooting a medic. They said it was a “war crime” and I am a “dangerous sociopath who should be locked up for life” this is such a brutal mechanic
@EcclesiastesLiker-py5ts
@EcclesiastesLiker-py5ts 3 жыл бұрын
The engineer is also a brutal mechanic.
@marshaenderheart
@marshaenderheart 3 жыл бұрын
@@EcclesiastesLiker-py5ts you did not.. just do that.. xd
@engineergaming7407
@engineergaming7407 3 жыл бұрын
@@EcclesiastesLiker-py5ts 👍
@davisdf3064
@davisdf3064 3 жыл бұрын
@@engineergaming7407 The man himself approved
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 3 жыл бұрын
@@davisdf3064 praise be
@benjaminbarraza8972
@benjaminbarraza8972 3 жыл бұрын
13:20 there it is, the ultimate counter to aimbot
@april8947
@april8947 3 жыл бұрын
5 meds use it and all the bots die
@l1ghtd3m0n3
@l1ghtd3m0n3 3 жыл бұрын
Imagine if this would actually be Valve's solution: anti-headshot trolling
@black97_0
@black97_0 2 жыл бұрын
@@l1ghtd3m0n3 sniper mains: "God is dead. And we killed him."
@theMathmanfr
@theMathmanfr 6 ай бұрын
​@@black97_0"god is dead, and we quick scoped him
@endermage77
@endermage77 3 жыл бұрын
Being unable to no-scope is practically a complete non-issue for sniper, considering that you can go from zero to headshot in 0.2 seconds, or in other words literally faster than a human can react.
@Dabadi4834
@Dabadi4834 3 жыл бұрын
I love it how sniper is a terribly designed well balanced class
@An_Average_Arsonist
@An_Average_Arsonist 3 жыл бұрын
@@Dabadi4834 he is so well balanced until you get reeeaally good at him, then I find he is too heavily rewarded for quick scopes. Honestly I'd like to see a change for the base damage to become 75, but it only mini crits unless fully charged, and a significant firing speed nerf, around 25%. Most classes in the game actually have to two shot even the lightest classes, and valve clearly wants to balance around that philosophy, given the caber nerf haha, make sniper work harder for his kills, anyone who complains is someone who isnt good enough to kill players that are aware of them. If you're a God double headshots wont be that hard. Or just be patient and charge the shot a bit tbh.
@Dabadi4834
@Dabadi4834 3 жыл бұрын
I find it interesting that no sniper has a decreased fire rate
@D8W2P4
@D8W2P4 3 жыл бұрын
@@Dabadi4834 Considering what Sniper can do as is in order to justify such a stat you'd need something like the "Mann cannon" weapon idea where it makes the enemy explode and in a certain radius hurts their allies. Now what I'd like to see and would actually make me play Sniper would be a weapon that increases fire rate but you CAN'T headshot, like a semi-auto Bazaar bargain.
@JustSomeBrazilian
@JustSomeBrazilian 3 жыл бұрын
0.2 seconds Is the average time the human brain needs to blink so yeah sniper can literally kill you in the blink of an eye YEP BALANCED
@CaptainYJD
@CaptainYJD 3 жыл бұрын
the #7 wrench actually sounds like something VALVe would add. 'It's teaching engineers to not just sit behind the dispenser all the time, and to put it somewhere where it actually could help the team'
@Redemptive_Neerdowell
@Redemptive_Neerdowell 2 жыл бұрын
Number 1 is overpowered, so I thought up of a couple stats to make it more balanced. Pros: Infinite ammo. Sticky bombs are replaced by slime-like pustules that explode on detonation. Enemies that touch the pustules are given an acid effect that slowly drains 1-3 health for 3-5 seconds. Active pustule max of 15 on map. 15% faster reload speed compared to stock. Cons: No crits whatsoever. 10 usable ammo before reload. Explosion upon detonation is 20% smaller. Explosion of pustules do 35% less damage than stock sticky bombs. 10% slower movement speed. Pustules dissappear upon non-explosive contact with enemy after administering acid effect.
@nuxx1876
@nuxx1876 11 ай бұрын
NUMBA 7: STUDENT WATCHES POHRN AND GETS *NAKED*
@LinteirSomeZebra
@LinteirSomeZebra 3 жыл бұрын
*Pyro can actually heal teammates.* But only on one condition: you reflect enemy Crossbow bolt into your teammate. So to fill up this 600hp meter, you have to reflect: 8 minimum (8 by 75hp) Or 4 maximum (4 by 150hp) Of bolts.
