gotta love how these community server remove random crits because theyre "unfair and imbalanced", only to add rtd, which can randomly give you crits
@DaltonIzHere11 ай бұрын
I’m not the biggest fan of RTD, but it makes more sense since you can see who gets what effect in chat, so you can see who got what. Also, random crits almost always benefit the player who gets them but RTD is more likely to either waste your time (Frozen) or completely fuck you over (Special Sauce (Which is Jarate, Gas Passer and Mad Milk effects at the same time) and stuff like Smite)
@horserage11 ай бұрын
Well yeah, full chaos is potentially more fun then damage chaos.
@DaltonIzHere11 ай бұрын
@@horserage exactly. A random mechanic is more fun and balanced when nobody knows what the hell is gonna happen. Crits have this style: The time is random, but the effect is uniform. RTD has this style: It doesn’t happen randomly, but nobody knows what’s gonna happen. You could become a godlike being…or just get smited by God himself.
@uncertaintytoworldpeace365011 ай бұрын
Implying they are run by the community
@shitanotosaurus11 ай бұрын
most of the servers i play on that have rtd enabled also have random crits enabled so i dont see what this is supposed to mean.
@Fanaticalight11 ай бұрын
I love how some of the effects half-way through are described with such grace, and then *curse* comes along. I never heard such a calm hatred for it before
@RuinofSpades10 ай бұрын
i keep seeing you everywhere man whats going on
@AverageBreastMilkEnjoyer11 ай бұрын
Fun Fact: The Powerplay RTD effect simulates the effect of the actual Powerplay, a special command that gives you every Über at once thats usable in any kind of servers, but only accessiable by certain Valve employees (Most notably Robin Walker). I believe Powerplay is also named after some failed project that Valve was part of, but I dont really know much about it.
@gladosbutstupid880711 ай бұрын
Found it on the wiki article for Valve Corporation; “ PowerPlay was a technological initiative headed by Valve and Cisco Systems to decrease the latency for online games, announced in January 2000. It was described as a set of protocols and deployment standards at the router level to improve performance. It was claimed that a player with 1000 ms ping was able to play against another player on a LAN connection with no noticeable disadvantage. Initially the protocol was to be released with PowerPlay 1.0 focusing on quality of service (QoS) and later a revision, PowerPlay 2.0 that would focus on functionality. Cisco and Valve intended to deliver a single dial-up service in Q1 2000 in the United States with a 30-day free trial with a bundled copy of Team Fortress modified to support PowerPlay. The standard was to involve purchasing PowerPlay approved Cisco hardware and infrastructure that had adequate bandwidth and QoS standards that prioritize PowerPlay gaming packets at all others' expense. Newell conceded that Internet service providers (ISPs) would bear the brunt of this expense: "The ISPs are going to need to spend a fair amount of money to be compliant with PowerPlay. But how they get that back is up to them. Some will have a tiered service, and some will just try to recoup their investment through reduced customer churn and customer acquisition." Despite never deploying the dial-up plan featuring PowerPlay 1.0, Valve announced in January 2001 that the standard had indeed been finalized. 12 months after its announcement, PowerPlay was abandoned.”
@abhaybhatt428611 ай бұрын
See Stars yogscast final match for the real Power play in action
@Ozzydoge11 ай бұрын
37:56 getting that huntsman taunt kill during forced taunt is one of the most incredible things I've ever seen
@titicaca.11 ай бұрын
it was on a bot tho
@KristarkTravis118139 ай бұрын
@@titicaca.NUH UH
@anciaa_9 ай бұрын
@@titicaca. still super lucky
@LordRemiem7 ай бұрын
Stab stab stab
@Tench_gaming7 ай бұрын
Got it twice in that clip i think
@ckay1100211 ай бұрын
You didn't mention the downside of homing rockets, which is that if an enemy pyro reflects it, it retains its homing properties, meaning very rarely you'll get hit by your own homing rocket
@Dedelblute311 ай бұрын
That’s called the dodgeball mini game
@treyfrew694011 ай бұрын
Uno reverse.
@3liony11 ай бұрын
1:19:19 he did mention that though Edit: oh you meant on the homing projectiles entry specifically.
@TheStudioArchitect11 ай бұрын
Really? That sounds scary.
@TheStudioArchitect11 ай бұрын
@@TheColdfrontCommander Yeah but he mentioned that.
@KyleBrownIsALoser11 ай бұрын
37:41 Another way to mitigate forced taunt is to pull out a weapon that does not have a taunt (i.e. Sappers, PDA'S, Heavy melee reskins, etc.)
@fbiagentmiyakohoshino822311 ай бұрын
the space bar:
@beboboi11 ай бұрын
switching classes doesnt matter where, will always get rid of effects
@TheStudioArchitect11 ай бұрын
Damn the more I learn about it the more I think that Forced Taunt really could use a coding rework. Like, maybe if the player can't taunt because of what he's holding, he just gets stunned for the same amount of time a taunt would take. Because that's 3 ways now to mitigate this RTD.
@craftman_yt11 ай бұрын
@@TheStudioArchitectit should force the kazotsky kick
@duncanchillake802411 ай бұрын
@@TheStudioArchitectone of those ways is impossible unless you are a bhopping god, and the others stop you from actually helping your team because you can't use any meaningful weapons or any at all. I think the taunt does the job well
@Cinnamowo11 ай бұрын
Reverse Eye to Eye is my favourite "unofficial" one. It is so funny to use in class wars against a whole team of engineers, just to see them trembling with fear
@Underworlder511 ай бұрын
there is also reflector. basically godmode and reverse eye for an eye in one package, yet also more fun than either of them. people tend to panic and shoot you even with the incredibly obvious barrier around you
@broken_demond51311 ай бұрын
What is this?
@johncronk886711 ай бұрын
@@broken_demond513I assume Reverse Eye to Eye is “ Any damage an enemy deals to *you,* is also dealt to *them.* ” As explained by Great Blue, an Engineer’s Sentry counts as his damage, so Engineers just automatically die if you walk into their Sentry’s range while under the effect.
@RAKESH-xw9xm10 ай бұрын
@@johncronk8867 lol really ? 😂
@ambi_cc84647 ай бұрын
Whenever I’ve rolled eye to eye it’s counted as both of the effect’s described, odd
@AdventofMechanus11 ай бұрын
There was an RTD effect I saw some years ago called Buddha mode. The specifics escape me, but I believe the premise was you took (and possibly dealt) no damage, but you were still susceptible to knockback. This made rocket jumping as Soldier extremely fun for the time the effect was active.
