Everyone's having fun until that sneaky mangonel crushes your field medic monks in 1 shot
@stooge_mobile2 жыл бұрын
Y'all need sanctity
@andrewk.55752 жыл бұрын
*Laughs in Aztec*
@MP-oh9lt2 жыл бұрын
Get your 800 elo butt out of here
@planescaped2 жыл бұрын
_Mangonel peers out shiftily from a row of hedges_
@SchrodingerMil2 жыл бұрын
That’s why you get missionaries and micro them.
@chingamfong2 жыл бұрын
Teutonic monks with a Byzantine ally is going to be op now. They can heal from 2x the distance with 2x the rate.
@monkeyorful2 жыл бұрын
Also Teutonic units has additional armor which helps making fights longer. Other of the requirements for good monk value.
@teutonichealingfortress2 жыл бұрын
29 teuts, 20 hands, 11 monks - square form, stand ground +byz ally and support units ftw
@CrnaStrela2 жыл бұрын
@@teutonichealingfortress mongols drill siege peeking from the side
@CreepSoldier2 жыл бұрын
What if the Byzantine Monk have a Berserker friend?
@alisirkeci41352 жыл бұрын
Archer is all we neeeed
@JaiRapter2 жыл бұрын
Scary thing to think about is that when age of kings first came out Byzantine monks healed 200% faster! While set down to 50% when the conquerers came out, they must have been very scary back then
@connormako19872 жыл бұрын
That's some deep knowledge
@ionracas87432 жыл бұрын
There's also the consideration that most players either retreat from monks in the first place or they'll rush them down. Their healing means nothing if they can't do any healing in the first place.
@DoubleBob2 жыл бұрын
Palisades! Give it a try. It's hilarious.
@warbreakr2 жыл бұрын
don't forget that they would use both coverting - and healing
@janruudschutrups93822 жыл бұрын
In "stand ground" and "box formation" with a good range of melee units supplemented with skirms and hand cannoneers all protecting the monks (and with Bohemian Hussite Wagons shielding all units, it's even better!) monks can really increase their battlefield survivability. Mangonels and scorpions are obvious counters to such static formations so I always use light cavalry on the flanks and include a few bombard cannon in the square itself (again, protected by the other units) to counter them when my square formation of pike and shot (and monks :D) are within range. Safe for the Hussite wagon this applies to Byzantines as well. It doesn't always work out (depending on the other player's tactics) but when it does it's pretty damn cool :D.
@eget41442 жыл бұрын
Who will win: byzantines with monks or french paladins? I bet my money on byzantines. Byzantine player will try to convert while catas act as wall of meat. French player must accepting losing few paladins to conversitons. Byzantine monk bonus will active adter converting: enemy paladins have to kill monks even after conversion. This will give byantine catas more time to freely atack paladins. If french paladins wont kill monks after conversion, they will lose anyways.
@suddenllybah2 жыл бұрын
Yeah, in terms of best units to kill, monks are up there. High resource to hp ratio with no armor, so parity can't negate your opponent upgrading arrows/swords
@TheGloriousLobsterEmperor2 жыл бұрын
Funny enough, this is *still* an overall nerf to the Byzantines, who used to have a 300% healing rate on monks in the original Age of Kings CD.
@Trebla-ih7mm2 жыл бұрын
Pretty minor buff that can impact the game in a meaningful way if used correctly. Great video SOTL , nice touch with to the video by not missing byzantine discount value , keep up the good work !
@_antares0312 жыл бұрын
What a great change for the glorious Aztecs-Byzantines Alliance 👏
@jcpkill11752 жыл бұрын
There is two other factors that should be noted, the impact of the inevitable conversion the monk would do in the fight & the impact of the opponent diverting a portion of their army to a suicide charge against the monks resulting in a lot of extra hits taken for the value of the monk. The healing factor doesn't exist in a bubble here, it exists alongside these utilities.
