⭐ Thank you for watching! You can watch Toy Story digitally or buy it physically via the following link: amzn.to/2xzVq68 😍
@thegodofgaming83614 жыл бұрын
Cool
@povyourdogfoodbadvideos46943 жыл бұрын
Imagine hearting ur own comment
@oreosmith28623 жыл бұрын
Hi
@Lou-yf1jo2 жыл бұрын
@@povyourdogfoodbadvideos4694 imagine liking your own comment.
@CWINDOWSsystem326 жыл бұрын
I still can't believe that this was all done on early '90s hardware. Those SiliconGraphics machines were at least 5 years ahead of their time...
@supernamekiangodpiccolo77816 жыл бұрын
Veggietales made in 1993
@OnlyEpicEmber6 жыл бұрын
Yes, and look at how that turned out.
@supernamekiangodpiccolo77816 жыл бұрын
CrAzYgIrL Yea, veggietales was made 1993 and the animations looked like it came in like 2002, when I first watched "Wheres God when I'm scared" I thought this animation came in like 2002, i thought it was really new but this came in the late 90s
@OnlyEpicEmber6 жыл бұрын
Sorry to burst your bubble, but it uses basic static backgrounds, has very few animations and all of the characters are very geometric and rounded. It in no way compares to Toy Story
@supernamekiangodpiccolo77816 жыл бұрын
Ik im not saying it's better, im just saying it looks good for a animation created in 1993
@LewysC6 жыл бұрын
The fact that this was done on hardware like this blows my mind. These animators are not just pioneers but geniuses!! Honestly, the Oscar was definitely well deserved here.
@reneastle84473 жыл бұрын
What will it be like if they all won the Academy Award for Best Animation? That would be splendid.
@keithmoon3190 Жыл бұрын
@@reneastle8447 It only won 1 Oscar for the special achievement award since there was no best animated feature yet. However it got 3 extra nominations for Oscar in best screenplay soundtrack and song, this was back when the Oscars treated animation as cinema.
@reneastle8447 Жыл бұрын
@@keithmoon3190 True. Still, if the Oscars still treat animation as cinema, that would be great.
@cjkalandek9966 жыл бұрын
This movie is fucking perfect. And was done by animators with computers older than my sister.
@reunh84516 жыл бұрын
Bad Hombre That doesn't necessarily mean that he's a child
@jojolafrite906 жыл бұрын
I'm more impressed at the dinosaurs from Jurassic park..; They had NOTHING to work with, but it still looks better than most (all?) recent 3D things added to real images... They really worked on the lighting in order for the models to be believable even in real footage. incredible, they had like 486DX. And NO path tracing at the time, of course... Toy story was rendered with a path tracer, I think... Not sure, though.
@Micky3DCG6 жыл бұрын
older than my sister AHHH
@Slyracoon6666 жыл бұрын
What do you mean by older than your sister? Toy-story came out in 95, and at that time this PC was not considered old.
@aaroninclub6 жыл бұрын
Cj Kalandek stop using toilet talk, it's filthy
@MHTutorials3D6 жыл бұрын
Oh my, Pete Doctor is still a kid here. Wow, he is now a captain of industry
@duckothelucko3 жыл бұрын
Nobody commented in 2 years...
@dustinmichaels6233 жыл бұрын
Oh hey a comment 3 hours ago from a comment 2 years ago
@jordspilapil2 жыл бұрын
He looks like a boy band member there 😅
@MinhNguyen-fp2mk2 жыл бұрын
he looks like a baby
@GRZNGT6 жыл бұрын
As an animator, this is fascinating. The stuff that they were able to achieve with THIS software is incredible.
@danielthrasher6 жыл бұрын
2:49 Tryin'a sneak a little cotton-eyed Joe in there. I see you, Pixar. I see you.
@MLG35U54 жыл бұрын
Daniel Thrasher ok
@niffuM42054 жыл бұрын
I didnt expect you here lol.
@zerocritikal4 жыл бұрын
Didn't expect to see you here!
@chander.2614 жыл бұрын
that's is weird.
