The fighting system is both simple and deep at the same time. Easy to learn/understand, hard to master. Amazing! :D Keep it up, Kubold!
@kjgfgzfxchhg4 жыл бұрын
Skallagrim said the exact same thing xd
@OhCrxzeh4 жыл бұрын
@@kjgfgzfxchhg: big coincidence, no? ;)
@MarieCrossbow4 жыл бұрын
As a slight suggestion, please consider being wary of adding random elements such as "-20% or +30% to hit". I think that some fighting game fans will be upset if they are hit based on something that isn't "pure skill". Really excited for the game!
@WarlordFlanker3 жыл бұрын
Simple, deep, easy to learn/understand, but hard to master.... almost like actually fencing ;)
@sdrawkcab_emanresu3 жыл бұрын
Don't forget, that it looks absolutely cool
@sorrychangedmyusername35944 жыл бұрын
I thought this was a real life tutorial about faint attack, had a bruh moment.
@El-Burrito4 жыл бұрын
I would love to see this game at EVO one day
@vaderoflocksley72384 жыл бұрын
I fell in love with the demo, it was all I wanted to play and I wouldn't shut up about the game to my friends lol. One thing, when I was playing that was eating at the back of my mind were the red flags that keep track of rounds. When someone lands a killing strike, one that is clear the opponent has died, can the flag appear red and black with a pattern to signify that I have won 3/5 or 2/5 rounds with lethal strikes.
@nlitement4 жыл бұрын
Shouldn't a lethal win count as a game win (i.e. same as winning all rounds)? In traditional dueling a small cut would traditionally count as a win and satisfy both parties, but getting your head chopped off would probably preclude any chance of a rematch.
@muovi24634 жыл бұрын
Im so hyped for this game. Already played the demo for 10h.
@carlynz4 жыл бұрын
Wishlisted this game as soon as I found out about it. I've been having so much fun playing the demo :) Please keep up the awesome work, I can't wait to see what this game will look like when it releases :D
@primeEmu164 жыл бұрын
Videogames have come a long way. I was unaware of this game until now and I saw the thumbnail and thought it was real life footage.
@soberossack66104 жыл бұрын
I am playing a demo, and I like it a lot! The game definitely has a big potential.
@MiSt33003 жыл бұрын
Its amazing how you are able to do all this on your own. The animations look so fluent and advanced! I love it!
@mexaddon11404 жыл бұрын
I played the demo with 2 friends and we all fell in love with this game. However, we are all pretty bummed that you've announced on the forums that there won't be any sort of online matchmaking. PLEASE make this a possibility. As much fun the mechanics are, a fighting game with no matchmaking or at least any sort of online mode is pretty much dead on arrival, even if the campaign is decent.
@rawadosa90210 Жыл бұрын
Exactly
@handsomejack34444 жыл бұрын
Those cloth physics look so real!
@malahamavet4 жыл бұрын
this is just a demo and I spent hours on it lol can't wait for the girls and their weapons 😁 I think by then I'll already be a saber master
@weaselrampant4 жыл бұрын
I practice Hema italian saber, and in my experience, parrying is much less tiring than attacking. It is always easier to defend than attack.
@Trathien-4 жыл бұрын
definitely will be my most anticipated game ever
@konignickerchen72653 жыл бұрын
I really hope this game goes far, but if you want long-lasting competitive appeal, you probably should reassess the blocking mechanic. While randomness can be found in popular competitive games, they are a huge detractor from anyone looking to play this on a high-stakes tournament level. The last thing you want during finals is a random chance to block a feint decide the outcome of the match. The outcome of a game should be entirely determined by the actions of the player, and if they feel like some parts of the game are out of their hand, they won't bother to continue it competitively. Instead, you could either put a hard limit on the stamina required to react to a feint, or give the player some way to react to the feint, with a tighter window of opportunity the lower the stamina is. That is not to say that many people will continue to enjoy your game, and I'm sure some prefer this system over something entirely skill-based, but if you want to keep a passionate competitive scene for this game, considering these things is very important.
@yvesgomes4 жыл бұрын
Not liking that probabilistic stuff. I think (attacks after) feints could have a role even without the probability to bypass the guard. If your gets in a groove for the timing his riposte, but you use a feint attack, he will time his attack just before the time to defend your second attack and therefore get hit. You can also feint an advancing attack from long range (where the block is perfect) into a true attack from close range, where you can deal partial damage through the block.
