How do Non Euclidean Games Work? | Prime Reacts

  Рет қаралды 77,570

ThePrimeTime

ThePrimeTime

Күн бұрын

Recorded live on twitch, GET IN
/ theprimeagen
Link to reviewed video: • How do non-euclidean g...
Channel: / @digidigger
MY MAIN YT CHANNEL: Has well edited engineering videos
/ theprimeagen
Discord
/ discord
Have something for me to read or react to?: / theprimeagenreact
Hey I am sponsored by Turso, an edge database. I think they are pretty neet. Give them a try for free and if you want you can get a decent amount off (the free tier is the best (better than planetscale or any other))
turso.tech/deeznuts

Пікірлер: 201
@guyindisguise
@guyindisguise 11 ай бұрын
To be fair, the wall touching puzzles are like less than 1% of Antichamber. The game has a lot of mind-bending puzzles. If you liked getting a whole new way of thinking in Portal 1 then you'll love Antichamber.
@MasterHigure
@MasterHigure 11 ай бұрын
TotalBiscuit did a run-through of the beginning of the game together with the creator of the game ("WTF is Antichamber"). It is a pretty darn good sell if you're still not sold on the game, without spoiling much of the puzzles.
@BusinessWolf1
@BusinessWolf1 11 ай бұрын
This. I wondered why the video kept showing the same entry level puzzles. It gets nuts after a while.
@MrTomyCJ
@MrTomyCJ 11 ай бұрын
It's almost like showing portal with the turrets and cubes, but not showing the portal gun.
@MenkoDany
@MenkoDany 10 ай бұрын
@@MasterHigure rip TB
@josebalanza2755
@josebalanza2755 11 ай бұрын
Fun fact, non-euclidean geometry is very very new. The first discovery of non-euclidean geometries date back to the early 19th century, while euclidean geometry dates back to 300 BCE.
@Sammysapphira
@Sammysapphira 10 ай бұрын
200 years ago isn't what anyone would consider as new
@maxinimus
@maxinimus 10 ай бұрын
@@Sammysapphira have you ever heard of the word new being used in a relative context? 300 BCE was 2300 years ago, while 19th century was ~200 years ago...
@b_delta9725
@b_delta9725 10 ай бұрын
@@Sammysapphira for mathematicians isaac newton is the new cool kid in school that everyone hangs with
@gracefool
@gracefool 10 ай бұрын
Non-euclidean geometry has been used for thousands of years in navigation... Or are y'all flat earthers?
@alansmithee419
@alansmithee419 10 ай бұрын
@@gracefool Some similar mathematics is used in non-euclidean geometry as is used for navigation, but they're not the same thing. If you told a mathematician at any point during that history that navigation breaks the laws of Euclidean geometry they'd've just said something like "The shortest path between two points on Earth is still a straight line, we just obviously can't travel straight through the Earth and therefore have to take a longer path." The Earth does not exist in spherical geometry, it is a sphere within a Euclidean space. The difference being that in an actual spherical space, a geodesic is not merely the shortest available path, as is true on Earth, but rather the shortest *possible* path.
@ogpurpledaddy
@ogpurpledaddy 11 ай бұрын
12:50 also just in anti-chamber's defense there's puzzle mechanics involving the gun where you slowly build sort of "upgrades" that augment it's behavior for it that help solve other puzzles in the game. It's got some pretty engaging stuff in my opinion.
@ogpurpledaddy
@ogpurpledaddy 11 ай бұрын
Currently working on a non-euclidean horror game as my first C++ project for when Source 2 drops towards the end of this month (hopefully). Played Anti-Chamber back in like 2014 and love these kinds of concept implementations. A more recent example that I love was a recent Doom mod called "MyHouse" you all should check out if you like this sort of thing. The person who made it was made all within the Doom engine.
@harrytsang1501
@harrytsang1501 11 ай бұрын
I don't know anything about game development, so I humour myself, why wait for Source 2? I thought non-euclidean math would not fit into traditional rendering engines. Do you plan to project the world into 3D euclidean space before rendering? Or are you just using a game engine for the physics?
