HIGH QUALITY LIGHTING using Light Probes - Unity Tutorial

  Рет қаралды 320,314

Brackeys

Brackeys

Күн бұрын

Пікірлер: 404
@Danidev
@Danidev 4 жыл бұрын
ooo that's awesome, gotta try that!
@fl7977
@fl7977 4 жыл бұрын
Y E S
@wagwan0
@wagwan0 4 жыл бұрын
Karlson,yes
@stevenbraun918
@stevenbraun918 4 жыл бұрын
Dani milk
@indieevolution7402
@indieevolution7402 4 жыл бұрын
kzbin.info/www/bejne/bGbQpph_bZZqr7c
@SorcererStudios
@SorcererStudios 4 жыл бұрын
Absolutely
@noravanguard
@noravanguard 4 жыл бұрын
Baked lighting is one of the ways the first mirror's edge looks so good to this day
@KZ_Suntorn
@KZ_Suntorn 4 жыл бұрын
this guy gets it
@magnusm4
@magnusm4 4 жыл бұрын
Graphically, meh. Style, kind of it's own thing but not fully realized. Visually appealing and beautiful, not really. It's like if cancer joined a chat and everyone grabbed a bathtub of bleach and started playing Splatoon
@icarusswitkes986
@icarusswitkes986 4 жыл бұрын
I love mirrors edge
@miltosser6799
@miltosser6799 4 жыл бұрын
half life alyx as well
@Skyflairl2p
@Skyflairl2p 4 жыл бұрын
@@magnusm4 damn, the edge
@rorytait5640
@rorytait5640 4 жыл бұрын
Remember the old intro. I used to jam to it everytime. Great vids. Its because of you I got into programming and making games. thx and keep up the amazing work.
@MicMan2710
@MicMan2710 4 жыл бұрын
It seems like this is the only channel capable of teaching unity in a simple way. Other channels always over simplify or over complicate things. And so many of them have bad quality and bad accents. Awesome channel!
@natalyasparrow6748
@natalyasparrow6748 4 жыл бұрын
Thanks for the tip on the ebook! I really needed something like this. Your videos have really opened up the world for me, because I always wanted to do game development but didn't think I could ever grasp the skills needed to make anything more than mods. That all changed when I found your channel. So again, thank you so much for all that you do!
@andr3wdr0n3
@andr3wdr0n3 4 жыл бұрын
Wait, that non static object casts shadow being in shadow!
@riccardomariotti3863
@riccardomariotti3863 4 жыл бұрын
I was going to comment the same thing. It really bugs me cause it's not realistic and if you notice it once you'll see it everywhere. Anyone got a solution? (Great video as always anyways)
@gower1973
@gower1973 4 жыл бұрын
@@riccardomariotti3863 Yeh its called raytracing, all this other stuff is just fake tricks
@andr3wdr0n3
@andr3wdr0n3 4 жыл бұрын
@@gower1973 realtime shadows solves that, but its "expensive calculations"
@profande
@profande 4 жыл бұрын
@@andr3wdr0n3 yeah it's incredibly expensive cause it's raytraced edit: was mega wrong l0l. Read comment below
@GugureSux
@GugureSux 4 жыл бұрын
No, this has nothing to do with raytracing. Simple Deferred-shading projection shadows are old tech, and quite "cheap" to run this day and age. Some professional games mix static shadow-maps and dynamic shadows, culling latter away at the distance. Some go a step beyond and use more complex algorithms to fade dynamic shadows in/out as they move within the static shadow-map, showing the projected shadows only when on a well-lit area. Obviously these can cause other issues if your scene has changing lighting conditions (ie. day/night cycle), so many games just cull out projected shadows and leave only the per-pixel shading on the 3D models intact.
@Whatsittoy
@Whatsittoy Жыл бұрын
I was struggling with the Unity tutorial on lighting at the light probe section. They linked to this video for good reason- totally cleared up my misunderstanding of how light probes worked and how to set them up. Fixing my scene was cake after watching this, thanks! The bit about the light probes themselves showing the light at their position is very nice for debugging your light probe setup, and using a white ball or cube too.
