Did you let Marss Control your channel for a second
@zzzzzygaming10 ай бұрын
We should call him Varss for this 🔥🔥🔥😂
@zzzzzygaming10 ай бұрын
@@grimsdol4665He is Marss subscriber. Has bigger brain. Could also be you! 🤷♂️
@AziDoesQuestionableThings10 ай бұрын
bottom 1 unfortunately 😔
@melty2k10 ай бұрын
Marss moment lmao
@legendarysoil106410 ай бұрын
These characters hit hard, but not as hard as heavies, have strong aggression but can’t capitalize on it as much as rushdown characters and because of this, they’re forced to repeatedly reset to neutral in a game where one poor neutral interaction can lead to death
@theblackbasketball10 ай бұрын
This is basically it
@VarsIII10 ай бұрын
Well said.
@PYRO-TF2-REAL10 ай бұрын
as someone who only plays smash for fun but still watches those videos cause of Vars, I can agree
@coolshirtkid10 ай бұрын
playing zss will take years off your life 😂
@wilburforce804610 ай бұрын
Yea but In competitive play the heavies are “harder” mostly due to being all pretty meh at best. Capping out at B tier bowser for your options can only get you so far.
@itsmeshady177010 ай бұрын
I mained Greninja for probably 2 years and the reason I dropped was exactly the points outlined in this video. 1- Very inconsistent kill pressure made even worse by his abysmal hitbox consistency. I felt often I would lose games on bad luck with platforms, stage positioning, and hitbox drops and my opponents would then live to 200. And then there was 2- matchup knowledge in a nearly 100 character game. I felt like I needed to play nearly every matchup drastically different, and at one point had a spreadsheet with key moves, playstyle etc. It was too mentally exhausting, and at some point I went “why don’t I just play Fox or Roy and play the exact same way every game?”So I did and have been way happier for it lol.
@birdfish8610 ай бұрын
Most Greninja I face online kill themselves on the 1st stock. 😅
@dolphee10 ай бұрын
Might be just because I'm bad, it probably is, I dislike fighting greninjas cuz I can't touch him, I play little Mac and Terry which... Makes some sense but I always lose to Greninja because the neutral is in their hands... I'm not saying he's good, just providing my opinion, I don't blame you for wanting to switch or any of your decisions.
@wealisify10 ай бұрын
@@dolpheeas a terry main the greninja matchup is very annoying
@jeremyjean1310 ай бұрын
@@wealisify That's weird, because as a Greninja player, I also hate the Terry matchup lol. Maybe I'm bad, but it feels like I lose every interaction when Terry throws out a hitbox, and his weird body movement when he winds up for a lot of moves messes up with Gren's strained spacing.
@HalfWiseFennec7 ай бұрын
@@birdfish86You didn't have to out yourself for having a low ELO like that
@Error_Detected40410 ай бұрын
Greninja mentioned 10/10 video
@mokatta1710 ай бұрын
Real
@WT_Neptune10 ай бұрын
Hey Error
@lbesavant10 ай бұрын
I think that these characters CAN shine, but as you say in other videos, players are looking for high punish game and low margin for error. Characters like Cloud and Mario have high enough speed to stay evasive enough, while still maintaining tools to force openings. They CAN hit and run, but don’t have to.
@cosmiccappuccino766110 ай бұрын
The Yu-Gi-Oh Master Duel music is making my Maxx "C" PSTD spike
@egman-kat10 ай бұрын
I never thought I'd be hearing the master duel home music anywhere
@frosticle640910 ай бұрын
Did a double take too lol. Thought I was hearing things.
@pamoon_10 ай бұрын
and people in the TCG want Maxx C to be at 1 or 3 lol
@Parasprites10 ай бұрын
main phase 1 ahh music
@wanderlustwarrior10 ай бұрын
"why everyone plays the same three decks" next
@Xenocr0ss10 ай бұрын
From the outside, Wii Fit Trainer may seem like a zoner, but any experienced WFT player will attest to her being a Hit and Run Character. Ultimately, she relies on provoking an opening via defensive and evasive play, from which she can convert with massive close quarters combos. That is the essence of hit and run, as her pressure game is not that intense, forcing her to retreat to a distant position as soon as her advantage is over.