@stalectos11 ай бұрын
almost certainly based on the console command Buddha mode which just stops you from dying by always forcing you to have at least 1 hp. hopefully it's better implemented than the actual console command though because that's been bugged for years so you die due to floating point number nonsense sometimes.
@andyblanton6570Ай бұрын
Bonk! Atomic Punch
@mr.tatortot646911 ай бұрын
the most anticipated tf2 tierlist
@blinxftw_11 ай бұрын
FR
@NoahtheGameplayer11 ай бұрын
Except that it doesn't have Good time stamps
@purpthethird11 ай бұрын
D:
@pMeune11 ай бұрын
exactly
@ChesterManfred11 ай бұрын
Right after who's the hottest merc
@thisbox11 ай бұрын
46:03 For Tiny Mann, I would also like to add that occasionally you can just crawl under the no entry spawn block - effectively acting as an Noclip. Not very common, but something can could occur.
@TheStudioArchitect11 ай бұрын
Wait really? Huh, that's kinda busted yo.
@pissthrower447711 ай бұрын
@@TheStudioArchitectdude really just said yo
@ButtonMasherReal11 ай бұрын
@@pissthrower4477 My name is Skyler White, yo. My husband is Walter White, yo?
@HEHEHE_I_AM_A_SUPAHSTAR_WARRIA11 ай бұрын
I do that a lot whenever I roll it. Love to spawncamp with it.
@EerieGourd7 ай бұрын
You can enter Dustbowl spawns and cause chaos for a while.
@mattmann162311 ай бұрын
Madaras whistle is a hunter's tool from bloodborne. It functions basically the same, except that activating it has a nice animation and the hitbox makes a lot more sense.
@gangus992411 ай бұрын
So is a call beyond
@joethomas84648 ай бұрын
@@gangus9924 *ooooooooohh's in Micolash*
@huecogrinding48045 ай бұрын
A hunter must hint
@prestoncrenshaw2914Ай бұрын
I have found fellow Hoonters
@SuperCman500011 ай бұрын
18:45 in my personal experience if you get infinite ammo with Air Strike, you can just wipe out the entire enemy team with an infinite barrage of rockets and probably makes it the best weapon for it
@skipthefox485811 ай бұрын
Yeah i'm surprised he didnt mention the airstrike
@iAnonymous87711 ай бұрын
Him 30s later:
@thedesaj25 ай бұрын
Oh hey, fancy seeing you here cman.
@SuperCman50005 ай бұрын
@@thedesaj2 oh no my cover has been blown
@Quilquala3 ай бұрын
Better yet beggars bazooka is the same without being airborne
@NNinja125511 ай бұрын
A version of RTD I used gave flying two modes, either noclip or just flying. The flying mode isn't as game breaking as it is just flying around without going through walls and shit, but it is really janky and hard to control making it way less viable than the noclip mode. When I say way less viable, I mean WAY less viable. Most of the time I get stuck on the ground trying to get past a curb but can't jump because of the effect. It also doesn't help that the air velocity is still in effect, making it so you have to rely on air acceleration from strafing sometimes in order to go the way you want to go.
@TheStudioArchitect11 ай бұрын
That sounds really frustrating.
@moltedjet213211 ай бұрын
a thing to add for lucky sandvich is also give a 1st shot crit to any weapon
@TheStudioArchitect11 ай бұрын
Hm.
@edgyiel553511 ай бұрын
For some odd reason, Dragon's Fury doesn't seems to get guaranteed crit when you shot after getting the effect, however it seems that you can store it for your secondary or melee
@phil252111 ай бұрын
Hi, I’m the creator of new RTD, it’s not my original concept but most of the new perks are mine. I thought would be interesting to provide some context why some perks are the way they are. So I’m gonna write this comment as I’m going through the video (skipping some perks that I don’t think need clarification): 1. Godmode: no knockback is by design, but it is possible for server admins to enable self knockback for rocket jumps. 2. Toxic: nerfing the instakill and hitting though walls was pretty important to me, I still wanted a very powerful effect so gave it plenty of damage, but in retrospect the default range could be a bit larger. The visual effect is indeed unfortunate and I can’t remember if I ever attempted to fix it, but it’s worth another try. 3. Flying: agreed that’s it’s kinda crazy, I kept the original effect just for the sake keeping it, but renamed the perk to “flying” because I added an alternative mode which doesn’t clip through walls. I don’t see it enabled often though, but that’s probably because the controls are kinda scuffed. One thing I wanna address is accidentally dying to kill boxes when noclipping off a cliff for example. 4. Scary bullets: it’s powerful enough without stun on afterburn/bleed, maybe worth a nerf. 5. Spawn sentry: it being enabled in medieval mode is an oversight. I kinda wanted to add a third condition to perk availability (aside to class and weapons) for game modes. Spawn sentry can be removed from the roll pool by default. But I do want to mention that server owners can disable perks per map. 6. Explode / firework / smite: didn’t think too much about them outside of implementing different ways to kill you. The original had it as well, so I threw any semblance of fairness out the window. I’ve been thinking of sprucing it up a bit, for example killing you after a timer instead of instantly, which might encourage players to take some risks. 7. Frozen: implementation difficulties, what actually happens is that a model with your character gets spawned, frozen and your camera attaches to it, while your actual character is turned invisible. Adding a hitbox to the ice statue while turning the character invincible would be neat. Somewhere I’ve seen a friendly pyro trying to unfreeze their frozen teammate, the added hitbox would make that possible which should be pretty funny. 8. Timebomb: ended up pretty underwhelming. In the original RTD the effect was basically unnoticeable by others, I added the bomb head to announce it better without realizing that’s a nerf because you will get targeted more. Kinda afraid to buff it with increased speed or resistance because it might become a bit too annoying for the enemy team. 9. Low health: you mentioned the reason it’s 7. The minimum amount of damage you can do in TF2 is 3, my intention was for you to still be able to survive such attacks twice. 