Final Fantasy VII Rebirth

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heorotlinea

heorotlinea

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This is video #111 in my gameplay series of Final Fantasy VII Rebirth for the PlayStation 5. This is a mostly blind playthrough.
Final Fantasy VII Rebirth Playlist: • Final Fantasy VII Rebi...
Previously, the party returned to the Gold Saucer to find Dio. After searching the facility for him, Cloud asked him about the Keystone. Dio agreed to turn it over if the party agreed to help him defeat Corneo's goons in the Fight for Naming Rights. Dio suggested the party rest at the Haunted Hotel prior to the fight. When Cloud rested, we returned to Zack in the Sector 5 Undercity for Interlude Episode 6. We returned to Cloud, and Aerith asked him on a date. They viewed and performed in Loveless at the Event Square and then had a private moment on the Skywheel. Unfortunately, it seems additional trouble is on its way to the Gold Saucer. Now, the party will help Dio in the Fight for Naming Rights at the Musclehead Colosseum. Above all else, we cannot allow the Gold Saucer, gaudy as it is, to become Corneoland.
0:00 - Game Load
0:11 - Gold Saucer - Battle Square
4:06 - Gold Saucer - Musclehead Colosseum
52:35 - Gold Saucer - Battle Square
54:55 - Gold Saucer - Park Central
57:49 - Gold Saucer - Utilidor
1:00:25 - Gold Saucer - Entrance
The detailed description is in the comments.
Thanks for watching!
Recording date: June 9-10, 2024
This video is part of my playthrough of Final Fantasy VII Rebirth. I am playing the North American version of the game released for the Sony PlayStation 5 on February 29, 2024. All characters, story, music, artwork, and other components of this game are the property of their respective owners.
Played on the Sony PlayStation 5. Recorded with the Elgato HD60 X device, 4K Capture Utility, and OBS. Produced with Adobe Premiere Pro CS6.

