How Do Habitats Work in Stellaris 3.9?

  Рет қаралды 124,906

Montu Plays

Montu Plays

8 ай бұрын

Stellaris 3.9 has changed the way habitats work. We now have 3 different megastructures to build which provide a host of different benefits! This is a Stellaris habitats guide.
Lets dive in and find out more!
You can get Cities Skylines and almost all DLC for less than 19€ from Humble Bundle and support this channel: www.humblebundle.com/games/ci...
Stellaris Version 3.9
If you enjoyed this video please leave a like & SUBSCRIBE!
Become a supporter, join my discord community or get your hands on cool merch at Montu Plays HQ: montuplays.com/
Humble Bundle Affiliate link: www.humblebundle.com/?partner...
And please comment with any feedback, any ideas or if you disagree!

Пікірлер: 365
@robertalaverdov8147
@robertalaverdov8147
Anyone remember when habitats were just size 15 planets with slightly unique buildings? Pepperidge farms remembers.
@Xyronos
@Xyronos
This is huge for the endgame, as AI empires cannot spam 10-15 Habitats in a single system. It has always been a major source of engame lag when there are over a thousand Habitats in a large Galaxy. Also conquering systems will take less micromanagement.
@rolypoly4920
@rolypoly4920
As someone who kept using Merchant Guilds even after it was nerfed into pointlessness for the sake of roleplaying, I will still make my Trade Void Dwellers. Though it would be neat if a Trade Deposit in a system could add a Trade District or maybe add a Merchant Job to the station.
@jameshildebrand907
@jameshildebrand907
<Me who has been playing VD for years, sweating nervously, pressing play button>
@SilverScorpion428
@SilverScorpion428
Something that I've found that was overlooked regarding resources is that if you put a habitat/orbital over a planet with a strategic resource, it automatically provides the resource job instead of requiring you to build the required building. This is only instance with habitats where you can get a resource job effectively for free, the only cost being for building the habitat/orbital.
@yzm2065
@yzm2065
I actually think the system works pretty well relative to the goals the devs wanted to achieve with it.
@diesisteinname2053
@diesisteinname2053
You forgot the "Special" habitats. The Knights of the toxic good habitat gets special orbitals which add one Knight each but don't allow for Ressource districts. (Can't build those orbitals around Stars, but that ist probably a Bug). Once I fully Upgraded the Habitat and it got filled up it produced 4.5k science each (physics 5k because of vultraum). And I didn't even use Lifestock/Robot shenanigans.
@rogerkreutz1985
@rogerkreutz1985
I'm currently playing a necrophage terravore swarm, the new habitat mechanic fits perfectly with it
@gentleman_waffle
@gentleman_waffle
They took my trade and I am not okay
@martymartin5302
@martymartin5302
Another thing to note about what you said about the ecumenopolis, not every empire type can build them. Unless things changed in 3.9, in 3.8, Gestalt Consciousness empires (barring the rogue servitor) can’t get ecumenopolises. It seems weird how the rogue servitor robots are the only gestalt that has access to two of the three planet types you ranked in the S-tier of your planets tier list.
@ASNS117Zero
@ASNS117Zero
Where this really hurts/helps depending on your POV is fortress habitats.
@BugsydorPrime
@BugsydorPrime
Also, if you're running Void Dweller origin, the resource district types (energy, minerals, food)
@JAMBUILDER08
@JAMBUILDER08
I do wish they kept trade districts, they were basically commercial zones with a bit of housing. But they also nerfed trade HARD
@franckluciani9284
@franckluciani9284
there goes my favorite play style, expanding a voidborne empire with habitats everywhere xP
@paulwayne8367
@paulwayne8367
Perfect timing I was about to do a Habits playthrough(I've barely played with Habits before, and have never built Habits in 3.9)
@curseofthefallen4941
@curseofthefallen4941
I like using them as RP sectors capitals. That with the civic that boost edict capacity is a fun if difficult build.
@Ranto294
@Ranto294
There are sometimes situations, when pirates appear because of lack of trade protection. Generally, unless you're quick and send some ships, they tend to disable starbase
@bjorn00000
@bjorn00000
I've had problems because the major and minor orbitals seem to be treated like ships by the game, and in a case where an AI opponent was in conflict with me and another AI, I took control of the complex but the orbitals were technically under control of their other opponent.
@mr.silver5476
@mr.silver5476
@Montu Plays one thing you did miss is that the void dweller origin and ascension perk. The perk is very similar to the old one with minor tweaks but the origin seems to be a bit of a rule breaker because it still gives you 3 habitats and they all share orbital effects so if you build a research orbital you will get 3 research districts on each for a toal of 9.
@boringnoninterestingname65
@boringnoninterestingname65
Dang habitat spam was my go to for playing tall I don’t wanna change 😖
Orbital Rings Are The Powerhouse Of The System
13:32
Montu Plays
Рет қаралды 259 М.
Stellaris Ultimate Tall Empire Build
12:25
Montu Plays
Рет қаралды 160 М.
Pray For Palestine 😢🇵🇸|
00:23
Ak Ultra
Рет қаралды 35 МЛН
Omega Boy Past 3 #funny #viral #comedy
00:22
CRAZY GREAPA
Рет қаралды 35 МЛН
Virtual Is The Meta - Stellaris Every Click Guide
26:34
Montu Plays
Рет қаралды 110 М.
You Need Farmers In Stellaris
9:02
Montu Plays
Рет қаралды 134 М.
Habitats and Orbitals Guide - Stellaris 3.9
9:31
Ceti
Рет қаралды 12 М.
Stellaris Tall Guide
11:38
Montu Plays
Рет қаралды 171 М.
Devouring an Entire Galaxy for Money in Stellaris Nexus
24:12
Anti-Kleaper
Рет қаралды 434 М.
Which Stellaris Expansion Should You Buy Next?
30:21
Montu Plays
Рет қаралды 95 М.
Stellaris Destroyer Design - Early & Midgame
14:53
Montu Plays
Рет қаралды 141 М.
Stellaris Federations Tier List
31:46
Montu Plays
Рет қаралды 127 М.
25 Stellaris Tips Every Player Must Know!
8:17
Strat
Рет қаралды 214 М.