Hellish Quart - Feint Mechanics - Advanced Fencing

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Kubold

Kubold

Күн бұрын

Пікірлер: 216
@lazi21
@lazi21 4 жыл бұрын
The fighting system is both simple and deep at the same time. Easy to learn/understand, hard to master. Amazing! :D Keep it up, Kubold!
@kjgfgzfxchhg
@kjgfgzfxchhg 4 жыл бұрын
Skallagrim said the exact same thing xd
@OhCrxzeh
@OhCrxzeh 4 жыл бұрын
@@kjgfgzfxchhg: big coincidence, no? ;)
@MarieCrossbow
@MarieCrossbow 4 жыл бұрын
As a slight suggestion, please consider being wary of adding random elements such as "-20% or +30% to hit". I think that some fighting game fans will be upset if they are hit based on something that isn't "pure skill". Really excited for the game!
@WarlordFlanker
@WarlordFlanker 3 жыл бұрын
Simple, deep, easy to learn/understand, but hard to master.... almost like actually fencing ;)
@sdrawkcab_emanresu
@sdrawkcab_emanresu 3 жыл бұрын
Don't forget, that it looks absolutely cool
@sorrychangedmyusername3594
@sorrychangedmyusername3594 4 жыл бұрын
I thought this was a real life tutorial about faint attack, had a bruh moment.
@El-Burrito
@El-Burrito 4 жыл бұрын
I would love to see this game at EVO one day
@vaderoflocksley7238
@vaderoflocksley7238 4 жыл бұрын
I fell in love with the demo, it was all I wanted to play and I wouldn't shut up about the game to my friends lol. One thing, when I was playing that was eating at the back of my mind were the red flags that keep track of rounds. When someone lands a killing strike, one that is clear the opponent has died, can the flag appear red and black with a pattern to signify that I have won 3/5 or 2/5 rounds with lethal strikes.
@nlitement
@nlitement 4 жыл бұрын
Shouldn't a lethal win count as a game win (i.e. same as winning all rounds)? In traditional dueling a small cut would traditionally count as a win and satisfy both parties, but getting your head chopped off would probably preclude any chance of a rematch.
@muovi2463
@muovi2463 4 жыл бұрын
Im so hyped for this game. Already played the demo for 10h.
@carlynz
@carlynz 4 жыл бұрын
Wishlisted this game as soon as I found out about it. I've been having so much fun playing the demo :) Please keep up the awesome work, I can't wait to see what this game will look like when it releases :D
@primeEmu16
@primeEmu16 4 жыл бұрын
Videogames have come a long way. I was unaware of this game until now and I saw the thumbnail and thought it was real life footage.
@soberossack6610
@soberossack6610 4 жыл бұрын
I am playing a demo, and I like it a lot! The game definitely has a big potential.
@MiSt3300
@MiSt3300 3 жыл бұрын
Its amazing how you are able to do all this on your own. The animations look so fluent and advanced! I love it!
@mexaddon1140
@mexaddon1140 4 жыл бұрын
I played the demo with 2 friends and we all fell in love with this game. However, we are all pretty bummed that you've announced on the forums that there won't be any sort of online matchmaking. PLEASE make this a possibility. As much fun the mechanics are, a fighting game with no matchmaking or at least any sort of online mode is pretty much dead on arrival, even if the campaign is decent.
@rawadosa90210
@rawadosa90210 Жыл бұрын
Exactly
@handsomejack3444
@handsomejack3444 4 жыл бұрын
Those cloth physics look so real!
@malahamavet
@malahamavet 4 жыл бұрын
this is just a demo and I spent hours on it lol can't wait for the girls and their weapons 😁 I think by then I'll already be a saber master
@weaselrampant
@weaselrampant 4 жыл бұрын
I practice Hema italian saber, and in my experience, parrying is much less tiring than attacking. It is always easier to defend than attack.
