→ Just a reminder: Since update 4 (If I remember right), the Folktails' piles can go on top of other buildings (if these are solid). So to save some space, you could do a layer of medium warehouses and then put the large piles on top of it. → You can connect as many automatable structures (e.g. floodgates) to the same stream gauge (its list "linked objects" is already named in plural) - as you do the connection and also the height settings on the floodgate, not on the gauge, there is nothing preventing you from doing so. So a single gauge should be enough for your two sets of floodgates for the discharge channel and the gate to the reservoir. You could even use the same gauge to pause/unpause the badwater pump here based on contamination (instead of based on season, as the badwater arrives quite a bit delayed here). → When you have enough builder power + resources, I'd recommend also adding a gauge near your lower bad water pump, and set it to pause when the contamination is low (as then it gets inefficient) or when there is no water left at all. Also I think you might want a second badwater pump there, as one is not enough to supply both explosives factory and centrifuge and also get a bit of reserve for later. → Next project might be to add some dams near the bad water sources, to keep the bad water in a bit longer, as a stopgap until you get the rig. → For the outflow-floodgates, you might want some setting like "open it when the water level inside is > 2.9 (or 1.9, depending on where your gauge sits). → For the separate reservoir, optimally that would have a setting like "open it when the water inside is lower than the water outside", but I don't think that's possible. So maybe just closing when outside water is < 1.5 and opening when it's > 1.5?
@jamesj125 Жыл бұрын
I can neither confirm or deny there might have been copious amounts alcohol and a dare to go that way to the centrifuge.
@JCTheBeard Жыл бұрын
"Hold my beaver beer!" 😂
@kurtonela Жыл бұрын
Honestly, this way of treating beavers is better when compared to the IT pretty much in the same degree as taking meds is better when compared to leeches or blood letting. Good job, devs!
@JCTheBeard Жыл бұрын
I really like it. Very fitting for the folktails.
@a.cunningham4974 Жыл бұрын
JC “It Seems In My Hubris” The Beard
@Everdyne Жыл бұрын
I agree with you.. I definitely prefer the Folktails antidote over the Iron Teeth Decontamination Pods. Although, in general, I prefer the Folktails over Iron Teeth but I thought it was a shame when they first got rid of the Healer building and the Dandelions, and I really didn't think the pods fit well with the Folktails. I am glad they "corrected" that. Only thing that I would have done differently in today's episode is build levees instead of platforms under the new Lumbermills.. just to help with constricting the water movement for the wheels. But I am sure you will get into waterfolding so other people can complain in due time. lol... 😆🦫
@brigidtheirish10 ай бұрын
I'd probably have put medical beds near the factory buildings, too, so injured beavers don't have to go far to find relief.
@Cheekster15 Жыл бұрын
Lumberjack Observation. you still have three active lumberjack flags next to the chestnuts. You fixed it! hurray!!!!!! you only have one active lumberjack flag for your oaks, you could resume the one next to the stairs as a quick fix.
@mrwalter72059 ай бұрын
Your skill level on this game is MILES ahead of the people I normally watch play this game. It's really cool to see you progressing so deep I to all the tech of this game.
@Razgrize-nc7fs11 ай бұрын
The erbalist rant made me giggle, love the series so far, your 'i digress moments' bring a smile to my face everytime
@accident12123 Жыл бұрын
You can connect multiple things to s single stream gauge so you could setup both sets of flood gates and the bad water pump to the same one and get even better automation
@jasonjazzz5 Жыл бұрын
chewing through your planks? thats...what beavers do... sorry, i'll see myself out now... 🤣
@JCTheBeard Жыл бұрын
Where's the drumset emoji when you need it?
@thomasfplm7 ай бұрын
@@JCTheBeard, this is the best I can do: 🥁🥁💿 (pretend the cd is a cymbal)
@IamHattman Жыл бұрын
Two suggestions I came up with this episode. One is to make a path from the wood production in the south l, Directly over to the industry in the west via using the badwater shunt levee as a bridge. That will be a shorter trip for hauling beavers. The other is an experiment for the eastern floodgate. Can it be set to raise tax height (I believe that's 2) if water is below 2, amd then lower to 1.5 when water is at 2? Essentially letting it pulse water out to maintain a height of 2 without flooding? It might need to connect to a couple of stream gages take that work.
@JCTheBeard Жыл бұрын
We can do the path! The floodgate thing, I'm not so sure that' necessary but it could be fun to play with it. We'll see
@mynoc1113 Жыл бұрын
Thank you for yet another Awesome vid
@JCTheBeard Жыл бұрын
Thank you for watching!
@SuperDriver379 Жыл бұрын
Lots of progress in this one, really coming along nicely, some more wind power and maybe deepen the pit around your bad water source so you can make dynamite no matter what the weather holds.
@Someone_in_the_comments Жыл бұрын
43:33 You can have at least ten different things linked to a single stream gauge. No need for building a second one.
@JCTheBeard Жыл бұрын
Interesting. Will try to keep that in mind
@aod4796 Жыл бұрын
i love all of the loggers around the no cut trees
@JCTheBeard Жыл бұрын
Shh... 😂😂😂
@Silly2smart Жыл бұрын
I made a shortcut from the source water in the 9 o'clock direction to get fresh water quicker. (looking at the district hub being 12 o'clock). But digging out the area in front of your hub like you're doing is the smart move.
