Baked lighting is one of the ways the first mirror's edge looks so good to this day
@KZ_Suntorn4 жыл бұрын
this guy gets it
@magnusm44 жыл бұрын
Graphically, meh. Style, kind of it's own thing but not fully realized. Visually appealing and beautiful, not really. It's like if cancer joined a chat and everyone grabbed a bathtub of bleach and started playing Splatoon
@icarusswitkes9864 жыл бұрын
I love mirrors edge
@miltosser67994 жыл бұрын
half life alyx as well
@Skyflairl2p4 жыл бұрын
@@magnusm4 damn, the edge
@rorytait56404 жыл бұрын
Remember the old intro. I used to jam to it everytime. Great vids. Its because of you I got into programming and making games. thx and keep up the amazing work.
@MicMan27104 жыл бұрын
It seems like this is the only channel capable of teaching unity in a simple way. Other channels always over simplify or over complicate things. And so many of them have bad quality and bad accents. Awesome channel!
@natalyasparrow67484 жыл бұрын
Thanks for the tip on the ebook! I really needed something like this. Your videos have really opened up the world for me, because I always wanted to do game development but didn't think I could ever grasp the skills needed to make anything more than mods. That all changed when I found your channel. So again, thank you so much for all that you do!
@andr3wdr0n34 жыл бұрын
Wait, that non static object casts shadow being in shadow!
@riccardomariotti38634 жыл бұрын
I was going to comment the same thing. It really bugs me cause it's not realistic and if you notice it once you'll see it everywhere. Anyone got a solution? (Great video as always anyways)
@gower19734 жыл бұрын
@@riccardomariotti3863 Yeh its called raytracing, all this other stuff is just fake tricks
@andr3wdr0n34 жыл бұрын
@@gower1973 realtime shadows solves that, but its "expensive calculations"
@profande4 жыл бұрын
@@andr3wdr0n3 yeah it's incredibly expensive cause it's raytraced edit: was mega wrong l0l. Read comment below
@GugureSux4 жыл бұрын
No, this has nothing to do with raytracing. Simple Deferred-shading projection shadows are old tech, and quite "cheap" to run this day and age. Some professional games mix static shadow-maps and dynamic shadows, culling latter away at the distance. Some go a step beyond and use more complex algorithms to fade dynamic shadows in/out as they move within the static shadow-map, showing the projected shadows only when on a well-lit area. Obviously these can cause other issues if your scene has changing lighting conditions (ie. day/night cycle), so many games just cull out projected shadows and leave only the per-pixel shading on the 3D models intact.
@Whatsittoy Жыл бұрын
I was struggling with the Unity tutorial on lighting at the light probe section. They linked to this video for good reason- totally cleared up my misunderstanding of how light probes worked and how to set them up. Fixing my scene was cake after watching this, thanks! The bit about the light probes themselves showing the light at their position is very nice for debugging your light probe setup, and using a white ball or cube too.
@bunnyviking70084 жыл бұрын
Good video. I was literally trying to figure out light probes this week as i knew they made the lighting more performant but the unity docs tell you how to place them, but not really what they do in detail. I love that your videos explain _why_ you're doing something, not just _how_ to do something.
@sundarakrishnann82424 жыл бұрын
An awesome teacher, I just remember your last video right now while seeing this video, I really miss your videos Brackeys...Please comeback...
@c1oudsky3 жыл бұрын
missing someone could sound nuce, but why ask to come back imagine you said goodbye to some people and moved on through your life with a smile cause you had other things you felt excited to go towards, but then someone reaches you and asks you to comeback? I feel like that would feel a bit off to ya, like you know what makes you happy but someone asks you to come back to something you got over
@MythicLegionDev4 жыл бұрын
Thanks for the great video Brackeys! I didn't even now about light probes before this.
@dremovremen1764 Жыл бұрын
I guess a lot of things have changed over these years? I didn't add any additional probes except for the basic 8, but my sphere still adequately reacted to shadow/light blue/red transitioning.
@Runix14 жыл бұрын
Oh wow, yeah, I expected to have to type settings into each individual probe. This seems like a super easy way to really improve the feel of my games! Thank you!