10. Blind: I was entertaining an idea of regaining your vision for a few seconds when you get a kill, but never went around implementing it. The effect itself is kinda boring tho. 11. Necro mash: really fun roll, all credit goes to pelipoika who wrote a standalone plugin and let me use their code in an RTD perk. 12. Team criticals: I love this perk and I think RTD needs more perks that encourage team play. It definitely needs a nerf to at least show who is providing the crits, like outlining the roller or putting some icon over their head. Maybe even lowering resistances. I was trying to avoid straight up upgrades over other perks but I clearly failed here with setting full crits as default as opposed to minicrits, which is an option for server owners. 13. Fire timebomb: ended up even more underwhelming than its regular version. Not sure what to even do with it anymore lol 14. Powerplay: now here’s the fun part: its power as an RTD roll is something I’ve given barely any thought to. For those who don’t know, powerplay is a cheat code in TF2 that Valve employees can enable on themselves on any server. I just thought it would be cool to have it as a roll. Recently I’ve been thinking about a nerf that keeps it OP but doesn’t make it so awful to play against. Also note: you can still be knocked back. 15. Explosive arrows: you can also explosive jump :) 16. Incline problem: hate the effect and the name. Filler-grade perk, even more than wasted roll. 17. Drug bullets: I like this perk, but it does need some feedback on what is happening to the enemy. 18. Hat throw: one of my favorites to have worked on. It’s a completely custom projectile so unfortunately it ended up pretty janky, but a buff would come in handy. 19. Madaras whistle: it’s already gimmicky in a melee oriented game like Bloodborne, in a shooter it rarely does anything. Perhaps a buff to slow enemy movement in the splash radius would make it a bit better. Also, the self damage is configurable. 20. Sickness: the damage per tick is indeed random. IIRC I eyeballed the range so that a full health scout would still survive for 25s but barely. 21. Bat swarm: that’s just way too many bats… 22. Pumpkin trail: I think the damage needs to be buffed, I wanted to balance it out a bit since you get a whole trail of them but it’s difficult to aim anyway. 23. A call beyond: bad tracking and relatively low damage are intentional, I wanted it to act as additional attacks from above rather than primary means of offense. Thanks for anyone who got this far into the comment. I haven’t been very active in TF2 for a few years (outside of support patches for RTD), but recently I started watching videos and playing on servers which have this plugin just to reminisce about the past a bit. I was very happy to get validation for perks that I’m proud of, but also welcomed the criticisms for some that I didn’t put a lot of thought into, especially now in retrospect. So it’s interesting that you managed to finish this video around the same time. Anyway, as you mentioned in the video, RTD was never about balancing anything. However, my goal was to make every perk add something uniquely interesting or funny to the game. I see I achieved that with some perks, failed with some, while others need improvements here and there. To be honest, after getting up to the date with state of things in the game I’m getting the motivation I had all those years ago to work on something. Unfortunately like all of us, I don’t have the time I used to have back then so there are little promises I can make. I do find it fun to jump into class wars every now and then and play around with the game mode and the plugin. It makes me happy to see other people enjoy it also, for the most part :D
@LPJebe11 ай бұрын
Phil25 is truly the plugin creator of all time
@andrepolomat242011 ай бұрын
You single-handedly destroyed my life. You're the worst person ever. I spent so much time playing TF2 with !RTD that I lost my house, lost my wife, my kids don't talk to me any more. Fuck you!
@philiphockenbury65639 ай бұрын
That’s very insightful. Thanks for making the plugin.
@mewmew89327 ай бұрын
thank you fine lad for contributing greatly to humor
@damsen9786 ай бұрын
Thank you for keeping alive such a boring plugin server owners use because they misguidedly think people like that unbalanced garbage that takes the fun out of the game. I admit homing rockets (or whatever good roll) can be fun but if i'm ruining someone else's day for it then i'd rather not have it.
@creaks328011 ай бұрын
Something neat about the !RTD effects that I don't think anyone has pointed out is that A Call Beyond and Madara's Whistle are references to spells / equipment from Bloodborne. Mercs Die Twice and its implementation are also a reference to the implementation of the respawn mechanic in Sekiro. Except... way overtuned.
@spiceforspice346111 ай бұрын
I've never seen a call beyond or madara's whistle in rtd. I knew mercs die twice was a sekiro reference, but I've legitimately never seen the bloodborne references in game lol.
@oofmeistermeisteroof130511 ай бұрын
Finally, someone with some real insight.
@spiceforspice346111 ай бұрын
@@oofmeistermeisteroof1305 ba dum tss
@HeisenbergFam11 ай бұрын
Its a vibe when enemy writes rtd and gets crits while you get most annoying debuff imaginable
@Pleasehelp-cu6ge11 ай бұрын
YOU ARE EVERYWHERE ON KZbin STOP FOLLOWING ME DEAR GOD
@PARTY_MUTT11 ай бұрын
*rolls Earthquake*
@niviera780711 ай бұрын
@@PARTY_MUTT Rolls Hell's Reach
@coolium11 ай бұрын
Are u from braking bad
@b7uh11 ай бұрын
i swear to god this always happens the enemy will just get like powerplay or something and you get fucking firework
@coppercrusader282211 ай бұрын
RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've probably encountered if you've ever joined a community server before at all. All lot of servers tend to run RTD and for decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.
@MrJondern11 ай бұрын
oh no
@piggip86911 ай бұрын
But what does RTD have to do with weapon reskins?
