I could honestly care less about graphics at this point, I just hope they make a good halo game
@ANDROSZGTАй бұрын
Ese es el pensamiento correcto de la persona que ama los videojuegos
@ValorCast1Ай бұрын
I highly doubt it
@piorismАй бұрын
*couldn't. Come on !
@xXDjMischiefXxАй бұрын
@@piorismhe means he cares a little about the graphics. Come on!
@PookersteinАй бұрын
Agreed, though it’s worth noting that the engine shift means more than just graphics. There is a massive amount of support and tools available for Unreal, not to mention is generally just easier to use since it’s also a product and not just an in-house engine.
@kruegerpoolthe13thАй бұрын
It’s going to take more than fancy graphics to make Halo great again Level design Enemy design Multiplayer Story Those are the pillars of the franchise
@CrackerJohn100Ай бұрын
BUT DSSSSLR 12K 999FPS QUADRO 4090 1TB RAM
@tutudannyАй бұрын
Don’t worry they’ll add hit markers and sprint and kill cams, lens flare inside and not facing away from the sun with a lens cover on the scope lol it’s going to flop, fool me 9 times, it’s on me
@timvk2787Ай бұрын
And the music! ❤
@tutudannyАй бұрын
@@timvk2787 marty is black listed, if they were smart they’d bring him back but they’re a bunch of crybaby college students that think Amanda Palmer and Mozart are on the same level of musical talent
@anonymous7564Ай бұрын
Longer reply, but if you've seen this name, you'd see I leaked Halo Studios back in April of this year. One of the largest problems that people don't seem to understand is the framing. This announcement was suppose to happen in June, and I believe 343 (Halo studios) delayed it due to the speculation that their productivity (span between games) is going to "increase". It's no secret, they moved to UE5 because fans asked them to. Just like they changed their name because fans asked them to. Those fans? The dedicated Halo Community who hilariously doesn't even like Halo (for anything but the art style & lore). Part of why they wanted UE5 was simply to make a graphical showcase such that it competes with the likes of "graphical masterpieces". Little do they realize that Halo has never been a graphical showcase, let alone UE5 has barely even provided this to any developer. Most graphical masterpieces tend to borrow from the film industry, something UE5 also lacks representation with (even if they spent hundreds of millions of tencents money on marketing in 2020 - 2022). Which leads promptly to your comment. Level design, enemy design, multiplayer (particularly skill matchmaking, Halo's unique trait within it's time), story and intention. These are the staples that have constantly lacked, since 2010 (yes, especially Reach), that lead to the downfall and destruction of this series. Halo has always "been" an esport, it has barely ever been a story-driven multiplayer. But at the same pace, Halo had always been a single-player single-focus single-story game, not based on romance or melodrama. We don't need to see 'team members going through issues' in a Halo campaign, as we don't need to see 30 social playlists. We don't need to see romanticized designs of characters because the books detailed something differently (lol). We don't need movement traits, or power capabilities, or cop-outs for ease-of-access, or increased aim assist for the notion of ease-of-access -- None of these will help the game grow. We don't need a focus on community-driven map creation, non-competitive designed multiplayer iterations, non-competitive fan created level design that promote non-competitive behavior, or community created modes defined by being non-competitive and non-intentional for a basic level of competition. But. They will enhance a niche communities capability of enjoying a game, they otherwise, never enjoyed due to it being far removed from the genre of game they do enjoy. Halo, in order to be good, requires a return to it's original roots as a series, not as "the graphical powerhouse of visual effects", that will end up being put on low by 99% of players anyway. Halo's original matchmaking was defined by ranked playlists, the first of it's genre, to which had skill progression intertwined with skill matchmaking, to which you could only play people of your skill association, or within a parameter. As defined by those developers (At the time), it was 'no fun playing against people of different skill'. Halo's original campaign was defined by it's primitive, but quality, story that put the staple series character (chief) into the spotlight as the driven force. Not by a romance, melodrama, or whatever absurd addition to be added at each step. Leading back to why I wanted to leave this comment. It all comes back to this. Halo's actual popularity, not the zoomer youtuber perception of what 'is' halo based on their anemoia (nostalgia for an era they never were apart of), was solely around it's matchmaking, unique flavor of skill association, and it's highly primitive graphical presentation verses all other games. Halo 1 came out around the time of Splinter Cell and Morrowwind, arguably significantly better graphics than Halo 1. Halo 2 came out around the time of Half Life 2 & Farcry, significantly better graphics than Halo 2. Halo 3 came out around the time of Crysis and Farcry 2, significantly better graphics than Halo 3. A large problem with the zoomers, who wanted UE5, is that they saw fan creations of UE and said "instead of craig, we could get this", thinking that the console-war fuel that was done in 2020 was totally the reason why people disliked Halo Infinite, not that it lacked any form of competitive matchmaking, any form of real competition, any form of stability, etc. UE5 will be the downfall of Halo, which will bring about the largest critical problem with Microsoft -- They do not quality check their Xbox divisions, and