I hope you guys have enjoyed this series! This may be the last one for a while - Till then, more new ideas to come 👌
@hamroni71143 жыл бұрын
Thanks for the videos dude your a real one
@mushroomman43673 жыл бұрын
I enjoy these type of videos
@Cozyippee3 жыл бұрын
Your videos make my day better, thanks Joey
@Eremalauda3 жыл бұрын
good weapon idea, i hope they actually add it
@theskymann61723 жыл бұрын
I enjoyed this series, i think its pretty interesting to see what weapons people create for heavy
@monke58663 жыл бұрын
I feel like -25% instead -50% ammo capacity would be a lot les punishing but still a good downside because of the damage penalty. And with the increased switch speed, i feel like this minigun could actually make the shotguns a good secondary for heavy because he could use them as a good finishing tool on he enemies he's softened up with the microgun. I would really love to see this minigun in the game because it could be a kind of opposite brass beast in a way.
@mishael13393 жыл бұрын
Even -40% over -50% would be enough, as that way you gain 60 ammo per medium pack, allowing for reasonable sustain As Long as you used it combined with a shotgun to conserve ammo. I imagine that using it to hold enemies at bay, then instantly switching to shotgun to chase when they retreat or to a Melee to escape if you are overwhelmed allows you to play Heavy in a way that leaves less opening for your opponents to exploit.
@Luka-prisma-ravencroft3 жыл бұрын
Yeah I feel 150 ammo with a 15% damage penalty would be a lot more viable
@RealStatis3 жыл бұрын
I agree, -25% instead of -50% was my thoughts exactly
@andrasjanosi37653 жыл бұрын
Isn't it strange that the fastest and slowest miniguns benefit from shotguns the most?
@drivanradosivic13573 жыл бұрын
@@andrasjanosi3765 not at all. on the other hand, that means the Shotgun Bodyguard Heavy is still a option.
@epicguardian443 жыл бұрын
This seems like a great combo weapon, think about it, if one of the shotguns that you mentioned got in with this, it would be POWER, and I would be MOTIVATED
@bucket69883 жыл бұрын
Not even that, just any shotgun with this, the damage penalty can be circumvented by pairing this with a shotgun and right around when you think you can gib them with a shotgun shot you swap over and fire a round. Very clever design.
@raccocooon73053 жыл бұрын
plus the ammo downside would be fixed with a shotgun, just use the shotgun when the microgun is out and vice versa, and comboing. this is actually a really good weapon concept we should get in the heav- nevermind.
@cross01283 жыл бұрын
If you use the panic attack the switch speed means you can finish people off more effectively and the GRU gloves means you can get to the fight quicker to the keep the pressure on your enemies, definitely a good Offense Heavy setup imo
@kevingriffith60113 жыл бұрын
I'm actually thinking this would be amazing with the KGB. A lot of players will try to fight heavies at near melee range where they're harder to track anyway, so being able to suddenly whip out the gloves and smash them for free kritz sounds great, especially with the faster spin-up.
@theweedeater18423 жыл бұрын
off topic, but feels like your makin alot of vergil references
@spoonaddict88053 жыл бұрын
The microgun, the panic attack and fists of steel could be a deadly and resistant mid-to-close range combination
@Mister_RandomGuychannel Жыл бұрын
Not the panic attack, its already instant so the stock shotgun would be better
@mercwiththemouthsnewphone6798 Жыл бұрын
@@Mister_RandomGuychannel The fixed shot spread and extra pellets make it a bit better I'd think
@thetrueinferno79933 жыл бұрын
If you want to nerf the ammo storage without actually nerfing the amount, you can do a +100% firerate with a -65% nerf to damage.
@netherlord53423 жыл бұрын
I mean Microguns fire way faster than Miniguns so it works
@apalsnerg3 жыл бұрын
I like that. It would probably make it a better spy tracker, too.
@slovakthrowback37382 жыл бұрын
This would also give it way better dps tho, so maybe reduce the damage more?