@fdlman930922 жыл бұрын
The Byzantines... everyone's favorite "almost, kinda good, super powerful late game, need a few more minutes, pretty good navy, almost ready to push, civ".
@donutkanaal12 сағат бұрын
I would be offended if it weren't so damn true 😢
@robdenini69722 жыл бұрын
I like how it's simply not possible to talk about the Byzantines without going on about the cataphract. Every UU should be this important to a civ identity imo.
@erwinciam18122 жыл бұрын
Yeah. Elite Cataphract Will be always be compared to FU Paladin. It Will be always their main unit to go, if you're not going to use arbalest+halberdier and siege combo in the late game.
@MrAbgeBrandt2 жыл бұрын
In competetive multiplayer cataphracts don't actually get that attention, so your assumption is incorrect. Mangudai on the other hand...
@eget41442 жыл бұрын
@@MrAbgeBrandt devs want to buff inf so I think catas will shine sooner or later
@Asterix9582 жыл бұрын
@@eget4144 Cataphract has 2 big problem, it is too expensive + too weak against archers. Cata need 1 PA no matter what, in return trample damage decrease from 5 to 4 attack and effect Byzantines Paladin as well.
@ArawnOfAnnwn2 жыл бұрын
@@Asterix958 If this is what's wrong with Cataphracts, then how bad are Memelukes lol? xD
@Tobbzn2 жыл бұрын
Your monks weren't being microed and the AI targeting apparently stops healing units that are already being healed by other monks. Some of those fights were close enough that I think focus-healing the last few units would in fact have swung the fight in favor of the monk side.
@teutonichealingfortress2 жыл бұрын
Byzantine ally: Teutons: 29 Teutonic knights, 20 hand canoneers, 11 monks - square formation, stand ground - each monk will individually heal a unit automatically as if 3 normal monks were to focus their heals on a single unit while having the ability to convert and heal from safety vs most melee units - Alternative fast version: 29 Paladins, 20 conquistadors, 11 missionaries, square formation, stand ground - faster conversions/swift enter and retreat in key battle areas. Would also do well with a Byzantine ally.
@DJTrulin2 жыл бұрын
LMAO @ name
@teutonichealingfortress2 жыл бұрын
@@DJTrulin there's a few of my games over on poop lord's channel under the playlist 'Teutonic Fortress' if you'd like to check it out
@jiemileng77452 жыл бұрын
Hey SOTL, Can you do a video on the difference on how effective faster resource collection is for making military, compared to cheaper military units. With the pros and cons for both aspects.
@voidgods2 жыл бұрын
I'm not SOTL but my 2 cents, faster resource collection is a more reliable bonus in most scenarios, because it applies to all points in the game, and to all scenarios - winning, losing, booming, rushing, etc Cheaper military won't help if you need to boom or need to make a different type of unit to counter your enemy. Faster resource collection does mean you have more than your opponent, and then can adapt around on how to use these extra resources. Which leads to another point - cheaper military is a bonus that requires commitment - you need to spend it for it to even apply, and can backfire if you overinvest. Faster collection on the other hand, let's you choose how you are going to use the extra res. Adaptability and flexibility are generally better overall as a bonus. The only scenarios I can see cheaper military being better is in early aggression where military numbers are small and microed a lot, and economy is too weak for a 5%-10% faster rate to add up too much. Then the player with cheaper military can have more units out and snowball from there. Or in the super late game, where the discount may have saved a lot of resources allowing for a later transition to trash.
@flakstruk-84812 жыл бұрын
The question is, in the cataphract/paladin fight. Do the byzantines win if you convert paladins then heal?
@tamaskosa44562 жыл бұрын
@@flakstruk-8481 If all 4 conversions succeed then yes. But then again the monks can be (and will be) targeted first to prevent conversion and healing mid-fight. Also monks are very slow and can't keep up with Cataphracts. You have to be on the defense to use them in combat like this.