@doombybbr4 жыл бұрын
It only makes sense vs a computer opponent, but if feint has a chance of breaking through guard then even if a human player blocks properly the probability may result in losing the round because the game feels like it, making feints just strictly better in such instances.
@rem5204 жыл бұрын
I agree. Knowing you can brute force a hit by feinting as long as the opponent actually guards and doesnt move back means Im going to do that as often as possible.
@edykrb15333 жыл бұрын
@@rem520 well thats how rral life works tho
@rem5203 жыл бұрын
@@edykrb1533 No, thats how probabilities plugged into a computer works.
@davidbodor17623 жыл бұрын
Risk reward is a good thing, as long as the player knows they're taking a risk, randomness isn't a bad thing at all. Randomness is present it literally every game video or physical. The amount of it depends on the game of course, chess being one with the least amount of randomness but even there its random as to who gets to go first.
@sabodmize91514 жыл бұрын
Kubold my man keep up the good work we LOVED! the demo
@SherifBender4 жыл бұрын
thank god now i can prove my friends that this game is not so random. we need more of this tips videos
@SherifBender4 жыл бұрын
hope stamina indicator will be in full game
@pogman69484 жыл бұрын
Keep up the good work! This game has incredible potential that it is blinding!
@MrKyle7004 жыл бұрын
man, this makes a lot more sense. I put a big post on your feedback thread about blocking be unintutive and then you made this video, I wonder if it was because of that haha.
@yvesgomes4 жыл бұрын
What feedback thread? Also, are there forums or Discord for this game? I'm really eager for some discussions. Loved the demo.
@MrKyle7004 жыл бұрын
@@yvesgomes It's on the steam boards.
@singami4654 жыл бұрын
Players: "I don't know why my blocking feels random" Game: "It's literally random" I don't think that's a good idea, taking agency from the player and literally rolling dice instead of skill. It also makes feints superior to regular attacks in almost every way. Yes, your opponent can slash in return, but then that's a mix-up, which makes it random on top of random. If anything, feinting should increase the stamina loss for the defending player, as they have to move their hand more to block. It's the same concept, but without randomness. Also, feints should win if your opponent cancelled (feinted) their own attack with backwards move. They're probably trying to panic-block, so it's a good punish. EDIT: Also saw your comment about considering feints to always win, unless the opponent is moving backwards. While this sounds good on paper, we're getting into deeper design, where it would be extremely easy to punish beginners that don't know about feints. The basic message is "standing = blocking". In reality, it would be "backwards = blocking". Once a beginner gets hit by feints a couple of times, they'll start instinctively turtling. If you want to punish players that get low on stamina by constantly blocking, then do indeed slow their blocks as they get tired. However, instead of using random rolls, use fast combos which normally would be blocked completely, but on low stamina actually result in a kill.
@eclipsewrecker4 жыл бұрын
Feints are superior to regular attacks
@SchweizerPsychopaten4 жыл бұрын
I don't quite get what you mean with "it would be easy to punish opponents who don't know about feints" as well as the standing/moving back = blocking. The Tutorial of the demo explained all these things already in detail, as well as the fact that you should try to fluidly mix between offense and defence. I'm sorry but if you pick up a newly made 1v1 fighting game and you don't do the tutorial you kinda deserve getting stomped. Also why it might seem counter intuitiv i actualy like the RNG because it means that HQ will avoid a certain "always do this with this weapon" mentality that mordhau had so heavily.
@Craft22994 жыл бұрын
Fights in this game can last for longer than it is meant to, this is why its random. Its not an anime fighter or any other fighting game where you have a health pool of mistakes that you can loose, instead. One strike and you are down, which means opponents will respect eachother from being struck even once. Now take into account the physical random blocking, and you have even greater reason to respect eachother, because you are afraid of loosing out to those chances. This enhances the fencing aspect of this fighting game, this game does not have to abide by other fighting games binary functions. There is no real frame traps or anything. Its suppoused to make you fence, not just be optimal according to game mechanics.
@singami4654 жыл бұрын
@@SchweizerPsychopaten It's what we call a "cheesy" mechanic. It goes against the intuitive elements of the game, and it generally ends up punishing beginners way more than established players (usually having little impact on higher-skilled games at all). Having something that goes through a standard parry (but not backwards parry), would immediately mean that standard parry isn't enough to play defensive. And finally, the whole concept of "backwards = safe" is not realistic. Moving backwards is possibly the least safe movement you can do in a fight, because you can't see where you're going. Omitting the balancing factors, where you don't want the players to turtle, blocking while going backwards should take the most stamina.