@dnddude96522 жыл бұрын
@@slovakthrowback3738 No? For the stock minigun, you can deal up to 540 dps (according to a quick google search - all other dps numbers are based on this number) For the base version (the one with the -20% damage), you deal up to 432 dps, which is exactly 20% lower than the stock minigun’s For this suggested version (+100% firerate, but -65% damage), you deal up to 378 dps, which is exactly 30% lower than the stock minigun’s
@slovakthrowback37382 жыл бұрын
@@dnddude9652 Oh I suppose I didn't notice that it was already lowered by a bigger amount, my bad
@The-JAILOR3 жыл бұрын
I feel like with the extra mobility that this grants the 50% ammo reduction is a nice downside that helps to keep this weapon balanced in it's current state, and due to being able to dodge incoming fire and chase down enemies better the 20% damage penalty is also perfectly justified
@fernandonepomuceno71483 жыл бұрын
Yes, is perfect
@silverdededestruction21973 жыл бұрын
There's practically no change needed to be balanced. Initially I'd thought it would get larger bullet spread as a disability but this is actually more fair than anticipated given the max ammo reduction.
@benismann3 жыл бұрын
ye i think it should remain as it is (or maybe slightly buffed with -10/-15% damage penalty instead of -20%) if it ever gets into the game
@hiddensquid07283 жыл бұрын
I believe it should get like 50 more bullets
@thewiitechchannel77833 жыл бұрын
@Jesse Mathis you're right, that instant GRU switch by our favourite slowest man, to me, looks too awesome to be real
@Flamarang3 жыл бұрын
Maybe instead of completely removing the -50% ammo reduction just change it to -25% so it’ll be left at 150 ammo?
@zaphodbeeblebrox78933 жыл бұрын
I like this idea
@AlbertGaming203 жыл бұрын
Me too
@Matthew_A_N3 жыл бұрын
Then there's basically no nerf and the weapon is too strong. I think the ammo nerf should just be some other nerf entirely
@sky1army4233 жыл бұрын
That I was thinking about a great idea!!!
@pshekchik3 жыл бұрын
How about changing damage downside from -20 to +20 and leave only 50 ammo. Heavy, who really keeps his bullets, is an interesting concept
@odilazulixl53513 жыл бұрын
Personally I'd give it a 100% more ammo from ammo sources so at least while you have half the clip to work with, ammo pick ups give you as much ammo as before, making it nicer to play with
@fedorabread3 жыл бұрын
true
@MrHenrry98 Жыл бұрын
I think is good as it is. This minigun was made for the solo/roamer heavy play-stile. I think that if you use this weapon while having a pick class kind of gameplay, the ammopacks you get from the enemies will suffice. Imagine going on very large capture the flag or koth maps and terrorising the backline with flash attacks, paring it with the sandwich or the banana and using the GRUs or the FOS
@avisignis5623 жыл бұрын
A possible adjustment: 20% faster spin-up 25% faster movement while spun up 50% faster holster + holster while spun up (or reduced spin down) -15% damage +15% spread -25% ammo KGB Crits become Mini-Crits (possibly) This concept reminds me very much of the Degreaser, where you have to rely on focusing fire on a target for longer, or getting a combo. Increasing the bullet spread would incentivize getting in closer to your target, and counterbalance a less steep ammo penalty. The instant holster seems too easy to cheese, between the Panic Attack, the lunchbox items, and the KGB/FoS/GRU, but it still should be sped up compared to stock. A further penalty for the KGB should be considered to prevent a one-man Kritzkrieg, but may not be necessary.
@TheRealClaylex3 жыл бұрын
Oh hell yeah bro another Heavy Weapons Concept vid LETS GOOOOOOOOOOOOOO!
@santiklingo3 жыл бұрын
Honestly I think instead of being able to immediately swap, there should still be an "un rev / de spin" but just faster, so it isn't SUPER busted. Also that damage penalty is much too high, 10% should be where we draw the line, however I personally don't believe there should be any damage penalty as we are already losing 50% damage with the 50% less ammo. My stats would look like this... Pros > +20% Faster Spin Up Speed > +30% Move Speed While Spinning > +75% Faster Weapon Swap Speed And Un-Rev > Secondary And Melee Weapons Deal More Damage To Enemies Hit By The Menshevik Microgun Cons > -25% Primary Ammo > -20% Less Accurate > Deal Decreasing Damage The Longer You Attack The Same Target With This Weapon, Up To A Total Of -20% This utilises the weapon swap speed to be able to finish off enemies, as well as encouraging you to use the increased movement speed to get closer to your targets to counter the increased weapon spread. This is more for a solo heavy, that can encourage a more aggresive, dueling style heavy instead of the usual tank that we are used to. You can still use this to fill that role, but as and when needed, you can absolutely switch to a shotgun and finish off low health targets, to save your much more limited primary ammo.