@bunnyviking7008
@bunnyviking7008 4 жыл бұрын
Good video. I was literally trying to figure out light probes this week as i knew they made the lighting more performant but the unity docs tell you how to place them, but not really what they do in detail. I love that your videos explain _why_ you're doing something, not just _how_ to do something.
@sundarakrishnann8242
@sundarakrishnann8242 4 жыл бұрын
An awesome teacher, I just remember your last video right now while seeing this video, I really miss your videos Brackeys...Please comeback...
@c1oudsky
@c1oudsky 3 жыл бұрын
missing someone could sound nuce, but why ask to come back imagine you said goodbye to some people and moved on through your life with a smile cause you had other things you felt excited to go towards, but then someone reaches you and asks you to comeback? I feel like that would feel a bit off to ya, like you know what makes you happy but someone asks you to come back to something you got over
@MythicLegionDev
@MythicLegionDev 4 жыл бұрын
Thanks for the great video Brackeys! I didn't even now about light probes before this.
@dremovremen1764
@dremovremen1764 Жыл бұрын
I guess a lot of things have changed over these years? I didn't add any additional probes except for the basic 8, but my sphere still adequately reacted to shadow/light blue/red transitioning.
@Runix1
@Runix1 4 жыл бұрын
Oh wow, yeah, I expected to have to type settings into each individual probe. This seems like a super easy way to really improve the feel of my games! Thank you!
@emeraldmation7019
@emeraldmation7019 4 жыл бұрын
Can you do a grappling hook tutorial please
@siatap7310
@siatap7310 4 жыл бұрын
Yes
@dsfmdiya7500
@dsfmdiya7500 4 жыл бұрын
OMG YES
@gurka3141
@gurka3141 4 жыл бұрын
ye
@itsar3275
@itsar3275 4 жыл бұрын
yes..i too want that tutorial...please make
@maxlinneman4241
@maxlinneman4241 4 жыл бұрын
check danis tutorials
@simulify8726
@simulify8726 4 жыл бұрын
I used Unity for a week and than switched to Unreal. Now before you read further, it's my opinion for the work I am doing. I have to say that even though unreal is a heavier engine than unity, the features it gaves you are more than that of Unity. I was able to prototype an FPS game in just 2 days with Blueprints. However, I liked Unity's coding system a bit more than Unreal's. Unity Pros: 1)C# easy to learn 2)Great for mobile game development 3)Supports multiple platforms 4)HUGE online community 5)Ease of Use 6)2d is supported and is very powerful 7)Shaders,VFX, and animations are node based but VFX and Shader graph still under development 8)Ray tracing support 9)Assets Store Cons: 1)Dark theme is only available for pro version 2)UI is a bit old (fixed in 2019.3) 3)Most new features incomplete or under experiment. 4)No source code available 5) Performance issues Unreal Pros: 1) Blueprints scripting 2) Graphical quality is very amazing 3)Can develop games for multiple platforms 4)Node based Materials 5)Node based Animations 6) Sample game Templates are available inside engine 7)Ray tracing support 8)QUIXEL'S MEGASCANS Library is free for all Unreal users giving you access to over 11200+ PBR with everyday new meshes and textures, photogrammetric meshes and textures. You can also use Textures.one as alternative. 9)Good tutorials Cons: 1)Project build files sizes are huge 2) It can take a week or so to learn the UI but gives you flexibility 3)Epic takes 5% of revenue if a game exceeds 3000$ USD 4)Not suitable for running on low end machines 5)2d support totally abandoned 6) Tutorials not in abundance like unity
@desmondcayce
@desmondcayce 4 жыл бұрын
I feel like this was a very balanced comment, and honestly, as someone who uses Unity you should use whatever engine you want that does the job
@lemax2980
@lemax2980 4 жыл бұрын
Btw, dark theme is free now🤓
@eljerav6897
@eljerav6897 2 жыл бұрын
the ebook link is still working :D Great video and explanation, thank!
@shadmansudipto7287
@shadmansudipto7287 4 жыл бұрын
I just learned this yesterday and it was hard with not many good tutorials, and you come up with one today.