@ogpurpledaddy
@ogpurpledaddy 11 ай бұрын
@@harrytsang1501 I'm familiar with the map making tool, Hammer, from the original source engine. I'm not looking to necessarily get into the game dev job market if I don't have to. Also, I liked the way HL:Alyx turned out and want to know if it's feasible to get non-euclidean rendering into a VR set. VR systems engineering is something I would like to get into when I finish up college. I am planning on first implementing the kind of psuedo-non-euclidean concepts that antichamber and superliminal has, then attempt to go into projecting the world into a non-euclidean format before it renders as it nears towards the "finale" of the game. If not, perhaps diverging the way the ray marching occurs within the engine might be possible? Also I kept hearing rumors the S2 engine will have ray tracing capability, but we'll see when it drops. I have about a year to play around with some prototyping. Definitely some hurdles involved but I feel if I can tackle the concept I can tackle anything.
@user-eh5wo8re3d
@user-eh5wo8re3d 11 ай бұрын
@@ogpurpledaddy for non-euclidian stuff in VR check out the channel "Henry Segerman", e.g. their video "Non-euclidean virtual reality"
@AlphaCrucis
@AlphaCrucis 10 ай бұрын
I downloaded MyHouse per your suggestion as I used to love wads such as The Void by Cyb. I noticed there was a journal file and started reading it. This whole project became a lot more interesting to me.
@LaChips806
@LaChips806 10 ай бұрын
Yup MyHouse is insane, there is a youtuber name Power Pack covered the whole subject, it's 1h42 and damn, I recommend
@brianviktor8212
@brianviktor8212 11 ай бұрын
The Angular Diameter thing is quite interesting. I created a space exploration simulator (not a game yet), and a super giant star can look like a normal star from a certain distance. In space the only way to *really* get a sense of scale, you need to move - FTL speed. Only then you can see that a giant star is passing by slowly while regular stars are passing by quickly.
@TheDanVail
@TheDanVail 11 ай бұрын
NO VIEW CREW
@SneakyKittyGameDev
@SneakyKittyGameDev 11 ай бұрын
Video live 6 minutes ago, comment 7 minutes ago. Nice
@ThePrimeTimeagen
@ThePrimeTimeagen 11 ай бұрын
Let's go
@ardnys35
@ardnys35 11 ай бұрын
at 11:34 prime's microphone stand thing makes a blurred line and that's exactly where the player teleports. it looks like his stand is making a portal there lol
@tech6hutch
@tech6hutch 5 ай бұрын
This must be the work of an enemy stand!
@Impatient_Ape
@Impatient_Ape 11 ай бұрын
The answer to "Why is the answer always arctan?" (16:16) is that if you used arcsin or arccos, you'd need the hypotenuse value, and that would require an extra square root calculation.
@BlackSharkfr
@BlackSharkfr 11 ай бұрын
I do not consider the portal games as good applications of non euclidean geometry since in these games the world is almost perfectly euclidean with only tiny discontinuities. Much better examples would be racing games when the vehicules are driving on curved surfaces : think driving inside or outside pipes in F-Zero or Redout since these are cases where you have a continuous non-euclidean behaviour.
@NihongoWakannai
@NihongoWakannai 11 ай бұрын
1:45 it's funny you say that, because existing along the surface of a sphere is an example of non-euclidean geometry. The shortest path between two places on earth would be through the ground, but because we are limited to traveling along the surface and have gravity pulling us down, it can be modeled as non-euclidean space.
@MasterHigure
@MasterHigure 11 ай бұрын
6:00 The area of the triangle multiplied by the curvature of the surface is exactly how far away the angle sum is from 180°. Although it's in radians. Also if the curvature isn't constant you have to integrate. So the angle sum can be a lot larger than 270°. In particular, given a triangle on a closed surface like a sphere, there is nothing distinguishing which side is inside and which is outside. So the 270° triangle they show could just as well be a triangle where *each angle* is 270°, by swapping outside and inside. The area is 7 times larger, and the 180° discrepancy is also 7 times larger.