@trombonegamer1410 ай бұрын
She is a zoner, she's just bad lol
@maximeleninja40292 ай бұрын
@@trombonegamer14 "This is how we do action in Uganda" **proceeds to combo ganondorf from 0 to 107%**
@xjgal770210 ай бұрын
I am a Greninja main, and this is something I’ve been saying for a long time. Whenever anyone asks about playing Greninja (which is the character I used to learn the game), I always recommend starting with a different character. Unruly movement, weird play style, precise hit boxes for the most part, combos that are not beginner friendly, bad out of shield options. Overall I consider him to be top 5-10 overall character difficulty after dabbling in the whole cast.
@Scarecrow54510 ай бұрын
I sometimes wonder how many bad habits I've picked up just from learning the game via Gren. As slippery and hard to nail as his movement is for the enemy, it is just as much so for us.
@asuuki20485 ай бұрын
I’m a huge Greninja fan, so I wouldn’t have had it any other way lol.
@Saskaruto1610 ай бұрын
To me it seems that most characters who end up in the hit and run archetype do so because they are under-tuned, and would be in a different category if buffed. They are either a bad rushdown, a bad jack of all trades, or sometimes a bad zoner. They have the one amazing attribute of speed/agility and not much else, so their only strong way to use it is to run away and use movement as a risky bait and punish style but even more defensive. The only time this style results in a top tier is when a characters mobility is so much better than every other character that they can actually threaten to run away with any lead they get to force approaches, (even though it's incredibly lame and boring both to play and to watch) or in games where offense is so much worse than defense that approaching at all is already a massive handicap. What makes them hard to play is that they are generally just weak characters, and the couple who aren't take a massive amount of willpower to play like the biggest bitch possible in the game.
@AndrewBrown-yf3hk10 ай бұрын
I love how informative your videos are. They don't beat around the bush and doesn't really end with something like "there isn't really an answer". You get straight to the point while also taking your time to talk about your points and to talk about competing ideas or potential arguments. Great work again! God bless.
@probablygabe581210 ай бұрын
100% agree. Playing zss feels like I have to win neutral 10x more often than my opponent, and the cheese factors are usually non existent after years of people learning to avoid flip kick
@MaveDiller186610 ай бұрын
just learn idj laddercombos and kill people at 30
@Shmicah123510 ай бұрын
Nair flipkick is so damn fake at this point, factoring in both the nair nerfs and people knowing how to DI it. I get it once in a blue moon, but at this point in bracket I usually just go for bair for the positioning and damage. I've died due to nair flipkick whiffing way too many times.
@omegalilbchass827010 ай бұрын
@@Shmicah1235i actually hit it kind of consistently on some characters. Positioning yourself for it is the hardest part though, and its kind of a gamble if it will work you’re right on that.
@kessler498710 ай бұрын
As a ZSS main, I’m not really planning around cheesing with Nair -> FK or ladders anymore, it kinda just happens, unless the opponent isn’t aware. To put it another way, when I land one of these, I’m more like “oh nice we take those” than “I knew it would work”
@NathanCarney-tq7ur10 ай бұрын
I feel like metaknight is a hit and run, if you don’t know how to do the zero to death your basically waiting to whiff punish and find openings to get damage
@Zero_de_Nova10 ай бұрын
OH YES! The air is his dormain. Having 5 jumps can be really strong if you are mobile.
@Dot.Dot.Dot...10 ай бұрын
I was thinking this too. You have to use his mobility to compensate for his light weight
@0oShwavyo010 ай бұрын
“Greninja will never land fair in neutral against a top player” is just straight up slander. It’s literally what the move is for - safe pressure in neutral as compared to nair. What greninja isn’t landing fair in neutral but still having success with the character???
@xjgal770210 ай бұрын
Yeah that’s an odd take, Lea (Japanese, #1 world Gren) absolutely uses fair to zone and combos off it regularly in high level tournament.