@aaronplays_
@aaronplays_ 4 жыл бұрын
Please make a video about perfecting the baking. The sphere is casting shadows while in the shadow and the lighting transitions like a smooth gradient when going from shadow to light or vice-versa. At 7:59, the sharp line between shadow and light should be visible on the object too.
@JoshuaAnthonyYT
@JoshuaAnthonyYT 4 жыл бұрын
Brackeys, I'm making a game in a duo team in which I do all of the programming for a national competition, and I just want you to know it would be impossible without your videos
@ZOMBIEBUST3R
@ZOMBIEBUST3R 4 жыл бұрын
I love the timing in your videos. I was just starting playing around with lighting since I've always done 2D or real time stuff. As soon as I opened youtube to find a video on how to mix baked lighting with dynamic objects you appear on my recommended hahahhaha. This has happened a couple times already XD 10 out of 10, good mindreader.
@ethanrushbrook3314
@ethanrushbrook3314 4 жыл бұрын
Brackeys videos are literally perfect. Why do people dislike?
@DemersCreations
@DemersCreations 2 жыл бұрын
If the probes don't show up in scene-view you need to increase the 3D icon scale in the Gizmo dropdown.
@123Billygoatman123
@123Billygoatman123 4 жыл бұрын
Super concise! Proper lighting has always intimidated me, but your lighting tutorials help a lot!
@aggressivemastery
@aggressivemastery 4 жыл бұрын
THANK YOU BRACKEYS !!! I've been having a problem with Amplify Imposter Shader, throwing the most screwed up and flickering self shadows. I had no light probes, but had my material set to blend with light probes(lazy to keep deselected that.) So it was blending at random between black of no light probes and the albedo texture. This tied in that all together for me this morning, and now it looks to be gone. This is a huge relief. Thank you, LOL Micah
@techtycho4752
@techtycho4752 3 жыл бұрын
Thanks, I always wondered what is light probes until I watched this awesome video!
@srmango1727
@srmango1727 4 жыл бұрын
Got the e-book. This is gonna be very usefil. Thanks for telling us
@blastoffproductionsgames9613
@blastoffproductionsgames9613 4 жыл бұрын
Thank you so much, I was terrified to use lightprobes before, now I know what they actually are now lol!
@benmeister
@benmeister 4 жыл бұрын
I really needed this. You do such good work explaining all the features in short fun videos.
@raque5423
@raque5423 4 жыл бұрын
Cool and usefull. The quality of the video is high and very pleasant for eyes. Thanks to everyone in your team:)
@ThomasChen-ur2gt
@ThomasChen-ur2gt 4 жыл бұрын
We miss you Brackeys
@heyyounotyouyou3761
@heyyounotyouyou3761 4 жыл бұрын
Very close to a million subs
@brandonhohn245
@brandonhohn245 4 жыл бұрын
THANK YOU, I was just getting into learning about lighting and was watching the older videos!
@MrFunkaliciouss
@MrFunkaliciouss 4 жыл бұрын
At first I didnt know how light probes worked but this helps, thanks brackeys
@____---__________--------_____
@____---__________--------_____ 4 жыл бұрын
Dude you're like a legend in my dev classes
@brandonfarfan1978
@brandonfarfan1978 3 жыл бұрын
As I was enjoying the lesson, it ended so soon. Thanks for this light probes lesson brackeys.👍
@rajendraumrao9674
@rajendraumrao9674 4 жыл бұрын
Very close to 1million subs
@werti4894
@werti4894 4 жыл бұрын
cool feature and all, but the tools for it are non-existent, which is a big problem for unity. The tools just aren't great. Try placing these light probes all over the place in a huge complex map with varying terrain. Thankfully the community has made tools to fix unity's problem. Hopefully unity actually adds a tool for light probe placement in the future. Also for anyone doing additive scene loading then currently light probes won't work with that setup. Only light probes from the latest loaded scene will be active.
@vystorm
@vystorm 4 жыл бұрын
Which tools are you referring to? I want
@werti4894
@werti4894 4 жыл бұрын
@@vystorm it was on a forum post about light probes or workflow feedback, I can't find it currently but I will let you know if I do. it's a tool where you place a volume and it fills it with lightprobes, also allowing the check if each probe is on geometry and discard the ones inside geometry.