@sk8ersteve
@sk8ersteve 11 ай бұрын
Triangle can go above 360. I think the theoretical upper limit is 900. The smallest internal angle triangle you can form has 180 degrees, but those same lines form a complementary triangle on with the external angles which would be at most 360*3 - 180 = 900.
@lajosviktor
@lajosviktor 11 ай бұрын
Viewfinder (the game) maxed out non-euclidean... this whole game from beginning to the end is mindfuck
@coder0xff
@coder0xff 10 ай бұрын
I know it was rhetorical, but it's always arctan because it takes an x and y coordinate and gives you back an angle, which is really useful.
@GRHmedia
@GRHmedia 10 ай бұрын
The original Unreal tournament you could make these types of rooms and such easily because of the portal systems they had. They later changed it because it caused a lot of performance issues. People made some seriously crazy maps with it. Myself included.
@TechBuddy_
@TechBuddy_ 11 ай бұрын
Its always arctan or tan because it ( tangent ) is the only function that can be calculated with just two sides of a triangle and the angle between them without knowing the hypotenuse ( ina right triangle if not you make two right triangls from a normal one ). Just CLASSIC tangent 😅
@razvanfodor5653
@razvanfodor5653 10 ай бұрын
You forgot about cotangent.
@TechBuddy_
@TechBuddy_ 10 ай бұрын
@@razvanfodor5653 no I didn't cotangent is not a real thing it is just the reciprocal of tangent
@gekixkishin4508
@gekixkishin4508 11 ай бұрын
6:06 To answer your question it depends on the Gaussian curvature of the surface you draw the triangle onto. If it is 0 throughout the surface of the triangle (so the surface isn't curved) then the sum is π (or 180), if the curvature is positive throughout it then it is greater than π and if it's negative throughout it it is less than π. This is an example on the manifolds and geodesic curves concepts of differential geometry if you're interested for more.
@irrelevantgaymer6195
@irrelevantgaymer6195 11 ай бұрын
For positive curvature, triangles can be any angle above 180° depending on the location and size of the triangle and the surface, so for a sphere triangles can be anywhere between 180° (non inclusive) and 270° (inclusive). You were correct. For a mind trippy case, you can think up a space where a triangle is 360° or more. You can even use angles above 180° depending on the space so you’re angle is kind of only bounded by 180° and 360°.
@harrygenderson6847
@harrygenderson6847 11 ай бұрын
For even more fun, there's negative curvature too. Triangles have an internal angle sum of anywhere from 180 degrees (when they're infinitesimally small) to 0 degrees (When they're infinitely large, made up of parallel lines). You also have the regular apeirogon, which is a regular polyhedron with internal angles of 180 degrees... and external angles greater than 180 degrees.
@turun_ambartanen
@turun_ambartanen 10 ай бұрын
On a sphere a triangle can have a sum of inner angles between 180 and *900* degrees, actually. To reach the two extremes you draw a single tiny triangle (tiny compared to the radius of the sphere) and declare one or the other side to be the inside. On a flat plane you can not declare the "outside" to be the area enclosed by the triangle, but on a sphere you can!
@saniel2748
@saniel2748 11 ай бұрын
It's so weird to realise that for someone Portal was this mind exploding experience. I played it when I was less than 8 years old so it actually feels like a common sense and before that I think I saw my mother play it. It's like portal physics are just as common sense to me as real physics now. Which is why I could never understand why Portal 1 tutorial chambers are so long and why people couldn't understand seemingly simple stuff like speedy thing goes in, speedy thing goes out
@GIRGHGH
@GIRGHGH 10 ай бұрын
From what I've seen most people don't really have a grasp on ORDINARY physics, let alone anything unusual. All they probably know is heavy thing goes down harder and light thing can float.