@singami4654 жыл бұрын
@@Craft2299 That sounds great in theory, but Red Orchestra 2 is meant to be "realistic and scary", but in reality, if you know the game in-and-out, you can go absolutely rambo and murder people. This is still a fighting game. That doesn't mean it has to be exactly like every other fighting game (because, believe me, I don't like most things about classical fighting games), but it also cannot ignore the knowledge you can get from analyzing these games. Nothing I said in the original post even applies to fighting games very much. Games like Tekken are extremely random. I don't want this game to be like that at all.
@homeyv4 жыл бұрын
you are making my dreams come true....I have longed for a Bushido (ps1) video game in the modern age
@weekwar4 жыл бұрын
Return us demo please! :) It was so cool!
@iron90674 жыл бұрын
yes
@malahamavet4 жыл бұрын
what happened? did he take it down? maybe he's making some updates or something
@iron90674 жыл бұрын
@@malahamavet maybe
@timg85754 жыл бұрын
I didn’t get the chance to play and I am so bummed right now that I couldn’t enjoy the demo!
@Kubold4 жыл бұрын
@@malahamavet This was a Steam Game Festival Autumn Edition demo. Festival ended, so did the demo. We are working towards Early Access release now, the demo would very soon not represent the state of the game. If you liked it, please add Hellish Quart to Steam Wishlist, and when it releases - please buy it. This will give us funds for more music tracks, more graphics, HEMA stuntmen, UI designers, mocap room rent etc. :)
@Randolph_4 жыл бұрын
I certainly hope the full game would include disarming opponents which would lead to either hand-to-armed or hand-to-hand combat. Just a cool little quirk suggestion to spice things up a bit :)
@TrilosonicResolutions4 жыл бұрын
Really wondering what a similar game based in the 15th century would look like. Having to go for gaps in plate armor with a physics-based system sounds crazy.
@reybladen30684 жыл бұрын
This esport stuff right here bro. Keep it up!
@0GTXR4 жыл бұрын
It looks cool but the probability stuff puts me off...
@Girak19913 жыл бұрын
Very nice...what´s the name of the song in the backround. Sounds familiar.
@burakcz6314 жыл бұрын
Looks amazing! Definitely gonna buy the early access!
@nazarvaskiv50302 жыл бұрын
How to execute feint ? Initiate attack, press backwards and start attack from different angle ?
@jeffreydeguzman63854 жыл бұрын
Cant wait for the Dec 08 release :D
@JC-ms2rz4 жыл бұрын
There are also Timing Feints. One of the most basic : you strike several times at one speed to set up the pattern then the killing blow is slower or faster making the defender miss their own timing on their parry. In fact every aspect of combat (angles, timing, range, power and so on) can be used as a feint. Some of the best feints I created when I was fighting however have to do with vision. I am also an amutuer magician and found ways to use the basics of sleight of hand for melee combat. unfortunately in third person this is impractical to do for a game.
@arturkot41084 жыл бұрын
You`re one amazing polish man! I adore u!
@direwolf86084 жыл бұрын
I Like a lot this game i have a lot of fun in demo and i cannot wait for more videos about mechanics... Great job
@slydiogenes87964 жыл бұрын
RNG? In a fighting game? not a good idea
@AHSValor4 жыл бұрын
That's about as RNG as in real life. Hell, if you were required to block all the attacks yourself at all similar to how the striking system works, you'd be getting hit a whole lot more than the percentage chances here. We can actually say the game is quite generous despite the RNG. It is a 100% chance to block strikes when moving back, though, so being tagged by a feint that breaks through your block falls mostly on your choice to remain in place to receive it.
@12togo344 жыл бұрын
RNG can be done well or poorly in any kind of game. even the famous Wargame red dragon has tons of RNG- every shot can miss or hit based on %, but it still has deep strategy and gameplay.
@cephalonhatterson76414 жыл бұрын
you wouldn't like dnd
@BenersantheBread4 жыл бұрын
The difference is that in a game like Red Dragon RNG is very unlikely to screw you over because there are maybe thousands of RNG calls every game and at that point you'd have to be insanely unlucky for them to pile in your enemy's favor. In a fighting game, and especially one with instant kills like Hellish Quart, it might only take a couple unlucky RNG calls to screw you over and lose you the match. Essentially, the impact of each RNG call in the two games are massively different.