they let them go loose. Microsoft, if provided the capability to do so, would have shot them down and told them to hire appropriate staff permanently to fix the problems, not "ditch it and go to epic games licensing". What will happen is the next Halo entry releases, with horrible performance, insane bugs and glitches, and absurd presentation that looks mildly different from what we have in Halo Infinite. But with a tenth the frame-rate, and the incapability of using it on most platforms. There's a reason Epic Games had to make so many retractions over 4 years about the poor state of performance of Unreal Engine games. Notably, every buggy game that exists today is Unreal Engine (Serious note). The only hope Halo's future has is that Elizabeth understand that Halo's future is not in it's "casual market", and understands that "lore" isn't the staple of the series, but a staple of fans expectation of a campaign (not books) that, otherwise, has minimal lore to begin with (circa 2001 - 2007). That assumes that the studio even can use UE5 properly, since even Arkane's UE5 blunder lead to Redfall, Hogwarts Legacy took months to even get stable at 60fps, and the hundreds of UE5 projects that people just forgot were UE5 because, graphically, UE5 either looks "the same as every other UE5 game", or entirely broken and buggy. And the basic UE5 graphical presentation is minimal difference to 'ultra' on Halo Infinite. What we perceive as difference, is truly, artists intention. As far as the future. Yes, this also would confirm multi-platform for some releases, notably I'm aware of an ODST-style entry. I was told a year ago about Foundry, but that was a different than what we just saw. Foundry was the internal name for a Halo 2 - Halo 3 competitive multiplayer-only Halo entry to launch into UE. It was specifically designed to mirror the 1-50 solution, and was meant to be a 20-year anniversary for Halo 2. It's clear that their goals have yet to be met, and it's (very likely) due to the even slower pace of UE development. UE is more difficult to learn than the Halo engine ('slipspace, but really faber), is far more difficult to work with when it comes to customization of the engine, and is insanely time consuming since you're relying solely on external vendor support for technical improvements. Of the past, 343 had an entire multiplayer team dedicated to engine enhancement and work. My internal source was one of them who took hiatus from the studio in December 2023. He was a "Halo was better without any abilities" developer, as was most of the internal team (that wasn't art, animation or campaign). The last communication I got from him was a couple months back, to which he said "I'm uncertain if it's the right path, but it's not of my concern now. I acknowledge that my fight was lost, a decade of fighting from the inside for it to be ignored because the community has more power over the developer". And here we are. There's two possible roads for the future. Knowing the recent events, and how the 'community' has absolutely taken grasp of this again (away from the developers), They'll probably lead back to the road that lead us here in the first place. A road filled with people who never enjoyed the game making all the decisions, then blaming the developers for them listening. Long reply, but I think that's an important read.
@usherofdeathАй бұрын
This looks stunning but I hope the looks aren’t there to make up for a bad story and bad story telling
@TomhortoneАй бұрын
Have hope brother it’s all we have for now
@JJACK2024Ай бұрын
@@usherofdeath are you stupid?
@JJACK2024Ай бұрын
@usherofdeath so now the xbox tax is if the game looks stunning ? then their must be some other short comings.
@JJACK2024Ай бұрын
@@usherofdeath stop reaching pony lmfao 🤣
@rohansamant9225Ай бұрын
Halo's lore and story is always better than your family's history
@quenepas415Ай бұрын
Cortana: I know what you're thinking, and it's crazy. Master Chief: So, stay here. Cortana: Unfortunately for us both, I like crazy.
@troyabbott7974Ай бұрын
Please make this a real open world. Let us explore the entire ring. The Halo community doesn't care if it takes 10 years. Just put the time into it that a modern Halo deserves. Play the old ones, make the story good like all of the old ones. Graphics are not the most important thing, and if they have to be sacrificed for a good story or true open world, please do it. Thank you for listening. - a true lifelong Halo fan
@jadaipoopiАй бұрын
Dude, even AI wouldn’t call this Halo 7 lmao.
@apieceofcrap8794Ай бұрын
rumored has it this meant to be a remake of combat evolved.
@swaggerarmy499Ай бұрын
What does this mean?
@Jeremy-k9tАй бұрын
Looks good, but the lore is such a mess now it really needs a hard reboot and not just a remake or remaster. Start fresh and have great meaty single player and multiplayer options.
@xavierlindoven450Ай бұрын
What's wrong with the lore? Other then the endless the story fantastic, especially if you've read the books
@Paul_Red6 күн бұрын
@@xavierlindoven450 The fact that Halo 5 left us on a cliffhanger with cortana just to kill her off in a book.
@xavierlindoven4505 күн бұрын
@Paul_Red she was killed in halo infinite. If you paid any attention Cortana is killed by herself when she blows the ring. Shadows of reach explained how the infinity ran for so long. Rubicon protocol fills in the gap between the first cutscene and the first mission of infinite. If you can't be bothered to read a book that's your problem
@IzachaamАй бұрын
Please bring back real halo physics like the previous titles. Infinite feels like I’m controlling a 5’1 Spartan. (No offense for the shorter people) ITS JUST THAT WE’RE SUPPOSED TO BE 1000LBS.
@IzachaamАй бұрын
Half a TON. Lemme put that into perspective; That’s TWO SUMO WRESTLERS COMBINED AND MADE OF TITANIUM.