@CG-eh6oe2 жыл бұрын
Easy question - if you use all res for units, there is no difference between cheaper units and more res (as long as the values are comparable, and no gold is involved). Since you usually only use a fraction of your overall res to create units, ressource collection wins out over discount of similar size. Thats also why unit discounts need to be disproportianlly large compared to eco bonuses.
@thepersonwhocomentz2 жыл бұрын
honestly part of me wishes there was a civ with monks that could heal in an area of effect to further synergize with the new Byzantine bonus.
@SchrodingerMil2 жыл бұрын
AoE2 : The Warhammer Expansion The Empire : Unique Unit Warrior Priest, does AoE healing around himself while in melee combat
@christopherlane4672 жыл бұрын
@@SchrodingerMil actually, I think I saw a custom campaign which had a unit do that. I definitely think it's possible, but which civ would be able to do something like that?
@DanielBerke2 жыл бұрын
I know you mentioned it briefly at the end of the video, but that fact that this is the Byzantines *team* bonus seems kind of important, since any civ can now get these healing rates with a Byzantine ally. Other civs with Monk bonuses might have some interesting new synergies now, like massed Aztec Monks being even harder to kill.
@hanzzel6086 Жыл бұрын
A Teuton (2x farther healing monks) would get a lot of value, as it puts the monks out of easy snipe range for most units.
@astrotrek3534 Жыл бұрын
And the Teuton knight is so impervious to ranged damage as is, imagine a teutonic knight with byzantine monks lol. unstoppable@@hanzzel6086
@williamangga61642 жыл бұрын
One unit composition I would like to point out that work well with Byzantines is Skirmishers/Monks combo. This can counter almost everything. It is mandatory to go for Skirmishers in feudal age as they are cheap and easy to mass. Just make sure to keep them alive and advance to castle age. From there go monks and see what the opponent throw at you (this is important, keep scouting!). If cav archers, research ballistics. If knights, make more monks and shield them with previous Skirmishers. If siege units like mangonels are coming, prioritize redemption tech at monastery and other monk upgrade (work well against Bohemian's Hussite Wagons). If possible, get Block Printing later on. These moves forces the enemy into two last options, scouts and foot infantry. Cheap pikemen (or camel raider if you fancy and have gold left) should do the job against light cavalry. By that point, they're wasting resources and can only go infantry. And by this point you have enough units or going imperial age to get handcannoners or boom a bit to get Elite Cataphracts. The rest is gg. I really like the Byz versatility. And their monks who can do general work as either moving built-in herbal medicine hospital or Knight's bane to scare them away. Group them at base to replenish troops or heal in front combat. Really embracing the jack of all trades. Remember Byz have all but one monastery upgrades. Your gold can be spended after the trash units. TheViper did these multiple times as Byz. Now with SoTL data on the update, things are getting better.
@williamangga61642 жыл бұрын
How about meso-american Eagle Warriors? They should counter Monk/Skirmishers they said. Well, idk what to do. If someone have solution, pls let me know. Cuz I always counter with Cataphracts. Or maybe militia line... Just scout their base and see if enemies are acting sus with their barracks. That should give y'all enough time to react. Avoid making many monks against meso civs would be a recommendation.
@Davtwan2 жыл бұрын
So they _do_ hit a critical point. As my favorite civ, I am quite happy to hear this.
@Showsni2 жыл бұрын
Younger me would always send a few monks with an army. In box formation, of course!
@chrisk.39672 жыл бұрын
You make the good things about this RTS shine with your strategic videos like this. Great tests dude.
@RustyBrakes2 жыл бұрын
I'm imagining a T90 diplomacy game where a Byzantine player sells their alliance for mid-fight healing. A fair rate of 500 gold per battle
@dragovern2 жыл бұрын
In the paladin vs cataphract things can change if you first use the monks to convert.
@Beliserius12 жыл бұрын
of course, but nothing stops the paladin side to get monks also.