@KMC_MrChicken3 жыл бұрын
ok.
@timothyflemingdop6 жыл бұрын
I love how’s it’s just a young Pete Doctor sitting in a room with a single computer and explaining the process in a simple manner. If video like this was made with this title nowadays, it would showcase many different people doing many different things with many computers while not really explaining much.
@Filipe10207 жыл бұрын
It's interesting to note that, yes this is very old software technology, but Pixar managed to set a standard for animators until this date, the fact that you have a graph with nodes for each specific part of the body, and the timeline, and so many other features are still used to this date, but of course with a lot more polish and possibilities, it's really interesting to go back and see how things used to work.
@lukessoundhouse99036 жыл бұрын
You know how to get that software, used in 1995? For years I search
@Judothesurviver6 жыл бұрын
It isn't public.... it was their software
@Tonko3016 жыл бұрын
Judothesurviver IT was some Silicon Graphics program
@supernamekiangodpiccolo77816 жыл бұрын
Filipe1020 Are you forgetting Veggietales? Veggietales was made in 1993 the mid 90s when Computers were hard to make and Phil Vischer still animates it like it was made in the 2010s. Veggietales was way more harder to animate than Toy Story
@DOT1076 жыл бұрын
It's not a matter on who did it harder, its a matter of setting animation softwares standard. And developing that software wasn't done by pixar alone, it was a colab with Computer Scientist at the time. Bill Gates also holds an important role on Pixar development as a studio and their software.
@Sammyv176 жыл бұрын
"It goes faster that's why we use it at this point." Moves 2fps. Those animators must have had a lot of patience.
@simio13376 жыл бұрын
then the application crashes, and you had Windows NT freeze so you had to reboot, reload everything and hope it doesn't crash again. The horror show, there is a Dante Circle of Hell somewhere with just this.
@theobserver42145 жыл бұрын
simio1337 they didn’t even use Windows NT for Toy Story 1 though. It was afaik those old unbreakable SGI machines
@liljames2k4 жыл бұрын
@@simio1337 The Machines used Irix as Operating System. An Unix System V based OS and it was aware of its time.
@a.ramirez33984 жыл бұрын
They had patience because they could buy a computor with 64 gb of ram back then
@KozenaDrzka6 жыл бұрын
0:20 that guy is definition of 90's
@RoddyDev7 жыл бұрын
If he calls that animation program "simple", I imagine how simple it is to do a 3D animation nowadays.
@mattdymond43986 жыл бұрын
Actually modelling and animation programs are pretty easy. Sure the vast amount of buttons look daunting at first, but when you learn their functions and how they interact with each other, it becomes second nature.
@Daddyvader76 жыл бұрын
Matt Dymond for sure but don’t call it easy its not I’ve done it and it’s not easy but it’s also not impossible
@mattdymond43986 жыл бұрын
Well I do it myself, I'm speaking from experience.
@Daddyvader76 жыл бұрын
Matt Dymond understood. I’ve been doing it in college and I’m sure once you get used too it it becomes a lot easier, but with anything takes a lot of practice to get to top quality levels
@aratyal6 жыл бұрын
What software would you reccomend?
@Figureight6 жыл бұрын
It's simple, but my god is it fucking tedious. It's insane how far we've come in that time, but also amazing those things were able to be done even back then.
@UFC19885 жыл бұрын
To me even in 2019 it's still a hard work to do. I can't imagine how they could done it back to 1990s.
@TechVenture6 жыл бұрын
It's Really Hardwork Dude ! SALUTE !
@darthsailormoon48316 жыл бұрын
no its not....
@Outerparadox6 жыл бұрын
It is hardwork as in time consuming to animate each frame and making sure the overall animation looks right. Not to mention snycing the voices with the character's movements and mouths to it as well. Animating which so many people think it is simple to do, don't know behind the scenes on how these animated movies are created.
@darthsailormoon48316 жыл бұрын
+ Outer ParaDOCX I have 10 years of blender experience in rigging, blend shapes, and of course animation. Stop talking shit when you clearly don't know what you are talking about.