@Skyflairl2p
@Skyflairl2p 4 жыл бұрын
@@vystorm Search up magic light probes on the asset store if you havent already found something, its really amazing!
@justgamesin7281
@justgamesin7281 4 жыл бұрын
This seems realistic until you notice that the shadow fades onto the sphere. So standing on the shadow line, means you have a lighter shadow, not a half.
@primedialga
@primedialga 4 жыл бұрын
or the light red taint is also on the upper half of the sphere...
@Icewind007
@Icewind007 4 жыл бұрын
It's a good compromise to real-time lighting.
@bunnyviking7008
@bunnyviking7008 4 жыл бұрын
I mean, do you care while you're moving around in a game ? If you're making a pure simulation for other purposes you can use straight realtime lighting and deal with the performance cost, it's not an either/or situation... you can even mix baked, mixed and realtime lighting in the same scene.
@clonkex
@clonkex 4 жыл бұрын
Well of course. It's not magic. This is how lots of games handle lighting on dynamic objects and it's an excellent compromise that gives pretty nice results with extremely low run-time cost.
@justgamesin7281
@justgamesin7281 4 жыл бұрын
I think the best solution for this problem is rendering the light around you in real-time and in the distance baked. I think that that’s how lighting works in mirrors edge. Which is still looking great 12 years later.
@Oxmond
@Oxmond 4 жыл бұрын
The ebook is AWESOME!!! 🤓❤️❤️❤️
@Oxmond
@Oxmond 4 жыл бұрын
And great tutorial Brackeys! 👍
@sylvainatoz2045
@sylvainatoz2045 4 жыл бұрын
Thanks a lot. I really taught it was very complicated. Awesome.
@IsTheRealKaz
@IsTheRealKaz 4 жыл бұрын
1M subs!! Congratulations!!!!!
@testonedev
@testonedev 4 жыл бұрын
I feel like Brackeys is spying on me... whenever I stumble over a Unity issue, just one week later Brackeys makes a video about it. Happened already like 10 times... Just yesterday I was checking out those light probes and felt "ah, maybe another day"... Much appreciated.
@ondrejeder8816
@ondrejeder8816 2 жыл бұрын
Thanks for this, great short and simplem video explaining the concept :-)
@Maxime66410
@Maxime66410 2 жыл бұрын
Unity 2019.4.31f1 you can't select point of light probes. Even if the option to modify and activate.
@Bruce.B
@Bruce.B 4 жыл бұрын
Looks nice. But is it possible to avoid projecting object shadows on baked shadows? Maybe by disabling projection when shadow prop detected.
@kk.s7585
@kk.s7585 4 жыл бұрын
0:25 - There is a weird glitch in the shadow of the sphere that I’ve been having - for some reason part of it turns to hard shadows and the other part stays the same it looks like. Anyone know how to fix this?
@bunnyviking7008
@bunnyviking7008 4 жыл бұрын
Might be your light placement, especially if you're using soft shadows from a point light you might need to adjust the 'baked shadow radius' which you can think of as making the light source a bit larger so it doesn't cast harsh shadows from nearby objects (like other nearby parts of the light fixture for example)
@kk.s7585
@kk.s7585 4 жыл бұрын
@@bunnyviking7008I’m not using a point light just a directional light.
@kk.s7585
@kk.s7585 4 жыл бұрын
I’m not using a point light just a directional light.
@kk.s7585
@kk.s7585 4 жыл бұрын
Well that worked. Apparently you can't reply to a reply :/
@huberthuppe6269
@huberthuppe6269 4 жыл бұрын
How can i make a dark basement? I make a house, and if go in the basement i need it complete dark, how can i do this?
@songwengang755
@songwengang755 2 жыл бұрын
What a nice tutorial as always!
@RohnB
@RohnB 2 ай бұрын
Oh buddy, my nerdy abilities are expanding. That computer's joke got me to laugh
@PlayerOne360
@PlayerOne360 4 жыл бұрын
Another great tutorial. Thank you
@mitopaler5574
@mitopaler5574 4 жыл бұрын
very informative good starting point!!!!!