@Manouil_III2 жыл бұрын
@@Beliserius1 usually, in such a scenario, paladins will surely retreat instead of attacking either the monks or the cataphracts.
@Beliserius12 жыл бұрын
@@Manouil_III cataphract player too man. That is way too precious to throw out against paladins
@sotiriospeithis66592 жыл бұрын
Byzantines were the surprise civ of KOTD this year. Not that surprising when you think about it, but it's so rare to see top level players opt for byzantines
@Pr0manStream2 жыл бұрын
I would've loved to see the pikemen test be done with byzantine pikes + byzantine monks and byzantine pikes + generic monks instead of generic pikes. Given that the bonus is (primarely) used by byzantine in the first place given it is a team bonus for them, seeing it play in tandem with the unit cost reduction bonus would've been a better showcase for its overall effectiveness in my opinion.
@obesechicken132 жыл бұрын
The Byzantine pikes might win without special monks due to how large the discount is
@ihatepplwhohatedm2 жыл бұрын
One way to make it fair is byzantine pike/monk vs FU without bonus pike/monk with equal numbers. This removes byz discount, and adds a malus (they miss final melee attack upgrade.) so you can easily see if the missing 2 damage can be overcome by monk heal
I think your followup videos are my favorite. It's always fun to see how things have changed and to go a little more in depth.
@Ibrahim_Orhan2 жыл бұрын
I'm a recent Dota 2 player but I love watching AOE2 videos on this channel so much I think it's because SOTL's voice calms me down and transports me to different worlds. Anyone else feel this way? Hearing his voice comforts me even when I feel bad. So glad that we have you SOTL. Thank YOU!
@RoulicisThe2 жыл бұрын
Why not just do both ? Use your monks to convert enemy units then use them to heal your units mid-fight while their conversion is on cooldown
@1un4cy2 жыл бұрын
Turn that 12+4 v 16 into a 16+4 v 12 and get out with even more health.
@puppy39082 жыл бұрын
@@1un4cy @Erectar Denara guys if you haven't watched the original video then just say so.....no need to reiterate the mans points when we've all already moved on from it
@QuintemTA2 жыл бұрын
This is something I was doing when I was actively playing Byzantines, I used monks not only to heal but to convert enemy knights. If a monk converts one knight its basically paid for itself. If it does that then starts healing units, its just giving even more value. This was before the recent buff (which I think was a revert since they used to heal this much anyway).
@hbarudi2 жыл бұрын
Reply: unless they research the heresy...
@beckerzineo2 жыл бұрын
@@puppy3908 So what if we haven't watched? In this video he barely talked about converting, he omly focused on the healing, which is understandable, but kinda implies that getting monks should be evaluated on that alone
@connormako19872 жыл бұрын
Don't forget to patrol your monks! Monks can't patrol on their own but if u select a military unit then patrol the monk will patrol too. A patrolling monk selects new targets for healing almost instantly which makes a huge difference in healing output, especially when units are dieing fast like in the archer fight of this video.
@Thescott162 жыл бұрын
But this is a _TEAM_ Bonus... Now you need to find which civ makes the best use of it; the Byzantines themselves or someone like the Aztecs with their bonus HP or the Teutons with their 2x range.
@marcorquin46902 жыл бұрын
0:55 "Let's check it out" and I was expecting the intro music to start sounding, but it has been more than a year and I still can get over it.
@philipwendling99372 жыл бұрын
So, this is not really regarding the actual video, but: I like the mix you found between AoE2 and AoE4 content. It's not just that you have more topics to cover, but I also feel like you are not alienating a viewer demographic here. While I don't play either game actively (I dropped RTS-games a few years back) I still like to see the different mechanics and interactions. Given that I have an interest in game design overhaul I find your videos both entertaining as well as educational to a point.