@BenersantheBread4 жыл бұрын
@@cephalonhatterson7641 This is meant to be a fighting game, DnD is essentially a cooperative fantasy story making effort. Apples and oranges my man
@dowdpride14 жыл бұрын
Very excited for this to launch soon, I was quite sad that the demo was only available for the fall festival, I still need to pull off a decapitation!
@ningzong38733 жыл бұрын
very helpful guide.
@maximusgamer7613 жыл бұрын
Hi, first I have to say that I love the game, but I didn't understand how to feint attack. Do you have to change buttons punch or do you have to change the direction lever or both at the same time? It really is difficult for me. I would also like you to please review the training system, because after a while of training it begins to count the blows as if it were a duel and gives winner or loser and then sends me to the character selection menu, making it impossible to train.
@aarounie4723 жыл бұрын
I know this seems like kind of a dumb question, but what is the song called, playing in the backround.
@afancypirate77544 жыл бұрын
what is the music at the beginning called?
@FunFunnyStudio3 жыл бұрын
Do you have variants with virtual glasses?
@mayckonwolf4 жыл бұрын
Cool i wish could see gamers playing online,most swordfighting games players find a way to run around hit and run,don't play much properly,now this game looks pretty different i wonder if players would find a weird way to play it.
@Lord99g4 жыл бұрын
Would it be possible to play this game on GeForce Now? My laptop lagged quite badly while playing the demo and I am curious if I will be able to play the full game with decent fps
@ezrafaulk30764 жыл бұрын
Hey Kubold, I have an idea for how, once you've fleshed the European martial arts out, can add non-European martial arts to the game in a way that makes SENSE; even if you didn't realize it, you doing the same thing as the Soul franchise (Soul Edge, and Soulcalibur 1-6), setting the game in a certain century, but having different characters wield weapons from EARLIER time periods too (having a character fight with a 15th century Longsword in a 17th century setting for instance). Since you're already doing THAT, why not have the story for each character be a more realistic take on the Soul franchise's world traveling story, in which each character, for one reason or another, ends up travelling the Eastern hemisphere (since that's still where MOST of the stuff in history was happening in the 17th century), and for one reason or another, end up fighting warriors from all over the world. THAT way, you can have fighters, weapons, armors, and fighting styles from all over the world in the game in which it actually makes SENSE.
@MrBrainTucker10794 жыл бұрын
Can you show the fatalities next please?
@SpiderMan-ni8ek4 жыл бұрын
I hope you add more weapons and variety of swords! It would be very interesting to see chinese, japanese and filipino swords and their kind of fighting when put against western styles of fighting. Ah and that I hope it's not gender locked. I would love to see more women fight. It's already been historically proven that women also fought with men and I love that you're already adding them to your game. Keep up the great work!
@Superiorform44 жыл бұрын
I think 2/5 characters are already women, so that's great so far.
@Superiorform44 жыл бұрын
The boyish rapier user, and the spanish-looking longswordswoman
@whallinbrot14774 жыл бұрын
When did the philpenos go to 17th century Poland
@locamotivator_52204 жыл бұрын
if we like all his videos they will get picked up by the youtube algorithm, and we can conduct the hype train :D
@calik02553 жыл бұрын
As far as I can tell this RNG mechanic was removed from the game right?
@jimjam7384 жыл бұрын
doing a great job
@emiajaragrev4193 жыл бұрын
AMAZING GAME, GREATINGS!!!
@abed_.number14 жыл бұрын
i love this so much...
@bunkydoes80484 жыл бұрын
Bushido Blade of the future! Me likey.
@bubinater23 жыл бұрын
So hype!
@Av0cadoLord4 жыл бұрын
will the demo be available again
@vaughanjanczik15584 жыл бұрын
Lightsaber mod. Lightsaber mod. Lightsaber mod
@lkvideos71814 жыл бұрын
Is there a chance that you eventualy add Georgian sword & buckler, that be awesome.
@cruzthesasquatch4 жыл бұрын
Any plans for console release? Im curious how'd this play on controller. Looks really good
@Crudecoronet4 жыл бұрын
Cruz The Brute Just connect a controller to your PC
@cruzthesasquatch4 жыл бұрын
@@Crudecoronet Bold of you to assume my pc is strong enough to run this game
@Sir-McKnight3 жыл бұрын
The game is currently 1gb
@oliviergagnon87193 жыл бұрын
Not sure about blocking being RNG tho, and I know the RNG blocking can be turned off, but what game mode will the game be balanced and designed for
@miniblue45804 жыл бұрын
how much it will cost?
@TheBardicWolf4 жыл бұрын
How do you play the demo still after they stopped running it?