@chillibillybob55403 жыл бұрын
What if instead of -25% primary ammo, it was -10% or -15% ammo for both primary and secondary?
@thescoot8273 жыл бұрын
@@chillibillybob5540 I think focusing on primary encourages the combo aspect
@The_Deztro3 жыл бұрын
@@chillibillybob5540 with the extra mobility I think 25% less ammo is more balanced however I Cound see it being 20% less, however I don't see it going as low as only 10% less as that would only be around 20 bullets out of the 200 which isn't a strong debuff and isn't balanced. However I do like the debuff going to secondary as well so 20% less if the secondary is involved and 25% less if its only the mini gun (in my opinion)
@chillibillybob55403 жыл бұрын
@@The_Deztro I agree, a 10-15% ammo debuff seems way too low in retrospect. I do like the idea you proposed with making it -20% for both primary and secondary. My initial idea aired on the more cautious side
@Soundbox32143 жыл бұрын
Swap the ammo penalty for a slight health penalty. Trade out raw tank ability for more movement. Nothing too extreme, but enough to make it a sidegrade
@Matthew_A_N3 жыл бұрын
This is what I think as well.
@MuichirouTokito4162 жыл бұрын
-20 HP,maybe?
@ChaseVaccaro-ge3gk11 ай бұрын
Maybe -50, as you're not a Scout or Spy. @@MuichirouTokito416
@juusha3 жыл бұрын
I think taking a middleground on the stats on this, I would say keep it around 75% ammo capacity (150) while also probably decrease the damage a slight bit more, (by an extra 5% or so) so it doesn't undercut the Natascha. Edit: To get the most out of this weapon, I can see this being paired well with a shotgun like the family business as a sidearm of sort, because without needing to rev down, you can have instant access to your shotgun when needed, this could help you fighting against classes like scout that constantly try and get in your face to kill you easier, I also feel like the Minigun should get a slowed equip time, (let's say -15%) to incentivise using the shotgun as a 'last resort button.' instead of something that could almost be compared to characters like doomguy. Sorry for the long ass comment, I feel like this weapon concept has alot going for it if we fine-tune the stats to make the weapon as close to perfection as possible
@The_Deztro3 жыл бұрын
I'd say -25% ammo would be fair rather than -50% also I'd change the instant switch to secondary as I think that's to powerful -15% holster speed would be much more balanced in my opinion.
@Kirby-vd7hw3 жыл бұрын
isnt the whole point of the weapon that it holsters instantly? whats the point of that downside when you could just rev->insta swap?
@The_Deztro3 жыл бұрын
@@Kirby-vd7hw the whole point of the weapon is for a more mobile heavy, did you even watch the video? The other two upsides are faster movement speed while revend and a faster rev speed. the whole point of the weapon doesn't revolve around the instant holster but rather the extra agility heavy gets with the previous positives.
@Kirby-vd7hw3 жыл бұрын
@@The_Deztro Did you even read my comment? I was talking about the holster speed nerf being useless.
@The_Deztro3 жыл бұрын
@@Kirby-vd7hw you said "isnt the whole point of the weapon that it holsters instantly" which it isn't the whole point of the weapon is for a moblie heavy (with the movement speed increase I talked about earlier) the weapon doesn't revolve around the instant holster, like you said.
@Kirby-vd7hw3 жыл бұрын
@@The_Deztro ok well i dont care about that so lets stop arguing about it
@Ondrix3 жыл бұрын
I think I would keep the stats the same and try something like a "Charging Heavy". Instead pairing it with the GRU and using the speed for escape (although it's a good plan) I would pair it with either the Killing Gloves of Boxing or the Warriors Spirit. With a even a halfway decent Medic you could charge an opponent while firing and close the distance quickly, switch to the KGoB for a hit to grab the crit boost, and then immediately switch back to the MM to finish them off (ammo allowing). The second option is the same as the first but instead of worrying about ammo you charge the opponent and switch to the WS to finish them off. In either case you don't have to worry so much about dying because now you have a speed boost to get you back into the fight more quickly.
@matteorench11842 жыл бұрын
I have always felt weird about the theme soundtrack at the beginning and get deja vu from it. Of course, I finally figured out what it was. I watched Beetlejuice about a week ago, and I almost f*cking died from finally figuring it out.