@Codethe_Road
@Codethe_Road 4 жыл бұрын
Glad you can do this; hope you making actual money, and not just selling out for no reason.
@koyomojo
@koyomojo 4 жыл бұрын
Thanks Brackeys ! 😌 Could you make a tutorial on a rhythm based game and principles of beat detection in unity please? 🙏
@pxltr
@pxltr 4 жыл бұрын
I need it so much ( > -
@gabrielcoleman3267
@gabrielcoleman3267 4 жыл бұрын
I recommend checking out this Tutorial series kzbin.info/www/bejne/a6HQoINnj7SihNU It starts with creating an audio visualizer, and later gets into syncing animations with Beats per minute. Probably will find what you need here.
@magnusm4
@magnusm4 4 жыл бұрын
Light Probes, helps high quality visuals stay performant. Just another tool alongside Occlusion Culling and LoD to help hobbyists or average developers get more performance in larger games or more visually demanding games.
@JoaoNeto-up8zi
@JoaoNeto-up8zi 4 жыл бұрын
Finally new Brackeys!
@Wayloz
@Wayloz 2 жыл бұрын
I miss you Brackey : (
@matrixcode2621
@matrixcode2621 Жыл бұрын
miss u brackeys plz come back
@DIGITALMEAT
@DIGITALMEAT 2 жыл бұрын
Why did you checkmark your directional light as static? I thought that was only necessary for lightmapped objects no?
@siddharthtrivedi3322
@siddharthtrivedi3322 4 жыл бұрын
Amazing video and I really like this topic to cover :) One question - after implementing light probes, do we required Directional Light within the scene? I am asking this question because we baked light data.
@MadpolygonDEV
@MadpolygonDEV 4 жыл бұрын
Ue4 does probes placement automatically and also adjusts shadows in shadowed areas
@marcinziajkowski3870
@marcinziajkowski3870 2 жыл бұрын
Brackeys when will you be back? I still have hope for your glorious comeback,
@NifarisRed
@NifarisRed 4 жыл бұрын
can you attach a probe to an object say a barrel save it as a prefab, then every time I place that barrel the probe will be there, instead of making each sean by hand?
@gammingchampion5394
@gammingchampion5394 4 жыл бұрын
You are much experienced in this line
@mixture9445
@mixture9445 4 жыл бұрын
Hello Brackeys Love your videos
@ThirteeNov
@ThirteeNov 4 жыл бұрын
Very nice tutorial presentation
@SorcererStudios
@SorcererStudios 4 жыл бұрын
You came just at the right time!
@pball1000
@pball1000 4 жыл бұрын
If the sphere is half way in the shadow is there a way to a have the shadow's edge cast across it?
@miltosser6799
@miltosser6799 4 жыл бұрын
what is that post-process volume in your Hierarchy and what does it do?
@JR-sm6pp
@JR-sm6pp Ай бұрын
When I do the things after the time mark 3:05, the lighting isn't automatically baking for me. What am I doing wrong here?
@federickpabalate3606
@federickpabalate3606 4 жыл бұрын
Hey bro do a tutorial for asset bundle i hope you can make it. Thanks for having you bro stay healthy and keep motivate others about game development :)
@okie1630
@okie1630 3 жыл бұрын
When i bake lighting i lose my specular. As far as I got is - "Baked Indirect" is the only way to bake lighting AND get specular that realtime lighting gives - is this true?
@Gnurklesquimp
@Gnurklesquimp 4 жыл бұрын
Hey Brackeys, I may need to look through your videos better, but I've been thinking abouta top-down game with guns and jumps etc. that also interact on (Maybe pseudo-) vertical layers. I say pseudo cause old Zelda and Pokemon were 2d with (Sometimes one-way) collisions that create the illusion of verticality etc. I want it to be a very systemic game with blocks on grid (Think Axiom Verge) twin-stick game, but was wondering how ''vertical'' aim and arcing projectiles etc. would work. Even in the pseudo 3d Zelda's you could throw free-moving bombs over ledges that proportionately adjust range over +/- height, for example.