Пікірлер: 2
@heorotlinea
@heorotlinea Ай бұрын
Detailed description: 0:00 - Game Load 0:11 - Gold Saucer - Battle Square Cloud resumes in the Battle Square in the Gold Saucer. The main scenario "The Fight for Naming Rights" is in progress. Cloud and his date from the date sequence, Aerith in this case, are required in the combat party for the Fight for Naming Rights. The player is free to choose the third member. I put Barret in the lineup. Barret links his Time Materia and Magnify Materia. Cloud heads to the Musclehead Colosseum lobby. His companions are there, though he cannot speak to them right now. At the registration counter, Cloud talks to the Colosseum Receptionist (3:46). He chooses to participate in the match. 4:06 - Gold Saucer - Musclehead Colosseum A cutscene takes place as we cut to the Musclehead Colosseum's arena. Cor blimey. Corneo and his flunkies, Scotch and Kotch, sure know how to assault the ears. After the corny Corneo intro, the Battle for Naming Rights begins (6:21). In Round 1, the party battles a bunch of Corneo Lackeys. The Corneo Lackeys are weak to fire-elemental damage. Look out for their Flamethrower attacks. A cutscene takes place after the party has roasted the Corneo Lackeys (8:59). The next opponents will be prickly. In Round 2, the party battles three Cacneos (9:46). Of course, they are Cactuar variants. Getting a bead on each Cacneo can be a challenge because they hide until they attack. A cutscene takes place after the party has taken out the Cacneos (11:04). Nice double-teaming, Nanaki and Cait Sith. However, the next contenders appear to have quite a grudge. In Round 3, the party battles the Donberry and two Tonberries (12:52). The Donberry's Scourge attack can paralyze a party member momentarily. Look out for its lethal Bloodstained Knife attack. During this battle, I get the "Backline Commands" tutorial. When the frontline party is in dire straits, the player can execute a Backline Command from the commands menu to perform a synergy ability with the backline characters. This can be performed once per battle. Barret reaches Level 48 and earns 5 SP. A cutscene takes place after the Donberry has been cut down to size (16:27). Wait, Corneo's sewer pet is still alive? Gross. Let's be sure to feed Corneo to it. In Round 4, the party battles Abzu once again (18:08). Well, relative to Final Fantasy VII Remake. It is their first time encountering this monstrosity in this installment. Abzu is weak to fire-elemental attacks. However, it will evade fire spells when its HP falls below half, and Corneo will douse its flames. It is resistant to ice normally and immune to ice when staggered. If its Ferocious Charge misses, it will hit the wall and become pressured, and Corneo will faint. Abzu's Flail attack sucks in nearby party members to inflict damage. An event takes place partway through the battle (20:27). Corneo fires up Abzu. Abzu definitely goes ape for the rest of the encounter. The party defeats Abzu (24:20). Aerith reaches Level 48 and earns 5 SP. The party earns 50 party EXP. A cutscene with Corneo takes place after the match. So long, Corneo. Woe to you if we see you again. A cutscene with Dio takes place after the Don has fled (26:09). But unfortunately, getting the Keystone won't be so easy. One of the reasons will surprise no one that played the original Final Fantasy VII. Cloud, Aerith, and Tifa remain behind to deal with Rude and Elena in the arena. Bless you, Dio, for installing a rest area. "The Fight for Naming Rights" complete. After the scene, we gain control of Cloud and company in the arena (28:34). The main scenario "Interlopers" and the sub-scenario "Catch Your Breath" begin. After resting up, the party must talk to Dio to deal with Rude and Elena. Tifa swaps her Level 2 Time Materia and AP Up Materia to Barret in exchange for his maxed Time Materia and Magnify Materia. She also takes his Revival Materia, Lightning Materia, and Wind Materia. The party rests at the temporary rest area. At the Vending Machine, they spend 500 gil on an on-sale Hi-Ether and 100 gil on an on-sale Phoenix Down. They can chat with Rude and Elena, who seem to think they are going to win. I have bad news for them. The party saves. Cloud swaps his Comet Materia to Barret for the Level 2 Time Materia. When ready, the party talks to Dio (31:28). It is time to fight the Turks. "Catch Your Breath" complete. A cutscene takes place. After the event, it is boss time once more against Elena and Rude (32:15). Similar to the battle against them in the Mythril Mine, but of course the Turks are higher-level now. Elena is weak to lightning-elemental damage, Rude to wind-elemental damage. An event takes place partway through their battle (34:53). Elena and Rude will attempt a synergy ability of their own. Elena is a good target to take out first due to her abilities. However, Rude can bring her back to her senses with a Phoenix Down. The party defeats Elena and Rude (40:28). The party earns 50 party EXP. A cutscene takes place after the party defeats the Turks. A "special guest" enters the arena. Well well, someone thinks he can downsize Cloud. That's rich. After the scene, Cloud battles Rufus one-on-one (42:22). Rufus has a variety of painful pistol attacks. The best time to attack him is when he is reloading. Hitting Rufus with an ATB attack after Rufus has attacked is also effective. An event takes place partway through the battle (48:57). Rufus's vicious pet, Darkstar, joins its master in the fight. Thankfully, Cloud can call on a summon. I often find Phoenix useful. Darkstar should become Cloud's target. Inflicting enough damage to it or severing its link with Rufus will pressure it. Perfect-blocking Rufus's Thunderclap attack is useful, as well. When Darkstar has taken enough damage, Rufus will dismiss it. In the end, Cloud defeats Rufus and Darkstar (51:38). The party earns 50 party EXP. A cutscene takes place after Cloud has defeated Rufus. Unfortunately, our heroes have a turn-cat to catch. "Interlopers" complete. 52:35 - Gold Saucer - Battle Square Cloud gains control in the Battle Square lobby. The main scenario "Cait Burglar" begins. Time to look for Cait Sith. Cloud rests at the rest area by the registration desk. An event takes place as Cloud approaches Aerith near the lobby exit (53:27). Ah, there he goes! In the gift shop, Cloud examines Cait Sith on the circular counter for plush toys (53:53). Drat, he's fast! "Cait Burglar" complete. The main scenario "Scaredy Cat" begins (54:11). The party must pursue Cait Sith. A brief event takes place as the party descends the stairway outside the colosseum (54:28). The party takes the people mover to Park Central (54:40). 54:55 - Gold Saucer - Park Central Cait Sith flees downstairs as the party arrives in Park Central on the Park - 2F level. "Scaredy Cat" complete. The main scenario "Cat and Mouse" begins. The party must find Cait Sith. The party goes downstairs to the Park - 1F level (55:20). As Cloud approaches Barret near the exit to Event Square, an event takes place (56:33). Cat sighted! Another event takes place as Cloud approaches Vincent on the stairway towards Ghost Square (56:57). There he went. Just southeast of the stairway to Event Square, Cloud examines cait Sith on the extra Moogle on the bench (57:14). Leave you alone? No can do, Cait Sith. Get back here! "Cat and Mouse" begins. The main scenario "Hightailing It" begins. Cait Sith has fled down a passage east of the exit to Event Square, and Cloud must continue the pursuit. Cloud chases Cait Sith into the Utilidor in the southeast. 57:49 - Gold Saucer - Utilidor A brief event takes place as Cloud enters the Utilidor. Afterwards, he pursues Cait Sith through this maintenance area. A brief event takes place partway through (58:23). In a circular room in the northeast of the Utilidor, a treasure chest contains a Crystalline Cross (59:07). Yuffie equips this new shuriken, which provides the Banishment ability. She equips the following weapon skills: Altruistic Recovery +10%, Magic Attack Power +20, and Debuff Extension. After saving, the party continues north. They exit to the Welcome Area at the Entrance. 1:00:25 - Gold Saucer - Entrance A cutscene takes place as the party emerges in the Welcome Area. Cait Sith leaves the party, and his equipment is returned to inventory. However, the party does have a lead to follow. "Hightailing It" complete. After the cutscene, Chadley contacts the party with a communication from Kid G (1:03:49). The "Phenomenon Intel 3: Modular Reactor 3" point of interest is added to the map in Southern Corel. At last. The main scenario "Tracking the Turks" begins. The next destination is the Tiny Bronco. Party selection is unlocked, and fast travel becomes available again. The party saves. Next time, the party will work on the remaining Phenomenon Intel missions in the Corel Region. Thanks for watching!
@heorotlinea
@heorotlinea Ай бұрын
Final Fantasy VII Rebirth Playlist: kzbin.info/aero/PLIZ8kn0xML27o2QJbod1TfW_kHBGZ1t3i
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