@davidedwards22703 жыл бұрын
i like what it does it makes heavy baby combo class tenderizing them with the mensh and the insta swapping to your finisher of choice like the shot guns for reliable kills or the GRU so you can go on tears after switching back too the microgun
@panagamer2033 жыл бұрын
Still too op in my opinion. Valve always kept heavy's arsenal not too powerful or the heavy too mobile to not risk of making him overpowered. We all know that the natasha with that -25% damage reduction still do decent damage, and a -20% reduction for all those positives doesn't convince me at all: just looking at the GRU or the EN with that drain mechanic make me think that the only affordable way to Valve of making heavy more dodgy is a strong health reduction negative stat. Nice weapon concept btw
3 жыл бұрын
The health drain used to be damage vulnerability, btw.
@panagamer2033 жыл бұрын
@ i'm not talking about the fact that the marked to death it's better than the health drain, because usually it isn't true, i'm just saying that, for Valve: Speedy Heavy=Vulnerable Heavy, unless they decide to nerf to the ground other stats that are not related directly with health
@outlaworb_81153 жыл бұрын
100% agree with this
@Matthew_A_N3 жыл бұрын
I'm surprised how many people support this weapon concept in comments. And many of them are suggesting to halve ammo reduction to basically make the gun a strict upgrade. I do believe the ammo nerf is bad and should instead be something like reduce max hp on wearer by 75/100 or something. As a trade for increased mobility. The increase rev speed basically removes the dmg nerf (as with tomislav) in a lot of combat situations so its just too op.
@notalive54793 жыл бұрын
I don't think you realize quite how big 20% is on a Minigun. That difference alone drops the point blank maximum DPS from 500 down to 400. The mid range maximum DPS from 285 to 228. The long range maximum DPS from 95 to 76. And that's MAXIMUM. In practice, the mid-range and long-range damage output is going to be much lower than that. Those reductions are huge when you rely on sustained DPS. EDIT: That said, I would still be down for reduced accuracy. Making the weapon reliant on it's mobility to close in on targets while also requiring the Heavy to be closer to land shots at all forces it to be aggressive.
@kabelguy703 жыл бұрын
And when the world needed him most, he returned
@zach1232j3 жыл бұрын
Huh it’s been 9 days
@Portater3 жыл бұрын
Love this series!!
@italiancheese59602 жыл бұрын
Unpopular Opinion:Should’ve been named “The Bolshevik Behemoth”
@someabsolutepleb22283 жыл бұрын
Large Joseph uploaded holy shit
@senseisharktv73802 жыл бұрын
Ngl I love seeing these different weapon concepts and would love to see this one especially make it into the game.
@williamamory63582 жыл бұрын
I feel like a “faster movement while spinning” effect should be added to the huo-long. It’s already got the increased ammo usage which makes it behave a bit like this weapon. What do you think?
@ItsDamashu Жыл бұрын
Great video as always Big Joey. Though, I thought you picked up the series again as I haven't seen this one, and it's not a part of your HWC Playlist, so I totally missed it lol. RIP HWC, but I'm sure there's only so many concepts worth mentioning and making a video on, so keep up the great work. I picked up Heavy as a main, and you, among other TF2ubers, helped get me back into the game from a several-year hiatus, and become better, both with the game in general, and with Heavy specifically. So, thank you again, and I hope to see more content soon!
@abuslayer173 жыл бұрын
I think having a -25% ammo penalty would be good as you dont lose as much ammo as you do with the current version, but you need to still check how much ammo you're using
@wizzy51663 жыл бұрын
I think it would be cool if the instant weapon switch while revved was added to heavy as a whole, it would be nice subtle way to buff a more mobile playstyle which heavy really needs IMO.
@MishaTakesLs3 жыл бұрын
Just no
@wizzy51663 жыл бұрын
@@MishaTakesLs can I ask why? Others have said it would ruin the commitment but to me it would still apply because of how long it takes to be able to deal damage and in order to re-rev you will have to equip the minigun again, taking more time to get back to real damage.
