How I created my INFINITE JOURNEYS entry | 3DSMax, Vray, Nuke

  Рет қаралды 16,089

Steffen Hampel

Steffen Hampel

Күн бұрын

This is the promised tutorial. I know I did not show everything - still I hope you could learn something from this.
If you have questions feel free to ask in the comments or wherever you want :D
Music used:
Digital Dreams - Jimmy Svensson
No One is Out here - Yehezkel Raz
Find me on:
www.artstation.com/stfvfx
/ stfvfx
#3d #challenge #infinitejourneyschallenge #pwnisher

Пікірлер: 57
@F10F11hm
@F10F11hm 2 жыл бұрын
All these breakdowns are extremely appreciated, thank you! Truly beautiful work!
@ProjectFight
@ProjectFight 2 жыл бұрын
The atmosphere, mood... looks amazing! I really like it. The blacks in the foreground are a bit to crunch for my taste, but more films wish to look like this!
@ultraviolet7129
@ultraviolet7129 2 жыл бұрын
Nicely done! Thanks for sharing your process. Excited to see the rest of the entries.
@justsomerandomname2067
@justsomerandomname2067 2 жыл бұрын
This is so beautiful and it has such a specific feeling to it, its incredible
@legacylee
@legacylee Жыл бұрын
Amazing work my friend, I'm an aspiring artist who has been self teaching myself everything from after effects to blender and Unreal Engine. I love this stuff so the passion pushes me past the pain of you will lol def appreciate the break down anything I can learn I absorb. Thank you for the insight into your process, good to know I'm heading in the right direction, just gotta keep practicing and creating.. you'll be seeing me around ;)
@vamsipamsi
@vamsipamsi 2 жыл бұрын
This is some inspiring stuff!! Great work
@ericzhou6596
@ericzhou6596 2 жыл бұрын
insane work man, would love more videos like this from a master like you
@stfVFX
@stfVFX 2 жыл бұрын
thanks! that will come for sure
@PIPOXO
@PIPOXO 2 жыл бұрын
nice video bro, super interesting. and great work with your render!
@knl654
@knl654 Жыл бұрын
Beautiful work, please more of these videos.
@JayHPatel
@JayHPatel 2 жыл бұрын
Great work Steffen!
@WolfieDesigns
@WolfieDesigns 2 жыл бұрын
Amazing, love it!
@robotsandpolygons
@robotsandpolygons 2 жыл бұрын
really appreciated this video. thank you!
@chrisstricker2283
@chrisstricker2283 2 жыл бұрын
Great work. Liked it lot.
@Jacky_4l
@Jacky_4l 2 жыл бұрын
Thanks for the breakdown! :)
@Frigus3D-Art
@Frigus3D-Art 2 жыл бұрын
Very informative video. I like the insight of your thought process. Learned so much. Hope you cover your thoughts behind the post &color grading process a bit more in depth in a future video.
@user-fq3hi7zp3z
@user-fq3hi7zp3z 2 жыл бұрын
awesome!!
@DuyNguyen-si3bq
@DuyNguyen-si3bq 2 жыл бұрын
Love it
@gonz4610
@gonz4610 2 жыл бұрын
thanks for sharing this!
@messageforhawk36
@messageforhawk36 2 жыл бұрын
Great work man, really appreciate the breakdown and tutorial. Can you share how all the little window lights and neon signs were created? Thanks!
@stfVFX
@stfVFX 2 жыл бұрын
sorry for the late answer, this is just an emissive texture based of real photos from windows by night, i just painted out some stuff in photoshop and just plug it in the emissive slot of the material
@CausticCaterpillar
@CausticCaterpillar Ай бұрын
@@stfVFX this is super helpful to know! I will use this when I experiment with building a scene!
@karimoh3154
@karimoh3154 2 жыл бұрын
thanks for sharing those 3ds max tools!
@jamesthefunnyman613
@jamesthefunnyman613 2 жыл бұрын
Holyshit. this is so fking awesome,dude.
@BigChiken44
@BigChiken44 2 жыл бұрын
Wow, kitbash3d is amazing, Thank you!
@glenn3646
@glenn3646 2 жыл бұрын
Im mostly in to atchviz but its awesome to see diff view ,bravo
@5jij5i43jisdjf
@5jij5i43jisdjf 25 күн бұрын
Great work, thanks for the breakdown I would love to know more about how you approach the fog/atmosphere in this shot. Is this is done in compositing with a Z debth? Or did you use actual volumetrics for it. Any information regarding this part is highly appreciated, thanks!
@wishah1
@wishah1 2 жыл бұрын
You work at ILM? 😍 That explains why this render is so insane 😍
@okiehendrawan2081
@okiehendrawan2081 2 жыл бұрын
you''r the best
@milos141000
@milos141000 2 жыл бұрын