@pastatheh7041
@pastatheh7041 3 жыл бұрын
this is terrible way.. you cant use it without 2 friends
@phuckieu7806
@phuckieu7806 3 жыл бұрын
You could also do it via mad milk, possibly. It doesn't show up on the scoreboard as healing points, but it does show green damage numbers when a teammate heals from it.
@e-cap1239
@e-cap1239 3 жыл бұрын
@@phuckieu7806 Also the conch, or extinguishing teammates
@pBmauvv
@pBmauvv 3 жыл бұрын
Doesn’t the stock flamethrower heal when you extinguish teammates?
@nuxx1876
@nuxx1876 3 жыл бұрын
@@pBmauvv it only heals the user, not extinguishees
@OlaftheGreat
@OlaftheGreat 3 жыл бұрын
I want a spy revolver or knife called "The Plausible Deniabilty" or "The Ulterior Motive"
@ZorotheGallade
@ZorotheGallade 2 жыл бұрын
Plausible Deniability: +Shots with the weapon are near silent +Kills by the weapon don't elicit voice lines and instantly hide the corpse, and restore 50% of your cloak meter. -33% clip size -20% cloak drain rate The Ulterior Motive: +20% melee damage +10 maximum health on wielder +On hit: Marks target for death for 5 seconds +30% damage resistance against players marked for death -Deals mini-crit damage from the back -No backstabs -15% attack speed penalty
@MegaGaming11
@MegaGaming11 3 жыл бұрын
Number Seventeen: The Beastly Feast A piece of cake that grants greater control to those willing to consume it - but careful, all this power has a tendency to go straight to your hips.
@lmaobox4068
@lmaobox4068 3 жыл бұрын
Wish we got these descriptions for all these weapons
@diegordi1394
@diegordi1394 3 жыл бұрын
@@lmaobox4068 Something I miss from hats.
@OctovenderReal
@OctovenderReal 3 жыл бұрын
#1 sounds like something someone would say as a joke
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 3 жыл бұрын
It's the classic "fair and balanced" meme, in the flesh.
@benji-menji
@benji-menji 3 жыл бұрын
Just you wait till someone makes a community server that gives you a randomly generated weapon when you spawn.
@nightowl6055
@nightowl6055 2 жыл бұрын
Somebody make this
@ashtongiertz8728
@ashtongiertz8728 Жыл бұрын
​@@nightowl6055some madlad actually did it!
@Zodiac.
@Zodiac. Жыл бұрын
@@ashtongiertz8728Where
@joshuamedina6807
@joshuamedina6807 3 жыл бұрын
That heavy consumable is straight up just Heavy drinking a coffee cup so let's call it the focus brew
@foiletta1987
@foiletta1987 3 жыл бұрын
Meh cuz the fire, i think it should be the Spicy Loaf
@joshuamedina6807
@joshuamedina6807 3 жыл бұрын
@@foiletta1987 I just figured the coffee was scalding hot tbh and since it helps with accuracy the caffeine helped focus but crashes soon after hance the downsides
@zarchivedscronch926
@zarchivedscronch926 3 жыл бұрын
"The Detonator 2" Has one difference, the self inflicted damage is lower, so it is a direct upgrade
@leeto64
@leeto64 3 жыл бұрын
22:38 the healing stat actually works on Pyro - you heal yourself when extinguishing an ally, so it could be a meter that self-fills whenever you extinguish someone. However, you get a fixed +20 HP per extinguish so you'd need to extinguish A LOT to get the effects.
@danetnavern0565
@danetnavern0565 3 жыл бұрын
29:25 When you don't do damage for so long you start doubting on which team you are.
@spiffyavatar3611
@spiffyavatar3611 3 жыл бұрын
lol
@meimmakoto3224
@meimmakoto3224 3 жыл бұрын
Recieved damage is sent baxk to enemies while deployed: SEND YOUR MEDIC TO THE FRONT LINES SO THEY INSTANTLY KILL ALL DEMOMEN AND SNIPERS XD
@dean_l33
@dean_l33 3 жыл бұрын
Get that medic a pocket medic as well for maximum trollege
@Saltyoven
@Saltyoven Жыл бұрын
It's literally the ideal battle medic weapon.