@StarrDust1211 ай бұрын
Weapon reskins in TF2 have always seemed like a strange case to me
@theinstrument12211 ай бұрын
kill me
@AU_Player11 ай бұрын
Oh no😢
@CliffCardi11 ай бұрын
!RTD Effect Timestamps 3:52 God Mode 5:09 Toxic 7:16 Lucky Sandvich 9:48 Increased Speed 10:30 Flying 12:16 Low Gravity 13:25 Full Ubercharge 14:39 Invisibility 16:47 Criticals 17:29 Infinite Ammo 19:23 Scary Bullets 20:40 Spawn Sentry 22:31 Homing Projectiles 24:13 Full Rifle Charge 25:30 Explode/Firework/Smite 26:54 Snail 27:44 Frozen 29:01 Timebomb 30:40 Ignition 31:44 Low Health 32:58 Drugged 33:49 Blind 34:36 Strip to Melee 35:48 Beacon 36:47 Forced Taunt 38:39 Monochromia 39:21 Earthquake 40:19 Funny Feeling 41:22 Bad Sauce 42:27 Spawn Dispenser 43:45 Infinite Double Jump 44:09 Powerful Hits 44:59 Big Head 45:38 Tiny Mann 46:37 Deadly Voice 47:22 Strong Gravity 48:11 Eye for an Eye 49:08 Weakened 49:54 Necro Mash 51:33 Extra Ammo 51:58 Suffocation 52:32 Fast Hands 52:59 Outline 53:34 Vital 54:49 No Gravity 55:59 Team Criticals 57:16 Fire Timebomb 58:01 Fire Breath 59:02 Strong Recoil 59:50 Cursed 1:00:42 Extra Throwables 1:01:29 Powerplay 1:02:49 Explosive Arrows 1:03:37 Incline Problem 1:04:03 Spring Shoes 1:04:30 Lag 1:05:13 Drug Bullets 1:06:03 Long Melee 1:07:08 Hat Throw 1:08:29 Madaras Whistle 1:09:50 Sickness 1:10:38 Wasted Roll 1:11:08 Mercs Die Twice 1:12:15 Drunk Walk 1:13:12 Hell's Reach 1:13:45 Cursed Projectiles 1:14:47 Vampire 1:15:25 Bat Swarm 1:16:55 Pumpkin Trail 1:17:36 Overheal Bonus 1:18:15 A Call Beyond
@one_step_sideways11 ай бұрын
He should have also mentioned that Lucky Sandvich gives you a guaranteed crit, which is especially useful for a push on something like an engie nest with a rocket or something. At least it does on some versions of the plugin
@NoahtheAIPlayer7 ай бұрын
Take Notes @Great Blue
@regionfuego610 ай бұрын
27:05 I love how the Medic immediately backed away as soon as you killed the Soldier. He didn't wanted to have anything to do with you.
@kingcrimson-yl6gi11 ай бұрын
im incredibly saddened by the fact that you didnt mention tiny manns spawncamping ability. tiny mann makes you so small that you dont get effected by the invis hitbox of enemy spawns
@taklampan65011 ай бұрын
This!
@TheStudioArchitect11 ай бұрын
Yeah it's basically a weird combonation of invisible and noclip. It's kinda busted.
@Ze_eT11 ай бұрын
Four other things that went unmentioned despite being important IMO is: - Homing/Cursed projectiles only get rolled if you have a projectile-based weapon. - Infinite Ammo and Extra Ammo can roll even if you have no weapon that uses ammo. (Fun Fact! Extra Ammo works on the Beggar's Bazooka while rockets are loaded into it, giving you 15 rockets. It's a very specific synergy, though, and is basically impossible to take advantage of.) - Lucky Sandvich will, on most servers, also give you a guaranteed crit on your next hit. This is insanely good, especially since it's hidden compared to the other crit effects. - Cursed also is insanely laggy, making it awful to play with even if you adjusted to the controls.
@johncronk886711 ай бұрын
@@Ze_eThe *did* mention that Homing Projectiles only applies to certain projectiles (yes, it doesn’t apply to all of them), and that Cursed Projectiles affects the same projectiles as Homing Projectiles. Also, I don’t have that lag issue with Cursed, so that may just be a you thing.
@jasper743911 ай бұрын
@@johncronk8867You can see the cursed lag happening in the footage in this video for what its worth lol
@philipgelderblom687811 ай бұрын
Random chances in tf2 have always been a strange case to me.
@cruisader968011 ай бұрын
Dice rolling in TF2 has always been a strange case to me
@StickDudeYT11 ай бұрын
random crits are fair and balanced
@thewhitedeath356411 ай бұрын
@@StickDudeYTRandom crits in TF2 have always been a strange case to me.
@thunderspark153611 ай бұрын
@@StickDudeYT Random crits in tf2 give you higher chances to crit the better you do
@Ryann911 ай бұрын
@@thunderspark1536Random crit mechanics in TF2 have always been a strange case to me.
@SUB-IN-SUPER11 ай бұрын
For those who wonder. I made an entire list for EVERY RTD roll and it's timestamp. You're welcome. Godmode: 3:52 Toxic: 5:10 Lucky sandwich: 7:17 Increased Speed: 9:49 Flying: 10:31 Low Gravity: 12:16 Full Uber: 13:25 Invisibility: 14:40 Infinite cloak: 15:51 Crits: 16:47 Infinite Ammo: 17:35 Scary Bullets: 19:25 Spawns Sentry: 20:40 Homing Projectiles: 22:40 Full rifle Charge: 24:20 Explode/Firework/Smite 25:31 Snail: 27:00 Frozen: 27:50 Timebomb: 29:10 Ignition: 30:40 Low Health: 31:50 Drugged: 33:00 Blind (Stevie Wonder Mode) 33:50 Strip to Melee: 34:40 Beacon: 35:50 Forced Taunt: 36:50 Monochromia: 38:40 Earthquake: 39:21 Funny Feelin 40:21 Bad sauce 41:31 Spawn Dispenser: 42:27 Infinite double jump 43:46 Powerful hits: 44:10 Bigger head: 45:00 Tiny man: 45:40 Deadly voice 46:40 Strong gravity: 47:22 Eye for an eye: 48:20 Weakened 49:11 Necro mash 49:55 Extra ammo: 51:34 Suffocation: 52:05 Fast hands: 52:35 Outline: 53:05 Vital 53:36 No gravity: 54:55 Team crits: 56:06 Fire timebomb: 57:26 Fire breath: 58:06 Strong recoil: 59:06 Cursed: 59:55 Extra throwables 1:00:45 Powerplay: 1:01:31 Explosive arrow: 1:02:50 Incline problem: 1:03:41 Spring shoes 1:04:10 Lag: 1:04:40 Drug bullets: 1:05:20 Long melee: 1:06:10 Hat throw: 1:07:10 Mandaras whistle: 1:08:30 Sickness 1:10:10 Wasted roll: 1:10:41 Mercenary die twice : 1:11:11 Drunk walk: 1:12:21 Hells reach: 1:13:21 Cursed projectiles: 1:13:51 Vampire: 1:14:51 Bat swarm: 1:15:31 Pumpkin trail: 1:16:56 Overheal bonus: 1:17:46 A call beyond: 1:18:16
@DaRockeet11 ай бұрын
72 effects all timestamped. Thank you for your service 🫡
@DaRockeet11 ай бұрын
72 effects all timestamped. Thank you for your service 🫡
@minifye11 ай бұрын
Tysm
@NanaKyoto11 ай бұрын
I remember one RTD effect back in the early days that was absolutely game breaking, and that was the effect "Instant Kills" where, as the name implies, if you get hit ANYWHERE on the map by the person who rolled it, it is instant death, and the cherry on top of it was that with every kill, you would hear a Heavy shouting various things...I'm sure most people are glad this effect has long since been removed. I also remember the time when the "Infinite Ammo" RTD effect gave Demoknights instant charges, so, you'd be hearing a lot of screaming during the effect, which was quite entertaining. By the way, one hidden benefit of Lucky Sandvich is that, not only do you get that big overheal, but your next attack will be a guaranteed critical hit, and I can't tell you how many times people in the server were confused when I get a Eyelander crit out of the blue.