@SnoozeSSB10 ай бұрын
Slander is an odd way to word it. Just because he might not know how good it isn’t doesn’t mean he’s disrespecting you or the character he just probably misunderstood it
@0oShwavyo010 ай бұрын
@justinjumariburner Sorry if it didn’t come across that way but I was just being bombastic for the sake of it. I don’t actually feel disrespected, I just find it fun to use dramatic language. The point was just to emphasize how important fair is to greninja’s neutral game, not to set a mob on Vars for making fun videos about a kids game lol.
@thomaslayman948710 ай бұрын
he said "seldom, if ever" not "never", and also was talking about a context of the opponent being at kill percent, where they *know* greninja's fair is basically the only stray hit they need to worry about and will be scouting it specifically. it's honestly a super cold take for him to say that
@Supersonic3783810 ай бұрын
Dude down tilt combos into Fair at low percent 💀
@totalrandomness720010 ай бұрын
One trend I've noticed between hit-and-run and rushdown characters is viability in scramble situations, specifically when you're in advantage but don't have a true punish, true follow up, or a good read on your opponent. I think characters that are considered rushdown tend to be stronger on stray hits (roy, captain falcon) or can mash combo starters mostly risk free (fox, mario) so throwing something out in that kind of scramble situation skews the risk-reward towards them, as trading/whiffing is less disadvantageous. Whereas hit-and-run characters are a bit weaker on hit and stronger in neutral, so throwing out a move in that kind of scramble situation likely skews the risk reward against them, as trading is disadvantageous. They'd prefer to just reset to neutral, where they can continue using their superior neutral tools to get that ideal combo/advantage starter, like zss landing nair, greninja dash attack/dtilt, or spindash. Hence the whole thing about not liking to stay right in their opponents face all the time.
@Ai-jr4ou10 ай бұрын
This sounds a lot like the all rounder characters. The fact that they have to adapt to the matchup because they lack an actual game plan. The main difference being that these characters are fast out of necessity so they have issues relating to speed like mechanical execution. While all rounders don’t have that mental stack outside of higher end combos.
@caramel_hoodie761010 ай бұрын
I’m so glad that there always tends to be a differing or unique opinion on Joker.
@birdfish8610 ай бұрын
I always enjoy facing a good Joker player.
@kmatt233510 ай бұрын
This is the second video I've seen this weekend that randomly has Master Duel music and now I'm wondering how much is out there that I didn't notice before.
@Scarecrow54510 ай бұрын
If you look closely you can see Greninja holding Maxx "C" under his tongue.
@wildmonkeycar10 ай бұрын
As a Greninja main, myself, I've often struggled whenever asked what my gameplan is- And it's admittedly really frustrating, because I can come up with any number of possible scenarios in my head that *could* work, but then fail miserably in practice because my opponent simply picked an option I didn't expect. This, added to the fact that Greninja's kill moves are... Inconsistent, at best (looking at you, Up Smash), means it feels like I'm fighting with a scalpel, while my opponents are all fighting with sledgehammers
@juliandelphiki738110 ай бұрын
Apparently this is my archetype. I’ve never really been able to identify this about myself. The best description I could ever come up with were characters that feel like water benders (ATLA). But this breakdown feels like it’s helped me understand more. I haven’t played in a few months but im now excited to try again. Thanks!
@mrhalfsaid138910 ай бұрын
I find hit and runs are very much mental state that you need to inherently have to play them well on a consistent basis
@Evixyn10 ай бұрын
I heavily agree as I play inkling as a campy hit and run defensive play style. I heavily rely on back air and down tilt for spacing and pressure as it is heavily safe. The amount of precision and consistency, especially during long periods of time becomes heavily mentally exhausting for me I just love when my opponent is at 150-200+ percent and I have to rely or stray smash hit to take a stock or roller tech chase at mid percent if I can not gimp with an edge guard. So I just switch back to my main Mario.
@alexandermcmillan805610 ай бұрын
Great video and you described the flaws of this archetype perfectly. I find it very funny Sonic is the one exception to this lol
@mxwoods310 ай бұрын
I've play one pro Pac-man player. He was the definition of a hit and run player. The moment you tried to get close to him he threw down the hydrant to force distance and charged or threw none stop projectiles. He was crazy.