@e.schroeder474
@e.schroeder474 3 жыл бұрын
#8 would be neat if it could extinguish teammates on it's own I think. would make it a neat utility against pyros, having a way more accessible way to extinguish allies than the milk
@lucethedoormat81
@lucethedoormat81 3 жыл бұрын
I wonder how long it'll take before this is the only content you make
@cowboymooman8776
@cowboymooman8776 3 жыл бұрын
also ×10 Tierlists
@taramaruiz23
@taramaruiz23 3 жыл бұрын
100 likes nice
@TealTactics
@TealTactics 3 жыл бұрын
i would honestly be okay with that these are incredibly entertaining
@MarkStillPlays
@MarkStillPlays 3 жыл бұрын
i agree
@nuxx1876
@nuxx1876 3 жыл бұрын
and also maps with no bounds
@Gencrossbones
@Gencrossbones 3 жыл бұрын
As a medic main Jump height will make it easier for the med to get to his patients and dodge a rockets aimed at his feet easily The damage reflect will be good when because when we medic mains show ourselves we'll die anyway. It will be quite hilarious to see spies just dropping on the ground dead because they backstabbed a medic and died and the overhealed pocket survived. The medigun is well useless unless there's a billion soldiers and demos and the healing is negated by the crossbow but again damage reflect The healing syringe gun with the less damage is good tbh because medics can retreat back to their lines especially because it's infinite ammo And the bonus movement sped is an overdose but its always active. Though damage reflect is a big deal but losing just 1 scout, sniper, pyro, or spy and but yhe enemy medic is also dead is nothing because the medic also died. Uber chains however well unless there's a saw with this stats its not of a big deal. But good lord anything to make us last longer on the battlefield is already a blessing.
@FlatlandsSurvivor
@FlatlandsSurvivor 3 жыл бұрын
Damage reflect is fascinating, but I think either only a portion reflects, or it is an uber effect or something like "people that damage you are marked for death, duration scales with damage delt" could be more fun, as it still lets a careful enemy live even if they have low health
@SnugWugs137
@SnugWugs137 3 жыл бұрын
Good for MvM Edit: I had a brain fart, what I really meant was that this would be good for Degrootkeep.
@Gencrossbones
@Gencrossbones 3 жыл бұрын
@@toddb7947 yeah just to balance it. Probably half of the damage that you dealt to the med which is still huge because it will still cripple light classes.
@ashtongiertz8728
@ashtongiertz8728 3 жыл бұрын
What if the reflect damage stat also applied to your heal target?
@Gencrossbones
@Gencrossbones 3 жыл бұрын
@@ashtongiertz8728 it will be too much especially when the patient is a heavy. If the reflect stats reflects half of the damage that the enemy did then the enemy will just die over and over again to a 450 HP heavy by simply shooting it
@kaschey6145
@kaschey6145 3 жыл бұрын
"Welcome to TF2 but you're punished for shooting other players because violence is bad"
@sierravanguard
@sierravanguard 3 жыл бұрын
Number 17 inspires me, maybe call it 'Tactical Tushenka', tushenka being a type of preserved meat made by the Russians and stereotypically eaten by the soldiers in large quantities...
@shybandit521
@shybandit521 3 жыл бұрын
Both the baby faces and the soda popper charge while dealing damage with any weapon.
@e.schroeder474
@e.schroeder474 3 жыл бұрын
#15 miiiiiight count pyro in that "teammates healed" thing? bc you get +20 hp for extinguishing allies
@EcclesiastesLiker-py5ts
@EcclesiastesLiker-py5ts 3 жыл бұрын
That is a lot of extinguishings.
@defecticon9000
@defecticon9000 3 жыл бұрын
Yeah, but that 20 hp goes to *you* and *not* the teammates. You aren't healing teammates by extinguishing, only yourself, therefore it is still useless
@e.schroeder474
@e.schroeder474 3 жыл бұрын
@@defecticon9000 tf2's weird. Healing is just one statistic and it counts yourself and allies, I was just thinking maybe it uses that. Source spaghetti and such
@dumb214
@dumb214 3 жыл бұрын
@@defecticon9000 you are on your team teammates are people on your team you are a teammate
@defecticon9000
@defecticon9000 3 жыл бұрын
@@dumb214 Idk what you're trying to say with this, but extinguishing someone does NOT give them health. It would only give YOU, the one with the flamethrower that extinguishes people, health. Did you watch the video, read my previous comment, or understand any form of context? The 15th weapon had a meter that filled *from allies healed by YOU.* As a pyro, this is *impossible*
@bucketofchicken8325
@bucketofchicken8325 3 жыл бұрын
23:16 fire damage vuln is only while deployed, so its incredibly op if you’re running shotgun
@Quickstein
@Quickstein 3 жыл бұрын
3:02 *Perfectly balanced, as all things should be*
@Quickstein
@Quickstein 3 жыл бұрын
Also #3 doesn't even heal as much as the Cozy Camper
@joaopedrosambatti2474
@joaopedrosambatti2474 3 жыл бұрын
Some would even say *Fair and balanced*
@yeet12937
@yeet12937 3 жыл бұрын
As a demo main, yes, like a black box for demo
@burgscratch6301
@burgscratch6301 3 жыл бұрын
22:50 Actually, I wonder if teammates includes *yourself*, because airblasting lit teammates heals you for 70 HP per target.