@ceigey-au
@ceigey-au 6 ай бұрын
Plus if you'd played Prey (2006) first then Portal (2007) was slightly less groundbreaking, Prey had a lot of portal and gravity tricks in it (e.g.: kzbin.info/www/bejne/sKG0g5iGqaqjiNk)
@kristoferkrus
@kristoferkrus 10 ай бұрын
A triangle on a sphere can actually have an angle sum up to 3 * 360 - 180 = 900 degrees (depending on what you consider a triangle). Think of a very small triangle on a sphere. The "outside" of that triangle can be considered the inside of another triangles with the same sides, which would then have angles that summed to 3*360 degrees minus the sum of the angles of the small triangle. Anyway, the angle sum will always be 180 + 720 * A_triangle / A_sphere, where A_thething is the area of thething.
@ETBCOR
@ETBCOR 11 ай бұрын
I would 1000% watch a Primeagen playthrough of Superliminal!!!
@thebluriam
@thebluriam 11 ай бұрын
Horizontally and vertically centering in a div is harder than non-euclidian geometry. There, I said it.
@humanperson8418
@humanperson8418 13 күн бұрын
5:34 - Sum of angles in triangles in different geometries: 0 < Hyperbolic Angle < 180 Euclidean angle == 180 180 < Spherical Angle < 540 In Hyperbolic geometry, each angle can approach a minimum total angle of 0°. 3 × 0 = 0. In Euclidean geometry, the sum of all angles is always 180°. In Spherical geometry, each angle can approach a maximum total angle of 180°. 3 × 180 = 540.
@u9vata
@u9vata 11 ай бұрын
Duke Nukem 3D has non-euclidean engine (the old game) and had actually some very few non-euclid levels if you pay attention ;-)
@delofon
@delofon 11 ай бұрын
To be fair, Antichamber is less about touching walls and a lot more about how you use your mega-puzzle-solving-gun. Just try it.
@MuradBeybalaev
@MuradBeybalaev 9 ай бұрын
1:15 The genie was already out of the bottle at Narbacular Drop, which Valve just bought and slapped grafisk onto.
@Yupppi
@Yupppi 6 ай бұрын
There's a pretty sick Super Mario World romhack that goes by the name Cthulhu Mario, that tries to implement non-euclidian feeling and does some pretty cool wonky stuff. One really cool thing was seeing how someone ported Portal on N64.
@WyzrdCat
@WyzrdCat 11 ай бұрын
We all live in Non Euclidean space. We live on a sphere. It's just very large. Euclidian space is what isn't real. It's an over simplification that would only apply if the world was 2d.
@theaiguy_
@theaiguy_ 3 ай бұрын
No, we live in 3D Euclidean space. We're just on a sphere. A straight line is still the shortest, it would just go trough the earth.
@proningtiger
@proningtiger 11 ай бұрын
Yo, i was just thinking about making a non euclidean game! This is feels to me like a major coincidence!
@RealRatchet
@RealRatchet 11 ай бұрын
And to answer the most important question everyone has, yes it all can be done in javascript. Had a project that leveraged similar techniques to simulate nuclear-to-galactic scales.
@DyslexicEvo
@DyslexicEvo 11 ай бұрын
if you havent played antichamber you should give it a shot its one of my favorite games
@m4rt_
@m4rt_ 10 ай бұрын
I love portal. I did speedrunning on it for a few years, though I wasn't the best at it. My pb in inbounds (you can use glitches but not exit the map) is a little under 19 minutes.
@airkami
@airkami Ай бұрын
I got a sphere space type of effect watching snow fall reflected on a lake
@aghileslounis
@aghileslounis 11 ай бұрын
People are so creative! it's so cool
@kukuc96
@kukuc96 10 ай бұрын
A triangle on a sphere actually has between 180 and 540 degrees of angle. Those are called irregular cases where either the triangle has 3 180 degree angles (and is thus equal to a great circle), or 1 180 degree and 2 0 degree angles, and then it's equal to a line.
@alansmithee419
@alansmithee419 10 ай бұрын
2:20 In Euclidean space, the shortest path between two points on a sphere is still a straight line, the line just goes through the sphere. 4:20 The line drawn onto the sphere here is not the shortest distance between the points (even assuming we must remain on the surface of the sphere) but simply a line of latitude. If we have to remain on the surface, the shortest path would be an arc swept on the surface by a line drawn from the centre of the sphere to its surface. None of the lines of latitude (except the equator) are such arcs. 5:55 Man just made a gigabrain obseravation and chat just starts memeing "streamer dumb lol." That is exactly correct. Though with the small caveat that the angles can increase further up to 900 degrees if you allow the triangle to take up most of the sphere. But if you limit the triangle to being maximum one octant of the surface (an easy mistake to make), it will vary between 180 and 270.