@Scarecrow54510 ай бұрын
Pac-Man is an archetypal trapper. Yes he does try to create space but at different points in the interactions and for different reason (to set up his traps).
@wiggly344010 ай бұрын
I would consider Rosa as a weird hit and runner in the same category as joker as her movement and especially in the air is superior to most of the cast and the fact that she has to win neutral 9 out of 10 times and her kill options are there but require setup to work. In my opinion I think Rosa and ice climbers are so mentally taxing and require insane mechanical skill to be on par with other fighters that people simply just think it’s not worth it.
@randomguy810710 ай бұрын
Ye, Rosa is in line with almost all the characteristics he mentioned
@Sacren36510 ай бұрын
I can see her fitting in with the archetype. Though I personally see Rosa as trapper, granted I haven't watched her since Sm4sh.
@randomguy810710 ай бұрын
@@Sacren365 she is still a trapper, but that doesn’t quite prevent her from sharing a lot of characteristics with hit and runners. She struggles to kill a lot more in this game compared to smash 4
@aymenjbaili9 ай бұрын
Ice climbers aren't mentally taxing
@Tiajuan10 ай бұрын
I've often not agreed with some points in videos you made in the past but this is video is SPOT ON. In the day to day grind/chilling wifi venture I found that the characters I lose with most often are "Hit and Run" fighters. after going through a character the first year of character crisis I picked up Inkling, then Greninja, then eventually Joker. I put about 50% of my total gameplay time into those 3 characters with the rest being spread among different characters. Even now I pick up a new character like...every month.... having so many draining sessions or losing streaks with characters I put a lot of time and effort into while easily reaching the top or soft-cap of elite smash with characters I just picked up is WILD! even if those characters are overall worse...it seems easier to 'WIN' with them...and after thinking about it for awhile I arrived at the same conclusion that this video does. Because of the overall skill and mental capacity used to accomplish the same thing as the other types....these characters are likely to perform worse even if they are equal or better than some other characters.
@danielferrieri743410 ай бұрын
Video Idea: Why Everyone Hates Fire Emblem Characters in Smash Ultimate
@melty2k10 ай бұрын
because they’re all the “same”.
@Devil-Speed810 ай бұрын
Lord knows i do
@hyness541710 ай бұрын
Your tears only make us stronger
@pikachuboi225510 ай бұрын
All except corrin, Robin, and byleth. Are Identical. That's a big echo liwt
@WinC11910 ай бұрын
Because they have swords and we don't.
@Anklesnare10 ай бұрын
Having to win 40 interactions when your opponent only needs to win 5 is too big of a margin for error.
@wiggly344010 ай бұрын
Really bold of you to not put sonic in the thumbnail
@thinkz980810 ай бұрын
He isnt there because he is easy and would make bad thumbnail
@RealBroccoliHour10 ай бұрын
Because Ultimate Sonic isn’t specifically designed to be a hit and run character, he’s a rushdown fighter as well.
@craigmoon212110 ай бұрын
@@RealBroccoliHour Basically they made him a hit-and-run character, but then decided to remove his weaknesses, hence why he's the #2 character in the game.
@Ervangelical10 ай бұрын
Sonic LITERALLY hits and runs. But he can kill and is very consistent
@thesuperMasterSword10 ай бұрын
This is why I find the game so challenging. I play every character like a hit-and-runner.
@QenaitheCustodianGuard10 ай бұрын
Sheik is very high up for me, the execution demands and fine line is tight as hell and very mentally taxing. Some fgc characters as well due to having pretty poor neutral, bad movement, lackluster aerials and requiring setup, you pretty much play from behind until you suddenly get a set up and explode your opponent. Kazuya, like in Tekken is a whiff punisher with tight frame windows and difficult execution but you are rewarded with preposterous damage.
@say-gaming973310 ай бұрын
Is that yu gi oh master duel music? Starting around 2:30
@omegalilbchass827010 ай бұрын
THANK YOU. Ive been saying zss is one of the hardest characters and nobody believed me for so long.