@anonymous7564Ай бұрын
Real Halo physics relied on Havok physics, to which Infinite has but had never actually embraced classic methodology of Halo (because the Halo Community wants Reach-Inspired Halo). UE utilizes an entirely Proprietary physics engine, labeled as Chaos, to which is very janky, has very absurd realism, and is more (or less) what most "base unreal engine" games play like. The physics engine is the feel of the game, to which is how the physics & environment react, I'd argue it's what makes Halo unique among FPS entries. You could utilize the environment and your knowledge of physics to your advantage -- from grenading weapons or power ups (in halo 1 entry), to yourself to move further (Halo 2 & 3), and blow up canisters to bring weapons, or projectiles, toward you or others (the sniper on lockout, or the cone on the pit). Halo on Unreal has two possibilities: 1) They do not utilize Havok, Halo becomes physics-less and based around community interaction and engagement. 2) They pay Epic Games an absurd amount of money to intertwine Havok into Unreal, to which has insane bugs, performance problems, and is filled with issues across the board, but the game plays and is expected to be Halo. It's possible they do #2, and iron out all of the problems...but that's the thing. The "community" wants them to do #1, not #2. And the only reason Halo moved to UE is because the Community, so there's a greater chance that they choose #1, have faster dev time, and "better graphics", rather than focusing around Halo. Quick fun fact: Slipspace is the name of the physics engine, not the dev engine. The graphic developers utilize Faber to build the game. Slipspace was created by the creators of Havok, and was designed to be the evolution of the Havok physics system. An equivalent to this would be the same engine the recent Zelda mainline games run on. Although the graphical portion of the game (Zelda) is built within Unity, the physics are the updated Havok solution Infinite utilizes. Wherein 343 simply "ditched" this, it's possible that they pay Epic Games an absurd amount of money to intertwine the physics engine into Unreal, but it's very likely that they don't. This may be the actual death of Halo unfolding, and dare I say: The potential death of Xbox.
@johnsonjunior547Ай бұрын
I dont want hulking sluggish movement. I want a skill gap, and movement is the biggest one.
@IzachaamАй бұрын
@@johnsonjunior547 it wasn’t sluggish, just had physics. There IS still a skill gap
@johnsonjunior547Ай бұрын
@@Izachaam A smaller one. Rather feel like a super soldier in a skill-ful game than a sluggish man in an ancient feeling robot suit
@TomhortoneАй бұрын
Having hope brothers because it’s all we have
@Potato_n_TomatoАй бұрын
Ya'll remember when Halo Infinite was announced and how the game was supposed to look like?
@TreWillzАй бұрын
yeah but this time most of those head staff aren't in the studio, they aren't splitting production between two teams, going through COVID hell and they are using a reliable engine instead of creating their own.
@tehlion7430Ай бұрын
@@TreWillz yea but they're still using contractors for 18 months before they're replaced over & over again. they've just switched to unreal so they can continue their bad practices while mitigating its effects. part of what made old halo games special was that the talent was there to oversee the whole project till the end - everyone had a role and the studio was genuinely passionate. they're never gonna cultivate that sort of environment if they continue like this, it's all very corporate and it'll inevitably reflect on whatever they put out
@TreWillzАй бұрын
@@tehlion7430 While that is true, there is nothing bad i got from their showcase. Except (knowing i could be cancelled for saying this) that a lot of the studio heads are women. In recent history, that hasn't gone to well in especially in games where males are the primary player base. Depends on whether not they deliver Halo as it is or what they think Halo means to them. Flood returning though? i like the direction already
@Champe19Ай бұрын
That was my first thought @Potato_n_Tomato
@tehlion7430Ай бұрын
@@TreWillz i dunno man, the guy raving on about graphics gave me ptsd to a 343 interview where they went on about halo being a highly competitive game. it seems they'll talk about anything other than making a genuinely fun game. their whole vibe comes across to me like they're STILL out of touch with the fanbase, but each to their own
@MH-ko9wcАй бұрын
Unreal Engine 5 + Xbox gaming = get ready for some 30fps Halo
@markuschief4472Ай бұрын
Forza Motorsport: 60fps FH5: 60fps Indiana Jones: 60fps. Halo Infinite: 60fps. Tell me about PS5 Pro running Hogwarts Legacy and Alan Wake 2 at 30fps 😂😂😂
@longinus4617Ай бұрын
@@markuschief4472 :o
@anonymous7564Ай бұрын
Unfortunately, you're right on the money. I don't truly think people realize that Halo Infinite was already graphically intensive and impressive, and the largest graphical problem was the lack of textures and biomes, which has nothing to do with the engine -- but the creative team lacking creativity (and then the fans blaming the engine). A hilarious, and more daunting, problem is that the majority of "buggy" game releases that have happened since 2020 happened due to Unreal Engine being an absolute difficult engine to optimize for, and to scale appropriately. But no, the engine was definitively the 'community created' solution that 343 (halo industries) embraced as the fix-all for the problems. The community created the "engine is the problem" from 2020 - 2023, and 343 (halo studios) just jumped on board with community feedback (as they typically do), and ditched all forms of Halo to clone the community belief structure of what Halo should, or is, in their lens. Get ready for a large quantity of 24-30fps Halo with 'low presets' barely breaking 100fps.
@anonymous7564Ай бұрын
@@markuschief4472 The part you're forgetting is that Halo Infinite is 120fps, but that's just not going to be true with an UE Halo. Almost exclusively any UE game that focuses on "graphics" ends up becoming instable, low in frame-rate, high in latency, and absurd within quality settings, with almost no scalability. Unfortunately, the studio pulled a 343, where they listened to "community feedback and made changes" rather than thinking through if the changes are good for the series. Going backwards to a low fps, and embracing a 'graphical showcase' isn't Halo, but it is synonymous with 2012's Halo 4.
@ricardorafaelvaldezroblero2242Ай бұрын
Thx, i enjoy playing more that way
@Cosmic_Corpse22Ай бұрын
Halo Game Rankings: (Excludes RTS and Twin Stick) Reach: 9/10 (Good game, Good Story, Too short) CE: 8.5/10 (Good Game, Good Story, Too simple) H2: 10/10 (Good Game, Good Story, Good mechanics) H3: 10/10 (Good Game, Good Story, Good mechanics) ODST: 9/10 (Good Game, Decent Story, Good mechanics) H4: 6/10 (Decent Game, Okay Story, Good mechanics) H5: 4/10 (Okay Game, Bad Story, Good mechanics) Inf: 7/10 (Decent Game post updates, Decent Story but lacking easily consumable context, Good mechanics) I dont know if we will get another 10/10 Halo game, Id be okay with a 8/10 at this point because I love the Halo Universe, but time will tell if thats a mission that can be completed.
