Good talk. Would love to see Robo Recall Unplugged optimized for Quest 3 -- the XR2 Gen 2 is so much more powerful than the Quest 1's Snapdragon 835 that the graphical fidelity cna be improved so much. Also Robo Recall Unplugged has bad AI "draw distance" (especially on that final roof top boss battle level) and a heck of a lot of bugs... Pretty sure I ran into the audio thread crashing that was mentioned in this video. Very fun (but short) game. Worth a remaster. Make it happen Drifter studio!
@spoon7525 жыл бұрын
Very interesting all the optimization that goes in to quest games
@TheChiliLime5 жыл бұрын
8:45 Are those budgets for mono or stereo (i.e you get them in editor or in headset, which is twice more)?
@lizardking57114 жыл бұрын
Is there any way of going trough the source for the Quest port of Robo Recall? I'm learning a lot from the SDK for the desktop version.
@tim_arterbury3 жыл бұрын
What do they mean at 22:46 by "Cache Transforms"? I am not understanding how I could place a component with a cached transform.
@Lhorkan5 жыл бұрын
Great talk! Very useful tips, and well presented.
@vegitoblue21873 жыл бұрын
12:38 nned some more info on these cvars
@FerintoshFarmsPhotography3 жыл бұрын
Great guys, the pain in their voice tho when they talked about the only VR game from EPIC is telling tho
@dimaferox51335 жыл бұрын
With the new updates Unreal Engine 4.24 and Oculus new SDK is so mush bugs for the Ocuuls Quests, no splash screens, on OpenGL 3.1 green quads bug (to fix need to use Vulcan but it's will decrement 20-30% of the FPS) and etc.. Needs to fix that for stable development :)
@sk00sh4 жыл бұрын
bless u guys
@Amelia_PC5 жыл бұрын
It's great for a poor game designer who doesn't have an RTX card and want to keep a great performance for your game to mid-end PC (potato computer) gamers. Like me! (I don't care about VR, but these hints are great. Thanks!)
@d-boi97853 жыл бұрын
MY ROBO RECALL KEEPS CRASHING ON LEVEL 1-2 PLEASE HELP