@Trathien-
@Trathien- 4 жыл бұрын
definitely will be my most anticipated game ever
@konignickerchen7265
@konignickerchen7265 3 жыл бұрын
I really hope this game goes far, but if you want long-lasting competitive appeal, you probably should reassess the blocking mechanic. While randomness can be found in popular competitive games, they are a huge detractor from anyone looking to play this on a high-stakes tournament level. The last thing you want during finals is a random chance to block a feint decide the outcome of the match. The outcome of a game should be entirely determined by the actions of the player, and if they feel like some parts of the game are out of their hand, they won't bother to continue it competitively. Instead, you could either put a hard limit on the stamina required to react to a feint, or give the player some way to react to the feint, with a tighter window of opportunity the lower the stamina is. That is not to say that many people will continue to enjoy your game, and I'm sure some prefer this system over something entirely skill-based, but if you want to keep a passionate competitive scene for this game, considering these things is very important.
@yvesgomes
@yvesgomes 4 жыл бұрын
Not liking that probabilistic stuff. I think (attacks after) feints could have a role even without the probability to bypass the guard. If your gets in a groove for the timing his riposte, but you use a feint attack, he will time his attack just before the time to defend your second attack and therefore get hit. You can also feint an advancing attack from long range (where the block is perfect) into a true attack from close range, where you can deal partial damage through the block.
@doombybbr
@doombybbr 4 жыл бұрын
It only makes sense vs a computer opponent, but if feint has a chance of breaking through guard then even if a human player blocks properly the probability may result in losing the round because the game feels like it, making feints just strictly better in such instances.
@rem520
@rem520 4 жыл бұрын
I agree. Knowing you can brute force a hit by feinting as long as the opponent actually guards and doesnt move back means Im going to do that as often as possible.
@edykrb1533
@edykrb1533 3 жыл бұрын
@@rem520 well thats how rral life works tho
@rem520
@rem520 3 жыл бұрын
@@edykrb1533 No, thats how probabilities plugged into a computer works.
@davidbodor1762
@davidbodor1762 3 жыл бұрын
Risk reward is a good thing, as long as the player knows they're taking a risk, randomness isn't a bad thing at all. Randomness is present it literally every game video or physical. The amount of it depends on the game of course, chess being one with the least amount of randomness but even there its random as to who gets to go first.
@sabodmize9151
@sabodmize9151 4 жыл бұрын
Kubold my man keep up the good work we LOVED! the demo
@SherifBender
@SherifBender 4 жыл бұрын
thank god now i can prove my friends that this game is not so random. we need more of this tips videos
@SherifBender
@SherifBender 4 жыл бұрын
hope stamina indicator will be in full game
@pogman6948
@pogman6948 4 жыл бұрын
Keep up the good work! This game has incredible potential that it is blinding!
@MrKyle700
@MrKyle700 4 жыл бұрын
man, this makes a lot more sense. I put a big post on your feedback thread about blocking be unintutive and then you made this video, I wonder if it was because of that haha.
@yvesgomes
@yvesgomes 4 жыл бұрын
What feedback thread? Also, are there forums or Discord for this game? I'm really eager for some discussions. Loved the demo.
@MrKyle700
@MrKyle700 4 жыл бұрын
@@yvesgomes It's on the steam boards.
@singami465
@singami465 4 жыл бұрын
Players: "I don't know why my blocking feels random" Game: "It's literally random" I don't think that's a good idea, taking agency from the player and literally rolling dice instead of skill. It also makes feints superior to regular attacks in almost every way. Yes, your opponent can slash in return, but then that's a mix-up, which makes it random on top of random. If anything, feinting should increase the stamina loss for the defending player, as they have to move their hand more to block. It's the same concept, but without randomness. Also, feints should win if your opponent cancelled (feinted) their own attack with backwards move. They're probably trying to panic-block, so it's a good punish. EDIT: Also saw your comment about considering feints to always win, unless the opponent is moving backwards. While this sounds good on paper, we're getting into deeper design, where it would be extremely easy to punish beginners that don't know about feints. The basic message is "standing = blocking". In reality, it would be "backwards = blocking". Once a beginner gets hit by feints a couple of times, they'll start instinctively turtling. If you want to punish players that get low on stamina by constantly blocking, then do indeed slow their blocks as they get tired. However, instead of using random rolls, use fast combos which normally would be blocked completely, but on low stamina actually result in a kill.