@vulpeszeta5761Ай бұрын
Why is it halo 7, when it's halo ce remake...
@ashtoncollado6192Ай бұрын
Dude I don't care about anything else. HALO IS HALO AND I AM SO HYPED!!!!
@Justfriescom25 күн бұрын
🔥🔥
@CadeM26Ай бұрын
Leaving my Comment here as a land marker of what Halo will become to be 🔥🫡
@hiiiiiii919Ай бұрын
When halo infinite was revealed, I recalled some stunning graphics that never made it into the final game. There’s definitely a chance that when halo 7 comes out it’s gonna look nothing like this.
@uxvengence15 күн бұрын
It would be better to do something about flood or about the forerunners before the halo was built
@thekingdluffy6959Ай бұрын
OMG I LOVE IT
@wkdisgoodАй бұрын
Looks effin neat
@DooplisTheGhostАй бұрын
This isn't Halo 7, it's an Unreal Engine tech demo, it even says it at the bottom of the video.
@Scyborg832Ай бұрын
Everything about microsofts handling of Halo has been nothing short of catastrophic mismanagement. The only true good idea theyve had is to abandon their end of life proprietary tools and go with UE5. But no engine can solve the horrible leadership in 343 or microsoft. Itll stay a disappointing franchise.
@kentuckymafia1610Ай бұрын
Pretty sure they fired everyone who fucked up MCC/Infinite and made the guy who fixed it the head of the new Studio.
@iLegionaire3755Ай бұрын
343 Industries as we know it is dead and gone. Halo Studios is a new game developer, let's give them a fresh slate.
@Scyborg832Ай бұрын
@@iLegionaire3755 It's the same studio. There is no slate. Changing your name doesn't give you a fresh start. This type of consumer placation is the reason the industry is as fucked as it is.
@Scyborg832Ай бұрын
@@kentuckymafia1610 They did not. The people who fucked up Infinite are microsoft leadership. Bonnie Ross was a major issue within the company, and she was fired and was replaced by Pierre, but this was 2 years ago. We've seen no functional difference. Joseph Staten was fired. Many other veterans from the beginning were fired. None of which were the problem with Halo. It'll always be a problem with the top.
@anonymous7564Ай бұрын
@@kentuckymafia1610 I think one of the biggest misconceptions is that the people that 'fucked them up' were people that they weren't. - Halo 4 was created by a team of community-lead developers who joined onto the rest of the Bungie team (who stayed and formed 343 Studios), which was managed by the co-creator of Halo Reach, Joshua Holmes. This entry looked to take the hardcore competitive driven mainline Halo series into a "casual" environment, which would mirror Halo Reach. By 2013, the majority of this team was fired. Bonnie Ross cleaned up the mess and re-hired. (Bonnie was the chair for this studio to Xbox, not the developer). - Masterchief Collection was created by Saber Interactive, and was provided to 343 Industries after development to implement server registration. Upon release, this didn't work -- not due to 343, but due to Saber Interactive having 1-year to port 5 entries (using different engines) into Unreal Engine, to which is what broke the networking model. It took years to fix this mistake by internal 343 Industries developers. This decision was done first by Joshua Holmes (of Bungie, creator of Halo Reach & Halo 4) and then continued by Tim Longo. - Halo 5's direction was planned to "roll back" changes made by Halo Reach & Halo 4, and revert to classic Halo. Longo envisioned a future where shooters were defined by movement, not weapon skill. And thus, the entire multiplayer & sandbox teams were determined to rectify this by including abilities as base traits, creating an easy-to-use sandbox of weapons that aided the players, and a focus around inclusively having social equal, or in more force, than the classic "ranked" experience. Borrowing from the "hero shooter" genre, they utilized the "mmr" ranking solution, rather than the bell curve ranked solution of the classic Halo 2 era, which would provide the capability of having players who were 'bad', separated but still the potential of ranking up. Halo 5 stood as an entry to bridge the gap between casual and competitive Halo. With the campaign being entirely convoluted, and another "absurd reboot" continuation, the game failed to capture any audience that wasn't casual. A "casual" audience depicts players likely will not spend money, spend long periods of time in the game, and the turnover is far too much to create engagement, and thus promote sale. After failing to accommodate the competitive aspirations they only talked about, but never practiced, and having lost an absurd amount of player numbers with minimal players wanting to return, while obtaining players not revolving around an FPS (which is crazy), this team eventually was let go (again) by Bonnie Ross. By the end of 2018, the majority of the development team, who worked on Halo 5, was fired. A new team was hired in 2019. - With backlash after the 2020 reveal of Halo Infinite, a new creative director was hired "because graphics war against xbox and playstation" (for some reason). Halo Infinite stood originally as a spiritual reboot, a return to classic gameplay, classic art style, classic design formula, classic weapon tuning, classic competition. With 2020 ending and the new year on the horizon, the new 'old' creative director, Joseph Staten, worked with community members to get them on board to change the game to fit their belief system as to what defines a Halo game. The shift of "weapon skins and free to play competitive shooter" moved to "armor customization and player expression". With weapon tuning originally phased to a classic title (ala esport), the community despised this intention and pressured 343 to adjust tuning before and after launch to accommodate the non-competitive player, created and amplified in volume post 2012. The launch, and then subsequent failure, of Halo Infinite was absolutely due to the lack of competitive multiplayer and competitive interactions within the matchmaking that, otherwise, lacked anything besides "Casual" modes, playlists, and objectives. In 2023 - 2024, over 2/3rds the development team of Halo Infinite left or was fired. One thing is definitively left in common: The community has too much say over the development of the video game, and thus even the developers cannot enjoy the game because they aren't making the game for themselves, they're making it "for these sets of players". Infinite's failure wasn't it's lack of assassinations, or lack of split-screen campaign, or it's lack of "extensive lore" (something 2001 - 2010 Halo never had lol), or it's "inclusion of abilities". Infinite's failure was it's tonedeaf response to FPS players asking for basic competition attributions that Halo pioneered into existence in 2004. Ranking system? Yeah, let's match silver verses onyx. Matching system? Let's make it so if you win too much, you're forced to lose by putting worse players on your team, against significantly better players. Progression? Oh, you mean exp based on time spent in game. We give it for free if you play non-competitive games. Social? Oh yeah that's basically all that matters, here's 30 social playlists. Halo Infinite had 1 ranked playlist until earlier this year. Halo 2 had over 14 within it's first year. Halo Infinite has had over 30 social playlists since launch, Halo 2 and Halo 3 didn't even go over 6. The overwhelming failure of Halo Infinite is due to community involvement at the developer level, to which those in charge focus too heavily on Waypoint, or a forum, or reddit, and recently youtube, rather than the actual game itself. "Halo Studios" only went to Unreal Engine because the community claims it'll fix their problems. Not because it will, and not because the developers wanted to. But because a subset of community members believe, without a shadow of a doubt, that the problem is "the engine isn't new enough" and "unreal engine 5" will bring new 'casual' players. What brings and keeps players engaged into a game, and keeps them there playing, isn't an insinuation that 'you should only play the game when you're bored'. Halo was never a 'casual' game. What brings new and returning players to Halo, and keeps them there, is a focus on competition and a sensation that 'one more game' leads to improvement, progression based on winning, and skill association internal to the game. Without that latter portion, Halo is nothing more than a farming sim. If you can't keep playing playing your game, then you can't get an audience, which means you can't obtain revenue. Halo Infinite proved this. Maybe the studio will acknowledge it and focus on a competitive future. But it's very likely that they just continue on with 'community' and the game series ends up tanking the entire Xbox brand.
@adamfernandes906229 күн бұрын
Just make it like halo 5 ranked and I’ll be happy
@RoyalTheOnisАй бұрын
I have a weird feeling motion blur is going to be a huge issue with me in the upcoming games lol
@urbanbros.Ай бұрын
Im not gonna lie, i was scared when i saw halo studios was just rebranded 343, BUT, over 70% of the old team (halo 4,5, and infinites original devs) "left" and were filled in with the people who cleaned up infinite and made it closer to what it should be, ill give them a chance. Sounds hopeful but different leadership too gives me some hope, not enough though
@tyletonicАй бұрын
Halo infinite had a killer vidoc promo... then the final product was nothing like it. Its hard to say this will sway me. But it DOES look cool
@LLAAPPSSEEАй бұрын
**Jingles keys**
@Jojo-uw9rjАй бұрын
I just want a good and long campaign… 😢
@Rhiahkk44Ай бұрын
They need to re make the game it feels like it’s a collection type story, nowadays they bring it in bits & pieces it’s just horrendous. Halo 3 should be taken into serious account. Felt like a story any gamer would want to be a part.
@Shahzad12357Ай бұрын
KZbin: this looks awful lot like halo combat evolved
@anonymous7564Ай бұрын
Meanwhile, to the actually trained professionals, it graphically looks not that different than Halo Infinite on PC, just with more green and trees.
@Moose_9720 күн бұрын
Duel wielding and classic Halo weapons needs to return
@tiboslend9766Ай бұрын
What's the name of the song at the end of the video?
@lucasvy67478 күн бұрын
We need a good story!! I couldn’t care less about the graphics
@raulsalazar05Ай бұрын
Honestly the infinite graphics were okay, this makes it look like a upgraded Halo Reach 2.
@nightwalkYEGАй бұрын
Make the whole ring.
@CSparzoАй бұрын
They must think halo fans are really stupid if they think graphical fidelity is enough to win them over. Now, if you cut the 343 team into 1/3 the size, keep only the most diehard halo fans as employees, hire a few proven excellent story writers, gameplay designers, etc… (either from past halo projects or from anywhere else) and finally, actually trust those people you hire to deliver a good game without letting the corporate producers call all the shots…you might have a decent game.
@Justfriescom25 күн бұрын
🔥🔥🔥🔥
@kratos5548Ай бұрын
i dont care about its graphics n gameplay or even it is good....just another one after so long is good enough for me.
@63557420 күн бұрын
Devs are falling into the graphics first trap again like the old days of Crysis.
@DARKPROTOTYPE930Ай бұрын
Remember we never had a problem with graphics. We had a problem with the studio not fulfilling their promises, releasing half a game basically!!! Im not hyped! We will see how the game is when it eventually comes out, and not buy based off fake trailers and BS!!.
@amvlabs533915 күн бұрын
343 doesn't understand halo...they have no fucking idea waht makes a halo game fun
@spartanlinda4767Ай бұрын
I REALLY hope I won’t need a new console to get this game, simply because effectively EVERY SINGLE GAME ON XBOX THAT USES UE5 IS NEXT GEN. Honestly we don NOT need better graphics at this point, I feel like mid to high end UE4 is plenty
@richardmanion6132Ай бұрын
Chief doesn't seem right. The movements and design seem off, like I'm watching Fortnite Masterchief in a Halo map.