@kwintenkoeter727410 ай бұрын
I'm still surprised at how I stumbled upon Greninja as my main. Totally not my archetype, but he just clicked as soon as I picked him up. I love how every game is basically a puzzle in how to approach, but I can definitely see how in a professional setting people are getting burnt out by the archetype.
@MrNostalgic2310 ай бұрын
I main ZSS… this video is exactly what I be talking about
@thescarfguy10 ай бұрын
I think you should have said why sonic is an exception. For instance, the fact that he does have a consistent game plan against everyone, and that he is the only character that really doesn't need to take stocks allowing the run aspect of hit and run to bypass the traditional weaknesses of tye archetype
@amberknight730110 ай бұрын
There’s one more reason why people stray away from them. You don’t have to be a hit and run character to play hit and run. You can play hit and run with any character and they do fine, except they have another style to default to or change up to if hit and run isn’t working. Therefore nullifying why you’d use a character with hit and run weaknesses, when you can just play a rush down or zoner in the style of hit and run.
@amifunny9010 ай бұрын
Great analysis of a long time misunderstood archetype
@samuellynch263810 ай бұрын
Doesn’t most of this apply to sheik too. I mean very specific kill setups where it can get hard to kill if they get to a to high percentage, she likes to play outside of your range then punish you (void has recommended doing this) and requires high precision to play well.
@kevcopo10 ай бұрын
You are such a good explainer. Just thought to say that
@scg493110 ай бұрын
Can you please make a "Why everyone Plays Mario" he is a really popular character at almost every level of play and despite a lack of range he still manages to get really solid results :D
@BigMarioFan2810 ай бұрын
True
@regalblade817110 ай бұрын
He's the Jack of all trades of the game and is ironically a damn good job at it, focusing mainly on throw combos but also having a projectile and a reflector to counter zoning while also a fast Nair to combat rushdown
@darklynk5310 ай бұрын
Sheik explains all the points alone and more
@TimKevinHassanAbdul10 ай бұрын
Yes, please make me feel good for playing one of the hardest characters in the game (zss sux)
@RubenPerez-fr8jg10 ай бұрын
They poke there opponents and reset neutral until they r in a very specific position where they can take your stock which is very tiring and combine with there weight unforgiving if you fail to win neutral until this condition is met
@Shmicah123510 ай бұрын
Bang on. You can win neutral 20x more than the opponent as zss, but still lose the stock first.
@hazyhayley748810 ай бұрын
Swordies have an advantage with their disjointed attacks. You have to work that much harder just to get in.
@RaheemRollair10 ай бұрын
Greninja to me feels like a character who should be able to advance perfectly at getting in. Greninja's got the strengths and speed like a ninja. I wish that he had more combo routes with his aerials and not just with his up-air. Hell, let 'em use its Shadow Sneak as a follow up on neutrals like he can with his taunts.
@greenhillmario10 ай бұрын
Master duel soundtrack jumpscare at the start wtf
@sukmykrok338810 ай бұрын
I don't think I've run into either of these characters and lost to them. Yeah, they're a pain to play against, but they take hits like a toddler getting hit by a truck.
@ScyllaCephalopod10 ай бұрын
"They don't like shielding" ah so that's why I like inkling
@grimsdol466510 ай бұрын
I think these characters are still as good as ever, just not at the highest top lvls, where everyone is able to punish these characters and beat them in a single advantage state, while they can't do that consistently, any fast character can whiff punish. so the issue is that what they do isn't special, and they rely on there opponents making mistakes consistently
@mokatta1710 ай бұрын
I promise yall if greninja had ONE oos option and consistent hitboxes(im looking at you up smash) he would be so much better❤
@randomguy810710 ай бұрын
And then you have hit and run characters that rely on setups and have a relatively high execution barrier : Rosalina and Luma
@zedem1510 ай бұрын
I tried to main Zss or joker and you point out all the reasons why I dropped them over byleth. Consistency is way to important
@FelipeNaranja10 ай бұрын
Sonic is more like "Run and run".