a work of art👏 and then gary draws a cow on paper and sells it as nft for 20 eth
@jeffjohn911
@jeffjohn911 2 жыл бұрын
Yea tnx man
@flashyyy
@flashyyy 2 жыл бұрын
Geil geile Atmosphäre
@MaxChe
@MaxChe 2 жыл бұрын
Incredible work! The only thing that ruined (in my humble opinion) it was color correction...
@3n19ma
@3n19ma 2 жыл бұрын
Thanks for sharing the BTS!
@karimoh3154
@karimoh3154 2 жыл бұрын
I was wondering... why did you choose your foreground to be that dark? It works but I cant help but feel unease about it...thats kind of a good think, but i am keen to know your intentions
@kiyansahandi6630
@kiyansahandi6630 2 жыл бұрын
thanks for the awesome breakdown steffen learned a lot! i had one question is it better to do the shading and lookdev first for buildings then layout them ? or as you did Layout then shading? also did you created proxies for all the buildings? thanks !
@stfVFX
@stfVFX 2 жыл бұрын
I do the lookdev first so you see how it looks like in the final composition. Sometimes I change some things in shading after layout. The goal is to have all assets ready and then start World building
@stfVFX
@stfVFX 2 жыл бұрын
Also yes. all buildings are proxies
@DanielGreen0
@DanielGreen0 2 жыл бұрын
Great stuff man, thanks for the breakdown. That Houdini friend you mentioned, last name Terry by any chance?
@stfVFX
@stfVFX 2 жыл бұрын
Haha no, not my friend Orion! His Name is Arvid Schneider :)
@DanielGreen0
@DanielGreen0 2 жыл бұрын
@@stfVFX oh you know him as well (: cheers man, great work.
@stfVFX
@stfVFX 2 жыл бұрын
@@DanielGreen0 we work together
@moosha1
@moosha1 2 жыл бұрын
Awesome project! How did you get your wires to move around but not go crazy? Cloth simulation doesn't work at all with this project in blender.
@stfVFX
@stfVFX 2 жыл бұрын
I just had to play around with the simulation settings alot. Like stretch resistance etc etc. Took me like 2 hours to find the right settings
@bernie_san7964
@bernie_san7964 2 жыл бұрын
As a student coming out of college and using 3DS max, what am I suppose to do in the meantime while looking for jobs related in that 3D program? How can I go about improving myself in 3DS Max when there's a bigger community of Blender users compared to 3DS max users?
@stfVFX
@stfVFX 2 жыл бұрын
there is enough material online/on youtube to get better. Also keep in mind that you can only get better&faster by practicing. Since I was a student I always made personal projects. Just work on personal stuff and try to achieve film quality level. Hope that helps
@Frigus3D-Art
@Frigus3D-Art 2 жыл бұрын
Trust me if you are an advanced blender user you have the exactly inverted problem. If you want to learn from the big boys, you only get maya& 3dsmax videos. Pick the most important things for yourself and try to recreate it in your renderer. Is hard but i learned the most this way.
@manolomaru
@manolomaru Жыл бұрын
✨👌😎😮😵😮😎👍✨
@MLABSTUDIOS
@MLABSTUDIOS Ай бұрын
any advice for a 16yo into getting into ILM
@evengreven5515
@evengreven5515 2 жыл бұрын
hey, how did you do the foreground? did you model everything?
@stfVFX
@stfVFX 2 жыл бұрын
Yes and no. Some parts are modelled. But 90% is just kitbash pieces stacked together. Lets say for example the benches: just actual kitbashed walls rotated and moved around so they Look like benches.
@evengreven5515
@evengreven5515 2 жыл бұрын
@@stfVFX ok i see, ty
@ArtVandelayInc
@ArtVandelayInc 2 жыл бұрын
So professionals from fucking ILM participate in these challenges? That's definitely discouraging haha
@Frigus3D-Art
@Frigus3D-Art 2 жыл бұрын
Obviously you compete against professionals. Didn't you see the price pool?
@mrart9744
@mrart9744 2 жыл бұрын
perfect
@ruok3351
@ruok3351 Жыл бұрын
This is amazing. Though I wonder why you prefer doing the workload on Max than Maya?
@stfVFX
@stfVFX Жыл бұрын
in my opinion 3dsmax is just the best tool out there when it comes to generalist/environment work - the tools, the plugins, its just made for Archviz which is basically what I do while maya feels more like made for animation, but then again software doesnt really matter, the artist creates the image and not the software
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