@lebro44016 жыл бұрын
Outer ParaDOCX I find frame by frame animation is more hardwork than cgi.
@Kash1006 жыл бұрын
Jus takes a long time
@juliansoljordan6 жыл бұрын
2:47 That’s what I see when I have sleep paralysis.
@vietdroid5 жыл бұрын
Holy shit I just noticed Woody's face on the screen!
@SSMH64466 ай бұрын
I was imagining Pete Doctor thinking “this is what I have to look at for the next 6 weeks” 😂
@nmda95786 жыл бұрын
This was incredible. These guys are geniuses -- especially doing all this on 90's technology!
@rozelnox6 жыл бұрын
You see the software used to create, but I always think "who created the software to create and how?".
@ChrisTheCringe6 жыл бұрын
Correct me if I'm wrong but Apple, yes the company that created iPods and iPhones, created this software for Pixar only
@MrPacMan366 жыл бұрын
They're the true unsung heroes of animation
@SerBallister6 жыл бұрын
A few well known CGI pioneers work for Pixar, Ed Catmull comes to mind. I think they develop their own software in house.
@faisalrahmat91146 жыл бұрын
God made it...
@lawrencedoliveiro91046 жыл бұрын
Pixar did their own software*. There are many pioneering CG papers published over several decades, from authors who worked at Pixar. *At one time (in the early days) they even did their own hardware, the “Pixar Image Computer”.
@Reckno646 жыл бұрын
This looks incredibly tedious. It's amazing how they pulled it off!
@shamicentertainment12626 жыл бұрын
I think all animation is tedious. It was probably even worse when you had to draw each frame by hand
@supercoolmunkee6 жыл бұрын
Like Naruto? I noticed the animation in the Shippuden series have gotten better 3D then the first series in Naruto. Now look at Boruto, is even better!
@1080778546 жыл бұрын
now imagine how much their getting paid. Its not that bad
@DucktorQuackers6 жыл бұрын
Stop motion / claymation is probably worse
@supercoolmunkee6 жыл бұрын
Ducktor Quack What about that Coraline movie? That was all stop motion and claymation.
@snowconesolid6 жыл бұрын
damn, this is amazing. As a modern day 3d artist and animator I fucking love this stuff. These guys are so ahead of their time. With all of our modern day 3d modeling and animation software and high-end computers, you don't see many talented animators and passionate people like this as much anymore. People who are super driven to deliver the best quality no matter what. Their workflow must have been insanely tedious and waaay slower. But they got the job done, perfected it and never complained. I feel like today, we, (me included) are much more lazy artist.
@bazonga90856 жыл бұрын
Samer Khatib Lol is that your work in the profile pic? That’s fucking terrifying 😂
@andrescalle22362 жыл бұрын
Congrats on Giraffe Town, amazing game!! 😁
@ElizabethGlasby Жыл бұрын
They pay us sh1t, treat us like sh1t and replace us easily. Not passionate as I was when I was a kid. Reality suckkks!
@forwox6 жыл бұрын
Silicon Graphics were the fastest high-performance machines back in those days especially for the heavy real time visuals. Those were really expensive machines, tens of thousands us dollars for single station. Great material, its years ahead of its time.
@4DF2007Official Жыл бұрын
4:06 I can’t believe that it was that complicated to get his face to move. Whereas now on blender it’s so easy. Technology evolving at the speed of light.
@novachromatic6 жыл бұрын
3:28 Gottem
@dagentleman4866 жыл бұрын
this should have more likes
@Ratciclefan6 жыл бұрын
👌🏻
@haleyflk17356 жыл бұрын
this made me actually laugh. like not just a "hmm" laugh like a real laugh
@BlakeSandenMedia5 жыл бұрын
I think i get it but i don't want to think i get it.. Am i wrong lol ?
@buizelmeme62884 жыл бұрын
Oh no, the meme...
@AimlessAbyss6 жыл бұрын
Wow, Pete Doctor actually went on to direct Monsters Inc, Up, and Inside Out. He wrote some of the other Pixar screenplays as well.