@getsu0
@getsu0 3 жыл бұрын
I feel like the buffalo steak sandwich would be particularly good to have the damage reflect stat. It could lower heavy's effective health pool by marking him for death, give him mini crits, reflect all damage back but w/out mini crits applied, and maybe actually hitting someone acts as a fan o'war that applies to the reflected damage. Something like that just generally fits w/ a lunchbox or banner item and something that restricts you to be avoidable and no one needing to shoot at you since you're restricted to melee.
@fred862
@fred862 3 жыл бұрын
if I had a penny for each time Great Blue made a video about a random weapon generator for tf2 i'll be in jail for committing multiple war crimes in Yugoslavia
@sansthedarkmodeskeleton8440
@sansthedarkmodeskeleton8440 3 жыл бұрын
Respectable
@yapflipthegrunt4687
@yapflipthegrunt4687 3 жыл бұрын
what
@fred862
@fred862 3 жыл бұрын
@@yapflipthegrunt4687 what
@markmcgehee3864
@markmcgehee3864 3 жыл бұрын
@@fred862 w. H A U T
@CoolGamer-qz5zp
@CoolGamer-qz5zp Жыл бұрын
Probably one of the best If I had a penny comments I've ever seen in my life. Nothing will be as great as this.
@gabemartin6922
@gabemartin6922 3 жыл бұрын
A link to this in the description would be nice, ya know.
@Great_Blue
@Great_Blue 3 жыл бұрын
Whoops, fixed
@AbduShu
@AbduShu 3 жыл бұрын
The received damage goes to attacker will make light classes die before they kill the medic assuming they don’t do 25 extra damage with the hit that makes them die. It will also cause snipers to kamikaze when they get a headshot lol. Does it also count for engineer sentries?
@ndf0715
@ndf0715 3 жыл бұрын
Yes but to make it more cancer it doesn't go to the sentry but it's builder
@Toons595
@Toons595 2 жыл бұрын
@@ndf0715 Medic becomes the best anti-engi class
@ndf0715
@ndf0715 2 жыл бұрын
@@Toons595 two medics healing each other kamikaze running in a sentry nest
@youtubeuniversity3638
@youtubeuniversity3638 2 жыл бұрын
Imagine Spy.
@worstspytf2824
@worstspytf2824 3 жыл бұрын
Bouncing back damage would be really interesting if a downside was a 35->50 health drain per second, a slower switch and holster speed as well as maybe even disabling your ability to be healed by medics and dispensers on wearer. Of course even if it was added for some reason, not as a weapon for the Medic, just no.
@someskills785
@someskills785 3 жыл бұрын
Imagine waiting for an perfect moment for a chainstab, uncloaking, and backstabbing some engie and instantly dying.
@PillzmansFox
@PillzmansFox 3 жыл бұрын
That medic bonesaw I would say is amazing if the damage threshold was lower, it would allow you to jump to heal players on platforms that are not in sight for a crossbolt
@nicolasrededeo805
@nicolasrededeo805 Жыл бұрын
I do love how number 10 is basically a Scout weapon, even with the dealing extra damage to slowed players (perfect for the sandman). New playstyle: Australian Scout
@squanguslobotomus7890
@squanguslobotomus7890 3 жыл бұрын
imagine "damage taken is dealt to the enemy too" plus "all damage dealt is healed back."
@DollaSignD
@DollaSignD 3 жыл бұрын
AKA literally invincible
@skinnywhiteboy5590
@skinnywhiteboy5590 3 жыл бұрын
#17 can be a carrot since they're supposed to increase eyesight. Also it could probably make the brass beast more viable. (I know the carrot thing is a myth but still)
@joshuawiener5003
@joshuawiener5003 2 жыл бұрын
The carrot myth is what makes it better
@somerandomgamer8504
@somerandomgamer8504 3 жыл бұрын
12 makes the Overdose cry
@evangonzalez3363
@evangonzalez3363 3 жыл бұрын
14:00 If soldier's kamikaze taunt was a weapon...