@hephaestus6778
@hephaestus6778 4 жыл бұрын
can someone tell me why my scene looks dull and dead while brackeys seems to be vibrant and alive (min 3) just set up the scene
@hephaestus6778
@hephaestus6778 4 жыл бұрын
like my walls are looking all real darkish
@spikebor
@spikebor 4 жыл бұрын
U can look at his setup he has a post processing volume here, where he do add glow and tonemap and a few things else to bring the colors up, he have that setup in every video tho. ofc starting unity everything looks dead, post processing helps.
@hephaestus6778
@hephaestus6778 4 жыл бұрын
@@spikebor yeah thank you, i figured that out by now haha was just really confused why mine looked like shit:D its way better now
@kuromajin7087
@kuromajin7087 2 ай бұрын
What if I just spam the light probes across the map, like they're just close to each other because I just duplicated it. for example a 16x16x16 light probes without following the shadows specifically, is it gonna be heavy?
@Xgamesvidoes
@Xgamesvidoes 3 жыл бұрын
Ow gosh! That is going to be a shit thon of work to polish my games when I am nearly done! XD Imagine making a games where every level got like 15-25 rooms that need to be baked and manually been probed! XD Great tutorial!
@deliciousfewd
@deliciousfewd 4 жыл бұрын
What was with the weird break on the shadow as it approached the blue side shadow?
@tamassallay32
@tamassallay32 4 жыл бұрын
Is it possible to take the free book without company only to learn? (company is a required field)
@JSmith-sm6fv
@JSmith-sm6fv 4 жыл бұрын
Can you make a video or a continuation on the videos with shooting with raycast, reloading etc. By making a video on recoil and how to aim down on sight
@santiagobryan1
@santiagobryan1 4 жыл бұрын
I was thinking about lighting and light probes just before the video. The timing is scary.
@d.l.7416
@d.l.7416 4 жыл бұрын
well statistically . . .
@siddharthtrivedi3322
@siddharthtrivedi3322 4 жыл бұрын
Light probes only become useful when you bake the light? Not when we use only regular lights Please share your thought regarding this...
@harican89
@harican89 4 жыл бұрын
and iam sitting here and wondering, how to fix those damn lighting in my simple VR game... its just a room (build in pro builder with flipped normals to the inside) and some assets... and my damn door frame is casting a shadow from the sun... indoor... without the possiblity, that the shadow is casted by the sun through a window. its getting a little bit frustrating. i just wanted to create a game to propose to my girlfriend after 4-5 simple "get this item and place it there" quests.
@trentstoute5359
@trentstoute5359 4 жыл бұрын
I had the same problem. to fix it, I basically made a room around the Indoor portion with the normals faced outward. This keeps light from entering into the one way planes that make up your room. From there, you can light your space with point lights, which is how an indoor space is lit in real life. Alternatively, you can opt to just turn your sun off or delete your directional light altogether, but it's really up to you.
@itzmonstrosalt
@itzmonstrosalt 5 ай бұрын
Will this work if I have it underground with lights spread out periodically around the cave system?
@skulfio5179
@skulfio5179 4 жыл бұрын
I have such a problem. I began to create his 2D android game in the editor Unity 5.6.7, 32 bit version. And after I made the game, it's time to compile it in apk. But since Unity below the fifth version does not support ARM64, for publishing 64-bit applications in the Play store. I had to transfer my project to the computer of a friend who has the latest version of Unity. Compiling my game went without any problems, but compared to compiling my game on my computer via mono2x (32-bit version of the game) and compiling it on my friend’s computer through IL2CPP + ARM64 (64-bit version of the game). In the first case, the game works perfectly, the picture is smooth, and in the second the game does not lag much, and it is not very comfortable to play. What could be the problem?
@Robber7
@Robber7 4 жыл бұрын
But what if you animate the directional light, so the shadows move, what do you do then with the probes? :o
@ZacVrono
@ZacVrono 4 жыл бұрын
Any way to make the spheres shadow not multiply with the baked shadow?