@theweirdo86226 жыл бұрын
They were all so young here... John Lasseter looked like a teenager with these clothes.
@Little1Cave6 жыл бұрын
The Weirdo Pete Docter too! Aka the guy who created Monsters Inc., Up, and Inside Out. Lol
@unknownunknowns6 жыл бұрын
He was SKINNY back then! I wonder what is going to happen to him after the #metoo accusations.
@hunterolaughlin3 жыл бұрын
@@Little1Cave And now the creator of Soul.
@JustinY.6 жыл бұрын
It just works
@ThenWhen6 жыл бұрын
Justin Y. Ayyyyy justin
@Loosily6 жыл бұрын
What the actual heck are you doing here
@aduck50116 жыл бұрын
Leave this place semon
@masterqommand10046 жыл бұрын
And hes here.
@yudiar10236 жыл бұрын
dude..... u are really everywhere.... even old videos.... u are almost comment all videos on this youtube right?
@minercoj30966 жыл бұрын
2:48 look at the computer
@BoredToDeath1826 жыл бұрын
Obunga
@minercoj30966 жыл бұрын
26 LIKES?! That's my record so far
@ScrinkleMcdinkle5 жыл бұрын
B O B B A
@MusicandGame235 жыл бұрын
hahahahhaha
@zsin1284 жыл бұрын
200 likes
@BecksPatrykАй бұрын
as someone who’s dabbled with 3d animation for school, it’s fascinating seeing how 3d software looked back in the 90s, it’s so cool seeing some of the features that are still used today in software like blender or maya
@mraiwa10006 жыл бұрын
People commenting about the old computers..... this video was recorded sometime in either 1993 or 1994, so the technology in this video was pretty high tech back then. Only the best
@ggamer777 жыл бұрын
2:45
@soda_0956 жыл бұрын
Woody's face is just. Pain.
@nikkoXmercado6 жыл бұрын
As I saw Woody's face I immediately scrolled down expecting this exact timestamp comment.
@ijhdz49736 жыл бұрын
Looks like Michael Jackson’s thriller.
@angrybirdsswagplush4 жыл бұрын
😁
@n.fabianb.l.63824 жыл бұрын
ggamer77 jajajjajaa
@Vidyadude6 жыл бұрын
Imagine doing 3D animation by just using sliders. Must have taken ages.
@bazonga90856 жыл бұрын
Houston Helicopter Tours Inc. takes 4 years bud
@thankunext16256 жыл бұрын
they still use sliders and they do it just fine. back then their software was called marionette, now its dubbed presto and you can look up demonstrations of it on youtube.
@dietzel89883 жыл бұрын
Its stuning to see that how little has changed in the basics of 3D animation.
@martinistse6 жыл бұрын
It's just super repetitive work and patience is the key for these guys and their goal. I am amazed with their determination.
@Weeesnaw3 жыл бұрын
As someone who’s learning CG Animation today, it’s funny to me how much has stayed the same with the timeline and keyframe editors. It’s almost the exact same process but with a different looking UI (but that might just be me, I’m not very complex with my work yet 😅)
@OCPyrit6 жыл бұрын
Don't forget the very talented software engineers who pioneered in the development of these systems!
@jordspilapil Жыл бұрын
0:34 he's now a chief creative officer 😅 i love watching Pixar movies directed by him, especially up and inside out ❤ and he's an Oscar winner 🏆
@silentboof6 жыл бұрын
How they manage to work with such a software and get toy story out of it is not something I can understand!!! 3ds max....maya...houdini....they were not around when they made toy story! These guys are true legends...seriously!
@TN_AU6 жыл бұрын
If I'm not mistaken, no wonder it took the team about 4 years to create this movie, just seeing how they do it just makes me appreciate these computer animated movies.
@JeffreyThrash6 жыл бұрын
We 3D animators have it so easy these days (especially with all the free learning people like me can get on KZbin, and the existence of cheap animation software like Blender).