@zerkker6096
@zerkker6096 3 жыл бұрын
Soon enough we will have weapon generator generators
@squishybrick
@squishybrick 3 жыл бұрын
Weapons described in simple terms 0. Killing Saw of Jumping (A general mobility-enhancer utility, but sacrifices your melee. Good meme-weapon) 1. Infini-bomb Launcher (YA LIKE STICKIES, SON?") 2. Medical Leave (100% perfect for those moments when your patient dies behind enemy lines and you need to get back home safely) 3. The Uncomfortable Camper (Direct downgrade, lol) 4. The Sentry gun (Turns engineers arm into what looks like a modified sentry gun. Description comment would mention that he replaced some of his internal organs with a tiny internal dispenser, which would explain the critically lowered health. Basically encourages the engineer to just be a secondary walking sentry gun next to his own.) 5. Xenon Annihilator (A downgraded mess of a weapon, only good for trying, and failing to be a demoshark.) 6. The EX Machina (A slightly upgraded machina with piss-capabilities and a huge buff to stats, turning you into a slightly tanky scout with a sniper rifle) 7. The Lone Ranger (A ninjaneer's wet dream. Perfect for flanking and getting your nest built right on, or past the front lines.) 8. The "Wait, I'm not a pyro" (Completely broken gun, lol) 9. The Backlash (This is terrible, and only really functions as a shittier version of #2, basically letting you 'potentially' kill someone with revenge-damage as they try to pick you off.. But.. If you had a quick-fix pocket while this was equipped- . . .) 10. Mad Hopper (The firing speed boost would make it far more viable as a close-range defense weapon, but you'd run out of ammo so fast the jumping boost would never really come into play unless you seriously forced it) 11. Sky Crane (The pistol would be designed to look like a crane claw with little jet-wings. It'd be vaguely decent for just mid/long range run-n-shoot tactics, with the cons preventing you from trying to take advantage of it too much in the short range aspect.) 12. The Bad Trip (An alternative to the overdose.. permanent speed boost, but you'd never want to actually use the damn thing.) 13. Burning Image (This looks like it'd suck.. But I guess it'd pair well with the spycicle, for players who REALLY hate pyro.) 14. The Introspectre (Just a decent watch, a direct upgrade from default if you're a good spy.) 15. Brigand's Brandish (Since you only get the fire vuln if you're using the flamethrower, You get to be a nearly bullet-proof pyro with a shotgun. This would be a very interesting sub-class. A pyro that actually counters heavies, turning the entire meta inside-out.) 16. The Ghost-Buster (Oh yeah, because heavies LOVE spychecking with their melee.) 17. Ginger Snap (A big ol' cookie, and it being ginger vaguely explains the effects of increased accuracy and fire vulnerability. Crazy OP though.) 18. The Crappinator (For medics who will sacrifice anything to stay alive.. Including both their patients, and their dignity.) 19. Knuckle Buckle (This is literally the ultimate anti-demoknight shield.. If you're a demoknight, but you only go after other demoknights, you could troll the fuck out of them with this weapon combined with the katana. But if you used a different weapon, you'd need a medic/dispenser) 20. The McJagger (damn this broke af)
@Kapin05
@Kapin05 3 жыл бұрын
#9 vs the Heavy's fists be like "Quit hitting yourself! Quit hitting yourself!"
@Loremixer
@Loremixer 3 жыл бұрын
The syringe gun name: *The Reverse Card*
@Astronutz555
@Astronutz555 3 жыл бұрын
#7 (engie wrench) would definitely be interesting as a side grade that encourages making the dispenser a building for the team, not the engie. It would cause them to be penalized for turtling and hoarding their buildings.
@katarzynaaleksinska3744
@katarzynaaleksinska3744 3 жыл бұрын
2 - Life sucker - looks like small leaf blower with reverse mode turned on. Some tubeles are going from it to medic's arm (has a taunt kill when medic turns turbo mode on and sucks all life from the enemy) 5 - Suicaidal hussar - a little bit rusted saber - covers in blood when buff is active 7 - Quickiewrench - looks like a cordless drill (has the same taunt as stock pistol) 9 - Payback - looks like modified smg and bigger magazine able to hold siringes. 10 - The getaway - looks like a makeshift smg with military camo on. 11 - Prismatic assasin - laser with a gun handle. Some cables are sticking out and there is a small batery on your arm. 12 - Nailed it! - it's a nail gun from the first snapshot of tf2 (the one with scout). 13 - The final countdown - looks like a normal electronic watch with numbers instead of meter. 14 - royal rolex - looks like a silver, very expansive watch . 17 - NRG bar - looks like a musli bar with BONK! wrapping. 18 - Super Selfish MANN - looks like an alien medigun (like phlog or Pomson) . 19 - The Manndependence day - looks like a small firework launcher (projectiles when they explode they explode in diferent patterns and colours, depending on the team). Ps. Try to make an epitome of 18 hehe.