@senpos
@senpos 11 ай бұрын
Someone in chat suggested to play Stanley's Parable, +1 to that message! The game is awesome.
@leomongeg
@leomongeg 11 ай бұрын
This remember me in college, in calculos one Solids of revolution, in my entire software engineer career never needed it!
@jeffreyblack666
@jeffreyblack666 Ай бұрын
@6:12, technically you are wrong. On a sphere the lower limit for the angle sum is 180 degrees. This is when it uses a tiny portion of the sphere. The upper limit is 900 degrees. This is where you use all bar a tiny portion of the sphere. Basically consider that tiny triangle from above, but the area outside that triangle is the area inside this one. So the exterior angle of 300 degrees for the above triangle is now the interior angle for our massive triangle. If instead you want to restrict the triangle to less than half the the sphere, the limit is 540 degrees, where the 3 angles approach 180 degrees. Mathematically, this relates to gaussian curvature, where the angle sum of the triangle, in radians, is pi plus the area enclosed multiplied by the curvature. For hyperbolic geometry, they range from 0 to 180 degres.
@MatthijsvanDuin
@MatthijsvanDuin 10 ай бұрын
5:50 Yes, good observation apart from getting the upper bound wrong... fortunately chat corrected you, except they were also wrong, it's not 360 either. The maximum sum of angles of a triangle on a sphere is actually 540 degrees, 720 degrees, or unbounded, depending on the precise definition of a triangle and how to measure the angle at each corner. The corresponding triangles cover half the sphere, the entire sphere, or more than the entire sphere (self-overlapping) in the three cases respectively.
@ilearncode7365
@ilearncode7365 11 ай бұрын
Even in a spherical earth, the shortest distance between to points is a straight line, but you would have to dig through the earth
@linksword7110
@linksword7110 10 ай бұрын
There is someone writing non Euclidean Minecraft in rust, really cool project
@mar.m.5236
@mar.m.5236 11 ай бұрын
Antichamber is just great... Mind bending (so are Portal, Portal2)
@alexandrep4913
@alexandrep4913 11 ай бұрын
RIP to Bram Moolenaar, creator of Vim
@ThePrimeTimeagen
@ThePrimeTimeagen 11 ай бұрын
yep, tomorrow i'll get a tribute to him going
@daddyDangle
@daddyDangle 4 ай бұрын
Brb going to check my postulate
@0xCAFEF00D
@0xCAFEF00D 11 ай бұрын
Antichamber is great. And the touching wall mechanics are very sparse.
@sanjarcode
@sanjarcode 11 ай бұрын
I suppose the testers have huge salaries. Also, how do you write tests (automated) for these? What to expect? "Let me calculate" 😅
@cheebadigga4092
@cheebadigga4092 11 ай бұрын
it's formulas, pretty easy to test if you know quick maths
@TechBuddy_
@TechBuddy_ 11 ай бұрын
​@@cheebadigga4092😂 CLASSIC quick math
@maxave7448
@maxave7448 11 ай бұрын
You guys got automated tests? I just use print statements
@Maric18
@Maric18 11 ай бұрын
@@maxave7448 i got print statements in my automated tests, fite me
@Luckyyshot
@Luckyyshot 10 ай бұрын
@@maxave7448 A friend of mine used to call that kind of debugging for the "snitch method" (sounds better in my language), as the print statements would basically be snitches for where the error occurred. With that said, there is many ways of debugging, and if you're trying to find an error that's especially hard to find, then the "snitch method" tends not to be the best. If how ever it's a pretty simple problem, then it tend to be faster to just write in "snitches" to find the problem in my experience.