@shigerufan110 ай бұрын
I think Little Mac also fits into this category, since he has no advantage state due to his bad aerials and not a lot of his moves combo into each other above 0, so he has to keep resetting to neutral over and over again until he racks up enough damage to KO.
@TreyH.0064 ай бұрын
I feel one reason as to why not many play hit and run characters is due to their inherently campy nature which gets exaggerated and seems to have a stigma especially with characters like Sonic so some may avoid the archetype due to the stigma surrounding them.
@mormel902010 ай бұрын
These are my 3 most played characters… Nice 🥲
@NowWeJustWinIt10 ай бұрын
I got to your smash videos by accident (autoplay) didnt know you made some, I watch your league videos too. I recognised your voice but just now noticed that the channel is named vars III
@cassmoney31608 ай бұрын
I feel like sonic is also the only hit & run where players of said character are willing to stall the timer but the average player of Zss inkling or greninja still wants to look for openings and take stocks. Perhaps they should take notes from sonic players and start camping more
@Willchannel909 ай бұрын
Wondering update fighters get these too.
@dartcolors107310 ай бұрын
I like playing inkling but I am NOT a hit and run player. I get impatient waiting for myself to make a move
@dhay0310 ай бұрын
I saw the title and thought you were going to talk about quick play players online not honoring the rematch 😅
@BowserGlazer10 ай бұрын
I play bowser and inkling. I started as an inkling main and a bowser secondary because bowser is my favorite guy to ever exist in fiction, but then inkling got nerfed way too hard and fishing for the up throw up air just wasn't fun
@neondouble_10 ай бұрын
"Sonic is the one exception to this entire video" Yep, BS fr
@justicetaylor305010 ай бұрын
I hate fighting a hit and run Lucas so bad. It's like my Samus has no counter play at all and that I have to pry for the Lucas to make a mistake. His Arial drift speed and air attack safety is just nuts. And landing a projectile before his pk fire comes out is pure luck.
@RedForeman10 ай бұрын
I main kazuya it’s frustrating having to fight little characters like Ike and pika toon link etc . The beam doesn’t connect and you have to do low hits cause mediums go over head… it’s stupid to have such small hit boxes and here I am a normal human lol
@MrJ69110 ай бұрын
Where the Zomba video at
@aslaksockcraft10 ай бұрын
I feel like despite everything you said about how hard they are, hit and run characters are almost always in the drivers seat. They have a much better opportunity to decide when and where interactions will happen than their opponent. Being in the drivers seat is "hard", that is to say, its a tall execution check, but not being in the drivers seat is much much harder.
@weesticles65010 ай бұрын
As someone who plays both traditional and platform fighters I'm always super confused when each one decides to use different terms for the exact same thing. For the love of god just call it a pixie character 😭.
@wanderlustwarrior10 ай бұрын
Ironically, your using Master Duel music brings to mind how my original deck has issues with being more mentally taxing to play and being more beholden to the situation at hand than a rote gameplan of one card starters and recursion. Similar problems to what's described in this video!
@greenhillmario10 ай бұрын
Which deck in what format?
@wanderlustwarrior10 ай бұрын
@@greenhillmario current format, and it's an original deck.
@benbalko265610 ай бұрын
Would jigglypuff not be a hit and run then? Just curious on what people classify her as
@kaisel597510 ай бұрын
I like to call the hit and runners the "if you play them perfectly they're basically the best character in the game, however the other 99% of the time their like high tier I guess" Characters.
@haysdixon622710 ай бұрын
I find these characters pretty annoying, because I can't play any of them well, but also feel like I lose to them more often
@Migota_10 ай бұрын
Can you do all arounders next?
@skaleee120710 ай бұрын
What character class do Peach/Daisy belong to? I know she's a bruiser, but I'm not sure if that's a full class.
@thattubaguy21710 ай бұрын
I attempted to main zss for several months. After little success even after genuinely the most effort I've ever put into a character, I came to the conclusion that I simply was not a skilled enough player to play characters this inconsistent and hard. I am not that guy.
@lalaldka10 ай бұрын
i'd say joker is almost the king of jack of all trades, the only thing he can't really do is hard camping.