@NathanDarkson9846 жыл бұрын
Jeffrey Thrash but to be honest, Autodesk Maya is what it started it all (it was called Alias PowerAnimator at it's time)
@AngelicDesigns2926 жыл бұрын
I've studied a little bit of classical animation and 3D animation and I must say that 2D takes a lot more effort since each frame has to be drawn by hand on special paper, a walk cycle of 25 frames, for instance, takes several hours to draw. Making things move on the computer is easier since you're working with a model.
@educate3d6 жыл бұрын
even 2d animation is done in software. The way you mentioned is ancient
@James-pb8xu6 жыл бұрын
i think they're equal in terms of effort. just in different ways. 2d animation is more execution and hinges on physical abilities. 3D animation is more mental, since you're learning the ins and outs of a complex program and have to manipulate the program to get the desired look.
@Cass_Rose6 жыл бұрын
blender is cheap, but is one of the gratest animation sofwares on the market
@JohnWillimann6 жыл бұрын
Wow, thanks for posting this. This movie changed my life. At the time I was doing computer science studies and after seeing this movie I veered towards animation. It's really good fun to see the old tools of the trade.
@adsick_ua6 жыл бұрын
facial animation better than in Masseffect andromeda
@therockyb.channel5326 жыл бұрын
wow so many legends in only one video
@mixey016 жыл бұрын
Makes you appreciate the work of animators more
@ganesh.majety52606 жыл бұрын
Underrated hero behind every animation movies. Better to appreciate their efforts 🙏.
@alfredf9006 жыл бұрын
2:11 He actually looks like Woody
@StabTheDabb7 жыл бұрын
The animation of Woody looks so Uncanny
@raymanpixar56997 жыл бұрын
StalabTheDabber 2:0 is it because of his skeleton 🤔
@Waltman137 жыл бұрын
it almost looks like a robot
@raymanpixar56997 жыл бұрын
Waltman13 kinda
@jerelminter6 жыл бұрын
That's because this was when they were making the movie, it takes a long time to finish the model. They have to create his model and move his body, then add all of the other shapes to it, then put the colors in it and then render it to get rid of the pixels and stuff to make it look like what you see in the final product. Which can take up to 4 years.
@NathanDarkson9846 жыл бұрын
jerel that's Alias PowerAnimator/Autodesk Maya for you.
@tehila.lugasi6 жыл бұрын
WOODY!!! HE'S SUCH A CUTIE
@FinalFr0ntier6 жыл бұрын
It's amazing how so much of the process has stayed the same. A lot of what pixar did/does has shaped that but it's interesting how similar the process is to this day.
@m0ther_bra1ned125 жыл бұрын
"Meh, its easy" ... (looks at a monitor with a screen that looks straight out of a nuclear reactor control station) XD
@Favoxhille4 жыл бұрын
to think this was achievable with very limited hardware and rudimental software makes you realize not only how far we have come but how much you can do with very basic tools, impressive!!!
@NickFigures7 жыл бұрын
2:03 did they make his pupils smaller?? Haha
@juicyjuice50836 жыл бұрын
"It's just a MISTAKE." xD
@bragee6 жыл бұрын
Much respect for Lasseter and his team. Definitely.
@Arkeuworks6 жыл бұрын
The reason why I really want to work in PIXAR!
@AnityEx6 жыл бұрын
I'm sorry dude but I will before you do, lol jk but seriously it would be awesome to do that
@Arkeuworks6 жыл бұрын
Anity Ex hahahaha. Let's apply!
@AnityEx6 жыл бұрын
I will someday lol not yet but someday hahaha
@ArisLA-wk1hg6 жыл бұрын
Good, they are looking for janitor
@AnityEx6 жыл бұрын
*sad emoji here*
@relex286 жыл бұрын
thank you for making my childhood more aswesome!
@homelessmanuel8046 жыл бұрын
20 years later, still better than other animations
@Angel-VTek6 жыл бұрын
this is one of the most beautiful videos ive seen on youtube. I LOVE ANIMATION
@EnterpriseKnight6 жыл бұрын
What OS was this running on? Also 2:50 Creepiest Woody
@kimharveyforastero68903 жыл бұрын
Daman 3d animation come so far. Respect for this guys.