@baharmark Жыл бұрын
leive at the water wheel hub also fill that space with leives
@grimnir27 Жыл бұрын
"An inordinate amount of dynamite" Such a missed opportunity; could have said "An inordinate amount of ordinance"
@JCTheBeard Жыл бұрын
I should have done that! Maybe in the future 😎
@PhilipJLudlam Жыл бұрын
You can link multiple Floodgates (and other things) to the same Stream Gauge
@walkir2662 Жыл бұрын
The one lumberjack flag you put down to cut 2 oaks is done.
@Dealanach Жыл бұрын
The newly constructed lumber mills are on platforms, but for the purposes of maximizing waterwheel output it might have been good to put some levees in too. I'm surprised no one noticed the lumberjack flag that was still over by the chestnuts. I did notice that you had forgotten to unmark those two chestnuts for cutting last episode, but then I forgot to hit send on the comment when I finished the video. If I remember for this video, those two last oaks are cut down and that temporary lumberjack is bored. Is it possible to link the downsteamest (It's a word now) floodgates with the upstreamest (also a new word) streamgauge? You could set those floodgates to close when the water level at the top streamgauge starts going down. You'd have to play around with what water level to close at so that you maximize water retention while minimizing flooding. Also, while this would be a bit excessive, you could move the floodgate that goes into the appendix by the pine trees so that it's at the corner of the levee wall, then put the floodgates together so that they all close and open from that same streamgauge Though I suppose if you really wanted to unnecessarily min.max it then the appendix gate should be closing slightly after the main gates so that the level inside the appendix is higher. For preventing disaster, why is is to more important to dynamite out the already sufficient badwater outflow channel rather than building the two floodgates that prevent the badwater from killing all the trees?
@JCTheBeard Жыл бұрын
I thought I had put some levees underneath the far edge of those. We can check! Other comments have said that stream gauges can be linked to multiple sets of floodgates so we might be able to do that. Maybe not quite yet, as that sounds a bit involved.
@Dealanach Жыл бұрын
@@JCTheBeard Yeah, getting all the floodgates' automated timings right is going to be fiddly.
@ACoop008 Жыл бұрын
You can connect multiple flood gates to 1 water gage. 😄
@maara174 Жыл бұрын
I think it might be a good idea to put dam pieces somewhere where you are diverting the bad water to create a big dam for pumping😊
@JCTheBeard Жыл бұрын
Yeah, we'll be doing a bit of that next time!
@zachariahrich3354 Жыл бұрын
If you leveed the river by the water wheels if they would produce more power if you narrowed the river on the far side? 24:28
@Steve-od2di Жыл бұрын
awe, you never got around to folding some water on the discharge :( LOL, I think both beaver's survived, the older one just eventual died of old age. yup 8:54 still 2 contaminated, 9:02 no contaminated and no deaths.
@JCTheBeard Жыл бұрын
I don't think we _need_ water folding, to be honest. But we might do some eventually anyway 😈
@jamespeacock356 Жыл бұрын
The witch doctor!
@alexkudzin4980 Жыл бұрын
Which witch doctor? The one that told me what to do, he said; ooh eeh ooh-ah-ah ting tang walla-walla bing bang
@mikkot41247 ай бұрын
Dont know if it is relevant anymore but you can mirror buildings to switch the side of the door into buildings.
@RognakTheDestroyer Жыл бұрын
58:19 you have both the opening and closing of the floodgate set to 1%, which makes it not do anything
@JCTheBeard Жыл бұрын
Each setting is for either the upper or lower bound of 1% though, so it will still work.
@fractalgem Жыл бұрын
The long recipe seems like it miiiight eek out fewer beavers spent on it once you take into account the number of beavers gnawing logs into sawdust. But early game, it's definitely a glut followed by a famine, so the sheer consistency of the fast recipe probably makes it easier to balance rather than fooling yourself, so...good call not using the slow recipe for now, i guess?
@JCTheBeard Жыл бұрын
I think you meant to put this on the waterbeavers video. But yeah, the long recipe is theoretically better. I just wanted some fast honestly
@KevinRivera-b9g Жыл бұрын
Tres agujeros para agua juntos A los aboles para te viva anu sin agua.
@JCTheBeard Жыл бұрын
We can add some more of those!
@alexkudzin4980 Жыл бұрын
36:03 to please that
@Devilish_Fun Жыл бұрын
🐸!
@JCTheBeard Жыл бұрын
🐸
@kingchua09 Жыл бұрын
1 hr ago, nice
@Veklim Жыл бұрын
Why don't you just use dams at the bottom end of your reservoir instead of the floodgates? Now you've rerouted the badwater there is zero reason to drain it ever.
@JCTheBeard Жыл бұрын
I want to have the more granular control over the outflow in the event of a flood - having the floodgates means I don't have to wait for it to naturally drain and possibly lose all my crops in the process.
@Veklim Жыл бұрын
@@JCTheBeard 5 dams across is enough to let full flow through, it'll never flood (except temporarily for maybe 2 or 3 hours once a cycle if you get a sufficient surge). I'm playing the same map and have 5 dams EASILY draining all excess from that source. Also means you'll keep 2/3 of a tile instead of the 1/2 you get with the floodgates. When you still redirected badwater through the middle it made sense to have floodgates but you have the bypass now so it's fine.