@CAMSLAYER13
@CAMSLAYER13 3 жыл бұрын
you could use that syringe gun that does the damage back to troll demos too, just take it out then walk over sticky traps. Boom, the demo man takes like 400 damage.
@nonnect
@nonnect 3 жыл бұрын
The first thing that generated when i went to the generator: A new shield for the Demoman: Pros: +75% speed while charging +95% bullet damage resistance On kill: User becomes Ubercharged for 4 seconds 5 health regenerated per second Cons: +10% fire damage vulnerability
@omnibeta1876
@omnibeta1876 2 жыл бұрын
So essentially, Raid Boss Demoknight
@Dirakiaa
@Dirakiaa 3 жыл бұрын
25:00 So basicly Heavy is carrying around a GFuel Can, got it
@Kelsang01
@Kelsang01 3 жыл бұрын
That damage reflecting syringe gun, quick-fix, and Ubersaw. Uber chain with a medic with the same loadiut and watch the enemy team drop like flies.
@LeoYoshi54321
@LeoYoshi54321 3 жыл бұрын
I want to see 6 in x10 mode. Because I'm pretty sure that even scoping in, you'd be moving as fast as a 100% boost Baby Face Scout. And that's funny.
@Inmortuae2233
@Inmortuae2233 2 жыл бұрын
28:43 would be the new meta shield for medieval mode because melee damage wouldn't be a problem AND you can easily dodge charges by double jumping
@Gungusgaming
@Gungusgaming 2 жыл бұрын
a good idea for the #13 cloak watch would be the higher your cloak the more fire resistance you have, plus afterburn immunity if youve got over 50% cloak, or you could go vise versa
@runic3063
@runic3063 3 жыл бұрын
#2 would be real cool to deal with sentries if your pocket abandons you, cause you can heal up the damage it deals, + bullet damage resistance *but of course, who could forget battle medic gaming*
@droidixbacon
@droidixbacon 3 жыл бұрын
As someone who, as medic, lost his heavy, was stuck with no way out right next to a sentry nest with low health, this would have made the destruction of said nest much funnier, I don’t think the sentry was there tho
@mertcansavetf2484
@mertcansavetf2484 2 жыл бұрын
the 0th weapon is actualy op since even if u dont use it it has 70% melee res on wearer so you can just use it for that and also its bar can maybe get fulled with healer's damage too
@williamethandedios7151
@williamethandedios7151 3 жыл бұрын
#18 would literally be named "The Geneva Conventor" since yeah
@baconlord484
@baconlord484 3 жыл бұрын
Number 12 is what the overdose should have been
@voidlayern9368
@voidlayern9368 3 жыл бұрын
4:37 Can we just admit that stab was smooth af.
@slycwby2478
@slycwby2478 3 жыл бұрын
#5 would be super cool with a few extra stat changes, I could totally imagine it as like an electric sword that slowly charges with each hit, and eventually when it gets to max charge it does like a burst of electricity around you, that sounds awesome
@ViIvaNunner
@ViIvaNunner 3 жыл бұрын
id love a gamemode which is like randomiser but it generates random weapons with these sorts of stats for loadouts
@ThatIdiotMini
@ThatIdiotMini 3 жыл бұрын
Backstabs. Imagine if the "Received damage is sent back to enemies while deployed" was a real stat.
@youtubeuniversity3638
@youtubeuniversity3638 2 жыл бұрын
Imagine just a tenth the damage!
@theovermind6041
@theovermind6041 2 жыл бұрын
I have a weapon idea for the scout: A new secondary lunch-box for the scout Pros: Allies who take the food will get a 10 second speed boost, and generate 15 health per 2 seconds Cons: You have to revisit the resupply locker to restore it -10 max health *A pizza box design, 6 slices 2250 HU projectile speed
@deathninja3389
@deathninja3389 3 жыл бұрын
8:20 introducing the demoshark
@Sleepy_Cabbage
@Sleepy_Cabbage 3 жыл бұрын
Yknow what be cool, an option for scout to swap out his primary for another pistol, allowing him to duel wield
@youtubeuniversity3638
@youtubeuniversity3638 3 жыл бұрын
A weapon that gains meter as you're hurt and uses the meter as ammo could be interesting possibly.