@eclipsewrecker
@eclipsewrecker 4 жыл бұрын
Feints are superior to regular attacks
@SchweizerPsychopaten
@SchweizerPsychopaten 4 жыл бұрын
I don't quite get what you mean with "it would be easy to punish opponents who don't know about feints" as well as the standing/moving back = blocking. The Tutorial of the demo explained all these things already in detail, as well as the fact that you should try to fluidly mix between offense and defence. I'm sorry but if you pick up a newly made 1v1 fighting game and you don't do the tutorial you kinda deserve getting stomped. Also why it might seem counter intuitiv i actualy like the RNG because it means that HQ will avoid a certain "always do this with this weapon" mentality that mordhau had so heavily.
@Craft2299
@Craft2299 4 жыл бұрын
Fights in this game can last for longer than it is meant to, this is why its random. Its not an anime fighter or any other fighting game where you have a health pool of mistakes that you can loose, instead. One strike and you are down, which means opponents will respect eachother from being struck even once. Now take into account the physical random blocking, and you have even greater reason to respect eachother, because you are afraid of loosing out to those chances. This enhances the fencing aspect of this fighting game, this game does not have to abide by other fighting games binary functions. There is no real frame traps or anything. Its suppoused to make you fence, not just be optimal according to game mechanics.
@singami465
@singami465 4 жыл бұрын
@@SchweizerPsychopaten It's what we call a "cheesy" mechanic. It goes against the intuitive elements of the game, and it generally ends up punishing beginners way more than established players (usually having little impact on higher-skilled games at all). Having something that goes through a standard parry (but not backwards parry), would immediately mean that standard parry isn't enough to play defensive. And finally, the whole concept of "backwards = safe" is not realistic. Moving backwards is possibly the least safe movement you can do in a fight, because you can't see where you're going. Omitting the balancing factors, where you don't want the players to turtle, blocking while going backwards should take the most stamina.
@singami465
@singami465 4 жыл бұрын
@@Craft2299 That sounds great in theory, but Red Orchestra 2 is meant to be "realistic and scary", but in reality, if you know the game in-and-out, you can go absolutely rambo and murder people. This is still a fighting game. That doesn't mean it has to be exactly like every other fighting game (because, believe me, I don't like most things about classical fighting games), but it also cannot ignore the knowledge you can get from analyzing these games. Nothing I said in the original post even applies to fighting games very much. Games like Tekken are extremely random. I don't want this game to be like that at all.
@homeyv
@homeyv 4 жыл бұрын
you are making my dreams come true....I have longed for a Bushido (ps1) video game in the modern age
@weekwar
@weekwar 4 жыл бұрын
Return us demo please! :) It was so cool!
@iron9067
@iron9067 4 жыл бұрын
yes
@malahamavet
@malahamavet 4 жыл бұрын
what happened? did he take it down? maybe he's making some updates or something
@iron9067
@iron9067 4 жыл бұрын
@@malahamavet maybe
@timg8575
@timg8575 4 жыл бұрын
I didn’t get the chance to play and I am so bummed right now that I couldn’t enjoy the demo!