@ieatfeet17375 ай бұрын
Imagine you see a friendly at your base just screaming medic and then suddenly there is a level 3 sentry gun right outside your spawn.
@technical_difficulties_11 ай бұрын
Something to note about Lucky Sandvich that wasn't mentioned in the video is that it also guarantees that your next attack will be a random crit, assuming your weapon can get them.
@razorbladeflamingo363511 ай бұрын
You forgot that having the beggers with infinite ammo is just an unending barrage of death.
@trollscout645111 ай бұрын
One thing you didn’t mention that I do think is good to bring up is how because Big Head doesn’t change your hitbox, it’s actually pretty good against sniper since it makes it harder to pick out where to headshot you
@pyroratt11 ай бұрын
What confuses me is that some community servers have random crits off, but rtd on Bit counterintuitive, ain't it?
@somedesertdude130811 ай бұрын
no RNG allowed! RNG is allowed basicly
@ivangordienko808111 ай бұрын
At least you have a one minute cooldown and you have to enter a command to get it With random crits you are basically rolling for rtd every shot you fire
@starmaker7511 ай бұрын
I think it's because you have some control over it. With random crits you don't know if you have them or not. While rtd you have to type rtd.
@smallangrycrab11 ай бұрын
@@starmaker75The problem with crits isnt that it's not fun for the person who gets them to randomly win with no input, it's that the guy who died to them had no input, something RTD has WAY worse
@mrosskne11 ай бұрын
@@smallangrycrab Of course you have an input, just dodge
@partypillsa307611 ай бұрын
I'm glad you made this tierlist because RTD has always been a strange case to me.
@lucstestaccount685211 ай бұрын
"RTD breaks stalemates", the enemy team member says as their already-winning team gets 2 powerplays, a bat swarm, and a godmode all at the same time
@CuddlyTheMadElite11 ай бұрын
You can also go inside spawns on some maps with Tiny Man, which is frankly broken if you're say Katana Demo and the enemy team is only Sniper.
@COCO-tm3gp11 ай бұрын
The Pyro at 15:06 immediately dying after he discovers you hiding is hilarious
@Brexcon.mp411 ай бұрын
Idk if this was server specific, but when I rolled infinite ammo on soldier with beggars, it gave me a auto firing, never ending endless stream of rockets shooting until the timer ran out. I literally loaded up three rockets then fired endless until the timer ran out, it was super busted
@joedingo702211 ай бұрын
It's worth noting that getting Lag on scout can actually be incredibly beneficial, I remember a heavy could not even begin to hit me, as every time her thought he was tracking me I just teleported somewhere else, whereas I could time my scattergun shots to always hit him for full damage.
@livenishikireaction11 ай бұрын
If fake lag is that effective on scout, one must cry at thinking about how effective real lag would be
@dadfixthis299811 ай бұрын
@@livenishikireactiondo bear in mind that real lag is VERY, VERY MUCH a double edged sword- you may be warping all over the place for everyone else, but, at the same time, everyone else is warping all over the place for you.
@DaltonIzHere11 ай бұрын
RTD is one of the only random mechanics I’m usually fine with. Sure, it *COULD* immediately kill you, but it could also give you noclip. It *COULD* give the enemy invincibility with full crits, but it’s more likely to make them either start uncontrollable ascending to Heaven or just fucking explode into giblets. One of the only RTD effects which are outright unfair in every single circumstance is Powerplay. Mostly since it also removes the ability to knock back the user, which is total bullshit.
@mewmew89327 ай бұрын
in defense of powerplay, i feel like we all like to simulate being a valve employee
@DaltonIzHere7 ай бұрын
@@mewmew8932 Yeah, but it can be annoying when you’re in this insane match and are about to win but then one guy rolls PowerPlay and pushes you back or even lets their team win. Because of luck. And also the fact that PowerPlay is as common as any other effect, which means it’s more likely that some one who isn’t able to take advantage of it, or even someone on the winning team will get it. I was on Class Wars and had a match where it was Medic V Pyro, and PowerPlay was rolled around 3 times. And 2 of those were on the Pyro team who already had the advantage. And when we rolled it, we could barely use it since we were Medics. That last bit is more of Class War’s fault, but the point stands that you’re statistically more likely to get PowerPlay when you can’t use it. Unless you’re on the enemy team which is full-on spawn camping which is when the whole goddamn team keeps rolling PowerPlay.
@mewmew89327 ай бұрын
maybe im just used to it all because i play gacha games@@DaltonIzHere
@dshifter711 ай бұрын
1:05 "The Tier List is just an auxiliary thing" I love it when KZbinrs are actually honest to their viewers
@phonicfan3111 ай бұрын
I love when great blue makes stuff based on wacky content like plugins. Most of his "what if" videos like the all weapons can random crit and weapon reskin rebalances are incredible to watch, and so is this. Love it.
@Stefanonimo11 ай бұрын
There's a bug with Drunk Walk as Heavy that makes it powerful. If you keep your minigun spinning while the effect ends, you get the base Heavy running speed AND you can shoot your minigun too. The negative is that you can't spin-down ever or the effect goes away.
@schweppley161411 ай бұрын
Back in ancient TF2, Infinite ammo was so hilarious as scout because you could stun literally everyone with the sandman, and kill them all instantly with the flying guillotine.
@RemoveThisTrashLetMeSeeNames11 ай бұрын
RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've propably encountered if you've joined a community server before at all. All lot of servers tend to run RTD and for a decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.
@joanaguayoplanell491211 ай бұрын
14:18 counterpoint. Unlimited Vaccinator charges that you can spam on the entire team. Granted, that's not much different when it's a platinum medic with the weapon, but still, being able to mash M2 and give triple shields to everybody in range of the beam is absolutely ridiculous. 1:06:36 the ultimate facestab
@derpyquagsire667811 ай бұрын
1:06:35 also if you have the kgb its basically becomes a 195 mid-range hit scan depending on how fast you can get the first kill with it especially if the server has random crits enabled.