@crimiusXIII
@crimiusXIII 6 ай бұрын
Portal 1 was lightning in a bottle. Portal 2 was wires and lightbulbs. Because camera distance to a point IS Arctan. Unit circle from trig, it's the inverse tangent line.
@porky1118
@porky1118 11 ай бұрын
11:00 I encountered something similar in N64 games. The infinite stairs of Mario 64. You go up for a few minutes and then you turn around and you're still at the start. Or in Quest 64 in the last area, you sometimes enter a door which leads to a room with not much in it. But when you leave the room again using the same door, you suddenly ended up in a different place than you came from after a short load time. As a maybe 6yo child, I was mindblown by this.
@spyroninja
@spyroninja 11 ай бұрын
Lost Woods too
@jeroenverdonschot
@jeroenverdonschot 10 ай бұрын
Great, I enjoyed this so much. Thanks divtouchegen!
@RandomGeometryDashStuff
@RandomGeometryDashStuff 11 ай бұрын
do you use nvidia gpu? so screen tearing
@remmoze
@remmoze 11 ай бұрын
i would gladly watch him play superliminal
@Antagon666
@Antagon666 10 ай бұрын
In order for plane to go the shortest distance it would have to dig underground in a straight line
@Jabberwockybird
@Jabberwockybird 2 ай бұрын
Not on a flat globe, or a turtle's postulate
@Antagon666
@Antagon666 2 ай бұрын
@@Jabberwockybird how can globe be flat
@Jabberwockybird
@Jabberwockybird 2 ай бұрын
@@Antagon666 that's the joke
@br3nto
@br3nto 11 ай бұрын
0:22 this is a great game! Surreal!
@aodfr
@aodfr 11 ай бұрын
Ah, non euclidean spaces. A space were it requires whisky to explain it. Lol.
@cottonman132
@cottonman132 11 ай бұрын
Give me more of that delicious screen tearing!
@tuhkiscgibin6627
@tuhkiscgibin6627 11 ай бұрын
Oh there's a vr version of hyperbolica
@j1d7s
@j1d7s 11 ай бұрын
You should really play subliminal, it is a lot of fun! It was not too hard once you get the idea and has some Portal-inspired humour in it.
@DustInComp
@DustInComp 11 ай бұрын
You can play Hyperbolica in VR and it's wild
@DudeSoWin
@DudeSoWin 10 ай бұрын
OPTICAL ILLUSIONS
@thingsiplay
@thingsiplay 11 ай бұрын
Antichamber is sick
@Takyodor2
@Takyodor2 10 ай бұрын
Antichamber is also one of the greatest games I've ever played, highly recommend!
@cparks1000000
@cparks1000000 10 ай бұрын
2:56 Actually, to be rigorous, there are around 20 rules (according to Hilbert). 6:00 I think it's between 0 and 360.
@Minastir1
@Minastir1 9 ай бұрын
I like how he has the exact reaction the scientific community had when non-euclidean geometry was invented.
@temoncher
@temoncher 10 ай бұрын
As a user of Netflix I want those divs nicely centred and non of my time and space bent, thanks
@metalim
@metalim 11 ай бұрын
is "Let's play" coming?
@5hape5hift3r
@5hape5hift3r 9 ай бұрын
That's some extreme frame tearing.
@sk-sm9sh
@sk-sm9sh 10 ай бұрын
Interesting that we built all these game engines to mimic physics of the world that we live in. We didn't think of making them more flexible. Thus making non euclidean game basically means either hacking the heck out of game engine or building new game engine entirely from scratch. I think the biggest issue with non-Euclidean worlds is that because they don't follow our experience - it's literally immeasurable number of ways to build them, so there is no way how to agree on what we would want from game engine to support, on other had, real world is simply reference that can be used to agree upon and focus resources on building a common game engine/framework.