@jadenthrasher41544 жыл бұрын
Curious, are fights with more than two players, such as 1v2 or 2v2 fights, being given any consideration at this stage? How viable is that?
@MarieCrossbow4 жыл бұрын
Why not always attack with a feint? Is speed reduced?
@aaronjacobamadorsalazar19344 жыл бұрын
Yes and it consumes more stamina so it'd be a disadvantage if the attack fails
@yugen4 жыл бұрын
Also, if you feint and the opponent commits, he will probably hit you. If you feint every time, the opponent will read you and just strike you.
@Orzislaw4 жыл бұрын
But how do we counter someone moving backwards all the time?
@yugen4 жыл бұрын
Get them into a corner and push them then strike.
@Kangur084 жыл бұрын
Y no mor demo :(
@TheMashedTomatoes4 жыл бұрын
Can’t wait for this For Honor DLC!
@diamend853 жыл бұрын
will this be on ps4/ps5?
@MrAmerilias4 жыл бұрын
I wonder how sabre can win against rapier and dagger ,correct me if Im wrong, I heard that is quite difficult....Can we see this combo in game?
@SpiderMan-ni8ek4 жыл бұрын
Agreed, that would be very interesting to see. Sword + Dagger combinations are something I would love to see. Filipino martial arts have a thing called espada y daga (sword and dagger) so if they put in asian styles in it would attract a lot of people to the game. It's no secret that people have been debating over eastern and western match ups for years so it would be great if they could "prove" who is better.
@Beans1134 жыл бұрын
I never got to play the demo so sorry if this is a silly question :). How do you counter a very aggressive opponent? After the block is there some sort of frame advantage?
@subutaynoyan53724 жыл бұрын
Riposte, if you follow up the enemy's swing with your own, your character uses the opponent's force to power up his own swing and lands a quicker blow. Just like in real fencing. The game is just various approaching abilites that have huge risks and gains and the random feeling of a sword fight. One mistake and you're dead.
@diegogomez66344 жыл бұрын
how does the opponent choose to change attack?, it´s based in a random function?, it´s lineal? or he increase this chance when the player is weaker?, good work!
@Kubold4 жыл бұрын
Currently (might change) 1. If you want to do a feint, press an attack, and then immidiately press opposite attack (without direction). 2. Opponent, if he chooses to just block, will have a % chance that his auto-guard "recognizes" a feint, and changes the guard to parry it. - If he is tired, the less likely he will "recognize" the feint. 3. If opponent is backing out (pressing backward) the chance of blocking the feint greatly increases - this represents backing up as "actively being defensive". 4. Of course the opponent can do other things - feint is slower than a normal attack, so opponent can just snap cut (counter) the attacker, dodge away, or even simply move out of the distance. Feints work best on players who try to play the "turtle meta", just stand there, parry, but back out, when you try to grab them. Now they have to consider their auto-blocking can be fooled by your feint.
@thathandsomedevil08283 жыл бұрын
Will purchase after the game leaves early access. I only buy complete games.
@user-mv2vc4vf1z4 жыл бұрын
Was anyone else reccomended this by youtube?
@ShemVa4 жыл бұрын
Will this game have multiplayer?
@hydeseyk39244 жыл бұрын
Please release this for the consoles.
@jeremyguay36754 жыл бұрын
I know what ill be told but.. Console version?
@8thMusketeer3 жыл бұрын
Feint it, you thought!
@benlink202forever4 жыл бұрын
This is definitely a “I’m watching this at 3 PM” video
@lib3rat34 жыл бұрын
You sure you didn't mean AM?
@nonuvurbeeznus7954 жыл бұрын
Yeah you should definitely ditch as many RNG mechanics as possible if you want a competitive fighting game. With the current system it's possible to instantly win a fight 1/5 times with a feint if your opponent isn't moving backwards (Which feints are supposed to counter extemely defensive opponents are they not? wouldn't a turtle keep moving backwards?) Maybe make it so feints, if successful, drain more stamina from the blocking opponent?
@Kubold4 жыл бұрын
Hmm, I care only about how close this game is to fencing, I actually don't care that much about it being an e-sport or something like that. But, maybe you are right. Maybe opponent should always try to change the guard, but Stamina determines how fast. No RNG, but still realistic. Tired enemy would just not be fast enough. Thanks, I think this is actually a better way to do this!