@MishaTakesLs3 жыл бұрын
@@wizzy5166 This would just make fighting heavy really obnoxious
@wizzy51663 жыл бұрын
@@MishaTakesLs I think the gru would have to be balanced around it but besides that I disagree
@TGigachad-i9y3 жыл бұрын
The last Big Joey's video of this year. What a good way to end the year. Happy new year Big Joey and everyone!🥳🥳🥳🥳🥳🥳🎉🎉🎉🎉🎇🎇🎇🎇🎆🎆🎆🎆
@the_real_boogeyman3 жыл бұрын
Yeah, you could stick close to ammo packs or the cart... *Or you could just bring a shotgun*
@strawberryshortcakes76453 жыл бұрын
This weapon is almost exactly like a weapon idea I had for the Heavy! I think the stats this weapon already has in conjunction with your balance pitch would make this minimum super fun to use!
@icegubbins3 жыл бұрын
Man, this is one of my favorite concepts ever
@andrasjanosi37653 жыл бұрын
This weapon is designd with shotguns in mind. Instant swich and faster spinup for comboing and less damage and amo can be ofset by haveing a secund gun in your pocket. This is my favourite Heavy Weapon Concept so far. I think its perfect!
@kevinthiago4133 жыл бұрын
This os beautiful, i have been looking at this for 3 hours now
@tired25273 жыл бұрын
Honestly a 25% ammo reduction would be fine, and a 15% damage penalty would probably balance out the weapon making it so that you wouldn’t have 200 ammo and that the damage penalty was still there so that it wouldn’t become overpowered. This over all means you are still dealing less damage overtime than the other mini guns but making heavies more mobile than other mini guns.
@apalsnerg3 жыл бұрын
The Natascha has a -25% damage penalty.
@notalive54793 жыл бұрын
@@apalsnerg A 25% damage penalty on a support weapon that ruins the day of anyone it shoots. The Microgun doesn't have any support capabilities and doesn't ruin the day of anyone it shoots.
@apalsnerg3 жыл бұрын
@@notalive5479 "This ... means you would be dealing less damage ... than the other miniguns"
@notalive54793 жыл бұрын
@@apalsnerg Ah, I see what you're saying.
@UncleLayne3 жыл бұрын
I agree with taking away the ammo penalty. The playstyle that is encouraged by the upsides is a heavy that can roam and hit fast and get out, but the lack of ammo keeps him on the cart or by a dispenser especially since he needs to use more shots to secure a kill. Give him normal ammo pool, and this would be a fantastic gun to give with the GRU or FOS and the Banana. Basically a heavy version of the roaming soldier
@dfkas303 жыл бұрын
that looks like a fun weapon, also it looks the ammo penalty kind of mitigates thanks to the mobillity buffs that the weapon provides makes reaching the ammo packs that enemies drop easier to get
@kevinrehak1775 Жыл бұрын
Heres my idea: +20% rev up speed +20% mobility at all times +20% rate of fire -25% ammo -10% damage per Bullet 15% less accurate 25% less damage at long range -15% at mid range +30% at close range This effectively forces player to use the mobility buff to be able to accually use its gun potential - close up monster that sends so much bullets with such a damage that theres no chance of survivle other than the heavy running out of ammo which can easily happen with only 150 bullets And 20% faster fiering speed. If you keep your range your happy man against low DPS High Bullet spread heavy, but if you dare to get overconfident, ooooh boy This could also be paired with some sort of mobile shield heavy would have that would work like minigun (takes time for heavy to put it in front of him self, slower speed when using it etc.) Would have like 300 HP Till it breaks (could not be reused in the same life unless you restock at Spawn) And yet Still would only provide cover from the front (no Spy protection however sniper protection) And it would also have to be used in the same slot As Sandvich (So you have to choose beween those two)
@jacksonb81143 жыл бұрын
Heavy needs something like this. The opposite of the Brass beast would just tie your options together so well.
@vaticancitygaming65283 жыл бұрын
man valve should really take some notes from these weapon concepts vids cuz they are actualy really interesting
@DeathOnTherun57913 жыл бұрын
Happy new year big Joey
@Hankathan3 жыл бұрын
I think it's already pretty well balanced. Plus, the ammo reduction combined with the switch speed encourages you to use secondary or melee as a finisher, which sounds super fun.
@thedispenser83013 жыл бұрын
All the best in new year humongous Joseph!
@Mister_RandomGuychannel Жыл бұрын
This is the only one of your concepts that i wouldnt want, because each weapon for each class is unique
@Lightning-21533 жыл бұрын
I think the half ammo downside blends really well with the fast weapon switching, because you could instantly switch to your shotgun when you run out
@thewhalebear70733 жыл бұрын
I think this minigun is amazing if you want to be a team player. It seems more like a support weapon for your team, since you'd still be able to reduce enemy health to red, and you now have the mobility to catch up to your team while attacking. As long as you stand near the cart and major ammo packs, the ammo situation shouldn't be all too bad.