@PixarFan86956 жыл бұрын
0:43 Lifesavers Holes.
@BTA14Studios Жыл бұрын
Tiny Little Bites of Candy
@calebsartain42673 жыл бұрын
It amazes me how things have simplified but still kinda work the same
@LinkOStalker6 жыл бұрын
Imagina o trabalho desses caras! E esses PCs dos anos 90, como que processavam tanta informação?! Esses animadores estão de parabéns :D
@Sup3rl3ry6 жыл бұрын
Nos anos 90 com o marionette (software que usam) , fizeram o toy story imagina como deve ser bem mais simples nos dias de hoje.
@alexmattyou3 жыл бұрын
This gives me a motivation, I can do animation in my old pc
@FLYANDI6 жыл бұрын
True pioneers!
@MrMadvillan5 жыл бұрын
i can’t believe the character animation was done on a single crt - amazing
@Ponlets6 жыл бұрын
i just now realized toystory one did not really use raytracing lol
@NathanDarkson9846 жыл бұрын
Ponlets Raytracing is always an option in Maya.
@Ponlets6 жыл бұрын
it was not an option in 1995 and they did not have ray tracing in incredibles 1 either .. they used some kind of open GL shader thing for their first few movies ... ratatouille was the first that i can remember from pixar to have real raytracing
@juniorsilvabroadcast6 жыл бұрын
Ponlets exactly. They never used ray tracing. Only OpenGL based shaders
@Ponlets6 жыл бұрын
because you cant fake ray tracing .... ray tracing looks better and more photo realistic and in todays animations is the only proper way to render an animation .... back in 1995 ray tracing was around but only for the big massive companies ... pixar was a small studio at the time so they had to write their own software
@Ponlets6 жыл бұрын
lol in 1995 when they made toy story it was still mostly a small studio ... you are thinking of the early 2000s when they made some of their other movies they used open GL all the way to incredibles but shortly after that you can see a change in their shaders when they made cars ... its subtle to some but obvious for those who know how and where to look faking is not as good as making when it comes to photo realism ... materials can look like plastic (which is why they focused on toys for most of toy story) ... look at the dog Scud in sids house .. if you watch the movie in high resolution you can see its a normal map texture instead of fur .. in DVD and VHS it looks decent enough to be plausible for fur but anything higher than standard definition shows its actually just a normal map ... thats mainly why they did not focus on humans as much as the toys because the "flesh" material did not have subsurface scattering or any subtle nuance to it in toy story 1 it was a good movie but it has aged a bit
@dianahernandez86885 жыл бұрын
Its so wholesome to see this supervising animator eventually become the director of Monsters Inc, Up, Inside Out and now Soul all the while becoming the Chief Creative Chief of Pixar
@rodrigo43796 жыл бұрын
that pc had the xeon and the titan xp of the 90´s, they´ve done a great job
@Awsome24646 жыл бұрын
Seeing John Lasseter and Pete Doctor from the 90s compared to today is what truly baffles me. Granted, 20 years takes a toll, but still.
@OhanaFilms6 жыл бұрын
Those tiny monitors! I used to do 2D animation around this time and I can't believe I did it with such limited computer capabilities... and THOSE TINY MONITORS!
@SssagaBenches4U6 жыл бұрын
Actually, those were pretty BIG monitors ;)
@OhanaFilms6 жыл бұрын
I had two monitors so I was obviously a big deal!
@thegrim9146 жыл бұрын
Gud for u
@OhanaFilms6 жыл бұрын
I'm referring to the tiny size and lack of room for everything.
@pyeltd.54576 жыл бұрын
Ohana Films I has a even smaller one. 2 of them and they would not turn on. They was from a DT workstation in a secondary school. Still got the PC tho. Idk what's on it. Maybe Windows 3.1.
@667DOOM6 жыл бұрын
its incredible how old toy story is and how they made this movie with those old hardware. just amazing!