@Loremixer
@Loremixer 3 жыл бұрын
Mm, rage meter
@benismann
@benismann 3 жыл бұрын
As a pyromain Generated flamethrower is OP as hell. Bullets and flame particles are like the only damage types that can't be denied by m2, so giving a shit ton of resistance to bullets is extremely good, and taking increased damage from fire isn't that bad cos you still have a m2 to blast the pyro away and run. And increased afterburn damage i guess affects damage per tick so that's cool too
@vanishl.2693
@vanishl.2693 3 жыл бұрын
14:47 fun fact if you healed that medic you’d also heal yourself due to how the medgun is coded. (unless they make an exception)
@dopedfurry2010
@dopedfurry2010 3 жыл бұрын
For number 9. I can imagine some sniper with a medic in his crossairs just whispering "medic down" as his head explodes into a fine red mist.
@evangelos4346
@evangelos4346 Жыл бұрын
From what I can tell, number 5 would be sort of a glass cannon sword for Demo: You get a variety of stats that increase your damage output, in exchange for being more vulnerable, both in health and in the punish game due to the slower swing speed
@firespark0774
@firespark0774 3 жыл бұрын
Fun fact: nobody has seen the whole video yet Edit: except for those who have
@voidfields5065
@voidfields5065 3 жыл бұрын
Yeah 15 mintues ago for me, time to watch
@dr.dickhole2147
@dr.dickhole2147 3 жыл бұрын
Unga Bunga Ooga Booga
@Lyrune
@Lyrune 3 жыл бұрын
That's a lie. Great Blue would have seen the entire video at that point.
@NikoFromOneShot
@NikoFromOneShot 3 жыл бұрын
I watch everything at x2 speed
@sud1881
@sud1881 3 жыл бұрын
Unless they skipped to the end
@Smona
@Smona Жыл бұрын
that syringe gun (#2) could make for fun situations where both you and an enemy medic have this equipped and because you regenerate 7hp every hit but deal less than 7 damage, you'd both just stay alive forever
@volition142
@volition142 3 жыл бұрын
Received damage is sent back to enemy would be a good Ubercharge effect though It would be countered by mad milk
@discosheep2946
@discosheep2946 3 жыл бұрын
#9 is the kamikaze medic
@lolumm8136
@lolumm8136 3 жыл бұрын
Number 9 fixes the sniper bot problems
@endermage77
@endermage77 3 жыл бұрын
In regards to the meter on #0: The Baby Face's Blaster is what you're thinking of (Its speed boost on hit is on-wearer rather than on-deploy). This lets meme fish scouts run around at break-neck speeds without ever switching to their primary.
@randomnothingness6557
@randomnothingness6557 3 жыл бұрын
Idea for a weapon: Name: The Slip Type: Invisiwatch Pros: Very quiet decloak sound. Watch recharges 50% faster. You are roughly 35% more translucent when bumping into enemies. Cons: Bumping into enemies takes away 30% cloak meter. Cloak meter drains 40% faster. Thoughts on the idea?
@nplt8392
@nplt8392 3 жыл бұрын
Remove the second downside or make it less harsh, otherwise it would be unusable without l'etranger
@FungiCaptain
@FungiCaptain 3 жыл бұрын
#9 should be called "the guneva convention"
@Attaxalotl
@Attaxalotl 3 жыл бұрын
About #4: Weapon concept: Second Sentry: + No reload, uses metal for ammo + Half of damage dealt is returned as ammo - 50% move speed while active - 100% jump height while active _Consumes 1 metal per shot_ I was thinking the model would basically be a level 2 sentry with a pistol grip instead of legs
@jaxzey2145
@jaxzey2145 3 жыл бұрын
Ayyy you listened to my suggestion on the pvz stream!❤️
@professormanhattan7254
@professormanhattan7254 2 жыл бұрын
#7 is a solid option for if your sentry nest is constantly getting overrun. If things seem to be going south, just switch to the wrench and book it #9 Spy: 'backstabs' Medic: "Uno reverse"
@KozelPraiseGOELRO
@KozelPraiseGOELRO 2 жыл бұрын
I create one (just the concept) for heavy Secondary passive like a demoman's shield or sniper's backpack The Protector's Polymer Pros: +25% bullet resistence +15% explosive resistence +50% max primary ammo Cons: +50% fire vulnerability +30% afterburn duration -25% healing from all sources Primary and melee weapons deploys +20% slower
@forshovelry2705
@forshovelry2705 3 жыл бұрын
“You can kinda negate the fire damage vulnerability by just killing pyros” … damn bro I should have started negating all the damage I take by killing the enemies years ago! Thanks for the advice.