@Kubold
@Kubold 4 жыл бұрын
​@@malahamavet This was a Steam Game Festival Autumn Edition demo. Festival ended, so did the demo. We are working towards Early Access release now, the demo would very soon not represent the state of the game. If you liked it, please add Hellish Quart to Steam Wishlist, and when it releases - please buy it. This will give us funds for more music tracks, more graphics, HEMA stuntmen, UI designers, mocap room rent etc. :)
@Randolph_
@Randolph_ 4 жыл бұрын
I certainly hope the full game would include disarming opponents which would lead to either hand-to-armed or hand-to-hand combat. Just a cool little quirk suggestion to spice things up a bit :)
@TrilosonicResolutions
@TrilosonicResolutions 4 жыл бұрын
Really wondering what a similar game based in the 15th century would look like. Having to go for gaps in plate armor with a physics-based system sounds crazy.
@reybladen3068
@reybladen3068 4 жыл бұрын
This esport stuff right here bro. Keep it up!
@0GTXR
@0GTXR 4 жыл бұрын
It looks cool but the probability stuff puts me off...
@Girak1991
@Girak1991 3 жыл бұрын
Very nice...what´s the name of the song in the backround. Sounds familiar.
@burakcz631
@burakcz631 4 жыл бұрын
Looks amazing! Definitely gonna buy the early access!
@nazarvaskiv5030
@nazarvaskiv5030 2 жыл бұрын
How to execute feint ? Initiate attack, press backwards and start attack from different angle ?
@jeffreydeguzman6385
@jeffreydeguzman6385 4 жыл бұрын
Cant wait for the Dec 08 release :D
@JC-ms2rz
@JC-ms2rz 4 жыл бұрын
There are also Timing Feints. One of the most basic : you strike several times at one speed to set up the pattern then the killing blow is slower or faster making the defender miss their own timing on their parry. In fact every aspect of combat (angles, timing, range, power and so on) can be used as a feint. Some of the best feints I created when I was fighting however have to do with vision. I am also an amutuer magician and found ways to use the basics of sleight of hand for melee combat. unfortunately in third person this is impractical to do for a game.
@arturkot4108
@arturkot4108 4 жыл бұрын
You`re one amazing polish man! I adore u!
@direwolf8608
@direwolf8608 4 жыл бұрын
I Like a lot this game i have a lot of fun in demo and i cannot wait for more videos about mechanics... Great job
@slydiogenes8796
@slydiogenes8796 4 жыл бұрын
RNG? In a fighting game? not a good idea
@AHSValor
@AHSValor 4 жыл бұрын
That's about as RNG as in real life. Hell, if you were required to block all the attacks yourself at all similar to how the striking system works, you'd be getting hit a whole lot more than the percentage chances here. We can actually say the game is quite generous despite the RNG. It is a 100% chance to block strikes when moving back, though, so being tagged by a feint that breaks through your block falls mostly on your choice to remain in place to receive it.
@12togo34
@12togo34 4 жыл бұрын
RNG can be done well or poorly in any kind of game. even the famous Wargame red dragon has tons of RNG- every shot can miss or hit based on %, but it still has deep strategy and gameplay.
@cephalonhatterson7641
@cephalonhatterson7641 4 жыл бұрын
you wouldn't like dnd
@BenersantheBread
@BenersantheBread 4 жыл бұрын
The difference is that in a game like Red Dragon RNG is very unlikely to screw you over because there are maybe thousands of RNG calls every game and at that point you'd have to be insanely unlucky for them to pile in your enemy's favor. In a fighting game, and especially one with instant kills like Hellish Quart, it might only take a couple unlucky RNG calls to screw you over and lose you the match. Essentially, the impact of each RNG call in the two games are massively different.
@BenersantheBread
@BenersantheBread 4 жыл бұрын
@@cephalonhatterson7641 This is meant to be a fighting game, DnD is essentially a cooperative fantasy story making effort. Apples and oranges my man
@dowdpride1
@dowdpride1 4 жыл бұрын
Very excited for this to launch soon, I was quite sad that the demo was only available for the fall festival, I still need to pull off a decapitation!
@ningzong3873
@ningzong3873 3 жыл бұрын
very helpful guide.