@dmitrymzv6 жыл бұрын
this actually looks easier than working with 3ds max bones...
@iAmMadeOfSoup5 жыл бұрын
This video is the definition of the 90s
@jhonbernerson44806 жыл бұрын
I am very impressed, especially at the fact that the movie still looks great, anination wise, even though it was made on a very old software. It was new at the time, yes, but it must have had its limits if we compare it to software now a days.
@wow94812 жыл бұрын
I think the animation is alright theres some parts that feel rough and choppy in the movie but it still looks good visually lol
@piagabriellepatag24872 ай бұрын
I’m not even an animator and totally bad at it, but I can’t believe in my eyes just how simple the software looks just by his demonstration.
@AX-xi2pw6 жыл бұрын
Damn. That's cool. Even animating without IK chains it seems
@AX-xi2pw6 жыл бұрын
ah ok my bad
@FrankAngelOfficial16 жыл бұрын
These guys are straight up gods at this great job.
@njpromethium6 жыл бұрын
Holy fking 1000 years to create a 10 second animation
@tyhillbroussard49242 жыл бұрын
I really love the technique of animating the facial features 3:49
@BlenderDumbass6 жыл бұрын
NOOOO WAAAY! Animating a rig in a coordinate editor in 10 FPS... It's like painful. How did they do that?
@cooliofoolio6 жыл бұрын
It brings much more natural movement
@Matt-kl7qc5 жыл бұрын
10 fps wow
@prembadgandi41463 жыл бұрын
Because we are in future where we think 10fps is pain in ass But back then it was pretty fast I guess and 10fps was all they got
@llamazarecool6 жыл бұрын
Animation is absolutely fascinating
@CaliburTitan6 жыл бұрын
I wonder if they Models and the rigs have been leaked on the internet?
@DEADEYESTUDIO5 жыл бұрын
I love how using a 3D animation program today that you can see that it’s still pretty similar to this 3D software with the graph and the timeline and all. The standard for 3D was already set back then
@meicheljorden88866 жыл бұрын
oh man, back in the day they rendered layer for layer and overlaped the seperate videos.
@stvgrz93945 жыл бұрын
Some people may said im not matured when i still watch cartoon at 25, i dont care. Because i appreciate every hard work from those animation studios for make us happy.
@lukessoundhouse99036 жыл бұрын
Still much simple than blender
@sasaha83896 жыл бұрын
I bet thos rendered faster than blender cycles animation
@patentlypaul18326 жыл бұрын
Lol, someone coding SM64 in a livestream switched from Maya to Blender because Maya was crashed alot. Blender 2.8 a fast real-time renderer and Maya-users still sometimes use Blender products (like filmic-blender) with maya.
@AlyphRat6 жыл бұрын
3DS Max 2010 is my personal choice
@sasaha83896 жыл бұрын
Lucteria SE they all have pretty much the same function...the important step for animation is a good character mesh, weighting, a very easy and good Rig (IK/FK switchable) and good animations
@AnityEx6 жыл бұрын
blender 2.8 isnt even out yet -_-
@HaruVibes_6 жыл бұрын
something so calm and relaxing about watching this. 90's were a special time.
@jakeystarsuper5 жыл бұрын
Every generation has its Specials times
@djdashdfw6 жыл бұрын
ah so thats how its done "its fairly simple"
@SonicSpyroHeeler3 жыл бұрын
This is where computer animated movies were just getting started.
@AlexAugustinex6 жыл бұрын
Oh, my god, I'm sitting here with a computer that is a 100+ times more powerful and animation tools so much better than that...still wont get anywhere near their talent. And this was 23 years ago. when I was just a newborn baby...
@Skylineblue19976 жыл бұрын
😂😂😂😂😂
@simio13376 жыл бұрын
Sometimes when you know you're in the forefront of something that has never been done, a full length animated movie, you feel that you're doing something really special. Nowadays there's hundreds of self-made animators trying to make it by doing as you described but wont get the claim these pioneers did.
@poweroffriendship2.04 жыл бұрын
1995 indeed.