@kevinb5279Ай бұрын
Halo CE remake?
@fleming0Ай бұрын
I just want a good halo game lol
@franciscojaviermateosАй бұрын
Unreal Engine 5 para HALO 7 yo creo qué es importante. 😮
@KhizarKhan2001Ай бұрын
microsoft is allowing 343 to make a halo game again?!?!?!
@swaggerarmy499Ай бұрын
Why wouldn't they?
@KhizarKhan2001Ай бұрын
@@swaggerarmy499 because they were given multiple chances and they messed up every single time
@kummer45Ай бұрын
Halo is a sad story of mismanagement. I can’t get my hopes up if Microsoft is behind the wheel. Sorry, but the damage is done. I moved on. The graphics are good but is too late.
@TorreyPhillips-m6u15 күн бұрын
Idc about how the game look just have halo 3 ranking system
@runayemi3256Ай бұрын
Remake? :0
@nfldend501Ай бұрын
I heard the new halo is MC over a barrel and everytime u press jump kwan pegs him
@TopHatMaxАй бұрын
Unless the graphics looks like the cutscenes from Halo 2 Anniversary then I don't want to hear anymore about them, we already know that modern Halo looks like plastic. GIVE US STORY AND GAMEPLAY!
@felipeazocar851623 күн бұрын
what is the track of this video please?
@Barbariandisks7 күн бұрын
Reach OST go find it yourself
@SupremeSandaАй бұрын
The problem with all halo games after CE.... graphic was never one of them
@HanzTheODSTАй бұрын
This shit gonna crash even on series x bro
@brcrazyforgames58764 күн бұрын
Sim o 7 vai vim...na u5...mas avera rebolt da série na u5...que sairá também para ps5,e Nintendo s2..porisso a produtora foi remodelada..
@BrandonMosquera-v3oАй бұрын
Si pero todo no puede ser gráficos, también jugabilidad Lo que hicieron con re4 remake, añadieron gráficos y habilidades, se podía agachar modo sigilo, enfundar y desenfundar el arma, ataques de cuchillo mejorados mas rápidos y manuales, uso aumentando del cuchillo, bloquear ataques recargar mientras se corre, caminar mientras apunta, pasar pruebas disfrutables Este halo 7 debe tener modificaciones que lo hagan mejor, no que vuelva a lo antiguo y sea una mrd igual que halo infinite, que quisieron hacer un halo reach mezclado con halo 2, no, que sea algo nuevo, pero que conserve el gancho, el escudo estacionario, el regenerador, el absorbedor de energía, el impulso gravitatorio, golpe al suelo(halo 5) y carga spartan(halo 5) y impulso con el propulsor para esquivar(halo 5) con todas estas habilidades y un juego totalmente nuevo disfrutable u fresco en todo sentido, granadas gravitatorias e incendiarias. Con esto se podrá resarcir el fracaso después de halo infinite, quisieron hacer una reeplica y no resulto en nada bueno, espero esta vez no se equivoquen, reunir todas las habilidades especiales, pero con algo totalmente nuevo y refrescar el juego en su jugabilidad Ponerle monstruos gigantes, cuando un elite este grave le salga un circulo arriba y espichar rápidamente circulo para acribillarlo, tirar una granada y explote al dispararle, poder usar jetpack de vez en cuando, cuando se este en una pelea cuerpo a cuerpo con un brute o elite salgan botones para espicharlos rápidamente y vencer al brute u elite, ademas que el visor se ensucie u se empañe u se rasgue, según el ambiente de guerra, se pueda trepar modo parkour, correr hacia atras y hacia delante, recargar mientras se corre, hacer doble salto Hay muchas cosas pero igual se que 343 industries ni se les ocurre lo que dije ni en mil años crearan un juego asi. RE4 remake me pareció perfecto esperemos Halo 7 independientemente del motor gráfico que usen, les salga bien con dedicación
@Christian-tr4phАй бұрын
Are we ever going to progress? The story I mean infinite was a great example of why we need to finally start to progress the story because when they went off with boring characters and talking about the endless, I didn’t give a shit bring back the flood talk about thewhole thing with Cortana and her army that’s what’s interesting not whatever is going on now and remaking halo is bringing this series down
@MolorickАй бұрын
круто смотреть 4к с мобилы , с разрешением 360 ..
@alexrangel1123Ай бұрын
343 = Halo Studios lmao
@anonymous7564Ай бұрын
"People just don't know who we are or question if we're just given the game to make. It's time to brand ourselves with the name so people know we make Halo, not another studio"
@legenius2603Ай бұрын
They said diddy gone be In it
@sub0fathomАй бұрын
Wtf are you talking about?