@emeraldmation70194 жыл бұрын
Can you do a grappling hook tutorial please
@siatap73104 жыл бұрын
Yes
@dsfmdiya75004 жыл бұрын
OMG YES
@gurka31414 жыл бұрын
ye
@itsar32754 жыл бұрын
yes..i too want that tutorial...please make
@maxlinneman42414 жыл бұрын
check danis tutorials
@simulify87264 жыл бұрын
I used Unity for a week and than switched to Unreal. Now before you read further, it's my opinion for the work I am doing. I have to say that even though unreal is a heavier engine than unity, the features it gaves you are more than that of Unity. I was able to prototype an FPS game in just 2 days with Blueprints. However, I liked Unity's coding system a bit more than Unreal's. Unity Pros: 1)C# easy to learn 2)Great for mobile game development 3)Supports multiple platforms 4)HUGE online community 5)Ease of Use 6)2d is supported and is very powerful 7)Shaders,VFX, and animations are node based but VFX and Shader graph still under development 8)Ray tracing support 9)Assets Store Cons: 1)Dark theme is only available for pro version 2)UI is a bit old (fixed in 2019.3) 3)Most new features incomplete or under experiment. 4)No source code available 5) Performance issues Unreal Pros: 1) Blueprints scripting 2) Graphical quality is very amazing 3)Can develop games for multiple platforms 4)Node based Materials 5)Node based Animations 6) Sample game Templates are available inside engine 7)Ray tracing support 8)QUIXEL'S MEGASCANS Library is free for all Unreal users giving you access to over 11200+ PBR with everyday new meshes and textures, photogrammetric meshes and textures. You can also use Textures.one as alternative. 9)Good tutorials Cons: 1)Project build files sizes are huge 2) It can take a week or so to learn the UI but gives you flexibility 3)Epic takes 5% of revenue if a game exceeds 3000$ USD 4)Not suitable for running on low end machines 5)2d support totally abandoned 6) Tutorials not in abundance like unity
@desmondcayce4 жыл бұрын
I feel like this was a very balanced comment, and honestly, as someone who uses Unity you should use whatever engine you want that does the job
@lemax29804 жыл бұрын
Btw, dark theme is free now🤓
@eljerav68972 жыл бұрын
the ebook link is still working :D Great video and explanation, thank!
@shadmansudipto72874 жыл бұрын
I just learned this yesterday and it was hard with not many good tutorials, and you come up with one today.
@aaronplays_4 жыл бұрын
Please make a video about perfecting the baking. The sphere is casting shadows while in the shadow and the lighting transitions like a smooth gradient when going from shadow to light or vice-versa. At 7:59, the sharp line between shadow and light should be visible on the object too.
@JoshuaAnthonyYT4 жыл бұрын
Brackeys, I'm making a game in a duo team in which I do all of the programming for a national competition, and I just want you to know it would be impossible without your videos
@ZOMBIEBUST3R4 жыл бұрын
I love the timing in your videos. I was just starting playing around with lighting since I've always done 2D or real time stuff. As soon as I opened youtube to find a video on how to mix baked lighting with dynamic objects you appear on my recommended hahahhaha. This has happened a couple times already XD 10 out of 10, good mindreader.
@ethanrushbrook33144 жыл бұрын
Brackeys videos are literally perfect. Why do people dislike?
@DemersCreations2 жыл бұрын
If the probes don't show up in scene-view you need to increase the 3D icon scale in the Gizmo dropdown.
@123Billygoatman1234 жыл бұрын
Super concise! Proper lighting has always intimidated me, but your lighting tutorials help a lot!
@aggressivemastery4 жыл бұрын
THANK YOU BRACKEYS !!! I've been having a problem with Amplify Imposter Shader, throwing the most screwed up and flickering self shadows. I had no light probes, but had my material set to blend with light probes(lazy to keep deselected that.) So it was blending at random between black of no light probes and the albedo texture. This tied in that all together for me this morning, and now it looks to be gone. This is a huge relief. Thank you, LOL Micah
@techtycho47523 жыл бұрын
Thanks, I always wondered what is light probes until I watched this awesome video!
@srmango17274 жыл бұрын
Got the e-book. This is gonna be very usefil. Thanks for telling us
@blastoffproductionsgames96134 жыл бұрын
Thank you so much, I was terrified to use lightprobes before, now I know what they actually are now lol!
@benmeister4 жыл бұрын
I really needed this. You do such good work explaining all the features in short fun videos.
@raque54234 жыл бұрын
Cool and usefull. The quality of the video is high and very pleasant for eyes. Thanks to everyone in your team:)
@ThomasChen-ur2gt4 жыл бұрын
We miss you Brackeys
@heyyounotyouyou37614 жыл бұрын
Very close to a million subs
@brandonhohn2454 жыл бұрын
THANK YOU, I was just getting into learning about lighting and was watching the older videos!