@suddenllybah2 жыл бұрын
2x as good as normal monks. when healing. I'm pretty sure that converting is still the main value add of monks, once you can't cap relics with them. (Relics adding resources directly means that you don't have to have fights that go good, but aren't clean sweeps to get value out of them)
@suddenllybah2 жыл бұрын
and arguably, even capping relics isn't that great, considering that say 6 seconds of convert time is liable to take a unit from your opponent, and give you a unit. say, a unit is worth 50 resources, you need 100 seconds of relics at 1 gold per 2 seconds.
@SimonFallheart2 жыл бұрын
healing is what monks do between conversions.
@davidboyeswahn46542 жыл бұрын
A Byzantines Team Bonus changed to 1+ Convertion Range would make a lot more sence. The benefits would be significant in a monk to monk battle. But otherwise just a minor, but more useful increase.
@dariussonofjazzlin74332 жыл бұрын
Just the video I needed. Amazing!
@laurencewright16752 жыл бұрын
Surely the key comparison should be whether byz monks have a greater impact healing or converting? That is the actual in game decision which a player would have to make.
@friendguy132 жыл бұрын
It doesn't matter because you can use them to do both.
@laurencewright16752 жыл бұрын
@@friendguy13 Yeah, so is it better to have them convert and then heal whilst recharging, or just healing? I imagine the former. Still would have been a relevant comparison to see.
@jakeypoo51962 жыл бұрын
Hey SOTL, guys here. Great video
@talmagejones2 жыл бұрын
Thanks SoTL. Just commenting so the algorithm helps you. :)
@albertodezotti7622 жыл бұрын
Question: in the first knights test, the enemy's knights had bloodlines and were FU for castle age? Because in that case, the bizzantine player didn't just lack 3 knights, but also had weaker ones, which makes the healing benefit even more impressive even if still situational.
@maskarone2 жыл бұрын
I'm 99% sure the cyan knights are identical to the red ones. We only know the the blue player is byzantine.
@navinkumarpk862 жыл бұрын
We need reskinned monks for different civilisation groups . Catholic, orthodox, Hindu, Buddhist, Tengrist, African and Islamic
@AutumnReel44442 жыл бұрын
I agree, seems like this should be the standard healing amount
@DoubleBob2 жыл бұрын
Monks can provide so much value thanks to the healing outside of battle that it might be OP. Especially as their conversion risk makes the enemy make sub optimal moves. They are very, very good, if used correctly.
@zachariastsampasidis88802 жыл бұрын
I would say that making the new Byzantine monk heal rate the standard for all civs the buffing current byz civ by 50 per cent would be great
@samcree962 жыл бұрын
I would have liked to see a battle with byzantine archers vs melee enemy units, which is the strongest use case for healing. As you said, archers have the highest value/HP ratio, and the effects of focus fire and monk-sniping both don't apply to melee enemies. Particularly if the enemy is going heavy cavalry, then it already makes sense to include some monks for conversions!
@RimaNari2 жыл бұрын
But what about healing in buildings? No word about its viability here, although I'm sure it's easy to get the answer from watching the previous video. That 80 villagers temporarily added to your eco is a powerful argument. Goes to show how important healing is, even though hardly anyone is doing it! (Of course also goes for healing in buildings.)
@Sande242 жыл бұрын
What about if you can micro the near-death units to run away from battle and go heal at home? I guess an AI could be programmed to work like this: A knight (or crossbow as it is more cost effective to save) at
@Oakenlix2 жыл бұрын
You're overcomplicating it, it's not needed in the game
@Sande242 жыл бұрын
Well, if this video showed 4 monks adding 80 villagers worth of value, it would probably make a difference if you can micro weak units away from combat instead of letting them die.
@CallofDutyBlackOps282 жыл бұрын
the funny thing; i knew about extra peasents make the building slightly better; but i never knew monks had the same effect, but the funny thing of what i usually do is having a trio of monks within a semi-large squad; so knowing i'm casually doing what you'd think two monks healing 300x2 per minute.