@isodoubIet
@isodoubIet 11 ай бұрын
Imagine taking the triangle with the three 90 degree corners on the sphere. Drag the two points on the equator outwards until they're on opposite sides of the sphere: now the angle on the north pole is 180 degrees. Now you can rotate the side of the triangle that's on the equator so that it passes by the south pole (that is, the triangle is now a great circle). Now all three angles are 180 degrees and add up to 540 degrees. But you could carry on further and drag the south side past the south pole so the two angles on the equator are greater than 180 degrees. That's still a totally valid triangle in spherical geometry. You could drag them all the way to the north pole so two of the angles are now 360 degrees and the remaining one 180, adding up to 900 degrees. I don't know what the maximum possible is.
@isodoubIet
@isodoubIet 11 ай бұрын
PS antichamber is an incredible game. There's lots of variety in its puzzles, it's not just touching walls.
@tokiomutex4148
@tokiomutex4148 10 ай бұрын
I can't change your mind, I can lock it
@familyshare3724
@familyshare3724 11 ай бұрын
5:55 "how big it is" on the Earth, yes. A triangle with flat straight lines, sum=180°. Maximum Euclidean curvature, circle, sum=360°. More than 360° the lines won't connect into any 2D shape. Less than 180° is concave. A Y shape has 0° at the end points.
@realmimak
@realmimak 11 ай бұрын
haskell cult-friendly content
@csabakecskes2209
@csabakecskes2209 10 ай бұрын
If you play and vod superliminal im 100% gonna watch it. Its a great game with a great message ✌️🤙
@levveliki8888
@levveliki8888 11 ай бұрын
fun fact red = 1,0,0 green = 0,1,0 blue = 0,0,1 => projected on a sphere = xbox logo
@Max-bh8tg
@Max-bh8tg 11 ай бұрын
Love that prime still has not moved to Sway haha
@NeoShameMan
@NeoShameMan 11 ай бұрын
For me, a game developer, it's Tuesday 😅
@pdougall1
@pdougall1 9 ай бұрын
lol "O shoot, I'm too stupid for this"
@christianqueyrouze2645
@christianqueyrouze2645 11 ай бұрын
If you like Portal or the witness, you'll like anti-chamber
@gh0stcloud499
@gh0stcloud499 11 ай бұрын
portal was just the demo for portal 2
@fuzzy-02
@fuzzy-02 11 ай бұрын
I wish my gold worked like that Cheese ramp did. Kekw
@aonodensetsu
@aonodensetsu 11 ай бұрын
antichamber is *amazing*, please *please* play it, it's not very long
@ianbelletti6241
@ianbelletti6241 10 ай бұрын
Actually, a straight line always is the shortest distance between two points. Great circles exist as the shortest distance between two points ON THE SURFACE OF A SPHERE. Great circles are conditional. The straight line through the interior of the sphere is still shorter than a great circle.
@Jabberwockybird
@Jabberwockybird 2 ай бұрын
"As the mole digs" would be better than, "as the crow flies" for a statement. Unless you're flat earth, in which case it would be, as the turtle changes its boyancy relative to the angular chemtrail when it's driving, not traveling.
@Bubu567
@Bubu567 10 ай бұрын
atan and atan2 is the ancient magic of 3d programming.
@drakepetersen6854
@drakepetersen6854 11 ай бұрын
4d golf - codeparade
@atlasdisease
@atlasdisease 11 ай бұрын
The Euclideagen
@peezieforestem5078
@peezieforestem5078 10 ай бұрын
PrimeTimeGaming let's go! (Warframe's gonna sue us)
@limpiadora
@limpiadora 11 ай бұрын
16:14 waiting for Angular joke...
@Jabberwockybird
@Jabberwockybird 2 ай бұрын
Are you going to React to the Angular joke?
@lunardium
@lunardium 9 ай бұрын
i just center divs, im an expert at centering divs you know. i know you know cause u r a knower you know
@ZapOKill
@ZapOKill 11 ай бұрын
LOL 4:30 that is NOT the shortest distance on the surface aka great circle
@arkie87
@arkie87 10 ай бұрын
i feel like superliminal came about because the dev fucked up the code and decided that it would be a fun game mechanic.