@MrFunkaliciouss4 жыл бұрын
At first I didnt know how light probes worked but this helps, thanks brackeys
@____---__________--------_____4 жыл бұрын
Dude you're like a legend in my dev classes
@brandonfarfan19783 жыл бұрын
As I was enjoying the lesson, it ended so soon. Thanks for this light probes lesson brackeys.👍
@rajendraumrao96744 жыл бұрын
Very close to 1million subs
@werti48944 жыл бұрын
cool feature and all, but the tools for it are non-existent, which is a big problem for unity. The tools just aren't great. Try placing these light probes all over the place in a huge complex map with varying terrain. Thankfully the community has made tools to fix unity's problem. Hopefully unity actually adds a tool for light probe placement in the future. Also for anyone doing additive scene loading then currently light probes won't work with that setup. Only light probes from the latest loaded scene will be active.
@vystorm4 жыл бұрын
Which tools are you referring to? I want
@werti48944 жыл бұрын
@@vystorm it was on a forum post about light probes or workflow feedback, I can't find it currently but I will let you know if I do. it's a tool where you place a volume and it fills it with lightprobes, also allowing the check if each probe is on geometry and discard the ones inside geometry.
@Skyflairl2p4 жыл бұрын
@@vystorm Search up magic light probes on the asset store if you havent already found something, its really amazing!
@justgamesin72814 жыл бұрын
This seems realistic until you notice that the shadow fades onto the sphere. So standing on the shadow line, means you have a lighter shadow, not a half.
@primedialga4 жыл бұрын
or the light red taint is also on the upper half of the sphere...
@Icewind0074 жыл бұрын
It's a good compromise to real-time lighting.
@bunnyviking70084 жыл бұрын
I mean, do you care while you're moving around in a game ? If you're making a pure simulation for other purposes you can use straight realtime lighting and deal with the performance cost, it's not an either/or situation... you can even mix baked, mixed and realtime lighting in the same scene.
@clonkex4 жыл бұрын
Well of course. It's not magic. This is how lots of games handle lighting on dynamic objects and it's an excellent compromise that gives pretty nice results with extremely low run-time cost.
@justgamesin72814 жыл бұрын
I think the best solution for this problem is rendering the light around you in real-time and in the distance baked. I think that that’s how lighting works in mirrors edge. Which is still looking great 12 years later.
@Oxmond4 жыл бұрын
The ebook is AWESOME!!! 🤓❤️❤️❤️
@Oxmond4 жыл бұрын
And great tutorial Brackeys! 👍
@sylvainatoz20454 жыл бұрын
Thanks a lot. I really taught it was very complicated. Awesome.
@IsTheRealKaz4 жыл бұрын
1M subs!! Congratulations!!!!!
@testonedev4 жыл бұрын
I feel like Brackeys is spying on me... whenever I stumble over a Unity issue, just one week later Brackeys makes a video about it. Happened already like 10 times... Just yesterday I was checking out those light probes and felt "ah, maybe another day"... Much appreciated.
@ondrejeder88162 жыл бұрын
Thanks for this, great short and simplem video explaining the concept :-)
@Maxime664102 жыл бұрын
Unity 2019.4.31f1 you can't select point of light probes. Even if the option to modify and activate.
@Bruce.B4 жыл бұрын
Looks nice. But is it possible to avoid projecting object shadows on baked shadows? Maybe by disabling projection when shadow prop detected.
@kk.s75854 жыл бұрын
0:25 - There is a weird glitch in the shadow of the sphere that I’ve been having - for some reason part of it turns to hard shadows and the other part stays the same it looks like. Anyone know how to fix this?
@bunnyviking70084 жыл бұрын
Might be your light placement, especially if you're using soft shadows from a point light you might need to adjust the 'baked shadow radius' which you can think of as making the light source a bit larger so it doesn't cast harsh shadows from nearby objects (like other nearby parts of the light fixture for example)
@kk.s75854 жыл бұрын
@@bunnyviking7008I’m not using a point light just a directional light.
@kk.s75854 жыл бұрын
I’m not using a point light just a directional light.
@kk.s75854 жыл бұрын
Well that worked. Apparently you can't reply to a reply :/
@huberthuppe62694 жыл бұрын
How can i make a dark basement? I make a house, and if go in the basement i need it complete dark, how can i do this?
@songwengang7552 жыл бұрын
What a nice tutorial as always!
@RohnB2 ай бұрын
Oh buddy, my nerdy abilities are expanding. That computer's joke got me to laugh
@PlayerOne3604 жыл бұрын
Another great tutorial. Thank you
@mitopaler55744 жыл бұрын
very informative good starting point!!!!!
@Codethe_Road4 жыл бұрын
Glad you can do this; hope you making actual money, and not just selling out for no reason.