@nonuvurbeeznus7954 жыл бұрын
@@Kubold Haha, no problem, didn't actually expect a response! I'm just trying to say you have a good and unique fighting game on your hands, and a competitive community could form if it had a solid enough base to work from! Usually a lot of RNG kills stuff like that pretty quick, though.
@Kubold4 жыл бұрын
@@nonuvurbeeznus795 Now when I think about it... maybe the feint should always hit, unless opponent presses backward. This is the simplest and most fair.
@nonuvurbeeznus7954 жыл бұрын
@@Kubold Sure! Most fighting games just have it so if you aren't holding backwards, you just get hit straight up. Those usually let you take more than one hit but considering you can probably hold backwards on reaction if you think an attack is going to transform into a feint that's fine. Or you could call out the feint and throw an attack of your own that will hit or force the opponent to block. I really don't know, haha, I play fighting games but you're the one who actually has to make it. It's early access so I'm sure no matter what you choose you will get plenty of feedback.
@EV_WAKA4 жыл бұрын
What software did you use for animations? Maya, iClone?
@ranger_14724 жыл бұрын
I don't know if you've changed this already but I noticed when I was trying to use grab it wouldn't come out consistently, I'm guessing the inputing is not as lenient compared to other games. Great game by the way.
@toppakapol4 жыл бұрын
Keep it up🙂
@ximarre51214 жыл бұрын
Lovely. Are you from Poland by any chance? Cheers!
@Zozo1887-u5c4 жыл бұрын
Will there be more characters in the future?
@mattmattmatt1313134 жыл бұрын
Yes
@spartanwarrior31814 жыл бұрын
Awesome)
@dussasthebrigand-poet60544 жыл бұрын
I know it's off subject, but I hope in the future the game becomes class-based characters rather than character-based characters. Meaning, it will not be like Mortal or Tekken, rather like For Honour in its early years. Or, RPG route like you get to pick your character ethnicity, class, style, etc. It would be freaking good with the personality of characters we will see.
@burakcz6314 жыл бұрын
Well it seems that every character is going to use a different fighting style, so probably a nice mix of both
@Lis2834 жыл бұрын
Hello from Ukraine. I really enjoyed the demo and am looking forward to the early access of the game. I would like to ask if there will be fighters with halberds and polearms in the future, or are only swords, sabers and swords planned? As far as I know, polearms are used in historical fencing.
@jakubsteplewski63844 жыл бұрын
Polearms are a great idea my friend. But implementing them will create a problem for a balanced play. For example someone using a saber would be mssively outranged by a polearm user. Dont get me wrong Id like to see them in the game but I dont know how they will cope with making it balanced for everybody :(
@thevorum29064 жыл бұрын
What game is this??
@satanamogila92514 жыл бұрын
Console release please?
@digestiveissue77104 жыл бұрын
I like it
@Omehatl4 жыл бұрын
This might come as a kind of random question, but, are you planning to add dual weilding into the game? I ask this because, as we are going to at least have one two-handed weapon, it would be pretty unfair to have a one handed sword fight against a long sword. But having dual weilding would make the controls much more complex, and I am not sure it would be doable in a controller.
@Christian-dd2qm4 жыл бұрын
He was asked once if he wants to include characters with shields and he replied that he thought about it but that it is getting a bit too complex atm. As bucklers are a kind of second weapon I guess: Currently no, but maybe in the future.
@dizzyheads4 жыл бұрын
This reminds me of footsies the game
@favourleoncini36454 жыл бұрын
Omg Keep up the game
@jazz80004 жыл бұрын
Best Game
@jeffreycarter45954 жыл бұрын
Download steam just for this game
@strhtd4 жыл бұрын
Automatic block is a complete bullshit. Guard must swapped manually by the player for each attack.
@Hobokhaki4 жыл бұрын
Файно хлопцы роблять теперь не только в фор хонор играть буду
@dionkarakiklas68384 жыл бұрын
Can we toggle the stamina bar in the final game?
@ajuc0054 жыл бұрын
It would be usseful, but it's even cooler to expose it through the animations (if the enemy looks tired he's tired). I think that's the plan.
@Kubold4 жыл бұрын
@@ajuc005 That's the plan, but there will be options to expose everything you want, so - player's choice.
@marcello86453 жыл бұрын
So this is a fighting game like mortal Kombat, Tekken and soul Calibur. But better.
@some4el4 жыл бұрын
This will make people angry. Better if you needed to choose your type of block - that way you can react to feint and it will be fair.
@Adamzychu4 жыл бұрын
Oh no. I don't think I like such important pure randomness elements as a core mechanic in a game with pvp mode :