@legenius2603Ай бұрын
@@sub0fathombitch shut up
@legenius2603Ай бұрын
@@sub0fathom They said diddy gone be in it
@quenepas415Ай бұрын
Diddy too busy writing the script for Sonys next Concord
@commandergoji886Ай бұрын
@@quenepas415nah diddy's busy in jail 💀
@kiriljonson735810 күн бұрын
In windows 11 please
@MehdenMaxАй бұрын
This is what infinite should have been
@anonymous7564Ай бұрын
Lol when I think of that, I just think "sure, struggling to get 144fps on a 2080ti on low, so much latency that it's painful, horrible registration, constant crashing, absolutely minimal competitive integrity, too much focus on player customization, too much focus on graphical fidelity, too much attention to non-fps players". Yeah, Infinite was practically that already upon release. Oh, you thought that Unreal Engine was going to make people come back to Halo? You're 'that' kind of special. Infinite should have been a game that focused more on frames & latency, than it did on graphical fidelity, customization and "casual" play. Infinite should have been a game where the 2nd year they removed sprint for a meta change, they removed clamber for a meta change. A game where the precision rifle in your hand was dominant, not getting bested by the AR. A game where the only playlists available were ranked, where 'social' was the defining notion of communication within the game, not the denotation of "non-competitive non-serious playlists that didn't have a skill rank association so players can feel better than they actually are". That's what Infinite should have been. Like Halo 2 or Halo 3. UE Halo has the potential to do that still, but it's very likely it's going to be pressured down the path of current failure, for either an executive decision to be made in 2 years to "cut ties" with UE, or to just end the series (maybe the games division of Microsoft) as a whole. Halo's failure is trying to be a 'casual' game, for a 'casual' audience, on that has barely existed, doesn't want to exist, and has no audience within this existence that is even remotely wanting to play the game. Causal members can talk the talk, but they'll never walk the walk because anything that requires any basic form of competition is just not in their wheelhouse. Halo focusing on this definitive formation of a game is why it continues to fail. Alternative areas to play Halo should exist (ala Halo 2 and Halo 3's just a couple locations of social with an option for a custom game & even forge), but it shouldn't be the driving factor, force, and focus of the game or series. The focus should be on competitive multiplayer, the esport, and the intertwined combination of the two in the modern landscape. UE is no different than Slipspace/fabre for that, and the only real difference is the amount of additional money poured into epic games for licensing and customization. Basically a community who 'hated contract workers' begged 343 to change their name and hire contracted workers to work on the game engine for them. I can see this ending very badly in the future, and I'd mark this the beginning of the end of the series, maybe Xbox as a whole. I would give it until 2027, as that'll be the expected year for the 20-year anniversary of Halo 3 that they wanted to get out.
@KOMRADE-KETAMINEАй бұрын
who cares if it looks good, is it actually fun?
@anonymous7564Ай бұрын
This is a question of the ages, one that definitively should be answered once you realize that the entire purpose of them moving to unreal engine wasn't for fun gameplay, but for visual effects and visual customization options. If that holds true, then the statement of "fun" should be defined by the audience who convinced them to do this. Their perspective of fun isn't to enjoy the gameplay of Halo, but to cosplay within, and to step into the shoes of their personal spartan. To be defined by the customization options, and to progress, in a total-games-played method, to where layers of competition are flattened -- where the competition is based on customization unlocks, rather than the precision of your magnum of battle rifle shots. To which the competition is on unlocking achievements and bashing speed records with skulls on, rather than a neck-to-neck game where the only deciding factor was your skill. It depends on which road this studio is walking down. One road dives back to the classic roots, removing all abilities, focusing on skill and precision, focusing on limited sandbox options and focusing on skill oriented matchmaking, skill oriented progression, skill oriented acquisitions of power weapons and power control. The other road jumps back to an era where Halo was at it's lowest point, customization was at it's highest point, and the only reason to play was if you loved the Halo novels and lore, but hated the new artstyle. I'd love to say they went down the former road, and from my knowledge they were suppose to. From the definitive original "We're only doing some games in unreal and we're continuing with Halo Infinite" to "all games will be in unreal", it's very likely they're taking the "community" approach and choosing to turn Halo into the absolute peak of casual halo experiences. To which will probably shrink the audience further than before... But let's just hold out hope that the multiplayer side of the entry will stick with trying to return to classic competition formula of Halo 1, Halo 2 and Halo 3, rather than trying to be "halo reach and halo 4" (like the community tries to do every year).
@F_-qc8et11 күн бұрын
Halo 4 war noch okay und hat Spaß gemacht. Aber 5 und 6 waren eine Katastrophe.
@kram9850Ай бұрын
ok so finaly 343 realised halo 6 is dead, well I hope they learnt their lesson make a game like h3 reach h2 on day 1 not here play this distinct game that's nothing like halo and then well fix it to what it should've been a year down the line, can we just get back to ranks that's arent reset and a progression system that doesn't feel just a picture, like in H3 people used to play double xp weekends so they could pretend like their accounts didn't look ass, a 5 star general meant something and showed the dedication people had for their ranks because it was hard and took years to amass, so to see you guys completely scrap that goes to show you don't know what halo is and fans have been messaging you on the forums for years, not one time do you actually listen to the fans of the game, 1 pro team is your taste testers, as halo is way more than just ranked, if they went out their way and actually asked people who play to this day what their thoughts and ideas are it would go along way, since halo hasn't been the same since h4 and theirs a reason the first 4 games were a global success, maybe stick to the core principals of halo rather than trying to pander to everyone and make a game so devoid of halo that you had fans who been playing for decades just turn off one day
@ClientsMusicАй бұрын
halo7? there wasn't even a halo 6 lmfao
@iaia5368Ай бұрын
wooke halo..... OMG (the armature is gay now)
@yurgen95Ай бұрын
next Halo is going to be fire, Halo infinite was already a step forward in terms of gameplay for the franchise, this one got the looks and it´s going to have the gameplay if they are taking Halo infinite as reference.
@couchguy42722 сағат бұрын
Clickbait
@carlosmedellin5317Ай бұрын
Pozoleeee
@RockoBam1Ай бұрын
Halo is a game that always ran smoothly. Why the hell would they choose UE5 for the new one??? Looking forward to the terrible performance and stuttering frames.