@bennnymiddleton403 жыл бұрын
Half the ammo is why heavy moves fast
@scarface4063 жыл бұрын
honestly i agree its awsome and id love the see it added!
@letthatchildalone78433 жыл бұрын
I feel like, instead of -50% total ammo, it could have a downside that increases lunch box cooldowns by 30-50%. Being able to go from dealing damage to instantly healing can be very annoying for enemies looking to counter-attack. Also, the additional mobility makes it slightly easier to get to a health kit and recharge your sandvich instantly, so I think there should be some kind of change there. Even with a -20% damage penalty, it feels like it would be the go-to minigun for lone heavies.
@MishaTakesLs3 жыл бұрын
You need to be dumb as hell to use this weapon with any lunchbox items, there's no need to do this
@GoEatATowel3 жыл бұрын
yes large joseph i too enjoy wishfully thinking also when karma chargers channel was still up (RIP), there was a video on a model called The Moppet which had the same stats. I personally preferred that model to this one, but either way the concept is what matters.
@silikerYT3 жыл бұрын
Honestly seems like a great weapon to pair with a shotgun, for a bit of burst damage once you get an enemy low enough, and would probably kill thing quicker than other miniguns
@critconk3 жыл бұрын
50% ammo reduction is a nice intentional design to get players to use their secondaries more. If there can be a secondary or another buff on the Menshevik which builds off of that, that would be a fun combo setup.
@bonk-tec93813 жыл бұрын
I love how all these weapons already have their own stats and model so please valve!!! Just add it in!
@lostrobotmusic Жыл бұрын
I was not expecting the Blinx The Time Sweeper music. That game was my childhood.
@trymetrix8573 жыл бұрын
I think the idea with this weapon is sort of being like a combo pyro where you'd get in close to your enemy with your minigun, then switch to the melee or secondary shotgun to get the extra quick damage in.
@Mr.Taco11113 жыл бұрын
I think the reason the micro gun has a sharp ammo penalty is to force you to switch to your shotgun, which is also supported by the switch speed.
@mrpancake88892 жыл бұрын
I agree with the potential fix, I would personally also include a lower damage falloff since it’s such a tiny little gun.
@IMBATAKU2 жыл бұрын
I feel this would make replacing the sandvich with a shotgun a viable option, the extra mobility lets you take less damage, and chasing someone past cover by insta-swapping to a shotgun could help burst down people. Good concept
@edrickthegreat94973 жыл бұрын
I like to make up lore so the rev up speed, swap speed ,and movement speed while revved up are achieved by minimizing as much as possible the side effect to minimizing the gun is a smaller ammo cartridge and a smaller caliber The lower damage is due to the smaller caliber Gun
@CursedMoistMan690 Жыл бұрын
I hope you do more Weapon concepts, there really interesting
@Trinity434213 жыл бұрын
Here's an idea for better downsides: Keep the 50 percent ammo penalty, but get rid of the damage penalty and put in a -50% maximum overheal penalty
@rain78953 жыл бұрын
Yeah that's good since this way heavy would trade his tanking ability for mobility, balanced fix
@Trinity434213 жыл бұрын
@@rain7895 I think with these kinds of stats, this could actually make it in game. Assuming we ever got an update...
@paranom19663 жыл бұрын
so pair it with a shotgun than a support melee (fists of steel or gloves of running urgently) to either parry projectiles or run in or out of situations, this sounds extremely powerful
@FBombFitzgerald3 жыл бұрын
Happy New Year Large Joseph!
@Thepersonnamedjohn3 жыл бұрын
Fun Fact: Menshevik means the minority in Russian, and Bolshevik means the majority which means the minigun would be called the minority microgun. Also, another Fun Fact, Lenin the communist was part of a group that was about communism but one day the group was split up by a argument, So Lenin’s group called themselves the Bolsheviks and the other group was called the Mensheviks which was ironic because the Bolsheviks was usually in the minority and the Mensheviks was usually in the majority.
@kitcatfootisreal3 жыл бұрын
his is true, although his "stage name" Was Lenin, real name being Vladimir Ilyich Ulyanov
@Thepersonnamedjohn3 жыл бұрын
@@kitcatfootisreal Interesting
@disappointedcucumber3 жыл бұрын
The ammo reduction makes sense if you're using a shotgun as a secondary since you would be able to instantly switch to your shotgun if you run out of ammo.