@sinom
@sinom 11 ай бұрын
Hey. Sometimes the answer isn't arctan but arctan2
@ThePrimeTimeagen
@ThePrimeTimeagen 11 ай бұрын
this is facts
@almighty1984
@almighty1984 11 ай бұрын
1D is enough for me
@theinhumaneme
@theinhumaneme 11 ай бұрын
0 index comment
@GiovanniCKC
@GiovanniCKC 11 ай бұрын
portal was *THE* game. 😞need to find more games like that.
@nitrovent
@nitrovent 10 ай бұрын
Portal 2? jk, you know it, I guess ;) But have you played the Portal mod Rexaura? Easily ups the difficulty by one two to orders of magnitude.
@d3j4v00
@d3j4v00 10 ай бұрын
Portal, Braid, Antichamber, the Swapper.... what other games change your brain? I've only replayed the first 2, Antichamber is curious but is not exactly fun, i couldn't finish.
@Diego-Garcia
@Diego-Garcia 11 ай бұрын
The name is Theeuclidiangen
@Siniverisyys
@Siniverisyys 11 ай бұрын
Dev: "Can you render 2D?" PC: "Sure" Dev: "Can you render 3D?" PC: "Sure" Dev: "Can you render 4D?" PC: "Sure" Dev: "But our universe is just in 3D" PC: "What the hell is a "universe"?" kzbin.info/www/bejne/rIvTYXiKmalmbac
@raphaelamorim
@raphaelamorim 11 ай бұрын
Postulate exam 😂😂😂 Underrated joke
@Jabberwockybird
@Jabberwockybird 2 ай бұрын
Let angels prostrate fall
@MrTomyCJ
@MrTomyCJ 11 ай бұрын
I always found this way of explaining non euclidean geometry weird... because in my head, if the angles of a "triangle" drawn over a sphere don't add up to 180, it's because it's not a frikkin triangle! It's a curved triangle! Things don't add up simply because you think you are doing a triangle but you aren't! Maybe then someone could come and say "Actually, it's a triangle because the definition of lines also changes", and I'll tell them to f@ck off.
@Drazzz27
@Drazzz27 10 ай бұрын
It's a non-euclidean triangle.
@gracefool
@gracefool 10 ай бұрын
Yes, it's an analogy. In true non-euclidean geometry, it wouldn't be on the surface of a sphere, where you can look at the sphere from flat 3D space. Rather, space itself would be spherical, so there is no other reference point.
@MikkoRantalainen
@MikkoRantalainen 17 күн бұрын
I was disappointed that this video didn't have any examples of non-euclidean Portal 2 community maps. For example: kzbin.info/www/bejne/fKaopqSOaL13nq8si=Rwr_hIPN_My9GFXC&t=147
The Greatest Game Ever Created
22:33
ThePrimeTime
Рет қаралды 73 М.
Prime Reacts: The Flaws of Inheritance
29:05
ThePrimeTime
Рет қаралды 322 М.
THE POLICE TAKES ME! feat @PANDAGIRLOFFICIAL #shorts
00:31
PANDA BOI
Рет қаралды 16 МЛН
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 35 МЛН
I Spent 18 Months Using Rust And Regret It
38:36
ThePrimeTime
Рет қаралды 47 М.
If Vim Makes You Faster? | Prime Reacts
26:09
ThePrimeTime
Рет қаралды 61 М.
🚨🚨 NEWS - TECH - DRAMA 🚨🚨
ThePrimeTime
Рет қаралды 758
Tech Influencers Are BAD for Devs | Prime News
26:22
ThePrimeTime
Рет қаралды 49 М.
The Smallest Keyboard Ever | Prime Reacts
14:46
ThePrimeTime
Рет қаралды 125 М.
This Non-Euclidean Game Will Destroy Your Brain! - Hyperbolica
13:02
How do non-euclidean games work? | Bitwise
14:19
DigiDigger
Рет қаралды 2,4 МЛН
Have We Forgotten How To Program?? | Prime Reacts
22:53
ThePrimeTime
Рет қаралды 442 М.
Why Would Anyone Hate TDD? | Prime Reacts
46:52
ThePrimeTime
Рет қаралды 143 М.
I Made A Game In Two Days | Prime Reacts
14:21
ThePrimeTime
Рет қаралды 56 М.