@anonymous7564Ай бұрын
The reason is blatant but people ignore it (still): The Halo Community blamed the game engine on the failure of Halo Infinite, rather than the lack of content players truly wanted. And thus, 343 (Halo Studios) followed up and did this transition. The next entry will, probably, be the same failure points of previous games, and bring to question the validity of "is halo actual a game for casual players", since almost no one who plays Halo, or really wants to play Halo, is a 'casual' halo player. But hey, it'll let them make cross core customization for the next Halo game, probably, because I think that was the major "why they want unreal" back in 2021.
@RockoBam1Ай бұрын
@anonymous7564 the game engines used have always been great, they've always had very smooth gameplay. Including Infinite. Though it's resolution on the poor series s was absolutely shocking. The problem is they don't know how to make a good Halo game anymore. That last open world affair was a bland as could be, they didn't even bother with different biomes.
@Juan-s192 күн бұрын
-60 FPS
@av3nger3Ай бұрын
0:13 There is a fingerprint on that magnum.
@killika117Ай бұрын
Not really, where?
@av3nger3Ай бұрын
right above his trigger finger's second knuckle@@killika117
@liamflockhart627812 күн бұрын
Halo wars is what damaged halo’s reputation. Reach, 1, 2, 3 and 4 was great! Each campaign story connected perfectly it was fluent, smooth. Then came halo wars. It was like they took a big shit on their own creation and sold the shit in a case and told the world to play this shit. I haven’t played halo 5 and 6. After wars came out I was turned off and stuck with the first 4 games. I might consider getting the rest if this is a great connection like the first 4 were
@TheRedBrowserАй бұрын
Again a big scam halo with story for kiddo
@vincea2996Ай бұрын
Lmao the creators of of the game that were talking abouf it all look like DEI hires lol woke at its finest so i have zero faith in any future halo game.
@JingMitsuyamaCHАй бұрын
It’s not a game, it’s basically borderline a tech demo that’s gonna be used to train the devs while also providing fans a preview of what the process looks like
@anonymous7564Ай бұрын
That's not a tech demo. That's a render. A tech demo would be defined as "in engine". If this was in engine, it'll look identical to Halo Infinite because (dare I tell people this), graphically, Halo Infinite isn't much far off from UE5, minus the ability to use nanite & lumen. To which, may I remind everyone: They went with the Unreal Engine route because 'the community' believes that Halo Infinites problem is the game engine, not the games content or lack of creativity. Unreal Engine, as they even stated, provided them the ability to outsource, not just their textures as they already do -- but also now their game and physics engine. There could be two sides to this coin: - They revert to classic methodology and Epic Games is able to create a symbiotic engine that includes Havok Physics, thus the games will feel and act exactly as expected. - They ignore Halo before 2010 and create Halo based on the "Community" beliefs of Halo, and thus all abilities, sandbox changes, and design structures, that the majority of people disliked, are the only staples to move forward. If this was a tech demo, it'll be running at about 45-55fps on a 4090 with upscaling enabled to hit 4k resolution. I'd argue the 'tech demo' would look pretty much identical to Fragmentation, but with brighter saturation of greens and more trees/foliage, but at a much lower FPS. With chief looking 'clean', but not too far off (digital foundry style zooming in to find differences) looking Chief and covenant. I think the worst part of this was that they stated 2 years and they only showcased a render. In 3 years they basically built Halo Infinite (2019 - 2021) on their own engine. UE will be the nail that gets caught in the gear which destroys the entire machine.
@yatottАй бұрын
Gozei
@DarthVadermp4Ай бұрын
The clickbait is real
@AustinC-ul3vqАй бұрын
Who cares?
@TurdFerguson-td9nx11 күн бұрын
DEI disaster studio! Halo is ruined
@CalSniffsMiloАй бұрын
False Info reposting at it's finest
@Nos7algiKАй бұрын
Hopefully this game actually comes to PS5.
@radhityaarya6049Ай бұрын
Halo is Xbox exclusive game, so it will not be available for ps5
@JJACK2024Ай бұрын
Wait you wasted 500 dollars on Playstation to hope for xbox games are you stupid?
@TomhortoneАй бұрын
If one Xbox game should stay a exclusively it’s halo it was the game how start the reputation of the Xbox and was the main game since halo reach
@JJACK2024Ай бұрын
@Nos7algiK did your mom drop you on your head at birth who buys a Playstation to wish for xbox games LMFAO your dum ass shit 😂
@JJACK2024Ай бұрын
@Nos7algiK your a loser on all levels pony lmfao 🤣
@Sebastian61107Ай бұрын
Hay muchos comentarios pesimistas, solo 3 juegos de la saga fueron malos, no es que toda la saga en si sea mala nmmn
@cooper713Ай бұрын
what a joke
@EduardoJimenez-qh2qwАй бұрын
God i hate that engine
@anonymous7564Ай бұрын
I think about 40% of the gaming market does. The only reason why they chose to move there was because the Halo Community begged them to for 4 years. As typical, the community asks and this studio just follows up. Eventually, in a years time, they'll get called 'woke' and microsoft will be said to be 'funneling money to china' due to this, and halo studios would have been a problem of 'dei' or whatever narrative the same community will spin when people don't care about casual halo concepts. Anything to remove their incapability of seeing the reality. Halo was defined by an audience that enjoyed competition within the fps market in a skill matchmaking format (that halo pioneered and invented), not by a 'niche community of casual lore fans that love cosplaying in-game as different in-universe characters', whom hate playing for any stakes (including rank) and view any formation of this as a disgrace upon them.