@pupettaja11 ай бұрын
If you have the bombinomicon equipped when you roll frozen, you will still explode and turn invisible. This can let you make a surprise attack when the effect ends.
@WalnutBun11 ай бұрын
You forgot the most important part of Funny Feeling: it plays a "Moo" sound when you roll it.
@averagefanenjoyer869611 ай бұрын
A Call Beyond is my favorite one, I love standing behind a wall in the battlements on 2Fort and just shouting MEDIC and watching people die
@alexcheesellama688111 ай бұрын
Honestly, I for one would love it if you did the randomizer because you making a video on it could bring back a dying mod. The only populated randomizer servers tend to be X10 randomizers and the class war randomizer server. All others are rarely populated.
@lemono595411 ай бұрын
Let’s not forget that god mode let’s you cap points and lucky sandvich gives a hidden guaranteed crit at least on the servers I play on. And a huge oversight with rtd, if you switch classes (make sure you have auto suicide off) weather or not you actually switch classes the effect is wiped early, except Earthquake for some reason
@SillyBoi_handle11 ай бұрын
!Rtd in tf2 has always been a strange case to me.
@toolazytochangeprofilepic11 ай бұрын
It would be fun (or awful) to run a server where everyone gets the same RTD effect at the same time
@ArgentAbendAzure11 ай бұрын
I've played on PG servers were an admin has done that to teams. Just for the goofy hell of it. Like a team of spies all get godmode at once and break out of spawn.
@rayvenkman208711 ай бұрын
How about RTD and Randomiser?
@Hungeryan11 ай бұрын
Two things which I felt was missing, that you didn't mention: 1 - In a lot of maps the invisible player block brush, which is used to prevent you from entering the enemy's spawn has a narrow gap in the bottom of it, just small enough that you can fit through it and get into the enemy's spawn. 2- Something which is probably well known, but doesn't come up very often, you can immobilize übered players using one of the 3 stunning taunt kills (the Arrow Stab, the Uberslice and the Arm Blender) or by getting a critical hit on them with the Holiday Punch. These 4 let's you stop Powerplay'd players, though it's quite situational, as it requires you to have one of the four(five, technically, always forget the Fortified Compound is in the game) unlocks equipped, and for the Powerplay user to be completely oblivious.
@SirRJay11 ай бұрын
when you wear the Bombinomicon and obtain the Frozen state, your model will explode but your hitbox will still remain so if you roll it in the middle if the corridor, you can straight up prevent pushes if the enemies decide to not attack or fire at your invisible hitbox (only done this like 2 times on dustbowl)
@Antroz0n11 ай бұрын
"The !RTD Plugin has always been a strange case to me..."
@kingcactus588311 ай бұрын
lag is my favorite rtd effect because you can jam doors by teleporting into them. it's funny watching everyone trying to get through the spawn door
@cellbuilder211 ай бұрын
Once on a community versus Saxton Hale server (pre-summer update), my team won a match against the Hale by someone rolling Necro Mash. The map was Skyhigh Resort, in which if you get knocked off the map and fall, you will reappear at the central point with VERY low health. If you don't have full HP or are a Soldier with Mantreads (which in that server pretty much negates all fall damage) you WILL die from that fall. Anyway, someone knocked the Hale off the map and we all clustered around the point waiting for him to appear there. Someone on my team rolled Necro Mash at the PERFECT time for Hale to appear on the point directly before the hammer hit, and it one-shot him even though he had over two-thirds of HP left. That was THE funniest moment of community VSH I ever experienced.
@itstherealbrace642411 ай бұрын
I remember a few months, maybe a year, ago seeing a community post about gathering clips for this. Finally
@MaeIsOkay11 ай бұрын
The reason Madaras Whistle can harm you is because its a direct reference to an item of the same name from Bloodborne. In that game it summons a giant snake instead of an alligator, and if you dont move the snake harms you
@bellatrix824711 ай бұрын
i was looking for this comment, and of course it's another trans person to talk about bloodborne lmao
@mrkiiprototype29389 ай бұрын
I remember I used to play on a server called Xeno Gamers, they had no clip in the RTD pool and combine that with trade maps it made it super fun getting into the skybox
@Thescrambledmann11 ай бұрын
Everybody: weren’t you supposed to be dead?? Great blue : I got better?
@milk_yt10 ай бұрын
That wasn't splash damage, that was a spy.
@TalleyBellum11 ай бұрын
One thing about toxic is that if you get it on a mvm server it will be extremely useful I don't see many mvm servers with RTD but it's neat to see when it happens Also funny feeling introduced me really high view model fovs and I really liked it
@ozzyspitfire9 ай бұрын
Imagine if pumpkin trail had the blast radius of actual pumpkin bombs
@sheacorduroy556511 ай бұрын
I once rolled 3 power plays in a roll, except it was attacking scout vs defending engineer so it was literally completely pointless. Extra Note: I need to attest to the fact that you can in fact roll long melee as saxton hale.
@galacticheroman11 ай бұрын
Madaras Whistle, Mercs Die Twice, and A Call Beyond are all references to games made by Fromsoft! Madaras Whistle comes from Dark Souls III, blowing a whistle to summon a monsterous pair of jaws from the ground under your feet to bite you for a lot of damage but can damage persuing enemies if you move out of the way. Mercs Die Twice is a reference to Sekiro: Shadows Die Twice, and is basically the whole mechanic of the game. If you die: You have a chance (or a few) to get back up before you're "actually" dead. And A Call Beyond is a reference to Bloodborne. It's a spell in the game that acts similarly to how it does in !RTD, except it's a lot more powerful and it makes you stand still in the game it comes from.