@koyomojo4 жыл бұрын
Thanks Brackeys ! 😌 Could you make a tutorial on a rhythm based game and principles of beat detection in unity please? 🙏
@pxltr4 жыл бұрын
I need it so much ( > -
@gabrielcoleman32674 жыл бұрын
I recommend checking out this Tutorial series kzbin.info/www/bejne/a6HQoINnj7SihNU It starts with creating an audio visualizer, and later gets into syncing animations with Beats per minute. Probably will find what you need here.
@magnusm44 жыл бұрын
Light Probes, helps high quality visuals stay performant. Just another tool alongside Occlusion Culling and LoD to help hobbyists or average developers get more performance in larger games or more visually demanding games.
@JoaoNeto-up8zi4 жыл бұрын
Finally new Brackeys!
@Wayloz2 жыл бұрын
I miss you Brackey : (
@matrixcode2621 Жыл бұрын
miss u brackeys plz come back
@DIGITALMEAT2 жыл бұрын
Why did you checkmark your directional light as static? I thought that was only necessary for lightmapped objects no?
@siddharthtrivedi33224 жыл бұрын
Amazing video and I really like this topic to cover :) One question - after implementing light probes, do we required Directional Light within the scene? I am asking this question because we baked light data.
@MadpolygonDEV4 жыл бұрын
Ue4 does probes placement automatically and also adjusts shadows in shadowed areas
@marcinziajkowski38702 жыл бұрын
Brackeys when will you be back? I still have hope for your glorious comeback,
@NifarisRed4 жыл бұрын
can you attach a probe to an object say a barrel save it as a prefab, then every time I place that barrel the probe will be there, instead of making each sean by hand?
@gammingchampion53944 жыл бұрын
You are much experienced in this line
@mixture94454 жыл бұрын
Hello Brackeys Love your videos
@ThirteeNov4 жыл бұрын
Very nice tutorial presentation
@SorcererStudios4 жыл бұрын
You came just at the right time!
@pball10004 жыл бұрын
If the sphere is half way in the shadow is there a way to a have the shadow's edge cast across it?
@miltosser67994 жыл бұрын
what is that post-process volume in your Hierarchy and what does it do?
@JR-sm6ppАй бұрын
When I do the things after the time mark 3:05, the lighting isn't automatically baking for me. What am I doing wrong here?
@federickpabalate36064 жыл бұрын
Hey bro do a tutorial for asset bundle i hope you can make it. Thanks for having you bro stay healthy and keep motivate others about game development :)
@okie16303 жыл бұрын
When i bake lighting i lose my specular. As far as I got is - "Baked Indirect" is the only way to bake lighting AND get specular that realtime lighting gives - is this true?
@Gnurklesquimp4 жыл бұрын
Hey Brackeys, I may need to look through your videos better, but I've been thinking abouta top-down game with guns and jumps etc. that also interact on (Maybe pseudo-) vertical layers. I say pseudo cause old Zelda and Pokemon were 2d with (Sometimes one-way) collisions that create the illusion of verticality etc. I want it to be a very systemic game with blocks on grid (Think Axiom Verge) twin-stick game, but was wondering how ''vertical'' aim and arcing projectiles etc. would work. Even in the pseudo 3d Zelda's you could throw free-moving bombs over ledges that proportionately adjust range over +/- height, for example.
@hephaestus67784 жыл бұрын
can someone tell me why my scene looks dull and dead while brackeys seems to be vibrant and alive (min 3) just set up the scene
@hephaestus67784 жыл бұрын
like my walls are looking all real darkish
@spikebor4 жыл бұрын
U can look at his setup he has a post processing volume here, where he do add glow and tonemap and a few things else to bring the colors up, he have that setup in every video tho. ofc starting unity everything looks dead, post processing helps.
@hephaestus67784 жыл бұрын
@@spikebor yeah thank you, i figured that out by now haha was just really confused why mine looked like shit:D its way better now
@kuromajin70872 ай бұрын
What if I just spam the light probes across the map, like they're just close to each other because I just duplicated it. for example a 16x16x16 light probes without following the shadows specifically, is it gonna be heavy?
@Xgamesvidoes3 жыл бұрын
Ow gosh! That is going to be a shit thon of work to polish my games when I am nearly done! XD Imagine making a games where every level got like 15-25 rooms that need to be baked and manually been probed! XD Great tutorial!
@deliciousfewd4 жыл бұрын
What was with the weird break on the shadow as it approached the blue side shadow?