@maximusgamer761
@maximusgamer761 3 жыл бұрын
Hi, first I have to say that I love the game, but I didn't understand how to feint attack. Do you have to change buttons punch or do you have to change the direction lever or both at the same time? It really is difficult for me. I would also like you to please review the training system, because after a while of training it begins to count the blows as if it were a duel and gives winner or loser and then sends me to the character selection menu, making it impossible to train.
@aarounie472
@aarounie472 3 жыл бұрын
I know this seems like kind of a dumb question, but what is the song called, playing in the backround.
@afancypirate7754
@afancypirate7754 4 жыл бұрын
what is the music at the beginning called?
@FunFunnyStudio
@FunFunnyStudio 3 жыл бұрын
Do you have variants with virtual glasses?
@mayckonwolf
@mayckonwolf 4 жыл бұрын
Cool i wish could see gamers playing online,most swordfighting games players find a way to run around hit and run,don't play much properly,now this game looks pretty different i wonder if players would find a weird way to play it.
@Lord99g
@Lord99g 4 жыл бұрын
Would it be possible to play this game on GeForce Now? My laptop lagged quite badly while playing the demo and I am curious if I will be able to play the full game with decent fps
@ezrafaulk3076
@ezrafaulk3076 4 жыл бұрын
Hey Kubold, I have an idea for how, once you've fleshed the European martial arts out, can add non-European martial arts to the game in a way that makes SENSE; even if you didn't realize it, you doing the same thing as the Soul franchise (Soul Edge, and Soulcalibur 1-6), setting the game in a certain century, but having different characters wield weapons from EARLIER time periods too (having a character fight with a 15th century Longsword in a 17th century setting for instance). Since you're already doing THAT, why not have the story for each character be a more realistic take on the Soul franchise's world traveling story, in which each character, for one reason or another, ends up travelling the Eastern hemisphere (since that's still where MOST of the stuff in history was happening in the 17th century), and for one reason or another, end up fighting warriors from all over the world. THAT way, you can have fighters, weapons, armors, and fighting styles from all over the world in the game in which it actually makes SENSE.
@MrBrainTucker1079
@MrBrainTucker1079 4 жыл бұрын
Can you show the fatalities next please?
@SpiderMan-ni8ek
@SpiderMan-ni8ek 4 жыл бұрын
I hope you add more weapons and variety of swords! It would be very interesting to see chinese, japanese and filipino swords and their kind of fighting when put against western styles of fighting. Ah and that I hope it's not gender locked. I would love to see more women fight. It's already been historically proven that women also fought with men and I love that you're already adding them to your game. Keep up the great work!
@Superiorform4
@Superiorform4 4 жыл бұрын
I think 2/5 characters are already women, so that's great so far.
@Superiorform4
@Superiorform4 4 жыл бұрын
The boyish rapier user, and the spanish-looking longswordswoman
@whallinbrot1477
@whallinbrot1477 4 жыл бұрын
When did the philpenos go to 17th century Poland
@locamotivator_5220
@locamotivator_5220 4 жыл бұрын
if we like all his videos they will get picked up by the youtube algorithm, and we can conduct the hype train :D
@calik0255
@calik0255 3 жыл бұрын
As far as I can tell this RNG mechanic was removed from the game right?
@jimjam738
@jimjam738 4 жыл бұрын
doing a great job
@emiajaragrev419
@emiajaragrev419 3 жыл бұрын
AMAZING GAME, GREATINGS!!!
@abed_.number1
@abed_.number1 4 жыл бұрын
i love this so much...
@bunkydoes8048
@bunkydoes8048 4 жыл бұрын
Bushido Blade of the future! Me likey.
@bubinater2
@bubinater2 3 жыл бұрын
So hype!
@Av0cadoLord
@Av0cadoLord 4 жыл бұрын
will the demo be available again
@vaughanjanczik1558
@vaughanjanczik1558 4 жыл бұрын
Lightsaber mod. Lightsaber mod. Lightsaber mod
@lkvideos7181
@lkvideos7181 4 жыл бұрын
Is there a chance that you eventualy add Georgian sword & buckler, that be awesome.