@Dominik-K2 жыл бұрын
Thanks for the video pretty interesting to be honest
@nicolinrucker51812 жыл бұрын
my immediate thought, "Literally invulnerable Teutonic Knights?" Real talk though, outside of the super hard counters like Samurai, Jag, and Lietis, what sort melee unit would you need to trade cost effectively into Teutonic Knights backed by Byzantine Monks?
@virgileusa2 жыл бұрын
it's a team bonus, making teutonic monks having double range and double healing :D
@OytheGreat2 жыл бұрын
No one should be foolish enough to engage ETKs with melee units only. And if you do: ELEPHANTOS! :D But honestly: at any decent level of gameplay people have diverse armies. If you go all-in on TKs backed with monks, a fast army with ranged units counters it easily. Cav archers, arbs, or even just some scorpions.
@nicolinrucker51812 жыл бұрын
@@OytheGreat Well obviously it wouldn't happen in MP. Could be the basis for a funny scenario though... The Great Wall of Teutonic Knights.
@RobotShield2 жыл бұрын
I always believed elephants were the best unit for monks to heal mid combat because they will stay alive longer anyway and so be able to receive more healing. Kinda the opposite to xbows. Can you test how many Halbs you need to kill different elephants if they’re being healed by Byzantine monks?
@shitsquirrel92 жыл бұрын
So, should all monk healing rates be doubled and Byzantines be tripled to make monks more viable/actually useful in fights?
@oneoneonefour2 жыл бұрын
Monks are already useful in fights thanks to conversions. It's just that previously monk healing was almost useless in fights. Now Byzantine monks have corner cases where their healing is also useful in a fight.
@rainbowevil2 жыл бұрын
Yeah, monks’ role in fights is supposed to be conversions of high value units, which they accomplish. Healing is really still mostly intended for adding value outside of fights - this bonus helps with that more than realistically being able to improve fighting outcomes.
@CG-eh6oe2 жыл бұрын
Id rather say byz monks are overtuned now in castle age.
@Aarygon5 ай бұрын
Do you have a monk deep dive video? I'd love a long format viedo about when and how monks are best and most powerful and when theyre the opposite.
@TheGloriousLeader2 жыл бұрын
Can we please get the intro and song back? I don’t care if it’s longer than the actual video. I just miss it. ❤️
@trystanclemenceau20712 жыл бұрын
Not many comments, oh man what a time to be alive
@darthcheesecake33922 жыл бұрын
Looking forward to seeing a video on T90's channel of someone making use of this.
@CodeSharing2 жыл бұрын
Hey Spirit of the law, guys here!
@allinaxford2 жыл бұрын
They are handy in numbers for keeping cross fire caught units alive, like a villager building a castle, or anther monk, while the army pusses the enemy away..
@Red-mq1rj2 жыл бұрын
units with high armor low hp should be more effective with mid combat monks... example Teutonic Knights fighting vs other melee units or, Huskarls fighting vs ranged units. less hp is being lost thus allowing for monks to be more effective. My favorite matchup is monks and Teutonic Knights vs Throwing Axemen. (they do 1 damage vs Teutonic Knights)
@danielmaar86832 жыл бұрын
I just ran the math on the knight healing with monks thing and I calculated to only half of your rates.... So could you please explain your math(but remember both the healing rate as well as the gathering rates are for a pretty much optimal case, where only one monk heals one knight at a time (if multiple monks heal the same knight, the additional healing rate for each monk is halved) and where the traveling distances for the villagers are almost minimal): Knight cost: 60 food 75 gold; 100hp (with bloodlines 120) 1hp healing = 0.6food + 0.75gold (bloodlines: 0.5 food + 0.625 gold) One monk healing knight : 300 hp/min => 180 food + 225 gold per minute (bloodlines: 150 food + 186 gold) Villager gathering rates: Gold: 34 gold/min Gold mining: 39 gold/min Gold shaft mining: 44.5 gold/min Food: max 33 food/min Wheelbarrow: ~36 food/min Handcart: ~39 food/min => no feudal age upgrades: One monk healing worth 5.4 vill on food + 6.6 vills on gold (bloodlines: 4.6 on food + 5.6 on gold) => feudal age upgrades: One monk healing worth 25 vill on food + 5.8 vills on gold (bloodlines: 4 on food + 4.8 on gold) => castle age upgrades: One monk healing worth 4.6 vill on food + 5 vills on gold (bloodlines: 3.8 on food and 4.2 on gold)
@30Salmao Жыл бұрын
Would be nice to see a video were you try to pay out monks (in a micro situation, or just a real scenario) with conversion and healing.