@dabobhimself29673 жыл бұрын
I saw the thumbnail and my gun nerd ass immediately identified it as an M134 snubnose, and I actually considered breaking down Gaben’s door to demand its entry…
@professionaldumbass2663 жыл бұрын
happy new year big joey slap nuts
@dmonicplays83743 жыл бұрын
in a x10 server, could you imagine the Heavy revving his gun and becoming Sonic with a gun
@notalive54793 жыл бұрын
This reminds of me a Minigun concept I had a while ago, with the idea being instead of Heavy running around with a massive mini-gun, he just ran around with a regular mini-gun. The stats were actually pretty similar too, although my idea had an accuracy nerf. The damage nerf is irrelevant when you can start shooting faster, stay revved up constantly without sacrificing that much speed, and move closer to enemies to get more DPS. Therefore, the weapon would have an accuracy nerf to make sure the Heavy doesn't get mobility for free, he actually NEEDS that mobility to make the weapon useful. The justification would be that the weapon's shorter barrels and reduced weight result in higher spread and dramatically increased recoil that the Heavy isn't used to fighting against. I had another idea as well, which would be the addition of super shotguns and support primaries. The Super Shotguns would have fantastic fire rates, destructive damage, but atrocious accuracy (Shotgun standard). The weapon would also reload all shots at once. However, it would reduce Heavy's health by 50. Since these Super Shotguns will occupy the secondary slot (and give up lunchbox items), there would also be support primaries that give Heavy what he needs to make Fat Scout a complete playstyle (whether this would be increased health, damage resistance, or increased speed, idk). I think this exchange is fair, since Heavy gives up the raw power, sustained DPS, and reliable healing of the Minigun and sandvich for a more mobile playstyle.
@Kimo_uwu3 жыл бұрын
That Microgun combined with Family Business would be a nice combo I think
@trampoline11x Жыл бұрын
I think the halfed ammo capacity works out fine. Granted I've never played with these weapons, not sure how I would these days, but for the amount of damage you can dish out and how quickly you can move up with it, I think managing your ammo for fast, tactical assaults is the best future of a weapon like this. Granted, you might also be tempted to over extend and get caught out like with any other mini gun aswell
@thenewmeta51393 жыл бұрын
This is my favorite weapon in the series so far
@KhakiCap3 жыл бұрын
This is a big major concept for Heavy.
@frimnpi74733 жыл бұрын
this weapon looks like a crutch weapon for heavies using the gru, if there's an uber from the enemy team coming in, they can just immediately get out of there
@overdadeirofelipao36293 жыл бұрын
i think it should have a 20% or more slower firing speed instead of a 20% damage penalty, since it would nerf the dps but also give the heavy more time to manage his ammo since it is cut in half
@ChaosDX13 жыл бұрын
My first thought when I heard about the weapon switch speed was that I finally didn't need to decide between slowly spinning down my gun so I could throw my Medic a sandvitch, or keeping it revved so I can immediately kill any threats to my Medic. Any Heavy that's guarded a point in KotH knows how suddenly a Scout or Pyro can show up and the damage they can do before you can start shooting an unrevved gun. (Of course sandvitch-sharing aside, with these downsides most other miniguns would be better for a situation where you're standing still and expecting the enemy to come to you.)
@LightningLiger3 жыл бұрын
a minigun idea i had was a grordbort minigun with infinite ammo, but it can't be crit boosted like the old cow mangler, and revs at the same speed as the natascha right clicking while firing stops your firing for a couple seconds then throws out 3 energy orbs that go through players like the short circuit energy balls without the projectile deletion the bullets look similar to the capper pistol's
@whotooknice3 жыл бұрын
Happy new year Joey!!!
@rngsmiles39793 жыл бұрын
the faster move speed while shooting is actually super huge in a survival aspect since you can make an enemy miss a shot they normally would hit after thousands of hours in the game your muscle memory of how to aim vs a revved up heavy would need to be changed slightly. At least from the first few months of use. Once people get used to it it won't be as effective.
@valzone3 жыл бұрын
I honestly like the huge ammo limit as a downside, it pairs well with the move speed buff and I'd totally give it a try. The only slight tweak I'd make is bringing the damage penalty to -15%. Still a big penalty, just slightly more manageable to kill with the shorter ammo count.