@cruzthesasquatch
@cruzthesasquatch 4 жыл бұрын
Any plans for console release? Im curious how'd this play on controller. Looks really good
@Crudecoronet
@Crudecoronet 4 жыл бұрын
Cruz The Brute Just connect a controller to your PC
@cruzthesasquatch
@cruzthesasquatch 4 жыл бұрын
@@Crudecoronet Bold of you to assume my pc is strong enough to run this game
@Sir-McKnight
@Sir-McKnight 3 жыл бұрын
The game is currently 1gb
@oliviergagnon8719
@oliviergagnon8719 3 жыл бұрын
Not sure about blocking being RNG tho, and I know the RNG blocking can be turned off, but what game mode will the game be balanced and designed for
@miniblue4580
@miniblue4580 4 жыл бұрын
how much it will cost?
@TheBardicWolf
@TheBardicWolf 4 жыл бұрын
How do you play the demo still after they stopped running it?
@jadenthrasher4154
@jadenthrasher4154 4 жыл бұрын
Curious, are fights with more than two players, such as 1v2 or 2v2 fights, being given any consideration at this stage? How viable is that?
@MarieCrossbow
@MarieCrossbow 4 жыл бұрын
Why not always attack with a feint? Is speed reduced?
@aaronjacobamadorsalazar1934
@aaronjacobamadorsalazar1934 4 жыл бұрын
Yes and it consumes more stamina so it'd be a disadvantage if the attack fails
@yugen
@yugen 4 жыл бұрын
Also, if you feint and the opponent commits, he will probably hit you. If you feint every time, the opponent will read you and just strike you.
@Orzislaw
@Orzislaw 4 жыл бұрын
But how do we counter someone moving backwards all the time?
@yugen
@yugen 4 жыл бұрын
Get them into a corner and push them then strike.
@Kangur08
@Kangur08 4 жыл бұрын
Y no mor demo :(
@TheMashedTomatoes
@TheMashedTomatoes 4 жыл бұрын
Can’t wait for this For Honor DLC!
@diamend85
@diamend85 3 жыл бұрын
will this be on ps4/ps5?
@MrAmerilias
@MrAmerilias 4 жыл бұрын
I wonder how sabre can win against rapier and dagger ,correct me if Im wrong, I heard that is quite difficult....Can we see this combo in game?
@SpiderMan-ni8ek
@SpiderMan-ni8ek 4 жыл бұрын
Agreed, that would be very interesting to see. Sword + Dagger combinations are something I would love to see. Filipino martial arts have a thing called espada y daga (sword and dagger) so if they put in asian styles in it would attract a lot of people to the game. It's no secret that people have been debating over eastern and western match ups for years so it would be great if they could "prove" who is better.
@Beans113
@Beans113 4 жыл бұрын
I never got to play the demo so sorry if this is a silly question :). How do you counter a very aggressive opponent? After the block is there some sort of frame advantage?
@subutaynoyan5372
@subutaynoyan5372 4 жыл бұрын
Riposte, if you follow up the enemy's swing with your own, your character uses the opponent's force to power up his own swing and lands a quicker blow. Just like in real fencing. The game is just various approaching abilites that have huge risks and gains and the random feeling of a sword fight. One mistake and you're dead.
@diegogomez6634
@diegogomez6634 4 жыл бұрын
how does the opponent choose to change attack?, it´s based in a random function?, it´s lineal? or he increase this chance when the player is weaker?, good work!