@pokeninjafireemblem5 ай бұрын
Close, but Madaras Whistle is also from Bloodborne
@Mister_Spade11 ай бұрын
It's a good day when blue uploads a new tierlist
@fantastikboom10948 ай бұрын
The TF2 !RTD Timestap List 3:51 Godmode 5:09 Toxic 7:16 Lucky Sandvich 9:48 Increased Speed 10:31 Flying 12:15 Low Gravity 13:24 Full Ubercharge 14:39 Invisibility 15:50 Infinite Cloak 16:46 Criticals 17:28 Infinite Ammo 19:22 Scary Bullets 20:39 Spawn Sentry 22:30 Homing Projectiles 24:14 Full Rifle Charge 25:30 Explode/Firework/Smite ; 26:28 (More about Smite) 26:53 Snail 27:44 Frozen 29:00 Timebomb 30:40 Ignition 31:44 Low Health 32:57 Drugged 33:48 Blind 34:36 Strip to Melee 35:48 Beacon 36:48 Forced Taunt 38:39 Monochromia 39:20 Earthquake 40:18 Funny Feeling 41:21 Bad Sauce 42:26 Spawn Dispenser 43:44 Infinite Double Jump 44:08 Powerful Hits 44:59 Big Head 45:38 Tiny Mann 46:36 Deadly Voice 47:22 Strong Gravity 48:11 Eye for an Eye 49:08 Weakened 49:54 Necro Mash 51:33 Extra Ammo 51:58 Suffocation 52:32 Fast Hands 52:59 Outline 53:33 Vital 54:48 No Gravity 55:59 Team Criticals 57:16 Fire Timebomb 58:01 Fire Breath 59:01 Strong Recoil 59:49 Cursed 1:00:42 Extra Throwables 1:01:33 Powerplay 1:02:49 Explosive Arrows 1:03:36 Incline Problem 1:04:02 Spring Shoes 1:04:30 Lag 1:05:12 Drug Bullets 1:06:02 Long Melee 1:07:08 Hat Throw 1:08:35 Madaras Whistle 1:09:50 Sickness 1:10:37 Wasted Roll 1:11:08 Mercs Die Twice 1:12:15 Drunk Walk 1:13:12 Hell's Reach 1:13:45 Cursed Projectiles 1:14:47 Vampire 1:15:25 Bat Swarm 1:16:57 Pumpkin Trail 1:17:40 Overheal Bonus 1:18:15 A Call Beyond Idk why I did it
@thedesaj211 ай бұрын
One more thing about infinite ammo is the beggar's bazooka. You load up a shot, and then you machine gun rockets for the whole duration of the RTD. It's busted.
@ManuLamork9 ай бұрын
You forgot the roll "go home"
@theonedude432211 ай бұрын
Honestly Earthquake is more funny than annoying. I like to charge right into enemies anyway with no self regard for health, so Earthquake encourages me to play that way but way more chaotic.
@theonedude432211 ай бұрын
@@irmatheshepherd2325 I know that, but shaky screen makes combat funny even without the old effect.
@pyromanic811 ай бұрын
I've loved all of your tier list videos in this past, and this one is no exception!
@jamiehughes557311 ай бұрын
Although highly Risky You can infact use the holiday punch to counter a powerplay user. If you land a random crit or any or hit their back you can stun them wasting powerplay time
@masonr799211 ай бұрын
Imagine thinking powerplay is the best when team crits + homing projectiles exists
@feefre11 ай бұрын
any pyro can easily shut that down with a single airblast
@Space-ious11 ай бұрын
@@feefreJust dispose of any Pyros with a hit scan weapon first. Though the average pub soldier probably won’t realize this
@ronaldyang229511 ай бұрын
RTD in TF2 has always seemed like a strange case to me
@CuddlyTheMadElite11 ай бұрын
I actually did not know what cursed projectiles even did, so now I know it becomes a fireball that goes after you.
@echoergecko11 ай бұрын
It's also noteworthy to say that scary and drug bullets work on your sentries aswell
@commenterthe3rd11 ай бұрын
today I learned that all blind ppl are dead
@marcusyoutubegamineer3 ай бұрын
How is this so underrated???
@erubielhernandez593111 ай бұрын
Drunk walk could be a positive effect on a very specific scenario, which is: if you are wreved up as a heavy, because it will overwrite your slow speed, just imagine a fast brass beast heavy
@LockViles6 ай бұрын
I got cursed once and went for a pogo. Literally was pogoing backwards for a few seconds. Fun as heck to play with when it comes up sometimes as a rocket jumping soldier
@simonscience584611 ай бұрын
"Its easy to just interrupt team fights and kill a couple people by picking them off with hats" has to be the most TF2 phrase I've ever heard
@crowbarcorridor497311 ай бұрын
One thing you didn't mention about Tiny Mann is that it allows you to go into the enemy's spawn. I've done that before as Soldier, Demo, Heavy, and Pyro and it turned out to be extremely powerful. Full Rifle Charge does work on Huntsman, by the way. On the PG class wars server, they added some new effects that are Full Team Crits and Reflector. FTC gives you and your entire teams crits no matter where your teammates are and as long as the roller who got it doesn't die, then your teammates will continue to get the FTC effect after death. Reflector makes you go to third person mode and it has some bright, yellow lightning aesthetic effect I think twirling around you. What it does is in the name, it reflects every kind of damage back to whoever inflicted it. It's incredibly powerful against sentries. One last thing I want to say is that "clip" is the incorrect term. The correct term is magazine. There is the term stripper clip, but TF2 does not utilize such a thing in game. If you didn't know that, then now you know. All right, that's all I have to say for now. Great video, by the way.
@crowbarcorridor497310 ай бұрын
There are more RTD rolls that have been introduced. One roll is Stuck which literally makes you unable to move. Second is Spawn Teleporter which makes you spawn a level three entrance anywhere you want, then an exit wherever you want as well even in no build zones. Third is Go Home which just sends you back to the spawn. Fourth is Go Big or Go Home which is the same as Go Home, but you have like ten seconds before you're sent to spawn. Only way to keep that from happening is to get kills. Fifth is Full Team Heal which heals you and your team, no matter where they are on the map, to full health. If you're already at full health, then you will get a little bit of overheal. There's probably more, but that's all I can remember for now. If I find any more, then I will add more replies to this comment.
@crowbarcorridor49735 ай бұрын
I got some more details about Go Big or Go Home roll. If you managed to get a kill before the ten seconds or around that is up, then you get twenty-five seconds of crits. When it ends, you get a massive amount of overheal. Very high risk and high reward if you managed to pull it off.
@Houndouur11 ай бұрын
i have literally never once died from frozen nor seen anyone attempt/succeed at damaging me while I was frozen. I feel like it's less imminent death and more enforced cloak and dagger gaming
@armatura200711 ай бұрын
Great tier list video Large Cyan! Can you do the TF2 Demonic Hallucinations tier list? Love your content btw!
@Pseudo_Notfound11 ай бұрын
Also, if you think powerplay is not strong enough (why?), you can capture point during the effect unlike classic ubercharge.