@chamitoempire167210 ай бұрын
Can you do an episode on whiff punishers?
@HalfWiseFennec7 ай бұрын
Greninja is got to be one of the best characters because of hydro pump. You can kill somebody at 0% if you just knock them out of the way while they're recovering
@HalfWiseFennec7 ай бұрын
If you time it right, there's nothing your opponent can do
@thelonelysammurai48910 ай бұрын
Why does this describe how I play marth :')
@willashley2310 ай бұрын
They're kinda the opposite of generalists. They are specialists, or "situationalists." Their gameplan isn't linear. I wonder how we could categorically fix the archetype.
@ArclinusCastoral10 ай бұрын
Looking forward to Marss making content out of this, lol.
@ShiroMZM10 ай бұрын
I can hear ZSS mains yelling "ZSS SUCKS!"
@amberknight730110 ай бұрын
These characters are the embodiment of a game of chicken. If your opponent cracks first, they lose. If you crack first you lose. Except your opponent, depending on the MU, can force you to approach or crack, or otherwise you lose regardless, screwing over the person trying to play chicken.
@0f12810 ай бұрын
I think a zoner would be harder to master. Especially in a game like ultimate where its more rushdown oriented
@mrmunchin257810 ай бұрын
would sheik be considered a rushdown character?
@Ed_AlphA10 ай бұрын
Caracters that dont work properly : the hardest caracters to play (ft ice climbers)
@Oceanfreak610 ай бұрын
I’m curious as to why Vars doesn’t consider Peach/Daisy to be part of this archetype.
@benross917410 ай бұрын
They are defensive combo characters. Like optimally you want your opponents to come to you
@alexandermcmillan805610 ай бұрын
Lack of mobility is the big reason.
@lokks213010 ай бұрын
Because they touch their opponent and do 60% LMAOO how are you gonna call a walking ball of advantage state "hit and run"
@NatsuFirefly10 ай бұрын
Honestly i just wonder why you dont count Shiek as Hit'n Run Charackter while still showing his footage. Is it because he lacks the killpower or why exactly?
@shigerufan110 ай бұрын
Shiek needs endless combos to rack up damage which slots her more as a rushdown.
@brendonbradley160010 ай бұрын
The hardest character to play is the one that I'm currently playing
@Dual_Moon10 ай бұрын
Worst part is that it gets even more difficult with online 😭
@nathanhayward716210 ай бұрын
Bro really called sonic hit and run lol. He’s just run.
@Yela_indi10 ай бұрын
All you’re gonna do with this is fuel his ego
@Xearrik10 ай бұрын
The hardest characters to play depend on your goal. If you goal is to win, then the hardest character to play are the worst characters in the game. IE Ganon and ect. The characters with the least amount of tools are the hardest to play because you must push the fundamentals of the game far beyond your opponents level. Think of it this way. Some say Peach is super hard because of the amount of inputs you need to do and how each matchup requires different things. But why does Ganon lose to Peach almost every time? Because the Ganon players have less tools which means their win condition is even harder than inputs per second or matchup memorization. With a bad character like Ganon, you have to react faster, condition better, and make harder reads. If the Peach player is equal to the Ganon player, than the Peach will be able to overwhelm their opponent with amazing moves and combos that Ganon simply doesn't have. Extra tools that are hard to use doesn't make a character harder to win with. It makes them easier to win with.
@Dontannoyme3489410 ай бұрын
If zss never got nerfed she could’ve been as big as sonic rn
@Alibaba-id1cs10 ай бұрын
Sonic isn’t really as big rn even with him arguably being best in the game because he’s certainly not a popular character. You either main him or you don’t. I can see way more ZSS secondaries and more reps especially if we’re talking pre patch where Japan just abused ZSS lmao
@developy224210 ай бұрын
I lovemy main greninja
@WT_Neptune10 ай бұрын
We do a little gambling...
@bobjoe755910 ай бұрын
Still waiting for a “Why Nobody Plays Lucas” video 😢
@KingObliv10 ай бұрын
except for Sonic who has great ways of getting damage fast