@ViralVibesReal
@ViralVibesReal 4 жыл бұрын
Dani's favorite channel!
@SincerestSawa
@SincerestSawa 2 жыл бұрын
I have some point lights in my scene that seem to flicker when looking away or back at the light, wondering if light probe will fix this or if its something else, i tried soley baked and mixxed lighting
@Alex-mq7kt
@Alex-mq7kt 4 жыл бұрын
This tutorial is LIT. I am sorry, but i needed to do that
@KGhary
@KGhary 4 жыл бұрын
can you talk about convert Gameobject to entity object and what it's mean
@AlanDarkworld
@AlanDarkworld 4 жыл бұрын
Lightmapping gives me a lot of issues. For example, if there are any light probes in my scene, the lightmapper will automatically switch from GPU mode to CPU mode, and the baking takes half an hour on a relatively simple scene. Any advice?
@gower1973
@gower1973 4 жыл бұрын
Check the docs, maybe your system doesnt support it or your not selecting it in the settings. docs.unity3d.com/Manual/GPUProgressiveLightmapper.html
@isaiahgarcia1038
@isaiahgarcia1038 4 жыл бұрын
Do you have a tutorial for split screen camera and controls for 3D. Split screen games are one of my favorite types of games
@elgunlee
@elgunlee 4 жыл бұрын
So light probes are lossy compression of real-time ray tracing?
@cesarsfalcao
@cesarsfalcao 4 жыл бұрын
2 questions: real-time and baked shadows can't blend? For mobile development, the size of the lightning map can hurt performance more than real-time shadows?
@56flash56
@56flash56 4 жыл бұрын
Hello! After Unity add scaling Editor UI (2019.3+) i got a problem. UI text in editor is blurred. I tried to change nvidia settings (disable fxaa and another), but It does not help. Tried change my gtx1060 to rx570 but blur is stay. Problem is program because it visible at screeshots. May be at 4k resolution and 4k monitor new UI fonts will be crisp, but all my monitors are 1080. At your video fonts are so crisp. Can you help me ? Thanks!
@pccentre1702
@pccentre1702 4 жыл бұрын
Please make a video on postprocessing
@pchris
@pchris 4 жыл бұрын
you can actually open the lighting window faster by just clicking that percentage bar in the bottom right at the beginning of the video.
@houssam3009
@houssam3009 3 жыл бұрын
now that is what you call a true tutorial
@herp_derpingson
@herp_derpingson 4 жыл бұрын
Can you do a video about RTX support for Unity?
@santiagojuarez1289
@santiagojuarez1289 3 жыл бұрын
Nice vid, keep it up :)
@legatodi3000
@legatodi3000 2 жыл бұрын
Hey! I wonder is there a way to make dynamic object to reflect a light to surfaces? Essentially the opposite of what showed at the video.
@PRodi_
@PRodi_ 4 жыл бұрын
How much performance this operation consume???
Get started with 2D Shader Graph in Unity - Dissolve Tutorial
16:59
LIGHTING in Unity
16:13
Brackeys
Рет қаралды 1,2 МЛН
黑天使只对C罗有感觉#short #angel #clown
00:39
Super Beauty team
Рет қаралды 36 МЛН
We Attempted The Impossible 😱
00:54
Topper Guild
Рет қаралды 56 МЛН
小丑教训坏蛋 #小丑 #天使 #shorts
00:49
好人小丑
Рет қаралды 54 МЛН
Quilt Challenge, No Skills, Just Luck#Funnyfamily #Partygames #Funny
00:32
Family Games Media
Рет қаралды 55 МЛН
I Made the Same Game in 8 Engines
12:34
Emeral
Рет қаралды 4,3 МЛН
Unity VR Optimization : Light Probes
7:27
Fist Full of Shrimp
Рет қаралды 16 М.
Google’s Quantum Chip: Did We Just Tap Into Parallel Universes?
9:34
HOW TO GAME JAM!
9:01
Brackeys
Рет қаралды 283 М.
黑天使只对C罗有感觉#short #angel #clown
00:39
Super Beauty team
Рет қаралды 36 МЛН