@satyavonholdt30253 жыл бұрын
dammit Joey I'm tired and then you immediately upload a video and now I have to watch it
@jettisonantics3 жыл бұрын
I think this gun is fine as it is, if it's intent is to be a combo tool. With a shotgun, you can use it for range or softening up, and the extra speed to close more distance to finish it off with burst damage from a shotgun. It would also allow you to quickly resume shooting when switching back to the minigun, to keep up pressure.
@TheGlenn83 жыл бұрын
CHALLANGE: Make a minigun that doesn't change any of the following: 1. Spin-up speed 2. Damage 3. Fire rate 4. Health or resistances
@badideagenerator23153 жыл бұрын
The warthogger + wearer can jump while spun up + fall slower while spun up + 30% higher accuracy while airborne - 50% less ammo gained from dispensers, payloads or ammo packs - 25% less healing recieved on wearer Resembles a minigun with a streamlined jet plane aesthetic.
@TheGlenn83 жыл бұрын
@@badideagenerator2315 10/10 would equip on higher tower.
@lacethefirebender20993 жыл бұрын
I think get rid of the -50% ammo penalty and replace it with a -20% or even -15% accuracy penalty, meaning the bullets would spread out even farther then before
@justinviolette14783 жыл бұрын
This weapon seems to promote a more mobile play style for the heavy, with how little ammo you have you’d pretty much have to keep moving around to keep yourself topped up. Maybe it could be paired with other weapons seen in this series like The Fast Food or The Little Buddy to help. Roam with your minigun out and depending on which you have equipped, you could act as a fast support heavy with the Fast Food, or a fast damage dealing heavy with the Little Buddy
@projectx16353 жыл бұрын
I'm interested more on what cosmetics you're using for hevy, looks sick as hell
@slimekingjuniyore3 жыл бұрын
Valve: *Ah yes, another weapon that we'll never add.*
@zeph_os3 жыл бұрын
I think a very reasonable way to balance the weapon is instead of a 50% ammo capacity nerf it could be a sorta Huo-Long Heater type deal where it drains some ammo on spin in addition to a weakened ammo reserve nerf. Not an overtly excessive amount like the Huo's 8 rounds per second, but maybe something like 4 rounds per second and give it a 25% ammo reserve nerf to still place emphasis on picking your shots wisely but without leaving you stranded, since I know a lot of heavies are gonna be running lunchbox items
@ralphthejedimaster3 жыл бұрын
this sounds super fun! i agree the ammo downside is a bit too much, -damage is already a big deal
@thamtonzerres44193 жыл бұрын
Imagine Menshevik + banana + killing gloves of boxing Menshevik allows for the ability to get 100% crits in melee range by instantly switching to kgb and switching back which also helps with the lessened dmg and ammo if you're going with original version (you take less shots to kill someone, wasting less ammo) and the banana compliments the Menshevik's aggressive play-style with a quick snack and that snack will be quicker with the instant switch while revved which is when you need it.
@bac0ntoast3 жыл бұрын
Ive always found it interesting how there were no fully auto assault rifles in tf2. this is basically an assault rifle for heavy, which i really like.
@StrikerElite9233 жыл бұрын
This reminds me of the Moppet, another minigun that focuses on speed and less ammo, but you go faster with each kill.
@acee5553 жыл бұрын
if this was added I think it we be an okay pick in MvM and maybe up there as the go-to miniguns since its upsides are great and you can just purchase more max ammo
@getshrekt69333 жыл бұрын
I'm kinda tired of the "-x% damage" on miniguns so I feel like a more interesting downside like idk -50% healing from all healing sources or something, it'd make heavy a sorts combo/glass cannon which would be interesting
@pooter-zn2hm3 жыл бұрын
pairing this with the panic attack would be sick. imagine combo heavy
@sugoianimester57893 жыл бұрын
Congrats for 150 k subs!!!
@ieuanhunt5523 жыл бұрын
That is the perfect name for a Heavy primary. Because I'm pretty sure his father was a Menshevik. That's why he was murdered and his family sent to a Gulag.
@Michael-cw8nz3 жыл бұрын
Now that I'm watching this guy now I gonna ask for an heavy update
@wafflebananakid58753 жыл бұрын
it's ironic that with the ammo nerf this gun makes you hug the cart when the whole point is to be super mobile