@tamassallay324 жыл бұрын
Is it possible to take the free book without company only to learn? (company is a required field)
@JSmith-sm6fv4 жыл бұрын
Can you make a video or a continuation on the videos with shooting with raycast, reloading etc. By making a video on recoil and how to aim down on sight
@santiagobryan14 жыл бұрын
I was thinking about lighting and light probes just before the video. The timing is scary.
@d.l.74164 жыл бұрын
well statistically . . .
@siddharthtrivedi33224 жыл бұрын
Light probes only become useful when you bake the light? Not when we use only regular lights Please share your thought regarding this...
@harican894 жыл бұрын
and iam sitting here and wondering, how to fix those damn lighting in my simple VR game... its just a room (build in pro builder with flipped normals to the inside) and some assets... and my damn door frame is casting a shadow from the sun... indoor... without the possiblity, that the shadow is casted by the sun through a window. its getting a little bit frustrating. i just wanted to create a game to propose to my girlfriend after 4-5 simple "get this item and place it there" quests.
@trentstoute53594 жыл бұрын
I had the same problem. to fix it, I basically made a room around the Indoor portion with the normals faced outward. This keeps light from entering into the one way planes that make up your room. From there, you can light your space with point lights, which is how an indoor space is lit in real life. Alternatively, you can opt to just turn your sun off or delete your directional light altogether, but it's really up to you.
@itzmonstrosalt5 ай бұрын
Will this work if I have it underground with lights spread out periodically around the cave system?
@skulfio51794 жыл бұрын
I have such a problem. I began to create his 2D android game in the editor Unity 5.6.7, 32 bit version. And after I made the game, it's time to compile it in apk. But since Unity below the fifth version does not support ARM64, for publishing 64-bit applications in the Play store. I had to transfer my project to the computer of a friend who has the latest version of Unity. Compiling my game went without any problems, but compared to compiling my game on my computer via mono2x (32-bit version of the game) and compiling it on my friend’s computer through IL2CPP + ARM64 (64-bit version of the game). In the first case, the game works perfectly, the picture is smooth, and in the second the game does not lag much, and it is not very comfortable to play. What could be the problem?
@Robber74 жыл бұрын
But what if you animate the directional light, so the shadows move, what do you do then with the probes? :o
@ZacVrono4 жыл бұрын
Any way to make the spheres shadow not multiply with the baked shadow?
@ViralVibesReal4 жыл бұрын
Dani's favorite channel!
@SincerestSawa2 жыл бұрын
I have some point lights in my scene that seem to flicker when looking away or back at the light, wondering if light probe will fix this or if its something else, i tried soley baked and mixxed lighting
@Alex-mq7kt4 жыл бұрын
This tutorial is LIT. I am sorry, but i needed to do that
@KGhary4 жыл бұрын
can you talk about convert Gameobject to entity object and what it's mean
@AlanDarkworld4 жыл бұрын
Lightmapping gives me a lot of issues. For example, if there are any light probes in my scene, the lightmapper will automatically switch from GPU mode to CPU mode, and the baking takes half an hour on a relatively simple scene. Any advice?
@gower19734 жыл бұрын
Check the docs, maybe your system doesnt support it or your not selecting it in the settings. docs.unity3d.com/Manual/GPUProgressiveLightmapper.html
@isaiahgarcia10384 жыл бұрын
Do you have a tutorial for split screen camera and controls for 3D. Split screen games are one of my favorite types of games
@elgunlee4 жыл бұрын
So light probes are lossy compression of real-time ray tracing?
@cesarsfalcao4 жыл бұрын
2 questions: real-time and baked shadows can't blend? For mobile development, the size of the lightning map can hurt performance more than real-time shadows?
@56flash564 жыл бұрын
Hello! After Unity add scaling Editor UI (2019.3+) i got a problem. UI text in editor is blurred. I tried to change nvidia settings (disable fxaa and another), but It does not help. Tried change my gtx1060 to rx570 but blur is stay. Problem is program because it visible at screeshots. May be at 4k resolution and 4k monitor new UI fonts will be crisp, but all my monitors are 1080. At your video fonts are so crisp. Can you help me ? Thanks!
@pccentre17024 жыл бұрын
Please make a video on postprocessing
@pchris4 жыл бұрын
you can actually open the lighting window faster by just clicking that percentage bar in the bottom right at the beginning of the video.
@houssam30093 жыл бұрын
now that is what you call a true tutorial
@herp_derpingson4 жыл бұрын
Can you do a video about RTX support for Unity?
@santiagojuarez12893 жыл бұрын
Nice vid, keep it up :)
@legatodi30002 жыл бұрын
Hey! I wonder is there a way to make dynamic object to reflect a light to surfaces? Essentially the opposite of what showed at the video.