@raddiecat6528
@raddiecat6528 3 жыл бұрын
The "taking damage is reflected back" stat could be like a syringe gun that releases a gas that makes a thunder cloud over the medics head. it'll reflect a percentage of damage to the medic back at the attacker so it gives the medic more survivability. but the cloud with making a clear lighting strike towards the enemy basically leading the enemy team to you.
@Gryphon1-1
@Gryphon1-1 2 жыл бұрын
That syringe gun is perfect for us in the "Can't aim for beans club™" perfectly balanced.
@alexandercross9081
@alexandercross9081 3 жыл бұрын
A medigun with an Uber that reflects damage, and has the Uber acting as an instantaneous buff, consuming full charge, and giving the ubered player and the medic X seconds of effect. Know it wasn't in video but the medigun with damage reflection got me thinking
@khongnoi1012
@khongnoi1012 3 жыл бұрын
The 4th item (Engi Pistol) is actually really good. I think it's similar to having a Tomislav with lower damage at close range but no spin up nor slowed movement while firing. The health decrease does make you a glass cannon, though. But if you hide behind your teammates and sentry, it won't affect you THAT much. Edit: Thin Heavy?
@zombiecat8419
@zombiecat8419 3 жыл бұрын
40% more accuracy on the brast beast would just melt enemies
@elementalgamer4459
@elementalgamer4459 3 жыл бұрын
I think #10 is interesting because the fact that it requires you to run around encourages more active snipers and it functions as a back up plan when moving around too much gets you killed
@the_potato2290
@the_potato2290 2 жыл бұрын
22:34 if that meter fill when you heal yourself then it’s closer to teammates extinguished which isn’t bad but it will take a while and by situational to get that meter filled other than that pretty balanced weapon
@Viscidsquare040
@Viscidsquare040 3 жыл бұрын
2:19 the baby face’s blaster actually does build boost from damage dealt with any weapon
@Caragoner
@Caragoner 3 жыл бұрын
NEW WEAPON! -Heavy, Team Fortress 2
@Beegsire
@Beegsire 11 ай бұрын
Consistent reasons to not use these generated Bonesaws: "It's not the Übersaw." That's maybe a sign of a good weapon.
@jumpinghunter9152
@jumpinghunter9152 3 жыл бұрын
I think Vs Saxton Hale gamemode weapons tierlist would be cool idea, would you like to do it? Of course if you playing it in first place
@berryclutterm
@berryclutterm 3 жыл бұрын
got a name for the number 1 weapon: The Drunken Suprise
@Funkyno40
@Funkyno40 Жыл бұрын
For the wrench (wep 7) it would also mean less heals while repairing. So I think that would actually just throw it into balanced imo. You’d have to weigh repairing and healing, the tradeoff being if you have to run from spawn or to/from metal then it becomes easier.
@shybandit521
@shybandit521 3 жыл бұрын
I like that watch idea. It's would be like a Darwin's for Spy if it was not randomly generated and instead thought through
@flamethegame1
@flamethegame1 3 жыл бұрын
9:32 The way i see it, every time you hit an enemy, the 9 second timer is reset, so you could theoretically have it stack an infinite number of times
@Ryusuta
@Ryusuta 3 жыл бұрын
#4 kinda reminds me of a GameBanana pistol reskin back in the day, which made it look like the Engineer (or Scout) was holding and shooting a level 1 Sentry.
@gus9797
@gus9797 3 жыл бұрын
Geneva convention generator
@luciencartervo5356
@luciencartervo5356 3 жыл бұрын
I think a way to balance the number 6 sniper would be to up the con from you can’t shoot while scoped, to being made completely immobile while scoped.
@8od0tmobile81
@8od0tmobile81 3 жыл бұрын
Vitasaw: get uber when you're dead 9: kill by dyijg
@zOOpygOOpert
@zOOpygOOpert 3 жыл бұрын
Kill
@8od0tmobile81
@8od0tmobile81 3 жыл бұрын
@@zOOpygOOpert that's what I did with your grandpa and you guys said he died of natural causes
@zOOpygOOpert
@zOOpygOOpert 3 жыл бұрын
@@8od0tmobile81 my great grandpa is dead
@8od0tmobile81
@8od0tmobile81 3 жыл бұрын
@@zOOpygOOpert but your grandpa isn't Yet
@zOOpygOOpert
@zOOpygOOpert 3 жыл бұрын
@@8od0tmobile81 dude
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