@Pepenosoy2 жыл бұрын
Is it me or since a while ago units randomly scatering like the cataphracts at 00:45 is a common thing?
@dougler5002 жыл бұрын
In that fight with 4 blue monks and cyan knights vs same cost red knights, it's always better to just convert the red knights right? The monk healing seems to just be a bonus for after you convert and win that fight not the way to win that fight.
@raphaelguerin26912 жыл бұрын
Lol what about bizantynez ally for teutons ! 2x healing range and 2x healing speed !
@HazmanFTW2 жыл бұрын
I still reckon that the value is use your monks for converting and then heal up is the way to go. It'd be interesting to see these numbers
@DCdabest2 жыл бұрын
Just means that Byzantines should be saving even more resources as the game goes on. Squeezing out every drop of resources they can by saving in the margins on retraining expensive units and having cheap counters.
@shardulmanohar5122 жыл бұрын
If I remember right Byzantine monks always had 2X speed right from the aok days.
@Manouil_III2 жыл бұрын
Two decades later, Byzantines just finish recovering their status at that time, *Town Patrol free* and *2X monk healing rate* (it is said that Town Patrol free was about to be given in the next of the 1.0c official patch, that never came).
@3ipolarBear2 жыл бұрын
It was actually 300% faster on AoK! they then nerfed it to just 100% faster and now re-buffed it to 200%
@Cysubtor_8vb2 жыл бұрын
So, they finally improved that monk bonus. I'm still on HD, but this is yet another reason to finally move up to DE.
@schierlingsbecher77782 жыл бұрын
Dude move up already wtf
@KaletheQuick2 жыл бұрын
I'd like to see a few more tests in this category. Starting the fight with 4 conversions and then healing, and another test where you micro the healers to try and maximize their tactical effect, say by focusing healing on a unit taking a lot of damage. Also, how would you, Mr Law, make a "knight hospitaliar" unit. Some unique unit that is more combat oriented and durable, but can also heal. What similar combat medic unit could other faction groups get? I ask this as a former combat medic, who always loves healing units in games
@curlywhites2 жыл бұрын
Take a Boyar, divide its attack by two, and give it healing abilities. haha.
@mubashirulmoula17982 жыл бұрын
Can you do the same with successful conversion and some Byzantines Camel vs Generic Bloodlines Camels/Knight. I think that will be interesting.
@captainkirk2652 жыл бұрын
Use monks to heal and convert and focus on healing the lowest health units. This way not only are you preserving your units your also stealing the enemies units. Also don't attack units that you want to convert. Use monks as decoys focus on healing a monk that's being attacked while that monk converts the attacker. Add villagers to make an unstoppable forward base and when the enemy doesn't have any units left convert their buildings and villagers build a town center where their's used to be and still their farms as well. Also a vital part of this strategy is to go into chat and type "Hippity hoppity you're town is my property.
@guyukassman77052 жыл бұрын
Im not surprised actually. The Byzantines always were very, very religious. What i never understood is that their monks never weren't the best.
@mrilovetheants2 жыл бұрын
I wish there was some kind of Cannoneer Monk in the game. I don't know what it would do but it sounds fun.