@ThiagoPinho16 жыл бұрын
A truly masterpiece
@arsh_DSJ6 жыл бұрын
Early animation softwares look scary
@stproducciones91406 жыл бұрын
they literally look creepy and weird, like something out of the deep web
@FF-kc7fc6 жыл бұрын
Sin Talento Producciones Hahaha! oh my god, "deepweb", what is it about this utilitarian look that makes it scary? I think kids these days have been wimped out by soft, no-contrast, full-white UIs made to look pretty and mind-numbingly minimal instead of having contrast and shading to make things easy to read and have functions discernibly separated for ease of use. UIs now look a lot worse than they used to be. They function better, but look bad. And not all UIs, but the common ones used daily on the web? Absolutely, and nothing reeks worse of it than Google's garbage design. I don't blame "the kids" or any generation for adapting to design trends whose cosmetic choices only work against the user's productivity, I blame the beanie-hat idiot who designed it, and the managers who accepted it. I'm sorry your personal computers look like shit now.
@Jigsaw23836 жыл бұрын
@@stproducciones9140 nope
@thecartooncynic6 жыл бұрын
give thanks to the character riggers that gave you all of that freedom to animate
@thobiex6 жыл бұрын
2:45 Pure nightmare fuel right there
@brokenrobot20043 жыл бұрын
Man, Pixar felt so layed back and fun; it's probably just corperate now from everything I've seen, which is sad; very awesome video!
@MuffinMan05216 жыл бұрын
I can't imagine doing anything serious on such an uncomfortable workstation. His desk is so small that his keyboard has to go on the let side while he looks to the right.
@MuffinMan05216 жыл бұрын
Lol really buddy? I respect that you came to troll, but the fact of the matter is when you do something professionally and you spend a lot of time doing it a real professional invests in some of the best tools and organizes their workspace to be comfortable and efficient.
@pyeltd.54576 жыл бұрын
I would not mind it like this. Love offices that look this cosy and messy
@roddydykes70536 жыл бұрын
What brilliant animators
@sebastian2219836 жыл бұрын
Seeing this I wonder... how they saved all the data generated by this kind of computer? They already had hard drives above the terabyte? and another question: Which video format they used to compress the video in high resolution? Nowadays we have H264 or the new format HEVC but for the ´90...how they managed to stored and saved all the sequences and the final product?
@pennygadget73286 жыл бұрын
A lot of the data, such as animation, requires very little storage overhead providing you're not dealing with physics simulations or the like. For saving the final image, it was standard for years to output directly to film instead of keeping a digital copy around. That's why you'll see film grain on older CGI... because that's how the images were preserved
@sebastian2219836 жыл бұрын
Thanks Penny! with your explanation I remembered that the movie "A Bug's life" (from 2003) was the first animated film to be entirely created using a digital transfer... as opposed to the standard analog film-to-videotape transfer process.
@dmtd23886 жыл бұрын
SGI and Amiga workstations was more then 5 years ahead like they used Amigas for pre render and Silicon graphics to final render Jurassic Park in 1992 Pcs and Macs where in there stone ages they was just little office or word computers comparison to Amiga and Sgi workstations
@lince1596 жыл бұрын
My personal computer back in 1997 had an innovative 2 GB hard-drive, and I was the coolest boy so... Above terabyte harddrive even in Pixar I don't think so.
@ethai16 жыл бұрын
@@sebastian221983 A Bug's life actually came out in 1998
@tubetube7025Ай бұрын
god. Imagine knowing you were one of the guys who animated toy story......friggin awesome!
@SouthwesternEagle6 жыл бұрын
This early stage of the animation is from 1993!
@misterartist16035 жыл бұрын
Nah, '94-'95
@jerelminter5 жыл бұрын
@@misterartist1603 Pixar started production on this movie in 1991 according to Tom Hanks, they recorded an earlier version of Toy Story that got scrapped in 93 because they almost made Woody a complete jerk, but the Disney executives hated it and almost cancelled production because of it, but John Lasseter and the Pixar team reworked the film in 94 which became the Toy Story movie that we have right now.