@sk9977410 ай бұрын
I think that a good way to "balance" RTD and turn it into a comeback mechanic would be to have the chances modified based on how well you/your team are doing, perhaps with some of the more powerful effects completely blocked off when winning and the bad ones when losing. Perhaps some sort of point bucket system would be a good way to implement this.
@sufferingfr11 ай бұрын
Class wars is literally an RGN fest if there's RTD. If you got an unfair match, you either get tortured for as long as the match lasts or just spams RTD until you get powerplay or something
@agamerintheworldАй бұрын
interesting thing: some servers change smite to not instant kill you, but rather it deals you like 20ish damage and gives you minor damage over time
@Alaxe_11 ай бұрын
Looking forward to watching. I love RTD. It really does add this cool dynamic even if unfair. Noticing someone rolling tinymann or invisibility in chat and knowing what to look out for makes it so satisfying. Though a lot of community servers have it so that donators get only good effects like the BlackWonder class wars servers so that is lame as hell
@TheTrueSpottedStripe10 ай бұрын
This is brought up a funny TF2 memory from a while back. I was playing a normal Casual server and then randomly some guy kept doing the RTD command despite this being an official Valve server, eventually more people started joining in and repeatedly doing it, confusing more and more people. Eventually the entire server was gaslit into believing the RTD command would work and then be hit with the most "why tf would I think that would work" feeling you could have.
@pootispastry3977 ай бұрын
I've found frozen to be good for tricking enemies. they'll often think you died by the spycicle and will ignore you, and when you thaw out you can sneak up from behind and kill them.
@CannonBallistic7 ай бұрын
too bad it doesnt work like that anymore
@kindertak539611 ай бұрын
Great Blue makes tier lists of the most random stuff, It's only a matter of time before he makes a tier list of the types of railtracks in TF2
@bobthebox299311 ай бұрын
1:06:37 Long melee is very fun with the following weapons: Scout: -Atomizer: Mini-crits while airborne is a rarely used stat on the Atomizer, because it's hard to stay within range, jump around and melee hit enemies at the same time, but with long melee, it becomes pretty easy to mini-crit enemies. Soldier: -Equalizer: Can do a bunch of damage when you're at low health, but it's easier to stay alive because you don't need to stand right next to the enemy. -Half-Zatoichi: Basically becomes a ranged weapon that fully heals you on kill, also has increased melee range, which I do believe stacks on top of long melee RTD. -Market Gardener: As mentioned in the video, it becomes insanely easy to market garden people, you become a menace. -Disciplinary Action: Can give speed boosts to far away teammates, but also has increased base range, which I do believe stacks on top of the long melee RTD. Pyro: -Powerjack: The damage vulnerability is less of an issue when you can keep your distance from enemies, you have the increased speed, and you heal a bit every time you melee kill. -Back Scratcher: The weapon just does more damage overall, so can make long melee shine more. Demoman: -Eyelander: Easy way to gather heads and increase your own health and speed even after the effect ends. -Scotsman's Skullcutter: Increased melee damage can make the hits count more, only sword type weapon that can deal random critical hits, just a shame of the slow swing speed. -Half-Zatoichi: Basically becomes a ranged weapon that fully heals you on kill. -All of the swords (including the 3 listed above) also deserve a mention of their base increased melee range presumably stacking with the long melee RTD Heavy: -Killing Gloves of Boxing: Long melee makes it easier to get your first kill, and once you do, you can consistently deal 195 damage at range, instakilling every class short from Soldier and Heavy. -Warrior's Spirit: The damage vulnerability has less of an impact when you can keep your distance and it's increased damage and health on kill might be enough to keep your rampage going. -Fists of Steel: It's main downside barely even matters, because you don't need to get in enemy melee range to punch em. You can just attack enemies at a safe distance and enjoy the free damage resistance. Engineer: -Gunslinger: The "3rd hit is a guaranteed crit" effect is probably one of the least commonly used effects in TF2, but with long melee, it's much more reliable to get 3 consecutive hits. Medic: -Ubersaw: Farm uber at a safe distance -Vita-saw: Farm organs at a safe distance Sniper: -Bushwacka: If combined with the Jarate or, even better, the Cleaner's carbine, you can get some nasty long range 195 damage hits. -Shahanshah: Being below 50% health and going into melee, is much less risky when that melee range reaches up to 10 meters away, allowing you to make use of your higher damage hits at less of a risk. Spy: -EVERY MELEE: Instakills from the safety of 10 meters away (provided the target isn't facing you), this is busted and I doubt I need to explain much further
@LifetimeDisaster9 ай бұрын
25:53 Nuns commence incanting as the lightning strikes mine temples thus electrifying mine chambers wholly scorching out thine sovereignty
@mistermangoman697 ай бұрын
Incline problem also has the quirk of not letting up some staircases, most stairs in the game have ramped clip brushes so they’re technically ramps, but some (mainly in dustbowl and a few in upward and bad water) aren’t clipped properly meaning they’re technically a bunch of very small ledges and you cant walk up them with incline problem
@racer92711 ай бұрын
28:34 If you die in a singleplayer Source game like Half-Life 2 then your camera drops to the floor where your player hitbox is but in multiplayer, that hitbox still exists but your camera is focused on your ragdoll.
@RedDemoRedemtion224 күн бұрын
He's the only one that explains why he does a tier list, and that's epic.
@NNinja12556 ай бұрын
I feel like you should do a new tier list in the future of the latest version (revamp?) of RTD that came out. Probably not too soon, seeing how this video came out 4 months ago, but at some point.
@GizzyGab11 ай бұрын
The fact that there are 2 bloodborne references with the rtd is really cool
@godslayer900011 ай бұрын
If you spam wasd during "cursed" in that very same order, you'll get teleported around in a square at extremely fast speeds. Great for throwing off hitscan attacks. I don't have much of a problem with inverted controls for a few seconds, since like you said in the video about monochromatic, its just increasing my reaction time by a few hundred milliseconds.
@thekraken630911 ай бұрын
For beacon, the only time I found that it actually kinda screws you is if you are either an invis spy or someone trying to backcap/sneak to the back lines as it can give you away to people coming out of spawn
@worthlesspieceofjunk211 ай бұрын
Should've mentioned that if you get spawn sentry/dispenser as engineer with a sentry/dispenser built your original sentry/dispenser doesn't blow up, so you can have an extra sentry/dispenser.