I love the Houdini workflow... despite all the nose bleeds... Such a great way to spend a day/night...
@weliveyou3 жыл бұрын
I’m learning houdini now, nosebleeds and headaches became something common lmao
@iamYork_3 жыл бұрын
@@weliveyou tell me about it... haha... It is all worth it after a few years if you can stay focused... unlike myself...
@weliveyou3 жыл бұрын
@@iamYork_ I’m learning for fun really, my main business is composing music for film so it’s funny to experiment with houdini with simulations linked to sound etc
@iamYork_3 жыл бұрын
@@weliveyou after COVID i do more corporate film and animation work so a lot less VFX so a sadly a lot less Houdini usage... My nose is happy but my imagination is having trouble breathing...
@weliveyou3 жыл бұрын
@@iamYork_ yeah I feel you man, creative industries got hit hard over the last 2 years
@nictanghe984 жыл бұрын
defiinatly the best way of doing this i have seen.
@jorgeyepezlazo87735 ай бұрын
thanks for the video! I have a question, How can I modify the viscosity with an attribute or a mask I already created before my mesh was converted to a volume for the FLIP simulation
@MrsDam2364 жыл бұрын
Super useful tips! I definitely have to try this
@massimobaita71784 жыл бұрын
Thank You very much!
@FaddyVFX3 жыл бұрын
Good example, thank you
@kdbrastudio3 жыл бұрын
Awesome! Thanks
@sams_3d_stuff4 жыл бұрын
Amazing! What about preserving the uv's? Also how to eliminate uv seams? Would be awesome if you could point out a solution. Thanks
@alexandretamisier81504 жыл бұрын
Thanks ! I already tried several times a long time ago, I always had problems with the edges too. In reality I mainly use the "point deform" which necessarily keeps the most perfect uv. I will see if there is another way to keep UV rays effectively. I will do another Quick Tips if I find !
@polkablues4 жыл бұрын
kzbin.info/www/bejne/p2SZgmWPpKysgqM This is the best video I've found on preserving UVs on a FLIP sim. The only thing I would add to it is, when using the attribute VOP to transfer your point UVs, experiment with cranking up the max points to get the cleanest result. You're never going to end up with absolutely perfect UVs from this method, but you can get close, and you can always mess with different techniques like blending from the clean object to the simulated object at the point of deformation, either in Houdini or in compositing. Though I wish I had known about the point deform technique from this video a while ago, it would have saved me some major headaches.
@mannywiebe3 жыл бұрын
That's some high class point deforming right there...mmmmmmm
@excessoats3 жыл бұрын
How would I be able to colour the object by the viscosity value of the FLIP sim?
@paulvansommeren3 жыл бұрын
Map the viscosity to Cd with a wrangle?
@eclairesrhapsodos54962 жыл бұрын
why not to just click viscous liquid instead?
@raphaelmantion5212 Жыл бұрын
I like the part where you cut out important info
@mibkas48164 жыл бұрын
Looks like a Houdini mini course
@iamYork_4 жыл бұрын
No that's just Houdini... Everything takes a minimum of about 30 to 40 steps... It's complexity can be addicting and frustrating all at the same time... It has its purpose though...