@cheesewizard39652 жыл бұрын
“Double the healing, double the disappointment”
@florinchess2 жыл бұрын
I would have liked to see what happens if an elite beserk gets healed by a byzantine monk while fighting
@thorstenmarquardt72742 жыл бұрын
My monks always ignore my low health units. I have to click to make them heal manually. When I put monks right next to 10 low health ballista elephants, they heal maybe 1 or 2 and then stop
@konstantinreuther31222 жыл бұрын
How do Monks affect Berserks healing and fighting? Could this change somehting?
@Cheddarific2 жыл бұрын
Now that AoE4 is out, would be good to specify which game in the title of the videos.
@rdcdt63022 жыл бұрын
If unit selected are display in order of remaining hp it will more easily to heal wound unit...
@nietbasxoudenh37722 жыл бұрын
but one thing you dont take in term is the conversion facteur potentialy you can have a boust of one to four unit on your side or kill by the monk (hérésy)
@erwinwendler46212 жыл бұрын
Hi spirit, when are more civs upgrades coming?
@onrean2 жыл бұрын
Let's check it out.... **missing intro?**
@Omar-do4ti2 жыл бұрын
Hey SOTL can you please make another video about the advancing times for all ages. Thank you
@animesavedmylife36482 жыл бұрын
Byzantine monks with fully upgraded Berserkers?
@ancillarity2 жыл бұрын
This might turn the game to played a bit more warcraft 3 style - you micro your units to run back to your base if they are close to dying. Your monks can then heal your units back up safely.
@wcko872 жыл бұрын
This video doesn't address the most important question though: how good is farming infinite gold with keshiks fighting each other while being healed by monks with the byzantine team bonus in play?
@dpaddle2 жыл бұрын
Playing Aztec with a byz ally can be pretty strong for your monks now ngl.
@josholocko11322 жыл бұрын
"Lets check it out" *Me getting into position to hum the intro song while the little montage plays* *It doesn't happen* :(
@MMarcuzzo2 жыл бұрын
You could also micro manage multi monk healing a high hp target.
@Daocpwnswow2 жыл бұрын
Amazing topic, monk healing is a forgotten skill! My memory fails me, will monks heal automatically if you send them into battle as part of an (albeit slow) unlt?
@curlywhites2 жыл бұрын
Yes, they heal automatically.
@joshyjosh37722 жыл бұрын
Hey SOTL, can you make top 5 best army comps for late game
@ValerietheLovelyDeadlyItalian2 жыл бұрын
Bohemian trash monks with this bonus + cataphracts = gg
@St3v3NWL2 жыл бұрын
The problem with Monks as shown in the video is that they are not properly healing half of the time + are slow in switching to new targets for hraling
@hurnn15432 жыл бұрын
after conversions they could turn a close fight into a snowball win.
@zeroyuki922 жыл бұрын
How about Missionary with Byz ally? Would adding them to your comp worth it now?
@flip63832 жыл бұрын
I think you forgot comparing using the monks to heal vs using the monks to convert
@hhaavvvvii2 жыл бұрын
It was not forgotten. It was out of scope. The question is only on their healing.
@berkut39192 жыл бұрын
Porphyry thumbnail ftw
@Cipher712 жыл бұрын
What if the monks convert enemy units first and then heal your units while they recharge their faith?
@tonicus1232 жыл бұрын
You didn't factor in that they can convert 4 units and then heal to turn a close victory into an overwhelming one.
@maximilianbettcher38592 жыл бұрын
What about armor? Monk healing is more valuable with more armor. High armor units take less damage so the healing/damage ratio is better. Teutons with better range monks and better armor can plow through similar value melee armies even better I would imagine. Would be an interesting test.
@NowisFurther2 жыл бұрын
if u heal something with high armor is more worth in combat
@kelloggswag2 жыл бұрын
How do the monks affect Byzantine Paladins when fighting FU Paladins or good Paladin Civs?
@remussayed10072 жыл бұрын
I'm curious. Is healing better than converting for byzantine monks.