@Kubold
@Kubold 4 жыл бұрын
Currently (might change) 1. If you want to do a feint, press an attack, and then immidiately press opposite attack (without direction). 2. Opponent, if he chooses to just block, will have a % chance that his auto-guard "recognizes" a feint, and changes the guard to parry it. - If he is tired, the less likely he will "recognize" the feint. 3. If opponent is backing out (pressing backward) the chance of blocking the feint greatly increases - this represents backing up as "actively being defensive". 4. Of course the opponent can do other things - feint is slower than a normal attack, so opponent can just snap cut (counter) the attacker, dodge away, or even simply move out of the distance. Feints work best on players who try to play the "turtle meta", just stand there, parry, but back out, when you try to grab them. Now they have to consider their auto-blocking can be fooled by your feint.
@thathandsomedevil0828
@thathandsomedevil0828 3 жыл бұрын
Will purchase after the game leaves early access. I only buy complete games.
@user-mv2vc4vf1z
@user-mv2vc4vf1z 4 жыл бұрын
Was anyone else reccomended this by youtube?
@ShemVa
@ShemVa 4 жыл бұрын
Will this game have multiplayer?
@hydeseyk3924
@hydeseyk3924 4 жыл бұрын
Please release this for the consoles.
@jeremyguay3675
@jeremyguay3675 4 жыл бұрын
I know what ill be told but.. Console version?
@8thMusketeer
@8thMusketeer 3 жыл бұрын
Feint it, you thought!
@benlink202forever
@benlink202forever 4 жыл бұрын
This is definitely a “I’m watching this at 3 PM” video
@lib3rat3
@lib3rat3 4 жыл бұрын
You sure you didn't mean AM?
@nonuvurbeeznus795
@nonuvurbeeznus795 4 жыл бұрын
Yeah you should definitely ditch as many RNG mechanics as possible if you want a competitive fighting game. With the current system it's possible to instantly win a fight 1/5 times with a feint if your opponent isn't moving backwards (Which feints are supposed to counter extemely defensive opponents are they not? wouldn't a turtle keep moving backwards?) Maybe make it so feints, if successful, drain more stamina from the blocking opponent?
@Kubold
@Kubold 4 жыл бұрын
Hmm, I care only about how close this game is to fencing, I actually don't care that much about it being an e-sport or something like that. But, maybe you are right. Maybe opponent should always try to change the guard, but Stamina determines how fast. No RNG, but still realistic. Tired enemy would just not be fast enough. Thanks, I think this is actually a better way to do this!
@nonuvurbeeznus795
@nonuvurbeeznus795 4 жыл бұрын
@@Kubold Haha, no problem, didn't actually expect a response! I'm just trying to say you have a good and unique fighting game on your hands, and a competitive community could form if it had a solid enough base to work from! Usually a lot of RNG kills stuff like that pretty quick, though.
@Kubold
@Kubold 4 жыл бұрын
@@nonuvurbeeznus795 Now when I think about it... maybe the feint should always hit, unless opponent presses backward. This is the simplest and most fair.
@nonuvurbeeznus795
@nonuvurbeeznus795 4 жыл бұрын
@@Kubold Sure! Most fighting games just have it so if you aren't holding backwards, you just get hit straight up. Those usually let you take more than one hit but considering you can probably hold backwards on reaction if you think an attack is going to transform into a feint that's fine. Or you could call out the feint and throw an attack of your own that will hit or force the opponent to block. I really don't know, haha, I play fighting games but you're the one who actually has to make it. It's early access so I'm sure no matter what you choose you will get plenty of feedback.
@EV_WAKA
@EV_WAKA 4 жыл бұрын
What software did you use for animations? Maya, iClone?
@ranger_1472
@ranger_1472 4 жыл бұрын
I don't know if you've changed this already but I noticed when I was trying to use grab it wouldn't come out consistently, I'm guessing the inputing is not as lenient compared to other games. Great game by the way.
@toppakapol
@toppakapol 4 жыл бұрын
Keep it up🙂
@ximarre5121
@ximarre5121 4 жыл бұрын
Lovely. Are you from Poland by any chance? Cheers!
@Zozo1887-u5c
@Zozo1887-u5c 4 жыл бұрын
Will there be more characters in the future?
@mattmattmatt131313
@mattmattmatt131313 4 жыл бұрын
Yes
@spartanwarrior3181
@spartanwarrior3181 4 жыл бұрын
Awesome)
@dussasthebrigand-poet6054
@dussasthebrigand-poet6054 4 жыл бұрын
I know it's off subject, but I hope in the future the game becomes class-based characters rather than character-based characters. Meaning, it will not be like Mortal or Tekken, rather like For Honour in its early years. Or, RPG route like you get to pick your character ethnicity, class, style, etc. It would be freaking good with the personality of characters we will see.
@burakcz631
@burakcz631 4 жыл бұрын
Well it seems that every character is going to use a different fighting style, so probably a nice mix of both
@Lis283
@Lis283 4 жыл бұрын
Hello from Ukraine. I really enjoyed the demo and am looking forward to the early access of the game. I would like to ask if there will be fighters with halberds and polearms in the future, or are only swords, sabers and swords planned? As far as I know, polearms are used in historical fencing.
@jakubsteplewski6384
@jakubsteplewski6384 4 жыл бұрын
Polearms are a great idea my friend. But implementing them will create a problem for a balanced play. For example someone using a saber would be mssively outranged by a polearm user. Dont get me wrong Id like to see them in the game but I dont know how they will cope with making it balanced for everybody :(
@thevorum2906
@thevorum2906 4 жыл бұрын
What game is this??
@satanamogila9251
@satanamogila9251 4 жыл бұрын
Console release please?
@digestiveissue7710
@digestiveissue7710 4 жыл бұрын
I like it
@Omehatl
@Omehatl 4 жыл бұрын
This might come as a kind of random question, but, are you planning to add dual weilding into the game? I ask this because, as we are going to at least have one two-handed weapon, it would be pretty unfair to have a one handed sword fight against a long sword. But having dual weilding would make the controls much more complex, and I am not sure it would be doable in a controller.
@Christian-dd2qm
@Christian-dd2qm 4 жыл бұрын
He was asked once if he wants to include characters with shields and he replied that he thought about it but that it is getting a bit too complex atm. As bucklers are a kind of second weapon I guess: Currently no, but maybe in the future.
@dizzyheads
@dizzyheads 4 жыл бұрын
This reminds me of footsies the game
@favourleoncini3645
@favourleoncini3645 4 жыл бұрын
Omg Keep up the game
@jazz8000
@jazz8000 4 жыл бұрын
Best Game
@jeffreycarter4595
@jeffreycarter4595 4 жыл бұрын
Download steam just for this game
@strhtd
@strhtd 4 жыл бұрын
Automatic block is a complete bullshit. Guard must swapped manually by the player for each attack.
@Hobokhaki
@Hobokhaki 4 жыл бұрын
Файно хлопцы роблять теперь не только в фор хонор играть буду
@dionkarakiklas6838
@dionkarakiklas6838 4 жыл бұрын
Can we toggle the stamina bar in the final game?
@ajuc005
@ajuc005 4 жыл бұрын
It would be usseful, but it's even cooler to expose it through the animations (if the enemy looks tired he's tired). I think that's the plan.
@Kubold
@Kubold 4 жыл бұрын
@@ajuc005 That's the plan, but there will be options to expose everything you want, so - player's choice.
@marcello8645
@marcello8645 3 жыл бұрын
So this is a fighting game like mortal Kombat, Tekken and soul Calibur. But better.
@some4el
@some4el 4 жыл бұрын
This will make people angry. Better if you needed to choose your type of block - that way you can react to feint and it will be fair.
@Adamzychu
@Adamzychu 4 жыл бұрын
Oh no. I don't think I like such important pure randomness elements as a core mechanic in a game with pvp mode :
@setyoindarto9363
@setyoindarto9363 4 жыл бұрын
Thats pirates fight
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